gtk: added gui option for opposite directionals
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@ -580,8 +580,14 @@ void openGamepadConfig()
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(fourScoreChk), 1);
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else
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(fourScoreChk), 0);
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g_config->getOption("SDL.Input.EnableOppositeDirectionals", &buf);
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if(buf)
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(oppositeDirChk), 1);
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else
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(oppositeDirChk), 0);
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g_signal_connect(fourScoreChk, "clicked", G_CALLBACK(toggleOption), (gpointer)"SDL.FourScore");
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g_signal_connect(oppositeDirChk, "clicked", G_CALLBACK(toggleOption), (gpointer)"SDL.Input.EnableOppositeDirectionals");
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gtk_box_pack_start(GTK_BOX(hboxPadNo), padNoLabel, TRUE, TRUE, 5);
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gtk_box_pack_start(GTK_BOX(hboxPadNo), padNoCombo, TRUE, TRUE, 5);
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@ -591,7 +597,7 @@ void openGamepadConfig()
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//gtk_box_pack_start_defaults(GTK_BOX(vbox), typeCombo);
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gtk_box_pack_start(GTK_BOX(vbox), fourScoreChk, FALSE, TRUE, 5);
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//gtk_box_pack_start(GTK_BOX(vbox), oppositeDirChk, FALSE, TRUE, 5);
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gtk_box_pack_start(GTK_BOX(vbox), oppositeDirChk, FALSE, TRUE, 5);
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// create gamepad buttons
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