Unimplemented method for per-game configuration
This is a general outline of how per-game configuration would be read to replace the existing "default" values without restricting the settings to defined values. Each game could support it's own proprietary configuration that could be changed and updated, as needed. This separates per-game config from the emulator version.
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@ -241,6 +241,35 @@ void dc_stop()
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sh4_cpu.Stop();
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}
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void LoadCustom()
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{
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char *configFile = ""; // Replace with code to get a per-game config file
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settings.dynarec.Enable = cfgLoadInt(configFile,"Dynarec.Enabled", settings.dynarec.Enable ? 1 : 0) != 0;
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settings.dynarec.idleskip = cfgLoadInt(configFile,"Dynarec.idleskip", settings.dynarec.idleskip ? 1 : 0) != 0;
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settings.dynarec.unstable_opt = cfgLoadInt(configFile,"Dynarec.unstable-opt", settings.dynarec.unstable_opt);
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settings.dynarec.safemode = cfgLoadInt(configFile,"Dynarec.safemode", settings.dynarec.safemode);
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//disable_nvmem can't be loaded, because nvmem init is before cfg load
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settings.dreamcast.cable = cfgLoadInt(configFile,"Dreamcast.Cable", settings.dreamcast.cable);
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settings.dreamcast.region = cfgLoadInt(configFile,"Dreamcast.Region", settings.dreamcast.region);
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settings.dreamcast.broadcast = cfgLoadInt(configFile,"Dreamcast.Broadcast", settings.dreamcast.broadcast);
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settings.aica.LimitFPS = cfgLoadInt(configFile,"aica.LimitFPS", settings.aica.LimitFPS);
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settings.aica.NoBatch = cfgLoadInt(configFile,"aica.NoBatch", settings.aica.NoBatch);
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settings.aica.NoSound = cfgLoadInt(configFile,"aica.NoSound", settings.aica.NoSound);
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settings.rend.UseMipmaps = cfgLoadInt(configFile,"rend.UseMipmaps", settings.rend.UseMipmaps);
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settings.rend.WideScreen = cfgLoadInt(configFile,"rend.WideScreen", settings.rend.WideScreen);
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settings.rend.ModifierVolumes = cfgLoadInt(configFile,"rend.ModifierVolumes", settings.rend.ModifierVolumes);
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settings.rend.Clipping = cfgLoadInt(configFile,"rend.Clipping", settings.rend.Clipping);
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settings.pvr.subdivide_transp = cfgLoadInt(configFile,"pvr.Subdivide", settings.pvr.subdivide_transp);
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settings.pvr.ta_skip = cfgLoadInt(configFile,"ta.skip", settings.pvr.ta_skip);
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settings.pvr.rend = cfgLoadInt(configFile,"pvr.rend", settings.pvr.rend);
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settings.pvr.MaxThreads = cfgLoadInt(configFile, "pvr.MaxThreads", settings.pvr.MaxThreads);
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settings.pvr.SynchronousRendering = cfgLoadInt(configFile, "pvr.SynchronousRendering", settings.pvr.SynchronousRendering);
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}
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void LoadSettings()
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{
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#ifndef _ANDROID
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@ -303,6 +332,8 @@ void LoadSettings()
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settings.dreamcast.region = min(max(settings.dreamcast.region, 0),3);
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settings.dreamcast.broadcast= min(max(settings.dreamcast.broadcast,0),4);
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*/
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LoadCustom();
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}
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void SaveSettings()
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{
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