android: missing change
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@ -352,6 +352,7 @@ int dc_init(int argc,wchar* argv[])
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printf("Did not load bios, using reios\n");
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}
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#else
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printf("Cannot find BIOS files\n");
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return -5;
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#endif
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}
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@ -555,7 +556,6 @@ void LoadSettings(bool game_specific)
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const char *config_section = game_specific ? cfgGetGameId() : "config";
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const char *input_section = game_specific ? cfgGetGameId() : "input";
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#ifndef _ANDROID
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settings.dynarec.Enable = cfgLoadBool(config_section, "Dynarec.Enabled", settings.dynarec.Enable);
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settings.dynarec.idleskip = cfgLoadBool(config_section, "Dynarec.idleskip", settings.dynarec.idleskip);
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settings.dynarec.unstable_opt = cfgLoadBool(config_section, "Dynarec.unstable-opt", settings.dynarec.unstable_opt);
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@ -613,13 +613,6 @@ void LoadSettings(bool game_specific)
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sprintf(device_name, "device%d.2", i + 1);
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settings.input.maple_expansion_devices[i][1] = (MapleDeviceType)cfgLoadInt(input_section, device_name, settings.input.maple_expansion_devices[i][1]);
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}
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#else
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settings.rend.RenderToTextureUpscale = max(1, settings.rend.RenderToTextureUpscale);
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settings.rend.TextureUpscale = max(1, settings.rend.TextureUpscale);
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// Configured on a per-game basis
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settings.rend.ExtraDepthScale = max(1.f, settings.rend.ExtraDepthScale);
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#endif
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#if SUPPORT_DISPMANX
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settings.dispmanx.Width = cfgLoadInt(game_specific ? cfgGetGameId() : "dispmanx", "width", settings.dispmanx.Width);
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@ -646,7 +639,6 @@ void LoadSettings(bool game_specific)
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*/
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}
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#ifndef _ANDROID
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void LoadCustom()
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{
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#if DC_PLATFORM == DC_PLATFORM_DREAMCAST
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@ -662,11 +654,12 @@ void LoadCustom()
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char *reios_software_name = naomi_game_id;
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#endif
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LoadSpecialSettings(); // Default per-game settings
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// Default per-game settings
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LoadSpecialSettings();
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cfgSetGameId(reios_id);
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// Reload game-specific settings
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// Reload per-game settings
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LoadSettings(true);
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}
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@ -714,7 +707,6 @@ void SaveSettings()
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}
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}
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#endif
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static bool wait_until_dc_running()
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{
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