Custom textures loading and dumping

This commit is contained in:
Flyinghead 2018-12-30 18:42:55 +01:00
parent 031a40ec81
commit dd280ee24d
8 changed files with 625 additions and 347 deletions

View File

@ -520,6 +520,8 @@ void LoadSettings()
settings.rend.ExtraDepthScale = atof(extra_depth_scale_str);
if (settings.rend.ExtraDepthScale == 0)
settings.rend.ExtraDepthScale = 1.f;
settings.rend.CustomTextures = cfgLoadInt("config", "rend.CustomTextures", 0);
settings.rend.DumpTextures = cfgLoadInt("config", "rend.DumpTextures", 0);
settings.pvr.subdivide_transp = cfgLoadInt("config","pvr.Subdivide",0);

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@ -0,0 +1,123 @@
/*
Copyright 2018 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "CustomTexture.h"
#include <algorithm>
#include <sstream>
#include <sys/types.h>
#include <dirent.h>
#include "deps/libpng/png.h"
#include "reios.h"
void CustomTexture::LoaderThread()
{
while (initialized)
{
TextureCacheData *texture = NULL;
work_queue_mutex.Lock();
if (!work_queue.empty())
{
texture = work_queue.back();
work_queue.pop_back();
}
work_queue_mutex.Unlock();
if (texture != NULL)
{
// FIXME texture may have been deleted. Need to detect this.
texture->ComputeHash();
int width, height;
u8 *image_data = LoadCustomTexture(texture->texture_hash, width, height);
if (image_data != NULL)
{
if (texture->custom_image_data != NULL)
delete [] texture->custom_image_data;
texture->custom_width = width;
texture->custom_height = height;
texture->custom_image_data = image_data;
}
}
wakeup_thread.Wait();
}
}
bool CustomTexture::Init()
{
if (!initialized)
{
initialized = true;
std::string game_id_str = reios_product_number;
if (game_id_str.length() > 0)
{
std::replace(game_id_str.begin(), game_id_str.end(), ' ', '_');
textures_path = get_readonly_data_path("/data/") + "textures/" + game_id_str + "/";
DIR *dir = opendir(textures_path.c_str());
if (dir != NULL)
{
printf("Found custom textures directory: %s\n", textures_path.c_str());
custom_textures_available = true;
closedir(dir);
loader_thread.Start();
}
}
}
return custom_textures_available;
}
void CustomTexture::Terminate()
{
if (initialized)
{
initialized = false;
work_queue_mutex.Lock();
work_queue.clear();
work_queue_mutex.Unlock();
wakeup_thread.Set();
loader_thread.WaitToEnd();
}
}
u8* CustomTexture::LoadCustomTexture(u32 hash, int& width, int& height)
{
if (unknown_hashes.find(hash) != unknown_hashes.end())
return NULL;
std::stringstream path;
path << textures_path << std::hex << hash << ".png";
u8 *image_data = loadPNGData(path.str(), width, height, false);
if (image_data == NULL)
unknown_hashes.insert(hash);
return image_data;
}
void CustomTexture::LoadCustomTextureAsync(TextureCacheData *texture_data)
{
if (!Init())
return;
work_queue_mutex.Lock();
work_queue.insert(work_queue.begin(), texture_data);
work_queue_mutex.Unlock();
wakeup_thread.Set();
}

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@ -0,0 +1,51 @@
/*
Copyright 2018 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef CORE_REND_GLES_CUSTOMTEXTURE_H_
#define CORE_REND_GLES_CUSTOMTEXTURE_H_
#include <string>
#include <set>
#include "gles.h"
class CustomTexture {
public:
CustomTexture() : loader_thread(loader_thread_func, this), wakeup_thread(false, true) {}
~CustomTexture() { Terminate(); }
u8* LoadCustomTexture(u32 hash, int& width, int& height);
void LoadCustomTextureAsync(TextureCacheData *texture_data);
private:
bool Init();
void Terminate();
void LoaderThread();
static void *loader_thread_func(void *param) { ((CustomTexture *)param)->LoaderThread(); return NULL; }
bool initialized;
bool custom_textures_available;
std::string textures_path;
std::set<u32> unknown_hashes;
cThread loader_thread;
cResetEvent wakeup_thread;
std::vector<struct TextureCacheData *> work_queue;
cMutex work_queue_mutex;
};
#endif /* CORE_REND_GLES_CUSTOMTEXTURE_H_ */

View File

@ -2039,7 +2039,7 @@ void png_cstd_read(png_structp png_ptr, png_bytep data, png_size_t length)
fread(data,1, length,pngfile);
}
GLuint loadPNG(const string& fname, int &width, int &height)
u8* loadPNGData(const string& fname, int &width, int &height, bool bottom_to_top)
{
const char* filename=fname.c_str();
FILE* file = fopen(filename, "rb");
@ -2047,7 +2047,7 @@ GLuint loadPNG(const string& fname, int &width, int &height)
if (!file)
{
printf("Error opening %s\n", filename);
EMUERROR("Error opening %s\n", filename);
return TEXTURE_LOAD_ERROR;
}
@ -2157,12 +2157,33 @@ GLuint loadPNG(const string& fname, int &width, int &height)
}
// set the individual row_pointers to point at the correct offsets of image_data
for (int i = 0; i < height; ++i)
row_pointers[height - 1 - i] = image_data + i * rowbytes;
if (bottom_to_top)
{
for (int i = 0; i < height; ++i)
row_pointers[height - 1 - i] = image_data + i * rowbytes;
}
else
{
for (int i = 0; i < height; ++i)
row_pointers[i] = image_data + i * rowbytes;
}
//read the png into image_data through row_pointers
png_read_image(png_ptr, row_pointers);
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
delete[] row_pointers;
fclose(file);
return image_data;
}
GLuint loadPNG(const string& fname, int &width, int &height, bool bottom_to_top)
{
png_byte *image_data = loadPNGData(fname, width, height);
if (image_data == NULL)
return TEXTURE_LOAD_ERROR;
//Now generate the OpenGL texture object
GLuint texture = glcache.GenTexture();
glcache.BindTexture(GL_TEXTURE_2D, texture);
@ -2170,11 +2191,7 @@ GLuint loadPNG(const string& fname, int &width, int &height)
GL_UNSIGNED_BYTE, (GLvoid*) image_data);
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//clean up memory and close stuff
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
delete[] image_data;
delete[] row_pointers;
fclose(file);
return texture;
}

View File

@ -169,7 +169,8 @@ GLuint gl_CompileShader(const char* shader, GLuint type);
GLuint gl_CompileAndLink(const char* VertexShader, const char* FragmentShader);
bool CompilePipelineShader(PipelineShader* s);
#define TEXTURE_LOAD_ERROR 0
GLuint loadPNG(const string& subpath, int &width, int &height);
u8* loadPNGData(const string& subpath, int &width, int &height, bool bottom_to_top = true);
GLuint loadPNG(const string& subpath, int &width, int &height, bool bottom_to_top = true);
extern struct ShaderUniforms_t
{
@ -228,3 +229,61 @@ struct FBT
};
extern FBT fb_rtt;
struct PvrTexInfo;
template <class pixel_type> class PixelBuffer;
typedef void TexConvFP(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
typedef void TexConvFP32(PixelBuffer<u32>* pb,u8* p_in,u32 Width,u32 Height);
struct TextureCacheData
{
TSP tsp; //dreamcast texture parameters
TCW tcw;
GLuint texID; //gl texture
u16* pData;
int tex_type;
u32 Lookups;
//decoded texture info
u32 sa; //pixel data start address in vram (might be offset for mipmaps/etc)
u32 sa_tex; //texture data start address in vram
u32 w,h; //width & height of the texture
u32 size; //size, in bytes, in vram
PvrTexInfo* tex;
TexConvFP* texconv;
TexConvFP32* texconv32;
u32 dirty;
vram_block* lock_block;
u32 Updates;
//used for palette updates
u32 palette_hash; // Palette hash at time of last update
u32 indirect_color_ptr; //palette color table index for pal. tex
//VQ quantizers table for VQ tex
//a texture can't be both VQ and PAL at the same time
u32 texture_hash; // xxhash of texture data, used for custom textures
u8* custom_image_data; // loaded custom image data
u32 custom_width;
u32 custom_height;
void PrintTextureName();
bool IsPaletted()
{
return tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8;
}
void Create(bool isGL);
void ComputeHash();
void Update();
void UploadToGPU(GLuint textype, int width, int height, u8 *temp_tex_buffer);
void CheckCustomTexture();
//true if : dirty or paletted texture and hashes don't match
bool NeedsUpdate();
void Delete();
};

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@ -1,8 +1,13 @@
#include <sstream>
#include <sys/stat.h>
#include "glcache.h"
#include "rend/TexCache.h"
#include "hw/pvr/pvr_mem.h"
#include "hw/mem/_vmem.h"
#include "deps/libpng/png.h"
#include "deps/xxhash/xxhash.h"
#include "CustomTexture.h"
#include "reios.h"
/*
Textures
@ -28,9 +33,6 @@ Compression
extern u32 decoded_colors[3][65536];
typedef void TexConvFP(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
typedef void TexConvFP32(PixelBuffer<u32>* pb,u8* p_in,u32 Width,u32 Height);
struct PvrTexInfo
{
const char* name;
@ -73,6 +75,8 @@ const u32 MipPoint[8] =
const GLuint PAL_TYPE[4]=
{GL_UNSIGNED_SHORT_5_5_5_1,GL_UNSIGNED_SHORT_5_6_5,GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_INT_8_8_8_8};
CustomTexture custom_texture;
static void dumpRtTexture(u32 name, u32 w, u32 h) {
char sname[256];
sprintf(sname, "texdump/%x-%d.png", name, FrameCount);
@ -114,13 +118,27 @@ static void dumpRtTexture(u32 name, u32 w, u32 h) {
free(rows);
}
static void dumpTexture(int texID, int w, int h, GLuint textype, void *temp_tex_buffer)
static void dumpTexture(u32 hash, int w, int h, GLuint textype, void *temp_tex_buffer)
{
char sname[256];
sprintf(sname, "texdump/%d.png", texID);
FILE *fp = fopen(sname, "wb");
if (fp == NULL)
std::string base_dump_dir = get_writable_data_path("/data/texdump/");
if (!file_exists(base_dump_dir))
mkdir(base_dump_dir.c_str(), 0755);
std::string game_id_str = reios_product_number;
if (game_id_str.length() == 0)
return;
std::replace(game_id_str.begin(), game_id_str.end(), ' ', '_');
base_dump_dir += game_id_str + "/";
if (!file_exists(base_dump_dir))
mkdir(base_dump_dir.c_str(), 0755);
std::stringstream path;
path << base_dump_dir << std::hex << hash << ".png";
FILE *fp = fopen(path.str().c_str(), "wb");
if (fp == NULL)
{
printf("Failed to open %s for writing\n", path.str().c_str());
return;
}
u16 *src = (u16 *)temp_tex_buffer;
@ -178,6 +196,7 @@ static void dumpTexture(int texID, int w, int h, GLuint textype, void *temp_tex_
break;
default:
printf("dumpTexture: unsupported picture format %x\n", textype);
fclose(fp);
free(rows[0]);
free(rows);
return;
@ -206,366 +225,362 @@ static void dumpTexture(int texID, int w, int h, GLuint textype, void *temp_tex_
fclose(fp);
for (int y = 0; y < h; y++)
free(rows[y]);
free(rows[y]);
free(rows);
}
//Texture Cache :)
struct TextureCacheData
void TextureCacheData::PrintTextureName()
{
TSP tsp; //dreamcast texture parameters
TCW tcw;
printf("Texture: %s ",tex?tex->name:"?format?");
GLuint texID; //gl texture
u16* pData;
int tex_type;
if (tcw.VQ_Comp)
printf(" VQ");
u32 Lookups;
if (tcw.ScanOrder==0)
printf(" TW");
//decoded texture info
u32 sa; //pixel data start address in vram (might be offset for mipmaps/etc)
u32 sa_tex; //texture data start address in vram
u32 w,h; //width & height of the texture
u32 size; //size, in bytes, in vram
if (tcw.MipMapped)
printf(" MM");
PvrTexInfo* tex;
TexConvFP* texconv;
TexConvFP32* texconv32;
if (tcw.StrideSel)
printf(" Stride");
u32 dirty;
vram_block* lock_block;
printf(" %dx%d @ 0x%X",8<<tsp.TexU,8<<tsp.TexV,tcw.TexAddr<<3);
printf(" id=%d\n", texID);
}
u32 Updates;
//used for palette updates
u32 palette_hash; // Palette hash at time of last update
u32 indirect_color_ptr; //palette color table index for pal. tex
//VQ quantizers table for VQ tex
//a texture can't be both VQ and PAL at the same time
void PrintTextureName()
{
printf("Texture: %s ",tex?tex->name:"?format?");
if (tcw.VQ_Comp)
printf(" VQ");
if (tcw.ScanOrder==0)
printf(" TW");
if (tcw.MipMapped)
printf(" MM");
if (tcw.StrideSel)
printf(" Stride");
printf(" %dx%d @ 0x%X",8<<tsp.TexU,8<<tsp.TexV,tcw.TexAddr<<3);
printf(" id=%d\n", texID);
//Create GL texture from tsp/tcw
void TextureCacheData::Create(bool isGL)
{
//ask GL for texture ID
if (isGL) {
texID = glcache.GenTexture();
}
else {
texID = 0;
}
bool IsPaletted()
pData = 0;
tex_type = 0;
//Reset state info ..
Lookups=0;
Updates=0;
dirty=FrameCount;
lock_block=0;
//decode info from tsp/tcw into the texture struct
tex=&format[tcw.PixelFmt == PixelReserved ? Pixel1555 : tcw.PixelFmt]; //texture format table entry
sa_tex = (tcw.TexAddr<<3) & VRAM_MASK; //texture start address
sa = sa_tex; //data texture start address (modified for MIPs, as needed)
w=8<<tsp.TexU; //tex width
h=8<<tsp.TexV; //tex height
//PAL texture
if (tex->bpp==4)
indirect_color_ptr=tcw.PalSelect<<4;
else if (tex->bpp==8)
indirect_color_ptr=(tcw.PalSelect>>4)<<8;
//VQ table (if VQ tex)
if (tcw.VQ_Comp)
indirect_color_ptr=sa;
//Convert a pvr texture into OpenGL
switch (tcw.PixelFmt)
{
return tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8;
}
//Create GL texture from tsp/tcw
void Create(bool isGL)
{
//ask GL for texture ID
if (isGL) {
texID = glcache.GenTexture();
}
else {
texID = 0;
}
pData = 0;
tex_type = 0;
//Reset state info ..
Lookups=0;
Updates=0;
dirty=FrameCount;
lock_block=0;
//decode info from tsp/tcw into the texture struct
tex=&format[tcw.PixelFmt == PixelReserved ? Pixel1555 : tcw.PixelFmt]; //texture format table entry
sa_tex = (tcw.TexAddr<<3) & VRAM_MASK; //texture start address
sa = sa_tex; //data texture start address (modified for MIPs, as needed)
w=8<<tsp.TexU; //tex width
h=8<<tsp.TexV; //tex height
//PAL texture
if (tex->bpp==4)
indirect_color_ptr=tcw.PalSelect<<4;
else if (tex->bpp==8)
indirect_color_ptr=(tcw.PalSelect>>4)<<8;
//VQ table (if VQ tex)
if (tcw.VQ_Comp)
indirect_color_ptr=sa;
//Convert a pvr texture into OpenGL
switch (tcw.PixelFmt)
case Pixel1555: //0 1555 value: 1 bit; RGB values: 5 bits each
case PixelReserved: //7 Reserved Regarded as 1555
case Pixel565: //1 565 R value: 5 bits; G value: 6 bits; B value: 5 bits
case Pixel4444: //2 4444 value: 4 bits; RGB values: 4 bits each
case PixelYUV: //3 YUV422 32 bits per 2 pixels; YUYV values: 8 bits each
case PixelBumpMap: //4 Bump Map 16 bits/pixel; S value: 8 bits; R value: 8 bits
case PixelPal4: //5 4 BPP Palette Palette texture with 4 bits/pixel
case PixelPal8: //6 8 BPP Palette Palette texture with 8 bits/pixel
if (tcw.ScanOrder && (tex->PL || tex->PL32))
{
//Texture is stored 'planar' in memory, no deswizzle is needed
//verify(tcw.VQ_Comp==0);
if (tcw.VQ_Comp != 0)
printf("Warning: planar texture with VQ set (invalid)\n");
case Pixel1555: //0 1555 value: 1 bit; RGB values: 5 bits each
case PixelReserved: //7 Reserved Regarded as 1555
case Pixel565: //1 565 R value: 5 bits; G value: 6 bits; B value: 5 bits
case Pixel4444: //2 4444 value: 4 bits; RGB values: 4 bits each
case PixelYUV: //3 YUV422 32 bits per 2 pixels; YUYV values: 8 bits each
case PixelBumpMap: //4 Bump Map 16 bits/pixel; S value: 8 bits; R value: 8 bits
case PixelPal4: //5 4 BPP Palette Palette texture with 4 bits/pixel
case PixelPal8: //6 8 BPP Palette Palette texture with 8 bits/pixel
if (tcw.ScanOrder && (tex->PL || tex->PL32))
{
//Texture is stored 'planar' in memory, no deswizzle is needed
//verify(tcw.VQ_Comp==0);
if (tcw.VQ_Comp != 0)
printf("Warning: planar texture with VQ set (invalid)\n");
//Planar textures support stride selection, mostly used for non power of 2 textures (videos)
int stride=w;
if (tcw.StrideSel)
stride=(TEXT_CONTROL&31)*32;
//Call the format specific conversion code
texconv = tex->PL;
texconv32 = tex->PL32;
//calculate the size, in bytes, for the locking
size=stride*h*tex->bpp/8;
}
else
{
// Quake 3 Arena uses one. Not sure if valid but no need to crash
//verify(w==h || !tcw.MipMapped); // are non square mipmaps supported ? i can't recall right now *WARN*
if (tcw.VQ_Comp)
{
verify(tex->VQ != NULL || tex->VQ32 != NULL);
indirect_color_ptr=sa;
if (tcw.MipMapped)
sa+=MipPoint[tsp.TexU];
texconv = tex->VQ;
texconv32 = tex->VQ32;
size=w*h/8;
}
else
{
verify(tex->TW != NULL || tex->TW32 != NULL)
if (tcw.MipMapped)
sa+=MipPoint[tsp.TexU]*tex->bpp/2;
texconv = tex->TW;
texconv32 = tex->TW32;
size=w*h*tex->bpp/8;
}
}
break;
default:
printf("Unhandled texture %d\n",tcw.PixelFmt);
size=w*h*2;
texconv = NULL;
texconv32 = NULL;
}
}
void Update()
{
//texture state tracking stuff
Updates++;
dirty=0;
GLuint textype=tex->type;
bool has_alpha = false;
if (IsPaletted())
{
textype=PAL_TYPE[PAL_RAM_CTRL&3];
if (textype == GL_UNSIGNED_INT_8_8_8_8)
has_alpha = true;
// Get the palette hash to check for future updates
if (tcw.PixelFmt == PixelPal4)
palette_hash = pal_hash_16[tcw.PalSelect];
else
palette_hash = pal_hash_256[tcw.PalSelect >> 4];
}
palette_index=indirect_color_ptr; //might be used if pal. tex
vq_codebook=(u8*)&vram[indirect_color_ptr]; //might be used if VQ tex
//texture conversion work
u32 stride=w;
if (tcw.StrideSel && tcw.ScanOrder && (tex->PL || tex->PL32))
stride=(TEXT_CONTROL&31)*32; //I think this needs +1 ?
//PrintTextureName();
u32 original_h = h;
if (sa_tex > VRAM_SIZE || size == 0 || sa + size > VRAM_SIZE)
{
if (sa + size > VRAM_SIZE)
{
// Shenmue Space Harrier mini-arcade loads a texture that goes beyond the end of VRAM
// but only uses the top portion of it
h = (VRAM_SIZE - sa) * 8 / stride / tex->bpp;
size = stride * h * tex->bpp/8;
}
else
{
printf("Warning: invalid texture. Address %08X %08X size %d\n", sa_tex, sa, size);
return;
}
}
void *temp_tex_buffer = NULL;
u32 upscaled_w = w;
u32 upscaled_h = h;
PixelBuffer<u16> pb16;
PixelBuffer<u32> pb32;
// Figure out if we really need to use a 32-bit pixel buffer
bool need_32bit_buffer = true;
if ((settings.rend.TextureUpscale <= 1
|| w * h > settings.rend.MaxFilteredTextureSize
* settings.rend.MaxFilteredTextureSize // Don't process textures that are too big
|| tcw.PixelFmt == PixelYUV) // Don't process YUV textures
&& (!IsPaletted() || textype != GL_UNSIGNED_INT_8_8_8_8)
&& texconv != NULL)
need_32bit_buffer = false;
// TODO avoid upscaling/depost. textures that change too often
if (texconv32 != NULL && need_32bit_buffer)
{
// Force the texture type since that's the only 32-bit one we know
textype = GL_UNSIGNED_INT_8_8_8_8;
pb32.init(w, h);
texconv32(&pb32, (u8*)&vram[sa], stride, h);
#ifdef DEPOSTERIZE
{
// Deposterization
PixelBuffer<u32> tmp_buf;
tmp_buf.init(w, h);
DePosterize(pb32.data(), tmp_buf.data(), w, h);
pb32.steal_data(tmp_buf);
}
#endif
// xBRZ scaling
if (settings.rend.TextureUpscale > 1)
{
PixelBuffer<u32> tmp_buf;
tmp_buf.init(w * settings.rend.TextureUpscale, h * settings.rend.TextureUpscale);
if (tcw.PixelFmt == Pixel1555 || tcw.PixelFmt == Pixel4444)
// Alpha channel formats. Palettes with alpha are already handled
has_alpha = true;
UpscalexBRZ(settings.rend.TextureUpscale, pb32.data(), tmp_buf.data(), w, h, has_alpha);
pb32.steal_data(tmp_buf);
upscaled_w *= settings.rend.TextureUpscale;
upscaled_h *= settings.rend.TextureUpscale;
}
temp_tex_buffer = pb32.data();
}
else if (texconv != NULL)
{
pb16.init(w, h);
texconv(&pb16,(u8*)&vram[sa],stride,h);
temp_tex_buffer = pb16.data();
//Planar textures support stride selection, mostly used for non power of 2 textures (videos)
int stride=w;
if (tcw.StrideSel)
stride=(TEXT_CONTROL&31)*32;
//Call the format specific conversion code
texconv = tex->PL;
texconv32 = tex->PL32;
//calculate the size, in bytes, for the locking
size=stride*h*tex->bpp/8;
}
else
{
//fill it in with a temp color
printf("UNHANDLED TEXTURE\n");
pb16.init(w, h);
memset(pb16.data(), 0x80, w * h * 2);
temp_tex_buffer = pb16.data();
// Quake 3 Arena uses one. Not sure if valid but no need to crash
//verify(w==h || !tcw.MipMapped); // are non square mipmaps supported ? i can't recall right now *WARN*
if (tcw.VQ_Comp)
{
verify(tex->VQ != NULL || tex->VQ32 != NULL);
indirect_color_ptr=sa;
if (tcw.MipMapped)
sa+=MipPoint[tsp.TexU];
texconv = tex->VQ;
texconv32 = tex->VQ32;
size=w*h/8;
}
else
{
verify(tex->TW != NULL || tex->TW32 != NULL);
if (tcw.MipMapped)
sa+=MipPoint[tsp.TexU]*tex->bpp/2;
texconv = tex->TW;
texconv32 = tex->TW32;
size=w*h*tex->bpp/8;
}
}
// Restore the original texture height if it was constrained to VRAM limits above
h = original_h;
break;
default:
printf("Unhandled texture %d\n",tcw.PixelFmt);
size=w*h*2;
texconv = NULL;
texconv32 = NULL;
}
}
//lock the texture to detect changes in it
lock_block = libCore_vramlock_Lock(sa_tex,sa+size-1,this);
void TextureCacheData::ComputeHash()
{
texture_hash = XXH32(&vram[sa], size, 7);
if (IsPaletted())
texture_hash ^= palette_hash;
}
void TextureCacheData::Update()
{
//texture state tracking stuff
Updates++;
dirty=0;
if (texID) {
//upload to OpenGL !
glcache.BindTexture(GL_TEXTURE_2D, texID);
GLuint comps=textype==GL_UNSIGNED_SHORT_5_6_5?GL_RGB:GL_RGBA;
GLuint textype=tex->type;
bool has_alpha = false;
if (IsPaletted())
{
textype=PAL_TYPE[PAL_RAM_CTRL&3];
if (textype == GL_UNSIGNED_INT_8_8_8_8)
has_alpha = true;
// Get the palette hash to check for future updates
if (tcw.PixelFmt == PixelPal4)
palette_hash = pal_hash_16[tcw.PalSelect];
else
palette_hash = pal_hash_256[tcw.PalSelect >> 4];
}
palette_index=indirect_color_ptr; //might be used if pal. tex
vq_codebook=(u8*)&vram[indirect_color_ptr]; //might be used if VQ tex
//texture conversion work
u32 stride=w;
if (tcw.StrideSel && tcw.ScanOrder && (tex->PL || tex->PL32))
stride=(TEXT_CONTROL&31)*32; //I think this needs +1 ?
//PrintTextureName();
u32 original_h = h;
if (sa_tex > VRAM_SIZE || size == 0 || sa + size > VRAM_SIZE)
{
if (sa + size > VRAM_SIZE)
{
// Shenmue Space Harrier mini-arcade loads a texture that goes beyond the end of VRAM
// but only uses the top portion of it
h = (VRAM_SIZE - sa) * 8 / stride / tex->bpp;
size = stride * h * tex->bpp/8;
}
else
{
printf("Warning: invalid texture. Address %08X %08X size %d\n", sa_tex, sa, size);
return;
}
}
if (settings.rend.CustomTextures)
{
custom_texture.LoadCustomTextureAsync(this);
}
void *temp_tex_buffer = NULL;
u32 upscaled_w = w;
u32 upscaled_h = h;
PixelBuffer<u16> pb16;
PixelBuffer<u32> pb32;
// Figure out if we really need to use a 32-bit pixel buffer
bool need_32bit_buffer = true;
if ((settings.rend.TextureUpscale <= 1
|| w * h > settings.rend.MaxFilteredTextureSize
* settings.rend.MaxFilteredTextureSize // Don't process textures that are too big
|| tcw.PixelFmt == PixelYUV) // Don't process YUV textures
&& (!IsPaletted() || textype != GL_UNSIGNED_INT_8_8_8_8)
&& texconv != NULL)
need_32bit_buffer = false;
// TODO avoid upscaling/depost. textures that change too often
if (texconv32 != NULL && need_32bit_buffer)
{
// Force the texture type since that's the only 32-bit one we know
textype = GL_UNSIGNED_INT_8_8_8_8;
pb32.init(w, h);
texconv32(&pb32, (u8*)&vram[sa], stride, h);
#ifdef DEPOSTERIZE
{
// Deposterization
PixelBuffer<u32> tmp_buf;
tmp_buf.init(w, h);
DePosterize(pb32.data(), tmp_buf.data(), w, h);
pb32.steal_data(tmp_buf);
}
#endif
// xBRZ scaling
if (settings.rend.TextureUpscale > 1)
{
PixelBuffer<u32> tmp_buf;
tmp_buf.init(w * settings.rend.TextureUpscale, h * settings.rend.TextureUpscale);
if (tcw.PixelFmt == Pixel1555 || tcw.PixelFmt == Pixel4444)
// Alpha channel formats. Palettes with alpha are already handled
has_alpha = true;
UpscalexBRZ(settings.rend.TextureUpscale, pb32.data(), tmp_buf.data(), w, h, has_alpha);
pb32.steal_data(tmp_buf);
upscaled_w *= settings.rend.TextureUpscale;
upscaled_h *= settings.rend.TextureUpscale;
}
temp_tex_buffer = pb32.data();
}
else if (texconv != NULL)
{
pb16.init(w, h);
texconv(&pb16,(u8*)&vram[sa],stride,h);
temp_tex_buffer = pb16.data();
}
else
{
//fill it in with a temp color
printf("UNHANDLED TEXTURE\n");
pb16.init(w, h);
memset(pb16.data(), 0x80, w * h * 2);
temp_tex_buffer = pb16.data();
}
// Restore the original texture height if it was constrained to VRAM limits above
h = original_h;
//lock the texture to detect changes in it
lock_block = libCore_vramlock_Lock(sa_tex,sa+size-1,this);
if (texID) {
//upload to OpenGL !
UploadToGPU(textype, upscaled_w, upscaled_h, (u8*)temp_tex_buffer);
if (settings.rend.DumpTextures)
{
ComputeHash();
dumpTexture(texture_hash, upscaled_w, upscaled_h, textype, temp_tex_buffer);
}
}
else {
#if FEAT_HAS_SOFTREND
if (textype == GL_UNSIGNED_SHORT_5_6_5)
tex_type = 0;
else if (textype == GL_UNSIGNED_SHORT_5_5_5_1)
tex_type = 1;
else if (textype == GL_UNSIGNED_SHORT_4_4_4_4)
tex_type = 2;
u16 *tex_data = (u16 *)temp_tex_buffer;
if (pData) {
_mm_free(pData);
}
pData = (u16*)_mm_malloc(w * h * 16, 16);
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
u32* data = (u32*)&pData[(x + y*w) * 8];
data[0] = decoded_colors[tex_type][tex_data[(x + 1) % w + (y + 1) % h * w]];
data[1] = decoded_colors[tex_type][tex_data[(x + 0) % w + (y + 1) % h * w]];
data[2] = decoded_colors[tex_type][tex_data[(x + 1) % w + (y + 0) % h * w]];
data[3] = decoded_colors[tex_type][tex_data[(x + 0) % w + (y + 0) % h * w]];
}
}
#else
die("Soft rend disabled, invalid code path");
#endif
}
}
void TextureCacheData::UploadToGPU(GLuint textype, int width, int height, u8 *temp_tex_buffer)
{
//upload to OpenGL !
glcache.BindTexture(GL_TEXTURE_2D, texID);
GLuint comps=textype == GL_UNSIGNED_SHORT_5_6_5 ? GL_RGB : GL_RGBA;
#ifdef GLES
GLuint actual_textype = textype == GL_UNSIGNED_INT_8_8_8_8 ? GL_UNSIGNED_BYTE : textype;
glTexImage2D(GL_TEXTURE_2D, 0, comps, upscaled_w, upscaled_h, 0, comps, actual_textype,
GLuint actual_textype = textype == GL_UNSIGNED_INT_8_8_8_8 ? GL_UNSIGNED_BYTE : textype;
glTexImage2D(GL_TEXTURE_2D, 0, comps, width, height, 0, comps, actual_textype,
temp_tex_buffer);
#else
glTexImage2D(GL_TEXTURE_2D, 0,comps , upscaled_w, upscaled_h, 0, comps, textype, temp_tex_buffer);
glTexImage2D(GL_TEXTURE_2D, 0,comps, width, height, 0, comps, textype, temp_tex_buffer);
#endif
if (tcw.MipMapped && settings.rend.UseMipmaps)
glGenerateMipmap(GL_TEXTURE_2D);
//dumpTexture(texID, upscaled_w, upscaled_h, textype, temp_tex_buffer);
}
else {
#if FEAT_HAS_SOFTREND
if (textype == GL_UNSIGNED_SHORT_5_6_5)
tex_type = 0;
else if (textype == GL_UNSIGNED_SHORT_5_5_5_1)
tex_type = 1;
else if (textype == GL_UNSIGNED_SHORT_4_4_4_4)
tex_type = 2;
if (tcw.MipMapped && settings.rend.UseMipmaps)
glGenerateMipmap(GL_TEXTURE_2D);
}
u16 *tex_data = (u16 *)temp_tex_buffer;
if (pData) {
_mm_free(pData);
}
pData = (u16*)_mm_malloc(w * h * 16, 16);
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
u32* data = (u32*)&pData[(x + y*w) * 8];
data[0] = decoded_colors[tex_type][tex_data[(x + 1) % w + (y + 1) % h * w]];
data[1] = decoded_colors[tex_type][tex_data[(x + 0) % w + (y + 1) % h * w]];
data[2] = decoded_colors[tex_type][tex_data[(x + 1) % w + (y + 0) % h * w]];
data[3] = decoded_colors[tex_type][tex_data[(x + 0) % w + (y + 0) % h * w]];
}
}
#else
die("Soft rend disabled, invalid code path");
#endif
}
}
//true if : dirty or paletted texture and hashes don't match
bool NeedsUpdate() {
bool rc = dirty
|| (tcw.PixelFmt == PixelPal4 && palette_hash != pal_hash_16[tcw.PalSelect])
|| (tcw.PixelFmt == PixelPal8 && palette_hash != pal_hash_256[tcw.PalSelect >> 4]);
return rc;
}
void Delete()
void TextureCacheData::CheckCustomTexture()
{
if (custom_image_data != NULL)
{
if (pData) {
#if FEAT_HAS_SOFTREND
_mm_free(pData);
pData = 0;
#else
die("softrend disabled, invalid codepath");
#endif
}
if (texID) {
glcache.DeleteTextures(1, &texID);
}
if (lock_block)
libCore_vramlock_Unlock_block(lock_block);
lock_block=0;
UploadToGPU(GL_UNSIGNED_BYTE, custom_width, custom_height, custom_image_data);
delete [] custom_image_data;
custom_image_data = NULL;
}
};
}
//true if : dirty or paletted texture and hashes don't match
bool TextureCacheData::NeedsUpdate() {
bool rc = dirty
|| (tcw.PixelFmt == PixelPal4 && palette_hash != pal_hash_16[tcw.PalSelect])
|| (tcw.PixelFmt == PixelPal8 && palette_hash != pal_hash_256[tcw.PalSelect >> 4]);
return rc;
}
void TextureCacheData::Delete()
{
if (pData) {
#if FEAT_HAS_SOFTREND
_mm_free(pData);
pData = 0;
#else
die("softrend disabled, invalid codepath");
#endif
}
if (texID) {
glcache.DeleteTextures(1, &texID);
}
if (lock_block)
libCore_vramlock_Unlock_block(lock_block);
lock_block=0;
if (custom_image_data != NULL)
delete [] custom_image_data;
}
#include <map>
map<u64,TextureCacheData> TexCache;
@ -855,7 +870,10 @@ GLuint gl_GetTexture(TSP tsp, TCW tcw)
if (tf->NeedsUpdate())
tf->Update();
else
{
tf->CheckCustomTexture();
TexCacheHits++;
}
// if (os_GetSeconds() - LastTexCacheStats >= 2.0)
// {

View File

@ -724,6 +724,8 @@ struct settings_t
int TextureUpscale;
int MaxFilteredTextureSize;
f32 ExtraDepthScale;
bool CustomTextures;
bool DumpTextures;
} rend;
struct

View File

@ -205,6 +205,7 @@
AE2A2D7E21D6851E004B308D /* Lzma2Dec.c in Sources */ = {isa = PBXBuildFile; fileRef = AE2A2D7021D6851D004B308D /* Lzma2Dec.c */; };
AE2A2D7F21D6851E004B308D /* 7zFile.c in Sources */ = {isa = PBXBuildFile; fileRef = AE2A2D7321D6851D004B308D /* 7zFile.c */; };
AE2A2D8021D6851E004B308D /* 7zDec.c in Sources */ = {isa = PBXBuildFile; fileRef = AE2A2D7721D6851E004B308D /* 7zDec.c */; };
AE2A2D8321D7DB78004B308D /* CustomTexture.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AE2A2D8121D7DB77004B308D /* CustomTexture.cpp */; };
AE4FF4E1211588B5009BF202 /* font.png in Resources */ = {isa = PBXBuildFile; fileRef = AE4FF4E0211588B5009BF202 /* font.png */; };
AE649BB62188689000EF4A81 /* xxhash.c in Sources */ = {isa = PBXBuildFile; fileRef = AE649BB42188689000EF4A81 /* xxhash.c */; };
AE649BF3218C552500EF4A81 /* bitmath.c in Sources */ = {isa = PBXBuildFile; fileRef = AE649BCD218C552500EF4A81 /* bitmath.c */; };
@ -657,6 +658,8 @@
AE2A2D7521D6851D004B308D /* 7zCrc.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = 7zCrc.h; sourceTree = "<group>"; };
AE2A2D7621D6851E004B308D /* Lzma2Dec.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Lzma2Dec.h; sourceTree = "<group>"; };
AE2A2D7721D6851E004B308D /* 7zDec.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = 7zDec.c; sourceTree = "<group>"; };
AE2A2D8121D7DB77004B308D /* CustomTexture.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CustomTexture.cpp; sourceTree = "<group>"; };
AE2A2D8221D7DB78004B308D /* CustomTexture.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CustomTexture.h; sourceTree = "<group>"; };
AE4FF4E0211588B5009BF202 /* font.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = font.png; path = ../../../linux/font.png; sourceTree = "<group>"; };
AE649BB42188689000EF4A81 /* xxhash.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = xxhash.c; sourceTree = "<group>"; };
AE649BB52188689000EF4A81 /* xxhash.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = xxhash.h; sourceTree = "<group>"; };
@ -1586,6 +1589,8 @@
84B7BE9B1B72720200F9733F /* gles */ = {
isa = PBXGroup;
children = (
AE2A2D8121D7DB77004B308D /* CustomTexture.cpp */,
AE2A2D8221D7DB78004B308D /* CustomTexture.h */,
AE2A2D4921D6820D004B308D /* glcache.h */,
84B7BE9C1B72720200F9733F /* gldraw.cpp */,
84B7BE9D1B72720200F9733F /* gles.cpp */,
@ -2119,6 +2124,7 @@
84B7BEB31B72720200F9733F /* coreio.cpp in Sources */,
84B7BF281B72720200F9733F /* dsp.cpp in Sources */,
84B7BF3D1B72720200F9733F /* Renderer_if.cpp in Sources */,
AE2A2D8321D7DB78004B308D /* CustomTexture.cpp in Sources */,
84B7BF191B72720200F9733F /* deflate.c in Sources */,
84B7BF7E1B72720200F9733F /* TexCache.cpp in Sources */,
AEFF7F4E214D9D590068CE11 /* pico_dev_ppp.c in Sources */,