Android: add Load Custom Textures option
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ecb689051f
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8532d1a032
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@ -180,6 +180,8 @@ cThread webui_thd(&webui_th,0);
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void LoadSpecialSettings()
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{
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#if DC_PLATFORM == DC_PLATFORM_DREAMCAST
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printf("Game ID is [%s]\n", reios_product_number);
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// Tony Hawk's Pro Skater 2
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if (!strncmp("T13008D", reios_product_number, 7) || !strncmp("T13006N", reios_product_number, 7)
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// Tony Hawk's Pro Skater 1
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@ -213,6 +215,8 @@ void LoadSpecialSettings()
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settings.rend.ExtraDepthScale = 10000;
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}
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#elif DC_PLATFORM == DC_PLATFORM_NAOMI || DC_PLATFORM == DC_PLATFORM_ATOMISWAVE
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printf("Game ID is [%s]\n", naomi_game_id);
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if (!strcmp("METAL SLUG 6", naomi_game_id) || !strcmp("WAVE RUNNER GP", naomi_game_id))
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{
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printf("Enabling Dynarec safe mode for game %s\n", naomi_game_id);
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@ -596,7 +600,6 @@ void LoadCustom()
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char *reios_id = naomi_game_id;
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char *reios_software_name = naomi_game_id;
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#endif
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printf("Game ID is [%s]\n", reios_id);
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LoadSpecialSettings(); // Default per-game settings
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@ -28,6 +28,7 @@ public class Emulator extends Application {
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public static final String pref_modvols = "modifier_volumes";
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public static final String pref_bootdisk = "boot_disk";
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public static final String pref_usereios = "use_reios";
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public static final String pref_customtextures = "custom_textures";
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public static boolean dynarecopt = true;
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public static boolean idleskip = true;
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@ -51,7 +52,8 @@ public class Emulator extends Application {
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public static String bootdisk = null;
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public static boolean usereios = false;
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public static boolean nativeact = false;
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public static boolean customtextures = false;
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/**
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* Load the user configuration from preferences
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*
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@ -73,6 +75,7 @@ public class Emulator extends Application {
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Emulator.bootdisk = mPrefs.getString(pref_bootdisk, bootdisk);
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Emulator.usereios = mPrefs.getBoolean(pref_usereios, usereios);
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Emulator.nativeact = mPrefs.getBoolean(pref_nativeact, nativeact);
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Emulator.customtextures = mPrefs.getBoolean(pref_customtextures, customtextures);
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}
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/**
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@ -100,6 +103,7 @@ public class Emulator extends Application {
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JNIdc.modvols(Emulator.modvols ? 1 : 0);
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JNIdc.usereios(Emulator.usereios ? 1 : 0);
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JNIdc.bootdisk(Emulator.bootdisk);
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JNIdc.customtextures(Emulator.customtextures ? 1 : 0);
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}
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public void loadGameConfiguration(String gameId) {
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@ -112,6 +116,7 @@ public class Emulator extends Application {
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JNIdc.syncedrender(mPrefs.getBoolean(pref_syncedrender, syncedrender) ? 1 : 0);
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JNIdc.modvols(mPrefs.getBoolean(pref_modvols, modvols) ? 1 : 0);
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JNIdc.bootdisk(mPrefs.getString(pref_bootdisk, bootdisk));
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JNIdc.customtextures(mPrefs.getBoolean(pref_customtextures, customtextures) ? 1 : 0);
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}
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static {
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@ -475,6 +475,15 @@ public class OptionsFragment extends Fragment {
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synced_render.setChecked(mPrefs.getBoolean(Emulator.pref_syncedrender, Emulator.syncedrender));
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synced_render.setOnCheckedChangeListener(synchronous);
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OnCheckedChangeListener customtex = new OnCheckedChangeListener() {
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public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) {
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mPrefs.edit().putBoolean(Emulator.pref_customtextures, isChecked).apply();
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}
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};
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CompoundButton custom_textures = (CompoundButton) getView().findViewById(R.id.customtex_option);
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custom_textures.setChecked(mPrefs.getBoolean(Emulator.pref_customtextures, Emulator.customtextures));
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custom_textures.setOnCheckedChangeListener(customtex);
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final EditText bootdiskEdit = (EditText) getView().findViewById(R.id.boot_disk);
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bootdiskEdit.setText(mPrefs.getString(Emulator.pref_bootdisk, Emulator.bootdisk));
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@ -49,6 +49,7 @@ public final class JNIdc
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public static native void modvols(int volumes);
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public static native void bootdisk(String disk);
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public static native void usereios(int reios);
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public static native void customtextures(int customtex);
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public static void show_osd() {
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JNIdc.vjoy(13, 1,0,0,0);
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@ -65,6 +65,7 @@ JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_syncedrender(JNIEnv *
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JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_modvols(JNIEnv *env,jobject obj, jint volumes) __attribute__((visibility("default")));
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JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_bootdisk(JNIEnv *env,jobject obj, jstring disk) __attribute__((visibility("default")));
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JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_usereios(JNIEnv *env,jobject obj, jint reios) __attribute__((visibility("default")));
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JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_customtextures(JNIEnv *env,jobject obj, jint customtex) __attribute__((visibility("default")));
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};
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JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_dynarec(JNIEnv *env,jobject obj, jint dynarec)
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@ -163,6 +164,11 @@ JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_usereios(JNIEnv *env,
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settings.bios.UseReios = reios;
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}
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JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_customtextures(JNIEnv *env,jobject obj, jint customtex)
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{
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settings.rend.CustomTextures = customtex;
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}
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void egl_stealcntx();
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void SetApplicationPath(wchar *path);
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void reios_init(int argc,wchar* argv[]);
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@ -668,7 +668,7 @@
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android:gravity="center_vertical" >
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<TextView
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android:id="@+id/broadcast_text"
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android:id="@+id/language_text"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_weight="0.5"
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@ -776,6 +776,34 @@
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</LinearLayout>
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</TableRow>
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<TableRow
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android:layout_marginTop="10dp"
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android:gravity="center_vertical" >
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<TextView
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android:id="@+id/customtex_text"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_weight="0.5"
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android:ems="10"
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android:gravity="center_vertical|left"
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android:text="@string/select_customtex" />
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<LinearLayout
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_weight="1"
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android:gravity="right"
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android:orientation="vertical" >
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<Switch
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android:id="@+id/customtex_option"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:focusable="true" />
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</LinearLayout>
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</TableRow>
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<LinearLayout
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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@ -668,7 +668,7 @@
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android:gravity="center_vertical" >
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<TextView
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android:id="@+id/broadcast_text"
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android:id="@+id/language_text"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_weight="0.5"
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@ -776,6 +776,34 @@
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</LinearLayout>
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</TableRow>
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<TableRow
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android:layout_marginTop="10dp"
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android:gravity="center_vertical" >
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<TextView
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android:id="@+id/customtex_text"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_weight="0.5"
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android:ems="10"
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android:gravity="center_vertical|left"
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android:text="@string/select_customtex" />
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<LinearLayout
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_weight="1"
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android:gravity="right"
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android:orientation="vertical" >
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<Checkbox
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android:id="@+id/customtex_option"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:focusable="true" />
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</LinearLayout>
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</TableRow>
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<LinearLayout
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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@ -45,6 +45,7 @@ Last Edit: 21 May 2014
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<string name="select_software">Forcer le rendu logiciel</string>
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<string name="select_sound">Désactiver le son de l\'émulateur</string>
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<string name="select_depth">Rendu de profondeur</string>
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<string name="select_customtex">Textures personnalisées</string>
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<string name="games_listing">Liste des jeux disponibles</string>
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@ -56,6 +56,7 @@
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<string name="select_sound">Disable Emulator Sound</string>
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<string name="select_depth">View Rendering Depth</string>
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<string name="boot_disk">Boot Disk (ie. Gameshark, Utopia)</string>
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<string name="select_customtex">Load Custom Textures</string>
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<string name="reset_emu">Reset Emu</string>
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<string name="reset_emu_title">Reset Emulator Settings</string>
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