Invert QueueRender to allow better explanation
Have the setting porform the action rather than having a value that, when disabled, did what the name implies it enables.
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@ -367,7 +367,7 @@ void rend_start_render()
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#if HOST_OS==OS_WINDOWS && 0
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printf("max: idx: %d, vtx: %d, op: %d, pt: %d, tr: %d, mvo: %d, modt: %d, ov: %d\n", max_idx, max_vtx, max_op, max_pt, max_tr, max_mvo, max_modt, ovrn);
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#endif
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if (QueueRender(ctx) || !settings.pvr.QueueRender)
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if (QueueRender(ctx) || settings.pvr.QueueRender)
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{
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palette_update();
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#if !defined(TARGET_NO_THREADS)
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@ -48,7 +48,7 @@
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<string name="set_frameskip">Frameskip Value</string>
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<string name="select_render">PVR Rendering (does nothing for now)</string>
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<string name="select_syncrender">Synchronous Rendering</string>
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<string name="select_queuerender">Queue Rendering</string>
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<string name="select_queuerender">Force Queue Rendering</string>
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<string name="select_modvols">Enable Modifier Volumes</string>
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<string name="select_interrupt">Enable Interrupt Hack</string>
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<string name="select_fps">Show On-Screen FPS</string>
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