Arisotura
36f1e6f475
remove glBindImageTexture (4.2)
2019-06-30 16:57:30 +02:00
Arisotura
1b98a3e3a0
fix 'shift by register' operands: always only take the lower 8 bits of the register, fix handling for LSL/LSR >32
...
fixes #479
2019-06-27 14:05:51 +02:00
Arisotura
204b5d8700
HARK HARK HARK
2019-06-25 19:29:21 +02:00
Arisotura
4d775dcf85
fix OpenGL deinit when closing emu
2019-06-25 17:37:32 +02:00
Arisotura
1d8902c631
remove stupid hack that caused more problems than it fixed
2019-06-25 13:09:06 +02:00
Arisotura
58575f82b7
libui/windows: backport fix for #471
2019-06-25 12:29:56 +02:00
Arisotura
49b2f8d969
raise kMaxIterationCycles to 64
2019-06-25 02:05:48 +02:00
Arisotura
e2dc98d144
fix bug when mapping a joystick axis control but no button
2019-06-20 16:31:28 +02:00
Arisotura
f59094e033
OpenGL: disable vsync, atleast under Windows
2019-06-20 16:00:12 +02:00
Arisotura
77bf92a272
Merge branch 'master' of https://github.com/Arisotura/melonDS
2019-06-20 13:57:34 +02:00
Arisotura
6d01677a57
add 32bit writes to some IO ports. fixes #313
2019-06-20 13:57:14 +02:00
RSDuck
dac9ccc577
fix OGL renderer not working at all on some GPUs
2019-06-17 13:14:52 +02:00
StapleButter
c4182b5ad3
BAHAHHAHAHAHH
2019-06-12 14:03:06 +02:00
Arisotura
34c60eaca4
fix bugs with line polygons
2019-06-12 13:14:11 +02:00
Arisotura
886bf6bc10
prevent loading savestates that are too recent
2019-06-12 12:49:52 +02:00
Arisotura
27f758d353
hack so that the GL renderer can render lines
2019-06-12 03:55:40 +02:00
Arisotura
4553da720c
add setting for showing/hiding OSD
2019-06-12 03:32:25 +02:00
Arisotura
ea5dc39e83
cheapass fix for texture positions, atleast effective at 1xIR
2019-06-12 02:55:38 +02:00
Arisotura
a3fed77da3
somewhat better edge marking
2019-06-12 02:23:40 +02:00
Arisotura
711fda469e
stop fast-forward hotkeys from getting lost every damn time
2019-06-12 01:39:12 +02:00
Arisotura
4abf0473c2
add pause/reset hotkeys
2019-06-12 01:12:49 +02:00
Arisotura
1cb8f3c8b2
rework input/hotkey code to suck less, implement the new features
2019-06-12 00:59:51 +02:00
Arisotura
82f4f4fdcb
fix bugs, make it more responsive
2019-06-11 23:48:49 +02:00
Arisotura
bfc12a038e
add ability to map joystick axes, too
...
and add support for multiple hats
2019-06-11 23:41:48 +02:00
Arisotura
1ea25ac6f1
add ability to map keys with modifiers, only in config UI for now
2019-06-11 23:16:15 +02:00
Arisotura
4447e010d7
actually save the current joystick ID
2019-06-11 18:57:22 +02:00
Arisotura
b9183b8818
begin work on multiple joystick support
2019-06-11 18:55:04 +02:00
Arisotura
543a40c7cb
add some OSD messages. prepare shit.
2019-06-11 04:04:49 +02:00
Arisotura
3c70015da7
software renderer: fix rendering of line polygons. fixes #350
2019-06-11 03:10:32 +02:00
Arisotura
09cfdc6e76
pft
2019-06-10 18:24:38 +02:00
Arisotura
fd28391160
fix ass-stupid bug in CP15 PU region setup
2019-06-10 15:29:40 +02:00
Arisotura
d28035674a
GPU2D: hardware renders sprites one scanline in advance.
...
fixes #375 (midframe OAM update)
2019-06-10 03:05:26 +02:00
Arisotura
9ab331c6dd
fix more stupid shit. askzjkdsf
2019-06-09 20:44:35 +02:00
Arisotura
c056dfe509
fix fog alpha
2019-06-09 19:53:28 +02:00
Arisotura
086354a420
miserable, feeble little attempt at edge marking
2019-06-09 19:32:02 +02:00
Arisotura
434a3007e2
fasterer BG/OBJ VRAM reads
2019-06-09 16:06:01 +02:00
Arisotura
00a5576492
fasterer IRQ check. clean up code.
2019-06-08 22:16:51 +02:00
Arisotura
8fc30d69c5
fix last bugs when changing video settings with no game loaded
2019-06-08 13:06:36 +02:00
Arisotura
bc53ff35a9
this is the same thing, but, for the sake of consistency
2019-06-08 12:39:52 +02:00
Arisotura
eaaf5ec93b
also, don't hardcode the timer interval in the callback
2019-06-04 16:19:49 +02:00
Arisotura
86b4cbcb03
when closing an input config dialog, remove SDL timer if needed
...
fixes #429
2019-06-04 16:17:30 +02:00
Arisotura
c8472a67c1
make capitalization consistent
2019-06-04 15:56:09 +02:00
Arisotura
97f4b5f70b
Merge branch 'master' into fast-forward-hotkey
2019-06-04 15:53:08 +02:00
Arisotura
3134c8fc66
add support for setting key mappings to none
2019-06-04 15:44:40 +02:00
Arisotura
e3dc4e122a
use OSD for some actual purposes
2019-06-03 17:01:53 +02:00
Arisotura
2b3ca2089f
take the OSD shito somewhere
2019-06-03 16:45:55 +02:00
Arisotura
4a4415fc2e
more work on OSD
2019-06-03 15:00:49 +02:00
Arisotura
43e3e53afc
fix some shito
2019-06-02 21:45:36 +02:00
Arisotura
5487a4e71c
fix bugs when changing 3D renderer with no game loaded
2019-06-02 15:22:37 +02:00
Arisotura
6de19645f8
fix potential crash when running the software renderer (oops)
2019-06-02 14:57:59 +02:00
Arisotura
3aa971403b
lay base for OSD
2019-06-02 14:33:20 +02:00
Arisotura
78208a9728
OpenGL: fix cases of layers/sprites blending over the 3D layer
2019-06-01 03:39:35 +02:00
Arisotura
27d21e06df
use regular slash instead of backslash in config file name. fixes #413
2019-06-01 02:54:38 +02:00
Arisotura
06e08b053f
do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard.
...
should fix the rendering issues with strict drivers (AMD, Intel).
2019-05-31 02:26:13 +02:00
StapleButter
6f5e45ef2c
also, properly delete glarea framebuffers on exit
2019-05-30 23:16:56 +02:00
StapleButter
b9529e8361
Linux: fix uiGLGetProcAddress()
2019-06-01 00:27:54 +02:00
Arisotura
5d5e8ceced
BAHAHAHAHAHHAHHHHH-~*+
2019-05-31 21:57:11 +02:00
Arisotura
f6814e02c0
* add needed libui functions under Windows, even if they don't do a whole lot
...
* fix ass-stupid fog bug
2019-05-31 21:37:30 +02:00
StapleButter
65ccf2a717
blarg
2019-05-31 19:29:48 +02:00
StapleButter
1a3314f0bd
GL: don't draw the screens when nothing is running
2019-05-31 12:25:16 +02:00
StapleButter
464b116916
fix the whole mutex shito
...
fixes potential crash when resizing window
2019-05-31 04:15:37 +02:00
StapleButter
d8d7ba9251
fix potential crash when switching video output methods
2019-05-31 03:18:09 +02:00
StapleButter
c49dec1acd
try to fix fog consecutively to the Intel fix. still not perfect for whatever reason
...
also clean up more code
2019-05-31 03:00:53 +02:00
StapleButter
3ef00f8fa6
attempt at fixing THE FLICKERING without making everything shitty. also, clean up code
2019-05-31 02:21:41 +02:00
StapleButter
27d451d07a
clean up code, attempt at shit
2019-05-31 01:46:47 +02:00
StapleButter
ea669190aa
fix crash when using -O3.
...
gcc will try to optimize the memfill with MMX opcodes, but those seem to crash if the memory isn't aligned to a 8-byte boundary.
2019-05-30 18:05:52 +02:00
StapleButter
ce9d728fb6
fix cleanup of libui objects when closing melonDS
...
fixes to Cmake shito
attempt shit
2019-05-30 17:29:41 +02:00
StapleButter
ee61b97ec9
OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers)
2019-05-30 02:44:49 +02:00
StapleButter
891ab9fd3c
Linux: start getting somewhere with the whole OpenGL shito
2019-05-28 19:48:59 +02:00
PoroCYon
ebad773a38
apply tgsm's changes (see PR #411 )
2019-05-26 00:50:27 +02:00
PoroCYon
38f61a24fc
'port' libui GL stuff to Linux
...
Only implemented the functions needed by melonDS, and only tested using
a very recent mesa+libglvnd+nouveau. Will most likely bork using
proprietary nvidia or old(er) drivers (see gl.c)
2019-05-26 00:38:24 +02:00
PoroCYon
31e0f15797
fix oudated CMake compile settings, add OpenGL dependency for Linux
2019-05-26 00:37:51 +02:00
StapleButter
99dbbb0b04
gfghfshdf
2019-05-25 22:23:43 +02:00
Arisotura
dd14a3e88e
for config dialogs that reflect changes instantly, make behavior of window close button consistent with that of Cancel button
2019-05-25 21:03:39 +02:00
Arisotura
eb6fe823f8
close any opened dialogs when closing the main window
2019-05-25 20:58:32 +02:00
Arisotura
af581513fb
* remove old 'threaded 3D' setting from emu settings dialog
...
* remove 'antialiasing' for now
2019-05-25 20:51:26 +02:00
Arisotura
94f5ecb647
Merge branch 'blackmagic'
...
BAHAHAHHAHAHAHAAHAHAHAHHH
HARK HARK HARK HARK HA-*~
2019-05-25 20:42:27 +02:00
Arisotura
9ed1dda9ca
fix possible crash
2019-05-25 19:52:56 +02:00
Arisotura
956c2c5d86
finalize the GL/software switch
2019-05-25 19:47:19 +02:00
Arisotura
70a3243714
simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering.
2019-05-25 19:36:47 +02:00
Arisotura
8c93a45574
also support alpha-only fog
2019-05-25 13:45:00 +02:00
Arisotura
478ca019da
implement fog correctly
...
also some base work for edgemarking
2019-05-25 13:43:06 +02:00
Arisotura
7cdeb7fa4e
feeble, miserable little attempt at emulating fog
2019-05-25 04:28:00 +02:00
Arisotura
04f1809dd1
finish fixing shadows
2019-05-25 02:34:14 +02:00
Arisotura
182e123598
fix shadow bugs
...
bahaahah
2019-05-25 01:55:44 +02:00
Arisotura
8a63c76f4f
of course
...
I'm a complete and absolute fucking idiot
2019-05-24 02:41:24 +02:00
Arisotura
9e2f47f4a0
fix more bugs
2019-05-24 02:35:25 +02:00
Arisotura
0bb3321262
getting somewhere??
2019-05-24 02:29:16 +02:00
Arisotura
79ea104931
properly recreate window based on changes to either video output method or 3D renderer
2019-05-24 02:12:46 +02:00
Arisotura
667dee6754
more code botching
...
it's less shitty tho
but still has bugs
2019-05-24 02:04:41 +02:00
Arisotura
e5236f0cde
add API for getting/setting window size
...
bahahahaaa
2019-05-23 22:50:46 +02:00
Arisotura
3915b8cb4e
botch the code
2019-05-23 22:41:21 +02:00
Arisotura
db396e992b
welp.
...
progress
2019-05-21 22:28:46 +02:00
Arisotura
c835b24f07
modify libui GL support so that it will be compatible with GTK
2019-05-21 14:53:22 +02:00
Arisotura
139c2d24ec
burp
2019-05-20 22:24:11 +02:00
Arisotura
b493c24128
remove reference to GL version 4.3 from filenames and namespaces
2019-05-20 00:05:37 +02:00
Arisotura
a4417b727a
lower GL requirement of renderer itself to 3.1
2019-05-19 23:59:43 +02:00
Arisotura
1fb3968047
properly clean up GL resources
2019-05-19 23:06:42 +02:00
Arisotura
6dbb645ffa
make shadows work without relying on black magic.
...
clean up the code some.
2019-05-19 22:08:30 +02:00
Arisotura
50cc38d781
botch more code
2019-05-19 19:47:23 +02:00
Arisotura
cd8236303e
begin botching the code
...
BAHAHAHAAAA
2019-05-19 19:37:13 +02:00
Arisotura
61c1ebe01c
finally fix shadows, mostly
2019-05-18 02:34:14 +02:00
Arisotura
5448969ca1
'fix' shadows
2019-05-18 02:16:07 +02:00
Arisotura
f5a7cb71fd
also, do master brightness
2019-05-18 01:42:50 +02:00
Arisotura
a752b1d7c2
woops
2019-05-18 01:32:31 +02:00
Arisotura
f1a970ec30
actually finish display capture in hardware-accel mode
2019-05-18 01:21:46 +02:00
Arisotura
de287825ee
start work on display capture
...
also fix a bug in the compositing shader
2019-05-17 22:50:41 +02:00
Arisotura
26f997172b
fix 3D doublebuffering
2019-05-17 19:09:41 +02:00
Arisotura
8bf4557175
make screen shaders work with OpenGL 3.1
2019-05-17 15:47:40 +02:00
Arisotura
72920bb763
fix 3D on bottom screen
2019-05-16 22:04:27 +02:00
Arisotura
c1746f0c60
BAHAHAHHHH
...
HARK HARK HARK
2019-05-16 20:58:07 +02:00
Arisotura
c81bcccadc
BAHAHAHAHAHAHAHAA
2019-05-16 16:27:45 +02:00
Arisotura
f2282e9e32
Arisotura is a fucking derp
2019-05-16 01:46:09 +02:00
Arisotura
4b874cc440
make GL renderer able to coexist with GL screen drawing
2019-05-16 01:08:53 +02:00
Arisotura
f75106c61b
don't hardcode screen sizes
2019-05-16 00:46:50 +02:00
Arisotura
f2725791d8
preliminary, shitty, code for drawing the main window with OpenGL
2019-05-16 00:30:55 +02:00
Arisotura
256b8cb69c
botch GL support.
2019-05-15 19:49:21 +02:00
Arisotura
a89366cb5a
begin butchering uiArea
2019-05-15 16:43:56 +02:00
Jon Pacheco
f769d6e23f
Ensure that 'Limit framerate' option is synced with the toggle hotkeys
2019-05-14 17:29:49 +01:00
Arisotura
4d427c9d2d
BAHAHAHAHAHA
2019-05-14 17:45:16 +02:00
Arisotura
71ecb6a65b
derping around
2019-05-14 15:10:58 +02:00
Rafael Caetano
3a9410b5d0
Firmware backup writing now uses OpenLocalFile
2019-05-13 23:05:50 +01:00
Arisotura
02b4919005
resolution switch somewhat functional
2019-05-12 17:43:39 +02:00
Arisotura
f5ba35ca9f
don't scale the screen gap
2019-05-12 16:47:34 +02:00
Arisotura
0a464c504d
de-hardcode the GL renderer.
...
init framebuffer to black.
fix bugs.
2019-05-12 16:32:53 +02:00
Arisotura
a32c5c99bb
finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be fast, but hey, it's here)
2019-05-12 15:58:12 +02:00
Arisotura
2a0bc4e700
make GPU2D somewhat more flexible. change LineScale to be log2.
2019-05-12 15:45:58 +02:00
Arisotura
c88981b589
split framebuffer.
...
setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
2019-05-12 15:01:40 +02:00
Jon Pacheco
7d2ba09fd7
Add fast forward hotkeys
2019-05-12 11:41:46 +01:00
Arisotura
939a376389
add relevant config entries
2019-05-12 04:40:44 +02:00
Arisotura
39080be9b7
draft video settings dialog with the envisioned features
2019-05-11 16:12:57 +02:00
Arisotura
b730bb8902
welp
2019-05-11 15:36:42 +02:00
Arisotura
53b2262917
calculate hi-res vertex positions. reduces shaking of polygons when rendering at a higher res.
2019-05-11 15:14:59 +02:00
Arisotura
5c9df6a4e5
attempt to take shadow support a bit further.
2019-05-11 15:01:54 +02:00
Arisotura
858c0eecb9
scale screen gap
...
also moar optimization...
2019-05-11 01:46:38 +02:00
Arisotura
44e1593e1f
some optimization to the 2D pipeline
2019-05-10 22:22:17 +02:00
Arisotura
7a2504a3a4
fix derpy bug
2019-05-10 18:22:34 +02:00
Arisotura
492d2cfa69
implement texture blending/shading modes
2019-05-10 17:49:13 +02:00
Arisotura
b74587a482
* optional path for chunked rendering (might be faster, but not always)
...
* fix bugs
2019-05-10 16:30:20 +02:00
Arisotura
13b0d13e23
move code around
2019-05-10 15:59:46 +02:00
Arisotura
92d67a17de
(disabled) proof-of-concept antialiasing
2019-05-10 02:28:26 +02:00
Arisotura
8efc8623ad
do not hardcode GL screen size all over the place
2019-05-10 01:52:05 +02:00
Arisotura
f1d1a9b828
temp fix for color effects
2019-05-08 03:24:22 +02:00
Arisotura
fb4f972cad
hires hax. somewhat functional
2019-05-08 01:58:34 +02:00
Arisotura
587d432677
don't do OBJ window if it isn't enabled (oops)
2019-05-07 21:19:33 +02:00
Arisotura
99b07f9300
Merge pull request #398 from Nadia-h/master
...
Revamp CMake build system
2019-05-07 20:18:18 +02:00
Cameron Cawley
f91eb18152
Fix all -Wwrite-strings warnings
2019-05-04 14:07:02 +01:00
Arisotura
83331bc7e5
lay base for hi-res rendering
...
IT'S A PILE OF HACKS
2019-05-03 19:28:15 +02:00
Arisotura
dc68842db4
some work on shadows.
...
(still need to check opaquePolyID)
2019-05-03 18:55:45 +02:00
Arisotura
3d77087320
betterer transparency support
2019-05-02 13:44:54 +02:00
Arisotura
1e29e1242d
beginning work on transparency support.
...
floats suck.
depth/stencil textures suck.
the world sucks.
burn it down.
r e v o l u t i o n
in the meantime getting this shit working wouldn't be too bad tho.
2019-05-02 04:16:48 +02:00
Arisotura
4a776f5d5b
half-proper screen clear.
...
still missing bitmap mode, but atleast you can play NSMB without being in the dark.
2019-05-02 02:28:31 +02:00
Arisotura
8c2b4b4813
very evil shit
2019-05-01 23:35:48 +02:00
Nadia Holmquist Pedersen
a462774ad3
Removed commented code
2019-05-01 06:18:36 +02:00
Nadia Holmquist Pedersen
9c9b2e79ce
Remove unnecessary commonted-out lines
2019-05-01 05:20:06 +02:00
Nadia Holmquist Pedersen
b31b5ed66a
Revamp build system
2019-05-01 05:16:54 +02:00
Arisotura
88bc765455
don't lose half the zbuffer range
2019-04-29 19:13:20 +02:00
Arisotura
ffa0ddd94c
fix the alpha0 shit
2019-04-29 18:52:23 +02:00
Arisotura
41e7af8412
add remaining texture types
2019-04-29 18:47:32 +02:00
Arisotura
e7be82430b
texcoord wrap modes
2019-04-29 18:24:36 +02:00
Arisotura
eb9cfd12d4
* add type5 textures
...
* fix texture distortion. I knew it was something stupid like that.
2019-04-29 13:05:15 +02:00
Arisotura
2a63ba40d7
support 256-color textures.
...
but ass-batteringly shitty.
2019-04-29 04:19:56 +02:00
Arisotura
85b3bdebd1
avoid potential division by zero in framerate counting when running uberfast. likely fixes #394
2019-04-27 20:53:58 +02:00
Arisotura
6febd79f83
finally get wbuffering covered.
2019-04-25 13:32:15 +02:00
Arisotura
448806fada
weak little attempt at a zbuffer.
...
still bad for wbuffering because of course it is
2019-04-24 22:38:50 +02:00
Arisotura
15b7903170
now with perspective correction!
2019-04-10 23:55:34 +02:00
Arisotura
3888518575
here, have vertex colors
2019-04-10 23:47:58 +02:00
Arisotura
210a5b583e
make it actually work without asploding half the geometry
...
also, fix colors
2019-04-10 23:25:01 +02:00
Arisotura
ccc9608ad2
it renders shit!!
...
albeit in monochrome and with fucky clipping for some reason
2019-04-10 22:49:06 +02:00
Arisotura
32c75e20a6
here, have shader shit
2019-04-09 23:23:24 +02:00
Arisotura
00341bbae5
actually, seems faster to read it all at once??
2019-04-01 04:58:21 +02:00
Arisotura
4bf75a8d8e
glörg
2019-04-01 04:52:03 +02:00
Arisotura
1f13d9ce80
* move GL init to main thread
...
* fix potential bug causing the screen bitmap to be created twice
2019-04-01 04:50:48 +02:00
Arisotura
2d0d501d1f
probs better this way
...
(ultimately RequestLine should be axed)
2019-04-01 04:22:03 +02:00
Arisotura
8bc4ca3fc8
fasterer framebuffer read
2019-04-01 04:20:43 +02:00
Arisotura
f8751bd1fb
first attempt at things
...
(also fix softrenderer reset)
2019-04-01 02:51:31 +02:00
Arisotura
f1628b98de
adding that file might be good, too
2019-03-31 21:54:42 +02:00
Arisotura
b48fe5909b
* add some GL base to libui (only for Windows for now)
...
* make the Codeblocks project a bit less braindead (don't repeat libraries for each build target)
2019-03-31 21:54:14 +02:00
Arisotura
75f8cbf953
draft API for OpenGL shito in libui
2019-03-31 21:15:45 +02:00
Arisotura
b9703d2e8f
fix CP15 control reg init during direct boot (fixes LMNTS demo regression)
2019-03-30 23:49:22 +01:00
PoroCYon
fe29bfad44
fix stupid compilation issues on Linux
2019-03-30 16:51:32 +01:00
Arisotura
2a2e6a0c76
fix potential memleak under Windows
2019-03-30 12:33:10 +01:00
Arisotura
60a728283e
* remove EmuDirectory from the core
...
* rework OpenLocalFile(), make the code more elegant, also fixes #352
2019-03-27 13:54:33 +01:00
Arisotura
f08b87b41f
* move melon_fopen_local() to Platform.cpp
...
* make it require that the file already exist (hopefully fixing config saving bug)
* finally axe melon_fopen.cpp
2019-03-27 13:34:26 +01:00
Arisotura
6d7e80b677
move melon_fopen() to Platform.cpp
...
melon_fopen_local() will need fixoring
2019-03-27 04:23:03 +01:00
Arisotura
5d127f9e55
woops
2019-03-26 18:39:52 +01:00
Arisotura
633fb0f555
NDSCart: KEY1-gap delays don't apply when the WR bit is set. fixes #377
2019-03-26 18:34:01 +01:00
Arisotura
5941d57236
extra safety for the case of an empty platform config file
2019-03-26 15:11:32 +01:00
Arisotura
785716ac41
* readme update
...
* remove TODO that has already been done
2019-03-26 13:38:59 +01:00
Arisotura
02f989d3d8
BAHAHAHAHAH
2019-03-26 03:33:30 +01:00
StapleButter
c43574207a
add pcap code for Linux. fix bugs.
2019-03-26 02:53:17 +01:00
StapleButter
f86782cc2e
make it compile under Linux.
...
it shits itself tho.
2019-03-26 01:58:03 +01:00
Arisotura
d67437a11e
remove aggressive logging
2019-03-26 01:44:27 +01:00
Arisotura
211aa8ebb1
not gonna need that crap
2019-03-17 01:29:55 +01:00
Arisotura
b52458d7be
here have more code aaaaaaaaaaaaa
2019-03-15 01:08:37 +01:00
Arisotura
4de4631c15
move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbf
2019-03-15 00:58:29 +01:00
Arisotura
5edf40f665
UDP: forward received data
2019-03-09 22:41:56 +01:00
Arisotura
d59a52df1f
* lay base for UDP
...
* only handle DNS when it's destined to our internal DNS server
2019-03-09 22:14:34 +01:00
Arisotura
9485a4e8c0
properly close sockets, so that they can be reused
2019-03-09 02:30:05 +01:00
Arisotura
7d2b3bbf76
fix TCP checksum for odd lengths
2019-03-09 02:04:01 +01:00