Christoph "baka0815" Schwerdtfeger
b443fe9b25
AUDIO: make the plugins self-registering
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No need anymore for the RegisterAllBackends() function and all plugins in one place.
Use a static boolean to register every plugin by itself.
2019-04-05 21:05:18 +02:00
flyinghead
7e11e7aff6
Merge pull request #1541 from reicast/fh/dpad-fix
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Avoid opposite dpad buttons being both down. Ignore android key repeats
2019-04-05 15:42:34 +02:00
Flyinghead
0b7024f6a0
Avoid opposite dpad buttons being both down. Ignore android key repeats
2019-04-05 14:48:59 +02:00
Flyinghead
d524e3381d
only update the fog texture if fog is enabled
2019-04-04 22:54:36 +02:00
Flyinghead
05df2f06e2
imgui: use glcache, don't save/restore state
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gl4: backport shader map changes from gl renderer
2019-04-04 22:26:21 +02:00
Flyinghead
3a73938240
UI for fog disable option
2019-04-04 20:05:13 +02:00
Flyinghead
ec95c95b89
add option to disable fog effects
2019-04-04 19:26:15 +02:00
Flyinghead
994d52e012
gl: put shaders in a map and set uniforms once for all before each frame
2019-04-04 19:08:21 +02:00
Flyinghead
382279b12e
imgui: use glcache
2019-04-04 19:07:09 +02:00
Flyinghead
f83a06d9c0
glcache was always disabled
2019-04-04 19:06:46 +02:00
Flyinghead
125cccaa5a
gles: only use GLES3 functions on android
2019-04-04 08:10:32 +00:00
Flyinghead
eadf3047c0
gles: no runtime load of libGLESv2 on non-android platforms
2019-04-03 20:24:28 +00:00
flyinghead
d7fcc80be4
win32: don't save window size if minimized
2019-04-01 11:32:49 +02:00
flyinghead
d945b2b8de
win32: allow window to be resized/maximized. Save size and max state.
2019-04-01 11:32:25 +02:00
flyinghead
7f0489ff28
visual studio compatibility
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no modem support
no zip or 7z support so no naomi for now
hacked a .asm file as vs doesn't support inline assembly -> code dup
2019-03-30 19:26:05 +01:00
flyinghead
26f02e22da
Merge pull request #1531 from reicast/fh/smc-option
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dynarec: add option to control smc code checks: faster, fast, full
2019-03-30 13:27:45 +01:00
flyinghead
c02a6969df
win32: add app icon and version resource
2019-03-30 12:32:37 +01:00
flyinghead
4b0e77a2b3
win32: don't save window size if minimized
2019-03-30 11:27:14 +01:00
flyinghead
0e198fac58
win32: allow window to be resized/maximized. Save size and max state.
2019-03-30 11:22:51 +01:00
Flyinghead
505c5b6c4d
dynarec: FullCheck was being ignored and FastCheck used instead
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Fix crash on arm32
Fix infinite loop on x64
2019-03-30 10:06:19 +01:00
Stefanos Kornilios Mitsis Poiitidis
af6993a819
dynarec: Refactor smc-option a bit
2019-03-30 07:16:44 +01:00
Flyinghead
8e9b1306e1
dynarec: make FullCheck the default SMC option
2019-03-29 20:28:49 +01:00
Flyinghead
7f44bb9956
vmu: pass bus id and port to callback
2019-03-29 19:54:59 +01:00
Flyinghead
6438a402df
dynarec: add option to control smc code checks: none, fast, full
2019-03-29 19:23:37 +01:00
Flyinghead
09ea5eba78
missing changes for previous commit
2019-03-29 17:47:17 +01:00
Flyinghead
8fb1d80751
gui: display VMUs on pause
2019-03-29 17:35:00 +01:00
Flyinghead
80626b1f4e
win: compile fix
2019-03-29 17:34:16 +01:00
Flyinghead
daf4980fc8
input: save assigned maple port of each gamepad
2019-03-29 17:19:18 +01:00
Flyinghead
36acae9a00
gdi: treat slash as path separator on windows
2019-03-29 14:19:41 +01:00
Flyinghead
8751e55213
input: wait for 200ms before detecting button/axis input when remapping
2019-03-28 18:28:29 +01:00
Flyinghead
47201b9e48
input: analog axis as DPad should now work
2019-03-28 17:56:59 +01:00
Flyinghead
eb7be51f67
gdrom: stop playing cdda when changing/ejecting disk
2019-03-28 14:53:41 +01:00
Flyinghead
5242af5879
rec-arm64: better pref fix
2019-03-28 14:26:04 +01:00
Flyinghead
20b09cf1b7
arm64: disable partially implemented 0x1337 pref optimization hack
2019-03-28 13:02:08 +01:00
Flyinghead
ca750ae454
arm: aica RAM overflow crash with arm32 and arm64 recs
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Move target platform #def's to build.h
Fix Sturmwind and Volgarr crashes
2019-03-28 11:41:48 +01:00
Flyinghead
0a301a4758
android: use a single activity with simple layout
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remove most of the android ui remains
NativeGLActivity is the unique activity
handle window focus in/out events
refresh folder list when access to external storage is granted
record audio permission request must not overlap with external storage
perm req
2019-03-27 21:09:53 +01:00
Flyinghead
1ef8caff88
include TCW in HD texture hash
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Soul Calibur has textures sharing the same data but with different
formats
2019-03-26 21:14:39 +01:00
Flyinghead
ca0816042e
fix warning
2019-03-26 18:23:16 +01:00
Flyinghead
a3f9764936
Add Boot Dreamcast BIOS option
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Reload roms/flash when starting a new game
Better naomi reset (still have issues)
Fix error reporting with Naomi
2019-03-26 17:20:44 +01:00
Flyinghead
f5c896121e
Aica: fix adpcm decoding
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Fix click at the end of some samples (Sonic Adventure menu sound)
2019-03-26 12:45:02 +01:00
Flyinghead
cce5028ed3
AW: fix flash sector size. Implement SB_SFRES soft reset
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Fixes Atomiswave freezing when exiting the service menu and problems
when saving to flash.
2019-03-26 11:54:03 +01:00
Flyinghead
815616369e
naomi build fix
2019-03-25 21:58:54 +01:00
Flyinghead
22b08bea74
maple: disconnect/reconnect maple devices when config changes
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Wait 100ms between disconnect and reconnect to let game detect it
2019-03-25 18:46:57 +01:00
Flyinghead
c809c6c56f
Merge branch 'fh/mymaster' into fh/master-merge
2019-03-25 16:47:47 +01:00
Flyinghead
ba00da2420
dynarec: don't throw exceptions if NO_MMU
2019-03-25 13:53:49 +01:00
Flyinghead
cb6acab40f
missing file from previous commit
2019-03-25 11:56:41 +01:00
Flyinghead
ef43883fb5
dynarec: WinCE support WIP
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Only for the x64 dynarec atm
Bugs remaining
2019-03-25 11:53:13 +01:00
Flyinghead
cae22b9fbb
Re-init the aica sgc on reset
2019-03-25 09:41:28 +01:00
David Guillen Fandos
69ab16ad9c
Use CPUID to detect MMX/SSE support
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Make it so that it works with all compilers and OSes.
Tested in VS, gcc and clang (built for Android x86)
2019-03-25 00:11:32 +01:00
David Guillen Fandos
cb278e367b
Minor fixes/tweaks to make it easier for switch port
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Unused x86-specific header unnecessarily included :/
Move config ini stuff into its own namespace, believe it
or not but conflicts with some random switch header.
Tested: built for Android, Linux x64 w/ & w/o rec-cpp.
2019-03-23 21:04:17 +01:00
Flyinghead
f454c79f08
TA: ISP_BACKGND_D has only 28 bits of precision
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Calculate background depth accordingly
add extradepthscaling of 0.1 to wince games so the last four bits of
depth are significant
2019-03-20 16:31:12 +01:00
Flyinghead
c3b93cfd8d
gdi: set correct CTRL value in TOC
2019-03-20 14:33:55 +01:00
Flyinghead
8564f497d4
sh4 interp: add IsFloatingPoint() to op desc. Add delay slot 0 hack
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Add UsesFPU flag to floating point ops. Use flag instead of specific
test cases in op handlers.
Adjust thrown exception in delay slot (slot illegal exception and slot
fpu disable)
Re-add delay slot 0 hack (Looney Tunes Space Race)
2019-03-20 13:45:35 +01:00
Flyinghead
d0f65b19d3
mmu: templatize mmu_full_lookup
2019-03-20 10:58:59 +01:00
Flyinghead
a21eedc88a
implement fpu disable exception and other interp and mmu fixes
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implement sh4 fpu disable exception
implement assistance/PTEA MMU registers
fix some sh4 ops with side effect in interpreter
account for delay slot op cycles
avoid any side effect when using wince tracer
extract SH4_TIMESLICE to single header file (still not used by arm and
x86 recs)
2019-03-19 21:35:55 +01:00
Flyinghead
fe30fe1e8e
OIT: reset scaling before drawing final quad
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Fixes Wacky Races and Nomad Soul
2019-03-18 22:21:21 +01:00
Flyinghead
9e2938dff4
mmu: state change wasn't detected. WinCE syscalls tracing
2019-03-17 23:46:39 +01:00
Flyinghead
73d50486d5
mmu: dynamic switching with read/write mem function pointers
2019-03-17 22:59:18 +01:00
Flyinghead
34f46fb482
gdi: set correct CTRL value in TOC
2019-03-16 12:06:29 +01:00
Flyinghead
bdc729e780
android: vjoystick haptic feedback setting wasn't being saved
2019-03-15 19:55:01 +01:00
Flyinghead
eb73c2fcf1
missing #include
2019-03-14 21:37:36 +01:00
Flyinghead
e5b18cd8a0
wince: implement pref SQ to YUV converter and 32bit vram
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implement incremental YUV conversion with pref SQ
implement access to 32bit VRAM with pref SQ
init YUV converter when TA_YUV_TEX_CTRL is set
set FIFO available space to 256 through SB_TFREM reg
fake FIFO status through SB_FFST reg
2019-03-14 21:35:33 +01:00
Flyinghead
69484e4ae8
start game passed as command line argument
2019-03-13 21:54:04 +01:00
Flyinghead
89c2fd54a9
fix function name typo
2019-03-13 20:04:14 +01:00
Flyinghead
7369e81af5
naomi: close cart and free resources properly
2019-03-13 19:59:59 +01:00
Flyinghead
f4568ace3c
backport disassembler missing piece from nulldc
2019-03-13 17:48:21 +01:00
Flyinghead
3edf24386d
maple: set SB_MDST to 1 to start dma in maple_vblank
2019-03-13 17:27:50 +01:00
Flyinghead
f05af652cf
crash when reading a write-only register
2019-03-13 17:24:27 +01:00
Flyinghead
e6d67baf02
sh4 sched: avoid error when jitter is high and delta becomes negative
2019-03-13 17:21:52 +01:00
Flyinghead
6305df9dab
ignore fldi0/fldi1 in double precision instead of dying
2019-03-13 17:19:41 +01:00
Flyinghead
6d6492ddc1
mmu: flush tables when MMUCR.TI is written
2019-03-13 17:17:08 +01:00
Flyinghead
54e9dc8338
Do not scale clipping values with rtt-upscale if rendering to vram
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Enable RTT-to-vram for Flag to Flag (rear view mirrors)
2019-03-08 20:06:17 +01:00
Flyinghead
c2916e6f21
Wait between two frames when gui is open
2019-03-08 20:02:53 +01:00
Flyinghead
f1cea640e2
naomi: crash on exit when M4 cart fails to load
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avoid loading AW cart on Naomi and the other way around
2019-03-08 20:01:54 +01:00
Flyinghead
9178206c95
add 10% dead zone to analog sticks
2019-03-08 19:56:17 +01:00
Flyinghead
0d0fd212ff
Implement Ch2 DMA to 32-bit VRAM
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Fixes Giana's Return
2019-03-08 13:23:51 +01:00
Flyinghead
45ed8cbc02
android: install buttons.png and reload it. Record audio permission.
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install buttons.png when saving settings (home dir may have changed)
reload buttons.png if previous load failed when rendering
hide surface view when microphone is enabled to ask for permission
2019-03-05 23:50:52 +01:00
Flyinghead
91c7417c22
android: replace /mnt/media_rw by /storage for portable storage
2019-03-05 16:56:19 +01:00
Flyinghead
11416990de
Show home directory in settings and allow to change it (android only)
2019-03-05 12:45:11 +01:00
Flyinghead
ee0161e9c4
build fix
2019-03-05 03:15:11 +01:00
Flyinghead
ca58c323cd
Moved most android settings into the new gui
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virtual gamepad editing and settings
home directory setup during onboarding
start content browser at app startup after getting permission
Use imgui osd to display error messages (msgboxf)
Added About tab in settings with version, git hash and Send logcat
button (android)
2019-03-05 00:54:01 +01:00
Flyinghead
71ea60cc36
android: use pseudo-root folder to list storage locations
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still missing changes in java and android.cpp
2019-03-04 21:49:36 +01:00
Flyinghead
17b495e7e4
NoSound setting wasn't saved
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Fix profiler handler ids
2019-03-04 00:32:15 +01:00
Flyinghead
f37f4f174e
Generate version.cpp at build time with version, git hash and build date
2019-03-04 00:26:11 +01:00
Flyinghead
e0de4210ac
VJoy: decouple from emulator rendering. Use same code for gl and gl4
2019-03-02 14:20:05 +01:00
Flyinghead
41e4c805de
OSX: support new input system. Use existing emulator thread.
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Added new OSD notification feature, combined with FPS counter, moved to
GUI
OSX: don't create and manage a new emulator thread but use existing one
OSX: keyboard and mouse use new input system
2019-02-27 23:02:25 +01:00
Flyinghead
a0e7231340
naomi: reload PG settings and reset jvs controller when switching game
2019-02-25 23:31:05 +01:00
flyinghead
b1bb89909e
win32 fixes
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use imgui id to allow multiple contents with same name
2019-02-25 19:15:59 +01:00
Flyinghead
492e771272
Content browser (WIP)
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Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
2019-02-25 17:52:53 +01:00
Flyinghead
56c0358eaf
win32 fix
2019-02-24 13:51:26 +01:00
Flyinghead
96dddca245
win32: mouse wheel, relative mouse position and text input support
2019-02-24 13:41:24 +01:00
Flyinghead
ac6cc612c5
sdl: mouse wheel, relative mouse position and text input support
2019-02-24 13:19:50 +01:00
Flyinghead
c6baa4827b
x11: support mouse wheel. ascii text keyboard input
2019-02-24 12:53:49 +01:00
Flyinghead
0f5a3ab884
sdl: rumble support
2019-02-23 01:06:10 +01:00
Flyinghead
98271bb3b1
Merge branch 'fh/mymaster' of https://github.com/reicast/reicast-emulator into fh/mymaster
2019-02-23 00:18:15 +01:00
Flyinghead
c37dbae4e4
android: simple rumble support
2019-02-23 00:17:59 +01:00
flyinghead
56be9f462b
xinput: fix rumble
2019-02-22 19:53:26 +01:00
Flyinghead
a39503dd56
rumble support for xinput and evdev
2019-02-22 19:23:03 +01:00
Flyinghead
91e7c45a5c
x11: keyboard and mouse use new input system
2019-02-22 12:56:21 +01:00
Flyinghead
1eaf443c22
appveyor: copy dep dlls to artifacts. Fix SDL build
2019-02-22 11:55:15 +01:00
Flyinghead
3561b3479d
win32: invert Y axes of sticks
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implement inverted axis in base gamepad device
2019-02-22 11:35:41 +01:00
flyinghead
a1e400b43c
win32: stop audio when emu is paused to avoid looping sound
2019-02-21 22:55:50 +01:00
flyinghead
d392923d86
win32: added mouse and keyboard virtual gamepads
2019-02-21 22:39:26 +01:00
flyinghead
94f346a1e0
win32: use new input system
2019-02-21 17:57:51 +01:00
Flyinghead
4ae11053ce
use smart pointers to avoid crash when a gamepad is disconnected
2019-02-21 14:49:27 +01:00
Flyinghead
4425587389
missing file from previous commit
2019-02-21 12:46:56 +01:00
Flyinghead
8e4e2c67f2
evdev: use new input system. detect hot-plugged devices with udev
2019-02-21 12:46:00 +01:00
Flyinghead
26e43ed9bd
Fix scissor test when screen scaling is on
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Use full screen for gui settings
2019-02-20 23:22:58 +01:00
Flyinghead
0f1630a1b7
Use proper VAOs for the per-pixel renderer
2019-02-20 19:22:24 +01:00
Flyinghead
c98b685872
android: old GLSurfaceView view/activity working again
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EmuThread now a top-level class shared by both views
2019-02-20 16:59:50 +01:00
Flyinghead
f4da389665
android: use gl3w loader and EGL
2019-02-20 00:09:34 +01:00
Flyinghead
3a847bf4da
use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8
2019-02-19 23:15:34 +01:00
flyinghead
9ac43772fd
win32 build fixes
2019-02-19 22:35:29 +01:00
Flyinghead
054b4662fd
getting rid of `#ifdef GLES` to use the same code for all envs
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Added latest GL 4.6 header files
2019-02-19 21:40:21 +01:00
Flyinghead
1276a58d87
move imgui renderer into rend/gles. Fix gl4 term function
2019-02-19 17:43:25 +01:00
Flyinghead
a808a8f36f
dynamically bind GLES functions
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Compile with GLES 3.2 headers but no library
split gl_term into generic and platform-/loader-specific stuff
allow full desktop GL context creation with EGL
2019-02-19 17:21:50 +01:00
Flyinghead
9526fada5e
Added RenderLastFrame() to Renderer interface
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implement screen scaling for per-pixel renderer
fix output FBO not being freed/recreated when GL context is reset
refactor DrawQuad on per-pixel renderer
2019-02-19 11:36:59 +01:00
Flyinghead
810182c4fe
Scale down native resolution setting
2019-02-19 00:49:24 +01:00
Flyinghead
e2c839dde3
GLES: detect gl extensions and use packed depth/stencil buffer for RTT
2019-02-18 17:42:07 +01:00
Flyinghead
e426bc8058
android: call eglMakeCurrent() before rendering or deleting context
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Flush texture cache and terminate gui before releasing the EGL context
2019-02-18 13:14:12 +01:00
Flyinghead
666205d2a1
Define gl_term for all platforms. Delete all textures on context close.
2019-02-18 09:35:27 +01:00
Flyinghead
5701227e55
build fix
2019-02-18 00:38:11 +01:00
Flyinghead
4c1acfeab1
android: native egl surface
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fps counter using imgui
restart emulator with new game in same process
2019-02-18 00:25:06 +01:00
Flyinghead
b15b8de12b
android: disconnect the mouse gamepad by default. Don't swallow all
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keydowns events
2019-02-17 18:34:22 +01:00
Flyinghead
460a6828cf
android: missing change
2019-02-16 16:59:27 +01:00
Flyinghead
dcbdf3a59d
set glClearStencil to 0 before clearing, just in case
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fix printf format string
2019-02-16 14:30:08 +01:00
Flyinghead
5e65d2a19d
Per-game configuration: create/delete from gui
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Removed unused settings
Per-game setting can override any setting
Built-in per-game settings can be overriden
2019-02-16 14:25:54 +01:00
Flyinghead
35bb81b195
fix some printf format strings
2019-02-16 14:16:50 +01:00
Flyinghead
914e362873
Android: bind joysticks to different maple ports
2019-02-16 13:52:38 +01:00
Flyinghead
2602d855ee
android: refactor initialization
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Report dc_init errors properly with a popup
Disable reios use
Use builtin per-game settings
2019-02-15 20:48:30 +01:00
Flyinghead
edba937b6f
Save last rendered frame if gl driver doesn't preserve the swap buffers
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Fixes flashing screen with nvidia shield when no frame is rendered
2019-02-14 12:40:17 +01:00
Flyinghead
3320669bd4
android: use new input system
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support for gamepads and mice on android
2019-02-13 20:29:49 +01:00
Flyinghead
49c432f041
arm64: fix DSP dynarec crash on some platforms
2019-02-13 14:23:47 +01:00
Flyinghead
e82b9c9b18
android: remove deprecated GL2GLINative activity
2019-02-12 17:57:11 +01:00
Flyinghead
85b428c2e1
SDL: gamepad hot-plugging
2019-02-12 15:56:44 +01:00
Flyinghead
8b5c2a3fac
New input handling/mapping system, SDL only for now. Gui wip
2019-02-12 11:30:24 +01:00
Marcel Szewczyk
d370fd6709
PR requested changes; Adreno 506 generalized to Adreno
2019-02-11 19:02:52 +01:00
Marcel
3b951c0232
Vertical scale factor support added - typo fix
2019-02-11 11:15:01 +01:00
Marcel Szewczyk
8d4188159e
Vertical scale factor support added - fixes Crazy Taxi pause menu background positioning
2019-02-10 11:51:14 +01:00
Marcel Szewczyk
7869a84f88
Additional fixes/cleanup
2019-02-10 01:10:51 +01:00
Flyinghead
66dc13b376
gui: help tooltips
2019-02-09 22:15:08 +01:00
Flyinghead
ee1caeb6c2
gui: improve layout and touch device ux
2019-02-09 21:20:03 +01:00
Flyinghead
5ef0f74620
win32: keyboard support
2019-02-09 16:22:09 +01:00
Flyinghead
1fcfb6b10a
Better fix for ImGui not showing on OSX
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Enable vixl debug to track dsp crash
2019-02-09 15:12:35 +01:00
Marcel Szewczyk
8893f97435
Handle odd screen resolution (POCOPHONE fix)
2019-02-08 22:20:02 +01:00
Marcel Szewczyk
a65436cc6c
Handle dynamic resolution change during emulation (LRR mode)
2019-02-08 22:15:45 +01:00
Flyinghead
7e4a271ce7
Fix ImGui on OSX
2019-02-08 10:22:53 +01:00
Flyinghead
d95ec975c7
SDL: mouse, keyboard and gui support
2019-02-07 23:44:30 +01:00
flyinghead
4685bc1fad
win32: hook up mouse
2019-02-07 20:04:17 +01:00
flyinghead
3cdd39170d
win32: call os_DoEvents on the emu/main thread and other fixes
2019-02-07 19:20:10 +01:00
Flyinghead
82f156f143
Gamepad support to GUI. Wire evdev, SDL and windows
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Allow dc_stop() to work even when the emu is paused
2019-02-07 16:59:24 +01:00
Flyinghead
87aacd50d2
Pad dsp_t to keep savestates compatibility
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Remove some unused DSP regs to avoid changing the size of dsp_t, which
breaks serialization compatibility.
2019-02-07 10:37:33 +01:00
Flyinghead
eb3bbb7dc0
Android: more UI settings (video)
2019-02-07 09:42:51 +01:00
Flyinghead
7d4fa31e6e
build fix
2019-02-06 22:37:08 +01:00
Flyinghead
598ea65c16
Android: use boolean prefs when possible. OSX build fix
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Use jboolean instead of jint
Fix crash when navigating UI with popup keyboard's next button
Remove unused UI (PVR rendering)
OSX fixes
2019-02-06 22:28:04 +01:00
Flyinghead
1802c022fd
UI with ImGui
2019-02-06 19:57:13 +01:00
Flyinghead
78fd92f95a
No custom textures if no threads
2019-02-06 18:50:56 +01:00
Flyinghead
a9b62164c5
No network if no threads
2019-02-06 18:42:45 +01:00
Marcel Szewczyk
b26b12054b
Merge branch 'master' of https://github.com/reicast/reicast-emulator into mar753/render-to-texture-with-options
2019-02-06 17:39:12 +01:00
Flyinghead
a7a5618442
evdev: too much logging
2019-02-06 15:00:40 +01:00
baka0815
3c8e1110c8
Merge pull request #1480 from mar753/lowering_rendering_resolution_option
...
Lowering rendering resolution option
2019-02-04 19:36:11 +01:00
Flyinghead
13daefca41
Fix Naomi/Atomiswave builds
2019-02-04 11:23:26 +01:00
Flyinghead
91fb92264d
x64 dynarec: do not use RSQRTSS as it lacks precision
...
RSQRTSS error is:
|Relative Error| <= 1.5 ∗ 2^-12
whereas SH4's FSRRA abs error is <= 2^-21
Fixes loop issues is Sonic Adventure 1 and 2
Issue #1489
2019-02-04 10:48:22 +01:00
Flyinghead
51c77b248b
Enable RTT to vram for Skies of Arcadia
2019-02-03 18:11:04 +01:00
Flyinghead
4b78e24753
allocate mem based on state file size instead of current state size
2019-02-03 17:56:43 +01:00
Flyinghead
1a2eeef849
Load libretro savestates (dreamcast only)
2019-02-03 17:54:11 +01:00
Flyinghead
2ff6d1b819
Fix render to texture buffer alpha channel for 1555
...
Saturate alpha when strictly greater than threshold, not >=
Don't put rendered texture in cache if rendering to texture buffer
(VRAM)
Fixes Skies of Arcadia start menu
Restore VRAM lock if null
2019-02-03 17:53:02 +01:00
Flyinghead
19bddc942a
android: add cue files to string res
2019-02-03 14:04:54 +01:00
Flyinghead
d567ae67f7
redump.org cuesheet support
2019-02-03 13:48:55 +01:00
Flyinghead
63c4a16459
preliminary support for CUE files
2019-01-30 18:28:49 +01:00
Marcel Szewczyk
377fb6ace0
rend.ResolutionPercentage acceptable values are now from 1 to 100; naming fix
2019-01-25 16:43:46 +01:00
Flyinghead
90ad16317f
arm64 dsp: fix stack order
2019-01-25 15:38:55 +01:00
Flyinghead
fca6f3cecb
dsp arm64: fix crash when VIXL_DEBUG is off
2019-01-24 21:47:55 +01:00
Flyinghead
08473d765a
android build fix
2019-01-24 09:58:13 +01:00
Flyinghead
91cfd4b2f7
Reserve and allocate maximum RAM/VRAM/ARAM in all cases
...
Reserve enough virtual memory space for DC and Naomi
Allocate dynarec entry point tables for max possible ram
Free mem and release vmem on exit
2019-01-24 09:48:58 +01:00
Flyinghead
0cce6cc5a5
Clean up and comments. No functional change
2019-01-24 09:40:14 +01:00
Flyinghead
1501e2273d
Don't enable the dsp interpreter if using the dynarec
2019-01-23 22:59:00 +01:00
Flyinghead
8c7f9105a1
dsp dynarec: missing commit
2019-01-23 22:46:05 +01:00
Flyinghead
3a064cd068
DSP dynarec for arm64
2019-01-23 21:14:51 +01:00
Flyinghead
91b76f0c16
arm64 dynarec: missing edits
2019-01-22 18:40:36 +01:00
Flyinghead
75a04d6d28
arm64 dynarec: implement tail calling and block linking
2019-01-22 18:37:04 +01:00
Flyinghead
eb37dacadb
x64: disable the use of AVX instructions because of rounding issues
2019-01-22 16:17:25 +01:00
Flyinghead
9f3f13eef1
aica arm dynarec for arm64
2019-01-21 13:08:53 +01:00
Flyinghead
a3682e7b22
arm64 dynarec: revert to non-explode spans and minor optimizations
...
Added some profiling
2019-01-21 12:54:29 +01:00
Marcel Szewczyk
aa3475738a
Revert "LRR: Support for OpenGL 2 added"
...
This reverts commit c33c0cade8
.
2019-01-20 11:05:53 +01:00
Marcel Szewczyk
88b9debc89
Revert "RTT: Support for OpenGL 2 added"
...
This reverts commit 86339c337d
.
2019-01-20 11:03:30 +01:00
Flyinghead
da07d88b03
No need to save the RTC value anymore
2019-01-19 16:49:00 +01:00
Marcel Szewczyk
86339c337d
RTT: Support for OpenGL 2 added
2019-01-18 19:46:46 +01:00
baka0815
55a2261002
Merge pull request #1485 from reicast/baka/alsa_cfg
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ALSA: configurable output device
2019-01-18 18:46:08 +01:00
Marcel Szewczyk
c33c0cade8
LRR: Support for OpenGL 2 added
2019-01-18 18:42:46 +01:00
Marcel Szewczyk
f0c4fe6fdc
Additional improvements/fixes
2019-01-18 18:39:48 +01:00
Flyinghead
cd4e4cbdc9
x64 dynarec: check if extension is supported by cpu. seh on win32
...
Check if FMA/AVX/SSE3 is supported before using it
fully naked main loop in win32 with proper seh directives
win32: more xmm regs to allocate and no need to save them when calling
out
2019-01-18 17:02:50 +01:00
Flyinghead
573f285f3b
arm64 dynarec: save x29 and x30 in ngen_mainloop prologue
2019-01-18 00:06:33 +01:00
Christoph "baka0815" Schwerdtfeger
108e840324
SDL: rumble support
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This adds support for rumble to the SDL backend.
It does not however attach a purupuru/rumble pack
2019-01-16 20:48:32 +01:00
Christoph "baka0815" Schwerdtfeger
1b8f45c751
ALSA: remove unused variables
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loops and size are unused, so just remove them while we're here.
2019-01-16 19:14:37 +01:00
Christoph "baka0815" Schwerdtfeger
347fcf5c6c
ALSA: make device configurable
...
Trying to load the device from the emu.cfg and if not set (should be the default for everyone currently) use the existing procedure to try to determine the device (default > plughw:0,0,0 > plughw:0,0).
2019-01-16 19:04:32 +01:00
flyinghead
ed3f866835
win32 build fix
2019-01-16 17:42:36 +01:00
Flyinghead
f852480b88
OSX: build fix
2019-01-16 14:44:40 +01:00
Flyinghead
05d7cf2c72
x64 dynarec: implement immediate address ram read. OSX fix
2019-01-16 13:39:52 +01:00
Flyinghead
cb8e81d473
arm64: direct memory access and jit rewrite
...
generates direct vmem read & write accesses
trap sigsegv and rewrite using slow path
add w29 to allocatable registers
get rid of literals and use pc-rel branching
minor optimizations and cleanup
2019-01-16 13:04:16 +01:00
Flyinghead
c2a048e8d8
arm64: use explode_spans to allocate regs for V2 and F64 params
2019-01-15 08:47:07 +01:00
Flyinghead
e241613b8f
x64 dynarec: implemented swaplb, fipr, ftrv, frswap and other fixes
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native implementations for swaplb, fipr, ftrv and frswap
use explode_spans to map 2V and F64 to registers
save xmm registers when calling subroutine
2019-01-14 21:15:36 +01:00
Marcel Szewczyk
77d997401b
RTT: Performance improved for DC RGB565 and ARGB4444 textures - glReadPixels() removed
2019-01-14 20:42:48 +01:00
Marcel Szewczyk
6499a82513
RTT: Additional small fixes
2019-01-14 19:32:56 +01:00
Flyinghead
b465f744ba
dynarec: flush fpu regs before FTRV
...
fixes issue with tokyo xtreme racer (x64)
might need to flush before other ops
2019-01-13 23:21:58 +01:00
Marcel Szewczyk
a9affb8ac2
RTT: Stencil support for full OpenGL >= 3.0 added
2019-01-13 19:04:33 +01:00
Marcel Szewczyk
82bbe690b1
Stencil support for OpenGL added - requires OpenGL >= 3
2019-01-13 17:33:23 +01:00
Flyinghead
31163b8d7e
x64 dynarec: various fixes and optimizations
...
implemented fsca
fixed fsetgt and cvtf2i
2019-01-13 12:27:02 +01:00
Flyinghead
523b110412
arm64: dynarec fixes
2019-01-13 11:32:28 +01:00
Flyinghead
a2cd9d7af1
x64 dynarec: use register alloc spans, implement native opcodes
2019-01-12 23:48:48 +01:00
Marcel Szewczyk
27360a1c41
Lgtm warnings fixed
2019-01-12 13:17:43 +01:00
Flyinghead
fc05727538
dynarecs clean-up
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move GetRegPtr and ngen_FailedToFindBlock to sh4/dyna
2019-01-11 23:52:20 +01:00
Marcel Szewczyk
10d6f2526a
Merge branch 'master' into mar753/render-to-texture-with-options
2019-01-11 21:16:35 +01:00
Flyinghead
e5ee48efa9
arm64: implement swaplb and pref. Various optimizations
2019-01-11 15:58:48 +01:00
Flyinghead
ec7787c56a
vixl: enable debug log on android
2019-01-11 15:57:37 +01:00
Flyinghead
0f026552c9
fix comments
2019-01-11 15:54:03 +01:00
Flyinghead
1c80207879
arm64: implement ftrv and frswap
2019-01-10 21:22:53 +01:00
Flyinghead
18a16f83ac
arm64: more native opcodes implemented
2019-01-10 18:58:29 +01:00
Marcel Szewczyk
2327c1b83e
nullDC.cpp updated to support other OSes
2019-01-09 17:33:41 +01:00
Flyinghead
a9a2aad8f6
arm64: use register spans allocation. Implement some opcodes natively
2019-01-09 16:35:23 +01:00
Marcel Szewczyk
7e900a4e86
Merge branch 'master' of https://github.com/reicast/reicast-emulator into lowering_rendering_resolution_option
2019-01-09 00:01:03 +01:00
Marcel Szewczyk
e285d7f9ba
Additional improvements to lowering rendering resolution feature
2019-01-08 23:35:48 +01:00
Flyinghead
3d8b01c515
arm64: Use x28 as sh4 regs base pointer. Reg cache to avoid fetches.
...
Block check optimization
2019-01-08 13:29:08 +01:00
Marcel Szewczyk
8571be39fd
Rendering resolution lowering (horizontal and vertical) is possible from the configuration menu
2019-01-07 23:55:43 +01:00
Flyinghead
67a4eb8f1f
arm64 dynarec using vixl
2019-01-07 21:50:46 +01:00
Marcel Szewczyk
2aadb3cdd4
RTT: Stencil support added (extension required)
2019-01-07 21:37:16 +01:00
Marcel Szewczyk
7e26a172f4
Changing screen resolution: Rendering quad created
2019-01-06 22:16:21 +01:00
David Miller
6936bc2ec5
Merge pull request #1477 from reicast/baka/cdi_leak
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CDI: coreio file handle leak in cdi image reader
2019-01-03 06:33:16 -10:00
Flyinghead
f20e4d8f7f
coreio file handle leak in cdi image reader
2019-01-02 18:29:13 +01:00
Flyinghead
0eccf5775b
Check CDI version to avoid loading any crap as a CDI image and crashing
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Less console spam, better error reporting
2019-01-02 18:06:06 +01:00
Flyinghead
bed7a83b77
Check CDI version to avoid loading any crap as a CDI image and crashing
...
Less console spam, better error reporting
2019-01-02 16:43:36 +01:00
Flyinghead
15fa475f8a
Move DumpTexture() to CustomTexture and other fixes
2019-01-02 09:33:19 +01:00
Flyinghead
8532d1a032
Android: add Load Custom Textures option
2018-12-31 08:52:50 +01:00
Flyinghead
ecb689051f
Custom textures fixes
2018-12-30 22:23:23 +01:00
Flyinghead
9a3dd1c2d1
build fix
2018-12-30 19:44:18 +01:00
Flyinghead
3f98c2ba3c
Don't delete a texture when async load is pending
2018-12-30 19:19:27 +01:00
Flyinghead
e7fee139e4
build fix
2018-12-30 18:50:24 +01:00
Flyinghead
dd280ee24d
Custom textures loading and dumping
2018-12-30 18:42:55 +01:00
Marcel Szewczyk
302bfcd582
Merge branch 'master' into mar753/render-to-texture-with-options
2018-12-30 18:26:31 +01:00
Marcel Szewczyk
7450c247d3
Minor formatting fixes
2018-12-30 12:17:39 +01:00
Marcel Szewczyk
127072ec8d
RTT: Fixed slow rendering of RGBA5551 framebuffer format on Adreno 506
2018-12-30 12:16:34 +01:00
Marcel Szewczyk
0761ee713e
RTT: glReadPixels() functions are now compatible with OpenGL ES 2.0
2018-12-30 12:13:45 +01:00
Marcel Szewczyk
e981dd14f8
Render to texture full multipass support added; RTT stride textures support added
2018-12-30 12:08:51 +01:00
Flyinghead
031a40ec81
OSX: Fix crash when exiting. Add missing files to project
2018-12-29 17:42:08 +01:00
Flyinghead
2ecc54b4c9
Set DC date and time automatically, DC language setting
2018-12-23 12:59:16 +01:00
Flyinghead
bcc8fd57e2
gdrom: Notify the game that the lid is closed when swapping disc
2018-12-21 15:31:04 +01:00
Flyinghead
655d36a719
Convert vertex indices to u16 wih GLES2
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GLES2 doesn't support 32-bit indexes so convert them to u16 when needed
2018-12-13 22:26:25 +01:00
Flyinghead
05177b2231
Naomi: got rid of in-lst input mapping
2018-12-13 16:08:59 +01:00
Flyinghead
a6881a46ac
Use naomi.zip BIOS for sl2007
2018-12-13 13:08:24 +01:00
Flyinghead
d41e405a50
Naomi: non-encrypted M4 carts fix (sl2007)
2018-12-13 13:06:01 +01:00
Flyinghead
35d7d24b6b
Naomi: use naomi BIOS for alpilot
2018-12-13 12:11:15 +01:00
Flyinghead
5664bfb9b6
pvr: use u32 for vertex indices to avoid overflow
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Fixes alpilot glitches
2018-12-13 10:57:51 +01:00
Flyinghead
fea5f05b20
dispframe: initialize color clamping, for and palettes after loading
2018-12-13 09:37:11 +01:00
Flyinghead
a3cba92665
Android: load/save jvs eeprom
2018-12-12 23:30:54 +01:00
Flyinghead
10d9761a65
minor fix
2018-12-12 13:49:53 +01:00
Flyinghead
5763da184c
Fix bug in WriteMemBlock_nommu_ptr when size is not word-aligned
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Bump max opaque polygon to 8192 (alpilot)
Minor lr backport and clean up
Fix corruption in doa2[m] and alpilot
Fix missing sound in Jambo Safari
2018-12-12 12:40:04 +01:00
Flyinghead
9c556007fb
Naomi: lr backport
2018-12-11 23:20:30 +01:00
Flyinghead
5ac99d3ad5
pvr: gouraud affects drawing. don't die if render queue not empty after
...
waiting.
2018-12-11 23:14:14 +01:00
Flyinghead
864939da42
minor lr backport
2018-12-11 23:11:21 +01:00
Flyinghead
2b16edd71f
Android: enable DSP, Add dynarec safemode/disable div matching
2018-12-07 12:58:07 +01:00
Flyinghead
9fe13e20e8
Clip high z vertices
...
Fixes Soul Calibur intro bogus triangles
2018-12-06 20:46:23 +01:00
Flyinghead
064531df95
Add some ExtraDepthScaling for NHL 2K2
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Fixes tiny pause menu in-game
2018-12-03 15:14:00 +01:00
Flyinghead
93436c5ec1
Partially revert previous commit as it causes problems with RTT
2018-11-30 18:15:47 +01:00
Flyinghead
284dcf35a7
Add StrideSel to texture cache key as well
2018-11-30 18:06:32 +01:00
Flyinghead
63337d5178
Add ScanOrder to texture cache key
...
Fixes corrupted title screen in Grandia II
2018-11-30 17:56:57 +01:00
Flyinghead
7dc5fef352
Use xxhash for palette hashing
...
15 us -> 6 us
2018-11-30 15:24:04 +01:00
Flyinghead
e444acbc09
Android: set NoBatch to 1 to enable the DSP
2018-11-30 12:40:43 +01:00
Flyinghead
87a8fcb6f6
ARM dynarec: do a block check on the entire block
...
The check was on the first 4 bytes only.
Fixes Grandia II freezing on Now Loading... screen
2018-11-29 17:01:31 +01:00
David Miller
f03219473c
Merge pull request #1400 from reicast/baka/chdv5_2
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Support reading CHDv5
2018-11-28 14:14:02 -05:00
Flyinghead
2ef90152c9
GL: add #if in shader for trilinear filtering
2018-11-23 22:33:51 +01:00
Flyinghead
24e7837eaa
Naomi: backport force region setting
2018-11-23 20:51:26 +01:00
Flyinghead
cfc215233f
Naomi: 7z archives - Split/parent roms
2018-11-23 18:46:21 +01:00
Flyinghead
d438f6d9c9
x64 dynarec: don't reset the cycle counter but add a time slice
...
This is how the interpreter and other dynarecs work. Better scheduling
precison.
Fixes Gundam Side Story freeze at boot.
2018-11-22 18:57:07 +01:00
Flyinghead
0d720ae0d6
Naomi: fix hotd2 and alpilot controls
2018-11-20 12:43:10 +01:00
Flyinghead
894991a44d
Naomi: use default eeprom from mame rom
...
More I/O boards
2018-11-19 16:43:41 +01:00
Flyinghead
a1aea570c5
Ignore bogus maple dma xfer
...
Workaround for csmash game test menu crash
2018-11-19 16:15:05 +01:00
Flyinghead
eef297706c
Bogus triangles due to huge negative z
...
Per-pixel only
Fixes vathlete
2018-11-19 15:38:44 +01:00
Flyinghead
4ec078441e
Naomi: fix GD-rom games id
2018-11-17 19:27:09 +01:00
Flyinghead
4be52b7b69
missing changes...
2018-11-17 12:29:59 +01:00
Flyinghead
6274e4c3d3
Build fix
2018-11-17 12:21:48 +01:00
Flyinghead
ed912ecb94
Naomi: All gd-roms defs. Build fix for OSX and Android
2018-11-17 12:09:05 +01:00
Flyinghead
62a3380bfa
Naomi: GD-ROM support
2018-11-16 22:27:35 +01:00
Flyinghead
40f2d64b6c
Android: Add zip files to naomi manifest. Load per-game std settings.
2018-11-16 18:35:17 +01:00
Flyinghead
5210c315dd
Naomi: wrong M2 game id if char is unsigned
2018-11-16 18:33:10 +01:00
Flyinghead
52a2d3dbdc
dsp: mask aica ram addr to avoid overflow
...
fixes ninja assault crash when starting a game
2018-11-15 21:58:04 +01:00
Flyinghead
1055c8366f
Naomi: JVS boards refactoring, support for Ninja Assault
2018-11-15 18:30:54 +01:00
Flyinghead
d716dfd74c
Naomi: fix alpilot and world kicks series rom def
2018-11-15 18:29:19 +01:00
Flyinghead
cb410438a2
Naomi: fix game id for some M2 carts
2018-11-15 18:25:23 +01:00
Flyinghead
074026842e
Naomi: fix M2 carts 4MB addressing mode
2018-11-14 20:50:22 +01:00
Flyinghead
b5e6d7e54a
Naomi/AW: input descriptors. Load bios from naomi.zip for .bin/.dat
2018-11-14 14:13:42 +01:00
baka0815.de
3b38afd1dd
SDL: Rename SDK to SDL in output
2018-11-13 10:32:00 +01:00
baka0815.de
453fccb835
SDL: Only create controller when evdev is not available
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If evdev is available the controller is most likely already created using evdev.
2018-11-13 10:30:54 +01:00
Flyinghead
6f3b492175
Naomi/AW: Allow bios region selection
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Per-game flash and bbram save files
naomi_boot.bin now optional
2018-11-12 17:54:38 +01:00
Flyinghead
895b3a5af1
Naomi/AW: Backport rom list from lr. Skip ram test at aw startup
2018-11-12 14:53:15 +01:00
Flyinghead
9ccf0efdea
switch between interpreter and dynarec at runtime
2018-11-11 23:49:41 +01:00
Marcel Szewczyk
4d39c10c91
Build fixes
2018-11-11 23:22:17 +01:00
Marcel Szewczyk
5f19eb7ae8
Rtt menu options are now handled by GLES
2018-11-11 22:01:18 +01:00
Marcel Szewczyk
4fd9de54ce
Added rtt menu options
2018-11-11 17:55:18 +01:00
Flyinghead
fb92d8d8c5
less log
2018-11-09 13:23:47 +01:00
Flyinghead
4c334f09ea
AW: various fixes, more roms
2018-11-09 13:22:27 +01:00
Flyinghead
3e8033cc70
Don't die on Maple DMA abort
2018-11-08 10:41:40 +01:00
baka0815.de
ab49ef89d0
SDL: Create the first controller with two VMUs
2018-11-08 09:02:25 +01:00
Flyinghead
0702682693
AtomisWave support
...
Better AtomisWave platform support
Refreshed flashrom implementaion
AtomisWave carts
Merged rom+bios romsets
2018-11-07 23:27:32 +01:00
Flyinghead
e93260634d
Naomi: save cart state into save state
2018-11-06 17:54:54 +01:00
Flyinghead
eff998dc53
Naomi: Decrypt M4 roms header to get game id. Refactoring and clean up
2018-11-06 14:30:34 +01:00
Flyinghead
22558d190a
Naomi: add dual I/O boards config for Ring Out 4x4
2018-11-06 14:01:54 +01:00
Flyinghead
592630ae5f
clean up
2018-11-06 13:04:27 +01:00
Flyinghead
7fde9fe35c
Naomi: finalize M4 carts support
2018-11-06 12:40:15 +01:00
Flyinghead
a3f898b7d0
Naomi: implement undocumented SH4 registers to make version h bios happy
2018-11-06 10:54:13 +01:00
Flyinghead
c95d13fdf1
Naomi: M1/M2/M4 missing files
2018-11-05 22:54:35 +01:00
Flyinghead
4e56432a2b
Naomi: M1/M2 mame roms support. M4 carts still WIP
2018-11-05 22:53:38 +01:00
David Miller
6589f4ddbd
Update Beta from merge, no real change
2018-11-04 23:49:17 +00:00
baka0815
8ab66a44b7
Merge pull request #1448 from reicast/fh/wacky-races
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Enable log2 depth at runtime when supported (GL, GLES 3)
2018-11-03 22:01:22 +01:00
Christoph "baka0815" Schwerdtfeger
001a767ab7
CHD: swap bytes of CHDv5+ audio tracks
...
Thanks @flyinghead
See https://github.com/libretro/reicast-emulator/pull/370
2018-11-03 19:29:55 +01:00
Christoph "baka0815" Schwerdtfeger
161e84598d
Respect the offset of the padding
...
The StartHunk logic was flawed and while working with CHD files before v5 didn't work for v5 (and above).
The extraframes logic did work in some cases (read 3 track CHDv5) but didn't work in all cases and was merely a hack in retrospective.
Thanks to the comment of @flyinghead (see also b6c2508922 (diff-cb507bb17d74342aa45b6e4d10d607af)
) the logic is now correct and works for v4 and v5 files.
2018-11-03 19:24:53 +01:00
Flyinghead
2003fc88d7
CHD v5 support
2018-11-02 10:14:25 +01:00
baka0815
bf3d1b2186
Merge pull request #1453 from luserx0/master
...
Documentation additions
2018-11-02 10:13:25 +01:00
Harry Pantazis
997bdef772
Update README.md
2018-11-01 11:33:23 +02:00
Christoph "baka0815" Schwerdtfeger
6f358ebf8f
CHD: Only pad when version >= 5
2018-10-30 21:27:25 +01:00
Christoph "baka0815" Schwerdtfeger
98c1e7253c
CHD: Use the hunk caching
...
We didn't remember the last hunk and always read again.
2018-10-30 21:27:25 +01:00
Christoph "baka0815" Schwerdtfeger
4bb9507695
CHD: Reworked the extra frame handling
...
This way Sonic 2, F355, Crazy Taxi, Rayman 2 and Daytona USA work.
2018-10-30 21:27:25 +01:00
Christoph "baka0815" Schwerdtfeger
eca88de501
CHD: If uncompressed we don't need to check compression
2018-10-30 21:27:25 +01:00
Christoph 'baka0815' Schwerdtfeger
c5f21ab9a3
CHD: Enable FLAC on Windows
2018-10-30 21:27:25 +01:00
Christoph "baka0815" Schwerdtfeger
68d2641672
Trying to break-fix Windows using __inline instead of inline
2018-10-30 21:27:25 +01:00
Christoph "baka0815" Schwerdtfeger
2862926f2c
CHD/FLAC: Use local deps for FLAC and enable on Android
...
Using locally installed FLAC libs, so no more need for libflac-dev.
2018-10-30 21:27:25 +01:00
Christoph 'baka0815' Schwerdtfeger
a008a736d8
CHD/FLAC: surround flac.c with #ifdef
2018-10-30 21:27:25 +01:00
Christoph "baka0815" Schwerdtfeger
5e16412629
Fix includes
2018-10-30 21:27:25 +01:00
Christoph "baka0815" Schwerdtfeger
0fa4900af4
CHD: Enable FLAC via library (on Linux builds)
2018-10-30 21:27:25 +01:00
Christoph "baka0815" Schwerdtfeger
50bcc8cd46
CHD: Enable support for LZMA (CDLZ) compression
2018-10-30 21:27:25 +01:00
Christoph "baka0815" Schwerdtfeger
4691418689
CHD: Check for extra frames
...
If the frame count is not dividable by 4, there are extra frames added to keep a padding.
This is true for F355 (450 frames -> 2 extra frames) and others.
Also move CD_TRACK_PADDING to chd.cpp to work around problems with including from C and C++.
2018-10-30 21:27:25 +01:00
Christoph "baka0815" Schwerdtfeger
d24b68f592
CHD: read additional track types
...
Also don't print "Unable to find metadata" as it's mostly not true (we reach this part after the last track)
2018-10-30 21:27:25 +01:00
Christoph "baka0815" Schwerdtfeger
2de15899f2
CHD: Wrap FLAC and LZMA with defines
...
Make CHDv5 generally work without FLAC and LZMA decoding possibilities so there is currently no need for extra deps.
2018-10-30 21:27:25 +01:00
Christoph "baka0815" Schwerdtfeger
401d931b96
CHD: Imported 96a2ce8a5b
2018-10-30 21:27:25 +01:00
Flyinghead
4bce2bbbbf
OSX wants GLSL 1.4 or later
2018-10-30 11:48:44 +01:00
Flyinghead
5e59901e70
OSX build fixes
2018-10-30 11:29:30 +01:00
Flyinghead
2b25244c95
cResetEvent: needs absolute timeout value. Fixes Android FPS drop.
2018-10-30 10:56:25 +01:00
Iam Bot
0d69050b63
Documentation additions
2018-10-30 03:26:55 +02:00
flyinghead
0d965fe3a3
mingw32 build fix
2018-10-29 22:59:46 +01:00
Flyinghead
a1745801f0
cResetEvent: convert to ns instead of us
2018-10-29 21:41:57 +01:00
Flyinghead
dd7d0a1ac2
Android: deadlock due to cResetEvent.Wait() bug
2018-10-29 20:56:45 +01:00
Flyinghead
dc9780eb46
Android: fix black screen at boot on some devices
2018-10-29 20:03:47 +01:00
Flyinghead
3e9d8d8a07
Free TA contexts on exit
2018-10-29 20:02:12 +01:00
Flyinghead
6177a5b33a
Clear texture cache on exit
2018-10-29 18:02:47 +01:00
Flyinghead
415e0ab356
Fix x86 builds
2018-10-29 16:53:26 +01:00
Flyinghead
bffccac5a6
coreio file handle leak in cdi image reader
2018-10-29 16:45:49 +01:00
Flyinghead
7bb00a339f
Free maple devices on exit. Avoid mem leaks on startup.
2018-10-29 16:31:44 +01:00
Flyinghead
47be33d388
Free dynarec code blocks on exit
2018-10-29 16:10:39 +01:00
Flyinghead
8a56710841
New save state format
2018-10-29 15:11:34 +01:00
Flyinghead
ffb72cd0b6
Texture-based fog table
2018-10-29 00:31:24 +01:00
Flyinghead
96157de639
Enable log2 depth at runtime when supported (GL, GLES 3)
...
Fix issues with pixel scaling and scissoring.
Wacky Races should not be playable.
2018-10-28 22:09:36 +01:00
Marcel Szewczyk
f309a59fac
Render to texture single pass implemented
2018-10-28 20:16:45 +01:00
David Miller
75d319ea3c
removed pragma once from arm-new.h, inline file
2018-10-28 15:10:53 -04:00
David Miller
c9abcf6cbb
Merge branch 'master' of https://github.com/reicast/reicast-emulator
2018-10-28 11:46:55 -04:00
David Miller
a8c09197a3
os_MakeExecutable() using sizeof(sz)
2018-10-28 11:45:35 -04:00
David Miller
b907e3ff4d
Merge pull request #1441 from ccawley2011/no-evdev
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Fix compilation on systems without evdev
2018-10-28 11:40:40 -04:00
Flyinghead
cdb5cf662b
Initialize PVR function pointer to non-null
2018-10-28 11:33:35 -04:00
Flyinghead
a88bed1690
Fix mismatched new/delete operators (master)
2018-10-28 15:42:26 +01:00
Flyinghead
0cfd8f5494
Sprites face culling is reversed.
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Fixes South Park Rally and Wacky Races invisible menus.
2018-10-28 09:43:48 -04:00
David Miller
45bf5e51b1
Merge pull request #1443 from janisozaur/patch-1
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Fix mismatched new/delete operators
2018-10-28 09:17:01 -04:00
Michał Janiszewski
a69bd937c3
Add missing include guards
2018-10-28 13:45:46 +01:00
Michał Janiszewski
2cae875fa2
Fix mismatched new/delete operators
2018-10-28 13:18:25 +01:00
Flyinghead
e4055f3192
Naomi: return ones when reading past the actual rom size. dc_reset()
...
Special JVS setting for Outtrigger (rotary encoders)
Return FF when reading past the actual roms area
Extract dc_reset() function for future use
2018-10-28 12:35:19 +01:00
Flyinghead
22b18d97a0
Don't flush the dynarec cache when the sh4 instruction cache is flushed
...
Fixes Shikigami No Shiro II slowness
2018-10-28 01:29:44 +02:00
Flyinghead
15372f4187
Modem: close connecting sockets on exit
2018-10-26 19:38:59 +02:00
Flyinghead
cfbd261c75
Initialize PVR function pointer to non-null
2018-10-26 18:17:30 +02:00
Flyinghead
aab0a4e36d
Modem: Fix VC 2K game sport games series
2018-10-26 18:14:34 +02:00
Cameron Cawley
7a5a3301ae
Fix compilation on systems without evdev
2018-10-24 20:27:12 +01:00
flyinghead
ea993d92e9
DSP: access violation on win32 x86 due to missing exec perm
2018-10-24 18:37:11 +02:00
Flyinghead
4fcfabf55a
Aica-arm: fix x86 dynarec with gcc
2018-10-24 18:02:27 +02:00
null void
5496b52cdf
removed nullptr, after the previous rollback was remerged (partially?) it seems to be causing trouble for builds with old compilers, where c++ std isn't set to at least 11, etc.
2018-10-24 11:37:31 -04:00
flyinghead
ebca83e56e
Naomi: fix raw BIN/DAT files loading on win32
2018-10-24 10:34:50 +02:00
Flyinghead
6a16262b62
rec-ARM: increase significant bits in addresses for 8MB ARAM/16MB VRAM
2018-10-22 17:43:30 +02:00
Flyinghead
282534d7bc
cdi, chd: better error messages
2018-10-22 17:39:02 +02:00
Flyinghead
efcb95b4ee
Naomi: proper read/write handlers for memory area 0x600000
2018-10-22 17:35:08 +02:00
Flyinghead
af1b2da0bf
maple: minor fix
2018-10-22 17:33:38 +02:00
Flyinghead
b1bd3e251e
Naomi: get rid of .lst files
2018-10-21 22:16:28 +02:00
Flyinghead
c07cbbe9bf
JVS: fix substract coin
2018-10-21 03:25:49 +02:00
flyinghead
e7fd2919bd
win32: ignore lst size when mapping Naomi rom files
2018-10-21 02:55:07 +02:00
flyinghead
27b79edf6f
win32: Naomi test/service/coin keyboard bindings
2018-10-21 02:51:20 +02:00
flyinghead
e8a6835972
Naomi: force eeprom save. Ignore JVS node id if outside range
2018-10-21 02:50:08 +02:00
flyinghead
275c9c1516
Naomi: Cosmic Smash per-game setting
2018-10-21 02:48:24 +02:00
flyinghead
0d1a892515
JVS: fix buffer overflow (win32 crash)
...
Fix MSVC build.
2018-10-20 20:08:51 +02:00
Flyinghead
fb84df6665
Better logging
2018-10-20 19:38:21 +02:00
Flyinghead
9d327f3592
Aica-rec: revert to original ops order (load arm flags first)
2018-10-20 16:21:22 +02:00
Flyinghead
e31a1ddf71
Aica: fix ARM and x86 dynarecs for unaligned branch op
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Fixes sound issue in Spikers Battle
Tentative implementation of x86 rec asm functions on linux
clean up
2018-10-20 13:59:12 +02:00
Flyinghead
431b3e4324
Naomi: buffer overflow
2018-10-19 19:23:43 +02:00
Flyinghead
921228c7a9
Naomi: rec-arm do_sqw_nommu_area_3 fix
...
Fixes black screen on boot with many Naomi games on arm:
Alien Front
Virtual Tennis 2
Virtua NBA
Gun Survivor 2 code: Veronica
Jambo Safari
2018-10-18 16:15:09 +00:00
Flyinghead
d27d4f9b00
Naomi: fix for ARM
2018-10-18 09:55:17 +00:00
Flyinghead
24f46f9813
Raspberry Pi build fix
2018-10-17 14:04:39 +00:00
Flyinghead
613e42a014
Naomi: better id of games, per-game jvs setup and settings
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Better lst parsing with error handling
2018-10-17 13:18:24 +02:00
Flyinghead
18c6031bc8
JVS: Fix controls of Crazy Taxi, Power Stone and Zombie Revenge
2018-10-16 17:51:04 +02:00
Flyinghead
4b38b9b788
less log
2018-10-16 15:35:28 +02:00
Flyinghead
2214af734f
JVS: Fix multiple i/o board problems
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Rotary encoders support for Virtua Golf and Shootout Pool
2018-10-16 15:34:45 +02:00
Flyinghead
7156a165e3
JVS: multiple I/O boards support and bug fixes
2018-10-15 00:59:52 +02:00
Flyinghead
2e367ed3c2
JVS: Fix length of various 86 commands
2018-10-12 17:19:59 +02:00
Flyinghead
cab0bdbe42
Fix light gun y position in VGA mode
2018-10-12 17:19:03 +02:00
Flyinghead
f24edb4df5
Don't die on ObjectList PVR list type
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NAOMI Virtual On Oratorio
2018-10-12 17:18:21 +02:00
Flyinghead
2c4e68ff9f
JVS: refactoring to be closer to actual hardware
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Returns multiple JVS messages at once
Multiple I/O boards correctly handled
Jambo Safari playable
Virtua Golf boots
2018-10-11 21:17:55 +02:00
Flyinghead
82e0fc7f60
Don't crash on invalid ram write size. Report and ignore
2018-10-11 21:15:00 +02:00
Flyinghead
ff01e3521b
Better NAOMI JVS emulation
2018-10-11 10:09:28 +02:00
Flyinghead
77fae1ef09
Backport changes from libretro
2018-10-05 15:07:30 +02:00
Stefanos Kornilios Mitsis Poiitidis
4ceac65b0d
Merge pull request #1412 from reicast/fh/aica-int-timing
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AICA/DMA: Make the transfers take some time, add fallback option. Fixes sfa3 and bomberman online
2018-10-05 14:29:00 +02:00
Stefanos Kornilios Mitsis Poiitidis
09f8a50bf2
AICA: Make async dma an option, default on
2018-10-05 14:24:56 +02:00
Flyinghead
124f920170
Backport GL 2.0 support from libretro core
2018-10-04 22:37:35 +02:00
Flyinghead
dfd0f2901b
minor clean up
2018-10-04 21:30:22 +02:00
Flyinghead
27b710e589
ifdef's around renderer types
2018-10-04 20:01:14 +02:00
Flyinghead
b47be37b32
Dynamic switching between GL3 - GL4 renderers
2018-10-04 19:44:52 +02:00
Flyinghead
8116072f7e
Refactor shader selection/compilation. Avoid using glcache for texture
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in GL4 renderer.
2018-10-04 15:55:41 +02:00
Flyinghead
7203681202
Less code dup
2018-10-04 14:49:20 +02:00
Flyinghead
3a929aeeb1
Terminate A-buffers cleanly. Call renderer Term() at shutdown.
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Less code dup.
2018-10-04 14:04:15 +02:00
Flyinghead
b8ae998252
If GL4 renderer is not supported, fall back to default. Fix SDL GL init.
2018-10-04 13:37:45 +02:00
Flyinghead
0260b00c00
Less code dup
2018-10-04 12:32:26 +02:00
Flyinghead
1dfc9902b7
Share scale_x and scale_y between GL and GL4 renderers. Don't use
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ShaderUniforms in OSD.
2018-10-04 12:03:00 +02:00
flyinghead
ef5e8593fa
GL4: Initialize atomic buffer correctly. Limit size of pixel buffer.
...
SetupMainVBO should be static
2018-10-04 10:58:33 +02:00
flyinghead
ce65be2f63
dsound: always wait on push
2018-10-04 10:56:07 +02:00
Flyinghead
3f791d6f04
Merge OIT renderer into master
2018-10-04 10:29:23 +02:00
Ender's Games
8d52045265
Stop reading values that are "malformed" on Android
2018-10-03 00:12:57 -04:00
Stefanos Kornilios Mitsis Poiitidis
84bf6ab913
Merge pull request #1428 from reicast/fh/ftrc-op-fix
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sh4: Fix FTRC (ipr, canonical, x86) by using correct positive cutoff value
2018-10-02 23:12:28 +02:00
Flyinghead
ba8e9dcab0
link error with dispframe
2018-10-02 12:29:29 -04:00
Flyinghead
0627530e33
GL: avoid white lines on the screen sides due to rounding
2018-10-02 12:28:42 -04:00
Abandoned Cart
9bc22e7ecc
Merge pull request #1427 from reicast/fh/implied-listinit
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Some games send TA data without calling ListInit first. Don't crash in that case
2018-10-02 09:59:11 -04:00
Flyinghead
f419786584
Fix sh4 FTRC op to use correct positive cutoff value.
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Fix for interpreter, common dynarec and x86 rec.
Fixes wrong car color in Tokyo Xtreme Racer car selection screen.
2018-10-02 12:38:49 +02:00
Flyinghead
41899230fb
Some games send TA data without calling ListInit first. Don't crash in that case.
...
Fixes crashes in Looney Tunes Space Race, Test Drive Le Mans and others.
2018-10-02 10:25:15 +02:00
Flyinghead
19b37b9957
Do not crash on unaligned VRAM read access. Just return 0.
...
Fixes House of the Dead 2
2018-10-02 10:07:11 +02:00
Flyinghead
601fafa1ad
Light gun support
2018-10-01 20:34:35 +02:00
Flyinghead
19c0e3aea5
arm: Link error when compiling for arm with TARGET_NO_AREC
2018-10-01 09:35:02 +02:00
Flyinghead
7b596bd388
Avoid heap corruption on android
...
No idea why this happens. Avoiding malloc/free during compile seems to
help.
2018-09-30 20:42:18 +02:00
Flyinghead
5d8d1bd107
GL: Partial redraws. OSD fixes
...
EGL: Request the surface to be preserved between two rendering
Clear the sides of the screen when not rendering widescreen.
Do not re-create GL resources multiple times (android)
2018-09-30 12:39:47 +02:00
Flyinghead
5ba9916b22
Add cable/region/broadcast to per-game configuration.
...
Do not save per-game settings if the game name or id is unknown (NAOMI).
2018-09-30 10:54:09 +02:00
Ender's Games
24504bc22e
Fix a typo. Always check your copy/paste twice.
2018-09-29 22:08:35 -04:00
Flyinghead
9de8379434
GL: clear gl framebuffer before drawing a direct FB write
2018-09-29 18:10:43 +02:00
Flyinghead
ac4a98ec85
Serialize broadcast, cable and region. Signal EOR after loading a state.
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broadcast, cable and region must be restored when loading a state of a
crash is likely to happen.
After loading a state, the emulator may hang waiting for an end of
render interrupt. This happens if a render was done right before saving
the state but before the EOR interrupt is raised. So we signal an EOR
after loading a state just in case.
2018-09-29 16:34:58 +02:00
Flyinghead
d81a3cd720
save states: fully restore the maple devices when loading a state
2018-09-29 16:13:07 +02:00
Flyinghead
407a579bfc
GL: take pixel scaling into account for OSD buttons and text coords
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Fixes OSD with Wacky Races and JoJo's Bizarre Adventure
2018-09-29 14:48:18 +02:00
Flyinghead
c49e6c17d0
gl: isinf() issues with GLES3. Use it with GL only
...
Fixes black screen in PSO and Sonic Adventure 2 on Android
2018-09-27 21:45:03 +02:00
Flyinghead
5fe41e5f1f
keyboard: reset released key
2018-09-26 22:58:15 +02:00
Flyinghead
af5931c214
House of the Dead 2 does unaligned vram access
2018-09-26 22:53:43 +02:00
Flyinghead
a522bf114b
maple: Fix mouse FD
2018-09-26 22:37:51 +02:00
Flyinghead
10c7650690
Schedule the interrupt signaling the end of an Aica DMA transfer instead
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of raising it immediately.
Fixes Street Fighter Alpha 3 and Bomberman Online
2018-09-26 22:01:48 +02:00
Ender's Games
ee3a474ee4
Revert "Interrupt Hack setting w/ less stigma"
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This reverts commits e5c0f0e
, eebf3fc
, 14fc7d9
2018-09-26 09:06:07 -04:00
Flyinghead
752d254982
X11: keyboard auto-repeat detection
2018-09-26 10:08:49 +02:00
Flyinghead
e3bb0a09ab
Detect TA overruns and cancel the rendering. Increase vertices, indices
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and translucent polygons max count.
Fixes crashes in D2 and Triggerheart Exelica.
2018-09-26 09:42:43 +02:00
Flyinghead
4547973561
Better mouse handling on X11
2018-09-26 02:00:50 +02:00
Flyinghead
3ff14dd2b3
Modem: shutdown local socket when remote is shutdown
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Fixes issues with http requests: web browsers, Monaco Grand Prix Online
2018-09-26 00:04:57 +02:00
flyinghead
c135ab0e90
Win32: fix msvc build. removed tick thread
2018-09-25 14:09:07 +02:00
Flyinghead
1320ce5949
Modem: Close pico socket when native one returns an error.
...
Linux build fix.
2018-09-25 12:39:37 +02:00
flyinghead
be8bae0547
Modem: port to win32/winsock
2018-09-25 12:29:51 +02:00
flyinghead
21f47c03ec
Fix dynarec x64 crash with mingw64.
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Get rid of CDI warning pop up dialog
2018-09-25 12:27:37 +02:00
Flyinghead
c850093b0a
OSX: bind -> ::bind for UDP too
2018-09-24 21:37:07 +02:00
Flyinghead
36e13a9468
Proper way to close sockets
2018-09-24 21:19:43 +02:00
Flyinghead
84e7ca03ad
Don't connect a DC keyboard by default.
...
Not supported on most platforms.
Alien Front Online doesn't show the on-screen keyboard if a DC keyboard
is connected.
2018-09-24 20:53:21 +02:00
Flyinghead
2c343fddf2
modem: Transparent IP proxy. Removes the need for a TAP/TUN device
2018-09-24 19:06:14 +02:00
Flyinghead
dc5ce8fa8b
Create maple devices on Linux. Default to 2 VMUs per controller
2018-09-24 18:56:24 +02:00
Flyinghead
411baa6b8e
OSX: Save states support. Build fixes.
2018-09-23 16:18:35 +02:00
Flyinghead
98da3a28dc
rec-x86: Load PC from sh4 context in ngen_mainloop
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Fixes load state freeze and problems when pausing the emu thread
2018-09-23 12:04:07 +02:00
Flyinghead
3c60d4745c
G2-EXT2 DMA channel
2018-09-21 18:27:45 +02:00
Flyinghead
6e017fd3ef
Tentative fix for Maken X hang
2018-09-21 17:56:29 +02:00
Flyinghead
0c575a51b3
Do not save per-game settings if the game name is unknown (NAOMI).
...
Add cable/region/broadcast to per-game settings.
2018-09-21 17:47:21 +02:00
Flyinghead
06a4f9f25d
Dynarec.safemode -> safe-mode in custom settings
2018-09-21 10:19:57 +02:00
Flyinghead
62eeca5882
Merge remote-tracking branch 'origin/master' into fh/mymaster
2018-09-21 00:37:34 +02:00
Ender's Games
0adc6b2bce
Compatibility getch() for VS 2008/2013
2018-09-20 17:49:04 -04:00
David Miller
1722a9abe4
getchar for non win32, so curses isn't req to be setup
2018-09-20 17:48:27 -04:00
David Miller
2e23ee4628
use enum for cli arg exit and android build ndef
2018-09-20 17:48:27 -04:00
David Miller
3dc16faa73
Android build fix
2018-09-20 17:48:27 -04:00
David Miller
b58e866b6b
Desktop command args support fixes and auto git versioning for VS and make
2018-09-20 17:48:27 -04:00
Flyinghead
6a5ae18179
Prepend game name to state file
2018-09-20 22:41:10 +02:00
Flyinghead
cebc7486f8
Change cycle_counter to an int instead of u32 in the x86 dynarec
2018-09-20 22:23:38 +02:00
Flyinghead
48225e7516
Don't serialize uneeded stuff. Fix windows build.
2018-09-20 22:00:03 +02:00
Flyinghead
a742b53369
Fix linux x86 startup crash
2018-09-20 21:59:19 +02:00
Flyinghead
f355dda6a4
savestates: build fixes
2018-09-20 20:06:54 +02:00
Flyinghead
de147549c3
Save states implementation
2018-09-20 19:48:46 +02:00
Christoph "baka0815" Schwerdtfeger
5b8749fbaa
evdev: If there was an error initializing a controller, don't proceed
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If the controller was not correctly initialized, the fd and/or the mapping might not be set, which could then result in access violations or other errors.
2018-09-20 17:43:24 +02:00
Flyinghead
7ce4fccb37
Merge remote-tracking branch 'origin/master' into fh/mymaster
2018-09-20 17:28:41 +02:00
Flyinghead
37d014f002
Disable div matching for Surf Rocket Racers
2018-09-20 13:42:48 +02:00
Flyinghead
c5efc3531b
ppp: Fix FCS calc, better LCP negotiation, pppdump
...
Fix an error in FCS calculation of sent packet when header compression
is not being used. Fixes PSO connection issue.
Added support for Async Char Map and Magic number LCP options.
Added pppdump-compatible dump file for easier debugging.
2018-09-19 10:56:10 +02:00
Flyinghead
21b685c812
Spurious character in OS X code path
2018-09-18 19:22:58 +02:00
Flyinghead
df61073c39
Clip textures that extend past the end of VRAM.
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Only load the valid portion of it.
Fixes Shenmue Space Harrier mini-arcade game.
Disable verify on non-square twiddled textures for Quake 3.
2018-09-18 12:01:16 +02:00
Flyinghead
8a2684ff55
Dreamcast mouse emulation
2018-09-18 09:27:16 +02:00
Flyinghead
2081a0c21b
Modem doc fix
2018-09-17 21:32:28 +02:00
Flyinghead
63a8d0cca9
Modem config documentation
2018-09-17 21:28:50 +02:00
Flyinghead
b9d0a4f688
msvc fix
2018-09-17 19:43:05 +02:00
Flyinghead
4a42cd6bae
msvc fix
2018-09-17 18:45:11 +02:00
Flyinghead
eb62b79791
OSX: Build fix
2018-09-17 18:41:44 +02:00
Flyinghead
b256141b0d
No picotcp for msvc
2018-09-17 18:14:48 +02:00
Flyinghead
fc96593e80
Fix android build
2018-09-17 17:52:29 +02:00
Flyinghead
1314a1551d
picotcp: add msvc-specific arch include. Win: never stop net stack
2018-09-17 15:29:20 +02:00
Flyinghead
843c912d86
win vs: more compile fix
2018-09-17 14:48:43 +02:00
Flyinghead
ae829405b5
picotcp msvc fix: __inline, usleep
2018-09-17 14:31:27 +02:00
Flyinghead
bc7fed4919
picotcp: wrong ifdef value
2018-09-17 14:10:53 +02:00
Flyinghead
92a39a1fc4
Static picotcp config for msvc. Fix warnings in modem.cpp.
2018-09-17 14:05:03 +02:00
Flyinghead
59fe373a3a
Tentative fix for win VS build. Fix Makefile clean
2018-09-17 13:33:50 +02:00
Flyinghead
663b77cee6
Fix OpenGL compile error with VMWare WS14 driver
2018-09-17 13:02:07 +02:00
Flyinghead
bc6a8f451a
Fix picotcp on Windows
...
Automatically configure tap IP address, route and proxy arp using iphlpapi.
Partial port to MINGW.
2018-09-17 12:59:52 +02:00
Flyinghead
6699a8a294
Use picotcp for ppp protocol processing. Now all is needed is a tap or
...
tun interface.
2018-09-15 21:41:54 +02:00
Flyinghead
ce3d8f2baa
picotcp initial commit - missing files
2018-09-15 21:34:50 +02:00
Flyinghead
aad38f965b
picotcp initial commit as of 4caf65005045f0d34592274a5edd20c0d40d83f7
2018-09-15 21:28:13 +02:00
Flyinghead
54308a0949
Incorrect modem status bit was causing all received data to be ignored.
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All games connect to Dreamcast Live lobby.
Tested Quake III in-game.
2018-09-14 11:18:10 +02:00
Flyinghead
2a8591798f
Only clamp color if tsp.ColorClamp is set. Thanks p1pkin
2018-09-12 17:50:42 +02:00
Flyinghead
fe4c310306
more build fixing
2018-09-12 15:18:12 +02:00
Flyinghead
baa60bb097
Fix non linux builds
2018-09-12 14:52:45 +02:00
Flyinghead
e3d99541d6
Modem support and pipe out to ppp.
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Allow Ooga Booga and NFL 2K2 to connect to network lobbby at https://www.dreamcastlive.net .
Sadly all other tested games still fail the ppp handshake. Work in progress...
2018-09-12 13:20:20 +02:00
Flyinghead
0e939b5f68
Keyboard: Better keycode mapping, added CTRL. Maple cleanup.
2018-09-08 14:35:46 +02:00
Flyinghead
5b9cbb2909
log macro
2018-09-07 12:58:04 +02:00
Flyinghead
562d64bed5
Cleanly stop the web UI thread on exit
2018-09-07 12:57:26 +02:00
Flyinghead
50010418ce
Fix size of framebuffer to watch for direct writes
2018-09-07 12:55:42 +02:00
Flyinghead
30f016e6a0
Use vram_mask on framebuffer watch start and end addresses
2018-09-06 22:20:17 +02:00
Flyinghead
54d0bdc5e2
Dreamcast keyboard emulation (X11 only for now)
2018-09-06 20:17:28 +02:00
Flyinghead
e54ac36544
Texture cache optimization for frequent palette updates
...
Some old 2D games change palettes very frequently, which causes the
texture to be updated for each render.
This change uses a hash of the palette to detect changes, and include
the palette type in the cache key to distinguish textures of different
depth.
2018-09-06 12:11:55 +02:00
Flyinghead
a167b43361
add game product id
2018-09-05 15:32:25 +02:00
Flyinghead
4a08856775
Render-to-texture upscaling must be accounted for when clipping
2018-09-05 15:07:30 +02:00
Flyinghead
c43446f355
Initialize ExtraDepthScale for Android
2018-09-04 23:38:00 +02:00
Christoph
00ecf2f1ce
Merge pull request #1370 from reicast/baka/sdl
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SDL: Fix keyboard usage
2018-09-04 22:25:03 +02:00
Christoph
b402a56885
Merge pull request #1365 from reicast/baka/evdev_rework
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Remove evdev specific code from main.cpp
2018-09-04 22:24:43 +02:00
Christoph "baka0815" Schwerdtfeger
d3de815a0a
Softrend: clean up if/else
2018-09-04 21:01:03 +02:00
Christoph "baka0815" Schwerdtfeger
f96e0f1e5d
Softrend: Error if no softrenderer backend found
2018-09-04 20:41:25 +02:00
Christoph "baka0815" Schwerdtfeger
981eb1b5ef
Softrend: works only with X11
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If X11 support is not there, reicast doesn't compile because the softrenderer needs it.
Use #ifdef to do X11 only if SUPPORT_X11 is set.
2018-09-04 19:08:39 +02:00
Flyinghead
c1317cbad7
No web UI if no threads
2018-09-04 18:47:12 +02:00
Flyinghead
f202b3b143
Add new ExtraDepthScale setting to scale huge Z values.
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Use 1e26 for Samurai Shodown 6 (NAOMI)
2018-09-04 18:37:59 +02:00
Christoph
1c880fc37c
Merge pull request #1369 from reicast/fh/ta-context-1mb
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Round TA context to 1MB at ListInit time so it is found when rendering
2018-09-04 18:23:20 +02:00
Christoph "baka0815" Schwerdtfeger
69c4f163b8
SDL: Fix keyboard usage
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Use kcode[port] directly (see evdev.cpp), because unsetting the keys didn't unset kcode and pressing the key another time didn't work.
2018-09-03 19:23:22 +02:00
Flyinghead
239e178226
Simplify framebuffer drawing and fix OSD
2018-09-03 15:05:37 +02:00
Flyinghead
ea9bc5ff1c
Round TA context to 1MB at ListInit time so it can be found at render time
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Fixes black screen in NFL 2K2, NBA 2K2, Oooga Booga, Floigan Bros. and probably more Visual Concepts games.
2018-09-03 14:32:00 +02:00
Flyinghead
614ec7e9b1
Fix 32-bit vram bank mapping
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Fixes texture corruption and other problems in many games
2018-09-03 12:39:52 +02:00
Flyinghead
395bfd5dbb
Fix 32-bit vram bank mapping
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Fixes graphical glitches in Naomi games: Melty Blood Act Cadenza, 18
Wheeler, Spawn and probably others
2018-09-03 12:26:16 +02:00
Flyinghead
228b40136f
Only do color clamp when fog is on
2018-09-02 22:57:59 +02:00
Sven
daae7c8e68
add save states
2018-09-02 09:49:23 -04:00
Flyinghead
96e9bce0e0
(Fog) Color clamping support
2018-09-01 12:56:37 +02:00
Christoph "baka0815" Schwerdtfeger
555e140216
evdev: Remove unnecessary exports in header
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``input_evdev_init(EvdevController* controller, const char* device, const char* mapping_fname)`` and ``input_evdev_button_duplicate_button(EvdevControllerMapping* mapping1, EvdevControllerMapping* mapping2)`` are no longer used outside evdev.cpp
Needed to move ``input_evdev_init()`` around a bit.
2018-08-31 16:59:37 +02:00
Christoph "baka0815" Schwerdtfeger
8cbc342b06
Maple specific header no longer necessary
2018-08-31 16:52:08 +02:00
Christoph "baka0815" Schwerdtfeger
a9a67fdaa5
Move the evdev specific code out of main.cpp
2018-08-31 16:47:55 +02:00
Flyinghead
1546e4fa8a
Revert a change in the previous commit which breaks sprite stripping.
...
Fixes sparks glitch in Sonic Adventure 2
2018-08-31 10:26:08 +02:00
Ender's Games
62c76475eb
Android: Implement trial disk swapping code
2018-08-28 14:08:36 -04:00
Abandoned Cart
4ed65fca3d
Revert "Fix to windows OpenFile dialog #1238"
2018-08-28 13:38:11 -04:00
Abandoned Cart
a1996f0fe9
Merge pull request #1352 from reicast/pold500/fix-openfile-dialog
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Fix to windows OpenFile dialog #1238
2018-08-28 08:12:42 -04:00
Abandoned Cart
95c06b942b
Fix formatting to force restart wercker
2018-08-28 07:50:30 -04:00
Pavel Dmytriiev (Github)
88c104580c
Revert C++11 changes
2018-08-27 23:22:07 -04:00
Pavel Dmytriiev (Github)
3677e23e1d
Fixed magic digits sense codes with some meaningful values
2018-08-27 23:22:07 -04:00
Pavel Dmytriiev (Github)
a4e6dbadb5
Fix to windows OpenFile dialog
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Now it actually says something about what exactly it tries to open, also on "cancel" it exits gracefully.
Proposal: instead of checking one thousand return codes, which are easily ignored, I suggest using an exceptions (this part of emulator doesn't require execution speed, so exceptions here would be just fine).
2018-08-27 23:20:39 -04:00
Abandoned Cart
7bd871490c
Merge pull request #1341 from reicast/baka/cdi_warning
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CDI: Only warn if CDI image was really loaded
2018-08-27 22:52:38 -04:00
Christoph "baka0815" Schwerdtfeger
bc873cb228
Maple: Corrected creation of empty VMU
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The VMU which was written to disk was never initialized and therefore consisted only of zeroes.
After saving for the first time the VMU was corrupted.
Changes:
* Not only initialize the VMU in memory but also write the correct contents to disk
* If an existing VMU consists only of zeroes overwrite it with the initial empty VMU
2018-08-27 13:50:59 +02:00
Ender's Games
25919cce78
PGC: Settings that should be per-game exclusive
2018-08-27 06:10:35 -04:00
Ender's Games
cbe7238986
PGC: Avoid an issue with extended IDs
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Pro Pinball Trilogy is 9 characters, including spaces, which should not be truncated for accuracy.
2018-08-27 05:42:35 -04:00
Christoph "baka0815" Schwerdtfeger
81faa0935c
CDI: Only warn if CDI image was really loaded
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If no image was loaded (or using ioctl) the CDI warning was always printed.
2018-08-27 10:40:08 +02:00
Christoph
14e1e4ded4
Merge pull request #1339 from reicast/baka/evdev_symlink
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evdev: Search for libevdev.so.2 first
2018-08-27 10:25:40 +02:00
Christoph "baka0815" Schwerdtfeger
0f228690ad
evdev: Fix off by one error
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The port for player1 is 0, not 1 (we're zero based here).
2018-08-27 10:01:08 +02:00
Christoph "baka0815" Schwerdtfeger
1d66d1e2da
evdev: Search for libevdev.so.2 first
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Many Linux distributions provide livevdev.so.2 only so check that first.
2018-08-27 09:53:54 +02:00
Ender's Games
5bdc362da3
Remove QueueRender option (non-functional)
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Reverts:
2c517896b2
e81f43ff20
9ed9f460e9
2018-08-27 00:42:21 -04:00
Ender's Games
bd6b0c003d
Core: Fix formatting of configuration options
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Fix formatting using web editor to ensure accuracy
2018-08-27 00:12:16 -04:00
Ender's Games
14fc7d910a
Convert Interrupt Hack to name w/ less stigma
2018-08-26 23:13:25 -04:00
Flyinghead
e59d7eaf3d
Direct framebuffer writes support
2018-08-26 16:58:10 +02:00
Flyinghead
bb3753dc86
Use already defined constant TA_CURRENT_CTX
2018-08-26 16:31:41 +02:00
Ender's Games
2c66bf3b3a
Core / Android: Add dynarec to per-game config
2018-08-26 07:56:36 -04:00
Ender's Games
31fb575165
Core: Support retrieving disk info before full init
2018-08-26 07:56:28 -04:00
Stefanos Kornilios Mitsis Poiitidis
ba8b9014a2
Merge pull request #1326 from reicast/EvdevControllerMapping_string2
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evdev: Mapping name as string
2018-08-25 21:25:32 +03:00
Stefanos Kornilios Mitsis Poiitidis
d4f12fae64
Merge pull request #1327 from gameblabla/voidlinuxmusl
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WIP: Fixes for Musl
2018-08-25 21:25:02 +03:00
Stefanos Kornilios Mitsis Poiitidis
11f76f5fbe
Merge pull request #1321 from gameblabla/libaosound
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Add support for libao
2018-08-25 21:24:29 +03:00
gameblabla
a40d8bc74b
add libao support
2018-08-25 21:24:30 +02:00
Ender's Games
14b1e66ed4
Mac: Reference / implement preprocessor directives
2018-08-25 13:03:29 -04:00
Christoph "baka0815" Schwerdtfeger
8593c209d9
Fixed type of formatting argument
2018-08-25 10:55:52 +02:00
Christoph "baka0815" Schwerdtfeger
80af04421a
evdev: Mapping name as string
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That way we don't need to reserve memory and the output (on the command line) is correct.
2018-08-25 10:17:10 +02:00
gameblabla
55645a6fb7
Fixes for Musl
2018-08-24 23:34:03 +02:00
gameblabla
5f964de1fe
Fixes compiling if evdev is disabled
2018-08-24 23:13:41 +02:00
Abandoned Cart
d98f674ac5
Merge pull request #1315 from reicast/lk/abandoned
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Porting libretro features back to mainstream reicast
2018-08-22 22:44:16 -04:00
Ender's Games
9ed9f460e9
Invert QueueRender to allow better explanation
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Have the setting porform the action rather than having a value that, when disabled, did what the name implies it enables.
2018-08-22 21:14:49 -04:00
Ender's Games
d8226c7b5d
Fix: "Functions should be declared at file scope"
2018-08-22 21:14:42 -04:00
Ender's Games
2c517896b2
PVR: Add a QueueRender flag to force usage
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Originally implemented with libretro-reicast commit:
38186045d9aebc8ff2b6118de70f4c2596914914
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:19 -04:00
Ender's Games
f76df2da62
GDROM: Increase dma buffer cache sectors
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4e956d9ef8
2018-08-22 21:14:11 -04:00
Ender's Games
e5c0f0ee71
https://code.google.com/p/nulldc/source/detail?r=108
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Originally ported from nullDC to libretro in commits:
2fa562db1b46c52b663b3dd4bb33a64907357458
f8eb58ac16a9e5adf662b99be5d00729264808e0
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:02 -04:00
Abandoned Cart
97c5b9e490
Merge pull request #1282 from reicast/baka/evdev_warnnotconfigured
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evdev: Print a warning if a key is not configured
2018-08-22 18:14:18 -04:00
Abandoned Cart
d7b5533210
Merge pull request #1304 from gameblabla/glesfix
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Fixes compiling with GLES and X11
2018-08-21 14:02:06 -04:00
Abandoned Cart
3905d6e9fb
Merge pull request #1310 from reicast/lk/lgtm
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Core: Address some obvious lgtm issues
2018-08-21 10:08:32 -04:00
Ender's Games
eb11d19687
Include header guards to prevent multiple inclusions
2018-08-21 09:28:54 -04:00
Ender's Games
75215ec0d1
Core: Address some obvious lgtm issues
2018-08-21 02:52:03 -04:00
Christoph "baka0815" Schwerdtfeger
ad20b55d2c
Fix lgtm-warning
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger
c8baaac632
evdev/MapleType: Controller in port 1 defaults to VMU for Maple device, all other to None
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Also allow 0 for "None"
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger
11b01633d0
Fix Windows
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger
638a97d1ae
Maple: Reworked the way controllers are created
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A new function was introduced to abstract the setup of input devices for each os: os_SetupInput().
I hope I implemented this everywhere correctly and the behaviour is identical to before.
The new function mcfg_CreateNAOMIJamma() creates the NAOMI Jamma interface and is hidden behind a compile flag (same as before).
The previous function mcfg_CreateDevices() was renamed to mcfg_CreateDevicesFromConfig() because it creates the devices based on the configuration (``nb`` setting).
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger
8212be4850
MapleDeviceType: Add MDT_None
2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger
7ef105822a
evdev: Move creation of controllers
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Don't expose mcfg_Create() directly, but use a proxy method mcfg_CreateController() to create the complete controller.
Using evdev the ``nb``-setting in the ``emu.cfg`` is no longer necessary (see #970 ) as the devices get created while initializing the controllers.
Moved the ``switch`` to it's own function.
2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger
f75ba32fa9
evdev/maple: Set devices via config
2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger
17d9159b82
evdev: Add maple devices 1 and 2 to mapping & cfg
2018-08-21 00:32:05 -04:00
Abandoned Cart
62837f4db0
Merge pull request #1235 from reicast/fh/alpha-pt-rounding-fix
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Float math in alpha calculation causes some punch-through textures to…
2018-08-21 00:09:06 -04:00
Ender's Games
8f82e926b8
Android: Improve msgbox, printf cdi workaround
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This partially reverts commit 405909bf91304db275dde4d163befa8fc654874f.
2018-08-20 23:50:47 -04:00
David Miller
1a4f597bd8
ngen_mainloop for x86 updated to use PC value from context, CDI warning
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and removed redundant header causing build failure on libwebsockets (VS)
2018-08-20 23:49:15 -04:00
Ender's Games
ef6242d2f7
Android: Create a per-game configuration view
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Android: Pass game configuration options to emu
TODO: Fix inability to reload fragment w/ new settings
Android: Limit preference scope, Avoid static crutch
Android: Obligatory button to commit PGC settings
Android pressures the use of async preferences, but does not properly block threads. This causes the settings from one view to bleed into the next when swapping back and forth. This can be overcome by explicitely writing to the specific pref object.
Android: Add PGC documentation to window
2018-08-20 22:02:59 -04:00
Ender's Games
9e57068192
Config: Only load modified game settings, don't save
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There is no reason to build a configuration file of duplicate settings. The user can acquire the defaults from the config section and only inject the changes into the game section.
2018-08-20 14:29:13 -04:00
Ender's Games
2311253aa5
Config: log a software name to the configuration file
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This value is printed to the config file alongside individual settings and cannot be modified. It will be replaced each time the configuration is read, preventing any risk of user error.
2018-08-20 13:23:50 -04:00
Ender's Games
78977387ac
Reios: perform initial configuration, as needed
2018-08-20 12:28:58 -04:00
Flyinghead
ba78184461
Fix per-polygon sort option
2018-08-20 15:51:55 +02:00
gameblabla
8a53efec62
Fixes compiling with GLES and X11
2018-08-20 13:17:01 +02:00
Ender's Games
4424d84960
Port libretro reios params with less intrusive query
2018-08-19 05:41:00 -04:00
Ender's Games
f2b9b2fcf7
Unimplemented method for per-game configuration
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This is a general outline of how per-game configuration would be read to replace the existing "default" values without restricting the settings to defined values. Each game could support it's own proprietary configuration that could be changed and updated, as needed. This separates per-game config from the emulator version.
2018-08-19 05:41:00 -04:00
Ender's Games
e64367a0ad
Android: A very simple method to set 4:3 resolution
2018-08-19 02:03:10 -04:00
Ender's Games
8d9d40dffc
Core: Changes provided by Android NDK compiler
2018-08-19 01:54:15 -04:00
Flyinghead
6ffe4c0280
Sprites face culling is reversed.
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Fixes South Park Rally and Wacky Races invisible menus.
2018-08-17 19:13:59 +02:00
Flyinghead
ffb25a470d
Fix Wacky Races missing half screen
2018-08-17 18:33:24 +02:00
Flyinghead
2fb9927688
Less console spamming
2018-08-17 18:30:54 +02:00
Ender's Games
a3f585ea1c
Port the dynarec safe flag from nullDC (See #84 )
2018-08-16 20:00:10 -04:00
Flyinghead
a7cfa1f737
Disable Div matching for Record of Lodoss War
2018-08-14 09:17:22 +02:00
Abandoned Cart
b2e07d0c96
Merge pull request #1289 from reicast/baka/evdev_checkdup2
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evdev/dupcheck: Don't check unassigned buttons
2018-08-13 18:59:52 -04:00
Flyinghead
11738c9b1f
DSP: interpreter optimization
2018-08-14 00:59:34 +02:00
Flyinghead
c430a7906c
Block checks for rec-cpp
2018-08-13 21:37:59 +02:00
Flyinghead
90b1595101
Input mapping hack for naomi: put mapping in lst file
2018-08-13 20:32:07 +02:00
Flyinghead
f3bbb06d8c
GL: Missing float precision qualifier in Bump Map calc
2018-08-13 18:21:52 +02:00
Flyinghead
e10b46dbca
Aica: missing dsp_term() for x86 dynarec
2018-08-13 18:05:56 +02:00
Flyinghead
04b84b90e3
Merge master into fh/mymaster
2018-08-13 18:01:24 +02:00
Flyinghead
32a56136ef
Compile x86 arec when enabled
2018-08-13 16:38:38 +02:00
Flyinghead
94c995510e
aica: Terminate the dsp at shutdown
2018-08-13 16:34:29 +02:00
Christoph "baka0815" Schwerdtfeger
7029af98a3
evdev/dupcheck: Don't check unassigned buttons
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Also removes the trailing whitespaces.
2018-08-13 13:10:59 +02:00
Christoph "baka0815" Schwerdtfeger
21ea713032
X11: Values >= 1 enable keyboard
2018-08-12 15:17:56 +02:00
Christoph "baka0815" Schwerdtfeger
369ecf2db2
evdev: Print a warning if a key is not configured
2018-08-12 09:50:14 +02:00
Christoph "baka0815" Schwerdtfeger
891666d9ce
evdev: Check for duplicate key assignment
2018-08-11 09:56:13 +02:00
Christoph "baka0815" Schwerdtfeger
e2d186f7be
evdev: Testing shows: You *can* assign the same device to multiple ports.
2018-08-10 10:16:29 +02:00
Out of Office
14bf4b5b1c
Merge pull request #1267 from reicast/lk/android-studio
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Cleanup and improvements to Android Studio
2018-08-08 11:49:59 -04:00
Ender's Games
553ce3d352
Android: align calls with lifecycle, add core pause
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This fixes the JNI naming structure to match the Android lifecycle stages and adds the ability to save things like the time when the app goes into the background without actually halting the emulator.
2018-08-08 11:22:47 -04:00
Ender's Games
f40826614a
libpng: address a non-compliant define
2018-08-07 23:36:20 -04:00
Ender's Games
38edff3dae
libpng: expose NEON w/out enabling
2018-08-07 23:18:05 -04:00
TwistedUmbrella
1f688173b8
libpng: restore original configuration
2018-08-07 23:02:56 -04:00
TwistedUmbrella
ce71108efa
libpng: update zlib references
2018-08-07 23:02:56 -04:00
TwistedUmbrella
ae8c41077f
libpng 1.6.34 [September 29, 2017]
2018-08-07 23:02:56 -04:00
TwistedUmbrella
66c3cb8a33
libpng 1.6.32 [August 24, 2017]
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Courtesy of @mrfixit3000 ( https://github.com/reicast/reicast-emulator/issues/1121#issuecomment-383257219 )
2018-08-07 23:02:56 -04:00
Stefanos Kornilios Mitsis Poiitidis
b121fd1ba2
Revert "ngen_mainloop for x86 updated to use PC value from context, CDI warning"
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This reverts commit 38539a9c2f
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Reason: Breakage reported by beta testers
See #1260
2018-08-07 14:30:42 +02:00
Flyinghead
65a759b3fe
Merge branch 'fh/mymaster' of https://github.com/reicast/reicast-emulator into fh/mymaster
2018-08-07 09:45:10 +02:00
Flyinghead
c0c06ed8ff
Renderer: select shader at runtime based on the GL context version
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The GL renderer now detects the version of the current GL context and
compiles the shaders accordingly. Supports GLES2, GLES3 and desktop GL.
Android: use 8,8,8 framebuffer instead of 5,6,5. Requests a 8-bit
stencil buffer (modifier volumes)
2018-08-07 09:44:52 +02:00
David Miller
38539a9c2f
ngen_mainloop for x86 updated to use PC value from context, CDI warning
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and removed redundant header causing build failure on libwebsockets (VS)
2018-08-06 15:01:15 -04:00
Flyinghead
7ff93f9256
OSX: disable OpenMP as it's not available. Time to deprecate Apple...
2018-08-04 19:10:53 +02:00
Flyinghead
2cc55dfce4
rec-cpp: optimize small block checks
2018-08-03 15:49:20 +02:00
Flyinghead
2489a72588
rec-cpp block checks naive implementation
2018-08-03 14:45:25 +02:00
Flyinghead
fddf56c5a2
Fix TA overrun detection. Bump up verts to 2 MB, idx to 120K and TR
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polys to 8K
2018-08-03 09:55:53 +02:00
Flyinghead
feaca43b25
Build fixes
2018-08-02 18:44:51 +02:00
Flyinghead
1e661a4d45
AICA DMA: raise end of transfer interrupt immediately for small
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transfers.
Fixes Bangai-O startup freeze
2018-08-02 18:25:02 +02:00
Abandoned Cart
9beb87ef64
Merge pull request #1236 from reicast/clean-exit-light
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Exit cleanly in desktop platforms
2018-08-02 12:20:03 -04:00
Flyinghead
85781e96ec
Use OpenMP instead of ctpl for multithreading
2018-08-02 17:31:38 +02:00
Flyinghead
3a7a08f3fb
Do not clear the framebuffer before rendering. Fix scissoring coords.
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The framebuffer is cleared by the background plane using global clipping
coordinates. This allows multiple rendering to different locations on
the framebuffer.
Fixes flashing menus in Vanishing Point, loading screens in Test Drive
Le Mans and Vigilante 8.
Better rear view mirror in Metropolis Street Racer.
2018-08-02 17:20:18 +02:00
Flyinghead
ec2ac75839
Merge master
2018-08-01 20:23:16 +02:00
Flyinghead
73ef45bffd
MSVC build fix
2018-08-01 19:55:29 +02:00
Flyinghead
31d8c1f091
Backport texture upscaling with xBRZ
2018-08-01 19:43:01 +02:00
Flyinghead
46c0d545ec
OSX: Fix previous merge
2018-08-01 18:31:20 +02:00
Flyinghead
9942bfc86e
Merge branch clean-exit-light
2018-08-01 18:02:50 +02:00
Flyinghead
a11dd3f159
Get rid of EGHack
2018-08-01 17:20:41 +02:00
Flyinghead
1e67f9be0b
Schedule Aica DMA interrupt instead of raising it immediately.
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Fixes Street Fighters Alpha 3 freeze.
2018-08-01 16:55:50 +02:00
Flyinghead
1ac497ba30
Update AEG params when FNS or OCT registers are updated
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Fixes Bomberman Online FMV intro freeze, Jet Grind Radio and Psyvariar 2 intro music fade out and probably more.
2018-08-01 16:30:43 +02:00
Flyinghead
298bf08fc0
Add dsp interpreter to Mac build. Core audio buffering.
2018-08-01 15:02:45 +02:00
Stefanos Kornilios Mitsis Poiitidis
7da4f09c01
TA: Alloc 8mb for fifo storage, workaround for doa2le
2018-07-31 00:56:26 +02:00
Flyinghead
1533091151
Clipping: do pixel scaling only when not rendering to a texture
2018-07-30 18:57:32 +02:00
Flyinghead
02bbdb3ebe
Fix build on win x64
2018-07-29 21:57:57 +02:00
Flyinghead
8c3247d1b2
Generic interpreted DSP
2018-07-29 21:47:30 +02:00
Flyinghead
63a70e0f62
isinf not available in GLES 2
2018-07-29 19:24:14 +02:00
Flyinghead
92c06a7249
Update AEG params when FNS or OCT are updated.
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Fixes Bomberman Online FMV intro freeze, Jet Grind Radio and Psyvariar 2 intro music fade out.
2018-07-29 18:23:53 +02:00
Flyinghead
0e881254ef
Fix clipping when pixel_double is on.
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Fixes 4 Wheel Thunder split screen issue.
2018-07-29 17:31:14 +02:00