Custom textures loading and dumping
This commit is contained in:
parent
031a40ec81
commit
dd280ee24d
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@ -520,6 +520,8 @@ void LoadSettings()
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settings.rend.ExtraDepthScale = atof(extra_depth_scale_str);
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if (settings.rend.ExtraDepthScale == 0)
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settings.rend.ExtraDepthScale = 1.f;
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settings.rend.CustomTextures = cfgLoadInt("config", "rend.CustomTextures", 0);
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settings.rend.DumpTextures = cfgLoadInt("config", "rend.DumpTextures", 0);
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settings.pvr.subdivide_transp = cfgLoadInt("config","pvr.Subdivide",0);
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@ -0,0 +1,123 @@
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/*
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Copyright 2018 flyinghead
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This file is part of reicast.
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reicast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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reicast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with reicast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "CustomTexture.h"
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#include <algorithm>
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#include <sstream>
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#include <sys/types.h>
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#include <dirent.h>
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#include "deps/libpng/png.h"
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#include "reios.h"
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void CustomTexture::LoaderThread()
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{
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while (initialized)
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{
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TextureCacheData *texture = NULL;
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work_queue_mutex.Lock();
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if (!work_queue.empty())
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{
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texture = work_queue.back();
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work_queue.pop_back();
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}
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work_queue_mutex.Unlock();
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if (texture != NULL)
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{
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// FIXME texture may have been deleted. Need to detect this.
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texture->ComputeHash();
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int width, height;
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u8 *image_data = LoadCustomTexture(texture->texture_hash, width, height);
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if (image_data != NULL)
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{
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if (texture->custom_image_data != NULL)
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delete [] texture->custom_image_data;
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texture->custom_width = width;
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texture->custom_height = height;
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texture->custom_image_data = image_data;
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}
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}
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wakeup_thread.Wait();
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}
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}
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bool CustomTexture::Init()
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{
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if (!initialized)
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{
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initialized = true;
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std::string game_id_str = reios_product_number;
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if (game_id_str.length() > 0)
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{
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std::replace(game_id_str.begin(), game_id_str.end(), ' ', '_');
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textures_path = get_readonly_data_path("/data/") + "textures/" + game_id_str + "/";
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DIR *dir = opendir(textures_path.c_str());
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if (dir != NULL)
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{
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printf("Found custom textures directory: %s\n", textures_path.c_str());
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custom_textures_available = true;
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closedir(dir);
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loader_thread.Start();
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}
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}
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}
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return custom_textures_available;
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}
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void CustomTexture::Terminate()
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{
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if (initialized)
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{
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initialized = false;
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work_queue_mutex.Lock();
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work_queue.clear();
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work_queue_mutex.Unlock();
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wakeup_thread.Set();
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loader_thread.WaitToEnd();
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}
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}
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u8* CustomTexture::LoadCustomTexture(u32 hash, int& width, int& height)
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{
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if (unknown_hashes.find(hash) != unknown_hashes.end())
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return NULL;
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std::stringstream path;
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path << textures_path << std::hex << hash << ".png";
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u8 *image_data = loadPNGData(path.str(), width, height, false);
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if (image_data == NULL)
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unknown_hashes.insert(hash);
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return image_data;
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}
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void CustomTexture::LoadCustomTextureAsync(TextureCacheData *texture_data)
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{
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if (!Init())
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return;
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work_queue_mutex.Lock();
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work_queue.insert(work_queue.begin(), texture_data);
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work_queue_mutex.Unlock();
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wakeup_thread.Set();
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}
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@ -0,0 +1,51 @@
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/*
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Copyright 2018 flyinghead
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This file is part of reicast.
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reicast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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reicast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with reicast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef CORE_REND_GLES_CUSTOMTEXTURE_H_
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#define CORE_REND_GLES_CUSTOMTEXTURE_H_
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#include <string>
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#include <set>
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#include "gles.h"
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class CustomTexture {
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public:
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CustomTexture() : loader_thread(loader_thread_func, this), wakeup_thread(false, true) {}
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~CustomTexture() { Terminate(); }
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u8* LoadCustomTexture(u32 hash, int& width, int& height);
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void LoadCustomTextureAsync(TextureCacheData *texture_data);
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private:
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bool Init();
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void Terminate();
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void LoaderThread();
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static void *loader_thread_func(void *param) { ((CustomTexture *)param)->LoaderThread(); return NULL; }
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bool initialized;
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bool custom_textures_available;
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std::string textures_path;
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std::set<u32> unknown_hashes;
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cThread loader_thread;
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cResetEvent wakeup_thread;
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std::vector<struct TextureCacheData *> work_queue;
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cMutex work_queue_mutex;
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};
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#endif /* CORE_REND_GLES_CUSTOMTEXTURE_H_ */
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@ -2039,7 +2039,7 @@ void png_cstd_read(png_structp png_ptr, png_bytep data, png_size_t length)
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fread(data,1, length,pngfile);
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}
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GLuint loadPNG(const string& fname, int &width, int &height)
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u8* loadPNGData(const string& fname, int &width, int &height, bool bottom_to_top)
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{
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const char* filename=fname.c_str();
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FILE* file = fopen(filename, "rb");
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@ -2047,7 +2047,7 @@ GLuint loadPNG(const string& fname, int &width, int &height)
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if (!file)
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{
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printf("Error opening %s\n", filename);
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EMUERROR("Error opening %s\n", filename);
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return TEXTURE_LOAD_ERROR;
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}
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@ -2157,12 +2157,33 @@ GLuint loadPNG(const string& fname, int &width, int &height)
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}
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// set the individual row_pointers to point at the correct offsets of image_data
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for (int i = 0; i < height; ++i)
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row_pointers[height - 1 - i] = image_data + i * rowbytes;
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if (bottom_to_top)
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{
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for (int i = 0; i < height; ++i)
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row_pointers[height - 1 - i] = image_data + i * rowbytes;
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}
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else
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{
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for (int i = 0; i < height; ++i)
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row_pointers[i] = image_data + i * rowbytes;
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}
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//read the png into image_data through row_pointers
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png_read_image(png_ptr, row_pointers);
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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delete[] row_pointers;
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fclose(file);
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return image_data;
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}
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GLuint loadPNG(const string& fname, int &width, int &height, bool bottom_to_top)
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{
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png_byte *image_data = loadPNGData(fname, width, height);
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if (image_data == NULL)
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return TEXTURE_LOAD_ERROR;
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//Now generate the OpenGL texture object
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GLuint texture = glcache.GenTexture();
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glcache.BindTexture(GL_TEXTURE_2D, texture);
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@ -2170,11 +2191,7 @@ GLuint loadPNG(const string& fname, int &width, int &height)
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GL_UNSIGNED_BYTE, (GLvoid*) image_data);
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glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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//clean up memory and close stuff
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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delete[] image_data;
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delete[] row_pointers;
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fclose(file);
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return texture;
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}
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@ -169,7 +169,8 @@ GLuint gl_CompileShader(const char* shader, GLuint type);
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GLuint gl_CompileAndLink(const char* VertexShader, const char* FragmentShader);
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bool CompilePipelineShader(PipelineShader* s);
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#define TEXTURE_LOAD_ERROR 0
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GLuint loadPNG(const string& subpath, int &width, int &height);
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u8* loadPNGData(const string& subpath, int &width, int &height, bool bottom_to_top = true);
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GLuint loadPNG(const string& subpath, int &width, int &height, bool bottom_to_top = true);
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extern struct ShaderUniforms_t
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{
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};
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extern FBT fb_rtt;
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struct PvrTexInfo;
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template <class pixel_type> class PixelBuffer;
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typedef void TexConvFP(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
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typedef void TexConvFP32(PixelBuffer<u32>* pb,u8* p_in,u32 Width,u32 Height);
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struct TextureCacheData
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{
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TSP tsp; //dreamcast texture parameters
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TCW tcw;
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GLuint texID; //gl texture
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u16* pData;
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int tex_type;
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u32 Lookups;
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//decoded texture info
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u32 sa; //pixel data start address in vram (might be offset for mipmaps/etc)
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u32 sa_tex; //texture data start address in vram
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u32 w,h; //width & height of the texture
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u32 size; //size, in bytes, in vram
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PvrTexInfo* tex;
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TexConvFP* texconv;
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TexConvFP32* texconv32;
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u32 dirty;
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vram_block* lock_block;
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u32 Updates;
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//used for palette updates
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u32 palette_hash; // Palette hash at time of last update
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u32 indirect_color_ptr; //palette color table index for pal. tex
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//VQ quantizers table for VQ tex
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//a texture can't be both VQ and PAL at the same time
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u32 texture_hash; // xxhash of texture data, used for custom textures
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u8* custom_image_data; // loaded custom image data
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u32 custom_width;
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u32 custom_height;
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void PrintTextureName();
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bool IsPaletted()
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{
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return tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8;
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}
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void Create(bool isGL);
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void ComputeHash();
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void Update();
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void UploadToGPU(GLuint textype, int width, int height, u8 *temp_tex_buffer);
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void CheckCustomTexture();
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//true if : dirty or paletted texture and hashes don't match
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bool NeedsUpdate();
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void Delete();
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};
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@ -1,8 +1,13 @@
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#include <sstream>
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#include <sys/stat.h>
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#include "glcache.h"
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#include "rend/TexCache.h"
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#include "hw/pvr/pvr_mem.h"
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#include "hw/mem/_vmem.h"
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#include "deps/libpng/png.h"
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#include "deps/xxhash/xxhash.h"
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#include "CustomTexture.h"
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#include "reios.h"
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/*
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Textures
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@ -28,9 +33,6 @@ Compression
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extern u32 decoded_colors[3][65536];
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typedef void TexConvFP(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
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typedef void TexConvFP32(PixelBuffer<u32>* pb,u8* p_in,u32 Width,u32 Height);
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struct PvrTexInfo
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{
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const char* name;
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@ -73,6 +75,8 @@ const u32 MipPoint[8] =
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const GLuint PAL_TYPE[4]=
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{GL_UNSIGNED_SHORT_5_5_5_1,GL_UNSIGNED_SHORT_5_6_5,GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_INT_8_8_8_8};
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CustomTexture custom_texture;
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static void dumpRtTexture(u32 name, u32 w, u32 h) {
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char sname[256];
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sprintf(sname, "texdump/%x-%d.png", name, FrameCount);
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@ -114,13 +118,27 @@ static void dumpRtTexture(u32 name, u32 w, u32 h) {
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free(rows);
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}
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static void dumpTexture(int texID, int w, int h, GLuint textype, void *temp_tex_buffer)
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static void dumpTexture(u32 hash, int w, int h, GLuint textype, void *temp_tex_buffer)
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{
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char sname[256];
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sprintf(sname, "texdump/%d.png", texID);
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FILE *fp = fopen(sname, "wb");
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if (fp == NULL)
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std::string base_dump_dir = get_writable_data_path("/data/texdump/");
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if (!file_exists(base_dump_dir))
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mkdir(base_dump_dir.c_str(), 0755);
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std::string game_id_str = reios_product_number;
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if (game_id_str.length() == 0)
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return;
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std::replace(game_id_str.begin(), game_id_str.end(), ' ', '_');
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base_dump_dir += game_id_str + "/";
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if (!file_exists(base_dump_dir))
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mkdir(base_dump_dir.c_str(), 0755);
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std::stringstream path;
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path << base_dump_dir << std::hex << hash << ".png";
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FILE *fp = fopen(path.str().c_str(), "wb");
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if (fp == NULL)
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{
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printf("Failed to open %s for writing\n", path.str().c_str());
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return;
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}
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u16 *src = (u16 *)temp_tex_buffer;
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@ -178,6 +196,7 @@ static void dumpTexture(int texID, int w, int h, GLuint textype, void *temp_tex_
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break;
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default:
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printf("dumpTexture: unsupported picture format %x\n", textype);
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fclose(fp);
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free(rows[0]);
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free(rows);
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return;
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@ -206,366 +225,362 @@ static void dumpTexture(int texID, int w, int h, GLuint textype, void *temp_tex_
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fclose(fp);
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for (int y = 0; y < h; y++)
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free(rows[y]);
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free(rows[y]);
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free(rows);
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}
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//Texture Cache :)
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struct TextureCacheData
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void TextureCacheData::PrintTextureName()
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{
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TSP tsp; //dreamcast texture parameters
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TCW tcw;
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printf("Texture: %s ",tex?tex->name:"?format?");
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GLuint texID; //gl texture
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u16* pData;
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int tex_type;
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if (tcw.VQ_Comp)
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printf(" VQ");
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u32 Lookups;
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if (tcw.ScanOrder==0)
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printf(" TW");
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//decoded texture info
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u32 sa; //pixel data start address in vram (might be offset for mipmaps/etc)
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u32 sa_tex; //texture data start address in vram
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u32 w,h; //width & height of the texture
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u32 size; //size, in bytes, in vram
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if (tcw.MipMapped)
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printf(" MM");
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PvrTexInfo* tex;
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TexConvFP* texconv;
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TexConvFP32* texconv32;
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if (tcw.StrideSel)
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printf(" Stride");
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u32 dirty;
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vram_block* lock_block;
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printf(" %dx%d @ 0x%X",8<<tsp.TexU,8<<tsp.TexV,tcw.TexAddr<<3);
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printf(" id=%d\n", texID);
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}
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u32 Updates;
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//used for palette updates
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u32 palette_hash; // Palette hash at time of last update
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u32 indirect_color_ptr; //palette color table index for pal. tex
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//VQ quantizers table for VQ tex
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//a texture can't be both VQ and PAL at the same time
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void PrintTextureName()
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{
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printf("Texture: %s ",tex?tex->name:"?format?");
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if (tcw.VQ_Comp)
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printf(" VQ");
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if (tcw.ScanOrder==0)
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printf(" TW");
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if (tcw.MipMapped)
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printf(" MM");
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if (tcw.StrideSel)
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printf(" Stride");
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printf(" %dx%d @ 0x%X",8<<tsp.TexU,8<<tsp.TexV,tcw.TexAddr<<3);
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printf(" id=%d\n", texID);
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//Create GL texture from tsp/tcw
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void TextureCacheData::Create(bool isGL)
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{
|
||||
//ask GL for texture ID
|
||||
if (isGL) {
|
||||
texID = glcache.GenTexture();
|
||||
}
|
||||
else {
|
||||
texID = 0;
|
||||
}
|
||||
|
||||
bool IsPaletted()
|
||||
pData = 0;
|
||||
tex_type = 0;
|
||||
|
||||
//Reset state info ..
|
||||
Lookups=0;
|
||||
Updates=0;
|
||||
dirty=FrameCount;
|
||||
lock_block=0;
|
||||
|
||||
//decode info from tsp/tcw into the texture struct
|
||||
tex=&format[tcw.PixelFmt == PixelReserved ? Pixel1555 : tcw.PixelFmt]; //texture format table entry
|
||||
|
||||
sa_tex = (tcw.TexAddr<<3) & VRAM_MASK; //texture start address
|
||||
sa = sa_tex; //data texture start address (modified for MIPs, as needed)
|
||||
w=8<<tsp.TexU; //tex width
|
||||
h=8<<tsp.TexV; //tex height
|
||||
|
||||
//PAL texture
|
||||
if (tex->bpp==4)
|
||||
indirect_color_ptr=tcw.PalSelect<<4;
|
||||
else if (tex->bpp==8)
|
||||
indirect_color_ptr=(tcw.PalSelect>>4)<<8;
|
||||
|
||||
//VQ table (if VQ tex)
|
||||
if (tcw.VQ_Comp)
|
||||
indirect_color_ptr=sa;
|
||||
|
||||
//Convert a pvr texture into OpenGL
|
||||
switch (tcw.PixelFmt)
|
||||
{
|
||||
return tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8;
|
||||
}
|
||||
|
||||
//Create GL texture from tsp/tcw
|
||||
void Create(bool isGL)
|
||||
{
|
||||
//ask GL for texture ID
|
||||
if (isGL) {
|
||||
texID = glcache.GenTexture();
|
||||
}
|
||||
else {
|
||||
texID = 0;
|
||||
}
|
||||
|
||||
pData = 0;
|
||||
tex_type = 0;
|
||||
|
||||
//Reset state info ..
|
||||
Lookups=0;
|
||||
Updates=0;
|
||||
dirty=FrameCount;
|
||||
lock_block=0;
|
||||
|
||||
//decode info from tsp/tcw into the texture struct
|
||||
tex=&format[tcw.PixelFmt == PixelReserved ? Pixel1555 : tcw.PixelFmt]; //texture format table entry
|
||||
|
||||
sa_tex = (tcw.TexAddr<<3) & VRAM_MASK; //texture start address
|
||||
sa = sa_tex; //data texture start address (modified for MIPs, as needed)
|
||||
w=8<<tsp.TexU; //tex width
|
||||
h=8<<tsp.TexV; //tex height
|
||||
|
||||
//PAL texture
|
||||
if (tex->bpp==4)
|
||||
indirect_color_ptr=tcw.PalSelect<<4;
|
||||
else if (tex->bpp==8)
|
||||
indirect_color_ptr=(tcw.PalSelect>>4)<<8;
|
||||
|
||||
//VQ table (if VQ tex)
|
||||
if (tcw.VQ_Comp)
|
||||
indirect_color_ptr=sa;
|
||||
|
||||
//Convert a pvr texture into OpenGL
|
||||
switch (tcw.PixelFmt)
|
||||
case Pixel1555: //0 1555 value: 1 bit; RGB values: 5 bits each
|
||||
case PixelReserved: //7 Reserved Regarded as 1555
|
||||
case Pixel565: //1 565 R value: 5 bits; G value: 6 bits; B value: 5 bits
|
||||
case Pixel4444: //2 4444 value: 4 bits; RGB values: 4 bits each
|
||||
case PixelYUV: //3 YUV422 32 bits per 2 pixels; YUYV values: 8 bits each
|
||||
case PixelBumpMap: //4 Bump Map 16 bits/pixel; S value: 8 bits; R value: 8 bits
|
||||
case PixelPal4: //5 4 BPP Palette Palette texture with 4 bits/pixel
|
||||
case PixelPal8: //6 8 BPP Palette Palette texture with 8 bits/pixel
|
||||
if (tcw.ScanOrder && (tex->PL || tex->PL32))
|
||||
{
|
||||
//Texture is stored 'planar' in memory, no deswizzle is needed
|
||||
//verify(tcw.VQ_Comp==0);
|
||||
if (tcw.VQ_Comp != 0)
|
||||
printf("Warning: planar texture with VQ set (invalid)\n");
|
||||
|
||||
case Pixel1555: //0 1555 value: 1 bit; RGB values: 5 bits each
|
||||
case PixelReserved: //7 Reserved Regarded as 1555
|
||||
case Pixel565: //1 565 R value: 5 bits; G value: 6 bits; B value: 5 bits
|
||||
case Pixel4444: //2 4444 value: 4 bits; RGB values: 4 bits each
|
||||
case PixelYUV: //3 YUV422 32 bits per 2 pixels; YUYV values: 8 bits each
|
||||
case PixelBumpMap: //4 Bump Map 16 bits/pixel; S value: 8 bits; R value: 8 bits
|
||||
case PixelPal4: //5 4 BPP Palette Palette texture with 4 bits/pixel
|
||||
case PixelPal8: //6 8 BPP Palette Palette texture with 8 bits/pixel
|
||||
if (tcw.ScanOrder && (tex->PL || tex->PL32))
|
||||
{
|
||||
//Texture is stored 'planar' in memory, no deswizzle is needed
|
||||
//verify(tcw.VQ_Comp==0);
|
||||
if (tcw.VQ_Comp != 0)
|
||||
printf("Warning: planar texture with VQ set (invalid)\n");
|
||||
|
||||
//Planar textures support stride selection, mostly used for non power of 2 textures (videos)
|
||||
int stride=w;
|
||||
if (tcw.StrideSel)
|
||||
stride=(TEXT_CONTROL&31)*32;
|
||||
//Call the format specific conversion code
|
||||
texconv = tex->PL;
|
||||
texconv32 = tex->PL32;
|
||||
//calculate the size, in bytes, for the locking
|
||||
size=stride*h*tex->bpp/8;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Quake 3 Arena uses one. Not sure if valid but no need to crash
|
||||
//verify(w==h || !tcw.MipMapped); // are non square mipmaps supported ? i can't recall right now *WARN*
|
||||
|
||||
if (tcw.VQ_Comp)
|
||||
{
|
||||
verify(tex->VQ != NULL || tex->VQ32 != NULL);
|
||||
indirect_color_ptr=sa;
|
||||
if (tcw.MipMapped)
|
||||
sa+=MipPoint[tsp.TexU];
|
||||
texconv = tex->VQ;
|
||||
texconv32 = tex->VQ32;
|
||||
size=w*h/8;
|
||||
}
|
||||
else
|
||||
{
|
||||
verify(tex->TW != NULL || tex->TW32 != NULL)
|
||||
if (tcw.MipMapped)
|
||||
sa+=MipPoint[tsp.TexU]*tex->bpp/2;
|
||||
texconv = tex->TW;
|
||||
texconv32 = tex->TW32;
|
||||
size=w*h*tex->bpp/8;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
printf("Unhandled texture %d\n",tcw.PixelFmt);
|
||||
size=w*h*2;
|
||||
texconv = NULL;
|
||||
texconv32 = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
//texture state tracking stuff
|
||||
Updates++;
|
||||
dirty=0;
|
||||
|
||||
GLuint textype=tex->type;
|
||||
|
||||
bool has_alpha = false;
|
||||
if (IsPaletted())
|
||||
{
|
||||
textype=PAL_TYPE[PAL_RAM_CTRL&3];
|
||||
if (textype == GL_UNSIGNED_INT_8_8_8_8)
|
||||
has_alpha = true;
|
||||
|
||||
// Get the palette hash to check for future updates
|
||||
if (tcw.PixelFmt == PixelPal4)
|
||||
palette_hash = pal_hash_16[tcw.PalSelect];
|
||||
else
|
||||
palette_hash = pal_hash_256[tcw.PalSelect >> 4];
|
||||
}
|
||||
|
||||
palette_index=indirect_color_ptr; //might be used if pal. tex
|
||||
vq_codebook=(u8*)&vram[indirect_color_ptr]; //might be used if VQ tex
|
||||
|
||||
//texture conversion work
|
||||
u32 stride=w;
|
||||
|
||||
if (tcw.StrideSel && tcw.ScanOrder && (tex->PL || tex->PL32))
|
||||
stride=(TEXT_CONTROL&31)*32; //I think this needs +1 ?
|
||||
|
||||
//PrintTextureName();
|
||||
u32 original_h = h;
|
||||
if (sa_tex > VRAM_SIZE || size == 0 || sa + size > VRAM_SIZE)
|
||||
{
|
||||
if (sa + size > VRAM_SIZE)
|
||||
{
|
||||
// Shenmue Space Harrier mini-arcade loads a texture that goes beyond the end of VRAM
|
||||
// but only uses the top portion of it
|
||||
h = (VRAM_SIZE - sa) * 8 / stride / tex->bpp;
|
||||
size = stride * h * tex->bpp/8;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Warning: invalid texture. Address %08X %08X size %d\n", sa_tex, sa, size);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void *temp_tex_buffer = NULL;
|
||||
u32 upscaled_w = w;
|
||||
u32 upscaled_h = h;
|
||||
|
||||
PixelBuffer<u16> pb16;
|
||||
PixelBuffer<u32> pb32;
|
||||
|
||||
// Figure out if we really need to use a 32-bit pixel buffer
|
||||
bool need_32bit_buffer = true;
|
||||
if ((settings.rend.TextureUpscale <= 1
|
||||
|| w * h > settings.rend.MaxFilteredTextureSize
|
||||
* settings.rend.MaxFilteredTextureSize // Don't process textures that are too big
|
||||
|| tcw.PixelFmt == PixelYUV) // Don't process YUV textures
|
||||
&& (!IsPaletted() || textype != GL_UNSIGNED_INT_8_8_8_8)
|
||||
&& texconv != NULL)
|
||||
need_32bit_buffer = false;
|
||||
// TODO avoid upscaling/depost. textures that change too often
|
||||
|
||||
if (texconv32 != NULL && need_32bit_buffer)
|
||||
{
|
||||
// Force the texture type since that's the only 32-bit one we know
|
||||
textype = GL_UNSIGNED_INT_8_8_8_8;
|
||||
|
||||
pb32.init(w, h);
|
||||
|
||||
texconv32(&pb32, (u8*)&vram[sa], stride, h);
|
||||
|
||||
#ifdef DEPOSTERIZE
|
||||
{
|
||||
// Deposterization
|
||||
PixelBuffer<u32> tmp_buf;
|
||||
tmp_buf.init(w, h);
|
||||
|
||||
DePosterize(pb32.data(), tmp_buf.data(), w, h);
|
||||
pb32.steal_data(tmp_buf);
|
||||
}
|
||||
#endif
|
||||
|
||||
// xBRZ scaling
|
||||
if (settings.rend.TextureUpscale > 1)
|
||||
{
|
||||
PixelBuffer<u32> tmp_buf;
|
||||
tmp_buf.init(w * settings.rend.TextureUpscale, h * settings.rend.TextureUpscale);
|
||||
|
||||
if (tcw.PixelFmt == Pixel1555 || tcw.PixelFmt == Pixel4444)
|
||||
// Alpha channel formats. Palettes with alpha are already handled
|
||||
has_alpha = true;
|
||||
UpscalexBRZ(settings.rend.TextureUpscale, pb32.data(), tmp_buf.data(), w, h, has_alpha);
|
||||
pb32.steal_data(tmp_buf);
|
||||
upscaled_w *= settings.rend.TextureUpscale;
|
||||
upscaled_h *= settings.rend.TextureUpscale;
|
||||
}
|
||||
temp_tex_buffer = pb32.data();
|
||||
}
|
||||
else if (texconv != NULL)
|
||||
{
|
||||
pb16.init(w, h);
|
||||
|
||||
texconv(&pb16,(u8*)&vram[sa],stride,h);
|
||||
temp_tex_buffer = pb16.data();
|
||||
//Planar textures support stride selection, mostly used for non power of 2 textures (videos)
|
||||
int stride=w;
|
||||
if (tcw.StrideSel)
|
||||
stride=(TEXT_CONTROL&31)*32;
|
||||
//Call the format specific conversion code
|
||||
texconv = tex->PL;
|
||||
texconv32 = tex->PL32;
|
||||
//calculate the size, in bytes, for the locking
|
||||
size=stride*h*tex->bpp/8;
|
||||
}
|
||||
else
|
||||
{
|
||||
//fill it in with a temp color
|
||||
printf("UNHANDLED TEXTURE\n");
|
||||
pb16.init(w, h);
|
||||
memset(pb16.data(), 0x80, w * h * 2);
|
||||
temp_tex_buffer = pb16.data();
|
||||
// Quake 3 Arena uses one. Not sure if valid but no need to crash
|
||||
//verify(w==h || !tcw.MipMapped); // are non square mipmaps supported ? i can't recall right now *WARN*
|
||||
|
||||
if (tcw.VQ_Comp)
|
||||
{
|
||||
verify(tex->VQ != NULL || tex->VQ32 != NULL);
|
||||
indirect_color_ptr=sa;
|
||||
if (tcw.MipMapped)
|
||||
sa+=MipPoint[tsp.TexU];
|
||||
texconv = tex->VQ;
|
||||
texconv32 = tex->VQ32;
|
||||
size=w*h/8;
|
||||
}
|
||||
else
|
||||
{
|
||||
verify(tex->TW != NULL || tex->TW32 != NULL);
|
||||
if (tcw.MipMapped)
|
||||
sa+=MipPoint[tsp.TexU]*tex->bpp/2;
|
||||
texconv = tex->TW;
|
||||
texconv32 = tex->TW32;
|
||||
size=w*h*tex->bpp/8;
|
||||
}
|
||||
}
|
||||
// Restore the original texture height if it was constrained to VRAM limits above
|
||||
h = original_h;
|
||||
break;
|
||||
default:
|
||||
printf("Unhandled texture %d\n",tcw.PixelFmt);
|
||||
size=w*h*2;
|
||||
texconv = NULL;
|
||||
texconv32 = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//lock the texture to detect changes in it
|
||||
lock_block = libCore_vramlock_Lock(sa_tex,sa+size-1,this);
|
||||
void TextureCacheData::ComputeHash()
|
||||
{
|
||||
texture_hash = XXH32(&vram[sa], size, 7);
|
||||
if (IsPaletted())
|
||||
texture_hash ^= palette_hash;
|
||||
}
|
||||
|
||||
void TextureCacheData::Update()
|
||||
{
|
||||
//texture state tracking stuff
|
||||
Updates++;
|
||||
dirty=0;
|
||||
|
||||
if (texID) {
|
||||
//upload to OpenGL !
|
||||
glcache.BindTexture(GL_TEXTURE_2D, texID);
|
||||
GLuint comps=textype==GL_UNSIGNED_SHORT_5_6_5?GL_RGB:GL_RGBA;
|
||||
GLuint textype=tex->type;
|
||||
|
||||
bool has_alpha = false;
|
||||
if (IsPaletted())
|
||||
{
|
||||
textype=PAL_TYPE[PAL_RAM_CTRL&3];
|
||||
if (textype == GL_UNSIGNED_INT_8_8_8_8)
|
||||
has_alpha = true;
|
||||
|
||||
// Get the palette hash to check for future updates
|
||||
if (tcw.PixelFmt == PixelPal4)
|
||||
palette_hash = pal_hash_16[tcw.PalSelect];
|
||||
else
|
||||
palette_hash = pal_hash_256[tcw.PalSelect >> 4];
|
||||
}
|
||||
|
||||
palette_index=indirect_color_ptr; //might be used if pal. tex
|
||||
vq_codebook=(u8*)&vram[indirect_color_ptr]; //might be used if VQ tex
|
||||
|
||||
//texture conversion work
|
||||
u32 stride=w;
|
||||
|
||||
if (tcw.StrideSel && tcw.ScanOrder && (tex->PL || tex->PL32))
|
||||
stride=(TEXT_CONTROL&31)*32; //I think this needs +1 ?
|
||||
|
||||
//PrintTextureName();
|
||||
u32 original_h = h;
|
||||
if (sa_tex > VRAM_SIZE || size == 0 || sa + size > VRAM_SIZE)
|
||||
{
|
||||
if (sa + size > VRAM_SIZE)
|
||||
{
|
||||
// Shenmue Space Harrier mini-arcade loads a texture that goes beyond the end of VRAM
|
||||
// but only uses the top portion of it
|
||||
h = (VRAM_SIZE - sa) * 8 / stride / tex->bpp;
|
||||
size = stride * h * tex->bpp/8;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Warning: invalid texture. Address %08X %08X size %d\n", sa_tex, sa, size);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (settings.rend.CustomTextures)
|
||||
{
|
||||
custom_texture.LoadCustomTextureAsync(this);
|
||||
}
|
||||
|
||||
void *temp_tex_buffer = NULL;
|
||||
u32 upscaled_w = w;
|
||||
u32 upscaled_h = h;
|
||||
|
||||
PixelBuffer<u16> pb16;
|
||||
PixelBuffer<u32> pb32;
|
||||
|
||||
// Figure out if we really need to use a 32-bit pixel buffer
|
||||
bool need_32bit_buffer = true;
|
||||
if ((settings.rend.TextureUpscale <= 1
|
||||
|| w * h > settings.rend.MaxFilteredTextureSize
|
||||
* settings.rend.MaxFilteredTextureSize // Don't process textures that are too big
|
||||
|| tcw.PixelFmt == PixelYUV) // Don't process YUV textures
|
||||
&& (!IsPaletted() || textype != GL_UNSIGNED_INT_8_8_8_8)
|
||||
&& texconv != NULL)
|
||||
need_32bit_buffer = false;
|
||||
// TODO avoid upscaling/depost. textures that change too often
|
||||
|
||||
if (texconv32 != NULL && need_32bit_buffer)
|
||||
{
|
||||
// Force the texture type since that's the only 32-bit one we know
|
||||
textype = GL_UNSIGNED_INT_8_8_8_8;
|
||||
|
||||
pb32.init(w, h);
|
||||
|
||||
texconv32(&pb32, (u8*)&vram[sa], stride, h);
|
||||
|
||||
#ifdef DEPOSTERIZE
|
||||
{
|
||||
// Deposterization
|
||||
PixelBuffer<u32> tmp_buf;
|
||||
tmp_buf.init(w, h);
|
||||
|
||||
DePosterize(pb32.data(), tmp_buf.data(), w, h);
|
||||
pb32.steal_data(tmp_buf);
|
||||
}
|
||||
#endif
|
||||
|
||||
// xBRZ scaling
|
||||
if (settings.rend.TextureUpscale > 1)
|
||||
{
|
||||
PixelBuffer<u32> tmp_buf;
|
||||
tmp_buf.init(w * settings.rend.TextureUpscale, h * settings.rend.TextureUpscale);
|
||||
|
||||
if (tcw.PixelFmt == Pixel1555 || tcw.PixelFmt == Pixel4444)
|
||||
// Alpha channel formats. Palettes with alpha are already handled
|
||||
has_alpha = true;
|
||||
UpscalexBRZ(settings.rend.TextureUpscale, pb32.data(), tmp_buf.data(), w, h, has_alpha);
|
||||
pb32.steal_data(tmp_buf);
|
||||
upscaled_w *= settings.rend.TextureUpscale;
|
||||
upscaled_h *= settings.rend.TextureUpscale;
|
||||
}
|
||||
temp_tex_buffer = pb32.data();
|
||||
}
|
||||
else if (texconv != NULL)
|
||||
{
|
||||
pb16.init(w, h);
|
||||
|
||||
texconv(&pb16,(u8*)&vram[sa],stride,h);
|
||||
temp_tex_buffer = pb16.data();
|
||||
}
|
||||
else
|
||||
{
|
||||
//fill it in with a temp color
|
||||
printf("UNHANDLED TEXTURE\n");
|
||||
pb16.init(w, h);
|
||||
memset(pb16.data(), 0x80, w * h * 2);
|
||||
temp_tex_buffer = pb16.data();
|
||||
}
|
||||
// Restore the original texture height if it was constrained to VRAM limits above
|
||||
h = original_h;
|
||||
|
||||
//lock the texture to detect changes in it
|
||||
lock_block = libCore_vramlock_Lock(sa_tex,sa+size-1,this);
|
||||
|
||||
if (texID) {
|
||||
//upload to OpenGL !
|
||||
UploadToGPU(textype, upscaled_w, upscaled_h, (u8*)temp_tex_buffer);
|
||||
if (settings.rend.DumpTextures)
|
||||
{
|
||||
ComputeHash();
|
||||
dumpTexture(texture_hash, upscaled_w, upscaled_h, textype, temp_tex_buffer);
|
||||
}
|
||||
}
|
||||
else {
|
||||
#if FEAT_HAS_SOFTREND
|
||||
if (textype == GL_UNSIGNED_SHORT_5_6_5)
|
||||
tex_type = 0;
|
||||
else if (textype == GL_UNSIGNED_SHORT_5_5_5_1)
|
||||
tex_type = 1;
|
||||
else if (textype == GL_UNSIGNED_SHORT_4_4_4_4)
|
||||
tex_type = 2;
|
||||
|
||||
u16 *tex_data = (u16 *)temp_tex_buffer;
|
||||
if (pData) {
|
||||
_mm_free(pData);
|
||||
}
|
||||
|
||||
pData = (u16*)_mm_malloc(w * h * 16, 16);
|
||||
for (int y = 0; y < h; y++) {
|
||||
for (int x = 0; x < w; x++) {
|
||||
u32* data = (u32*)&pData[(x + y*w) * 8];
|
||||
|
||||
data[0] = decoded_colors[tex_type][tex_data[(x + 1) % w + (y + 1) % h * w]];
|
||||
data[1] = decoded_colors[tex_type][tex_data[(x + 0) % w + (y + 1) % h * w]];
|
||||
data[2] = decoded_colors[tex_type][tex_data[(x + 1) % w + (y + 0) % h * w]];
|
||||
data[3] = decoded_colors[tex_type][tex_data[(x + 0) % w + (y + 0) % h * w]];
|
||||
}
|
||||
}
|
||||
#else
|
||||
die("Soft rend disabled, invalid code path");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCacheData::UploadToGPU(GLuint textype, int width, int height, u8 *temp_tex_buffer)
|
||||
{
|
||||
//upload to OpenGL !
|
||||
glcache.BindTexture(GL_TEXTURE_2D, texID);
|
||||
GLuint comps=textype == GL_UNSIGNED_SHORT_5_6_5 ? GL_RGB : GL_RGBA;
|
||||
#ifdef GLES
|
||||
GLuint actual_textype = textype == GL_UNSIGNED_INT_8_8_8_8 ? GL_UNSIGNED_BYTE : textype;
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, comps, upscaled_w, upscaled_h, 0, comps, actual_textype,
|
||||
GLuint actual_textype = textype == GL_UNSIGNED_INT_8_8_8_8 ? GL_UNSIGNED_BYTE : textype;
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, comps, width, height, 0, comps, actual_textype,
|
||||
temp_tex_buffer);
|
||||
#else
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,comps , upscaled_w, upscaled_h, 0, comps, textype, temp_tex_buffer);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,comps, width, height, 0, comps, textype, temp_tex_buffer);
|
||||
#endif
|
||||
if (tcw.MipMapped && settings.rend.UseMipmaps)
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
//dumpTexture(texID, upscaled_w, upscaled_h, textype, temp_tex_buffer);
|
||||
}
|
||||
else {
|
||||
#if FEAT_HAS_SOFTREND
|
||||
if (textype == GL_UNSIGNED_SHORT_5_6_5)
|
||||
tex_type = 0;
|
||||
else if (textype == GL_UNSIGNED_SHORT_5_5_5_1)
|
||||
tex_type = 1;
|
||||
else if (textype == GL_UNSIGNED_SHORT_4_4_4_4)
|
||||
tex_type = 2;
|
||||
if (tcw.MipMapped && settings.rend.UseMipmaps)
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
u16 *tex_data = (u16 *)temp_tex_buffer;
|
||||
if (pData) {
|
||||
_mm_free(pData);
|
||||
}
|
||||
|
||||
pData = (u16*)_mm_malloc(w * h * 16, 16);
|
||||
for (int y = 0; y < h; y++) {
|
||||
for (int x = 0; x < w; x++) {
|
||||
u32* data = (u32*)&pData[(x + y*w) * 8];
|
||||
|
||||
data[0] = decoded_colors[tex_type][tex_data[(x + 1) % w + (y + 1) % h * w]];
|
||||
data[1] = decoded_colors[tex_type][tex_data[(x + 0) % w + (y + 1) % h * w]];
|
||||
data[2] = decoded_colors[tex_type][tex_data[(x + 1) % w + (y + 0) % h * w]];
|
||||
data[3] = decoded_colors[tex_type][tex_data[(x + 0) % w + (y + 0) % h * w]];
|
||||
}
|
||||
}
|
||||
#else
|
||||
die("Soft rend disabled, invalid code path");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
//true if : dirty or paletted texture and hashes don't match
|
||||
bool NeedsUpdate() {
|
||||
bool rc = dirty
|
||||
|| (tcw.PixelFmt == PixelPal4 && palette_hash != pal_hash_16[tcw.PalSelect])
|
||||
|| (tcw.PixelFmt == PixelPal8 && palette_hash != pal_hash_256[tcw.PalSelect >> 4]);
|
||||
return rc;
|
||||
}
|
||||
|
||||
void Delete()
|
||||
void TextureCacheData::CheckCustomTexture()
|
||||
{
|
||||
if (custom_image_data != NULL)
|
||||
{
|
||||
if (pData) {
|
||||
#if FEAT_HAS_SOFTREND
|
||||
_mm_free(pData);
|
||||
pData = 0;
|
||||
#else
|
||||
die("softrend disabled, invalid codepath");
|
||||
#endif
|
||||
}
|
||||
|
||||
if (texID) {
|
||||
glcache.DeleteTextures(1, &texID);
|
||||
}
|
||||
if (lock_block)
|
||||
libCore_vramlock_Unlock_block(lock_block);
|
||||
lock_block=0;
|
||||
UploadToGPU(GL_UNSIGNED_BYTE, custom_width, custom_height, custom_image_data);
|
||||
delete [] custom_image_data;
|
||||
custom_image_data = NULL;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
//true if : dirty or paletted texture and hashes don't match
|
||||
bool TextureCacheData::NeedsUpdate() {
|
||||
bool rc = dirty
|
||||
|| (tcw.PixelFmt == PixelPal4 && palette_hash != pal_hash_16[tcw.PalSelect])
|
||||
|| (tcw.PixelFmt == PixelPal8 && palette_hash != pal_hash_256[tcw.PalSelect >> 4]);
|
||||
return rc;
|
||||
}
|
||||
|
||||
void TextureCacheData::Delete()
|
||||
{
|
||||
if (pData) {
|
||||
#if FEAT_HAS_SOFTREND
|
||||
_mm_free(pData);
|
||||
pData = 0;
|
||||
#else
|
||||
die("softrend disabled, invalid codepath");
|
||||
#endif
|
||||
}
|
||||
|
||||
if (texID) {
|
||||
glcache.DeleteTextures(1, &texID);
|
||||
}
|
||||
if (lock_block)
|
||||
libCore_vramlock_Unlock_block(lock_block);
|
||||
lock_block=0;
|
||||
if (custom_image_data != NULL)
|
||||
delete [] custom_image_data;
|
||||
}
|
||||
|
||||
|
||||
#include <map>
|
||||
map<u64,TextureCacheData> TexCache;
|
||||
|
@ -855,7 +870,10 @@ GLuint gl_GetTexture(TSP tsp, TCW tcw)
|
|||
if (tf->NeedsUpdate())
|
||||
tf->Update();
|
||||
else
|
||||
{
|
||||
tf->CheckCustomTexture();
|
||||
TexCacheHits++;
|
||||
}
|
||||
|
||||
// if (os_GetSeconds() - LastTexCacheStats >= 2.0)
|
||||
// {
|
||||
|
|
|
@ -724,6 +724,8 @@ struct settings_t
|
|||
int TextureUpscale;
|
||||
int MaxFilteredTextureSize;
|
||||
f32 ExtraDepthScale;
|
||||
bool CustomTextures;
|
||||
bool DumpTextures;
|
||||
} rend;
|
||||
|
||||
struct
|
||||
|
|
|
@ -205,6 +205,7 @@
|
|||
AE2A2D7E21D6851E004B308D /* Lzma2Dec.c in Sources */ = {isa = PBXBuildFile; fileRef = AE2A2D7021D6851D004B308D /* Lzma2Dec.c */; };
|
||||
AE2A2D7F21D6851E004B308D /* 7zFile.c in Sources */ = {isa = PBXBuildFile; fileRef = AE2A2D7321D6851D004B308D /* 7zFile.c */; };
|
||||
AE2A2D8021D6851E004B308D /* 7zDec.c in Sources */ = {isa = PBXBuildFile; fileRef = AE2A2D7721D6851E004B308D /* 7zDec.c */; };
|
||||
AE2A2D8321D7DB78004B308D /* CustomTexture.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AE2A2D8121D7DB77004B308D /* CustomTexture.cpp */; };
|
||||
AE4FF4E1211588B5009BF202 /* font.png in Resources */ = {isa = PBXBuildFile; fileRef = AE4FF4E0211588B5009BF202 /* font.png */; };
|
||||
AE649BB62188689000EF4A81 /* xxhash.c in Sources */ = {isa = PBXBuildFile; fileRef = AE649BB42188689000EF4A81 /* xxhash.c */; };
|
||||
AE649BF3218C552500EF4A81 /* bitmath.c in Sources */ = {isa = PBXBuildFile; fileRef = AE649BCD218C552500EF4A81 /* bitmath.c */; };
|
||||
|
@ -657,6 +658,8 @@
|
|||
AE2A2D7521D6851D004B308D /* 7zCrc.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = 7zCrc.h; sourceTree = "<group>"; };
|
||||
AE2A2D7621D6851E004B308D /* Lzma2Dec.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Lzma2Dec.h; sourceTree = "<group>"; };
|
||||
AE2A2D7721D6851E004B308D /* 7zDec.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = 7zDec.c; sourceTree = "<group>"; };
|
||||
AE2A2D8121D7DB77004B308D /* CustomTexture.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CustomTexture.cpp; sourceTree = "<group>"; };
|
||||
AE2A2D8221D7DB78004B308D /* CustomTexture.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CustomTexture.h; sourceTree = "<group>"; };
|
||||
AE4FF4E0211588B5009BF202 /* font.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = font.png; path = ../../../linux/font.png; sourceTree = "<group>"; };
|
||||
AE649BB42188689000EF4A81 /* xxhash.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = xxhash.c; sourceTree = "<group>"; };
|
||||
AE649BB52188689000EF4A81 /* xxhash.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = xxhash.h; sourceTree = "<group>"; };
|
||||
|
@ -1586,6 +1589,8 @@
|
|||
84B7BE9B1B72720200F9733F /* gles */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
AE2A2D8121D7DB77004B308D /* CustomTexture.cpp */,
|
||||
AE2A2D8221D7DB78004B308D /* CustomTexture.h */,
|
||||
AE2A2D4921D6820D004B308D /* glcache.h */,
|
||||
84B7BE9C1B72720200F9733F /* gldraw.cpp */,
|
||||
84B7BE9D1B72720200F9733F /* gles.cpp */,
|
||||
|
@ -2119,6 +2124,7 @@
|
|||
84B7BEB31B72720200F9733F /* coreio.cpp in Sources */,
|
||||
84B7BF281B72720200F9733F /* dsp.cpp in Sources */,
|
||||
84B7BF3D1B72720200F9733F /* Renderer_if.cpp in Sources */,
|
||||
AE2A2D8321D7DB78004B308D /* CustomTexture.cpp in Sources */,
|
||||
84B7BF191B72720200F9733F /* deflate.c in Sources */,
|
||||
84B7BF7E1B72720200F9733F /* TexCache.cpp in Sources */,
|
||||
AEFF7F4E214D9D590068CE11 /* pico_dev_ppp.c in Sources */,
|
||||
|
|
Loading…
Reference in New Issue