TAS Editor usability tweaks:
* fixed column widths * frame_display can be shown in taseditor mode * ">>" button now jumps to the end of greenzone * some other hotkeys now also work in TAS Editor Fixed hidden bug: * user could change previous input by clicking on header (thus not changing currFrameCounter) and then continue greenzoning from irrelevant savestate with Frame Advance key * how it was fixed: now currFrameCounter resets to last frame of greenzone
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@ -100,54 +100,45 @@ static LONG CustomDraw(NMLVCUSTOMDRAW* msg)
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SelectObject(msg->nmcd.hdc,debugSystem->hFixedFont);
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cell_x = msg->iSubItem;
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cell_y = msg->nmcd.dwItemSpec;
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if(cell_x == 1 || cell_x == 34)
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if(cell_x == COLUMN_ARROW || cell_x == COLUMN_FRAMENUM || cell_x == COLUMN_FRAMENUM2)
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{
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// frame number
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if(cell_y < currMovieData.greenZoneCount && !currMovieData.savestates[cell_y].empty())
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if (cell_y == currFrameCounter)
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{
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if (cell_y == currFrameCounter)
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{
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// current frame
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msg->clrTextBk = RGB(217,254,253);
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} else
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{
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// TODO: redline for lag frames
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// green zone frame
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msg->clrTextBk = RGB(220,255,220);
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}
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} else msg->clrTextBk = RGB(255,255,255);
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// current frame
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msg->clrTextBk = CUR_FRAMENUM_COLOR;
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} else if(cell_y < currMovieData.greenZoneCount && !currMovieData.savestates[cell_y].empty())
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{
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// TODO: redline for lag frames
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// green zone frame
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msg->clrTextBk = GREENZONE_FRAMENUM_COLOR;
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} else msg->clrTextBk = NORMAL_FRAMENUM_COLOR;
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} else if((cell_x - COLUMN_JOYPAD1_A) / NUM_JOYPAD_BUTTONS == 0 || (cell_x - COLUMN_JOYPAD1_A) / NUM_JOYPAD_BUTTONS == 2)
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{
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// pad 1 or 3
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if(cell_y < currMovieData.greenZoneCount && !currMovieData.savestates[cell_y].empty())
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if (cell_y == currFrameCounter)
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{
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if (cell_y == currFrameCounter)
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{
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// current frame
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msg->clrTextBk = RGB(195,255,250);
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} else
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{
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// TODO: redline for lag frames
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// green zone frame
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msg->clrTextBk = RGB(195,255,195);
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}
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} else msg->clrTextBk = RGB(240,240,240);
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// current frame
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msg->clrTextBk = CUR_INPUT_COLOR1;
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} else if(cell_y < currMovieData.greenZoneCount && !currMovieData.savestates[cell_y].empty())
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{
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// TODO: redline for lag frames
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// green zone frame
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msg->clrTextBk = GREENZONE_INPUT_COLOR1;
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} else msg->clrTextBk = NORMAL_INPUT_COLOR1;
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} else if((cell_x - COLUMN_JOYPAD1_A) / NUM_JOYPAD_BUTTONS == 1 || (cell_x - COLUMN_JOYPAD1_A) / NUM_JOYPAD_BUTTONS == 3)
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{
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// pad 2 or 4
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if(cell_y < currMovieData.greenZoneCount && !currMovieData.savestates[cell_y].empty())
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if (cell_y == currFrameCounter)
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{
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if (cell_y == currFrameCounter)
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{
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// current frame
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msg->clrTextBk = RGB(170,220,218);
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} else
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{
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// TODO: redline for lag frames
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// green zone frame
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msg->clrTextBk = RGB(170,220,170);
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}
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} else msg->clrTextBk = RGB(220,220,220);
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// current frame
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msg->clrTextBk = CUR_INPUT_COLOR2;
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} else if(cell_y < currMovieData.greenZoneCount && !currMovieData.savestates[cell_y].empty())
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{
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// TODO: redline for lag frames
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// green zone frame
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msg->clrTextBk = GREENZONE_INPUT_COLOR2;
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} else msg->clrTextBk = NORMAL_INPUT_COLOR2;
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}
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return CDRF_DODEFAULT;
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default:
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@ -283,6 +274,8 @@ void LockGreenZone(int newstart)
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void InvalidateGreenZone(int after)
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{
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currMovieData.greenZoneCount = std::min(after+1,currMovieData.greenZoneCount);
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if (currFrameCounter >= currMovieData.greenZoneCount)
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JumpToFrame(currMovieData.greenZoneCount-1);
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}
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/* A function that tries jumping to a given frame. If unsuccessful, it than tries to jump to
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@ -394,13 +387,6 @@ void DoubleClick(LPNMITEMACTIVATE info)
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}
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InvalidateGreenZone(index);
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// If the change is in the past, move to it.
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if(index < currFrameCounter && index < currMovieData.greenZoneCount)
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{
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JumpToFrame(index);
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}
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//redraw everything to show the reduced green zone
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RedrawList();
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}
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@ -734,7 +720,10 @@ static LRESULT APIENTRY HeaderWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lP
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{
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switch(msg)
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{
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case WM_LBUTTONDOWN:
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case WM_LBUTTONDBLCLK:
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case WM_SETCURSOR:
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return true; // no column resizing
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case WM_LBUTTONDOWN:
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{
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//perform hit test
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HD_HITTESTINFO info;
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@ -755,6 +744,18 @@ static LRESULT APIENTRY ListWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lPar
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{
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case WM_CHAR:
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return 0;
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case WM_NOTIFY:
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{
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switch (((LPNMHDR)lParam)->code)
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{
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case HDN_BEGINTRACKW:
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case HDN_BEGINTRACKA:
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case HDN_TRACK:
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return true; // no column resizing
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}
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break;
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}
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}
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return CallWindowProc(hwndList_oldWndProc,hWnd,msg,wParam,lParam);
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}
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@ -775,7 +776,7 @@ static void InitDialog()
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hwndList_oldWndProc = (WNDPROC)SetWindowLong(hwndList,GWL_WNDPROC,(LONG)ListWndProc);
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//setup all images for the listview
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HIMAGELIST himglist = ImageList_Create(12,12,ILC_COLOR32 | ILC_MASK,1,1);
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HIMAGELIST himglist = ImageList_Create(8,12,ILC_COLOR32 | ILC_MASK,1,1);
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HBITMAP bmp = LoadBitmap(fceu_hInstance,MAKEINTRESOURCE(IDB_TE_ARROW));
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ImageList_AddMasked(himglist, bmp, RGB(255,0,255));
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DeleteObject(bmp);
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@ -792,7 +793,7 @@ static void InitDialog()
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ListView_InsertColumn(hwndList, colidx++, &lvc);
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// frame number column
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lvc.mask = LVCF_WIDTH | LVCF_TEXT;
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lvc.cx = 95;
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lvc.cx = 92;
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lvc.pszText = "Frame#";
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ListView_InsertColumn(hwndList, colidx++, &lvc);
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// pads columns
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@ -807,7 +808,7 @@ static void InitDialog()
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}
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}
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// frame number column again
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lvc.cx = 95;
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lvc.cx = 92;
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lvc.pszText = "Frame#";
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ListView_InsertColumn(hwndList, colidx++, &lvc);
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//-----------------------------
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@ -1258,8 +1259,8 @@ BOOL CALLBACK WndprocTasEdit(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPar
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JumpToFrame(0);
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break;
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case TASEDIT_FOWARD_FULL:
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//moves to the end of the move (or green zone?)
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JumpToFrame(currMovieData.records.size()-1 );
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//moves to the end of greenzone
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JumpToFrame(currMovieData.greenZoneCount-1);
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break;
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}
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@ -1,44 +1,60 @@
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#include "movie.h"
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#define NUM_JOYPADS 4
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#define NUM_JOYPAD_BUTTONS 8
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#define COLUMN_ARROW 0
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#define COLUMN_FRAMENUM 1
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#define COLUMN_JOYPAD1_A 2
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#define COLUMN_JOYPAD1_B 3
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#define COLUMN_JOYPAD1_S 4
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#define COLUMN_JOYPAD1_T 5
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#define COLUMN_JOYPAD1_U 6
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#define COLUMN_JOYPAD1_D 7
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#define COLUMN_JOYPAD1_L 8
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#define COLUMN_JOYPAD1_R 9
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#define COLUMN_JOYPAD2_A 10
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#define COLUMN_JOYPAD2_B 11
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#define COLUMN_JOYPAD2_S 12
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#define COLUMN_JOYPAD2_T 13
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#define COLUMN_JOYPAD2_U 14
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#define COLUMN_JOYPAD2_D 15
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#define COLUMN_JOYPAD2_L 16
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#define COLUMN_JOYPAD2_R 17
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#define COLUMN_JOYPAD3_A 18
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#define COLUMN_JOYPAD3_B 19
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#define COLUMN_JOYPAD3_S 20
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#define COLUMN_JOYPAD3_T 21
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#define COLUMN_JOYPAD3_U 22
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#define COLUMN_JOYPAD3_D 23
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#define COLUMN_JOYPAD3_L 24
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#define COLUMN_JOYPAD3_R 25
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#define COLUMN_JOYPAD4_A 26
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#define COLUMN_JOYPAD4_B 27
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#define COLUMN_JOYPAD4_S 28
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#define COLUMN_JOYPAD4_T 29
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#define COLUMN_JOYPAD4_U 30
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#define COLUMN_JOYPAD4_D 31
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#define COLUMN_JOYPAD4_L 32
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#define COLUMN_JOYPAD4_R 33
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#define COLUMN_FRAMENUM2 34
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#define NUM_JOYPADS 4
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#define NUM_JOYPAD_BUTTONS 8
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// listview column names
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#define COLUMN_ARROW 0
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#define COLUMN_FRAMENUM 1
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#define COLUMN_JOYPAD1_A 2
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#define COLUMN_JOYPAD1_B 3
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#define COLUMN_JOYPAD1_S 4
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#define COLUMN_JOYPAD1_T 5
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#define COLUMN_JOYPAD1_U 6
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#define COLUMN_JOYPAD1_D 7
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#define COLUMN_JOYPAD1_L 8
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#define COLUMN_JOYPAD1_R 9
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#define COLUMN_JOYPAD2_A 10
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#define COLUMN_JOYPAD2_B 11
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#define COLUMN_JOYPAD2_S 12
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#define COLUMN_JOYPAD2_T 13
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#define COLUMN_JOYPAD2_U 14
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#define COLUMN_JOYPAD2_D 15
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#define COLUMN_JOYPAD2_L 16
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#define COLUMN_JOYPAD2_R 17
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#define COLUMN_JOYPAD3_A 18
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#define COLUMN_JOYPAD3_B 19
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#define COLUMN_JOYPAD3_S 20
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#define COLUMN_JOYPAD3_T 21
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#define COLUMN_JOYPAD3_U 22
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#define COLUMN_JOYPAD3_D 23
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#define COLUMN_JOYPAD3_L 24
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#define COLUMN_JOYPAD3_R 25
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#define COLUMN_JOYPAD4_A 26
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#define COLUMN_JOYPAD4_B 27
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#define COLUMN_JOYPAD4_S 28
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#define COLUMN_JOYPAD4_T 29
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#define COLUMN_JOYPAD4_U 30
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#define COLUMN_JOYPAD4_D 31
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#define COLUMN_JOYPAD4_L 32
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#define COLUMN_JOYPAD4_R 33
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#define COLUMN_FRAMENUM2 34
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// listview colors
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#define NORMAL_FRAMENUM_COLOR 0xFFFFFF
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#define CUR_FRAMENUM_COLOR 0xFCF1CE
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#define GREENZONE_FRAMENUM_COLOR 0xDCFFDC
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#define LAG_FRAMENUM_COLOR 0xDAD9FE
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#define NORMAL_INPUT_COLOR1 0xF0F0F0
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#define CUR_INPUT_COLOR1 0xFBEDB7
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#define GREENZONE_INPUT_COLOR1 0xC3FFC3
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#define LAG_INPUT_COLOR1 0xC9C3FF
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#define NORMAL_INPUT_COLOR2 0xDEDEDE
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#define CUR_INPUT_COLOR2 0xE4D8A8
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#define GREENZONE_INPUT_COLOR2 0xAEE2AE
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#define LAG_INPUT_COLOR2 0xAFAADC
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// -----------------------------
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void DoTasEdit();
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void UpdateTasEdit();
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void CreateProject(MovieData data);
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void InvalidateGreenZone(int after);
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bool JumpToFrame(int index);
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@ -654,10 +654,10 @@ struct EMUCMDTABLE FCEUI_CommandTable[]=
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{ EMUCMD_SCREENSHOT, EMUCMDTYPE_MISC, FCEUI_SaveSnapshot, 0, 0, "Screenshot", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_HIDE_MENU_TOGGLE, EMUCMDTYPE_MISC, FCEUD_HideMenuToggle, 0, 0, "Hide Menu Toggle", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_EXIT, EMUCMDTYPE_MISC, FCEUI_DoExit, 0, 0, "Exit", 0},
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{ EMUCMD_SPEED_SLOWEST, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Slowest Speed", 0 },
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{ EMUCMD_SPEED_SLOWER, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Speed Down", 0 },
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{ EMUCMD_SPEED_NORMAL, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Normal Speed", 0 },
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{ EMUCMD_SPEED_FASTER, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Speed Up", 0 },
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{ EMUCMD_SPEED_SLOWEST, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Slowest Speed", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_SPEED_SLOWER, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Speed Down", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_SPEED_NORMAL, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Normal Speed", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_SPEED_FASTER, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Speed Up", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_SPEED_FASTEST, EMUCMDTYPE_SPEED, CommandEmulationSpeed, 0, 0, "Fastest Speed", 0 },
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{ EMUCMD_SPEED_TURBO, EMUCMDTYPE_SPEED, FCEUD_TurboOn, FCEUD_TurboOff, 0, "Turbo", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_SPEED_TURBO_TOGGLE, EMUCMDTYPE_SPEED, FCEUD_TurboToggle, 0, 0, "Turbo Toggle", EMUCMDFLAG_TASEDIT },
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@ -704,19 +704,19 @@ struct EMUCMDTABLE FCEUI_CommandTable[]=
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{ EMUCMD_MOVIE_PLAY_FROM_BEGINNING, EMUCMDTYPE_MOVIE, FCEUI_MoviePlayFromBeginning, 0, 0, "Play Movie From Beginning", 0 },
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{ EMUCMD_MOVIE_STOP, EMUCMDTYPE_MOVIE, FCEUI_StopMovie, 0, 0, "Stop Movie", 0 },
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{ EMUCMD_MOVIE_READONLY_TOGGLE, EMUCMDTYPE_MOVIE, FCEUI_MovieToggleReadOnly, 0, 0, "Toggle Read-Only", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_MOVIE_FRAME_DISPLAY_TOGGLE, EMUCMDTYPE_MOVIE, FCEUI_MovieToggleFrameDisplay, 0, 0, "Frame Display Toggle", 0 },
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{ EMUCMD_MOVIE_FRAME_DISPLAY_TOGGLE, EMUCMDTYPE_MOVIE, FCEUI_MovieToggleFrameDisplay, 0, 0, "Frame Display Toggle", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_MOVIE_INPUT_DISPLAY_TOGGLE, EMUCMDTYPE_MISC, FCEUI_ToggleInputDisplay, 0, 0, "Toggle Input Display", 0 },
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{ EMUCMD_MOVIE_INPUT_DISPLAY_TOGGLE, EMUCMDTYPE_MISC, FCEUI_ToggleInputDisplay, 0, 0, "Toggle Input Display", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_MOVIE_ICON_DISPLAY_TOGGLE, EMUCMDTYPE_MISC, FCEUD_ToggleStatusIcon, 0, 0, "Toggle Status Icon", 0 },
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#ifdef _S9XLUA_H
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{ EMUCMD_SCRIPT_RELOAD, EMUCMDTYPE_MISC, FCEU_ReloadLuaCode, 0, 0, "Reload current Lua script", },
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{ EMUCMD_SCRIPT_RELOAD, EMUCMDTYPE_MISC, FCEU_ReloadLuaCode, 0, 0, "Reload current Lua script", 0 },
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#endif
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{ EMUCMD_SOUND_TOGGLE, EMUCMDTYPE_SOUND, FCEUD_SoundToggle, 0, 0, "Sound Mute Toggle", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_SOUND_VOLUME_UP, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Up", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_SOUND_VOLUME_DOWN, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Down", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_SOUND_VOLUME_NORMAL, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Normal", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_SOUND_VOLUME_UP, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Up", 0 },
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{ EMUCMD_SOUND_VOLUME_DOWN, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Down", 0 },
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{ EMUCMD_SOUND_VOLUME_NORMAL, EMUCMDTYPE_SOUND, CommandSoundAdjust, 0, 0, "Sound Volume Normal", 0 },
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{ EMUCMD_AVI_RECORD_AS, EMUCMDTYPE_AVI, FCEUD_AviRecordTo, 0, 0, "Record AVI As...", 0 },
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{ EMUCMD_AVI_STOP, EMUCMDTYPE_AVI, FCEUD_AviStop, 0, 0, "Stop AVI", 0 },
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@ -737,12 +737,12 @@ struct EMUCMDTABLE FCEUI_CommandTable[]=
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{ EMUCMD_VSUNI_TOGGLE_DIP_9, EMUCMDTYPE_VSUNI, CommandToggleDip, 0, 0, "Toggle Dipswitch 9", 0 },
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{ EMUCMD_MISC_AUTOSAVE, EMUCMDTYPE_MISC, FCEUI_Autosave, 0, 0, "Load Last Auto-save", 0},
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{ EMUCMD_MISC_SHOWSTATES, EMUCMDTYPE_MISC, ViewSlots, 0, 0, "View save slots", 0 },
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{ EMUCMD_MISC_USE_INPUT_PRESET_1, EMUCMDTYPE_MISC, CommandUsePreset, 0, 0, "Use Input Preset 1", 0 },
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{ EMUCMD_MISC_USE_INPUT_PRESET_2, EMUCMDTYPE_MISC, CommandUsePreset, 0, 0, "Use Input Preset 2", 0 },
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{ EMUCMD_MISC_USE_INPUT_PRESET_3, EMUCMDTYPE_MISC, CommandUsePreset, 0, 0, "Use Input Preset 3", 0 },
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{ EMUCMD_MISC_USE_INPUT_PRESET_1, EMUCMDTYPE_MISC, CommandUsePreset, 0, 0, "Use Input Preset 1", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_MISC_USE_INPUT_PRESET_2, EMUCMDTYPE_MISC, CommandUsePreset, 0, 0, "Use Input Preset 2", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_MISC_USE_INPUT_PRESET_3, EMUCMDTYPE_MISC, CommandUsePreset, 0, 0, "Use Input Preset 3", EMUCMDFLAG_TASEDIT },
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{ EMUCMD_MISC_DISPLAY_BG_TOGGLE, EMUCMDTYPE_MISC, BackgroundDisplayToggle, 0, 0, "Toggle Background Display", 0 },
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{ EMUCMD_MISC_DISPLAY_OBJ_TOGGLE, EMUCMDTYPE_MISC, ObjectDisplayToggle, 0, 0, "Toggle Object Display", 0 },
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{ EMUCMD_MISC_DISPLAY_LAGCOUNTER_TOGGLE,EMUCMDTYPE_MISC, LagCounterToggle, 0, 0, "Lag Counter Toggle", 0 },
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{ EMUCMD_MISC_DISPLAY_LAGCOUNTER_TOGGLE,EMUCMDTYPE_MISC, LagCounterToggle, 0, 0, "Lag Counter Toggle", EMUCMDFLAG_TASEDIT },
|
||||
{ EMUCMD_MISC_LAGCOUNTER_RESET, EMUCMDTYPE_MISC, LagCounterReset, 0, 0, "Lag Counter Reset", 0},
|
||||
{ EMUCMD_TOOL_OPENMEMORYWATCH, EMUCMDTYPE_TOOL, LaunchMemoryWatch,0, 0, "Open Memory Watch", 0},
|
||||
{ EMUCMD_TOOL_OPENCHEATS, EMUCMDTYPE_TOOL, LaunchCheats, 0, 0, "Open Cheats", 0},
|
||||
|
|
|
@ -1217,7 +1217,7 @@ void FCEUMOV_AddCommand(int cmd)
|
|||
|
||||
void FCEU_DrawMovies(uint8 *XBuf)
|
||||
{
|
||||
if(frame_display && movieMode != MOVIEMODE_TASEDIT)
|
||||
if(frame_display)
|
||||
{
|
||||
char counterbuf[32] = {0};
|
||||
int color = 0x20;
|
||||
|
@ -1229,8 +1229,10 @@ void FCEU_DrawMovies(uint8 *XBuf)
|
|||
{
|
||||
sprintf(counterbuf,"%d/%d (finished)",currFrameCounter,currMovieData.records.size());
|
||||
color = 0x17; //Show red to get attention
|
||||
}
|
||||
else
|
||||
} else if(movieMode == MOVIEMODE_TASEDIT)
|
||||
{
|
||||
sprintf(counterbuf,"%d",currFrameCounter);
|
||||
} else
|
||||
sprintf(counterbuf,"%d (no movie)",currFrameCounter);
|
||||
|
||||
if(counterbuf[0])
|
||||
|
|
Loading…
Reference in New Issue