For datalatch mappers, remove the BUSC tag from savestates to prevent the bus conflict status from another game to override the current game.
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@ -122,7 +122,6 @@ static void Latch_Init(CartInfo *info, void (*proc)(void), uint8 init, uint16 ad
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}
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AddExState(&latche, 1, 0, "LATC");
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AddExState(&bus_conflict, 1, 0, "BUSC");
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}
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//------------------ Map 0 ---------------------------
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