Qt/ARCodeWidget: Support drag and drop reordering
This commit is contained in:
parent
389351c6c0
commit
93393a288c
|
@ -70,6 +70,8 @@ void ARCodeWidget::ConnectWidgets()
|
|||
&ARCodeWidget::OpenGeneralSettings);
|
||||
connect(m_code_list, &QListWidget::itemChanged, this, &ARCodeWidget::OnItemChanged);
|
||||
connect(m_code_list, &QListWidget::itemSelectionChanged, this, &ARCodeWidget::OnSelectionChanged);
|
||||
connect(m_code_list->model(), &QAbstractItemModel::rowsMoved, this,
|
||||
&ARCodeWidget::OnListReordered);
|
||||
|
||||
connect(m_code_add, &QPushButton::pressed, this, &ARCodeWidget::OnCodeAddPressed);
|
||||
connect(m_code_edit, &QPushButton::pressed, this, &ARCodeWidget::OnCodeEditPressed);
|
||||
|
@ -83,6 +85,25 @@ void ARCodeWidget::OnItemChanged(QListWidgetItem* item)
|
|||
if (!m_restart_required)
|
||||
ActionReplay::ApplyCodes(m_ar_codes);
|
||||
|
||||
UpdateList();
|
||||
SaveCodes();
|
||||
}
|
||||
|
||||
void ARCodeWidget::OnListReordered()
|
||||
{
|
||||
// Reorder codes based on the indices of table item
|
||||
std::vector<ActionReplay::ARCode> codes;
|
||||
codes.reserve(m_ar_codes.size());
|
||||
|
||||
for (int i = 0; i < m_code_list->count(); i++)
|
||||
{
|
||||
const int index = m_code_list->item(i)->data(Qt::UserRole).toInt();
|
||||
|
||||
codes.push_back(std::move(m_ar_codes[index]));
|
||||
}
|
||||
|
||||
m_ar_codes = std::move(codes);
|
||||
|
||||
SaveCodes();
|
||||
}
|
||||
|
||||
|
@ -105,17 +126,22 @@ void ARCodeWidget::UpdateList()
|
|||
{
|
||||
m_code_list->clear();
|
||||
|
||||
for (const auto& ar : m_ar_codes)
|
||||
for (size_t i = 0; i < m_ar_codes.size(); i++)
|
||||
{
|
||||
const auto& ar = m_ar_codes[i];
|
||||
auto* item = new QListWidgetItem(QString::fromStdString(ar.name)
|
||||
.replace(QStringLiteral("<"), QStringLiteral("<"))
|
||||
.replace(QStringLiteral(">"), QStringLiteral(">")));
|
||||
|
||||
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable);
|
||||
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable |
|
||||
Qt::ItemIsDragEnabled);
|
||||
item->setCheckState(ar.active ? Qt::Checked : Qt::Unchecked);
|
||||
item->setData(Qt::UserRole, static_cast<int>(i));
|
||||
|
||||
m_code_list->addItem(item);
|
||||
}
|
||||
|
||||
m_code_list->setDragDropMode(QAbstractItemView::InternalMove);
|
||||
}
|
||||
|
||||
void ARCodeWidget::SaveCodes()
|
||||
|
|
|
@ -47,6 +47,8 @@ private:
|
|||
void OnCodeEditPressed();
|
||||
void OnCodeRemovePressed();
|
||||
|
||||
void OnListReordered();
|
||||
|
||||
const UICommon::GameFile& m_game;
|
||||
std::string m_game_id;
|
||||
u16 m_game_revision;
|
||||
|
|
Loading…
Reference in New Issue