Commit Graph

27001 Commits

Author SHA1 Message Date
Lioncash 457bff92c1 Common/DebugInterface: Use u32 instead of unsigned int consistently
Previously u32 was being used for part of the interface and unsigned int
was being used for other parts. This makes the interface fully consistent by
using only one type.

We opt for u32 here given they communicate the same thing (for platforms
we care about where int is 32-bit), while also being less to read.
2019-07-08 18:52:45 -04:00
Lioncash b1b9c6aa1e Common/DebugInterface: Default virtual destructor
While we're at it, we can also default the constructor and destructor of
inheriting classes in their respective cpp file to prevent the
construction and destruction of non-trivial types being inlined into
other regions of code.
2019-07-08 17:44:58 -04:00
Lioncash bc8778203e Common/Watches: std::move strings where applicable
Allows calling code to move the std::string into the Watch instances,
avoiding copies.
2019-07-08 17:41:06 -04:00
JosJuice f3579e788d Show Dolphin version in render window title
This was in DolphinWX but not DolphinQt. It's useful for telling if
users who post screenshots have an up-to-date version of Dolphin.

The old implementation of this prepended the version in DolphinWX code
rather than Core code, but I thought it'd be simpler to do it in Core.
2019-07-08 15:03:00 +02:00
JosJuice 445759aed1 Mark "WASAPI (Exclusive Mode)" as translatable
While "WASAPI" doesn't need to be translated, "Exclusive Mode" does.
2019-07-07 18:22:22 +02:00
JMC47 398aa2a9f9
Merge pull request #8231 from JosJuice/debugger-hidden
DolphinQt: Don't update debug widgets when hidden
2019-07-07 07:35:06 -04:00
Tillmann Karras da87638ea2 Fix GDB stub 2019-07-07 05:17:33 +01:00
JosJuice 92a655c8b9 DolphinQt: Don't update debug widgets when hidden
Saves on CPU usage when pausing/unpausing with the debugger disabled.
This is especially important when using frame advance rapidly.
2019-07-06 11:30:17 +02:00
spycrab 64de900da4 Qt/ControllersWindow: Fix radio buttons not getting disabled
Only happens if the controller window hasn't been opened before.
2019-07-05 16:50:37 +02:00
Lioncash ce30efc6cf Common/GekkoDisassembler: Don't print out '\0' as a character
Prevents a few instructions from having mangled names in some cases.
2019-07-03 20:12:50 -04:00
JosJuice e24789b4fb Add a hotkey for inserting/ejecting the SD card 2019-07-03 22:44:51 +02:00
JosJuice 36166c9b4f Android: Don't copy default game INIs into user game INIs
This isn't as serious as copying global INIs into user game INIs,
but still not good. We want to be able to remove settings from
default game INIs and have those removals apply.
2019-07-02 19:28:43 +02:00
JosJuice 7f841e9bfd Android: Suggest deleting game INIs if they contain global INI data 2019-07-02 19:28:38 +02:00
JosJuice 7652023407 Android: Don't copy global INIs into game INIs
See the source code comment in the next commit for why this is bad.
2019-07-02 19:27:42 +02:00
Connor McLaughlin 0a7395bfba
Merge pull request #8128 from altimumdelta/FrameDumpUpgradePrep1
Code: Rename AVIDump to FrameDump
2019-06-30 21:13:19 +10:00
altimumdelta 1df655e376 VideoCommon: Rename AVIDump to FrameDump 2019-06-30 13:02:39 +02:00
Connor McLaughlin 0d2c3e6efc
Merge pull request #8219 from Pokechu22/float-watch
Show values as floats in watch
2019-06-30 11:34:29 +10:00
Pokechu22 ae0843f53d Show values as floats in watch 2019-06-29 12:04:20 -07:00
Connor McLaughlin e388f01e11
Merge pull request #8215 from CookiePLMonster/appverifier-sanitize
Fixed various errors spotted with Application Verifier
2019-06-30 01:27:25 +10:00
Connor McLaughlin f151570b2d
Merge pull request #8118 from 8times9/move-windowontop
Qt/InterfacePane: Move "Keep Window on Top" to Render Window section
2019-06-30 00:46:12 +10:00
Connor McLaughlin 341ce45ed6
Merge pull request #8176 from VinDuv/handle-open-files
QtGui: Handle file open events
2019-06-29 22:22:46 +10:00
Connor McLaughlin 8a122de999
Merge pull request #8192 from Miksel12/qt-changes
Reorder graphics config
2019-06-29 22:21:53 +10:00
Léo Lam a88deda307
Merge pull request #8193 from lioncash/disasm
Common/GekkoDisassembler: Minor changes
2019-06-29 10:38:36 +02:00
Léo Lam 0c626e6ebc
Merge pull request #8202 from lioncash/build
DolphinQt/CMakeLists: Leverage windeployqt for determining libraries and plugins to copy
2019-06-29 10:29:58 +02:00
Léo Lam 0dfff81a56
Merge pull request #8205 from Techjar/crop-fix
VideoCommon/RenderBase: Fix crop
2019-06-29 10:24:37 +02:00
Léo Lam a9099fc96b
Merge pull request #8207 from lioncash/macro
VideoCommon/Statistics: Use std::array for projection values
2019-06-29 09:36:33 +02:00
Léo Lam 274b52acb2
Merge pull request #8216 from CookiePLMonster/cpu-override-tick-fix
Fix CPU Clock Override checkbox not updating with GameINI
2019-06-29 08:48:01 +02:00
Léo Lam 75b2b53be2
Merge pull request #8200 from randomstuff/detach_driver
Automatically detach/reattach bluetooth driver in passthrough
2019-06-29 08:46:59 +02:00
Shiz e647503eb2
Core/HW/WiimoteReal: add missing Linux include
IOLinux.cpp should include <sys/select.h> as it uses select() functionality.
On certain platforms it's included implicitly by other headers, which is why
it compiled before. This makes it also work on musl platforms.
2019-06-29 02:17:58 +02:00
Léo Lam 58c78a495d
Merge pull request #8213 from JosJuice/filesystem-u8string
Work around C++20 std::filesystem changes related to u8string
2019-06-28 19:42:34 +02:00
Léo Lam 6fd435fdff
Merge pull request #8208 from lioncash/fmt
Core/IOS: Use fmt where applicable
2019-06-28 18:53:47 +02:00
Mike Kuijl e50a6f4c46 Reorder graphics config 2019-06-26 21:59:47 +02:00
Léo Lam e85fa26768 BTReal: Use FromThread::ANY for USB transfer replies
libusb transfer callbacks might be called immediately during transfer
submission in some cases. (libusb doesn't even specify what thread
the callback is invoked on.) In other words, it is possible to reach
the transfer callback from the CPU thread, and not just from the
USB event handling thread.

So CoreTiming::FromThread::NON_CPU is incorrect and should instead
be ANY.
2019-06-26 17:55:51 +02:00
Léo Lam cf60a9a7f7 Use separate libusb contexts to avoid thread safety issues
Unfortunately, it appears that using libusb's synchronous transfer API
from several threads causes nasty race conditions in event handling and
can lead to deadlocks, despite the fact that libusb's synchronous API
is documented to be perfectly fine to use from several threads (only
the manual polling functionality is supposed to require special
precautions).

Since usbdk was the only real reason for using a single libusb context
and since usbdk (currently) has so many issues with Dolphin, I think
dropping support for it in order to fix other backends is acceptable.
2019-06-26 17:55:51 +02:00
Silent 09aadf0e9c
Fix CPU Clock Override checkbox not updating with GameINI - also bold it if it's overriden 2019-06-23 22:39:26 +02:00
Silent 5f0b4d8da5
Fix a crash in DSPTool on malformed command line 2019-06-23 21:55:51 +02:00
Silent 9eab3feddf
Fix out of bounds read in HttpRequest::Impl::Fetch logging 2019-06-23 21:44:51 +02:00
Silent 6c21811090
Make DolphinAnalytics a true singleton - static local variables are initialized in a thread safe manner since C++11
Also works around a Visual Studio 2017 bug where static inline class fields are destructed multiple times
2019-06-23 21:43:47 +02:00
spycrab dacba85a08 UpdaterCommon: Hide Updater before Dolphin quits 2019-06-23 19:47:18 +02:00
spycrab 396546f5c0 Config/ARCodeWidget: Add option for alphabetical sorting 2019-06-22 19:54:13 +02:00
spycrab 1d43d9afc1 Config/GeckoCodeWidget: Add option for alphabetical sorting 2019-06-22 19:54:13 +02:00
spycrab 93393a288c Qt/ARCodeWidget: Support drag and drop reordering 2019-06-22 19:54:13 +02:00
spycrab 389351c6c0 Qt/GeckoCodeWidget: Support drag and drop reordering 2019-06-22 19:54:13 +02:00
JosJuice c0a6fa5dcc Work around C++20 std::filesystem changes related to u8string 2019-06-21 18:34:21 +02:00
spycrab d68f62c0f5 Core/NetPlayServer: Fix empty error messages when adding session to the index fails 2019-06-20 20:55:38 +02:00
Anthony 84b9b37fef
Merge pull request #8210 from spycrab/httpreq_error_msg
Common/HttpRequest: Use CURLOPT_ERRORBUFFER for error messages
2019-06-20 10:59:25 -07:00
spycrab ba4c1c5947 Common/HttpRequest: Use CURLOPT_ERRORBUFFER for error messages 2019-06-20 19:44:51 +02:00
JosJuice 63bb646721 Fix opening controller config when there is no profile directory
https://bugs.dolphin-emu.org/issues/11771
2019-06-20 18:35:14 +02:00
Lioncash 980085e106 Core/IOS: Use fmt where applicable 2019-06-20 11:50:02 -04:00
Lioncash c1c5276729 VideoCommon/VertexShaderManager: Use std::array where applicable
We can use this to shorten up the initialization code a little bit.

Despite being saved to savestates, this is a non-breaking change.
2019-06-20 08:13:04 -04:00
Lioncash 2e74a4447a VideoCommon/Statistics: Remove unused setter macros for statistics
Now that the floating point members are assigned in bulk, we can remove
their setter macro. While we're at it, we can also remove the setter for
unsigned int, given it's not used.
2019-06-20 08:06:23 -04:00
Lioncash 04c06ec661 VideoCommon/Statistics: Use std::array for projection values
Makes the members within the interface much nicer to look at, and also
makes copying them over much nicer too.
2019-06-20 08:06:20 -04:00
Léo Lam 3cafd0ae81
Merge pull request #8171 from Pokechu22/backend-changing-fix
Disallow changing the backend when running when software renderer is currently selected
2019-06-20 13:58:01 +02:00
Léo Lam 4edf174b61
Merge pull request #8180 from lioncash/fmt
Core/Movie: Use fmt where applicable
2019-06-20 13:56:15 +02:00
Léo Lam 973bba7c1e
Merge pull request #8191 from lioncash/ini
Common/IniFile: Use std::string_view where applicable
2019-06-20 13:44:20 +02:00
Léo Lam 4885130799
Merge pull request #8194 from lioncash/common-msg
Common/MsgHandler: Tidy up interface and namespace code
2019-06-20 13:37:24 +02:00
Léo Lam baf02194c1
Merge pull request #8195 from lioncash/macro
VideoCommon/Statistics: Remove preprocessor macro
2019-06-20 13:29:27 +02:00
JosJuice 9c33f658a5 Simplify std::filesystem usage a little in Boot.cpp
If path_b is absolute, (path_a / path_b) will be the same as path_b.
2019-06-20 10:42:56 +02:00
JosJuice fab15edb53 Replace <experimental/filesystem> includes with <filesystem>
https://bugs.dolphin-emu.org/issues/11770
2019-06-20 10:39:56 +02:00
Lioncash 4f1f55093f Common/MsgHandler: Namespace code within the Common namespace
Closes another gap in the Common library where code isn't being
namespaced under it.
2019-06-19 16:03:55 -04:00
Lioncash e7dd46a531 Common/MsgHandler: Brace if statement in MsgAlert
The condition travels more than one line, so the body should be braced.
While we're at it, make the comparison against nullptr explicit.
2019-06-19 16:03:33 -04:00
Lioncash 0eddf6dd8f Common/MsgHandler: Use std::string's empty for emptiness checking in MsgAlert
Provides more straightforward code compared to negating a length check.
2019-06-19 16:00:16 -04:00
JosJuice 16afac9da9
Merge pull request #7927 from weihuoya/android-key-map
android: simplify config loading code
2019-06-19 11:51:00 +02:00
Techjar 08421db52f VideoCommon/RenderBase: Fix crop
This fixes some mistakes from #8049 that caused crop to behave like
stretch and have a funny offset.
2019-06-18 18:34:13 -04:00
Léo Lam ff96dc0e6f
Merge pull request #8199 from lioncash/namespace
General: Use nested namespace specifiers where applicable
2019-06-18 11:33:08 +02:00
Lioncash 4754ce8805 DolphinQt/CMakeLists: Leverage windeployqt for determining libraries and plugins to copy
We were doing quite a bit of unnecessary work within CMake to handle and
make sure the necessary libraries were copied over. That approach has
several downsides:

1. It's not possible to handle multi-configuration generators (like
   Visual Studio) in an easy manner. The existing script would fail to
   copy over the necessary libraries if one configuration was built, and
   then another one was built.

2. If you have Qt already installed (properly) by the official binary,
   the existing script would copy *all* dlls even if they weren't
   necessary. This is pretty bad, since it can waste quite a bit of
   space.

Instead, we can just delegate off to the official deployment application
bundled with Qt's libraries that determines what the necessary libraries
are and copies them over as necessary. This also means we can properly
support both release and debug binaries in the same directory, like how
the old handcrafted Visual Studio project files allowed.
2019-06-18 01:12:44 -04:00
Lioncash e8fd834d8f DolphinQt/CMakeLists: Collapse name setting code for Windows
Its sufficient to simply specify a debug postfix instead of using an
separate variable. What's nice about this approach is that it will
actually work :p

Previously the code wouldn't work for multi-configuration generators
like Visual Studio.
2019-06-18 01:12:41 -04:00
Gabriel Corona 70bca53ed6 Automatically detach/reattach bluetooth driver in passthrough
When the bluetooth adapter device is opened/closed by dolphin, the
kernel driver is automatically detached/reattached.

This enables transparent sharing of the same bluetooth wiimotes and
bluetooth adapters between the hosts system and the emulated one using
the same.
2019-06-18 00:49:58 +02:00
Lioncash 2714ba2b3d UICommon: Add missing header guards 2019-06-17 18:39:44 -04:00
Lioncash 10f705f665 Core: Add missing header guards 2019-06-17 18:39:03 -04:00
Lioncash c4def7c814 Common: Add missing header guards 2019-06-17 18:37:56 -04:00
Lioncash 72b04a353d VideoBackends/Vulkan: Use nested namespace specifiers where applicable 2019-06-17 16:57:30 -04:00
Lioncash ec60027f56 InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
Lioncash 8e030a4a45 Common: Use nested namespace specifiers where applicable 2019-06-17 16:36:48 -04:00
Lioncash 32bacfa4bd Core: Use nested namespace specifiers where applicable
Same thing, less visual noise.
2019-06-17 16:32:30 -04:00
JosJuice e4ef2193e0 Android: Fix race condition in AppLinkActivity
https://bugs.dolphin-emu.org/issues/11767
2019-06-17 10:12:42 +02:00
Lioncash 5cafce3cc4 VideoCommon/Statistics: Amend imgui include
This is a library header, so it should be using '<' and '>' to delineate
that.
2019-06-17 02:37:02 -04:00
Lioncash 73710c0745 VideoCommon/Statistics: Remove unused header inclusions
These aren't used anywhere, so they can be removed.
2019-06-17 02:36:41 -04:00
Lioncash 6416fe336c VideoCommon/Statistics: Replace memset with assignment in ResetFrame()
Same behavior, less code, and it doesn't require the type ThisFrame
itself to actually be a trivially-copyable type.
2019-06-17 02:27:36 -04:00
Lioncash e981fa2073 VideoCommon/Statistics: Use ImGui::TextUnformatted() where applicable
ImGui::Text() assumes that the incoming text is intended to be
formatted, but we don't actually use it to format anything. We can be
explicit by using the relevant function.

This also has a plus of not needing to go through the formatter itself,
but the gains from that are probably minimal.
2019-06-17 02:27:26 -04:00
Lioncash 1c40fd8569 VideoCommon/Statistics: Replace DRAW_STAT macro with variadic lambda
We don't need to use the preprocessor here. We can just use a variadic
lambda function instead and forward the arguments to the formatting
function.
2019-06-17 02:26:25 -04:00
Lioncash 1968643297 Common/MsgHandler: Amend file-scope variable names
Makes them follow our coding style.
2019-06-16 23:37:03 -04:00
Lioncash 76b675e9f0 Common/MsgHandler: Make default message handler and translator's internally linked
Previously these functions were declared without the static specifier,
giving them external linkage, which isn't really ideal.

Instead, we can place these functions up by the relevant file-scope
variables and place them inside an anonymous namespace with said variables,
giving them internal linkage.
2019-06-16 23:37:03 -04:00
Lioncash d1475f6d59 Common/MsgHandler: Convert type aliases over to using
Same thing, nicer to read.
2019-06-16 23:37:03 -04:00
Lioncash 027c17558f Common/MsgHandler: Use fmt::print on non-Windows OSes
Provides the same behavior.
2019-06-16 23:37:00 -04:00
Lioncash 188234b4cd Common/GekkoDisassembler: Use std::string_view where applicable
Avoids the use of the null pointer to represent an empty string.
Instead, we can simply pass an empty string_view instance. Using
std::string_view enforces this invariant at the API level.
2019-06-16 19:51:23 -04:00
Lioncash d8c3f09c9f Common/GekkoDisassembler: Amend disassembly of operations expecting a character literal
Due to the lack of cast here, this will actually print out the ascii
value, rather than the character itself, due to promoting to integral
values. Instead, we can eliminate the use of character operands and just
print the value itself directly, given it's equivalent behavior with
less code.
2019-06-16 19:33:28 -04:00
Lioncash 0cde8ab9e8 Common/GekkoDisassembler: Make all lookup tables immutable
Allows these arrays to be placed within the read-only segment (and
enforces the immutability in the code itself). While we're at it, we can
make use of std::array here.
2019-06-16 19:21:07 -04:00
Lioncash 78d1716251 Common/IniFile: Make use of std::string_view where applicable
Now that the std::map less-than comparitor is capable of being used with
heterogenous lookup, we're able to convert many of the querying
functions that took std::string references over to std::string_view.

Now these functions may be used without potentially allocating a
std::string instance unnecessarily.
2019-06-16 18:20:08 -04:00
Lioncash de7e9557dc Common/IniFile: Make CaseInsensitiveStringCompare usable with heterogenous lookup
Previously, when performing find() operations or indexing operations on
the section map, it would need to operate on a std::string key.

This means cases like:

map.find(some_string_view)

aren't usable, which kind of sucks, especially given for most cases, we
use regular string literals to perform operations in calling code.
However, since C++14, it's possible to use heterogenous lookup to avoid
needing to construct exact key types. In otherwords, we can perform the
above or use string literals without constructing a std::string instance
around them implicitly.

We simply need to specify a member type within our comparison struct
named is_transparent, to allow std::map to perform automatic type
deduction.

We also slightly alter the algorithm to an equivalent compatible with
std::string_view (which need not be null-terminated), as strcasecmp
requires null-terminated strings.

While we're at it, we can also provide a helper function to the struct
for comparing string equality rather than only less than. This allows
removing other usages of strcasecmp in other functions, allowing for the
transition of them to std::string_view.
2019-06-16 18:20:03 -04:00
Léo Lam b3525ad774
Merge pull request #8186 from lioncash/view
{Common/SymbolDB, Core/HLE/HLE}: Make use of std::string_view where applicable
2019-06-16 16:20:02 +02:00
Léo Lam 1550c098d3
Merge pull request #8187 from lioncash/disasm
GekkoDisassmbler: Amend erroneous formatting specifiers
2019-06-16 16:19:30 +02:00
Lioncash 9952dfe293
GekkoDisassmbler: Amend erroneous formatting specifiers
fmt diverges from printf in that '.' as a precision specifier may only
be used for floating-point values (makes sense, given it's indicating
precision after the decimal point).
2019-06-16 02:05:16 -04:00
Lioncash a3046fe807
Core/HLE/HLE: Use std::string_view where applicable
Now that SymbolDB's querying functions accept std::string_view
instances, we can alter the Patch/UnPatch HLE functions to follow suit.
2019-06-16 01:20:12 -04:00
Lioncash 936aa5dbaa
Common/SymbolDB: Use std::string_view where applicable
These strings are only used for comparison against other strings, so a
string view can be used here.
2019-06-16 01:10:02 -04:00
Techjar 56c818b3d8 VideoCommon/RenderBase: Reset scissor rectangle after ImGui rendering
This fixes the problem where OBS game capture only grabs the region
inside an ImGui window whenever one is open, when using the OpenGL
backend. Shouldn't have any negative effects, as the scissor would've
been something completely arbitrary anyways.

This may affect other capture software that uses the same hooking
method, but I've only tested OBS.
2019-06-15 07:12:17 -04:00
Vincent Duvert 2f63b71bde QtGui: Handle file open events
Handle file open events received by Dolphin. This allows Wii/GC files to be
opened when double-clicked or dropped on the Dolphin application on macOS.
2019-06-15 11:27:29 +02:00
Lioncash c64fe7df65
Core/Movie: Use fmt where applicable
In a few cases we needed to alter... less than ideal parameter types.
While u8 may have been OK with printf-style formatting, which promotes
most smaller types back to int, this won't work with fmt. fmt preserves
the type of the passed in arguments, meaning that u8, being an alias of
uint8_t (itself being an alias of unsigned char on all the platforms we
support), will print out as a character, not a numeric value.

As such, we amend some functions to operate on u32 values for two
reasons:

1. We actually want it to print out as a value
2. Arithmetic on unsigned types smaller than unsigned int will actually promote to an int,
   not unsigned int. This is very non-obvious to some and makes for
   error-prone code. < sizeof(int) types are great for storage, not so
   much for performing unsigned arithmetic, despite the signedness of
   the type.
2019-06-14 17:47:02 -04:00
Lioncash 7f93ce374d
Core/CMakeLists: Privately link in fmt
While we do have this library as part of the public linkage interface in
the common library target, which will be used in the future for the
logging macros, we should still be explicit that we're using this
library. Therefore, we privately link it in to be explicit about it.
2019-06-14 17:43:39 -04:00
Anthony c34388f75b
Merge pull request #8157 from JosJuice/rotational-latency
HW/DI: Emulate rotational latency
2019-06-14 12:36:36 -07:00
Anthony 224f292224
Merge pull request #8130 from 8times9/more-text-fixes
Qt: Minor adjustments to graphics window descriptions
2019-06-14 12:30:27 -07:00
Anthony dd3b678451
Merge pull request #8178 from leoetlino/less-sleep
DiscordHandler: Don't delay shutdown by up to 2s
2019-06-14 12:28:13 -07:00
Lioncash 5b92d5076a
Common: Use fmt where applicable
Begins the transition to using fmt for string formatting where
applicable. Given fmt supports formatting std::string instances out of
the box, we can remove now-unnecessary calls to .c_str() and .data().

Note that this change does not touch the actual logging subsystem aside
from converting the final StringFromFormat call in the process over to
fmt::format. Given our logging system is heavily used throughout the
entire codebase, and converting that over will be quite a large change
by itself, this will be tackled near the end of the conversion process.
2019-06-14 15:04:09 -04:00
Lioncash 925afcae3b
VSProps: Add fmt directory to the list of additional includes
Allows fmt's headers to be visible to the Visual Studio projects.
2019-06-14 13:48:39 -04:00
8times9 f1dde9fee0 Qt: Minor adjustments to graphics window descriptions 2019-06-14 15:58:16 +02:00
Léo Lam 59155b4d5e
Merge pull request #8150 from lioncash/kbd
IOS/USB_KBD: Minor cleanup
2019-06-14 15:25:10 +02:00
Léo Lam 3b7a7ae2e7
Merge pull request #8155 from Techjar/dtm-get-origin
Core/Movie: Store PAD_GET_ORIGIN bit in ControllerState
2019-06-14 15:13:43 +02:00
Léo Lam e2d59abaa7
Merge pull request #8173 from lioncash/fmt
Externals: Add libfmt to externals
2019-06-14 14:47:22 +02:00
Léo Lam a6f4cb1647 DiscordHandler: Don't delay shutdown by up to 2s
Currently, it is possible for the DiscordHandler thread to be in the
middle of sleeping when Dolphin is closing. This results in a very
noticeable delay of up to 2 seconds that is unacceptable, especially
for people who don't use the Discord integration.

This fixes the issue by making the thread wait on an Event instead
and signalling it when shutting down.
2019-06-13 23:34:25 +02:00
Léo Lam 79ea55c912
Merge pull request #8169 from lioncash/fallthrough
Core/GeckoCodeConfig: Use the [[fallthrough]] attribute in LoadCodes()
2019-06-13 13:36:32 +02:00
Lioncash d52e69bab1
Common/CMakeLists: Link in fmt
While not currently used by common, this will become the case when the
logging system eventually transitions to it, among other things.
2019-06-10 15:26:46 -04:00
Matthew Foulds c62570c527 Added key for relative input 2019-06-10 13:23:16 +01:00
Pokechu22 adfbbe3a02 Disallow changing the backend when running when software renderer is currently selected
It already is disabled for other backends, but this didn't happen with the software renderer.  Attempting to change it while running causes the change to visually happen (including switching to the normal render settings UI instead of the barren one for the software renderer), but doesn't actually change the backend itself (it'll still use the software renderer at the next launch).
2019-06-08 16:25:27 -07:00
Lioncash 92b445618a VideoCommon/DriverDetails: Make look-up table immutable
Previously, this array potentially wouldn't be placed within the
read-only segment, since it wasn't marked const. We can make the lookup
table const, along with any other nearby variables.
2019-06-08 18:06:36 -04:00
Lioncash 632b953ebf Core/GeckoCodeConfig: Use the [[fallthrough]] attribute in LoadCodes()
Makes it explicit that this fallthrough is intentional.
2019-06-08 17:55:01 -04:00
Léo Lam d927cd2b03
Merge pull request #8162 from lioncash/label
DSP/LabelMap: C++17 transitional changes/cleanup
2019-06-08 18:16:20 +02:00
Connor McLaughlin 951b66e4ac
Merge pull request #8049 from stenzek/crop
Renderer: Adjust source rectangle when crop would draw off screen
2019-06-08 20:57:52 +10:00
Connor McLaughlin b13e00b003
Merge pull request #8165 from lioncash/linkage
{Android/ButtonManager, ResourcePack/Manager}: Make file-scope variables/functions internally linked where applicable
2019-06-08 20:56:13 +10:00
Connor McLaughlin ab66e91766
Merge pull request #8134 from JosJuice/filesystem-string-view
DiscIO: Use std::string_view in FileSystem::FindFileInfo
2019-06-08 20:52:34 +10:00
Connor McLaughlin bed2d66bed
Merge pull request #8117 from weihuoya/threaded_env
android: get java env from thread local storage
2019-06-08 20:42:15 +10:00
Connor McLaughlin 5a4e2a6b2f
Merge pull request #7734 from stenzek/mojave-warning
Vulkan: Display a warning when using MoltenVK on HS and earlier
2019-06-08 20:41:39 +10:00
Stenzek 3f1586dbce Vulkan: Display a warning when using MoltenVK on HS and earlier 2019-06-08 20:16:24 +10:00
Stenzek 1028e2c1a6 D3D12: Remove unnecessary includes in DXContext.h 2019-06-08 20:12:15 +10:00
Stenzek 9316e25652 D3DCommon: Fallback to base CreateSwapChain on failure
It appears that some older drivers do not support
CreateSwapChainForHwnd, resulting in DXGI_ERROR_INVALID_CALL. For these
cases, fall back to the base CreateSwapChain() from DXGI 1.0.

In theory this should also let us run on Win7 without the platform
update, but in reality we require the newer shader compiler so this
probably won't work regardless. Also any hardware of this vintage is
unlikely to run Dolphin well.
2019-06-08 20:11:49 +10:00
Connor McLaughlin 0177c6c2c7
Merge pull request #8146 from Techjar/netplay-network-opts
Qt/NetPlayDialog: Change network mode options to radio buttons
2019-06-08 20:05:35 +10:00
Connor McLaughlin 6b4ca318c9
Merge pull request #8139 from lioncash/const
VideoCommon/PixelShaderGen: Make look-up table arrays immutable where applicable
2019-06-08 20:03:02 +10:00
Connor McLaughlin 67a9fc6784
Merge pull request #8163 from lioncash/config
Core/ConfigManager: Use forward declarations where applicable
2019-06-08 20:01:15 +10:00
Connor McLaughlin b7fba95cdf
Merge pull request #8166 from lioncash/mbedtls
Externals: Update mbedTLS from 2.1.1 to 2.16.1
2019-06-08 19:58:37 +10:00
JosJuice 7fcc3dd605 DolphinQt: Don't leave Export Recording disabled always 2019-06-08 08:39:12 +02:00
Lioncash 5512876842 General: Migrate from deprecated mbedTLS functions
As indicated by mbedTLS' documentation, all of the relevant functions
have been superseded by _ret-suffixed variants in mbedTLS version
2.7.0.
2019-06-07 22:51:58 -04:00
Lioncash eb15a52fd5 UICommon/ResourcePack/Manager: Make GetPackConfig() internally linked
Silences a -Wmissing-declarations warning.
2019-06-07 20:27:27 -04:00
Lioncash 7842bd1179 Android/ButtonManager: Make most file-scope local variables non-allocating
We can use std::array and const char* to make these capable of fully
being stored in the read-only segment, and get rid of a few static
constructors (144 of them).
2019-06-07 20:27:12 -04:00
Lioncash 069497e87d Android/ButtonManager: Make local file-scope variables internally linked where applicable
Silences a few -Wmissing-variable-declarations warnings.
2019-06-07 20:02:03 -04:00
Lioncash c0c0e412e0 Core/ConfigManager: Use forward declarations where applicable
Avoids dragging in IniFile, EXI device and SI device headers in this header which is
quite widely used throughout the codebase.

This also uncovered a few cases where indirect inclusions were being
relied upon, which this also fixes.
2019-06-07 19:54:39 -04:00
Lioncash 6e9329455c DSP/LabelMap: std::move std::string instances where applicable
We can std::move the std::string parameter in Label's constructor,
allowing the constructor to be moved into in calling code.

We can cascade this outwards in the interface as well.
2019-06-07 17:42:10 -04:00
Lioncash 32427af79e DSP/LabelMap: Make label_t's definition hidden
Given this is a private struct and it's used in a container that
supports incomplete types, we can forward-declare it and move it into
the cpp file. While we're at it, we can change the name to Label to
follow our formatting guidelines.
2019-06-07 17:37:48 -04:00
Lioncash a3ed4ceec5 DSP/LabelMap: Use std::optional with GetLabelValue()
Rather than use a bool and out parameter, we can collapse them into one
by using a std::optional.
2019-06-07 17:26:24 -04:00
Lioncash 747128b093 DSP/LabelMap: Collapse DeleteLabel loop into std::find_if
Same thing, no explicit loops.
2019-06-07 17:13:10 -04:00
Lioncash 98ec2ab2ac DSP/LabelMap: Default constructor and destructor
We also move the destructor definition into the cpp file, as that will
allow us to make the entire label_t type hidden from external view in a
following change.
2019-06-07 17:07:06 -04:00
Lioncash 0a1249ea40 DSP/LabelMap: Amend class formatting
Places the most important stuff, the public interface first.
2019-06-07 17:05:25 -04:00
Lioncash 60d10d2813 Core/DSP/DSPTables: Make FindOpInfoByName/FindExtOpInfoByName use std::string_view
These functions only ever compare against another string, so these can
have their parameters turned into std::string_view to make them more
flexible.
2019-06-06 12:22:02 -04:00
Léo Lam 3f4952d57c
Merge pull request #8152 from lioncash/array-size
Common/CommonFuncs: Remove now-unneccessary ArraySize function
2019-06-06 13:35:57 +02:00
Léo Lam 824ec84e82
Merge pull request #8154 from lioncash/analytics
{Common/Analytics, Core/Analytics}: Minor C++17 transitional changes
2019-06-06 13:25:17 +02:00
booto 37919144c8 SI_DeviceGCAdapter: Stop it being detected as a steering wheel 2019-06-05 23:31:48 -04:00
JosJuice 3ab74f8cb7 HW/DI: Emulate rotational latency
This aims to emulate rotational latency as part of the disc drive
timings, which makes loading times have more variance (like on a
real disc drive) but should not affect the average loading times.
2019-06-05 20:47:08 +02:00
Lioncash e59f72739a Core/Analytics: Turn analytics URL into a C-string
Less reading and also doesn't store an unnecessary pointer value in the
executable, making it smaller by 8 bytes.
2019-06-05 13:24:35 -04:00
Lioncash ea9f887170 Core/Analytics: Use inline on static member variables
Starting with C++17, this allows for the same behavior as the existing
code, but without the need to manually write the out-of-class
definitions as well.
2019-06-05 13:24:35 -04:00
Lioncash ebf3de4d93 Core/Analytics: Use std::lock_guard deduction guides
Starting with C++17, the type of the mutex being locked no longer needs
to be hardcoded into the type declaration.
2019-06-05 13:24:35 -04:00
Lioncash 57454e90a7 Core/Analytics: Make MakeUniqueId() a const member function
This function doesn't modify instance state, so we can mark it as const.
2019-06-05 13:24:34 -04:00
Lioncash a5caa95a4b Core/Analytics: Use std::string_view where applicable
In these cases, the strings are treated as views anyways, so we can use
them here to avoid potential allocations.
2019-06-05 13:24:34 -04:00
Lioncash 2c2b9690bb Core/Analytics: Simplify static_assert
We can just use a std::array here to simplify the size calculation.
2019-06-05 13:24:34 -04:00
Lioncash 7935c27b52 Common/Analytics: Convert std::string overload into std::string_view
Allows for both string types to be non-allocating. We can't remove the
const char* overload in this case due to the fact that pointers can
implicitly convert to bool, so if we removed the overload all const
char arrays passed in would begin executing the bool overload instead of
the string_view overload, which is definitely not what we want to occur.
2019-06-05 13:24:31 -04:00
spycrab 78e566aaa5
Merge pull request #8156 from 8times9/resourcepack-header
Qt/ResourcePackManager: Remove column header bold text
2019-06-05 14:27:39 +02:00
Techjar 5f3bf405d4 Core/Movie: Store PAD_GET_ORIGIN bit in ControllerState
This fixes the desync on playback of start-from-boot input recordings
made while using the GC adapter, as well as other desyncs that could
potentially occur in other circumstances where this bit is used.

I used a previously reserved bit in the ControllerState to store the
new data, so this shouldn't significantly break backwards
compatibility. However, tools that aren't aware of this new bit may set
it to 0, which will break input recordings that contain it.
2019-06-05 02:36:23 -04:00
8times9 ffb8f56a83 Qt/ResourcePackManager: Remove column header bold text 2019-06-04 19:13:39 -05:00
Lioncash 58e2cd5486 Common/Analytics: std::move std::string constructor parameter
Allows calling code to move into the constructor, avoiding the creation
of another string copy.
2019-06-03 20:13:00 -04:00
Lioncash f813c4951a Common/Analytics: Use deduction guides for std::lock_guard
Avoids needing to hardcode the type of mutex. We can also make use of
scoped_lock where two consecutive lock_guard instances are used.
2019-06-03 20:12:55 -04:00
Lioncash 6df65d7a5d Common/Analytics: Default AnalyticsReportingBackend()'s destructor
Stays consistent with AnalyticsReportBuilder.
2019-06-03 18:27:45 -04:00
Tillmann Karras 84e3391535 Mark files as non-executable 2019-06-02 12:31:40 +01:00
Lioncash a9663669dc Common/CommonFuncs: Remove now-unneccessary ArraySize function
Since C++17, non-member std::size() is present in the standard library
which also operates on regular C arrays. Given that, we can just replace
usages of ArraySize with that where applicable.

In many cases, we can just change the actual C array ArraySize() was
called on into a std::array and just use its .size() member function
instead.

In some other cases, we can collapse the loops they were used in, into a
ranged-for loop, eliminating the need for en explicit bounds query.
2019-06-01 10:07:57 -04:00
Lioncash c8b950e716 IOS/USB_KBD: Normalize variable names
Now, with all of the tidying done, we can cap it off by normalizing
variable names to abide by our code formatting guidelines.
2019-05-31 09:05:31 -04:00
Lioncash 7f5ca64c4d IOS/USB_KBD: Make the message type enum an enum class
Avoids polluting the surrounding scope with enum values. We can also
make use of it in MessageData's constructor to enforce proper type
passing.
2019-05-31 09:00:08 -04:00
Lioncash d89ea8bf41 IOS/USB_KBD: Make IsKeyPressed() a non-virtual const member function
No other class inherits the USB_KBD class, and this function doesn't
actually modify instance state, so it can be made a const member
function.
2019-05-31 08:51:46 -04:00
Lioncash bcdc5b5f7e IOS/USB_KBD: Add static assertion to enforce MessageData as trivially copyable
MessageData must be a trivially copyable type, given it's copied into
emulated memory via our memory copy function CopyToEmu. Under the
covers, this function utilizes memcpy. One of memcpy's requirements is
that pointers to it point to types that are trivially copyable,
otherwise the behavior is undefined.

Given that, we can enforce this requirement at compile-time.
2019-05-31 08:51:46 -04:00
Lioncash e0552e0642 IOS/USB_KBD: Rename SMessageData to MessageData
We don't need to prefix this with S to signify that it's a struct.
2019-05-31 08:51:43 -04:00
Lioncash cc54652fb3 IOS/USB_KBD: Migrate TODO comment above if statement
Prevents some wonky formatting from occurring.
2019-05-31 08:51:01 -04:00
Lioncash e8cc1b8d8a IOS/USB_KBD: Use std::array for member variables where applicable
Simplifies initialization code quite a bit, and replaces a pointer
variable for SMessageData with a type properly representing the whole
set of data it needs.
2019-05-31 08:50:58 -04:00
Léo Lam a4837a5c5d
Merge pull request #8143 from lioncash/loader
VertexLoader_*: Minor cleanup
2019-05-31 14:18:16 +02:00
Léo Lam eed4fcc218
Merge pull request #8135 from lioncash/cmake
CMakeLists: Specify header files in target sources
2019-05-31 14:03:12 +02:00
Lioncash 64564e337b IOS/USB_KBD: Make key code lookup tables immutable and internally linked
These aren't modified by the class, nor do they directly need anything
related to the class state, so they can solely live within the cpp file,
hidden from external view, and also be made const, so the compiler can
place it within the read-only segment.
2019-05-31 08:02:29 -04:00
Léo Lam 2cb59ab055
Merge pull request #8148 from lioncash/view
AudioCommon: Use std::string_view with feature querying functions
2019-05-31 14:01:15 +02:00
Léo Lam 478f359d8d
Merge pull request #8149 from lioncash/sdio
IOS/SDIOSlot0: Remove unimplemented prototype
2019-05-31 13:58:54 +02:00
Lioncash 2060390a9f IOS/SDIOSlot0: Tidy up parameter names of ExecuteCommand
Makes the names consistent between declaration and definition and
adjusts them to follow our code formatting guidelines.

Now all functions in the translation unit follow our formatting
guidelines.
2019-05-31 07:28:11 -04:00
Lioncash 61c25b3d23 IOS/SDIOSlot0: Remove unimplemented prototype
This function doesn't have an implementation, so we can remove it to
make for less reading (and a linker error waiting to happen).
2019-05-31 07:23:40 -04:00
Lioncash 78e96230b2 AudioCommon: Move static locals into the AudioCommon namespace
Given these are locals, they can be moved out of the global namespace.
While we're at it, turn the constants below it into constexpr variables.
2019-05-31 07:07:16 -04:00
Lioncash 15397e2a89 AudioCommon: Use emplace_back instead of push_back in GetSoundBackends()
Constructs the strings directly within the container instead of
performing a construction, then a copy.

The reasoning is that the BACKEND_* strings are const char arrays, so
the push_back code is equivalent to:

push_back(std::string(BACKEND_WHATEVER)) instead of forwarding the
arguments to a constructed instance directly in the container.
2019-05-31 07:03:54 -04:00
Lioncash 1a56e9d9e0 AudioCommon: Use std::string_view with feature querying functions
Provides the same behavior, but allows passed in strings to be
non-allocating in calling code.
2019-05-31 07:01:47 -04:00
Lioncash 3d27439d9a VideoCommon/CMakeLists: Specify headers in target sources 2019-05-31 06:54:26 -04:00
Lioncash a41ba68c1e VideoVulkan/CMakeLists: Specify headers in target sources 2019-05-31 06:54:26 -04:00
Lioncash cd9281772a VideoSoftware/CMakeLists: Specify headers in target sources 2019-05-31 06:54:26 -04:00
Lioncash 115e7992c5 VideoOGL/CMakeLists: Specify headers in target sources 2019-05-31 06:54:26 -04:00
Lioncash 968d379cc4 VideoNull/CMakeLists: Specify headers in target sources 2019-05-31 06:54:26 -04:00
Lioncash 87a57a5584 UpdaterCommon/CMakeLists: Specify headers in target sources 2019-05-31 06:54:26 -04:00
Lioncash 4cdb493eab UICommon/CMakeLists: Specify headers in target sources 2019-05-31 06:54:25 -04:00
Lioncash 24f5acf9a5 InputCommon/CMakeLists: Specify headers in target sources 2019-05-31 06:54:25 -04:00
Lioncash b453229a68 DolphinQt/CMakeLists: Specify headers in target sources 2019-05-31 06:54:25 -04:00
Lioncash 0c538ef523 DolphinNoGUI/CMakeLists: Specify headers in target sources 2019-05-31 06:54:25 -04:00
Lioncash cbcafd6830 DiscIO/CMakeLists: Specify headers in target sources 2019-05-31 06:54:25 -04:00
Lioncash cd351fd478 Core/CMakeLists: Specify headers in target sources 2019-05-31 06:54:24 -04:00
Lioncash b6d9b85293 AudioCommon/CMakeLists: Specify headers in target sources 2019-05-31 06:52:44 -04:00
Lioncash 48b82e82db Common/CMakeLists: Specify headers alongside source files
Allows these files to show up as part of the project when generating IDE
builds from CMake.
2019-05-31 06:52:44 -04:00
Léo Lam 5ffbec6956
Merge pull request #8144 from lioncash/tie
Common/x64Emitter: Resolve TODO in OpArg's operator==
2019-05-31 11:05:33 +02:00
booto bc8a4f99c7 VideoCommon: Constrain the array_base registers
The array_base registers as part of CP state do not seem to incorporate
the upper bits in the physical address they try to access.
2019-05-31 03:22:00 -04:00
Techjar b0b4b69d6e Qt/NetPlayDialog: Change network mode options to radio buttons
This changes the Host Input Authority and Golf Mode checkboxes into a
set of radio buttons, consisting of Fair Input Delay, Host Input
Authority, and Golf Mode. This represents the 3 network modes we have.

Although Golf Mode is just an extension of Host Input Authority, it's
more logical to the user to present it as a separate option, rather
than enabling the Golf Mode checkbox only when Host Input Authority is
enabled. This also eliminates the need to first enable Host Input
Authority before Golf Mode can be enabled.

This also adds tooltips to provide brief descriptions of the options,
as well as reintroducing tooltips that were previously removed.
2019-05-31 02:33:41 -04:00
booto c1baffa776 ARAM: further cleanup, use AddressSpace accessors 2019-05-30 21:46:18 -04:00
Techjar 199486ffb6 Qt/NetPlayDialog: Move settings loading into LoadSettings 2019-05-30 18:07:03 -04:00
Techjar cd3ba570df VideoCommon/ShaderGenCommon: Fix memcmp size in ShaderUid operators 2019-05-30 16:00:46 -04:00
Lioncash 2452747429 VertexLoader_TextCoord: Tidy up public function definitions
We can use u32 instead of unsigned int to shorten up these definitions
and make them much nicer to read.

While we're at it, change the size array to house u32 elements
to match the return value of the function.
2019-05-30 10:29:51 -04:00
Lioncash 9569c79ca2 VertexLoader_TextCoord: Make lookup tables immutable
Allows the compiler to place the data within the read-only segment.
2019-05-30 10:29:50 -04:00
Lioncash 16a03bade2 VertexLoader_TextCoord: Place helper functions in anonymous namespace
Gives them all internal linkage.
2019-05-30 10:29:50 -04:00
Lioncash 6f656b7219 VertexLoader_Position: Tidy up public function definitions
We can use u32 instead of unsigned int to shorten up these definitions
and make them much nicer to read.

While we're at it, change the size array to house u32 elements to match
the return value of the function.
2019-05-30 10:29:50 -04:00
Lioncash 14e544eef8 VertexLoader_Position: Make lookup tables immutable
Allows the compiler to place these arrays within the read-only segment.
2019-05-30 10:29:50 -04:00
Lioncash be9a03b35f VertexLoader_Position: Place helper functions in anonymous namespace 2019-05-30 10:29:50 -04:00
Lioncash 60a1d0593c VertexLoader_Color: Place helper functions in anonymous namespace
While we're at it, convert the define into a constexpr variable.
2019-05-30 10:29:47 -04:00
Lioncash 66596c5176 Common/x64Emitter: Resolve TODO in OpArg's operator==
We now require C++17, so we can use std::tie here.
2019-05-30 10:27:28 -04:00
Léo Lam 00ecfb3c59
Merge pull request #8138 from lioncash/input-string
ControllerInterface/Device: Minor cleanup
2019-05-30 14:33:53 +02:00
Léo Lam 4e7a790648
Merge pull request #8140 from lioncash/vertex
VideoCommon/VertexLoader_Normal: Construct look-up table at compile-time
2019-05-30 14:28:59 +02:00
Léo Lam 90c9991086
Merge pull request #8141 from lioncash/init
VideoCommon/ShaderGenCommon: Simplify initialization of ShaderUid class
2019-05-30 14:15:02 +02:00
Léo Lam 2ce587f781
Merge pull request #8142 from lioncash/shader-view
VideoCommon/RenderBase: Use std::string_view with CreateShaderFromSource()
2019-05-30 14:12:18 +02:00
Lioncash f7eff6dab8 VideoCommon/ShaderGenCommon: Simplify operator!= for ShaderUid
This can be implemented as the negation of operator==, placing the
comparison logic for equality and inequality in the same place.
2019-05-30 06:41:57 -04:00
Lioncash 954246d10e VideoCommon/ShaderGenCommon: Remove use of a union within ShaderUid
This is only ever used to retrieve a raw view of the given UID data
structure, however it's already valid C++ to retrieve a char/unsigned
char view of an object for bytewise inspection.

u8 maps to unsigned char on all platforms we support, so we can just do
this directly with a reinterpret cast, simplifying the overall
interface.
2019-05-30 06:41:57 -04:00
Lioncash 149a97e396 VideoCommon: Remove unnecessary memset on ShaderUid instances.
Zero-initialization zeroes out all members and padding bits, so this is
safe to do. While we're at it, also add static assertions that enforce
the necessary requirements of a UID type explicitly within the ShaderUid
class.

This way, we can remove several memset calls around the shader
generation code that makes sure the underlying UID data is zeroed out.
Now our ShaderUid class enforces this for us, so we don't need to care about
it at the usage sites.
2019-05-30 06:41:54 -04:00
Lioncash 1831dcbe6f VideoVulkan/ShaderCompiler: Use non-member std::size instead of ArraySize()
Now that we're on C++17, we can use its non-member std::size function
instead of ours. This provides no functional change.
2019-05-30 04:16:20 -04:00
Lioncash d6a60050ff VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variable
Now that we utilize C++17, we can simply return an optional containing
the code instead of using an out variable and a boolean result,
essentially combining them into one.

This provides a much more straightforward interface.
2019-05-30 04:16:17 -04:00
Lioncash e60268bd42 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
Lioncash 0084aeb5d7 VideoCommon/VertexLoader_Normal: Use variable template variants of type traits
Same thing, less reading.
2019-05-30 00:52:59 -04:00
Lioncash 8268b6f454 VideoCommon/VertexLoader_Normal: Initialize function table at compile-time
Makes VertexLoader_Normal completely stateless, eliminating the need for
an Init() function, and by extension, also gets rid of the need for the
FifoAnalyzer to have an Init() function.
2019-05-30 00:52:57 -04:00
Lioncash 911755242d VideoCommon/VertexLoader_Normal: Remove E prefix from enums
This is old formatting that used to be used prior to the coding style
being introduced.
2019-05-29 22:15:46 -04:00
Lioncash 3b8fb22d93 VideoCommon/VertexLoader_Normal: Tidy up function declarations
We can use u32 to shorten up the function declarations. While we're at
it, remove unnecessary comments. These don't help with understanding.
2019-05-29 22:13:20 -04:00
Lioncash 8537f8e095 VideoCommon/PixelShaderGen: Fix up wonky comment formatting
This is likely a remnant of the initial transition to clang-format.
2019-05-29 22:03:02 -04:00
Lioncash 45934dd0c5 VideoCommon/PixelShaderGen: Make arrays immutable
Many of the arrays defined within this file weren't declared as
immutable, which can inhibit the strings being put into the read-only
segment. We can declare them constexpr to make them immutable.

While we're at it, we can use std::array, to allow bounds conditional
bounds checking with standard libraries. The declarations can also be
shortened in the future when all platform toolchain versions we use
support std::array deduction guides. Currently macOS and FreeBSD
builders fail on them.
2019-05-29 22:00:58 -04:00
Lioncash e28d08e973 VideoCommon/PixelShaderGen: Brace control structures that travel more than one line
Them's the code formatting rules.
2019-05-29 20:16:41 -04:00
Lioncash 0263435050 ControllerInterface/Device: Make DetectInput() a const member function
This doesn't actually modify object instance state, so it can be made
const.
2019-05-29 19:23:54 -04:00
Lioncash 27346fee8a ControllerInterface/Device: Take vector by const reference in DetectInput()
The vector is only ever queryied and it's contents aren't modified, so
there's no reason to take the vector by value. We can take a constant
reference to it to avoid unnecessary allocating.
2019-05-29 19:12:21 -04:00
Lioncash 246e2a77ce ControllerInterface/Device: std::move strings in constructor where applicable
Allows callers to move std::string values into the constructor,
potentially avoiding copies.
2019-05-29 18:46:49 -04:00
Lioncash 1355b43fd2 ControllerInterface/Device: Use std::string_view where applicable
In these cases, the given string is only ever compared against other
string, so std::string can be turned into a std::string_view to allow
non-allocating inputs.
2019-05-29 18:42:24 -04:00
Vincent Duvert 2c3c8bbb90 GCAdapter: Update Android-specific source
Fix the Android version of GCAdapter.cpp so it matches the new definitions in GCAdapter.h.
2019-05-29 18:28:24 +02:00
Vincent Duvert 9e7d4d2abb GCAdapter: Handle dynamic status updates for non-hotplug libusb
Detect when the setup function found no adapter, or found one but could
not connect to it, and report the new status in that case.
2019-05-29 18:28:24 +02:00
Vincent Duvert 2ac1ca133f GCPadWiiUConfigDialog: Update the adapter state dynamically
Update the GC adapter config GUI if the adapter is plugged or unplugged.
2019-05-29 18:28:24 +02:00
Vincent Duvert b08e2ec959 GCAdapter: Report libusb open errors to the user
If opening the adapter fails, report the libusb error message in the GUI
instead of “No Adapter Detected”.

The error condition is removed when the adapter is unplugged.
2019-05-29 18:28:24 +02:00
Vincent Duvert 0165e5e703 GCAdapter: Close libusb handle if an open error occurs
The handle was previously kept open, which was causing future adapter
plug/unplug events to be ignored.
2019-05-29 18:28:24 +02:00
Léo Lam 80d8173d29
Merge pull request #8132 from lioncash/string
Common/FileUtil: Use std::string_view with WriteStringToFile
2019-05-29 15:32:18 +02:00
JosJuice f25367a7a2 DiscIO: Avoid copies when comparing FileSystemGCWii file names 2019-05-29 14:53:39 +02:00
weihuoya 0dec8feadb android: thread local env 2019-05-29 20:22:26 +08:00
Léo aca46b11f8
Merge pull request #8070 from leoetlino/usb-fixes
Update and patch libusb to fix USB issues
2019-05-29 14:07:19 +02:00
Léo Lam 918d707f3f
Merge pull request #8131 from lioncash/move
UICommon/ResourcePack/Manager: Resolve use-after-move in Add()
2019-05-29 13:24:08 +02:00
Léo Lam 0cfdcf436d
Merge pull request #8136 from lioncash/arglist
VideoCommon/{NetPlayChatUI/NetPlayGolfUI}: Minor changes
2019-05-29 13:18:03 +02:00
Lioncash 7346679986 Common/FileUtil: Use std::string::data within ReadFileToString
With C++17, .data() for std::string now has a non-const overload, so we
can make use of that instead of taking the address of the first element.
2019-05-29 07:06:56 -04:00
Lioncash c0f499b7f7 Common/FileUtil: Use std::string_view with WriteStringToFile
Allows writing out other forms of strings (e.g. C strings) without the
need to allocate a std::string and discard it after use.
2019-05-29 07:06:56 -04:00
Lioncash eb475025b8 Common/FileUtil: Make WriteStringToFile consistent with ReadFileToString
Makes the parameter ordering consistent and less error-prone.
2019-05-29 07:06:53 -04:00
Lioncash 1a0f8e7804 VideoCommon/VertexLoaderX64: Add missing header guard 2019-05-29 06:35:22 -04:00
Lioncash 778623c48c VideoCommon/NetPlayGolfUI: Remove unused header
This header doesn't actually make use of any std::string facilities.
2019-05-29 06:20:57 -04:00
Lioncash cf0f2bbf1d VideoCommon/NetPlayGolfUI: Default the destructor in the cpp file
Ensures the destruction logic is kept local to the translation unit. It
also doesn't really do much to have it specified in the header.
2019-05-29 06:20:05 -04:00
Lioncash 0fabab0760 VideoCommon/NetPlayGolfUI: Initialize netplay_client in the constructor initializer list 2019-05-29 06:20:05 -04:00
Lioncash c958fc1278 VideoCommon/NetPlayChatUI: Default destructor in the cpp file
Ensures that the destruction logic is kept local to the translation unit
(making it nicer when it comes to forward declaring non-trivial types).
It also doesn't really do much to define it in the header.
2019-05-29 06:20:05 -04:00
Lioncash 53b115b81e VideoCommon/NetPlayChatUI: Use nullptr where applicable
We gotsa type dedicated to this concept already :P
2019-05-29 06:14:43 -04:00
Lioncash 50a15b7484 VideoCommon/NetPlayChatUI: Take std::string by value in AppendChat()
Given we're simply storing the std::string into a deque. We can emplace
it and move it. Completely avoiding copies with the current usage of the
function.
2019-05-29 06:12:29 -04:00
Lioncash 08223bad9f VideoCommon/NetPlayChatUI: Set member variable within the constructor initializer list
Member variables should be initialized within the constructor
initializer list if possible.
2019-05-29 06:09:49 -04:00
JosJuice d4b069f458 DiscIO: Use std::string_view in FileSystem::FindFileInfo
...and in the functions that call it.
2019-05-29 08:29:56 +02:00
Lioncash 4d2e0c7b48 UICommon/ResourcePack/Manager: Resolve use-after-move in Add()
The pack is already has its validity checked at the beginning of the
function, so we don't need to check this again after inserting it.

Also resolves a use-after-move case.
2019-05-28 17:40:28 -04:00
Lioncash b4470ad4c2 UICommon/GameFile: Make COVER_URL a plain C string
Same behavior but doesn't take up 8 bytes in the executable to store a
pointer. While we're at it, move it into an anonymous namespace within
the UICommon namespace.
2019-05-28 07:27:41 -04:00
Lioncash 8229ada922 UICommon/GameFile: Remove unused includes
Nothing within the source file makes use of anything in those includes,
so they can be removed.
2019-05-28 07:27:41 -04:00
Lioncash 80786cd295 UICommon/GameFile: Remove unnecessary value() calls in DownloadDefaultCover()
We already check ahead of time if the optional contains a value within
it before accessing it, so we don't need to use the throwing value()
accessor. We can just directly use operator->
2019-05-28 07:27:41 -04:00
Lioncash ab0892e5a5 UICommon/GameFile: Deduplicate string paths where applicable
Rather than construct strings twice, we can just construct it once and
reuse it. While we're at it, we can move variables closer to where
they're actually used within DownloadDefaultCover()
2019-05-28 07:27:35 -04:00
Lioncash 27ecb93b32 UICommon/GameFile: Remove unnecessary initializers
All of the standardized types have constructors that will automatically
initialize them, so the explicit initializers are redundant.
2019-05-28 07:00:15 -04:00
Lioncash 56faf750be UICommon/GameFile: std::move std::string argument in constructor
Allows for calling code to move the argument into the constructor,
avoiding a copy.
2019-05-28 06:57:48 -04:00
Lioncash 8e65869484 UICommon/GameFile: Default no-arg constructor and destructor within the cpp file
A GameFile instance contains quite a lot of non-trivial types, so
default construction and destruction in the same translation unit.
2019-05-28 05:53:40 -04:00
Lioncash 49ca31467d UICommon/GameFile: Use in-class initializers where applicable
Allows deduplicating code within the constructor initializer list.
2019-05-28 05:51:51 -04:00
Léo Lam 800d875faa
Merge pull request #8127 from lioncash/resource
UICommon/ResourcePack: Minor cleanup
2019-05-27 23:05:10 +02:00
Léo Lam 256c9375c9 Move libusb utilities to LibusbUtils
* Simplifies libusb context usage and allows us to set options for
all contexts easily. Notably, this lets us enable usbdk support
in libusb, which is now opt-in in the latest version.

* Moves the libusb config descriptor wrapper class to LibusbUtils too
since that could easily be reused.

* Moves device listing to LibusbUtils too and add a lock around it
as some libusb backends are not thread safe.

* Consequences: only a single context and a single event handling
thread is used now, which is more efficient.
2019-05-27 20:09:55 +02:00
Lioncash f07cf9ebab UICommon/ResourcePack: Allow ReadCurrentFileUnlimited() to read into any contiguous container
This allows the same code to be used to read into a std::string, which
allows for eliminating the vector->string transfer when reading the
manifest file.

A ContiguousContainer is a concept that includes std::array,
std::string, and std::vector.
2019-05-27 13:29:40 -04:00
Lioncash 5c4d3f55da UICommon/Manager: Remove unused std::string variable in Remove() 2019-05-27 13:09:21 -04:00
Léo Lam 42de5b9a10
Merge pull request #8126 from lioncash/todo
Core/GCMemcard: Remove obsolete TODO
2019-05-27 19:04:06 +02:00
Léo Lam 525c65dd19
Merge pull request #8125 from lioncash/verify
DiscIO/VolumeVerifier: Make use of unused variable (+ minor other changes)
2019-05-27 19:03:13 +02:00
Lioncash 41cda6fe6d UICommon/ResourcePack: Use ScopeGuards to manage closing files
Makes it way harder to introduce resource leaks, and plugs the existing
resource leaks in the constructor and Install() where the file wouldn't
be closed in some error cases.
2019-05-27 13:02:04 -04:00
Lioncash 157a305507 UICommon/ResourcePack: Deduplicate string construction
A few cases duplicate the string patch creation, which is kind of
wasteful. We can just construct the string once.
2019-05-27 12:45:23 -04:00
Lioncash a22cc615a9 UICommon/ResourcePack: Remove unnecessary resizes
We can simply construct the containers with the desired size in these
cases.
2019-05-27 12:37:46 -04:00
Lioncash 57701cd988 UICommon/ResourcePack: Make TEXTURE_PATH a regular array
Same behavior, only it doesn't unnecessarily store a pointer in the
executable. While we're at it, make it constexpr and move it into the
namespace.
2019-05-27 12:33:50 -04:00
Lioncash b2b5b01eda Core/GCMemcard: Remove obsolete TODO
Now that we assume C++17, the in-file definition of the std::array can
be removed. This is all that's necessary, as constexpr used on a static
member variable implies inline (and so, automatically has C++17's static
inline behavior).
2019-05-27 11:48:38 -04:00
Lioncash d220e33862 DiscIO/VolumeVerifier: Make no-argument overload of GetBiggestUsedOffset() const
The overload taking a partition is already a const member function, so
this one can be turned into one as well.
2019-05-27 10:40:41 -04:00
Lioncash bf6948c1d4 DiscIO/VolumeVerifier: Use structured bindings where applicable
Allows providing better names than "first" or "second".
2019-05-27 10:40:38 -04:00
Lioncash fa57396e97 DiscIO/VolumeVerifier: In-class initialize members where applicable
Removes redundant initializers from the constructor and provides
initializers for all members that don't already have one for consistency
(and deterministic initial state).
2019-05-27 10:40:17 -04:00
Lioncash 52eb2d0d82 DiscIO/VolumeVerifier: Default destructor within the cpp file
Given the volume verifier has quite a few non-trivial object within it,
it's best to default the destructor within the cpp file to prevent
inlining complex destruction logic elsewhere, while also making it nicer
if a forward-declared type is ever used in a member variable.
2019-05-27 10:19:51 -04:00
Lioncash 0ccaa2b5d6 DiscIO/VolumeVerifier: Take std::string by value in AddProblem()
This allows both std::moving into the function and moving the parameter
from within the function, potentially avoiding an unnecessary copy.
2019-05-27 10:17:11 -04:00
Lioncash a1f77fd14b DiscIO/VolumeVerifier: Make use of unused variable in CheckMisc()
This variable wasn't being utilized when comments indicate that it
probably should be.
2019-05-27 10:09:55 -04:00
Lioncash ab2adfb0a7 Common/HttpRequest: Simplify cURL initialization
std::call_once is guaranteed to execute the given callable object
exactly once. This guarantee holds even if the function is called
concurrently from several threads.

Given that, we can replace the mutex and boolean flag with
std::call_once and a std::once_flag to perform the same behavior.
2019-05-27 09:46:57 -04:00
Lioncash b15f595130 Common/HttpRequest: Avoid unnecessary copies in loop in Fetch()
Previously, every entry pair within the map would be copied. The reason
for this is subtle.

A std::map's internal entry type is defined as:

std::pair<const Key, Value>

but the loop was declaring it as:

std::pair<Key, Value>

These two types aren't synonymous with one another and so the compiler
is required to always perform a copy.

Using structured bindings avoids this (as would plain auto or correcting
the explicit type), while also allowing the use of more appropriate
names compared to first and second.
2019-05-27 09:36:31 -04:00
Lioncash 8dc8cf8019 Common/HttpRequest: std::move callback in constructor
std::function is allowed to heap allocate in order to hold any necessary
bound data in order to execute properly (e.g. lambdas with captures), so
this avoids unnecessary reallocating.
2019-05-27 09:26:28 -04:00
Pokechu22 69d9d9f87a Also free when initialization fails, and move to end 2019-05-26 19:59:29 -07:00
Pokechu22 19fb3bb4fe DX11: Fix access violation on closing dolphin 2019-05-26 15:01:05 -07:00
Léo Lam f92c17e76f
Merge pull request #7799 from Tilka/mapping
DolphinQt/Mapping: red = error, don't flash
2019-05-26 18:10:06 +02:00
Tillmann Karras 2195ef30f3 DolphinQt/Mapping: red = error, don't flash 2019-05-26 17:59:30 +02:00
Roland Munsil 4ce7079098 CheatsManager: Improve performance of searching & add input validation
The previous implementation of cheat search would reconvert the input
string for every single memory value. Now we do it once and construct
a comparison lambda which we pass to the search code.

In addition, I also added input validation. So, for example, if you've
selected Decimal input and you try to compare against "FF",
it won't search and will instead let the user know they've entered an
invalid value. Similar logic for if you enter "1.2" in a search for
bytes. Before, it would just use 0 if it failed to convert the value.
2019-05-26 17:32:48 +02:00
Admiral H. Curtiss 15abb1c92d GCMemcardDirectory: Improve logic for which files are loaded into the virtual memory card.
- Files for the current game are now guaranteed to be loaded, space and validity permitting.
- Avoid showing PanicAlerts for every problem encountered, most of them aren't really important enough and will probably just annoy the user.
- And for the only error the user will definitely care about, when the save of the game they're trying to play fails to load, show an imgui message instead.
2019-05-25 21:51:36 +02:00
Admiral H. Curtiss 5af05f6714 GCMemcard/GCIFile: Implement LoadHeader(). 2019-05-25 21:49:09 +02:00
Admiral H. Curtiss 884af05589 GCMemcardDirectory: Move GCIFile class to its own file. 2019-05-25 21:49:09 +02:00
8times9 00855552e9 Qt/MenuBar: Reorder Tools menu 2019-05-25 20:22:52 +02:00
Léo Lam edf988b465
Merge pull request #8019 from AdmiralCurtiss/gcmemcard-header-cleanup
GCMemcard: A little cleanup.
2019-05-25 19:20:43 +02:00
Admiral H. Curtiss e390fd0f4e GCMemcard: Remove unused ability of ImportGci() to write a GCI file to disk. 2019-05-25 17:58:05 +02:00
Admiral H. Curtiss 018572018e GCMemcard: Dismantle the global return value enum into a few function specific enum classes. 2019-05-25 17:58:05 +02:00
Admiral H. Curtiss d09303683c GCMemcard: Convert a few enums into constexprs. 2019-05-25 17:58:05 +02:00
Admiral H. Curtiss cbc5acb8cd GCMemcard: Get rid of stray signed length in ImportGciInternal(). 2019-05-25 17:58:05 +02:00
Admiral H. Curtiss 2d38364410 GCMemcard: Remove memsets that don't do anything in GCMemcard::Format(). 2019-05-25 17:58:05 +02:00
Admiral H. Curtiss 88a0773309 GCMemcard: Rewrite checksum calculation without undefined behavior. 2019-05-25 17:58:05 +02:00
Admiral H. Curtiss fcd75841ca GCMemcard: Rewrite Header::CalculateSerial() without undefined behavior. 2019-05-25 17:58:05 +02:00
Léo Lam 5fb56505b2
Merge pull request #8109 from leoetlino/ios-usb-fixes
IOS: USB fixes
2019-05-24 22:03:46 +02:00
Léo Lam 6dd0fe21f2 IOS/USB: Claim all interfaces ahead-of-time
To avoid having to claim/release interfaces all the time, and having to
trigger interface changes from several places, all interfaces are now
claimed ahead of time.

This commit also makes us avoid changing the active interface when it's
not necessary.

Changing the active interface has side effects such as resetting the
active alternate setting -- which is extremely undesirable because it
would require the emulated software to change the alternate setting
again, which isn't supposed to be necessary at all.

This fixes Your Shape, which submits isochronous transfers on an
endpoint that only exists in alt setting 6 right after submitting
control transfers (which would have reset to alt setting 0 prior to
this fix).
2019-05-24 20:47:46 +02:00
8times9 aeb02d83db Qt/InterfacePane: Move "Keep on Window on Top" to Render Window section 2019-05-24 13:18:49 -05:00
Léo Lam e07b514b62
Merge pull request #8115 from booto/powerpc_pvr
PowerPC: Add Broadway's PVR (retail Wii)
2019-05-24 14:51:06 +02:00
Léo Lam 9373bc3aa9
Merge pull request #8102 from dreamsyntax/debug-mousefix
Qt/Debugger CodeWidget navigation unification
2019-05-24 14:49:05 +02:00
dreamsyntax e06a62d9d1 Qt: Fix CodeWidget navigation
Changed itemSelectionChanged and itemClicked signal to itemPressed in CodeWidget.
Holding mouse down and moving will only travel up/down the stack one time.
This fixes the common occurrence of unintentionally traveling deeper down the stack or higher up the callstack than intended.
2019-05-24 14:39:15 +02:00
Léo Lam 6eb7c525b2
Merge pull request #7801 from GerbilSoft/feature/Discord-PPCTitleChanged
Update Discord rich presence when the PPC title changes
2019-05-24 14:30:52 +02:00
David Korth 8417c78b7a Update Discord rich presence when the title changes
This allows us to update the rich presence description if a channel
is launched from the Wii Menu. It also handles other PPC title
launches, e.g. Smash Bros. Masterpieces.

Host.h: Added Host_TitleChanged().

DolphinNoGUI/MainNoGUI.cpp: Implemented Host_TitleChanged().
DolphinQt/Host.cpp: Implemented Host_TitleChanged().

Android/jni/MainAndroid.cpp: Stubbed Host_TitleChanged().
DSPTool/StubHost.cpp: Stubbed Host_TitleChanged().
UnitTests/StubHost.cpp: Stubbed Host_TitleChanged().
2019-05-24 14:12:48 +02:00
booto 27cb407ecf PowerPC: Add Broadway's PVR (retail Wii) 2019-05-23 19:56:41 -04:00
Léo Lam 702344ba9c
Merge pull request #8105 from 8times9/render-window
Qt/InterfacePane: Rename "In-Game" to "Render Window"
2019-05-23 13:06:36 +02:00
Léo Lam 617747e905
Merge pull request #8113 from lioncash/ini-key
Common/IniFile: Simplify Set()
2019-05-23 12:15:30 +02:00
Léo Lam 67c2aa0701
Merge pull request #8114 from lioncash/ini-line
IniFile: Prevent potential out-of-bounds access in ParseLine()
2019-05-23 12:12:41 +02:00
booto c5a9a77684 clang-format: revert 'AfterCaseLabel' setting 2019-05-23 00:42:42 -04:00
Lioncash 2ae370fc37 IniFile: Prevent potential out-of-bounds access in ParseLine()
While current usages of ParseLine aren't problematic, this is still a
public function that can be used for other purposes. Essentially makes
the function handle potential external inputs a little nicer.
2019-05-22 21:09:11 -04:00
Lioncash 869acb96c6 Common/IniFile: Simplify Set()
We can just utilize map's insert_or_assign() function and check the
return value to determine whether or not we need to insert the key into
the keys_order vector.
2019-05-22 20:58:49 -04:00
Techjar 2e602344ea Add BraceWrapping/AfterCaseLabel to .clang-format 2019-05-22 01:51:11 -04:00
Connor McLaughlin 68877c52d1
Merge pull request #8027 from MerryMage/MOVAPS
Jit64: Prefer MOVAPS where possible
2019-05-22 15:05:17 +10:00
booto 03d7fef5a6 ARAM: No ARAM backing DMA in wiimode 2019-05-21 22:23:42 -04:00
booto 70299f2505 ARAM: rework DMA
Changes include:
  * Take into account how different size settings interact
  * Do ARAM DMA transfers in chunks rather than all-at-once
2019-05-21 22:23:42 -04:00
booto 73c0a4ee81 DSP: Experiment with cleaning up ARAM accessor 2019-05-21 22:23:42 -04:00
Léo Lam 2b44e1b851 IOS/USB: Fix initial device scan
Even though libusb is supposed to be thread-safe, in practice
it's not (at least on Windows); getting a list of devices from two
different threads can result in libusb crashes. This is easily
fixed by waiting for the scan thread to complete scanning instead
of running the scan on the CPU thread.

This also fixes an issue that I had overlooked in the initial
implementation: IOS interfaces such as OH0 are sometimes opened
every frame, in which case we were doing a full device scan every
single frame on the CPU thread!
2019-05-21 19:07:30 +02:00
Léo Lam b274a054a9 IOS/VEN: Read cancel endpoint correctly
Fixes an embarrassing bug that made the implementation utterly useless.

This fixes Your Shape hanging on shutdown. The game was waiting for an
interrupt transfer to be cancelled, and Dolphin wasn't cancelling
transfers on the correct endpoint.
2019-05-21 19:07:30 +02:00
Léo Lam d7e23d71f8 IOS/VEN: Return -4 when no transfer was cancelled
Simple accuracy fix.
2019-05-21 19:07:30 +02:00
Léo Lam 4c6ef81291 IOS/USB: Verify that isochronous req buffer size is consistent
To catch possible bugs.
2019-05-21 19:07:30 +02:00
Léo Lam a6da38d75d IOS/USB: Fix TransferCommand length type
The total buffer size for isochronous transfers should be a u32,
not a u16. It is easy to hit the bug with devices such as cameras,
which require larger buffers.

This fixes Your Shape.

This also fixes the length type for bulk and interrupt transfers,
which should be u32 as that's what IOS supports. I'm not sure why
I made them u16... probably because OH0 uses u16 for most lengths...
2019-05-21 19:07:30 +02:00
Léo Lam 5226d6103a IOS/USB: Add debug logging for all transfers
This makes debugging USB issues easier.
2019-05-21 19:07:29 +02:00
Léo Lam 57fbf1cd6e
Merge pull request #8107 from lioncash/string
DolphinQt/AboutDialog: Remove unnecessary QStringLiteral
2019-05-21 18:44:37 +02:00
Lioncash 1d22e50899 Core/Boot/Boot: Amend use-after-move cases in GenerateFromFile()
In terms of order of operations, the move would occur first before the
construction of the relevant reader would occur. However, given the
local variable 'path' was declared const, this bug actually wouldn't
occur, as std::move on a const variable does nothing (in a non-mutable
context), resulting in a copy instead, masking this issue.

Given this is a bug waiting to happen, we correct the code.
2019-05-21 08:44:29 -04:00
Lioncash ae329b7b1b DolphinQt/AboutDialog: Remove unnecessary QStringLiteral
QStrings automatically initialize to an empty string by default, making
this unnecessary.
2019-05-21 07:13:14 -04:00
Léo Lam e2c769a9c5
Merge pull request #7992 from artemist/centering
ControllerEmu: Add support for setting the center of a ReshapableInput
2019-05-20 18:29:31 +02:00
Léo Lam d2c7a6f239
Merge pull request #8094 from leoetlino/log-type-names
Qt/LogConfigWidget: Show log type short names
2019-05-20 18:27:57 +02:00
Artemis Tosini 4bbbd02de7
ControllerEmu: Do not change center when closing window 2019-05-19 16:55:29 +00:00
8times9 ba3b59fd18 Qt/InterfacePane: Rename In-Game to Render Window 2019-05-18 16:01:38 -05:00
Artemis Tosini e5683988c0
ControllerEmu: Zero the center of a ReshapableInput when calibrating 2019-05-18 19:32:48 +00:00
Artemis Tosini 99cf9a57fc
Draw center when calibrating and remove constant
This adds the center to the calibration menu when it is nonzero.
It also refactors CENTER_COLOR to be a function, similar to other colors
after an earlier commit.
2019-05-18 18:36:28 +00:00
Artemis Tosini 49e46c8aff
ControllerEmu: Add support for setting the center of a ReshapableInput
This is useful in far out-of-calibration controllers, such as the
Switch Pro controller. This also adds support for configuring the center
in the Mapping widget.
2019-05-18 14:45:16 +00:00
Admiral H. Curtiss 6e04e4dd6a GCMemcard: DEntry: Move code out of header. 2019-05-18 15:44:38 +02:00
Admiral H. Curtiss 17da22a84f GCMemcard: GCMBlock: Move code out of header. 2019-05-18 15:44:38 +02:00
Admiral H. Curtiss e4094d9d2d GCMemcard: BlockAlloc: Move code out of header, fix naming conventions. 2019-05-18 15:44:38 +02:00
Admiral H. Curtiss 4b46f71b3c GCMemcard: Header: Move code out of header, fix naming conventions. 2019-05-18 15:44:38 +02:00
Admiral H. Curtiss 0052b313d6 GCMemcard: Directory: Move code out of header, add some boundary checks, fix naming conventions. 2019-05-18 15:44:38 +02:00
Léo Lam d3c4d278e2
Merge pull request #8077 from leoetlino/debugger-valign
Qt/Debugger: Fix register cell text vertical alignment
2019-05-17 20:17:52 +02:00
spycrab bab00088d4 CMake/Windows: Add PCH support 2019-05-15 19:28:04 +02:00
spycrab 481b7cd085 DolphinQt/CMake: Fix Gettext not getting run on Windows 2019-05-15 19:19:16 +02:00
spycrab bdd37c4dbc DolphinQt/CMake: Copy files as a post build step 2019-05-15 19:19:15 +02:00
spycrab ec734065db
Merge pull request #8087 from spycrab/cmake_win2019
Support CMake on Windows
2019-05-14 21:07:26 +02:00
Vincent Cunningham b35c58451a
Clear existing GCPad state 2019-05-14 03:33:29 -04:00
Connor McLaughlin 1d5dd5db91
Merge pull request #8093 from JosJuice/android-runtime-extension-change
Android: Support changing Wii Remote extension while emulating
2019-05-12 15:22:07 +10:00
Connor McLaughlin 0ab41717a4
Merge pull request #8095 from leoetlino/audio-race
Fix a race condition when shutting down audio stream
2019-05-12 15:18:36 +10:00
Connor McLaughlin 707266aeed
Merge pull request #8069 from iwubcode/passive_support
VideoCommon: Implement passive stereoscopic 3D
2019-05-12 15:15:34 +10:00
spycrab ba83cec6fb Qt/CMake: Support MSVC w/ external CMake 2019-05-12 00:44:02 +02:00
spycrab c8795f799e Core/CMake: Silence some warnings 2019-05-12 00:44:02 +02:00
spycrab 1121a04718 DolphinQt/CMake: Silence some warnings 2019-05-12 00:44:01 +02:00
spycrab 53ef641da4 CMake: Add MSVC support 2019-05-12 00:44:00 +02:00
spycrab 199c0943a4 DolphinQt/CMake: Building on Windows 2019-05-12 00:05:10 +02:00