Debugger line number calculation doesn't appear to be right anyway

This commit is contained in:
CaH4e3 2011-05-07 10:47:49 +00:00
parent 6ce0cee9a0
commit 1f57d295cb
1 changed files with 2 additions and 2 deletions

View File

@ -1240,7 +1240,7 @@ BOOL CALLBACK DebuggerCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPara
int height = rectDisassembly.bottom-rectDisassembly.top;
tmp = mouse_y - 12;
if(tmp > height) setString = false;
tmp /= 13;
tmp /= 12;
}
if(setString)
@ -1588,7 +1588,7 @@ DebugSystem::DebugSystem()
{
hFixedFont = CreateFont(13,8, /*Height,Width*/
0,0, /*escapement,orientation*/
400,FALSE,FALSE,FALSE, /*weight, italic,, underline, strikeout*/
FW_REGULAR,FALSE,FALSE,FALSE, /*weight, italic, underline, strikeout*/
ANSI_CHARSET,OUT_DEVICE_PRECIS,CLIP_MASK, /*charset, precision, clipping*/
DEFAULT_QUALITY, DEFAULT_PITCH, /*quality, and pitch*/
"Courier"); /*font name*/