gtk: added gui option for opposite directionals

This commit is contained in:
punkrockguy318 2012-08-04 21:28:20 +00:00
parent 05fa7ce14e
commit e82addfedf
1 changed files with 7 additions and 1 deletions

View File

@ -580,8 +580,14 @@ void openGamepadConfig()
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(fourScoreChk), 1);
else
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(fourScoreChk), 0);
g_config->getOption("SDL.Input.EnableOppositeDirectionals", &buf);
if(buf)
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(oppositeDirChk), 1);
else
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(oppositeDirChk), 0);
g_signal_connect(fourScoreChk, "clicked", G_CALLBACK(toggleOption), (gpointer)"SDL.FourScore");
g_signal_connect(oppositeDirChk, "clicked", G_CALLBACK(toggleOption), (gpointer)"SDL.Input.EnableOppositeDirectionals");
gtk_box_pack_start(GTK_BOX(hboxPadNo), padNoLabel, TRUE, TRUE, 5);
gtk_box_pack_start(GTK_BOX(hboxPadNo), padNoCombo, TRUE, TRUE, 5);
@ -591,7 +597,7 @@ void openGamepadConfig()
//gtk_box_pack_start_defaults(GTK_BOX(vbox), typeCombo);
gtk_box_pack_start(GTK_BOX(vbox), fourScoreChk, FALSE, TRUE, 5);
//gtk_box_pack_start(GTK_BOX(vbox), oppositeDirChk, FALSE, TRUE, 5);
gtk_box_pack_start(GTK_BOX(vbox), oppositeDirChk, FALSE, TRUE, 5);
// create gamepad buttons