Add stace traces to failed Lua executions
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@ -1345,7 +1345,7 @@ static int rom_readbyterange(lua_State *L) {
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// doesn't keep backups to allow maximum speed (for automatic rom corruptors and stuff)
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// keeping them might be an option though, just need to use memview's ApplyPatch()
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// that'd also highlight the edits in hex editor
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static int rom_writebyte(lua_State *L)
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static int rom_writebyte(lua_State *L)
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{
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uint32 address = luaL_checkinteger(L,1);
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if (address < 16)
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@ -1869,6 +1869,26 @@ static int memory_setregister(lua_State *L)
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return 0;
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}
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// Forces a stack trace and returns the string
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static const char *CallLuaTraceback(lua_State *L) {
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lua_getfield(L, LUA_GLOBALSINDEX, "debug");
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if (!lua_istable(L, -1)) {
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lua_pop(L, 1);
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return "";
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}
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lua_getfield(L, -1, "traceback");
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if (!lua_isfunction(L, -1)) {
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lua_pop(L, 2);
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return "";
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}
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lua_pushvalue(L, 1);
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lua_call(L, 1, 1);
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return lua_tostring(L, -1);
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}
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void HandleCallbackError(lua_State* L)
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{
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@ -1876,14 +1896,19 @@ void HandleCallbackError(lua_State* L)
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// luaL_error(L, "%s", lua_tostring(L,-1));
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//else
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{
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const char *trace = CallLuaTraceback(L);
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lua_pushnil(L);
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lua_setfield(L, LUA_REGISTRYINDEX, guiCallbackTable);
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char errmsg [2048];
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sprintf(errmsg, "%s\n%s", lua_tostring(L,-1), trace);
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// Error?
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#ifdef WIN32
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MessageBox( hAppWnd, lua_tostring(L,-1), "Lua run error", MB_OK | MB_ICONSTOP);
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MessageBox( hAppWnd, errmsg, "Lua run error", MB_OK | MB_ICONSTOP);
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#else
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fprintf(stderr, "Lua thread bombed out: %s\n", lua_tostring(L,-1));
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fprintf(stderr, "Lua thread bombed out: %s\n", errmsg);
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#endif
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FCEU_LuaStop();
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@ -2688,12 +2713,12 @@ static int savestate_create_aliased(lua_State *L, bool newnumbering) {
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if(hasArg)
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{
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ss->filename = path;
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EMUFILE_FILE inf(path,"rb");
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if(!inf.fail())
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ss->data = (EMUFILE_MEMORY*)inf.memwrap();
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}
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else
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else
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{
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char* tmp = tempnam(NULL, "snlua");
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ss->filename = tmp;
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@ -4192,7 +4217,7 @@ void LuaDrawTextTransWH(const char *str, size_t l, int &x, int y, uint32 color,
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gui_drawpixel_internal(x+x2, y+y2, backcolor);
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}
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}
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// halo
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if(diffy >= 7)
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for(int x2 = -1; x2 < wid; x2++)
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@ -5622,7 +5647,7 @@ static const struct luaL_reg memorylib [] = {
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{"readbyte", memory_readbyte},
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{"readbyterange", memory_readbyterange},
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{"readbytesigned", memory_readbytesigned},
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{"readbytesigned", memory_readbytesigned},
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{"readbyteunsigned", memory_readbyte}, // alternate naming scheme for unsigned
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{"readword", memory_readword},
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{"readwordsigned", memory_readwordsigned},
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@ -5865,17 +5890,21 @@ void FCEU_LuaFrameBoundary()
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} else if (result != 0) {
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// Done execution by bad causes
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FCEU_LuaOnStop();
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const char *trace = CallLuaTraceback(L);
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lua_pushnil(L);
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lua_setfield(L, LUA_REGISTRYINDEX, frameAdvanceThread);
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lua_setfield(L, LUA_REGISTRYINDEX, guiCallbackTable);
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char errmsg [1024];
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sprintf(errmsg, "%s\n%s", lua_tostring(thread,-1), trace);
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// Error?
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#ifdef WIN32
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//StopSound();//StopSound(); //mbg merge 7/23/08
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MessageBox( hAppWnd, lua_tostring(thread,-1), "Lua run error", MB_OK | MB_ICONSTOP);
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//StopSound();//StopSound(); //mbg merge 7/23/08
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MessageBox( hAppWnd, errmsg, "Lua run error", MB_OK | MB_ICONSTOP);
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#else
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fprintf(stderr, "Lua thread bombed out: %s\n", lua_tostring(thread,-1));
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fprintf(stderr, "Lua thread bombed out: %s\n", errmsg);
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#endif
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} else {
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FCEU_LuaOnStop();
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//FCEU_DispMessage("Script died of natural causes.\n",0);
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@ -5976,7 +6005,7 @@ int FCEU_LoadLuaCode(const char *filename, const char *arg) {
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lua_register(L, "OR", bit_bor);
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lua_register(L, "XOR", bit_bxor);
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lua_register(L, "SHIFT", bit_bshift_emulua);
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lua_register(L, "BIT", bitbit);
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lua_register(L, "BIT", bitbit);
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if (arg)
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{
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@ -6072,7 +6101,7 @@ void FCEU_ReloadLuaCode()
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if (!luaScriptName)
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{
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#ifdef WIN32
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// no script currently running, then try loading the most recent
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// no script currently running, then try loading the most recent
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extern char *recent_lua[];
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char*& fname = recent_lua[0];
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extern void UpdateLuaConsole(const char* fname);
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