Fixed bug with FPS counter appearing in AVI even when HUD dumping was disabled
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e5b3d6ddd3
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331a195d7f
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@ -200,6 +200,7 @@ void UpdateTasEditor()
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} else
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{
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// update all modules that need to be updated every frame
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// the order is somewhat important, e.g. Greenzone must update before Bookmark Set, Piano Roll must update before Selection
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taseditor_window.update();
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greenzone.update();
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recorder.update();
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@ -127,7 +127,6 @@ int FCEU_InitVirtualVideo(void)
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return 1;
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}
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void ShowFPS(void);
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#ifdef FRAMESKIP
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void FCEU_PutImageDummy(void)
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{
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@ -153,7 +152,6 @@ void FCEUI_SaveSnapshotAs(void)
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dosnapsave=2;
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}
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static void ReallySnap(void)
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{
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int x=SaveSnapshot();
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@ -165,7 +163,6 @@ static void ReallySnap(void)
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void FCEU_PutImage(void)
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{
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ShowFPS();
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if(dosnapsave==2) //Save screenshot as, currently only flagged & run by the Win32 build. //TODO SDL: implement this?
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{
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char nameo[512];
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@ -219,6 +216,7 @@ void FCEU_PutImage(void)
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FCEU_DrawLagCounter(XBuf);
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FCEU_DrawNTSCControlBars(XBuf);
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FCEU_DrawRecordingStatus(XBuf);
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ShowFPS();
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}
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if(FCEUD_ShouldDrawInputAids())
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@ -33,5 +33,6 @@ std::string FCEUI_GetSnapshotAsName();
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void FCEUI_SetSnapshotAsName(std::string name);
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bool FCEUI_ShowFPS();
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void FCEUI_SetShowFPS(bool showFPS);
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void ShowFPS();
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void snapAVI();
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#endif
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