dsp: mask aica ram addr to avoid overflow
fixes ninja assault crash when starting a game
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@ -266,7 +266,7 @@ void AICADSP_Step(struct dsp_t *DSP)
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//if (NOFL)
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// MEMVAL[(step + 2) & 3] = (*(s16 *)&aica_ram[ADDR]) << 8;
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//else
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MEMVAL[(step + 2) & 3] = UNPACK(*(u16 *)&aica_ram[ADDR]);
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MEMVAL[(step + 2) & 3] = UNPACK(*(u16 *)&aica_ram[ADDR & ARAM_MASK]);
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}
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if (MWT)
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{
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@ -274,7 +274,7 @@ void AICADSP_Step(struct dsp_t *DSP)
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//if (NOFL)
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// *(s16 *)&aica_ram[ADDR] = SHIFTED >> 8;
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//else
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*(u16 *)&aica_ram[ADDR] = PACK(SHIFTED);
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*(u16 *)&aica_ram[ADDR & ARAM_MASK] = PACK(SHIFTED);
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}
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}
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}
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