gtk: set Pause key as an accelerator and don't send the keypress event to SDL
Now the Pause/Resume menu item changes state when the emulator is paused or unpaused using the Pause key.
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@ -1768,6 +1768,9 @@ unsigned short GDKToSDLKeyval(int gdk_key)
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return 0;
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}
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// ignore Pause hotkey since it is handled by GTK+ as an accelerator
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if (sdl_key == Hotkeys[HK_PAUSE]) return 0;
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return sdl_key;
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}
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@ -1902,7 +1905,7 @@ static GtkActionEntry normal_entries[] = {
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{"EmulatorMenuAction", NULL, "_Emulator"},
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{"PowerAction", NULL, "P_ower", NULL, NULL, G_CALLBACK(FCEUI_PowerNES)},
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{"ResetAction", GTK_STOCK_REFRESH, "_Reset", NULL, NULL, G_CALLBACK(emuReset)},
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{"PauseToggleAction", GTK_STOCK_MEDIA_PAUSE, "_Pause", NULL, NULL, G_CALLBACK(togglePause)},
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{"PauseToggleAction", GTK_STOCK_MEDIA_PAUSE, "_Pause", "Pause", NULL, G_CALLBACK(togglePause)},
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{"FdsMenuAction", GTK_STOCK_FLOPPY, "_FDS"},
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{"SwitchDiskAction", "go-jump", "_Switch Disk", NULL, NULL, G_CALLBACK(FCEU_FDSSelect)},
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{"EjectDiskAction", "media-eject", "_Eject Disk", NULL, NULL, G_CALLBACK(FCEU_FDSInsert)},
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@ -14,6 +14,7 @@ typedef struct {
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extern CFGSTRUCT InputConfig[];
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extern ARGPSTRUCT InputArgs[];
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extern int Hotkeys[];
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void ParseGIInput(FCEUGI *GI);
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void setHotKeys();
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int ButtonConfigBegin();
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