gui: display VMUs on pause
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80626b1f4e
commit
8fb1d80751
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@ -408,7 +408,6 @@ int main(int argc, wchar* argv[])
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#endif
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int get_mic_data(u8* buffer) { return 0; }
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int push_vmu_screen(u8* buffer) { return 0; }
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void os_DebugBreak()
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{
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@ -585,3 +585,20 @@ void ImGui_ImplOpenGL3_DrawBackground()
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glClear(GL_COLOR_BUFFER_BIT);
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}
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}
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ImTextureID ImGui_ImplOpenGL3_CreateVmuTexture(const unsigned int *data)
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{
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GLuint tex_id;
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glGenTextures(1, &tex_id);
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glBindTexture(GL_TEXTURE_2D, tex_id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 48, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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return reinterpret_cast<ImTextureID>(tex_id);
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}
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void ImGui_ImplOpenGL3_DeleteVmuTexture(ImTextureID tex_id)
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{
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glDeleteTextures(1, &(GLuint &)tex_id);
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}
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@ -34,6 +34,8 @@ IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data, bool save_background = false);
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_DrawBackground();
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IMGUI_IMPL_API ImTextureID ImGui_ImplOpenGL3_CreateVmuTexture(const unsigned int *);
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_DeleteVmuTexture(ImTextureID);
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// Called by Init/NewFrame/Shutdown
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
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@ -64,6 +64,10 @@ GuiState gui_state = Main;
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static bool settings_opening;
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static bool touch_up;
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static void display_vmus();
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static void reset_vmus();
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static void term_vmus();
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void gui_init()
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{
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if (inited)
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@ -290,6 +294,8 @@ static void gui_display_commands()
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if (!settings_opening)
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ImGui_ImplOpenGL3_DrawBackground();
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display_vmus();
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ImGui::SetNextWindowPos(ImVec2(screen_width / 2.f, screen_height / 2.f), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGui::SetNextWindowSize(ImVec2(330 * scaling, 0));
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@ -635,6 +641,7 @@ static void gui_display_settings()
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gui_state = Main;
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#if DC_PLATFORM == DC_PLATFORM_DREAMCAST
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maple_ReconnectDevices();
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reset_vmus();
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#endif
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SaveSettings();
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}
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@ -1470,6 +1477,7 @@ void gui_open_onboarding()
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void gui_term()
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{
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inited = false;
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term_vmus();
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ImGui_ImplOpenGL3_Shutdown();
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ImGui::DestroyContext();
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}
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@ -1495,3 +1503,93 @@ void gui_refresh_files()
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game_list_done = false;
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subfolders_read = false;
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}
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#define VMU_WIDTH (70 * 48 * scaling / 32)
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#define VMU_HEIGHT (70 * scaling)
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#define VMU_PADDING (8 * scaling)
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static u32 vmu_lcd_data[8][48 * 32];
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static bool vmu_lcd_status[8];
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static ImTextureID vmu_lcd_tex_ids[8];
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int push_vmu_screen(int vmu_id, u8* buffer)
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{
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u32 *p = &vmu_lcd_data[vmu_id][0];
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for (int i = 0; i < ARRAY_SIZE(vmu_lcd_data[vmu_id]); i++, buffer++)
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*p++ = *buffer != 0 ? 0xFFFFFFFFu : 0xFF000000u;
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vmu_lcd_status[vmu_id] = true;
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return 0;
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}
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static const int vmu_coords[8][2] = {
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{ 0 , 0 },
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{ 0 , 0 },
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{ 1 , 0 },
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{ 1 , 0 },
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{ 0 , 1 },
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{ 0 , 1 },
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{ 1 , 1 },
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{ 1 , 1 },
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};
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static void display_vmus()
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{
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if (!game_started)
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return;
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ImGui::SetNextWindowBgAlpha(0);
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImGui::SetNextWindowSize(ImVec2(screen_width, screen_height));
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ImGui::Begin("vmu-window", NULL, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoInputs
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| ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoFocusOnAppearing);
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for (int i = 0; i < 8; i++)
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{
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if (!vmu_lcd_status[i])
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continue;
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if (vmu_lcd_tex_ids[i] != (ImTextureID)0)
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ImGui_ImplOpenGL3_DeleteVmuTexture(vmu_lcd_tex_ids[i]);
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vmu_lcd_tex_ids[i] = ImGui_ImplOpenGL3_CreateVmuTexture(vmu_lcd_data[i]);
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int x = vmu_coords[i][0];
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int y = vmu_coords[i][1];
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ImVec2 pos;
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if (x == 0)
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pos.x = VMU_PADDING;
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else
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pos.x = screen_width - VMU_WIDTH - VMU_PADDING;
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if (y == 0)
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{
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pos.y = VMU_PADDING;
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if (i & 1)
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pos.y += VMU_HEIGHT + VMU_PADDING;
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}
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else
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{
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pos.y = screen_height - VMU_HEIGHT - VMU_PADDING;
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if (i & 1)
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pos.y -= VMU_HEIGHT + VMU_PADDING;
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}
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ImVec2 pos_b(pos.x + VMU_WIDTH, pos.y + VMU_HEIGHT);
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ImGui::GetWindowDrawList()->AddImage(vmu_lcd_tex_ids[i], pos, pos_b, ImVec2(0, 1), ImVec2(1, 0), 0xC0ffffff);
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}
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ImGui::End();
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}
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static void reset_vmus()
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{
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for (int i = 0; i < ARRAY_SIZE(vmu_lcd_status); i++)
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vmu_lcd_status[i] = false;
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}
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static void term_vmus()
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{
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for (int i = 0; i < ARRAY_SIZE(vmu_lcd_status); i++)
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{
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if (vmu_lcd_tex_ids[i] != (ImTextureID)0)
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{
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ImGui_ImplOpenGL3_DeleteVmuTexture(vmu_lcd_tex_ids[i]);
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vmu_lcd_tex_ids[i] = (ImTextureID)0;
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}
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}
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}
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@ -183,7 +183,7 @@ void select_directory_popup(const char *prompt, float scaling, StringCallback ca
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}
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ImGui::Text("%s", error_message.empty() ? select_current_directory.c_str() : error_message.c_str());
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ImGui::BeginChild(ImGui::GetID("dir_list"), ImVec2(0, -ImGui::CalcTextSize("Cancel").y - ImGui::GetStyle().FramePadding. y * 2 - ImGui::GetStyle().ItemSpacing.y), true);
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ImGui::BeginChild(ImGui::GetID("dir_list"), ImVec2(0, - 30 * scaling - ImGui::GetStyle().ItemSpacing.y), true);
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(8 * scaling, 20 * scaling)); // from 8, 4
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@ -245,14 +245,14 @@ void select_directory_popup(const char *prompt, float scaling, StringCallback ca
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}
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ImGui::PopStyleVar();
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ImGui::EndChild();
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if (ImGui::Button("Select Current Directory"))
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if (ImGui::Button("Select Current Directory", ImVec2(0, 30 * scaling)))
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{
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subfolders_read = false;
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callback(false, select_current_directory);
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ImGui::CloseCurrentPopup();
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}
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ImGui::SameLine();
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if (ImGui::Button("Cancel"))
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if (ImGui::Button("Cancel", ImVec2(0, 30 * scaling)))
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{
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subfolders_read = false;
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callback(true, "");
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@ -315,10 +315,6 @@ JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_diskSwap(JNIEnv *env,
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//stuff for microphone
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jobject sipemu;
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jmethodID getmicdata;
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//stuff for vmu lcd
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jobject vmulcd = NULL;
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jbyteArray jpix = NULL;
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jmethodID updatevmuscreen;
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extern bool game_started;
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//stuff for audio
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@ -333,12 +329,6 @@ JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_setupMic(JNIEnv *env,
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getmicdata = env->GetMethodID(env->GetObjectClass(sipemu),"getData","()[B");
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}
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JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_setupVmu(JNIEnv *env,jobject obj,jobject vmu)
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{
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vmulcd = env->NewGlobalRef(vmu);
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updatevmuscreen = env->GetMethodID(env->GetObjectClass(vmu),"updateBytes","([B)V");
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}
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JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_pause(JNIEnv *env,jobject obj)
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{
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if (game_started)
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@ -362,18 +352,6 @@ JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_destroy(JNIEnv *env,j
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dc_term();
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}
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JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_vmuSwap(JNIEnv *env,jobject obj)
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{
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maple_device* olda = MapleDevices[0][0];
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maple_device* oldb = MapleDevices[0][1];
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MapleDevices[0][0] = NULL;
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MapleDevices[0][1] = NULL;
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usleep(50000);//50 ms, wait for host to detect disconnect
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MapleDevices[0][0] = oldb;
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MapleDevices[0][1] = olda;
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}
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JNIEXPORT jint JNICALL Java_com_reicast_emulator_emu_JNIdc_send(JNIEnv *env,jobject obj,jint cmd, jint param)
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{
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if (cmd==0)
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@ -584,19 +562,6 @@ int get_mic_data(u8* buffer)
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return 1;
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}
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int push_vmu_screen(u8* buffer)
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{
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if(vmulcd==NULL){
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return 0;
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}
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if(jpix==NULL){
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jpix = jvm_attacher.getEnv()->NewByteArray(1536);
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}
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jvm_attacher.getEnv()->SetByteArrayRegion(jpix, 0, 1536, (jbyte*)buffer);
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jvm_attacher.getEnv()->CallVoidMethod(vmulcd, updatevmuscreen, jpix);
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return 1;
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}
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void os_DebugBreak()
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{
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// TODO: notify the parent thread about it ...
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