lua: make emu.speedmode nothrottle and maximum set to 100% frameskip, as originally intended (fixes #34)
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@ -901,6 +901,9 @@ doloopy:
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}
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else skippy = 0;
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if(FCEU_LuaFrameskip())
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skippy = true;
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FCEUI_Emulate(&gfx, &sound, &ssize, skippy); //emulate a single frame
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FCEUD_Update(gfx, sound, ssize); //update displays and debug tools
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@ -327,7 +327,7 @@ int FCEU_LuaSpeed() {
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* Asks Lua if it wants control whether this frame is skipped.
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* Returns 0 if no, 1 if frame should be skipped, -1 if it should not be.
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*/
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int FCEU_LuaFrameSkip() {
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int FCEU_LuaFrameskip() {
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if (!L || !luaRunning)
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return 0;
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