Invert QueueRender to allow better explanation

Have the setting porform the action rather than having a value that, when disabled, did what the name implies it enables.
This commit is contained in:
Ender's Games 2018-08-22 16:50:20 -04:00
parent d8226c7b5d
commit 9ed9f460e9
2 changed files with 2 additions and 2 deletions

View File

@ -367,7 +367,7 @@ void rend_start_render()
#if HOST_OS==OS_WINDOWS && 0
printf("max: idx: %d, vtx: %d, op: %d, pt: %d, tr: %d, mvo: %d, modt: %d, ov: %d\n", max_idx, max_vtx, max_op, max_pt, max_tr, max_mvo, max_modt, ovrn);
#endif
if (QueueRender(ctx) || !settings.pvr.QueueRender)
if (QueueRender(ctx) || settings.pvr.QueueRender)
{
palette_update();
#if !defined(TARGET_NO_THREADS)

View File

@ -48,7 +48,7 @@
<string name="set_frameskip">Frameskip Value</string>
<string name="select_render">PVR Rendering (does nothing for now)</string>
<string name="select_syncrender">Synchronous Rendering</string>
<string name="select_queuerender">Queue Rendering</string>
<string name="select_queuerender">Force Queue Rendering</string>
<string name="select_modvols">Enable Modifier Volumes</string>
<string name="select_interrupt">Enable Interrupt Hack</string>
<string name="select_fps">Show On-Screen FPS</string>