VideoVulkan/ShaderCompiler: Use non-member std::size instead of ArraySize()
Now that we're on C++17, we can use its non-member std::size function instead of ours. This provides no functional change.
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@ -17,7 +17,6 @@
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#include "ShaderLang.h"
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#include "disassemble.h"
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#include "Common/CommonFuncs.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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@ -127,7 +126,7 @@ std::optional<SPIRVCodeVector> CompileShaderToSPV(EShLanguage stage, const char*
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int pass_source_code_length = static_cast<int>(source.size());
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if (!header.empty())
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{
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constexpr size_t subgroup_helper_header_length = ArraySize(SUBGROUP_HELPER_HEADER) - 1;
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constexpr size_t subgroup_helper_header_length = std::size(SUBGROUP_HELPER_HEADER) - 1;
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full_source_code.reserve(header.size() + subgroup_helper_header_length + source.size());
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full_source_code.append(header);
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if (g_vulkan_context->SupportsShaderSubgroupOperations())
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