Commit Graph

2962 Commits

Author SHA1 Message Date
bbbradsmith c4ee998148 zapper control from lua 2019-12-15 15:31:09 -05:00
Andypro1 ed4f5d0000 Moved lua memory_writebyte() to legacymemory_writebyte() and changed the memory_writebyte() implementation to avoid the legacy cheat engine code. (#67) 2019-11-22 23:29:25 -05:00
Brad Smith 88d7f392a9
MMC5 arbitrary WRAM size support via iNES 2 (#84) 2019-11-22 23:22:08 -05:00
Brad Smith fbabd180eb
restore symbolic addresses for debugger
some of the debugger addresses should not be filtered, as strings can be used like NMI, RST, IRQ, LOAD, INIT, PLAY, NMI1, NMI2, NMI3
2019-11-10 21:10:40 -05:00
Brad Smith 5c8421d410
Palette mirror fix (#81)
* ppuview and memview fixes for palette mirroring
* New PPU $2001 rendering off palette mirroring fixed
2019-11-08 00:03:31 -05:00
g0me3 25c0b96c30 mapper 547 (ines 2.0 version of KONAMI-QTAi UNIF board) 2019-10-25 20:52:08 +03:00
owomomo 829c07bc3c
Merge pull request #16 from TASVideos/master
Sync code to the newest
2019-10-20 00:44:34 +08:00
g0me3 0fc18be6b8 mapper 15 - fixed regression by previous fixes (waising / subors does not work properly with CHR write protection on mode 0) 2019-10-02 20:03:38 +03:00
norill 5ca7f608f7
Update 15.cpp
changes in accordance to the reverse-engineered mapper schematics:
- changed bank mode 1 mapping CPU $C000-$DFFF from "fixed to last bank" to "B OR 7" to support multiple 128KiB UNROM games in one cart
- latch D.7 bit ignored outside bank mode 2
- fixed latch D.6 bit interpreted as bank number bit
2019-10-02 18:30:36 +02:00
g0me3 8b1c405d95 mapper 15 chr protection implemented 2019-10-01 22:01:30 +03:00
owomomo 3fd6f9cb1e
Merge pull request #15 from TASVideos/master
Sync code to the newest
2019-09-22 14:29:33 +08:00
deep-thought 878245fedf Altered SCons build scripts to work with Python 3. 2019-09-10 17:05:22 -06:00
g0me3 63421d411b vrc5 extended ppu rendering simulation fix 2019-08-07 01:17:57 +03:00
owomomo 2e6b728e57
Merge pull request #14 from TASVideos/master
Sync code to the newest
2019-07-29 11:02:15 +08:00
Brad Smith 72120b0bb9
Windows 64-bit build support (#66)
* correcting x64 configurations to actually use x64
defining NOMINMAX to fix std::max error

* more preprocessor definitions for x64

* 64-bit libraries from the last published version of DXSDK with dinput

* should define WIN64 as well? unfortunately seem to require retention of WIN32

* added an x64 build of luaperks.lib, this compiles links and runs now

* relocate win32 luaperks.lib to src/drivers/win/lua/win32 and leave a note explaining it

* luaperks.lib x64 needed to be /MT
two more missing x64 libs
debug x64 configuration was set to compile C++ as C?

* importing the rest of the usable WIN32 preprocessor defines, debugger now functions!

* revert unnecessary VS solution version change

* 64-bit lua working (fixed the 64-bit build of luaperks.lib)

* VSUIENTRY hashes are unsigned, not signed

* more hashes that are actually unsigned

* fix a few pointer to int casts in lua console

* fix a few more pointer truncations in windows dialog stuff
a few printf arguments need a cast to int

* explicit size_t cast to quiet spurious warnings on an inline function
2019-07-23 15:12:03 -04:00
g0me3 1f5ce9e120 fix to prev, now all ROMs are happy 2019-07-22 13:48:49 +03:00
g0me3 a3d4db6b1a fix for #68 (mapper 227 chr write protection emulation) 2019-07-22 13:32:42 +03:00
owomomo 50bbacfb4d Detail 2019-07-12 15:46:39 +08:00
owomomo ddf760c6b6
Merge pull request #13 from TASVideos/master
Sync code to the newest.
2019-07-04 01:09:57 +08:00
g0me3 57d0b92a0f 8 times lesser conversion table for previous lol. 2019-06-30 18:58:16 +03:00
g0me3 d5896a8b93 removed debug assert for prev 2019-06-30 14:04:10 +03:00
g0me3 7c9dca50bd new unif "KONAMI-QTAI" board (VRC-V code name) along with PPU hack for it (16-bit extra NT like in MMC5) for both New and Old PPUs. very hacky for new ppu, sorry. 2019-06-30 14:00:59 +03:00
owomomo a9604c162f Re-attach my changes to the conflict file. 2019-06-29 10:53:44 +08:00
owomomo f5b6b51070
Merge pull request #12 from TASVideos/master
Sync code to the newest
2019-06-29 10:39:32 +08:00
owomomo 56f27ee194 Temporarily revert my changes to solve conflict 2019-06-29 10:39:13 +08:00
owomomo c1e94dd999 ... 2019-06-29 10:35:21 +08:00
owomomo 297ff8ee31 ... 2019-06-29 10:34:07 +08:00
owomomo 5d443badea ... 2019-06-29 10:28:24 +08:00
CaH4e3 97c9cb0068
Merge pull request #62 from bbbradsmith/dlgproc_fix
DLGPROC and SetWindowLong fixes
2019-06-29 00:12:13 +03:00
bbbradsmith 17e36e9882 lua library table registration needs an extra stack clear (is overflowing) 2019-06-27 03:14:12 -04:00
owomomo 7dde5467fd 1. Limit text input for Edit watch dialog and ram search.
2. As bbbradsmith in Pull Request #62 mentioned, SetWindowLong is replaced by SetWindowLongPtr for 64 bit compatible, I partially changed those written by myself.
2019-06-27 00:53:52 +08:00
owomomo fb0f6ee35f ... 2019-06-24 22:39:02 +08:00
g0me3 705f1c905c KT-008 handling fix for FF Xn games. probably they are the same mapper with a set of different modes switching by specific bits (TODO, check the hardware: i have FFX games, but haven't any KT-008 games!) 2019-06-24 15:52:06 +03:00
owomomo 2d6bdcd0d1 ... 2019-06-24 20:32:02 +08:00
owomomo 8a3edc18e3
Merge pull request #11 from TASVideos/master
Sync code to the newest
2019-06-24 20:30:17 +08:00
owomomo 25b67593f6 ... 2019-06-24 20:25:08 +08:00
owomomo 07c897df91 ... 2019-06-24 20:23:11 +08:00
owomomo 547dcd3a59 Detail bug fix 2019-06-24 20:16:01 +08:00
bbbradsmith db175c358f cheat.cpp has one more DLGPROC BOOL return fix that I missed 2019-06-21 15:51:44 -04:00
bbbradsmith 339ba7c923 SetWindowLongPtr needs to use LP defines, not L 2019-06-21 15:47:52 -04:00
bbbradsmith 2396d1c702 Replace SetWindowLong with SetWindowLongPtr for 64-bit compliance 2019-06-21 15:02:11 -04:00
bbbradsmith 850390e5ba Merge branch 'master' into dlgproc_fix 2019-06-21 14:15:41 -04:00
bbbradsmith c33ab17da4 DLGPROC return type is INT_PTR, not BOOL and not LRESULT. These are compatible return types in 32-bit but not 64-bit. 2019-06-21 14:03:05 -04:00
Nathan Tolbert 5a59e8522d fixes https://github.com/TASVideos/fceux/issues/60 - only prompt about cheats on windows build 2019-06-21 11:25:06 -05:00
owomomo d138a01860 1. Add popup tip for "Auto load / save with game" checkbox, because its tri-state may be perplexed for some reason.
2. Fix a bug, when the cheat editing controls lost focus, but editing mode is still there, which makes case EN_UPDATE triggered when user is not typing in them, that's an inappropriate circumstance. It might make the cheat editing control shows nothing when selecting a cheat.
3. Re-arranged some controls in resource file.
4. Changed some directory dialog logic, use defined ID rather than hard-code the actural number.
5. Detail.
2019-06-21 19:59:57 +08:00
g0me3 e1f52e6ffb little bit win gui polishing 2019-06-20 22:32:27 +03:00
g0me3 9ab9fd1e82 fix watch edit dialog 2019-06-20 22:04:00 +03:00
CaH4e3 3b8928fd50
Merge branch 'master' into binary-view-on-ram-watch 2019-06-20 21:52:55 +03:00
Moliman 647eb5ab3d Add binary data type on RAM watch
* Currently support only 1 byte size
2019-06-19 22:00:11 -04:00
owomomo fee4fc83a8 1. Add more controls to limit input text.
2. Changed limit input behaviour to match the system default ES_NUMBER.
2019-06-20 01:58:35 +08:00
owomomo 4e3473ac5d 1. Fixed accidentally added the cheat name control to the limit list.
2. Add text limit to Memory Watch for experiment.
3. Make the IDs of controls in Memory Watch predefined rather than directly coded, that's not quite standard in programming. Calculations to ID is not always trusted as they are automatically determined by the development tool.
2019-06-19 18:33:50 +08:00
owomomo f0396ef980 1. Fixed accidentally added the cheat name control to the limit list.
2. Add text limit to Memory Watch for experiment.
3. Make the IDs of controls in Memory Watch predefined rather than directly coded, that's not quite standard in programming. Calculations to ID is not always trusted as they are automatically determined by the development tool.
2019-06-19 15:53:47 +08:00
owomomo 56f0db87fa 1. Experimental limit the input characters for some edit control.
2. Separated cheat code and game genie in Cheat window.
3. Don't show a game genie code when affected address is under 0x8000.
4. Detail: set font for some edit control, replaced some static global variable.
5. Other details.

By the way, why there're so many useless brackets in some functions?
2019-06-19 13:14:27 +08:00
owomomo cc31ee1a37 1. Experimental limit the input characters for some edit control.
2. Removed HWND pwindow, since it's ambiguous and not too much used. The pallete window use it's own global HWND variable.
2019-06-18 16:56:10 +08:00
owomomo 9fd9841d6f ... 2019-06-18 11:50:28 +08:00
owomomo 4adb28e1d3 ... 2019-06-18 11:48:32 +08:00
owomomo 5a80b67e57 Rip the dialog position calculating code to a function and use it in more dialogbox. 2019-06-18 11:47:08 +08:00
owomomo 17a36d9b9f Slightly adjusted the UI of header editor. 2019-06-14 16:38:41 +08:00
owomomo 29b36a801d Cheat console:
1. Added a global switch for all cheats, it is checked by default. Check or uncheck it can quickly tweak all cheats enabled or disabled. It's not game specific and effective to all games.
2. Added a checkmark to check behaviour of automatically load cheats.
3. Fixed a wierd bug in loading names of cheats from file.
iNES Header Editor:
4. Disable iNES header editor menu when currently loaded game is not in iNES format.
Others:
5. Some of the checkbox passed parameter MF_CHECKED, the right one is BST_CHECKED, though they have the same value.
6. Code/Data Logger is created by CreateDialog(), but destroyed by EndDialog()? A non-modal window should be destroy by DestroyWindow(), EndDialog() is for DialogBox(). It seems nobody noticed this bug for years.
7. Detail.

Currently there are some opposite tweaks in the config file for the new feature in cheat console, for example the unchcecked state is 1 in config file, that's for backward compatibility.
The iNES header editor might not quite stable as newly baked from the oven, there might be some improvements to its code.
2019-06-12 23:02:20 +08:00
owomomo fb1d489cfa Cheat console:
1. Added a global switch for all cheats, it is checked by default. Check or uncheck it can quickly tweak all cheats enabled or disabled. It's not game specific and effective to all games.
2. Added a checkmark to check behaviour of automatically load cheats.
3. Fixed a wierd bug in loading names of cheats from file.
iNES Header Editor:
4. Disable iNES header editor menu when currently loaded game is not in iNES format.
Others:
5. Some of the checkbox passed parameter MF_CHECKED, the right one is BST_CHECKED, though they have the same value.
6. Code/Data Logger is created by CreateDialog(), but destroyed by EndDialog()? A non-modal window should be destroy by DestroyWindow(), EndDialog() is for DialogBox(). It seems nobody noticed this bug for years.

Currently there are some opposite tweaks in the config file for the new feature in cheat console, for example the unchcecked state is 1 in config file, that's for backward compatibility.
The iNES header editor might not quite stable as newly baked from the oven, there might be some improvements to its code.
2019-06-12 22:16:01 +08:00
owomomo 5ef8394745 Merge branch 'iNESHeaderEditor' 2019-06-12 00:42:09 +08:00
owomomo 0dbcce537e Detail 2019-06-12 00:35:56 +08:00
owomomo 8ae26f4b72 Detail 2019-06-12 00:28:29 +08:00
owomomo 5b1805b3e4 Detail 2019-06-12 00:18:48 +08:00
owomomo 02df3d6993 Sync the code to master branch. 2019-06-11 17:39:30 +08:00
owomomo f3d1b270b5 Add an export button to cheat dialog. 2019-06-11 15:14:53 +08:00
owomomo 0c9e7659d9 Detail 2019-06-10 20:59:36 +08:00
owomomo 3b54181e4d Merge branch 'master' of https://github.com/owomomo/fceux 2019-06-10 17:27:10 +08:00
owomomo d87970f4ad ... 2019-06-10 17:25:37 +08:00
owomomo b114ba4f4d
Merge pull request #8 from TASVideos/master
Sync code to the newest
2019-06-10 17:15:38 +08:00
owomomo 9369bed6ec New feature: iNES head editor 2019-06-10 14:27:57 +08:00
zeromus 7047a998fa
Merge pull request #53 from owomomo/master
Attempt to fix Issue #52
2019-06-06 13:34:59 -04:00
zeromus bf372552bc fix overflowing buffer made worse by 0d26e6f or possibly created by that commit. fixes #30 better.
the debugger was replacing comments and names inside a buffer returned from the old portable disassembly function, which was returning a privately retained 64 byte buffer. previously names were limited to 30 characters, so it's possible expanding names in disassembly never blew that buffer.

testing of the 0d26e6f commit either stressed it harder than ever before, or hard enough to break it for the first time

solved by copying the disassembly buffer into a new buffer for expanding address labels to names, etc
2019-06-06 13:33:45 -04:00
owomomo 959c94fcdf Attempt to fix Issue #52 2019-05-23 18:59:30 +08:00
owomomo 91c408468a Attempting to fix Issue #43. 2019-05-11 00:06:43 +08:00
owomomo a680d67fa1
Fix weird compile error.
it's quite strange that the macro define missed a line feed.
2019-05-10 19:18:30 +08:00
owomomo b93ea26b32 1. Since the radio switch is not quite necessary in cheat window, I canceled it to freely edit style.
2. After some nightly consideration, I decided to remove some unused resource IDs from resource file, some of them were obseleted, renamed, mistyped or temporary, currently nothing was corrupted...
3. Detail.
2019-05-10 18:53:41 +08:00
owomomo c927728736 1. Since the radio switch is not quite necessary in cheat window, I canceled it to freely edit style.
2. After some nightly consideration, I decided to remove some unused resource IDs from resource file, some of them were obseleted, renamed, mistyped or temporary, currently nothing was corrupted...
3. Detail.
2019-05-10 18:47:24 +08:00
owomomo 0713de844c 1. New cheat list box 0.0.0.4 Alpha, separated the normal cheat adding method and the cheat code/game genie method. While you're inputting the values, they are synced to the formatted string which is very convinience. In the past, the game genie was added from the name edit control, now the name is separated and the code can have a name even if it's a game genie.
2. Solved a problem of the add/editing watch dialog when pop up repeatedly from multiple places, because there are 3 places can pop up it now.
3. Fixed a bug when loading cheats from file crashes the emulator.
4. Detail.
2019-05-10 02:17:16 +08:00
owomomo 07f0c1af2c 1. Fix go to hex editor in possiblilities list doesn't select the address.
2. Detail.
2019-05-08 21:05:43 +08:00
owomomo 885bc1e889 1. Fix freeze ram in Hex Editor doesn't refresh the related window.
2. detail
2019-05-08 17:24:45 +08:00
owomomo 9adcbf16cb 1. Fix crash when add multiple watches in RAM Search window, and adding multiple watches here can be batch named.
2. New cheat list box 0.0.0.3 Alpha, changed the possibilities box to a CListCtrl rather than a simple CListBox, use a map for its buffer. It may not quite efficient currently, but I personally think it's much better than adding and deleting the items repeatedly every frame, and now its item can be selected while emulation is running, although there's not much usage for this...
3. added several context menus to possible list, now you can directly add address to memory watch or ram watch, or go to hex editor from here, currently it's still a single select list.
2019-05-08 13:55:53 +08:00
owomomo f0859ce1e3 detail 2019-05-02 03:15:57 +08:00
owomomo a3280d664d 1. New cheat list box 0.0.0.1 alpha, changed the toggle cheat from double click to selecting checkboxes in the item. It can show the code and name in the same time.
2. Fixed an ancient bug of cheat dialog that importing new cheats makes old existing cheats uneffective.
3. Restructured some cheat searching type to macros since the meaning of the mysterious number is unclear. Maybe the switch case was more efficient than if else... or not?
4. Use a temporary variable rather than a global one to indicate whether the null file pointer is cased by user clicking the cancel or close button of the open archive dialog or a loading error.
5. When recording a movie with cheats, show warning to the user and asking for disabling them.
6. Removed some seems like unused variables, hope this didn't break compiling crossing platforms.
2019-05-02 03:13:05 +08:00
g0me3 fecfd0ea42 update to prev, nw 2019-04-27 21:40:48 +03:00
g0me3 60b314feb3 vrc5 mapper update, prepare to add extra ppu render for it
cheats.cpp int converions warnings fix
change default tool index for vc project. if you have problem with it, feel free to revert. but i can't compile with just "8.1" in there sadly...
2019-04-27 21:35:59 +03:00
owomomo cb5ff1bcea
Merge pull request #5 from TASVideos/master
Sync the code to the newest
2019-04-24 13:34:50 +08:00
zeromus 0d26e6fcd9 change NL_MAX_NAME_LEN to 1000 (see github #30) 2019-04-23 17:11:40 -04:00
owomomo c4b4292a12 When edited a RAM watch item, it is in the original place rather than jump to the last one. 2019-04-24 03:13:20 +08:00
owomomo 43f2862127 Disable add cheat button for separator. 2019-04-20 21:04:34 +08:00
owomomo da99ce1894
detail 2019-04-20 19:15:04 +08:00
owomomo e7f4393fcc detail 2019-04-20 18:49:21 +08:00
owomomo 206cb06f47 Cache some item drawing related data and objects to prevent calculate them repeatedly when drawing.
Changed the watch list to a map for future developments.
2019-04-20 18:12:03 +08:00
owomomo 74853a83fb
Hotfix crash bug when load .wch file 2019-04-18 20:46:04 +08:00
owomomo 993b6fbb2c Use a better look for the separator in RAM watch.
There are still many disadvantages, the list is not efficient enough since the separator needs too much calculation, when there are too many separators, the watchlist maybe slow.
I think some of their data can be stored in some map or list for fast accessing in the future development, since they don't requires calc every time.
2019-04-18 00:41:21 +08:00
Dwedit 5d96c96cb4 For datalatch mappers, remove the BUSC tag from savestates to prevent the bus conflict status from another game to override the current game. 2019-04-10 13:29:17 -05:00
owomomo a9a027940b resolve conflicts 2019-04-07 03:41:36 +08:00
owomomo 7901de120a ... 2019-04-07 03:38:13 +08:00
owomomo 07e14fd26f
Update res.rc 2019-04-06 02:14:52 +08:00
owomomo 8f5cfcb9b5
Update ram_search.cpp 2019-04-06 02:09:05 +08:00
owomomo 99636689d7 1. Mark cheat affected address range in RAM search and RAM watch.
2. RAM Watch now can give separator a name.
3. Reconstruct watch manage logic, removed IDD_PROMPT.
2019-04-06 00:41:35 +08:00
owomomo 3f6475c268 ... 2019-04-03 00:48:30 +08:00
owomomo 85c77109c0 1. Use different background color for addresses affected by cheats in RAM Search.
2. Fix nothing was checked in the View menu when Hex Editor first launch.
3. Fix when Hex Editor is open, disabling all cheats in replay doesn't refresh the freezed addresses.
2019-04-02 23:11:46 +08:00
owomomo 19d8e8ffbb
Merge pull request #4 from TASVideos/master
VRC7 patch set is finally properly dumped
2019-04-01 01:04:32 +08:00
owomomo c2b39fdf3f 1. Fix cheat column in the list of RAM Search dialog show the wrong number.
2. Some mysterious things:
In RAM Search, when the Data size was set to 4 Bytes, the value in the list was changed to 4 bytes but the gap of the items is still 2 bytes. I'm unclear it's an old bug or intentional, since some of the macros are used in comparison, they describe the template of the function as a short even in 4 bytes situation, but that might not compare 4 bytes value correctly.
2019-04-01 00:58:23 +08:00
Brad Smith 45dcb3e242
VRC7 patch set is finally properly dumped 2019-03-22 12:58:34 -04:00
owomomo 68993285f8 Fix shortcut key bug. 2019-03-22 14:47:26 +08:00
zeromus f9094a4655 fix savestate.create(integer)
maybe fixes #41 (not sure)
2019-03-18 00:26:26 -04:00
zeromus 3a14fc724c fix merge conflict 2019-03-18 00:14:12 -04:00
zeromus afbb4fe37f
Merge branch 'master' into master 2019-03-18 00:08:52 -04:00
zeromus abed13c392 Revert "Fix for the interframe-pause-skips-updating-next-frame bugs, mostly noticeable when dumping AVIs."
This reverts commit c7710ae244.

fixes #39
2019-02-22 20:48:59 -05:00
zeromus e72202f3b8 fix linux build (probably) 2019-02-22 15:01:12 -05:00
owomomo 8c485d23a2
Merge branch 'master' into master 2019-02-02 17:14:09 +08:00
zeromus f14321113a
Merge pull request #21 from retro-wertz/gtk_audio_silence
gtk: fix audio going on/off when entering Sound Config option
2019-02-02 04:00:07 -05:00
zeromus 9f7147c42a fix overflow in RTS trace logging (maybe) (fixes #30) 2019-02-02 03:58:00 -05:00
zeromus f8d5a91363 lua: make emu.speedmode nothrottle and maximum set to 100% frameskip, as originally intended (fixes #34) 2019-01-27 21:32:22 -05:00
zeromus adc9efec56 run 1st frame of lua scripts after the lua console is hooked up, rather than before (fixes #33) 2019-01-27 20:45:23 -05:00
Brad Smith 20f0783a96
windows mouse left/right buttons should be independent, not XOR
(forgot the additional "relative" mouse implementation with last commit)
2019-01-26 21:04:07 -05:00
Brad Smith 01c3f40f1d
windows mouse left/right buttons should be independent, not XOR 2019-01-26 20:46:58 -05:00
owomomo fc35a990f4 Fix compile error 2019-01-09 18:30:30 +08:00
owomomo 9407df7d2c Ram search show cheat count in current range. 2019-01-09 17:28:05 +08:00
owomomo d3e5d7dee9 1. Fix Map Hotkey dialog list header and add sort icon to the header of Map Hotkeys.
2. Fix Nametable Viwer checkbox state mismatch when closing and opening again.
3. Fix linux build error.
2019-01-08 00:42:57 +08:00
owomomo 38d5909a92
Merge pull request #2 from TASVideos/master
winport - reorganize emulation speed menu so it's a little more clear…
2019-01-07 16:24:05 +08:00
zeromus 327bb202a2 winport - reorganize emulation speed menu so it's a little more clear how it works 2019-01-06 17:07:52 -05:00
owomomo d9d3f1b56b 1. Further reconstruct the hotkey menu item code, menus belongs different parent menus with the same id can be defined in one struct rather than four. Removing the repeated menu hotkey update, only update the needed range. I wish this is not too complicated.
2. Map Hotkey dialog items now can be sorted by click on the column header.
3. Fix a logic bug when user cancels open archive dialog.
4. Trying to fix Linux build (not sure).
2019-01-03 20:38:33 +08:00
zeromus 5eb6cc31c9 Revert "Revert "Some ui interface logic changes and improvements.""
This reverts commit d48105e97d.
2019-01-01 15:45:32 -05:00
zeromus 608bbe83fe fix SF issue #838 better and fully 2018-12-31 00:58:20 -05:00
zeromus 76f7af16c8 try fixing SF bug 838 "gui.drawbox border is overlapping itself"
I didnt test it, maybe I broke everything. please check it
2018-12-30 17:05:58 -05:00
aquanull@gmail.com dd5a0e908e Re-enabled running the Lua script when loaded. 2018-12-24 13:54:32 +08:00
aquanull@gmail.com 08c602a3f2 Registered Lua callbacks via gui.register() are now only called at frame boundaries. 2018-12-24 12:01:32 +08:00
aquanull@gmail.com b6df31d0f3 Fixed potential buffer overflows in RAM Search. 2018-12-24 12:01:28 +08:00
aquanull@gmail.com fe64ca3771 Fixed the ancient buffer overflows in Memory Watch. 2018-12-24 12:01:25 +08:00
retro-wertz 6432e18a79 gtk:fix audio going on/off when entering Sound Config option
Adds check if sound was already enabled and only then only call
InitSound() when it was not enabled. This seems to be a better option
than calling KillSound() which causes unnecessary audio pop when you
are just entering the menu and not adjusting stuff yet.
2018-12-10 05:04:07 +08:00
retro-wertz 9788d9745a update apu sweep units 2018-12-09 20:49:46 +08:00
cah4e3 972ec09e92 fixed #11 R.C.Pro Am II title music channel bug 2018-12-05 17:46:29 +03:00
cah4e3 951c325cc1 fixed long standing bug in GG encoder for 8000 address 2018-12-05 15:24:29 +03:00
Brendan Byrd f9f35cbadb Add playback/record Lua functions 2018-11-30 00:10:22 -05:00
Brendan Byrd 47c8491114 Add support for base64 in rom.gethash 2018-11-30 00:10:22 -05:00
Brendan Byrd 319293e20b Add rom.getfilename Lua function
Also, add documention to rom.gethash function
2018-11-30 00:10:22 -05:00
Brendan Byrd 03851153ed Don't Lua print extra newlines in *NIX 2018-11-30 00:10:22 -05:00
Brendan Byrd 76c423fa4a Add getemuscreen support to gui.gdscreenshot Lua call 2018-11-30 00:10:22 -05:00
Brendan Byrd 5f23a565e8 Whitespace cleanup
Should be nothing with 'git show -b'
2018-11-30 00:10:22 -05:00
Brendan Byrd e50f7bfd71 Add stace traces to failed Lua executions 2018-11-30 00:10:22 -05:00
Brad Smith 349aed4aaf
Fix null pointer crash when lua script fails to load. 2018-11-12 17:33:42 -05:00
zeromus 717153ac19 fix hang in symbolic debugger syntax highlighting in rare cases. fixes #18 2018-11-12 03:19:07 -05:00
zeromus 286875f9ef try to fix writes to palette mirrors 2018-11-07 04:01:36 -05:00
zeromus 01dfbf5afa fix the way memview reads mirrored palette regs. Should fix bug 833 on SF but I'm not completely sure 2018-11-07 03:10:09 -05:00
Brad Smith be86d96278
cheapocabra.cpp typo: CHR-RAM not CHR-ROM 2018-10-31 17:00:50 -04:00
Alexey 'Cluster' Avdyukhin 388e10b473 Fixes for COOLBOY mapper, added MINDKIDS mapper (alternative COOLBOY) 2018-08-30 19:10:10 +03:00
zeromus 4939859cf4 lua - savestate.create() can now accept a string which should be the filesystem path to a savestate; you can then use savestate.load on it 2018-07-02 15:19:09 -05:00
Brad Smith 5be92d3ee5
Propagating memory initialization option to WRAM (#13)
1. Including WRAM in the RAM initialization options. Since it was usually initialized to zero by default, the "default" setting must do that as well, the explicit settings should follow the others.

2. unif.cpp extending memory randomization of 4-screen VRAM to match ines.cpp version, except it had no explicit initialization before: static array should initialize to 0, so its default will still do this

3. MALEE WRAM never initialized, replacing a few existing explicit (non gmalloc) WRAM clears with MemoryRand, removing a few memsets now unneeded because of gmalloc clear.
2018-06-26 22:11:01 -04:00
Brad Smith e8c61d1b23 NTSC filter was missing the newer more accurate support for emphasis (was using an old 1-emph-per-blit approximation) 2018-06-19 23:06:55 -04:00
Brad Smith 386545e063 not sure why PAL filter text is commented (is it unfinished? seems to be functional) out but it's accessible in the dropdown and it leaves garbage in the name 2018-06-19 21:56:40 -04:00
Chris Broome d3cc7f0ba7 Fix yscale out of bounds rounding error (#12)
* Fix rounding error causing yscale out of bounds
* Ignore linux build output
2018-06-19 21:42:07 -04:00
zeromus e3b7197128 add "record from sram" (to fix SF bug #828) 2018-06-18 22:19:59 -05:00
Chris Broome 95e82b57ba Fix Linux build errors (#3)
Enable usage of `nullptr` by passing `-std=c++0x`
- SConstruct
- src/Makefile.am

Add missing mappers to boards/Makefile.am.inc:
- boards/190.cpp
- boards/80013-B.cpp
- boards/hp10xx_hp20xx.cpp
2018-06-15 13:02:23 -04:00
Brad Smith 9b6ff8fe49
Mapper 30 4-screen (#10)
mapper 30 support for both 1-screen and 4-screen configurations (see: Black Box Challenge)
2018-06-05 02:17:38 -04:00
Brad Smith 458eb30f3d
Small improvement to sound output options. #6
1. Force 8-bit sound option confused some users who thought it might be an emulation accuracy option instead of selecting output bit depth, replaced it with a drop-down that's consistent with the other sound output options instead (hiding the temptation of setting "8-bit" and thinking that's a desirable thing for an NES emulator).
2. Making the default samplerate 48000, because it is the most common native device rate now.
3. Increasing the AVI output's 1 second buffer size to allow the maximum samplerate of 96000.
2018-06-02 03:11:33 -04:00
Brad Smith 29171209a7 mmc5.cpp fix warning about int to boolean type conversion 2018-06-01 21:08:35 -04:00
zeromus 4245280271 apply patch #827 : Fix "non-constant-expression cannot be narrowed from type" compile error 2018-05-31 12:52:38 -04:00
zeromus c5bb44a37f implement namco 340 NT mirroring register (fixes wagyan land 3) 2018-05-26 20:45:27 -04:00
zeromus 4a1ea6dd1f support vc100 toolchain once more 2018-04-11 16:11:49 -05:00
zeromus 05a1886861 fix release mode build errors 2018-04-11 01:07:27 -05:00
zeromus e2c85a2d50 fix more warnings. didnt do a great job last time. 2018-04-11 01:05:41 -05:00
zeromus f8f9dd967f fix warning 2018-04-11 01:04:37 -05:00
zeromus 9ff8ecb856 fix Uchuu Keibitai SDF in oldppu (broken in r3360) 2018-04-11 00:47:00 -05:00
zeromus bb5cd1527d uhhh did i leave this hacked when i fixed re-un-broke cv3 recently? 2018-04-11 00:17:30 -05:00
zeromus f42fb23276 delete excess gitignores (we're starting from scratch) 2018-04-10 23:22:39 -05:00
zeromus 6936766d93 fix warning 2018-04-10 23:22:39 -05:00
zeromus 104e17522e fix scmrev stuff to use git (copied from desmume) 2018-04-10 23:22:39 -05:00
zeromus 2afdc2769e change to use vs2015 2018-04-10 23:22:39 -05:00
zeromus 0307e3b827 migration tidying (build master from trunk) 2018-04-08 17:35:15 -05:00
aquanull 3b531d0d7c Small fixes. 2018-04-04 18:26:57 +08:00
aquanull da4194ec7a Fixed the bug that the first frame of user input after movie end would be ignored. 2018-04-13 11:59:34 +08:00
aquanull c7710ae244 Fix for the interframe-pause-skips-updating-next-frame bugs, mostly noticeable when dumping AVIs. 2018-04-12 22:43:39 +08:00
aquanull 9137dfbf3f Tiny refactoring on input display. 2018-04-05 18:51:16 +08:00
aquanull 56f61b9b0b Now it clears previous input display when starts playing a movie from power-on. 2018-04-05 18:51:00 +08:00
aquanull f16f6548bb Adds 2 movie recording modes imported from VBA-rr.
Frame display is modified to indicate the currently selected mode.
2018-04-05 08:18:53 +08:00
aquanull e7adca9132 Allows changing Read-Only state by toggling Recording/Playing even if movie finished. 2018-04-05 00:53:56 +08:00
aquanull 23c7ce7342 Adds new command to toggle movie Recording/Playing directly.
Adds new command to truncate movie in Read+Write mode.
Adds new command to insert/delete 1 frame in Read+Write mode.
2018-04-04 21:13:42 +08:00
aquanull 693607f66b Fixes the bug that extra frames could be saved in the movie file, when rerecording from middle of the movie.
Also flushes the movie file more often.
2018-04-04 19:32:29 +08:00
aquanull b08267b84a Allows loading post-movie-end savestates if consistency of the timeline can be verified. 2018-04-04 18:49:33 +08:00
aquanull c161dd892b Fixes the bug loading the wrong movie extras via Movie->Recent. 2018-04-04 18:33:42 +08:00
aquanull 9560521507 RAM Watch now respects Directories Configuration for Memory Watch. 2018-04-13 11:59:23 +08:00
aquanull 7f8e2dd7e8 Fixes the focus bug of the main window minimized with clicks on Windows Taskbar. 2018-04-05 18:46:19 +08:00
aquanull 2d81852e81 Fixes for some file handles and memory leaks. 2018-04-04 18:28:42 +08:00
zeromus 5a1e6c552a ignore lmouse and rmouse lua input when main window isnt focused. it seems unlikely anyone would want these for any other purpose (xmouse and ymouse are based on the emulated window so the clicks should be too)
untested.

intended for SF bug 836
2018-12-17 15:11:30 -05:00
zeromus 14ad02632a use cd and im bindings for lua. needed rebuild luaperks to include binding sources 2018-12-16 13:20:45 -05:00
punkrockguy318 2be5084a7b create new subversion repo structure (trunk, tags, branches)
[[Split portion of a mixed commit.]]
2013-03-15 19:00:14 +00:00
punkrockguy318 0d1d24e153 sdl: integrate backward-cpp (https://github.com/bombela/backward-cpp) to generate more helpful debugging output 2013-03-15 18:22:38 +00:00
ansstuff d748d3219c Debugger: ported "smart scrolling" from an obscure version of FCEUXD 1.1 2013-03-14 15:40:52 +00:00
CaH4e3 9d778993b7 palette ram reading fix for old ppu 2013-03-14 12:55:36 +00:00
punkrockguy318 37b0f97f1d sdl: additional preliminary sdl 2.0 support 2013-03-12 00:33:33 +00:00
punkrockguy318 99ff252145 fix end-of-lines (dos2unix) 2013-03-11 02:29:15 +00:00
punkrockguy318 7bfd254ba0 forgot to add this to previous commit 2013-03-11 01:51:02 +00:00
punkrockguy318 bdbcc524bf scons: don't compile minizip files whatsoever when SYSTEM_MINIZIP enabled 2013-03-11 01:37:17 +00:00
punkrockguy318 ec8cbcfc00 sdl: prelimenary SDL2.0 support
sdl: fixed bug where fceux would take exclusive grab of input in windowed mode when resuming from pause
2013-03-10 23:54:01 +00:00
punkrockguy318 aaf36702a1 version bump to 2.2.2; comment public release 2013-03-10 22:09:01 +00:00
punkrockguy318 db78090cbc scons: unset public release bit
sdl: fix typo that referenced '-opengl'; '--opengl' is used
2013-03-10 21:45:48 +00:00
ansstuff 3fef7971b3 updated version 2013-03-10 21:33:18 +00:00
ansstuff bb03b4e7e3 updated docs
[[Split portion of a mixed commit.]]
2013-03-10 21:18:37 +00:00
CaH4e3 f3a5527c6b ppu code cleanup 2013-03-10 20:36:51 +00:00
ansstuff 1666803e05 * CDLogger: removed "Enable New PPU" note, because Old PPU is now functional as well
* updated docs

[[Split portion of a mixed commit.]]
2013-03-10 20:14:13 +00:00
punkrockguy318 427c868add sdl: added option to use system minizip 2013-03-10 20:10:39 +00:00
punkrockguy318 87b850f9f7 updated utils to use minizip 1.2.7 2013-03-10 19:59:33 +00:00
CaH4e3 887aaa1bfd Slightly improved CDLogger for the CHR data. The Old PPU is now fully supported. Removed the garbage logging. TODO: fix for the MMC5, currently isn't supported
code cleanup
2013-03-10 14:41:50 +00:00
ansstuff 6422560659 * added JumpingFCEUXWindow.lua
* updated docs
* Taseditor: some more cleanup

[[Split portion of a mixed commit.]]
2013-03-09 14:04:01 +00:00
CaH4e3 1106e21517 no, hack isn't right... there is some issues with other games 2013-03-06 18:09:39 +00:00
ansstuff 7007fc4805 * Taseditor: cleaned up code a bit more, renamed identifiers to follow single convention 2013-03-04 16:58:54 +00:00
feos-tas 1a98c236af Tweaked SoundDisplay2.lua a bit.
Added LuaPerks description.
TODO: write LuaPerks samples.

[[Split portion of a mixed commit.]]
2013-03-03 15:24:05 +00:00
punkrockguy318 ed03db8497 sdl: dynamically set fullscreen resolution when SDL.[x/y]Resolution is set to 0
sdl: new default values for SDL.[X/Y]Resolution to dynamically set fullscreen resolution
2013-03-02 19:46:34 +00:00
punkrockguy318 517ad65bdc sdl: show cursor and release wm grab on pause 2013-03-02 19:19:01 +00:00
punkrockguy318 de9e21f12e gtk: change menu item string: "Auto-resume play" 2013-03-02 18:56:45 +00:00
punkrockguy318 1b368e56bf sdl: fix SDL.NoFullscreenCursor (for use with zapper in fullscreen) 2013-03-02 18:53:56 +00:00
punkrockguy318 c490369e67 sdl: AutoResume functionality implemented via SDL.AutoResume config option
gtk: added checkbox for AutoResume (Options->Auto-Resume)
2013-03-02 18:43:24 +00:00
ansstuff 5acc146be8 Hexeditor: fixed ROM coloring when using CDLogger data 2013-03-02 13:00:38 +00:00
punkrockguy318 ba8fb91eaa gtk: close game properly when window is closed 2013-03-01 22:06:41 +00:00
CaH4e3 fe057f4bfd CDLogger VRAM issue fix 2013-03-01 19:22:45 +00:00
ansstuff cc8e3e0e0c updated docs
[[Split portion of a mixed commit.]]
2013-03-01 12:49:18 +00:00
ansstuff 989d356c0e * PPU/PAL/Input type changing is now disabled when a movie is playing
* "Switch fullscreen by double-click" is disabled by default
2013-02-28 16:00:33 +00:00
ansstuff 755d9dc64d * Cheats: update the window when ROM is changed
* Cheats: show the number of active cheats after a ROM is loaded
2013-02-28 13:33:13 +00:00
ansstuff d814920f00 minor CDLogger cleanup 2013-02-27 13:23:48 +00:00
CaH4e3 ba537f66db CDLogger improvements 2013-02-27 11:05:06 +00:00
CaH4e3 52945e7484 MMC5 - refixed 2013-02-27 08:26:45 +00:00
ansstuff 009ece83d4 * CDLogger: code cleanup
* CDLogger: removed obnoxious reminder about NewPPU
* CDLogger: added current CDL filename field
* CDLogger: added default CDL naming
* CDLogger: added "Auto-save .CDL when closing ROMs" option
* CDLogger: added "Auto-resume logging when loading ROMs" option
2013-02-24 11:19:36 +00:00
ansstuff 71f4affe5c * Hexeditor: show symbolic names in the window caption 2013-02-22 21:17:34 +00:00
CaH4e3 71f2d5bc9c UNIF DSOUNDV1 - pre beta mapper, nw
various mapper improvements
UNIF MALISB - Mali Splash Bomb dump
mapper 19 - Dream Master mirror fix
SOUND - low quality 69 mapper exp sound fix
2013-02-18 13:41:44 +00:00
punkrockguy318 71eec979e8 sdl: clarify '--players' option to refer to network play 2013-02-14 00:35:32 +00:00
punkrockguy318 1e3d8c7b76 sdl: don't display gtk error message while in --nogui mode 2013-02-14 00:33:28 +00:00
punkrockguy318 e87a8d11e4 gtk: display error message for io errors when loading fds bios
rename "FDS BIOS" file filter string to "disksys.rom" for clarity
	 use FCEUD_PrintMessage for succesful BIOS load
2013-02-14 00:30:24 +00:00
punkrockguy318 3f05056fed gtk: display more relevant error messages
sdl: use FCEUD_PrintError for palette loading
gtk: remove redundant error dialogs now that FCEUD_PrintError is implemented in GTK
gtk: prevent GTK FCEUD_PrintError calls from spawning GTK dialogs before GTK is initialized
2013-02-13 00:19:00 +00:00
punkrockguy318 45f53470b9 gtk: display a message dialog on errors in addition to printing to stderr
sdl: remove duplicate function definitions for FCEUD_PrintError and FCEUD_PrintMessage
2013-02-12 22:31:55 +00:00
punkrockguy318 1975f4c8b1 sdl: fix a build issue on OSX due to x11 being installed in a non-standard location on OSX (sf#578) 2013-02-11 22:36:21 +00:00
ansstuff 3d9095fc29 * Fixed iNesSave and iNesSaveAs (#579)
* Moved "Config->Game Genie" to "Config->Enable->Game Genie ROM"
2013-02-11 12:03:37 +00:00
CaH4e3 b7584d0da2 cdlogger - fixed unif load/save, TODO: get rid or VRAM in there
mapper 69 - fixed #580 Low quality sound issue
2013-02-10 22:05:02 +00:00
ansstuff d3f0cb48b7 * win32: speed up screen blitting 2013-02-03 16:03:25 +00:00
ansstuff 181c48efdb * win32: Added "TV Aspect (4:3)" to Video Config
* updated docs
2013-02-02 14:04:51 +00:00
ansstuff 49b2f4fad3 * Taseditor: fixed Bookmarks List height on Windows 7 2013-01-21 14:32:05 +00:00
ansstuff 9a2566dacc * Taseditor: no "Autopause at the end of the Movie" when Recording
* Taseditor: fixed bug with adding new item to History Log
2013-01-20 20:25:19 +00:00
ansstuff af76d60cd7 * Taseditor: changed the logic by which the Piano Roll follows Playback cursor, now it doesn't follow it while seeking
* Taseditor: no restriction of initial Playback dragging anymore (can always drag while seeking)
2013-01-19 21:37:01 +00:00
ansstuff 7b99bfc321 * Tracer: fixed RTS padding
* Tracer: always force Trace Logger update when a breakpoint is hit
* Debugger: always open Debugger window when a breakpoint is hit
2013-01-17 15:32:09 +00:00
ansstuff f22dc51e71 * Lua: removed "shadow pixels" from gui.text()
* Lua: fixed width of question mark symbol
* Lua: made gui.parsecolor() function available for users
2013-01-15 12:53:04 +00:00
ansstuff 30378d8b49 Taseditor: Config->Project file saving options 2013-01-10 17:13:33 +00:00
CaH4e3 efed1b3dec UNIF: little bit verbose/safe chunk loading, fix some crashes 2013-01-05 18:11:31 +00:00
CaH4e3 dd54482e1a mapper 115 - redesign according to the hardware tests 2013-01-03 07:34:09 +00:00
zeromus a2c2322e25 ntview-do something reasonable if a 4-screen,table2,table3 mirror mode is chosen when the corresponding nametable ram is not available on the cart (instead of crashing) 2013-01-01 18:43:23 +00:00
punkrockguy318 0c69e0fbfb gtk: fix "quit" hotkey when --nogui is disabled 2012-12-31 13:34:32 +00:00
CaH4e3 dd7a1bc081 mope, 206 still deprecated, quest of ki just needed vertical mirroring 2012-12-31 11:32:49 +00:00
CaH4e3 95a36aa23c quest of ki redefined to 206 mapper with CRC check, now 206 isn't deprecated, some games are vomit because of extended functionality of the stock MMC3 instead of simplified one ;( 2012-12-31 11:12:56 +00:00
CaH4e3 69c3e2df02 mapper 115 - thunderbolt fixed 2012-12-31 09:09:45 +00:00
CaH4e3 1d5157dca2 mapper 24 fixed
mapper 26 fixed
formatting fix, cleanup
2012-12-31 08:47:09 +00:00
ansstuff ca82eadedf * Taseditor: fixed bugs with holding Shift+Up/Down and similar situations when the Playback cursor moves more than once within one update
* Taseditor: Changed "Compact save" dialog, added 4 options of Greenzone saving: all frames, every 16th frame, marked frames, don't save
* Taseditor: Config->Compact Quicksaving (affects Ctrl+S and Autosave)
2012-12-30 20:28:01 +00:00
ansstuff 07a21643d6 fixed GetPath when opening Cheats 2012-12-29 16:32:21 +00:00
ansstuff 3cb74f7780 * Cheats: added "Add from CHT file..." button 2012-12-29 14:32:02 +00:00
ansstuff 15adae5df9 win32: force the entire client area to be invalidated at the beginning of WM_PAINT; this fixes the rare bug with DIRECTDRAWCLIPPER sometimes calculating wrong region (was noticed on some video cards) 2012-12-29 11:43:38 +00:00
ansstuff aafce94aaf win32: Play movie dialog shows New PPU in red if the required setting does not match 2012-12-27 14:44:56 +00:00
thezlomus baf366f1f2 RAM Search: added "Search ROM" checkbox 2012-12-26 23:09:11 +00:00
ansstuff afd4675104 Taseditor: fixed Greenzone saving while emulator is unpaused 2012-12-25 15:54:12 +00:00
ansstuff bf8649f110 win32: fixed restoring maximized window after switching from fullscreen
win32: holding Shift when resizing FCEUX window reverts "Force integral factors" meaning
win32: remodel "Video config" dialog:
* removed the list of predefined modes (they were broken anyway)
* removed FS stretching options (obsoleted by "Best Fit")
* removed broken display of "Current Pixel Aspect Ratio" (may return it after implementing the 4:3 mode)
* "Full Screen (hotkey: Alt + Enter or double-click)" - reads current hotkey mapping

[[Split portion of a mixed commit.]]
2012-12-19 19:35:00 +00:00
CaH4e3 66b0073666 fixed crash when four-screen bit is set after CRC check 2012-12-18 15:34:04 +00:00
CaH4e3 8110346ccb mapper 018 - fixed
mapper 198 - fixed
AutoResumePlay default option - "disabled"
2012-12-18 13:56:35 +00:00
ansstuff e1ef50ac14 * fixed "Auto-resume old play session", for some reason NSFs don't allow loading savestate right after opening the ROM
* updated docs

[[Split portion of a mixed commit.]]
2012-12-16 13:07:50 +00:00
aquanull d9f0d060df * Action 52 reset. 2012-12-16 10:46:49 +00:00
CaH4e3 c550c9623e more cleanup 2012-12-15 21:53:01 +00:00
ansstuff 00b4304241 win32: added Config->Enable->Auto-resume old play session 2012-12-15 17:42:53 +00:00
punkrockguy318 bf4ba33801 scons: include all relevant source files in src/boards 2012-12-13 20:23:16 +00:00
ansstuff b8c1d1e29b * added NES->Emulation Speed->Set Custom Speed
* added NES->Emulation Speed->Set FrameAdvance Delay
* added NES->Emulation Speed->Set custom speed for FrameAdvance
* Debugger: fixed mouse wheel scrolling
2012-12-13 15:59:45 +00:00
CaH4e3 880c9deb62 removed old ines code, more formatting 2012-12-12 20:28:34 +00:00
CaH4e3 3a5e90fcc2 formatting sync, cleanup 2012-12-12 18:30:16 +00:00
CaH4e3 13d63e5af2 finish with mapper to boards conversion 2012-12-12 16:47:50 +00:00
CaH4e3 f3d6e617d5 tracer/logger fixed unlogged ram code 2012-12-07 19:18:47 +00:00
ansstuff 7c0604e323 * Tracer: adjusted total line width to the new disassembly field width
* removed "forcing the default resolution of fullscreen to be the same as current display resolution"
2012-12-06 16:50:58 +00:00
zeromus 7ec00fad29 win32-change trace logger not to use such a wide disassembly field. it makes tracing to the tracer window using the old options useless since the registers are pushed off the edge. if this is unacceptable for some reason (i have no idea why the disassembly field became so big; is it for symbolic stuff?) then we should make it an option, or make it dynamic and use the smaller size when logging to the window with default option set. 2012-12-05 18:42:21 +00:00
ansstuff 9cc3a0d29c Fixed zapper and mouse positioning in fullscreen and bestfit mode 2012-12-05 18:10:07 +00:00
ansstuff 604c22e16b * speed up HUD text drawing
* Taseditor: speed up consecutive Recordings (when combining)
2012-12-04 17:03:58 +00:00
ansstuff e21ed84dfa * fixed "X" button in the "Enter New Input" dialog (Hotkey Mapping); changed "Cancel" button to "OK"
* Taseditor: fixed accelerators when editing Notes
2012-12-03 17:11:17 +00:00
CaH4e3 5ca09c31d5 mapper 99 - fixed
UNIF SMB2J - now not support SMB2j which is proven bad dump
2012-12-03 15:26:22 +00:00
punkrockguy318 6652cec0ae scons: trivial variable name change for consistency 2012-12-02 00:02:44 +00:00
punkrockguy318 1889aca8aa fceux: bump devel version number to 2.2.1 2012-12-01 22:57:53 +00:00
punkrockguy318 969258d32a scons: dynamically generate the build source list 2012-12-01 21:54:02 +00:00
CaH4e3 814f7e1b68 almost done with conversion... 2012-11-30 09:49:38 +00:00
zeromus 19c97a392e fix you ling xing dong by assigning to mapper 192 2012-11-29 17:26:19 +00:00
ansstuff d14ecba070 forgot to comment this out after compiling 2012-11-27 23:00:23 +00:00
ansstuff cd9560bf98 updated site
updated docs

[[Split portion of a mixed commit.]]
2012-11-27 19:52:11 +00:00
ansstuff 519c15f01c fixed docs
[[Split portion of a mixed commit.]]
2012-11-27 17:11:25 +00:00
ansstuff 8df92bb338 updated docs and changed version to 2.2.0
[[Split portion of a mixed commit.]]
2012-11-27 17:03:56 +00:00
zeromus 57b0178477 taseditor-fix building in old visual studios 2012-11-26 19:18:15 +00:00
ansstuff b9d935a555 * Taseditor: use doublebuffering style for listviews 2012-11-26 14:43:58 +00:00
punkrockguy318 9bcf1cc648 sdl: attempt to detect video resolution for fullscreen during configuration file generation 2012-11-25 18:56:53 +00:00
ansstuff 2f2114368b taseditor-ru: updates
[[Split portion of a mixed commit.]]
2012-11-25 17:01:57 +00:00
ansstuff dc7805cfc5 * Taseditor: fixed bug in project saving
* Taseditor: fixed bug in laglog truncating when no Input changes are made by inserting/deleting frames
2012-11-25 09:50:46 +00:00
punkrockguy318 7922866f96 gtk: don't allow movie recording to begin when rom isn't running 2012-11-24 21:03:10 +00:00
ansstuff 1c2d6d88bc * when the New PPU is on, it displays "(NewPPU)" in the window caption
* fixed bug with erasing more frames than there is movie records
2012-11-24 12:56:10 +00:00
CaH4e3 ae9ea54126 fixed #554, mapper 15 typo bug 2012-11-22 16:40:52 +00:00
ansstuff 4c0f74d022 * Taseditor: added "Ungreenzone" item to context menu
* Taseditor: added "Config->Enable Greenzoning"
* Taseditor: playback/greenzone cleanup
* Taseditor: fixed bug when opening TAS Editor in MOVIE_FINISHED mode
2012-11-20 18:42:19 +00:00
CaH4e3 42b35b5e23 mapper 227 fix 2012-11-20 11:49:43 +00:00
zeromus 200ea8e003 add some comments about RAM initialization, which have been found to wreck the game Huang Di. not changing the code yet until we gather some more information. 2012-11-17 08:12:59 +00:00
ansstuff 5f8013e45e Taseditor: changed fm3 format to version 3 2012-11-13 16:20:06 +00:00
ansstuff 80bd1aaf02 improved SaveSnapshot performance ($552)
[[Split portion of a mixed commit.]]
2012-11-12 12:21:59 +00:00
punkrockguy318 caf491317d scons: add option to use system-wide lua 2012-11-11 12:04:22 +00:00
ansstuff 24098b5159 Hexeditor: reverted font to Courier 2012-11-10 19:50:28 +00:00
ansstuff dbffd4eb7b * win32 hotkeys: disallow unwanted hits of e.g. F1 after pressing Shift+F1 and quickly releasing Shift
* win32 hotkeys mapping: added the condition that both commands must have the same EMUCMDFLAG_TASEDITOR, or else they are not considered conflicting
2012-11-10 17:16:01 +00:00
ansstuff 25ded9a7a6 Taseditor: fixed bug in AdjustUp and improved its speed 2012-11-09 18:33:07 +00:00
CaH4e3 4d763e782f more mapper madness 2012-11-09 15:49:58 +00:00
ansstuff 2de90cafdd fixed #551 (Crash Bugs in Trace Logger and Code/Data Logger Cooperation) 2012-11-08 10:28:57 +00:00
zeromus 6bd8ece364 support mapper 028 2012-11-07 21:25:19 +00:00
ansstuff 41b11e53c6 * Taseditor: cleanup of InputLog 2012-11-07 15:15:13 +00:00
ansstuff 802f73b989 * Taseditor: another fix for previous commit 2012-11-06 13:27:58 +00:00
ansstuff 2882ff0942 * Taseditor: small fix for previous commit 2012-11-05 20:00:06 +00:00
ansstuff c9bf79a8eb * Taseditor: fixed lag adjustments when dealing with previously unknown lag state
* Taseditor: crossing gaps in Icons by Alt + wheel
2012-11-05 19:42:08 +00:00
punkrockguy318 4415f95227 sdl: fix a potential security issue with loading the game genie rom (thank you Joe Mahmias for your patch!) 2012-11-02 13:48:38 +00:00
punkrockguy318 3343c1234f applied patch from Joe Nahmias to prevent a segfault 2012-11-02 13:39:46 +00:00
punkrockguy318 5e85610997 fix encoding of fk23c.cpp 2012-11-02 13:22:11 +00:00
zeromus 8166a4320d default stack pointer to $FD instead of $FF seems thats more accurate 2012-10-30 03:39:17 +00:00
CaH4e3 e08b2388bf mapper 252 added
stack pointer initial value changed, fixed pirate san guo zhi bootup (can't say if it correct for the core actually), but nothing else changed, except maybe tas features or something...
2012-10-29 16:20:37 +00:00
ansstuff 82add52a52 * Taseditor: update RAM Search and RAM Watch when jumping causes game state to change
* added BoulderDash_AmoebaAI.lua
* added CustomLagIndicator_RvT.lua

[[Split portion of a mixed commit.]]
2012-10-29 12:43:22 +00:00
punkrockguy318 90a869daee sdl: implemented GetKeyboard() for transformer board 2012-10-28 17:42:01 +00:00
CaH4e3 be47e34b05 more baordification, refactor 2012-10-28 17:37:53 +00:00
CaH4e3 423586a727 nope, wrong attempt ;) 2012-10-28 08:35:27 +00:00
CaH4e3 31032d8e1c trying to fix scons builds 2012-10-28 08:28:28 +00:00
zeromus 8ef2e53f86 fix a nondeterminism bug created by MasterRomInfoParams and roms being loaded in various orders without clearing out the params 2012-10-27 20:50:28 +00:00
CaH4e3 13e88c076d mapper 21, 22, 25 boardification, merged to one vrc board source 2012-10-27 15:07:35 +00:00
CaH4e3 89d7da894f i'm not a linux guy, so you linux guys should fix your scons yourself 2012-10-27 09:09:52 +00:00
zeromus da866e5b57 fix 2005 vcproj and repair ines.cpp and unif.cpp 2012-10-26 00:11:04 +00:00
punkrockguy318 b7dfdd07e4 sdl: fix build scripts for mapper merge 2012-10-25 22:49:23 +00:00
CaH4e3 eb38da8381 mappers to board conversion 2012-10-25 10:31:30 +00:00
CaH4e3 a679f48a05 fceumm mapper sync, parts 2 and 3... need more regression tests, scons/old vc projects update 2012-10-23 15:26:58 +00:00
CaH4e3 71cc0baf0e mapper 115 - regression fix 2012-10-23 09:24:40 +00:00
ansstuff 441c804dbe * Taseditor: fixed lost_position logic 2012-10-22 13:17:52 +00:00
CaH4e3 9112c4919d first batch of sync with fceumm for existing mappers... regression reports are appreciated 2012-10-21 19:24:21 +00:00
CaH4e3 43ee931dec cleanup and version bum... hmmm (not no mention something else) 2012-10-21 16:40:04 +00:00
CaH4e3 3bab128770 mapper 121 update 2012-10-21 12:48:09 +00:00
zeromus af36f1f0ad fix vrc3 irq handling 2012-10-21 03:11:15 +00:00
punkrockguy318 5f898848e6 scons: add ks5707 and cityfighter boards to build scripts 2012-10-20 22:36:34 +00:00
zeromus 093955b717 win32-port gocha's more recent aviout audio changes from desmume's aviout (maybe not as necessary in fceux due to larger audio chunk size, but still it's good to have them in sync and the new code looks more robust); also change the precision of the fps numerator/denominator so that it doesnt overflow in AVIFileClose internally and result in a slightly broken avi file 2012-10-20 20:20:47 +00:00
CaH4e3 53aa936635 UNIF KS-7057
UNIF CITYFIGHTER fceumm sync
2012-10-20 19:06:42 +00:00
ansstuff a0b7c35ada * Hexeditor: fixed font spacing 2012-10-14 13:52:18 +00:00
ansstuff c08253cef7 updated docs
[[Split portion of a mixed commit.]]
2012-10-12 20:00:29 +00:00
ansstuff 39414012b1 * win32: fixed fceux.cfg loading bug caused by r2689
* Taseditor: straighten out pause_frame logic (seriously)
2012-10-09 15:17:20 +00:00
ansstuff f5339a36d6 updated docs
[[Split portion of a mixed commit.]]
2012-10-02 13:39:20 +00:00
ansstuff c999dba979 * Cheats: applied bugfix patch by rimsky82, updated the Cheats dialog
* Debugger/Tracer: symbolic comments use the ";" prefix instead of "//"
2012-10-02 12:22:05 +00:00
ansstuff 572ac98f02 Fixed Tracer, changed Symbolic Names and Comments display 2012-09-30 18:56:12 +00:00
zeromus 07fa1f268f didnt mean to check that in 2012-09-30 18:44:34 +00:00
zeromus 3acb751ea4 commit cheat perks patch from rimsky82 [ https://sourceforge.net/p/fceultra/bugs/512/ ] 2012-09-30 18:43:15 +00:00
CaH4e3 32774646fd trace/logger fine tuning 2012-09-30 16:36:45 +00:00
ansstuff f346020de2 * win32: fixed command line support for "-pal" (#547)
* added "(Europe)" and "(PAL)" strings to region detection
2012-09-30 11:38:59 +00:00
ansstuff cb579fa216 fixed previous commit
[[Split portion of a mixed commit.]]
2012-09-28 19:41:12 +00:00
ansstuff 40c9e1b30b * Tracer: fixed crash when logging undefined opcodes
* Hexeditor: display 0x4000-0x5FFF properly (fixes #545)
* Hexeditor: Ctrl+F opens Find dialog
* Code/Data Logger: fixed VROM dumping in Old PPU mode
* updated docs

[[Split portion of a mixed commit.]]
2012-09-28 15:55:14 +00:00
ansstuff 058434b7e7 updated authors info 2012-09-27 17:18:10 +00:00
ansstuff 973c6cb9bb Debugger: fixed Bookmarks naming 2012-09-27 17:07:43 +00:00
ansstuff 84bb3a8d1d * improved FPS display, added a hotkey to toggle it
* Debugger: single click on any address copies this address to the "Seek To" field and "Bookmark Add" field
* Debugger: "Name" button in Bookmarks, total revamp of Bookmarks
* updated docs

[[Split portion of a mixed commit.]]
2012-09-26 20:19:01 +00:00
ansstuff caac39d4d0 * Fixed replay engine bug that doubles the last input of the movie
* Tracer: RTS instructions output caller address/name
* Debugger: RTS instructions are emphasized by "-----"
2012-09-25 20:28:14 +00:00
ansstuff 662b69b9d2 * Debugger: disabled breakpoints now don't impose slowdown
* Taseditor: fixed r/w switch in "Old controls scheme"
2012-09-24 15:04:06 +00:00
CaH4e3 6f59c32e42 polishing 2012-09-23 16:49:43 +00:00
CaH4e3 7dfd0d6242 CDLOGGER: avoid to log VRAM access 2012-09-23 15:03:38 +00:00
punkrockguy318 2524abbb3c fix gcc/llvm compliation errors by adding include 2012-09-23 14:51:56 +00:00
CaH4e3 a3e21f76cd CDLOGGER: CHR logging for the new PPU engine, TODO: doc update 2012-09-23 14:07:43 +00:00
ansstuff e30c685c5e * Lua: auto-clearing previous frame drawings (same behaviour as other emulators)
* Debugger: fixed mouseover when using Symbolic debugging
* Debugger: mouseover works for the disassembly window too
* updated docs

[[Split portion of a mixed commit.]]
2012-09-23 12:45:28 +00:00
ansstuff 48a55b2fa2 * Tracer: added "Log current Frame number" option
* Tracer: added "Log emulator messages" option
* Tracer: added "Log breakpoint hits" option
* Tracer: added "Symbolic tracing" option
* Taseditor: added deselection stretching by Ctrl+clicking in a selected frame
2012-09-22 15:33:31 +00:00
ansstuff 76607d6b02 * Taseditor: fixed LagLog diff bug in history.RegisterChanges 2012-09-15 18:00:22 +00:00
ansstuff 463ccb4086 * Taseditor: AdjustDown clones frames instead of inserting blank frames
* Taseditor: changed HotChanges colors
2012-09-15 15:03:54 +00:00
ansstuff c9b850a472 * Taseditor: cleaned up AdjustUp and AdjustDown logic
* updated docs

[[Split portion of a mixed commit.]]
2012-09-14 15:37:46 +00:00
ansstuff 35541256d7 Added emu.setlagflag() Lua function 2012-09-13 19:48:14 +00:00
ansstuff 95a301dbb2 * "Tools->TAS Editor" gives focus to Taseditor when it's already open; fixed the setfocus behavior for other tools as well
* Taseditor: AdjustDown operation now works faster (not rewinding anymore)
* Taseditor: AdjustLag always combines with current History item, not creating its own item in the History Log
2012-09-13 16:11:03 +00:00
ansstuff 571d3cc550 * Debugger: deleting a breakpoint leaves selection in the Breakpoints list
* Debugger: changed "Load .DEB" checkbox caption to ".DEB files" to emphasize that it also affects saving .deb files, not just loading them
* updated docs
* Taseditor: fixed extremely rare LagLog bug in History.jump() and RegisterBranching
* Taseditor: fixed RegisterLuaChange to also consider LagLog changes

[[Split portion of a mixed commit.]]
2012-09-11 15:32:11 +00:00
ansstuff d7fa589826 Added "Use Custom Palette" checkbox to Palette config 2012-09-06 18:34:46 +00:00
ansstuff a0fc6b9680 * Debugger: fixed Symbolic Debugging (Names and Comments display)
* Debugger: special strings (NMI/IRQ/etc) can be also used in "Seek To" field and Bookmarks
* updated docs

[[Split portion of a mixed commit.]]
2012-09-06 15:00:27 +00:00
zeromus 7d6cd1f2ff fix a little bug in fk23c hopefully 2012-09-05 22:07:10 +00:00
zeromus 504b620a24 add some m176 games to database 2012-09-05 21:57:52 +00:00
zeromus d78037415b fix bogus savestate variables in mapper 90 2012-09-05 21:55:53 +00:00
zeromus 887c93733e support BKF23C unif and BKF23CA (big m176 multicarts) 2012-09-05 20:28:08 +00:00
ansstuff bc347d475b * fixed conditional breakpoints bug #538
* updated the documentation on Debugger according to rainwarrior's edits, removed "Debugger Usage (Intermediate)"

[[Split portion of a mixed commit.]]
2012-09-05 15:25:10 +00:00
zeromus 395aae72c7 fix lame bug in my mapper 156 reset additions 2012-09-04 17:19:05 +00:00
ansstuff 3069bf3f8a fixed "Use Stack Pointer for lines tabbing" in Tracer 2012-09-03 19:02:32 +00:00
ansstuff cf440d61ed Taseditor: fixed bug in LagLog 2012-09-02 19:02:31 +00:00
punkrockguy318 975cd353d1 add mapper 156 to scons build system and remove second declaration of a static variable 2012-09-02 12:37:38 +00:00
ansstuff 9ff1257907 minor fixes for Debugger, Tracer, Hexeditor, Taseditor 2012-09-02 12:17:50 +00:00
zeromus 13c770ef6e fix bug in mapper 156 reset state (which was actually nonexistent). attn cah4e3-shouldve been broken in fceu-mm too 2012-09-01 17:07:29 +00:00
ansstuff c03fd7d23b * fixed movie savestates logic, loading post-movie savestates is not allowed in read-only
* optimized movie records operations (compare, insert, clone)
2012-09-01 11:47:09 +00:00
zeromus 525deb4c65 update mapper 156 from fceu-mm sources 2012-08-31 18:34:36 +00:00
zeromus a4bcfa8599 win32-blech.. i cant remember the details here. i think this was necessary to stop hexedit (memview) from going into infinite loops on some people's systems, probably WINE systems. 2012-08-31 18:26:36 +00:00
ansstuff 96de43061d * fixed savestates filenaming bug when working with a movie
* updated docs

[[Split portion of a mixed commit.]]
2012-08-30 15:51:19 +00:00
ansstuff a2fb69118b * Taseditor: Delete, Insert, InsertNum, Clone and PasteInsert also shift Laglog
* added "Force Grayscale" checkbox to Palette config
* deleted old SubWCWeb.exe since SubWCRev.exe is used instead
2012-08-29 17:46:58 +00:00
ansstuff b5aaafe409 * fixed MessageLog bug #537
* taseditor-ru: updates

[[Split portion of a mixed commit.]]
2012-08-26 19:50:44 +00:00
ansstuff 10d40f6b98 * Taseditor: fixed bug when saving/loading LagLog
* Taseditor: moved "Adjust Input according to Lag" checkbox to Config menu
* Taseditor: History Log highlights items related to current item
2012-08-26 17:28:35 +00:00
ansstuff fd35046e62 * Taseditor: fixed AdjustLag feature
* Taseditor: changed fm3 version to v2
* Taseditor: Ctrl+Z/Ctrl+Y trigger twice when crossing AdjustLag operations
2012-08-25 19:59:07 +00:00
ansstuff acfb5bf912 * added "Clear" button to Message Log
* Taseditor: fixed sneaky Greenzone bug
2012-08-22 16:19:13 +00:00
ansstuff 9750ad4940 * forcing default resolution of fullscreen to be the same as current display resolution
* video error messages are not popping MessageBoxes but logging to MessageLog
* fixed some old fullscreen modes
2012-08-21 14:06:24 +00:00
ansstuff 7c0d95d8a9 * total revamp of Video config stuff, now current screen resolution is always suggested by default
* Best Fit also works for fullscreen mode
* "Hide mouse cursor" and "Use console BG color for empty areas" options
* "Switch fullscreen by double-click" option in GUI config
* Fixed "Reload ROM" hotkey in fullscreen
* updated docs

[[Split portion of a mixed commit.]]
2012-08-20 20:41:45 +00:00
ansstuff b8594bf3d8 * "Maintain aspect ratio (best fit)" option in Video config
* updated docs

[[Split portion of a mixed commit.]]
2012-08-19 20:31:40 +00:00
ansstuff 6e10ed264a Taseditor: another experiment with lost_position logic (by midclick) 2012-08-15 19:30:25 +00:00
ansstuff 331a195d7f Fixed bug with FPS counter appearing in AVI even when HUD dumping was disabled 2012-08-14 17:06:43 +00:00
ansstuff 83c4530df2 * Added FPS display to Win32 port (Config->Display->FPS)
* Debugger: double-click breakpoint also adds current bank number to breakpoint condition
* Debugger: "Display ROM offsets" option
* updated docs

[[Split portion of a mixed commit.]]
2012-08-12 16:22:22 +00:00
punkrockguy318 d5f5cd5aec attempt to fix win32 build 2012-08-11 22:19:38 +00:00
ansstuff 61df7ea541 * Taseditor: fixed bug with history undo not setting "project changed" flag
* Taseditor: Greenzone invalidation actually clears irrelevant savestates
* Taseditor: fixed checkMarkersDiff, removed unused code from MARKERS_MANAGER::RestoreFromCopy
* Taseditor: when snapshots sizes differ, findFirstChange returns size instead of last frame
2012-08-11 19:53:56 +00:00
punkrockguy318 b63ad04f84 gtk: added more preliminary gtk resize handling code 2012-08-11 15:49:09 +00:00
punkrockguy318 6994e1ad10 gtk: added framework for gtk window resize handling 2012-08-11 14:56:22 +00:00
punkrockguy318 b54b1bee43 gtk: reset video on video dialog close
gtk: add gui option for showfps
2012-08-11 03:49:27 +00:00
punkrockguy318 28c348d9f9 core: move ShowFPS from built-time macro to runtime option
sdl: add SDL.ShowFPS runtime option
2012-08-10 15:50:57 +00:00
punkrockguy318 0a6dd020d8 sdl: fix and enable SHOWFPS build option (TODO: make runtime option): 2012-08-10 14:37:26 +00:00
ansstuff 3dc703cc3c Debugger: "Address Bookmark Add" field follows disassembly window scrolling position (#532) 2012-08-10 14:19:57 +00:00
ansstuff 4be6daa197 updated docs
[[Split portion of a mixed commit.]]
2012-08-08 15:00:14 +00:00
ansstuff 714e9282f8 * Debugger: show the number of breakpoints (enabled and total) above the breakpoints list
* Debugger: ">" shows current line in disassembly
* Debugger: fixed RAM peek by a rightclick on left pane
* Debugger: doubleclick on the disassembly prompts "Add Execute breakpoint" dialog
* Debugger: improved stack display
* Taseditor: frame counter display is auto-on when Taseditor launches
2012-08-08 13:19:22 +00:00
punkrockguy318 6188e68811 gtk: hide horizontal scrollbar in hotkey gui 2012-08-07 23:26:44 +00:00
punkrockguy318 11d7905868 gtk: add scrollbar to hotkey config 2012-08-07 14:20:24 +00:00
punkrockguy318 2c70120d62 gtk: allow configuration of first element in hotkey dialog 2012-08-07 14:05:09 +00:00
punkrockguy318 76617ae6e0 gtk: display hotkey keyname instead of keycode in hotkey gui 2012-08-07 13:58:31 +00:00
punkrockguy318 05d1b19f1e gtk: added gui hotkey config dialog 2012-08-07 00:40:52 +00:00
punkrockguy318 d2c378a434 gtk: preliminary hotkey configuration dialog (currently read-only and menu items commented) 2012-08-06 23:28:03 +00:00
ansstuff 792754a7e9 * Tracer: added "To the left from disassembly text" option
* Tracer: fixed bug #529
* Tracer also updates its window when user pauses the game, not just when Debugger snaps
2012-08-06 19:26:39 +00:00
punkrockguy318 349a5bc905 sdl: fix a segfault in the cheat menu (sf bug #242) 2012-08-06 17:46:14 +00:00
punkrockguy318 346802c327 sdl: fix build errors 2012-08-06 16:23:47 +00:00
ansstuff 849e9efe8d * Debugger: slightly bigger font
* Tracer: added "Use Stack Pointer for lines tabbing" option
2012-08-06 15:47:07 +00:00
CaH4e3 5adfd86a5b fixed #525 A bug when loading UNF games 2012-08-06 05:21:40 +00:00
ansstuff 7574f1a5ca Fixed Lua drag-n-drop loading 2012-08-05 22:13:49 +00:00
ansstuff 7a4fd0f6df * Debugger: window layout cleanup; stack shows 128 values max
* Debugger: added "CPU cycles" and "Instructions" counters (request #527)
* Debugger: added "Break when exceed" breakpoints
* Debugger: .DEB file now also stores the state of "Break on Bad Opcode" and "Break when exceed" checkboxes/editfields
2012-08-05 18:54:52 +00:00
punkrockguy318 449ac4352f updated FSF license in COPYING license file and source and header files 2012-08-04 22:33:16 +00:00
punkrockguy318 18b1eaace1 trivial comment removal 2012-08-04 21:46:20 +00:00
punkrockguy318 134b205db6 cheats: parse cheat files with non-ascii characters properly (sf #524) 2012-08-04 21:45:41 +00:00
punkrockguy318 e82addfedf gtk: added gui option for opposite directionals 2012-08-04 21:28:20 +00:00
punkrockguy318 05fa7ce14e sdl: added SDL.Input.EnableOppositeDirectional option. allows/disallows simultaneous right+left / up+down 2012-08-04 20:47:47 +00:00
punkrockguy318 989e3271c6 sdl: code cleanup 2012-08-04 20:14:35 +00:00
punkrockguy318 e4e0ea6228 sdl: enclose most recent debugger related commit in #ifdef win32 to fix sdl build failure 2012-08-03 20:24:35 +00:00
ansstuff 0ee3771d07 * Debugger: don't update Debugger window at the beginning of Step command (it will update at at the end of Step) - fixes #528
* Debugger: allow Frame Advancing when Debugger is in breakpoint state
* Debugger: fixed memory leak and possible heap corruption when deleting breakpoints
* Debugger: highlighting breakpoint item in BPs list when it's triggered
* Taseditor now doesn't update when debugger is in breakpoint state
2012-08-03 19:28:14 +00:00
ansstuff e3fe4d6033 Taseditor: fix Marker fade alpha 2012-08-03 11:31:11 +00:00
ansstuff 5cf9eebd58 Taseditor: straighten out pause_frame logic; fixed AdjustLag 2012-07-26 13:34:03 +00:00
ansstuff 1b5c7797c4 Taseditor: auto-starting Note editing when creating Marker by double-click
[[Split portion of a mixed commit.]]
2012-07-25 19:16:58 +00:00
ansstuff e5c10de5c9 * Taseditor: Markers are bound to Input by default; some minor fixes
* fixed docs

[[Split portion of a mixed commit.]]
2012-07-23 16:45:36 +00:00
ansstuff a40e4c655a * Taseditor: Markers aren't bound to Input by default, Markers are always restored when deploying Bookmarks
* Taseditor: Lua registermanual allows changing the "Run function" button caption
* Taseditor: fixed bug with rejecting movies starting from savestate
2012-07-19 19:40:40 +00:00
zeromus 0458e5555a fix savestate configuration bug in m023 which as of r2532 started causing the emulator to crash on purpose (fixes #523) 2012-07-05 21:40:12 +00:00
ansstuff 23daa27c16 * updated docs
* new hotkey "Run Manual Lua function" (not mapped by default)
* Taseditor: general cleanup of codebase

[[Split portion of a mixed commit.]]
2012-07-01 14:11:24 +00:00
ansstuff 8e0ea62307 * Taseditor: drawing selected_slot border in Branches Tree
* Taseditor: fixed minor bug with SaveCompact window
2012-06-24 18:16:55 +00:00
punkrockguy318 3d5962366a all: include relative path of ines.h to avoid compilation errors with gcc 2012-06-24 17:52:46 +00:00
zeromus f121662ad9 add ability for CNROM games to choose whether they have bus conflicts (fixes Colorful Dragon (Unl) (Sachen), since it flakes out if bus conflicts are emulated) 2012-06-24 17:28:52 +00:00
punkrockguy318 fd64417ef2 gtk: no longer segfault on gamepad config when gtk < 2.24 (ubuntu 10.04) -- hide gamepad config option 2012-06-24 16:04:56 +00:00
punkrockguy318 1b0b3df707 sdl: do not load most gl symbols at runtime to resolve crashing on debian/ubuntu w/ nvidia drivers
thank you Alexander Toresson for your patch!
2012-06-24 14:37:53 +00:00
zeromus 66f76f6e12 oops. tweak 178. actually its probably wrong this way but it matches the docs for now. 2012-06-23 18:19:55 +00:00
zeromus 75eef264ed fix mapper 178 big PRG support 2012-06-23 18:12:16 +00:00
punkrockguy318 ea041dffbe scons: add mapper116 to the build system; adjust variable types to allow for proper gcc compilation 2012-06-23 16:29:00 +00:00
zeromus 9ed058f889 add m116 from fceu-mm 2012-06-23 01:22:31 +00:00
zeromus 2cf849fddb add mapper correction CRC records for
. Fan Kong Jing Ying (Ch)
. Xing Ji Zheng Ba (Ch)
. Commandos (Ch)
2012-06-20 21:18:16 +00:00
zeromus 8d885fa94d fix savestate engine to throw errors when a buggy SFORMAT is passed to AddExState, and fix those errors in m015 and m253 2012-06-19 20:44:05 +00:00
ansstuff dc0e5b1678 Taseditor: 2 new hotkeys: "Switch Auto-restoring" (Ctrl+Spacebar), "Switch current Multitracking mode" (W); TASEDITOR type of hotkeys 2012-06-19 13:56:11 +00:00
ansstuff c11cdffadd Taseditor: minor refactoring 2012-06-18 15:13:27 +00:00
ansstuff f3debc89dc * Taseditor: no more row_last_clicked
* Taseditor: drawing patterns with Alt held
2012-06-16 15:40:46 +00:00
ansstuff c34df4b81b Taseditor: added "rewatch from Selection to Playback" feature for Ctrl+middle click action 2012-06-15 14:46:33 +00:00
ansstuff ea47e532ec Taseditor: fixed bug in "Auto-adjust Input due to lag" 2012-06-14 14:24:59 +00:00
ansstuff 5a67cb3474 Taseditor: combining consecutive AdjustLag operations 2012-06-14 11:57:31 +00:00
ansstuff 4474dc875d * Taseditor: much better method of "Auto-adjust Input due to lag"
* Taseditor: truncated Greenzone is drawn by pale colors, not just white
2012-06-13 13:46:45 +00:00
ansstuff 75047b9e7e * Taseditor: changed "Branches only work when Recording" to "Old control scheme for Branching"
* Taseditor: "Auto-adjust Input due to lag" checkbox
2012-06-12 17:29:18 +00:00
ansstuff 10a87103e8 * Taseditor: "Branches only work when Recording" doesn't switch off Branches Tree
* Taseditor: green arrow doesn't disappear when Playback cursor goes through it
* Taseditor: changed icons column in Piano Roll, now can show both Bookmark and arrow
2012-06-11 16:43:50 +00:00
zeromus ea8cf7c73a support all mapper 176 games by unifying virtuanes 176 concepts with fk23c mapper and employing a new game database to provide one tiny PRG wiring parameter (??) or mapper variation which apparently isnt set by the game's operations. all the WXN games need it and none of the others do, so a variant is plausible, but it's such a tiny change i suspect a wiring difference instead. 2012-06-08 21:41:05 +00:00
zeromus 601b1ad867 win32-support funny languages for opening roms, through drag&drop, at least. 2012-06-08 21:15:37 +00:00
zeromus 385dd471d1 experiment to combine fk23c and the chinese 176 2012-06-06 19:32:16 +00:00
ansstuff ab64af6e87 Taseditor: small fix for Branches Tree - among bookmarks with equal jump_frame the cursor must be pointing at current branch 2012-06-06 18:59:21 +00:00
zeromus 181278b136 apply changes made during brief timespan in new (abandoned) svn repository:
* support mapper 176. mapper 176 no longer maps to BMCFK23C. BMCFK23C is still accessible through crc or unif? test case would be welcome. it is unclear to me why mapper 176 control was removed from 176.cpp and given to BMCFK23C
* fix malformed ines.cpp file format
* gtk: bump about date to 2012
* Taseditor: fixed silly bug with JumpToFrame
* Taseditor: autosave works only when project has a filename
* Taseditor: small fixes
2012-06-06 17:15:06 +00:00
ansstuff c6337cc8ba * Taseditor: Ctrl+Space accelerator = toggle "Auto-restore last position" checkbox
* Taseditor: remapped "Restore Playback" hotkey to Spacebar
* Taseditor: "Restore Playback" also pauses seeking
* Taseditor: mid-click = "Restore Playback" when possible
2012-05-26 12:24:20 +00:00
ansstuff 716a9c5df3 Taseditor: Alt + middle mouse button = Restore Playback 2012-05-20 12:19:12 +00:00
punkrockguy318 4af370ae10 sdl: fix "value decreased" in cheat search menu; add value increased/decreased by known values - sf#3523150 2012-05-17 16:19:39 +00:00
ansstuff d0ab208e67 Changed default mapping of "Restore Playback" hotkey from Enter to Ctrl+Enter 2012-05-15 06:58:13 +00:00
ansstuff 5123d08a40 Taseditor: some refactoring 2012-05-13 17:14:10 +00:00
ansstuff f04ce9e08f Taseditor: one more time 2012-05-08 09:57:01 +00:00
ansstuff 426ee4cb94 Taseditor: yet another "lost_position" logic change 2012-05-07 15:28:12 +00:00
ansstuff 54d119e002 Taseditor: probably figured good "lost_position" logic, finally 2012-05-07 11:35:33 +00:00
ansstuff af1fe3aeef Taseditor: another experiment with "lost_position" logic 2012-05-03 18:08:04 +00:00
ansstuff 31e015bf95 Taseditor: changed "lost_position" logic again 2012-05-03 15:02:52 +00:00
ansstuff 18b9dd1c59 * Lua functions emu.pause() and emu.unpause() don't yield and don't reset emulator speed anymore
* updated docs

[[Split portion of a mixed commit.]]
2012-05-01 21:05:35 +00:00
ansstuff 5194e662a3 Taseditor: Ctrl + mid click = run to Selection cursor; Shift + mid click = run to nearest Marker 2012-04-30 18:37:59 +00:00
ansstuff 2dc196a0bd Taseditor: fixed filename logic when user creates project from an fm2 or a corrupted fm3 2012-04-26 18:11:24 +00:00
ansstuff 82999aa2a9 * Taseditor: removed "View->Show Lag Frames", "View->Highlight Markers", "Config->Superimpose affects copy/paste", "Config->Deselect on doubleclick", "Config->Mute Turbo" options
* Taseditor: "Config->Branches restore entire Movie" now works differently
* Taseditor: History always restores Markers
* Mute Turbo is on by default
2012-04-23 15:07:27 +00:00
ansstuff 224f1c4141 fixed previous commit (tooltips) 2012-04-20 14:16:56 +00:00
ansstuff 7b886594f7 * RAM Watch: fixed loading Data Size and Data Type from a .wch, now corrupted .wch won't crash FCEUX
* Taseditor: fixed tooltips
2012-04-19 15:31:49 +00:00
zeromus 37a9f95de2 also make mapper 164 sram work 2012-04-17 00:12:04 +00:00
zeromus 9fc31b558f fix bug in mapper 164 savestates which caused wram to be lost 2012-04-17 00:08:50 +00:00
ansstuff 1e2d18b747 Taseditor: gradual History Log autocompression when idle 2012-04-16 20:09:16 +00:00
ansstuff d188a2def2 Taseditor: minor fixes 2012-04-15 15:05:37 +00:00
zeromus 4f4805760b rewrite more of mapper 227 to work even better (fixes Xiang Shuai Chuan Qi better) 2012-04-15 04:24:29 +00:00
ansstuff d27e7bf2b1 * "Play Movie" dialog doesn't search in fceux root folder anymore
* Taseditor: padding movie when drawing input down
* Taseditor: rightclicks in Branches Tree
2012-04-14 14:06:34 +00:00
zeromus 6761bc431e add hash database entry for Rasaaru Ishii no Childs Quest (J), whose extant roms specify both the wrong mapper and the wrong mirroring. fixes #3499283 2012-04-14 09:12:38 +00:00
zeromus 60992f74af change mapper 12 (mmc3 variant) to specify MMC3A chip version. this is necessary to fix dragon ball Z 5, and since this is the only game I know of that uses mapper 12, it should be safe. however, if games are being broken by not knowing the right mmc3 variant then we'd need to add it to a game hash table or set it in the cartinfo struct so that mapper init can deal with it. support in fceux for mmc3 chip variant irq behaviours are minimal. this fixes #3516274 2012-04-14 08:19:55 +00:00
ansstuff edf03984f2 bold items in some context menus, fix #3516233 2012-04-10 15:00:58 +00:00
zeromus 4353064ead fix mapper 115 for #3515357 (actually to fix mapper 248 for Bao Qing Tian) 2012-04-09 20:12:28 +00:00
zeromus 8a63869070 remove vram protection from mapper 227 and make a note for future research in case we decide this was wrong (fixes Xiang Shuai Chuan Qi and bug #3515350) 2012-04-09 18:15:49 +00:00
ansstuff 914c74ad15 * Taseditor: clicks in Branches Tree
* Taseditor: all GUI buttons fire off at mousedown; disabled Spacebar and enabled Middle mouse button on GUI buttons
2012-04-09 17:39:38 +00:00
punkrockguy318 9416d2de9e sdl: reverted default frame advance key to backslash (from backtick)
[[Split portion of a mixed commit.]]
2012-04-07 21:47:58 +00:00
zeromus 1d373efe0d hopefully fix compilation on new gcc by fixing unused template function with bugs in it 2012-04-07 18:33:25 +00:00
ansstuff f79d4f9a3f * Taseditor: changed the order of "Select between Markers"
* Taseditor: applying PAL and PPU flags when loading projects
* Taseditor: much better way of calculating Branches Tree; hinting full timelines
* Taseditor: miniarrow showing current Playback cursor position in Branches Tree
* Taseditor: "Bookmark#" modtype, undo/redo works for Bookmarks
* Taseditor: version data in fm3
* fixed HUD/messages dumping in AVI

[[Split portion of a mixed commit.]]
2012-04-07 17:10:29 +00:00
adelikat 91d5c1f076 Change the ines bad rom error message to say FCEUX not FCE Ultra 2012-04-07 12:06:29 +00:00
zeromus abdfaa0a52 maybe fix mapper 242 (dragon quest 8 UNL) 2012-04-05 18:55:13 +00:00
ansstuff e3fff40b5c * Taseditor: Alt+Wheel = jump across gaps in Input/Markers
* updated the site on fm2 format

[[Split portion of a mixed commit.]]
2012-03-26 18:40:35 +00:00
ansstuff 893d871902 * Taseditor: BookmarksList clicks apply on buttonup only
* returned default mapping of Frame Advance hotkey to Backslash
* updated documentation on fm2 format

[[Split portion of a mixed commit.]]
2012-03-25 15:37:45 +00:00
ansstuff 8319946675 * Taseditor: changed "lost_position" logic 2012-03-24 16:03:34 +00:00
ansstuff 1d761114b6 * Taseditor: fixed bug with popup screenshots
* updated lua scripts
2012-03-24 14:07:59 +00:00
ansstuff 6e5ed43c21 * Taseditor: changed Shift+V and Shift+Ins to Ctrl+Shift+V and Ctrl+Shift+Ins
* updated documentation

[[Split portion of a mixed commit.]]
2012-03-23 20:20:50 +00:00
ansstuff 66504dc115 * Taseditor: Config->Combine consecutive Recordings/Draws
* Taseditor: rightclick menu appears only after click on selected row
* Taseditor: refactoring
2012-03-22 16:49:33 +00:00
zeromus eca6e6e279 win32-fix compiling in old windows and old visual studio 2012-03-19 19:45:53 +00:00
ansstuff c020a6bf39 fixed menus graying bug caused by r2466 2012-03-19 17:39:38 +00:00
ansstuff 7688ac9ae8 * Taseditor: Config->Autopause at the end of Movie
* new hotkey "Cancel Seeking (TAS Editor)" (Esc)
2012-03-18 18:18:52 +00:00
CaH4e3 75e13fd152 fix to previous 2012-03-17 18:03:23 +00:00
CaH4e3 565f063fa5 varous bugfixes, xstring trimming functions logic bugs, etc
some refactoring, some wtfs... ;)
2012-03-17 16:29:56 +00:00
ansstuff 125173107b * Taseditor: set/pick Markers by doubleclick, throw Markers away
* Taseditor: clicks on Input don't change Selection
* Taseditor: selection by dragging from Frame#
* Taseditor: better way to check doubletap for Shift and Ctrl keys
* Taseditor: no more "allow keys in Piano Roll"; new accelerators: Ctrl + arrows, Shift + arrows, Home/End/Page Up/Page Down, Ctrl + Home/End, Shift + Home/End
* Taseditor: showing row_last_clicked when Shift or Alt is held
2012-03-17 15:59:35 +00:00
ansstuff 853d9a0df0 * Taseditor: holding Shift when drawing lines 2012-03-14 19:06:34 +00:00
ansstuff 1eadc6f533 * Taseditor: fixed known WinXP bug with scrollbar arrows
* Taseditor: 2x faster scrolling
* Taseditor: branch description text size = size of edit fields
* Taseditor: observing Piano Roll with right button
2012-03-14 17:32:10 +00:00
ansstuff 1e98a31332 fixed bug in playback.jump 2012-03-13 21:56:05 +00:00
ansstuff 1af2f936ff * observing Piano Roll by dragging cursor outside
* dragging blue arrow (moving Playback cursor)
* moving Markers by drag'n'drop, "Marker Drag" and "Marker Swap" operations
* Config->Doubleclick on Frame# affects Playback
* Config->Draw Input by dragging
2012-03-13 20:03:37 +00:00
ansstuff a484b4eb15 * middle button click on FCEUX sends message to TAS Editor
* Shift/Ctrl set focus to Piano Roll, double Shift / double Ctrl scroll Piano Roll to respective cursor
2012-03-10 20:12:22 +00:00
ansstuff 0ef60e2c8a * Taseditor: fixed bug with listview autoscroll 2012-03-09 18:26:08 +00:00
ansstuff 0638d88ff9 * Taseditor: Config->Deselect on doubleclick
* Taseditor: checking ROM checksum when saving/loading projects
* more correct way to launch TAS Editor when trying to rerecord a fm3
* TAS Editor can have mouse wheel input even when keyboard focus is on FCEUX window
* disabled FCEUX context menu when TAS Editor is engaged
* added SoundDisplay2.lua
2012-03-09 15:20:51 +00:00
punkrockguy318 5e03b24c32 sdl: some code cleanup 2012-03-07 12:06:17 +00:00
punkrockguy318 936b5af85f sdl: update todo; changelog; added some comments 2012-03-06 22:16:57 +00:00
punkrockguy318 2900ce17cb gtk: adjust 2.24 warning message 2012-03-06 22:12:11 +00:00
punkrockguy318 1e66b91359 sdl: fix last commit 2012-03-06 22:08:35 +00:00
punkrockguy318 44c419d7e3 gtk: added check for gtk 2.24 for the gamepad dialog 2012-03-06 22:05:21 +00:00
punkrockguy318 68aa80a5df gtk: added a check for GTK version; this is so we can detect old GTK versions and bail on dialogs instead of segfaulting
updated TODO for 2.1.6
2012-03-06 21:25:49 +00:00
punkrockguy318 28ee7f3a6f sdl: tab cleanup 2012-03-06 11:40:42 +00:00
punkrockguy318 b0c2758324 sdl: code cleanup; pre-release code review (in progress) 2012-03-06 11:12:28 +00:00
punkrockguy318 118b82544c gtk: use basedir instead of hardcoded default basedir path in gamegenie dialog for improved accuracy 2012-03-06 09:13:58 +00:00
punkrockguy318 679b98e70b sdl: fix typo / output formatting issue 2012-03-06 08:48:19 +00:00
punkrockguy318 646847ddc8 sdl: fixed formatting issues; overall code cleanup 2012-03-06 08:43:42 +00:00
zeromus 9585a84eef never mind, we dont need dirent.h in windows because we dont need configsys 2012-03-06 07:41:43 +00:00
zeromus a7a3ebfd0b since microsoft is too busy making visual studio purple to do anything useful like add dirent.h, we have to use someone else's dirent.h. add it to fix recent configsys changes, and do some other warnings cleanup 2012-03-06 06:54:39 +00:00
punkrockguy318 e1ab5818af adjust loading string in previous commit to be more accurate 2012-03-06 06:41:52 +00:00
punkrockguy318 7d6a4b00d2 sdl: by default; check ${fceux_dir}/cfg.d/ for any files and loads the configuration in alphabetical order. useful for applying a specific configuration 2012-03-06 06:37:10 +00:00
punkrockguy318 06c8230c88 common/config: code formatting cleanup
NOTE:  please use hardtabs (at least in drivers/sdl and drivers/common/config*)
  devs: we should set a coding standard for future code/patches that we should be trying to conform to to prevent a mishmash of tabs/spaces and  un-elegant code
2012-03-06 06:10:49 +00:00
punkrockguy318 878c379242 config: add Config::_loadFile function to allow loading custom configuration file 2012-03-06 06:03:26 +00:00
punkrockguy318 13caaab8da sdl: minor code cleanup 2012-03-06 05:43:50 +00:00
punkrockguy318 a8f5011c89 sdl: code cleanup 2012-03-06 05:40:59 +00:00
punkrockguy318 e900502eaf sdl: minor code cleanup 2012-03-05 17:41:03 +00:00
ansstuff b09e9ac184 * Taseditor: changing history size doesn't reset history
* Disabling "Screenshot" menu items when no game is loaded (fix #3495357)
2012-03-01 15:16:00 +00:00
ansstuff 5b9df13cc5 * Taseditor: "Deselect" option in menus
* Taseditor: fixed some bugs with hotchanges
2012-02-27 20:20:57 +00:00
punkrockguy318 79ee86d1b6 sdl: added todos 2012-02-27 16:55:25 +00:00
ansstuff e1950ba025 Small save/load state speedup, noticeable only in TAS Editor or lua bots 2012-02-25 23:55:35 +00:00
ansstuff d659fab541 * Taseditor: Fixed previous commit accuracy
* Better turbo off method in lua engine when quitting
2012-02-25 20:54:13 +00:00
ansstuff 704af09cc8 * Taseditor: a couple of bugfixes
* Taseditor: force finishing click at buttondown
2012-02-25 17:27:51 +00:00
ansstuff 3ae6096048 Added license text to TAS Editor files 2012-02-23 22:03:03 +00:00
ansstuff b38fa3e73d Documented TAS Editor classes 2012-02-23 19:47:41 +00:00
ansstuff 2b0fbdf61d * Taseditor: registering click at buttondown; Alt+click on input = set pattern
* Taseditor: Alt + wheel = Right button + wheel
* Taseditor: header lights on mouseover
* Taseditor: different patterns format
2012-02-21 17:54:40 +00:00
ansstuff ce49322a0b * Taseditor: middle button pauses/unpauses emulation
* Taseditor: Right button + wheel = Playback rewind/forward
* Taseditor: Shift/Ctrl + wheel = jump via Markers with Playback/Selection cursor
2012-02-20 17:05:59 +00:00
ansstuff e267095bd1 * Changed some checkboxes to radiobuttons in menu
* Taseditor: "Marker Rename" shows Note text in History; added "Marker Move" modtype
* Taseditor: "Frame#" lights when Alt key is being held, not entering menu by Alt
* Taseditor: PATTERNS menu, loading data from "tools\taseditor_patterns.txt"
* Taseditor: ColumnSet (Input and Markers) with Alt key = set pattern
* Taseditor: "Use pattern" checkbox in Recorder; Config->ColumnSet Pattern skips Lag
2012-02-18 16:43:40 +00:00
ansstuff 7ea17f7f35 * Taseditor: when clicking text fields, Piano Roll scrolls to corresponding Marker, not to cursor
* Replay dialog speedup, now movie is not loaded into memory when checking md5
2012-02-13 15:49:02 +00:00
ansstuff 71ab6addd0 Replaced "Turbo seek" and "Follow cursor" checkboxes 2012-02-06 17:10:12 +00:00
ansstuff a8ef2f72ce * refined Recording, now can safely record commands (Power, Reset, Insert, Switch)
* new Lua scripts: SoundDisplay.lua, TrackNoise.lua
2012-02-06 16:57:46 +00:00
ansstuff 2c30bbe760 * updated fceux.chm
* uploaded new online documentation (old fceux-2.0.2 doc is still there)
* converted old HelpNDoc project file to HelpNDoc3 format

[[Split portion of a mixed commit.]]
2012-02-02 19:06:42 +00:00
punkrockguy318 afcda92ecb sdl bugfix: compile with gcc 4.6.2 2012-02-02 06:56:04 +00:00
ansstuff c1469cb418 * 1 new Lua function in Joypad library: getimmediate()
* 1 new Lua function in TAS Editor library: getsuperimpose()
* added 5 new Lua scripts demonstrating some TAS Editor library functions
* updated fceux.chm and online documentation, uploaded HelpNDoc3 project file

[[Split portion of a mixed commit.]]
2012-02-01 22:02:26 +00:00
ansstuff b935762d10 Taseditor: fixed "Unpause emulator" in context menu 2012-01-30 17:59:15 +00:00
ansstuff a1e0de898b * Taseditor: quicksave/quickload hotkeys save/load current branch
* Taseditor: Help->Show Tooltips
* Added "Restore Playback (TAS Editor)" hotkey (Enter by default)
* 9 new Lua functions in TAS Editor library
2012-01-29 22:33:23 +00:00
punkrockguy318 d509d8ecac sdl: make '--help' text spacing consistant 2012-01-29 00:13:35 +00:00
punkrockguy318 eeff32db16 sdl: don't closeGame() on escape key when running in gui mode 2012-01-28 23:48:34 +00:00
punkrockguy318 f220c854c4 sdl: disable cursor unhiding in fullscreen unless explicitly defined in ~/.fceux.cfg. this was implemented in hopes to be able to move the cursor to another monitor in fullscreen, but this does not work and seems to be a limitation of fullscreen SDL atm. 2012-01-24 05:53:40 +00:00
punkrockguy318 03ac9954a2 sdl: pause will now show/ungrab cursor in fullscreen. this can be disabled with the SDL.NoFullscreenCursor option 2012-01-24 04:57:03 +00:00
ansstuff a4d5e98ee7 * changed taseditlib folder name to taseditor 2012-01-12 20:15:23 +00:00
ansstuff 578c974062 * Tasedit: more refactoring
* Tasedit: resizing TAS Editor window
* Tasedit: INPUT_TYPE_1P
* Tasedit: File->New Project
2012-01-12 19:56:17 +00:00
punkrockguy318 64a4100c54 sdl: switched default frame advance key from "\" to "`" for consistency with Win32 port
[[Split portion of a mixed commit.]]
2012-01-08 18:29:12 +00:00
ansstuff c6c04b577b * Tasedit: refactoring
* fixed recording bug where "length" tag appeared in fm2s
* changed default mapping of Frame Advance to Tilde
* Config->Silent autosave
* Tasedit: Lua panel
* 5 new Lua functions: emu.paused(), taseditor.setplayback(int frame), taseditor.stopseeking(), taseditor.registerauto(), taseditor.registermanual()
2012-01-08 18:19:49 +00:00
ansstuff 0194d9b872 Tasedit: different method of setting multi-row input 2012-01-04 22:34:22 +00:00
ansstuff e9d157235b * colored marker captions
* pale yellow and bright yellow when "Bind Markers" is off/on
* "Help" links to taseditor.chm
2012-01-04 18:00:29 +00:00
ansstuff 7449bff36b * Tasedit: searching Markers with similar Notes
* "About" window
2011-12-27 21:06:43 +00:00
ansstuff 4c8af77326 * Tasedit: modeless FindNote window
* allow tabbing in Cheat console (#3384776)
2011-12-26 15:58:18 +00:00
ansstuff b3c53d5ad5 * Tasedit: header lights on Paste/PasteInsert
* 10 new Lua functions (TAS Editor library)
* Tasedit: Find Note dialog (Ctrl-F)
* Tasedit: Config->Reappearing Find Note dialog
* bugfixes
2011-12-25 21:54:31 +00:00
zeromus 6632b06871 reaperman says chr ram isnt getting reset sometimes when the system gets power cycled. i can't reset it all the time since 100 mappers may maintain their own chr ram, but at least for boards that use the ines generic chr ram handling, i can reset it. 2011-12-21 06:53:55 +00:00
ansstuff 306b8a5278 * Tasedit: Export dialog: "Convert Marker Notes to Movie Subtitles"
* Tasedit: Recording checkbox instead of radiobutton
* Tasedit: Config->Use Input keys for ColumnSet
* Tasedit: disabled Visual Themes for listview header, listview header lights
* Tasedit: Config->Empty new Marker Notes
* Tasedit: icon
2011-12-19 18:47:43 +00:00
ansstuff 703ab3d752 * changed ".tas" extension to ".fm3"
* Tasedit: Markers notes (strings)
* Tasedit: editing Marker notes, 2 text fields
* Tasedit: View->Follow Marker Note context
* Tasedit: View->Display Branch Tooltips
* Tasedit: new accelerators: Ctrl-PgUp/Ctrl-PgDn/Shift-PgUp/Shift-PgDn
* Tasedit: Config->Allow keyboard controls in Listview
2011-12-16 19:05:58 +00:00
ansstuff a5ee28a447 * loading TAS Editor projects by drag-n-drop
* Tasedit: File->Save Compact dialog
2011-12-10 12:58:02 +00:00
ansstuff 840528d52a Replaying .tas files in SDL version 2011-12-09 15:51:36 +00:00
ansstuff eabf9a046b Replaying .tas files in FCEUX 2011-12-09 14:53:20 +00:00
ansstuff 5d3994c969 * disabled changing PPU/PAL/input_type when Taseditor is engaged
* Tasedit: File->Recent projects
* enhanced Reload hotkey (Ctrl-F1), now it loads last ROM or last TAS Editor project
2011-12-07 19:07:09 +00:00
ansstuff 51c7544b13 Taseditor bugfixes 2011-12-06 12:23:42 +00:00
ansstuff c0d73203db * Tasedit: Import input from FM2/TAS files
* Tasedit: Export to FM2 dialog
2011-12-05 19:35:15 +00:00
ansstuff 06c4fff479 * Tasedit: branches autofind best parent
* Tasedit: better hotchanges gradient
* Tasedit: "Set Marker"/"Remove marker" in context menu
* Tasedit: checking clipboard at selection.init() and retrieving info
2011-12-03 20:53:31 +00:00
ansstuff b83967de6b oops 2011-11-30 16:38:12 +00:00
ansstuff 3abb384450 Fixed #3446099 2011-11-30 16:23:51 +00:00
ansstuff d58dfe52bc * Tasedit: MsgBox about not working with movies starting from savestate
* Tasedit: Different font for marked Frame#, selection doesn't disappear when toggling Markers
2011-11-28 20:37:55 +00:00
ansstuff fa6e05ece9 Fix #3444078 2011-11-28 17:06:38 +00:00
aquanull 368e5651fc win32: fixed graphic-tearing WITH vertical sync enabled in windowed mode.
It used to wait for V-Blank too early so that the V-Blank would end too soon before the blitting could be finished.
2011-11-28 13:11:18 +00:00
ansstuff 5c9bed56c9 Fixed crash when using machine with no sound card 2011-11-26 14:08:00 +00:00
zeromus 15babdf0cd fix what i judged to be a blatantly wrong default palette entry. i'm not sure how it got this way.. it has been this way for as far back as i can find. this color radically reduced the relative strength of the R component to 1/3 what it should have been changing it from a pink to a blue. nothing else nearby was so radically different from any other palettes. 2011-11-25 20:09:30 +00:00
ansstuff 16a625561c * Tasedit: refactoring
* Tasedit: selection << and >>
* Tasedit: Turbo Seek checkbox
* Tasedit: PasteInsert (Shift-V)
* Tasedit: Config->Superimpose affects copy/paste
* Tasedit: list save/load (currently only restoring vscroll position)
* Tasedit: Editing info texts
2011-11-25 19:26:26 +00:00
zeromus bf31670246 vcproj cleanup and fix [3441099] printf bug in SwapSaveState() 2011-11-22 20:43:18 +00:00
ansstuff a71771ce97 * multitrack recording
* "Superimpose" checkbox (3 states)
* Config->Use 1P keys for all single recordings
* Config->Combine consecutive Recordings
2011-11-20 21:36:03 +00:00
ansstuff 0fcdda6c8a * Tasedit: refactoring, tasedit_list class
* Tasedit: selection strobe (improved stability)
* Tasedit: rewinding pauses emulation
* soft reset and power switch messages, messages when saving/loading Branches
2011-11-18 22:24:54 +00:00
ansstuff 514c80e416 * Tasedit: View->Show Branch Screenshots
* Tasedit: selection history, undo/redo (Ctrl-Q/Ctrl-W)
* Tasedit: Reselect Clipboard (Ctrl-B)
* Tasedit: saving/loading selection history to .tas
* Tasedit: input hotchanges (16 gradations), storing/handling data inside input_snapshot class
* Tasedit: View->Enable Hot Changes
2011-11-16 22:52:37 +00:00
zeromus 170bcefdd2 straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting. 2011-11-14 01:53:20 +00:00
adelikat fd696c43e8 win32 - cheat search - slight GUI tweak 2011-11-13 02:29:30 +00:00
ansstuff 398eb98b93 * Tasedit: Config->Set autosave period
* Tasedit: bugfixes
2011-11-12 18:08:09 +00:00
punkrockguy318 724616f718 sdl: make the coding style of gui.cpp consistent (hardtabs like pretty much src/*) 2011-11-12 07:52:59 +00:00
ansstuff ae3eacbf74 * Tasedit: Branches show saved screenshot on mouseover (alpha-fade popup window)
* Tasedit: Config->HUD in Branch screenshots
2011-11-10 19:56:27 +00:00
ansstuff 80662af1d3 * Tasedit: Keeping track of branching activities
* Tasedit: "Branches mode" of Bookmarks window
* Tasedit: Drawing Branches Tree (using GDI), animations, transitions, mouseover
2011-11-07 16:02:25 +00:00
punkrockguy318 8fafc755df gtk: added ifdefs for newly added frameskip gui 2011-11-04 06:53:28 +00:00
punkrockguy318 4bbd74c740 gtk: added frameskip option; made label case consistent 2011-11-04 06:28:46 +00:00
punkrockguy318 8c2a6d64af sdl: frameskip = 0 by default 2011-11-02 22:33:16 +00:00
zeromus 158ace4704 debugger-fix mysterious out of bounds condition while editing breakpoints 2011-10-31 22:33:24 +00:00
zeromus d233874ced add winapi lua library and cleanup various vcproj from tasedit additions 2011-10-31 19:11:31 +00:00
zeromus 55f3e079d0 chr ram was not getting initialized to anything 2011-10-31 18:17:21 +00:00
zeromus d6d9ea6a28 fix newppu bug (allegedly a nondeterminism, but i cant tell how) which prevented metroid from booting. 2011-10-31 04:58:59 +00:00
punkrockguy318 3b33abf4c0 gtk: no longer compile in openGL gui code when openGL is not being compiled into fceux 2011-10-28 23:24:04 +00:00
ansstuff 8daf0314b0 * Tasedit: History truncates after making different commit at the middle of History
* Tasedit: Config->Branches work only when Recording
* Switching Tasedit Bg input on/off when Tasedit gets/loses focus (allows FCEUX control without "Bg input")
2011-10-28 16:04:03 +00:00
ansstuff ca24e7b8a5 * "Toggle Rerecord Display" hotkey (M), "Play Movie From Beginning" hotkey now also works in Tasedit
* Tasedit: input_snapshot also stores "commands" array
* Tasedit: Bookmarks/Branches (storing snapshots
* Tasedit: Bookmarks list, text flashing
* Tasedit: bookmark number images shown in first column of main list
* saving/loading Bookmarks in .tas file
* Tasedit: Disable F10 as System Key
* Tasedit: checkbox Config->Branches restore entire Movie (else restore input only up to and not including bookmarked frame)
2011-10-26 23:10:53 +00:00
punkrockguy318 c8a6e86d9d fceu tree cleanup and sdl todo rewrite 2011-10-23 06:17:48 +00:00
punkrockguy318 c04111675a sdl: fix a bug where alt key would get "stuck" when alt tabbing to fceux window 2011-10-23 05:05:28 +00:00
punkrockguy318 1d664128d4 gtk: fix potentially build error on gtk < 2.24 (ubuntu 10.04 lts) 2011-10-21 02:31:34 +00:00
punkrockguy318 3fcec22d2b sdl: revert previous commit 2011-10-21 02:13:33 +00:00
punkrockguy318 79b3a337c9 sdl: attempt to resolve ubuntu compile error 2011-10-21 01:05:17 +00:00
zeromus 64bbb516f8 build fixes for tasedit and old vcprojs 2011-10-21 00:12:09 +00:00
ansstuff d95495aea1 Tasedit: fixed bug in "bulletproof loading" algorithm 2011-10-20 23:11:23 +00:00
ansstuff 383baa85c4 * Tasedit: gradual greenzone cleaning 2011-10-20 22:31:30 +00:00
punkrockguy318 f81fa03c44 sdl: some usage string cleanup 2011-10-20 15:10:29 +00:00
ansstuff 1a9b6f109a * Tasedit: refactoring, bugfixes
* Tasedit: storing Markers in input history, undo/redo for Markers
2011-10-20 13:00:34 +00:00
punkrockguy318 73f9e705fd gtk: remove unecessary/redundant config file saving 2011-10-20 02:15:54 +00:00
punkrockguy318 943de81eb3 scons: improve build system so that scons install does not initiate removal of object files and rebuilding of project 2011-10-19 21:42:34 +00:00
punkrockguy318 8db54dc60e lua: added "iuplup" require statement to ensure iup is loaded with auxlib 2011-10-19 16:51:13 +00:00
punkrockguy318 ca8fb4ab08 gtk: now remembers last loaded lua script for loadLua dialog 2011-10-19 07:12:10 +00:00
punkrockguy318 55a1faadd7 comment adjustment to head of fceux.cfg 2011-10-19 06:51:31 +00:00
punkrockguy318 04ccc4823b sdl: fixed some stupidity i accidently comitted in the sconstruct on the last commit 2011-10-19 06:35:53 +00:00
punkrockguy318 dfc2dc84e3 move cmake to attic (if anyone has any objections to this; let me know and i'll put it back. AFAIK cmake is broken and it's confusing that its in the tarball
clean up some docuemntation in the tree
2011-10-19 06:23:40 +00:00
punkrockguy318 4b9c345266 gtk: improve load state dialog to filter for fcs sav files (default save format of fceux) 2011-10-19 05:00:23 +00:00
punkrockguy318 894b87635d sdl: new hotkeys added - statestatenext savestateprev - useful for scrolling through savestates on a gamepad. mapped to pgup and pgdown by default 2011-10-19 02:42:29 +00:00
punkrockguy318 119d7cccc4 gtk: added option in video config for SDL.ClipSides 2011-10-19 02:29:35 +00:00
punkrockguy318 ffe7741ab7 gtk: added video option for double buffering 2011-10-19 01:58:00 +00:00
punkrockguy318 86124102b7 sdl: improve upon last commit by actually opening cwd instead of selecting it in the parent folder. also do this for open palette dialog 2011-10-18 23:03:23 +00:00
punkrockguy318 2b3ddd9f59 sdl: start file dialogs in cwd instead of the odd gtk "recently used" entry 2011-10-18 22:56:07 +00:00
punkrockguy318 a34915e15d sdl: enable frameskip by default so that the turbo hotkey works out of the box 2011-10-18 22:26:56 +00:00
punkrockguy318 8638c95d60 sdl: GTK3! removed more depreciated code and made adjustments so that fceux now compiles with GTK3 (although not by default). Compile by setting GTK3 to 1 in the SConstruct 2011-10-18 21:47:41 +00:00
punkrockguy318 654207e860 sdl: no longer use depreciated gtk2 objects and functions 2011-10-18 21:35:37 +00:00
punkrockguy318 5f1037b219 sdl: fixed build error for GTK=0 2011-10-18 04:32:08 +00:00
punkrockguy318 1f1bf193a4 sdl: fix "--inputcfg" for GTK builds 2011-10-18 04:28:03 +00:00
punkrockguy318 2f992d1d0e sdl: fix last commit correctly 2011-10-17 22:11:51 +00:00
punkrockguy318 0aef8cea7d sdl: move the networkIP clensing out of CloseGame() because CloseGame is called in LoadGame() 2011-10-17 22:07:36 +00:00
punkrockguy318 82ce19f4a7 sdl: clear SDL.NetworkIP config on CloseGame() to prevent reconnection on next loadGame() call 2011-10-17 19:50:54 +00:00
punkrockguy318 3ea1fd363f sdl: fixed issue introduced with preivous commit 2011-10-17 18:59:18 +00:00
punkrockguy318 68d9d0b33b sdl: SFid3424049 fix segfault do to nameclash 2011-10-17 15:07:10 +00:00
ansstuff 0e48de6f98 * Tasedit: more refactoring
* Tasedit: "<<" and ">>" buttons now jump from one Marker to another
* Tasedit: clever FollowSelection
2011-10-15 20:20:22 +00:00
zeromus 07dde626de don't lose cheat compare value when toggle cheat enables through UI (fix #3423777) 2011-10-15 18:59:07 +00:00
ansstuff 11a99a56e3 * Tasedit: execute lua functions when jumping inside greenzone
* added rewind hotkey (~), works only in Taseditor
2011-10-14 17:33:58 +00:00
punkrockguy318 4ece1d273e sdl: fix segfault on recordto by temporarily disabling the author dialog 2011-10-14 04:29:15 +00:00
ansstuff 851dae6878 * Tasedit: major refactoring 2011-10-13 14:20:45 +00:00
punkrockguy318 30905d23f3 sdl: fix bug introduced in a previous commit where hotkeys were mapped incorrectly 2011-10-11 23:01:24 +00:00
punkrockguy318 0fa5caf1e6 sdl: fix segfault on "record as" 2011-10-10 19:52:09 +00:00
ansstuff fd28f4c2b0 * Tasedit: no more slow seeking and no NewProject in File menu
* Tasedit: input history, undo (Ctrl-Z), redo (Ctrl-Y)
* Tasedit: greenzone reduces only from the point with actual differences were found
* Tasedit: history ListView, jumping to any position
* Tasedit: Config->Set max Undo levels (1-999, 100)
* Tasedit: View->Jump when making undo, undo hint line
* Tasedit: saving/loading history to .tas file
2011-10-09 16:33:39 +00:00
punkrockguy318 4059428c2b sdl: fix mouseclick operations in "--nogui" mode (ie: zapper) 2011-10-08 19:49:35 +00:00
punkrockguy318 66374f271a sdl: fixed some issues with --nogui . "--nogui" no longer requires an argument and can be used like this "$ fceux --nogui rom.nes" 2011-10-08 19:38:15 +00:00
punkrockguy318 72d063e247 gtk: support mouseclicks (ie: zapper) 2011-10-08 19:00:56 +00:00
ansstuff ec37ecd417 * Tasedit: fixed selection bugs in Set Marker, SelectMidMarkers and DeleteFrames
* Tasedit: Edit->Clone Frame(s) (Shift-Insert)
* Tasedit: 7 digits in Frame#
* utils\xstring.cpp: new U32ToDecStr
2011-10-03 17:29:33 +00:00
punkrockguy318 485c3f57df sdl: fix bug on some systems where sdl would become detached from gtk window on button configuration 2011-10-03 16:30:47 +00:00
ansstuff f1ac9a2830 * Tasedit: setting Markers with Alt+click or ColumnSet for Frame# column
* Tasedit: View->Show Markers
* Tasedit: Config->Bind Markers to Input
* Tasedit: Edit->Select mid Markers (Ctrl-A)
2011-10-02 19:04:19 +00:00
ansstuff dd3dac5808 * logging all display messages into Message Log
* Tasedit: special method of inserting frames
* Tasedit: progressbar updating when loading/saving large projects
* Tasedit: moved "Follow cursor" checkbox from View menu to main TASEdit window
2011-09-30 19:49:21 +00:00
ansstuff 88dd3d2269 * launch tools hotkeys shown in FCEUX menu
* Tasedit: multitrack recording radio buttons (no multitracking yet)
* Tasedit: View->Show dot in empty cells
* Tasedit: ClearFrames (Del), Cut operation clears frames instead of deleting
* Tasedit: project name in window caption, star in window caption (changes)
* Tasedit: checking unsaved project on Exit and Open project
2011-09-29 20:39:39 +00:00
CaH4e3 6cb352f626 resetexstate crash fix 2011-09-28 13:28:21 +00:00
ansstuff cdee2c4fd8 Fixed old bug with "Play Movie From Beginning" 2011-09-27 13:43:30 +00:00
punkrockguy318 d133f154ab sdl: fixed minor ocd code formating 2011-09-26 19:32:04 +00:00
ansstuff 42edaa4b33 added support for "Enable HUD recording" option to SDL version 2011-09-26 12:00:48 +00:00
ansstuff 92ff246e15 * Tasedit: progressbar
* Tasedit: "||" button accepts double clicks
* Tasedit: holding "<" and ">" buttons
* Tasedit: Ctrl-Delete leaves selection
2011-09-25 18:17:26 +00:00
punkrockguy318 8e19af540e sdl: fix issue in previous commit; do call snapAVI() 2011-09-25 17:58:01 +00:00
punkrockguy318 68f4cb85ef sdl: fix build errors introduced by recent tasedit commits 2011-09-25 17:04:08 +00:00
zeromus ab4e68da8c newppu-fix bug in scroll reg logic causing mis-scrolls in p'radikus conflict 2011-09-24 23:37:56 +00:00
CaH4e3 baf1d6d8f2 whoops 2011-09-24 13:29:39 +00:00
CaH4e3 e9e97b774e a little bit of latest mapper changes
code/data logger now can log data access from the RAM code
the new button to save unused data to the code/data logger
2011-09-24 06:36:44 +00:00
ansstuff bf32a2bcce * Tasedit: changed control scheme to single click instead of double click 2011-09-23 20:50:29 +00:00
ansstuff 84ae16d8c2 * HideMenu (Esc) only works when FCEU window has focus
* moved "Display movie status icon" from Config->Movie options to Config->Display
* File->AVI/Wav->Enable HUD recording
2011-09-23 18:09:40 +00:00
ansstuff ae1bb879ef * Config->Display->Rerecord counter
* now Tasedit operates with rerecords_counter, no more such thing as tweak_count, because new way of accounting tweaks resembles rerecords too much
* Config->Movie options->Always suggest Read-Only replay (for Replay dialog)
2011-09-23 10:50:51 +00:00
ansstuff 72e04788fe * deleted "Lag Counter Reset" hotkey, as it was obsolete since FCEUX 2.0.2; added "Open TAS Edit" hotkey
* Tasedit: auto clear "Disable speed throttling" and "Run in background", auto set "Set high-priority thread" when entering TASEdit; FCEUX runs in bg when TASEdit has focus
* Tasedit: Config->"Mute Turbo" check (same as in Config->Sound)
* fixed long "savestate" messages containing path
2011-09-22 16:02:09 +00:00
ansstuff d2a886ebb1 * Tasedit: accelerator table
* Tasedit: new menu item "Config"
* Tasedit: Config->"Set greenzone capacity", auto-clearing old savestates
* Tasedit: pauseframe is shown by flashing color
2011-09-19 18:13:31 +00:00
zeromus feae56ad1d datalatch mapper-fix bug where wramless games would be able to do something mysterious to unmapped host emulator memory or something creepy like that (fix battletoads sync regression) 2011-09-17 20:08:37 +00:00
ansstuff fd82c1ee2d * Tasedit: forced read-only behaviour when seeking or holding turbo
* Tasedit: "Auto-restore last position" checkbox in playback controls; if checked: after every greenzone invalidation playback cursor tries to jump to last position
* Tasedit: copied "Insert number of Frames" from stray-click menu to context menu
* Tasedit: fixed item drawing method, no more flicker and slowdowns
* updated contents of changelog.txt and Authors.txt, changed version.h
2011-09-17 12:00:20 +00:00
punkrockguy318 19c607f530 sdl: rename InputType to CurInputType due to variable of same name in src/movie.h 2011-09-12 14:02:23 +00:00
ansstuff e0e0f72d2f * saving and loading tweakCount in .tas and fm2
* Added string "Tweak Count" to Replay loading dialog
* Tasedit: View - "Show Tweak count"
* Tasedit: rewrote project save/load functions
* Tasedit: fixed old bug caused by not initializing input ports
* Tasedit: checking movie fourscore flag when creating/opening project; only show columns for pads 3 and 4 if fourscore is attached
2011-09-12 12:23:48 +00:00
ansstuff 5a2d97662f * red lines for lag frames, "Show lag frames" in View menu,
* "||" button also cancels turbo-seeking
* different method of accounting tweakCount: increment once per greenzone invalidation
2011-09-06 15:42:03 +00:00
ansstuff 9a76571490 * Total overhaul of JumpToFrame function and of TryDumpIncremental routine (logging savestates), now TAS Editor is more stable
* replay.cpp: fixed bug when trying to open Replay without having ROM loaded
2011-09-05 20:28:01 +00:00
ansstuff 2a75b9b8e8 * added "Follow playback" in View menu
* "<<" button now jumps to the beginning of greenzone
* changing currFrameCounter doesn't reset selection anymore
* fixed "Select All" function
2011-09-05 13:12:24 +00:00
ansstuff 711bc0c438 TAS Editor usability tweaks:
* fixed column widths
* frame_display can be shown in taseditor mode
* ">>" button now jumps to the end of greenzone
* some other hotkeys now also work in TAS Editor

Fixed hidden bug:
* user could change previous input by clicking on header (thus not changing currFrameCounter) and then continue greenzoning from irrelevant savestate with Frame Advance key
* how it was fixed: now currFrameCounter resets to last frame of greenzone
2011-09-03 14:33:51 +00:00
CaH4e3 4197dc1957 fixed bus conflict emulation, no kage no densetsu bug anymore 2011-09-03 14:14:22 +00:00
ansstuff 790af32e1b Added 4 pads support; also now current frame is shown by blue line; minor cleanups. 2011-08-31 18:32:54 +00:00
mart0258 1de5077bcb Ram Search updates list when emulator is paused (on Power, or when resetting search) 2011-08-30 15:15:44 +00:00
zeromus 5850d48823 win32: fix context menus to use rightclicks in context menus correctly 2011-08-25 07:33:56 +00:00
CaH4e3 dea31f040e PAL/NTSC noise fixed 2011-08-19 07:53:07 +00:00
zeromus 94960278e5 slightly improve hud text rendering wrapping 2011-07-18 02:31:11 +00:00
punkrockguy318 4645ee126b sdl: patch to resolve 'XKeysymToString' complication errors on debian sid and osx (thanks antonio ospite!) 2011-07-15 04:00:09 +00:00
plombo a0b26b8b2b sdl: fixed --nogui option and removed SDL.NoGUI from fceux.cfg 2011-07-05 20:28:37 +00:00
fatratknight 36a2723fe4 Reordered a function call. Now it updates the lua window with the proper file path when you select a lua script from the recent menu. 2011-07-05 01:56:44 +00:00
zeromus 5975decb3d try fixing lua drawing alpha blending stuff 2011-07-01 04:01:20 +00:00
zeromus 469a7bed9b win32: poll hotkeys while no rom is loaded 2011-06-16 17:19:57 +00:00
aquanull ce8c18789f Some minimal fixes and clean-ups. 2011-06-09 12:17:47 +00:00
punkrockguy318 68200c2d6a sdl - fixed "--help" fix introduced with previous revision 2011-06-02 04:07:14 +00:00
punkrockguy318 cff16d4ae4 sdl - print usage when help arguments are passed even if SDL cannot be initialized 2011-06-02 04:02:11 +00:00
zeromus c36da5bb50 win32: add hotkey for ntview 2011-05-09 05:57:35 +00:00
zeromus 1c509ed632 win32: try calculating debugger font height 2011-05-07 17:47:24 +00:00
CaH4e3 1f57d295cb Debugger line number calculation doesn't appear to be right anyway 2011-05-07 10:47:49 +00:00
zeromus 6ce0cee9a0 win32: tighten up the address mousepos calculation and resize behaviour line in the debugger 2011-05-06 20:59:54 +00:00
punkrockguy318 55e45af3dd sdl: fix compile error 2011-04-26 02:29:04 +00:00
punkrockguy318 0d20afaf5e sdl: ESCAPE now quits by default (unless your running with gui). this can be disabled by setting "SDL.Hotkeys.Quit = 0" in fceux.cfg 2011-04-21 03:36:08 +00:00
punkrockguy318 43abe9fe7c sdl: dont bomb out on inputcfg in certain combonations of gtk toggle and nogui toggle 2011-04-21 01:23:15 +00:00
plombo c7096f4d4a sdl: revert revision 2160; fixes --inputcfg 2011-04-21 00:26:19 +00:00
punkrockguy318 c9678317a4 sdl: cleaned up showusage string 2011-04-21 00:01:26 +00:00
punkrockguy318 12e3a9b07a sdl: create ~/.fceux dir with 755 permission 2011-04-20 23:21:43 +00:00
punkrockguy318 8077c10ad6 sdl: bugfix - list option "nogui" properly as "--nogui" instead of "--no-gui" 2011-04-18 13:53:54 +00:00
punkrockguy318 7fcfed38bd gtk: use accelerator functions instead of direct access for future gtk3 compilation 2011-04-09 03:12:46 +00:00
plombo fdb03d894b sdl: remove useless commented code 2011-04-09 00:00:15 +00:00
punkrockguy318 ee980142f5 sdl: pause before switching to fullscreen; resume when switch is complete 2011-03-31 00:26:22 +00:00
punkrockguy318 b5c95f8a82 gtk: string change; there were two "q" menu shortcuts in the File menu 2011-03-30 03:16:12 +00:00
plombo 602b7e82fe sdl: make previous commit compatible with SDL 1.3 2011-03-30 03:11:34 +00:00
plombo 1b5b6ee38d sdl: change the way that the Shift and Alt keys are detected
Fixes an issue that would occur after switching from SDL fullscreen to GTK+ windowed, where pressing Enter after releasing Alt in windowed mode would trigger a switch back to fullscreen.
2011-03-30 02:56:44 +00:00
plombo 3dbcd76aa9 gtk: don't show state slot changes on the game screen if they are done using the menu (as opposed to using a hotkey) 2011-03-29 23:52:06 +00:00
plombo eb0c8e6175 gtk: make the 'Change State' menu items (0-9) look normal, and update its selection when the state slot is changed with a hotkey 2011-03-29 23:42:43 +00:00
punkrockguy318 14869a046a gtk: add some padding to network config
gtk: adjustment to last commit
2011-03-29 00:27:19 +00:00
punkrockguy318 0809f5261a gtk: don't have redundant labels on savestate menu 2011-03-29 00:18:47 +00:00
plombo 935946d83d gtk: add accelerators for recording and saving movies (same as hotkeys) 2011-03-28 21:40:46 +00:00
plombo cd3e32450c gtk: make save state slots (0-9) accessible through GUI 2011-03-28 21:29:41 +00:00
plombo 4b5c2b2167 gtk: make all config dialogs be GtkDialogs rather than toplevel windows 2011-03-28 02:58:57 +00:00
zeromus 163d5debc0 work on about string 2011-03-23 00:11:55 +00:00
plombo 2c9fac5f2f gtk: disable Screenshot hotkey when the GUI is active
Like pause/resume, GTK+ handles screenshots using an accelerator.  The hotkey was also being triggered, so 2 screenshots were taken every time F12 was pressed.
2011-03-23 00:02:58 +00:00
plombo de992b79a0 gtk: don't forget to save the updated config after enabling/disabling the Game Genie 2011-03-22 23:41:12 +00:00
plombo c76d4bf20d gtk: fix some minor issues
Only allow the emulator to handle key events when the main window has the input focus

Don't write anything to stdout when configuring a button using the GTK+ control config dialog.
2011-03-22 23:36:16 +00:00
plombo f3eb06bde3 gtk: make control configuration dialog non-modal
It was the only modal dialog in the entire application.
This also fixes an issue where the emulator would unpause when closing the control config dialog, even if it had been paused manually by the user.
2011-03-22 23:02:45 +00:00
plombo bd87146cca sdl: don't needlessly kill the video and input subsystems before control configuration 2011-03-22 22:53:45 +00:00
plombo 994ffdead9 gtk: bind About dialog to main window instead of making it a toplevel window, and fix window icon for Credits and License subwindows 2011-03-22 00:43:16 +00:00
punkrockguy318 a8f71e3264 gtk: added authors to about dialog 2011-03-21 19:15:26 +00:00
punkrockguy318 4427c066ec gtk: remove gtk_main_quit() and manually flush gtk event queue on quit
this supresses the Gtk-Critical error on fceux quit
sdl: removed unneccesary newline prepending "Starting FCEUX"
2011-03-21 18:57:00 +00:00
gocha 651b5a16c2 RAM Search: fix reset code and update the current values for every addresses.
RAM Search: workaround for auto search restart.
2011-03-21 00:56:19 +00:00
zeromus 7526131735 sync emufiles between emus 2011-03-20 18:34:08 +00:00
zeromus cd461e50ba windows: don't unpause when loading a rom while paused 2011-03-20 05:26:11 +00:00
punkrockguy318 6c2ec61e60 gtk: set lastOpenFile when launching from commandline
(this was causing issues with hardReset)
2011-03-19 20:03:14 +00:00
punkrockguy318 968dd77ccf gtk: renamed "Emulator" menu to "Emulation" menu 2011-03-19 19:52:58 +00:00
punkrockguy318 be05f73b97 gtk: added hard reset option (closes rom/re-opens rom)
gtk: renamed reset to soft reset (resetNes())
gtk: added seperators to emulator menu
2011-03-19 19:51:46 +00:00
qeed 107636301b fix ips patch, thanks RDonch 2011-03-19 16:58:24 +00:00
plombo a845b822bc gtk: set window icon for About dialog 2011-03-19 02:53:40 +00:00
punkrockguy318 4f1bae8c58 sdl: removed GTK_LITE build option in favor of --nogui runtime option
you can still disbale compiling in gtk with GTK=0
2011-03-19 02:28:01 +00:00
plombo a7c16f1835 gtk: set Pause key as an accelerator and don't send the keypress event to SDL
Now the Pause/Resume menu item changes state when the emulator is paused or unpaused using the Pause key.
2011-03-19 01:44:13 +00:00
plombo d8f4c3636c gtk: replaced Pause checkbox with Pause menu item that changes to Resume when pausing and vice versa when unpausing, and fixed the bug where FCEUX would stop responding after unpausing 2011-03-19 01:16:09 +00:00
punkrockguy318 e9b4ab74ec gtk: about dialog improvements 2011-03-19 01:02:30 +00:00
punkrockguy318 f3a1f8728d gtk: minor code cleanup 2011-03-19 00:54:07 +00:00
punkrockguy318 abe58dcd54 gtk: turn off game genie on gtk init to match game genie menu checkbox which is off by default 2011-03-19 00:50:24 +00:00
punkrockguy318 469bcb1b53 gtk: removed redundant functions and changed "pause emulation" to "pause" 2011-03-19 00:39:27 +00:00
punkrockguy318 8a19bdc66c gtk: pause/resume menu items replaced with pause checkbox 2011-03-19 00:31:05 +00:00
plombo 692b405bc6 gtk: add window icons to the configuration dialogs 2011-03-18 19:54:47 +00:00
plombo cfb3a88708 gtk: add even more icons to menu items 2011-03-18 19:29:02 +00:00
plombo 999c374013 gtk: use more stock icons for menu items 2011-03-18 18:58:58 +00:00
plombo ca66f4c765 gtk: migrate the menu bar from the deprecated GtkItemFactory to GtkUIManager 2011-03-18 18:36:56 +00:00
zeromus 873c9dd728 remove shared memory stuff 2011-03-18 00:59:55 +00:00
zeromus 0311add547 fix a very paranoid very unlikely nondeterminism in newppu 2011-03-18 00:56:49 +00:00
zeromus 38bca0ae1a fix a corner case in conditional debug parsing 2011-03-17 23:01:55 +00:00
punkrockguy318 fea7c9f132 gtk: enable/disable game genie through menu 2011-03-16 05:22:13 +00:00
punkrockguy318 09818e412d gtk: added load game genie rom option
todo: checkbox somewhere for gg
gtk: cleaned some code
2011-03-16 04:59:58 +00:00
punkrockguy318 6730a2d237 gtk: let gtk decide window size of palette config window (looks better) 2011-03-16 04:25:43 +00:00
CaH4e3 7b4e7489e5 return back missing controllers
top rider seems do not works properly though
2011-03-09 09:16:11 +00:00
gocha bcada013d2 Lua: sound.get: move freqreg to regs.frequency 2011-03-06 09:01:45 +00:00
plombo fe73d11f9b gtk: Replaced the control config dialog with a newer, more usable one.
For a detailed changelog, see https://github.com/Plombo/fceux/tree/control-config2
2011-03-04 23:38:11 +00:00
gocha e0aff101e0 Lua sound.get(): add a little more members for DMC channel. 2011-02-27 11:21:34 +00:00
gocha 88c8e1521e Lua: add input.openfilepopup() and input.savefilepopup(), very basic interface for GetOpenFileName() and GetSaveFileName(). 2011-02-27 02:20:01 +00:00
gocha 2e30792b8f Removed temporally comment 2011-02-26 23:05:09 +00:00
gocha ffca5efaca Lua: add sound.get(), remove iowritelib. 2011-02-26 15:20:30 +00:00