palette ram reading fix for old ppu
This commit is contained in:
parent
37b0f97f1d
commit
9d778993b7
284
src/ppu.cpp
284
src/ppu.cpp
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@ -1,64 +1,63 @@
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 1998 BERO
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* Copyright (C) 2003 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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*
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* Copyright notice for this file:
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* Copyright (C) 1998 BERO
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* Copyright (C) 2003 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "types.h"
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#include "x6502.h"
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#include "fceu.h"
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#include "ppu.h"
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#include "nsf.h"
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#include "sound.h"
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#include "file.h"
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#include "utils/endian.h"
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#include "utils/memory.h"
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#include "types.h"
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#include "x6502.h"
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#include "fceu.h"
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#include "ppu.h"
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#include "nsf.h"
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#include "sound.h"
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#include "file.h"
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#include "utils/endian.h"
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#include "utils/memory.h"
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#include "cart.h"
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#include "palette.h"
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#include "state.h"
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#include "video.h"
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#include "input.h"
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#include "driver.h"
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#include "debug.h"
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#include "cart.h"
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#include "palette.h"
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#include "state.h"
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#include "video.h"
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#include "input.h"
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#include "driver.h"
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#include "debug.h"
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#define VBlankON (PPU[0] & 0x80) //Generate VBlank NMI
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#define Sprite16 (PPU[0] & 0x20) //Sprites 8x16/8x8
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#define BGAdrHI (PPU[0] & 0x10) //BG pattern adr $0000/$1000
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#define SpAdrHI (PPU[0] & 0x08) //Sprite pattern adr $0000/$1000
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#define INC32 (PPU[0] & 0x04) //auto increment 1/32
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#define VBlankON (PPU[0] & 0x80) //Generate VBlank NMI
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#define Sprite16 (PPU[0] & 0x20) //Sprites 8x16/8x8
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#define BGAdrHI (PPU[0] & 0x10) //BG pattern adr $0000/$1000
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#define SpAdrHI (PPU[0] & 0x08) //Sprite pattern adr $0000/$1000
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#define INC32 (PPU[0] & 0x04) //auto increment 1/32
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#define SpriteON (PPU[1] & 0x10) //Show Sprite
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#define ScreenON (PPU[1] & 0x08) //Show screen
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#define PPUON (PPU[1] & 0x18) //PPU should operate
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#define GRAYSCALE (PPU[1] & 0x01) //Grayscale (AND palette entries with 0x30)
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#define SpriteON (PPU[1] & 0x10) //Show Sprite
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#define ScreenON (PPU[1] & 0x08) //Show screen
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#define PPUON (PPU[1] & 0x18) //PPU should operate
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#define GRAYSCALE (PPU[1] & 0x01) //Grayscale (AND palette entries with 0x30)
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#define SpriteLeft8 (PPU[1] & 0x04)
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#define BGLeft8 (PPU[1] & 0x02)
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#define SpriteLeft8 (PPU[1] & 0x04)
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#define BGLeft8 (PPU[1] & 0x02)
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#define PPU_status (PPU[2])
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#define PPU_status (PPU[2])
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#define Pal (PALRAM)
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#define Pal (PALRAM)
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static void FetchSpriteData(void);
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static void RefreshLine(int lastpixel);
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@ -146,21 +145,21 @@ uint8 idleSynch = 1;
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//uses the internal counters concept at http://nesdev.icequake.net/PPU%20addressing.txt
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struct PPUREGS {
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//normal clocked regs. as the game can interfere with these at any time, they need to be savestated
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uint32 fv; //3
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uint32 v; //1
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uint32 h; //1
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uint32 vt; //5
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uint32 ht; //5
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uint32 fv; //3
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uint32 v; //1
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uint32 h; //1
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uint32 vt; //5
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uint32 ht; //5
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//temp unlatched regs (need savestating, can be written to at any time)
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uint32 _fv, _v, _h, _vt, _ht;
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//other regs that need savestating
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uint32 fh; //3 (horz scroll)
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uint32 s; //1 ($2000 bit 4: "Background pattern table address (0: $0000; 1: $1000)")
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uint32 fh; //3 (horz scroll)
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uint32 s; //1 ($2000 bit 4: "Background pattern table address (0: $0000; 1: $1000)")
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//other regs that don't need saving
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uint32 par; //8 (sort of a hack, just stored in here, but not managed by this system)
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uint32 par; //8 (sort of a hack, just stored in here, but not managed by this system)
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//cached state data. these are always reset at the beginning of a frame and don't need saving
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//but just to be safe, we're gonna save it
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@ -207,8 +206,8 @@ struct PPUREGS {
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fv++;
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int fv_overflow = (fv >> 3);
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vt += fv_overflow;
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vt &= 31; //fixed tecmo super bowl
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if (vt == 30 && fv_overflow == 1) { //caution here (only do it at the exact instant of overflow) fixes p'radikus conflict
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vt &= 31; //fixed tecmo super bowl
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if (vt == 30 && fv_overflow == 1) { //caution here (only do it at the exact instant of overflow) fixes p'radikus conflict
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v++;
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vt = 0;
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}
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@ -266,7 +265,6 @@ struct PPUREGS {
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}
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} ppur;
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static void makeppulut(void) {
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int x;
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int y;
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@ -275,23 +273,19 @@ static void makeppulut(void) {
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for (x = 0; x < 256; x++) {
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ppulut1[x] = 0;
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for (y = 0; y < 8; y++) {
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for (y = 0; y < 8; y++)
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ppulut1[x] |= ((x >> (7 - y)) & 1) << (y * 4);
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}
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ppulut2[x] = ppulut1[x] << 1;
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}
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for (cc = 0; cc < 16; cc++) {
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for (xo = 0; xo < 8; xo++) {
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ppulut3[ xo | (cc << 3) ] = 0;
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ppulut3[xo | (cc << 3)] = 0;
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for (pixel = 0; pixel < 8; pixel++) {
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int shiftr;
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shiftr = (pixel + xo) / 8;
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shiftr *= 2;
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ppulut3[ xo | (cc << 3) ] |= ((cc >> shiftr) & 3) << (2 + pixel * 4);
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ppulut3[xo | (cc << 3)] |= ((cc >> shiftr) & 3) << (2 + pixel * 4);
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}
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}
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}
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@ -345,8 +339,8 @@ static uint32 scanlines_per_frame;
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uint8 PPU[4];
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uint8 PPUSPL;
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uint8 NTARAM[0x800], PALRAM[0x20], SPRAM[0x100], SPRBUF[0x100];
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uint8 UPALRAM[0x03]; //for 0x4/0x8/0xC addresses in palette, the ones in
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//0x20 are 0 to not break fceu rendering.
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uint8 UPALRAM[0x03];//for 0x4/0x8/0xC addresses in palette, the ones in
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//0x20 are 0 to not break fceu rendering.
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#define MMC5SPRVRAMADR(V) &MMC5SPRVPage[(V) >> 10][(V)]
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@ -357,7 +351,7 @@ uint8 UPALRAM[0x03]; //for 0x4/0x8/0xC addresses in palette, the ones in
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//in mmc5 docs
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uint8 * MMC5BGVRAMADR(uint32 V) {
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if (!Sprite16) {
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extern uint8 mmc5ABMode; /* A=0, B=1 */
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extern uint8 mmc5ABMode; /* A=0, B=1 */
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if (mmc5ABMode == 0)
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return MMC5SPRVRAMADR(V);
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else
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@ -374,7 +368,7 @@ uint8* FCEUPPU_GetCHR(uint32 vadr, uint32 refreshaddr) {
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if (MMC5HackCHRMode == 1) {
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uint8 *C = MMC5HackVROMPTR;
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C += (((MMC5HackExNTARAMPtr[refreshaddr & 0x3ff]) & 0x3f & MMC5HackVROMMask) << 12) + (vadr & 0xfff);
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C += (MMC50x5130 & 0x3) << 18; //11-jun-2009 for kuja_killer
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C += (MMC50x5130 & 0x3) << 18; //11-jun-2009 for kuja_killer
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return C;
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} else {
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return MMC5BGVRAMADR(vadr);
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@ -527,7 +521,7 @@ static DECLFR(A2004) {
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// to 0xFF
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if (ppur.status.cycle < 64)
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return spr_read.ret = 0xFF;
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else{
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else {
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for (int i = spr_read.last;
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i != ppur.status.cycle; ++i) {
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if (i < 256) {
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}
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}
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static DECLFR(A200x) { /* Not correct for $2004 reads. */
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static DECLFR(A200x) { /* Not correct for $2004 reads. */
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FCEUPPU_LineUpdate();
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return PPUGenLatch;
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}
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@ -699,20 +693,41 @@ static DECLFR(A2007) {
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} else {
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FCEUPPU_LineUpdate();
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ret = VRAMBuffer;
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if (tmp >= 0x3F00) { // Palette RAM tied directly to the output data, without VRAM buffer
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if (!(tmp & 3)) {
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if (!(tmp & 0xC))
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ret = PALRAM[0x00];
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else
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ret = UPALRAM[((tmp & 0xC) >> 2) - 1];
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} else
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ret = PALRAM[tmp & 0x1F];
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if (GRAYSCALE)
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ret &= 0x30;
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#ifdef FCEUDEF_DEBUGGER
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if (!fceuindbg)
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#endif
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{
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if ((tmp - 0x1000) < 0x2000)
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VRAMBuffer = VPage[(tmp - 0x1000) >> 10][tmp - 0x1000];
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else
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VRAMBuffer = vnapage[((tmp - 0x1000) >> 10) & 0x3][(tmp - 0x1000) & 0x3FF];
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if (PPU_hook) PPU_hook(tmp);
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}
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} else {
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ret = VRAMBuffer;
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#ifdef FCEUDEF_DEBUGGER
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if (!fceuindbg)
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#endif
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{
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if (PPU_hook) PPU_hook(tmp);
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PPUGenLatch = VRAMBuffer;
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if (tmp < 0x2000) {
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if (debug_loggingCD)
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LogAddress = GetCHRAddress(tmp);
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VRAMBuffer = VPage[tmp >> 10][tmp];
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} else if (tmp < 0x3F00) {
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VRAMBuffer = vnapage[(tmp >> 10) & 0x3][tmp & 0x3FF];
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#ifdef FCEUDEF_DEBUGGER
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if (!fceuindbg)
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#endif
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{
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if (PPU_hook) PPU_hook(tmp);
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PPUGenLatch = VRAMBuffer;
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if (tmp < 0x2000) {
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if (debug_loggingCD)
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LogAddress = GetCHRAddress(tmp);
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VRAMBuffer = VPage[tmp >> 10][tmp];
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} else if (tmp < 0x3F00)
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VRAMBuffer = vnapage[(tmp >> 10) & 0x3][tmp & 0x3FF];
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}
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}
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#ifdef FCEUDEF_DEBUGGER
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@ -866,19 +881,20 @@ static DECLFW(B2007) {
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RefreshAddr = ppur.get_2007access();
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} else {
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PPUGenLatch = V;
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if (tmp >= 0x3F00) {
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// hmmm....
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if (!(tmp & 0xf))
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PALRAM[0x00] = PALRAM[0x04] = PALRAM[0x08] = PALRAM[0x0C] = V & 0x3F;
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else
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if (tmp & 3)
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PALRAM[(tmp & 0x1f)] = V & 0x3f;
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} else if (tmp < 0x2000) {
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if (tmp < 0x2000) {
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if (PPUCHRRAM & (1 << (tmp >> 10)))
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VPage[tmp >> 10][tmp] = V;
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} else {
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} else if (tmp < 0x3F00) {
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if (PPUNTARAM & (1 << ((tmp & 0xF00) >> 10)))
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vnapage[((tmp & 0xF00) >> 10)][tmp & 0x3FF] = V;
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} else {
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if (!(tmp & 3)) {
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if (!(tmp & 0xC))
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PALRAM[0x00] = PALRAM[0x04] = PALRAM[0x08] = PALRAM[0x0C] = V & 0x3F;
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else
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UPALRAM[((tmp & 0xC) >> 2) - 1] = V & 0x3F;
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} else
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PALRAM[tmp & 0x1F] = V & 0x3F;
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}
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if (INC32)
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RefreshAddr += 32;
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@ -903,7 +919,7 @@ static DECLFW(B4014) {
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static uint8 *Pline, *Plinef;
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static int firsttile;
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int linestartts; //no longer static so the debugger can see it
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int linestartts; //no longer static so the debugger can see it
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static int tofix = 0;
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static void ResetRL(uint8 *target) {
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@ -1172,7 +1188,7 @@ static void Fixit1(void) {
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}
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}
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void MMC5_hb(int); //Ugh ugh ugh.
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void MMC5_hb(int); //Ugh ugh ugh.
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static void DoLine(void) {
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int x;
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uint8 *target = XBuf + (scanline << 8);
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@ -1182,7 +1198,7 @@ static void DoLine(void) {
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X6502_Run(256);
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EndRL();
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if (!renderbg) { // User asked to not display background data.
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if (!renderbg) {// User asked to not display background data.
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uint32 tem;
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uint8 col;
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if (gNoBGFillColor == 0xFF)
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@ -1196,7 +1212,7 @@ static void DoLine(void) {
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if (SpriteON)
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CopySprites(target);
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if (ScreenON || SpriteON) { // Yes, very el-cheapo.
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if (ScreenON || SpriteON) { // Yes, very el-cheapo.
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if (PPU[1] & 0x01) {
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for (x = 63; x >= 0; x--)
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*(uint32*)&target[x << 2] = (*(uint32*)&target[x << 2]) & 0x30303030;
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@ -1224,7 +1240,7 @@ static void DoLine(void) {
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GameHBIRQHook();
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X6502_Run(85 - 16 - 10);
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} else {
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X6502_Run(6); // Tried 65, caused problems with Slalom(maybe others)
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X6502_Run(6); // Tried 65, caused problems with Slalom(maybe others)
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Fixit2();
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X6502_Run(85 - 6 - 16);
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@ -1495,7 +1511,7 @@ static void RefreshSprites(void) {
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if (J & 0x02) C[1] = VB[pixdata & 3];
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pixdata >>= 4;
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if (J & 0x01) C[0] = VB[pixdata];
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} else{
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} else {
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if (J & 0x80) C[0] = VB[pixdata & 3];
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pixdata >>= 4;
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if (J & 0x40) C[1] = VB[pixdata & 3];
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@ -1526,7 +1542,7 @@ static void CopySprites(uint8 *target) {
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if (!spork) return;
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spork = 0;
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if (!rendersprites) return; //User asked to not display sprites.
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if (!rendersprites) return; //User asked to not display sprites.
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loopskie:
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{
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@ -1535,51 +1551,51 @@ static void CopySprites(uint8 *target) {
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if (t != 0x80808080) {
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#ifdef LSB_FIRST
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if (!(t & 0x80)) {
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if (!(t & 0x40) || (P[n] & 0x40)) // Normal sprite || behind bg sprite
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if (!(t & 0x40) || (P[n] & 0x40)) // Normal sprite || behind bg sprite
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P[n] = sprlinebuf[n];
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}
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if (!(t & 0x8000)) {
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if (!(t & 0x4000) || (P[n + 1] & 0x40)) // Normal sprite || behind bg sprite
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if (!(t & 0x4000) || (P[n + 1] & 0x40)) // Normal sprite || behind bg sprite
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P[n + 1] = (sprlinebuf + 1)[n];
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}
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if (!(t & 0x800000)) {
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if (!(t & 0x400000) || (P[n + 2] & 0x40)) // Normal sprite || behind bg sprite
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if (!(t & 0x400000) || (P[n + 2] & 0x40)) // Normal sprite || behind bg sprite
|
||||
P[n + 2] = (sprlinebuf + 2)[n];
|
||||
}
|
||||
|
||||
if (!(t & 0x80000000)) {
|
||||
if (!(t & 0x40000000) || (P[n + 3] & 0x40)) // Normal sprite || behind bg sprite
|
||||
if (!(t & 0x40000000) || (P[n + 3] & 0x40)) // Normal sprite || behind bg sprite
|
||||
P[n + 3] = (sprlinebuf + 3)[n];
|
||||
}
|
||||
#else
|
||||
/* TODO: Simplify */
|
||||
if (!(t & 0x80000000)) {
|
||||
if (!(t & 0x40000000)) // Normal sprite
|
||||
if (!(t & 0x40000000)) // Normal sprite
|
||||
P[n] = sprlinebuf[n];
|
||||
else if (P[n] & 64) // behind bg sprite
|
||||
else if (P[n] & 64) // behind bg sprite
|
||||
P[n] = sprlinebuf[n];
|
||||
}
|
||||
|
||||
if (!(t & 0x800000)) {
|
||||
if (!(t & 0x400000)) // Normal sprite
|
||||
if (!(t & 0x400000)) // Normal sprite
|
||||
P[n + 1] = (sprlinebuf + 1)[n];
|
||||
else if (P[n + 1] & 64) // behind bg sprite
|
||||
else if (P[n + 1] & 64) // behind bg sprite
|
||||
P[n + 1] = (sprlinebuf + 1)[n];
|
||||
}
|
||||
|
||||
if (!(t & 0x8000)) {
|
||||
if (!(t & 0x4000)) // Normal sprite
|
||||
if (!(t & 0x4000)) // Normal sprite
|
||||
P[n + 2] = (sprlinebuf + 2)[n];
|
||||
else if (P[n + 2] & 64) // behind bg sprite
|
||||
else if (P[n + 2] & 64) // behind bg sprite
|
||||
P[n + 2] = (sprlinebuf + 2)[n];
|
||||
}
|
||||
|
||||
if (!(t & 0x80)) {
|
||||
if (!(t & 0x40)) // Normal sprite
|
||||
if (!(t & 0x40)) // Normal sprite
|
||||
P[n + 3] = (sprlinebuf + 3)[n];
|
||||
else if (P[n + 3] & 64) // behind bg sprite
|
||||
else if (P[n + 3] & 64) // behind bg sprite
|
||||
P[n + 3] = (sprlinebuf + 3)[n];
|
||||
}
|
||||
#endif
|
||||
|
@ -1642,7 +1658,7 @@ void FCEUPPU_Power(void) {
|
|||
BWrite[x + 2] = B2002;
|
||||
ARead[x + 3] = A200x;
|
||||
BWrite[x + 3] = B2003;
|
||||
ARead[x + 4] = A2004; //A2004;
|
||||
ARead[x + 4] = A2004; //A2004;
|
||||
BWrite[x + 4] = B2004;
|
||||
ARead[x + 5] = A200x;
|
||||
BWrite[x + 5] = B2005;
|
||||
|
@ -1678,11 +1694,11 @@ int FCEUPPU_Loop(int skip) {
|
|||
X6502_Run(12);
|
||||
if (GameInfo->type == GIT_NSF)
|
||||
DoNSFFrame();
|
||||
else{
|
||||
else {
|
||||
if (VBlankON)
|
||||
TriggerNMI();
|
||||
}
|
||||
X6502_Run((scanlines_per_frame - 242) * (256 + 85) - 12); //-12);
|
||||
X6502_Run((scanlines_per_frame - 242) * (256 + 85) - 12);
|
||||
PPU_status &= 0x1f;
|
||||
X6502_Run(256);
|
||||
|
||||
|
@ -1721,7 +1737,7 @@ int FCEUPPU_Loop(int skip) {
|
|||
y = SPRAM[0];
|
||||
y++;
|
||||
|
||||
PPU_status |= 0x20; // Fixes "Bee 52". Does it break anything?
|
||||
PPU_status |= 0x20; // Fixes "Bee 52". Does it break anything?
|
||||
if (GameHBIRQHook) {
|
||||
X6502_Run(256);
|
||||
for (scanline = 0; scanline < 240; scanline++) {
|
||||
|
@ -1732,17 +1748,17 @@ int FCEUPPU_Loop(int skip) {
|
|||
}
|
||||
} else if (y < 240) {
|
||||
X6502_Run((256 + 85) * y);
|
||||
if (SpriteON) PPU_status |= 0x40; // Quick and very dirty hack.
|
||||
if (SpriteON) PPU_status |= 0x40; // Quick and very dirty hack.
|
||||
X6502_Run((256 + 85) * (240 - y));
|
||||
} else
|
||||
X6502_Run((256 + 85) * 240);
|
||||
}
|
||||
#endif
|
||||
else{
|
||||
else {
|
||||
int x, max, maxref;
|
||||
|
||||
deemp = PPU[1] >> 5;
|
||||
for (scanline = 0; scanline < 240; ) { //scanline is incremented in DoLine. Evil. :/
|
||||
for (scanline = 0; scanline < 240; ) { //scanline is incremented in DoLine. Evil. :/
|
||||
deempcnt[deemp]++;
|
||||
DEBUG(FCEUD_UpdatePPUView(scanline, 1));
|
||||
DoLine();
|
||||
|
@ -1758,7 +1774,7 @@ int FCEUPPU_Loop(int skip) {
|
|||
}
|
||||
SetNESDeemph(maxref, 0);
|
||||
}
|
||||
} //else... to if(ppudead)
|
||||
} //else... to if(ppudead)
|
||||
|
||||
#ifdef FRAMESKIP
|
||||
if (skip) {
|
||||
|
@ -1893,7 +1909,7 @@ struct BGData {
|
|||
}
|
||||
};
|
||||
|
||||
Record main[34]; //one at the end is junk, it can never be rendered
|
||||
Record main[34]; //one at the end is junk, it can never be rendered
|
||||
} bgdata;
|
||||
|
||||
static inline int PaletteAdjustPixel(int pixel) {
|
||||
|
@ -1933,11 +1949,11 @@ int FCEUX_PPU_Loop(int skip) {
|
|||
//Timing is probably off, though.
|
||||
//NOTE: Not having this here breaks a Super Donkey Kong game.
|
||||
PPU[3] = PPUSPL = 0;
|
||||
const int delay = 20; //fceu used 12 here but I couldnt get it to work in marble madness and pirates.
|
||||
const int delay = 20; //fceu used 12 here but I couldnt get it to work in marble madness and pirates.
|
||||
|
||||
ppur.status.sl = 241; //for sprite reads
|
||||
ppur.status.sl = 241; //for sprite reads
|
||||
|
||||
runppu(delay); //X6502_Run(12);
|
||||
runppu(delay); //X6502_Run(12);
|
||||
if (VBlankON) TriggerNMI();
|
||||
if (PAL)
|
||||
runppu(70 * (kLineTime) - delay);
|
||||
|
@ -1958,7 +1974,7 @@ int FCEUX_PPU_Loop(int skip) {
|
|||
//if(PPUON)
|
||||
// ppur.install_latches();
|
||||
|
||||
static uint8 oams[2][64][8]; //[7] turned to [8] for faster indexing
|
||||
static uint8 oams[2][64][8];//[7] turned to [8] for faster indexing
|
||||
static int oamcounts[2] = { 0, 0 };
|
||||
static int oamslot = 0;
|
||||
static int oamcount;
|
||||
|
@ -2136,7 +2152,7 @@ int FCEUX_PPU_Loop(int skip) {
|
|||
|
||||
uint8* const oam = oams[scanslot][s];
|
||||
uint32 line = yp - oam[0];
|
||||
if (oam[2] & 0x80) //vflip
|
||||
if (oam[2] & 0x80) //vflip
|
||||
line = spriteHeight - line - 1;
|
||||
|
||||
uint32 patternNumber = oam[1];
|
||||
|
@ -2181,7 +2197,7 @@ int FCEUX_PPU_Loop(int skip) {
|
|||
//does not set SpriteON in the beginning but it does
|
||||
//set the bg on so if using the conditional SpriteON the MMC3 counter
|
||||
//the counter will never count and no IRQs will be fired so use PPUON
|
||||
if (((PPU[0] & 0x38) != 0x18) && s == 2 && PPUON) { //SpriteON ) {
|
||||
if (((PPU[0] & 0x38) != 0x18) && s == 2 && PPUON) {
|
||||
//(The MMC3 scanline counter is based entirely on PPU A12, triggered on rising edges (after the line remains low for a sufficiently long period of time))
|
||||
//http://nesdevwiki.org/wiki/index.php/Nintendo_MMC3
|
||||
//test cases for timing: SMB3, Crystalis
|
||||
|
@ -2245,7 +2261,7 @@ int FCEUX_PPU_Loop(int skip) {
|
|||
//first one on every second frame, then this delay simply doesn't exist.
|
||||
if (ppur.status.end_cycle == 341)
|
||||
runppu(1);
|
||||
} //scanline loop
|
||||
} //scanline loop
|
||||
|
||||
if (MMC5Hack && PPUON) MMC5_hb(240);
|
||||
|
||||
|
@ -2254,7 +2270,7 @@ int FCEUX_PPU_Loop(int skip) {
|
|||
framectr++;
|
||||
}
|
||||
|
||||
finish:
|
||||
finish:
|
||||
FCEU_PutImage();
|
||||
|
||||
return 0;
|
||||
|
|
Loading…
Reference in New Issue