windows: don't unpause when loading a rom while paused
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@ -1041,6 +1041,8 @@ void CloseGame()
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bool ALoad(char *nameo, char* innerFilename)
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{
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int oldPaused = EmulationPaused;
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if (GameInfo) FCEUI_CloseGame();
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if(FCEUI_LoadGameVirtual(nameo, 1))
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@ -1093,6 +1095,7 @@ bool ALoad(char *nameo, char* innerFilename)
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updateGameDependentMenus(GameInfo != 0);
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updateGameDependentMenusDebugger(GameInfo != 0);
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EmulationPaused = oldPaused;
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return true;
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}
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