added support for "Enable HUD recording" option to SDL version
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@ -193,6 +193,7 @@ InitConfig()
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// pause movie playback at frame x
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config->addOption("pauseframe", "SDL.PauseFrame", 0);
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config->addOption("recordhud", "SDL.RecordHUD", 1);
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config->addOption("moviemsg", "SDL.MovieMsg", 1);
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// overwrite the config file?
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@ -783,6 +783,20 @@ PtoV(uint16 x,
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y += s_srendline;
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return (x | (y << 16));
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}
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bool enableHUDrecording = false;
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bool FCEUI_AviEnableHUDrecording()
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{
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if (enableHUDrecording)
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return true;
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return false;
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}
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void FCEUI_SetAviEnableHUDrecording(bool enable)
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{
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enableHUDrecording = enable;
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}
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bool disableMovieMessages = false;
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bool FCEUI_AviDisableMovieMessages()
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{
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@ -791,7 +805,6 @@ bool FCEUI_AviDisableMovieMessages()
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return false;
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}
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void FCEUI_SetAviDisableMovieMessages(bool disable)
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{
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disableMovieMessages = disable;
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@ -4,6 +4,8 @@ uint32 PtoV(uint16 x, uint16 y);
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bool FCEUD_ShouldDrawInputAids();
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bool FCEUI_AviDisableMovieMessages();
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static SDL_Surface *s_screen;
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bool FCEUI_AviEnableHUDrecording();
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void FCEUI_SetAviEnableHUDrecording(bool enable);
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bool FCEUI_AviDisableMovieMessages();
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void FCEUI_SetAviDisableMovieMessages(bool disable);
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@ -605,6 +605,14 @@ int main(int argc, char *argv[])
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return 0;
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}
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// check to see if recording HUD to AVI is enabled
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int rh;
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g_config->getOption("SDL.RecordHUD", &rh);
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if( rh == 0)
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FCEUI_SetAviEnableHUDrecording(true);
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else
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FCEUI_SetAviEnableHUDrecording(false);
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// check to see if movie messages are disabled
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int mm;
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g_config->getOption("SDL.MovieMsg", &mm);
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@ -215,10 +215,9 @@ void FCEU_PutImage(void)
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ReallySnap();
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dosnapsave=0;
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}
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#ifdef WIN32
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if (!FCEUI_AviEnableHUDrecording())
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#endif
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snapAVI();
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if (!FCEUI_AviEnableHUDrecording()) snapAVI();
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if(GameInfo->type==GIT_VSUNI)
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FCEU_VSUniDraw(XBuf);
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@ -411,7 +410,7 @@ void FCEU_PutImage(void)
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}
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}
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}
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#ifdef WIN32
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if (FCEUI_AviEnableHUDrecording())
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{
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if (FCEUI_AviDisableMovieMessages())
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@ -424,7 +423,7 @@ void FCEU_PutImage(void)
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snapAVI();
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}
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} else DrawMessage(false);
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#endif
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}
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void snapAVI()
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{
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