VideoCommon/PixelShaderGen: Make arrays immutable
Many of the arrays defined within this file weren't declared as immutable, which can inhibit the strings being put into the read-only segment. We can declare them constexpr to make them immutable. While we're at it, we can use std::array, to allow bounds conditional bounds checking with standard libraries. The declarations can also be shortened in the future when all platform toolchain versions we use support std::array deduction guides. Currently macOS and FreeBSD builders fail on them.
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@ -41,7 +41,7 @@ enum : u32
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C_PENVCONST_END = C_EFBSCALE + 1
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};
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static const char* tevKSelTableC[] = {
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constexpr std::array<const char*, 32> tev_ksel_table_c{
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"255,255,255", // 1 = 0x00
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"223,223,223", // 7_8 = 0x01
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"191,191,191", // 3_4 = 0x02
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@ -76,7 +76,7 @@ static const char* tevKSelTableC[] = {
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I_KCOLORS "[3].aaa", // K3_A = 0x1F
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};
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static const char* tevKSelTableA[] = {
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constexpr std::array<const char*, 32> tev_ksel_table_a{
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"255", // 1 = 0x00
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"223", // 7_8 = 0x01
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"191", // 3_4 = 0x02
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@ -111,7 +111,7 @@ static const char* tevKSelTableA[] = {
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I_KCOLORS "[3].a", // K3_A = 0x1F
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};
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static const char* tevCInputTable[] = {
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constexpr std::array<const char*, 16> tev_c_input_table{
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"prev.rgb", // CPREV,
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"prev.aaa", // APREV,
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"c0.rgb", // C0,
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@ -130,7 +130,7 @@ static const char* tevCInputTable[] = {
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"int3(0,0,0)", // ZERO
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};
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static const char* tevAInputTable[] = {
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constexpr std::array<const char*, 8> tev_a_input_table{
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"prev.a", // APREV,
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"c0.a", // A0,
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"c1.a", // A1,
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@ -141,7 +141,7 @@ static const char* tevAInputTable[] = {
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"0", // ZERO
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};
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static const char* tevRasTable[] = {
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constexpr std::array<const char*, 8> tev_ras_table{
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"iround(col0 * 255.0)",
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"iround(col1 * 255.0)",
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"ERROR13", // 2
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@ -152,8 +152,19 @@ static const char* tevRasTable[] = {
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"int4(0, 0, 0, 0)", // zero
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};
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static const char* tevCOutputTable[] = {"prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb"};
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static const char* tevAOutputTable[] = {"prev.a", "c0.a", "c1.a", "c2.a"};
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constexpr std::array<const char*, 4> tev_c_output_table{
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"prev.rgb",
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"c0.rgb",
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"c1.rgb",
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"c2.rgb",
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};
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constexpr std::array<const char*, 4> tev_a_output_table{
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"prev.a",
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"c0.a",
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"c1.a",
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"c2.a",
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};
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// FIXME: Some of the video card's capabilities (BBox support, EarlyZ support, dstAlpha support)
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// leak
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@ -817,11 +828,11 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const ShaderHostConfig& host
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last_ac.hex = uid_data->stagehash[uid_data->genMode_numtevstages].ac;
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if (last_cc.dest != 0)
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{
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out.Write("\tprev.rgb = %s;\n", tevCOutputTable[last_cc.dest]);
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out.Write("\tprev.rgb = %s;\n", tev_c_output_table[last_cc.dest]);
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}
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if (last_ac.dest != 0)
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{
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out.Write("\tprev.a = %s;\n", tevAOutputTable[last_ac.dest]);
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out.Write("\tprev.a = %s;\n", tev_a_output_table[last_ac.dest]);
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}
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}
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out.Write("\tprev = prev & 255;\n");
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@ -953,11 +964,23 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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// coords
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if (tevind.bs != ITBA_OFF)
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{
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const char* tevIndAlphaSel[] = {"", "x", "y", "z"};
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const char* tevIndAlphaMask[] = {"248", "224", "240",
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"248"}; // 0b11111000, 0b11100000, 0b11110000, 0b11111000
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out.Write("alphabump = iindtex%d.%s & %s;\n", tevind.bt.Value(), tevIndAlphaSel[tevind.bs],
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tevIndAlphaMask[tevind.fmt]);
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constexpr std::array<const char*, 4> tev_ind_alpha_sel{
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"",
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"x",
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"y",
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"z",
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};
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// 0b11111000, 0b11100000, 0b11110000, 0b11111000
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constexpr std::array<const char*, 4> tev_ind_alpha_mask{
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"248",
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"224",
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"240",
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"248",
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};
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out.Write("alphabump = iindtex%d.%s & %s;\n", tevind.bt.Value(), tev_ind_alpha_sel[tevind.bs],
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tev_ind_alpha_mask[tevind.fmt]);
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}
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else
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{
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@ -967,31 +990,44 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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if (tevind.mid != 0)
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{
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// format
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const char* tevIndFmtMask[] = {"255", "31", "15", "7"};
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constexpr std::array<const char*, 4> tev_ind_fmt_mask{
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"255",
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"31",
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"15",
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"7",
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};
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out.Write("\tint3 iindtevcrd%d = iindtex%d & %s;\n", n, tevind.bt.Value(),
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tevIndFmtMask[tevind.fmt]);
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tev_ind_fmt_mask[tevind.fmt]);
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// bias - TODO: Check if this needs to be this complicated...
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// indexed by bias
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const char* tevIndBiasField[] = {"", "x", "y", "xy",
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"z", "xz", "yz", "xyz"};
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constexpr std::array<const char*, 8> tev_ind_bias_field{
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"", "x", "y", "xy", "z", "xz", "yz", "xyz",
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};
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// indexed by fmt
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const char* tevIndBiasAdd[] = {"-128", "1", "1", "1"};
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constexpr std::array<const char*, 4> tev_ind_bias_add{
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"-128",
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"1",
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"1",
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"1",
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};
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if (tevind.bias == ITB_S || tevind.bias == ITB_T || tevind.bias == ITB_U)
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{
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out.Write("\tiindtevcrd%d.%s += int(%s);\n", n, tevIndBiasField[tevind.bias],
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tevIndBiasAdd[tevind.fmt]);
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out.Write("\tiindtevcrd%d.%s += int(%s);\n", n, tev_ind_bias_field[tevind.bias],
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tev_ind_bias_add[tevind.fmt]);
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}
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else if (tevind.bias == ITB_ST || tevind.bias == ITB_SU || tevind.bias == ITB_TU)
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{
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out.Write("\tiindtevcrd%d.%s += int2(%s, %s);\n", n, tevIndBiasField[tevind.bias],
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tevIndBiasAdd[tevind.fmt], tevIndBiasAdd[tevind.fmt]);
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out.Write("\tiindtevcrd%d.%s += int2(%s, %s);\n", n, tev_ind_bias_field[tevind.bias],
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tev_ind_bias_add[tevind.fmt], tev_ind_bias_add[tevind.fmt]);
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}
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else if (tevind.bias == ITB_STU)
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{
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out.Write("\tiindtevcrd%d.%s += int3(%s, %s, %s);\n", n, tevIndBiasField[tevind.bias],
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tevIndBiasAdd[tevind.fmt], tevIndBiasAdd[tevind.fmt], tevIndBiasAdd[tevind.fmt]);
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out.Write("\tiindtevcrd%d.%s += int3(%s, %s, %s);\n", n, tev_ind_bias_field[tevind.bias],
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tev_ind_bias_add[tevind.fmt], tev_ind_bias_add[tevind.fmt],
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tev_ind_bias_add[tevind.fmt]);
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}
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// multiply by offset matrix and scale - calculations are likely to overflow badly,
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@ -1078,9 +1114,11 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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// ---------
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// Wrapping
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// ---------
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const char* tevIndWrapStart[] = {
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"0", "(256<<7)", "(128<<7)", "(64<<7)",
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"(32<<7)", "(16<<7)", "1"}; // TODO: Should the last one be 1 or (1<<7)?
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// TODO: Should the last element be 1 or (1<<7)?
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constexpr std::array<const char*, 7> tev_ind_wrap_start{
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"0", "(256<<7)", "(128<<7)", "(64<<7)", "(32<<7)", "(16<<7)", "1",
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};
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// wrap S
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if (tevind.sw == ITW_OFF)
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@ -1094,7 +1132,7 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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else
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{
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out.Write("\twrappedcoord.x = fixpoint_uv%d.x & (%s - 1);\n", texcoord,
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tevIndWrapStart[tevind.sw]);
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tev_ind_wrap_start[tevind.sw]);
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}
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// wrap T
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@ -1109,7 +1147,7 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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else
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{
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out.Write("\twrappedcoord.y = fixpoint_uv%d.y & (%s - 1);\n", texcoord,
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tevIndWrapStart[tevind.tw]);
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tev_ind_wrap_start[tevind.tw]);
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}
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if (tevind.fb_addprev) // add previous tevcoord
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@ -1132,17 +1170,27 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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ac.b == TEVALPHAARG_RASA || ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA)
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{
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// Generate swizzle string to represent the Ras color channel swapping
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char rasswap[5] = {"rgba"[stage.tevksel_swap1a], "rgba"[stage.tevksel_swap2a],
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"rgba"[stage.tevksel_swap1b], "rgba"[stage.tevksel_swap2b], '\0'};
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const char rasswap[5] = {
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"rgba"[stage.tevksel_swap1a],
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"rgba"[stage.tevksel_swap2a],
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"rgba"[stage.tevksel_swap1b],
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"rgba"[stage.tevksel_swap2b],
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'\0',
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};
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out.Write("\trastemp = %s.%s;\n", tevRasTable[stage.tevorders_colorchan], rasswap);
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out.Write("\trastemp = %s.%s;\n", tev_ras_table[stage.tevorders_colorchan], rasswap);
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}
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if (stage.tevorders_enable)
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{
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// Generate swizzle string to represent the texture color channel swapping
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char texswap[5] = {"rgba"[stage.tevksel_swap1c], "rgba"[stage.tevksel_swap2c],
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"rgba"[stage.tevksel_swap1d], "rgba"[stage.tevksel_swap2d], '\0'};
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const char texswap[5] = {
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"rgba"[stage.tevksel_swap1c],
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"rgba"[stage.tevksel_swap2c],
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"rgba"[stage.tevksel_swap1d],
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"rgba"[stage.tevksel_swap2d],
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'\0',
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};
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if (!stage.hasindstage)
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{
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@ -1164,8 +1212,8 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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cc.d == TEVCOLORARG_KONST || ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST ||
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ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST)
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{
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out.Write("\tkonsttemp = int4(%s, %s);\n", tevKSelTableC[stage.tevksel_kc],
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tevKSelTableA[stage.tevksel_ka]);
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out.Write("\tkonsttemp = int4(%s, %s);\n", tev_ksel_table_c[stage.tevksel_kc],
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tev_ksel_table_a[stage.tevksel_ka]);
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if (stage.tevksel_kc > 7)
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{
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@ -1194,23 +1242,23 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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if (ac.dest >= GX_TEVREG0)
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out.SetConstantsUsed(C_COLORS + ac.dest, C_COLORS + ac.dest);
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out.Write("\ttevin_a = int4(%s, %s)&int4(255, 255, 255, 255);\n", tevCInputTable[cc.a],
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tevAInputTable[ac.a]);
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out.Write("\ttevin_b = int4(%s, %s)&int4(255, 255, 255, 255);\n", tevCInputTable[cc.b],
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tevAInputTable[ac.b]);
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out.Write("\ttevin_c = int4(%s, %s)&int4(255, 255, 255, 255);\n", tevCInputTable[cc.c],
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tevAInputTable[ac.c]);
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out.Write("\ttevin_d = int4(%s, %s);\n", tevCInputTable[cc.d], tevAInputTable[ac.d]);
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out.Write("\ttevin_a = int4(%s, %s)&int4(255, 255, 255, 255);\n", tev_c_input_table[cc.a],
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tev_a_input_table[ac.a]);
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out.Write("\ttevin_b = int4(%s, %s)&int4(255, 255, 255, 255);\n", tev_c_input_table[cc.b],
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tev_a_input_table[ac.b]);
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out.Write("\ttevin_c = int4(%s, %s)&int4(255, 255, 255, 255);\n", tev_c_input_table[cc.c],
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tev_a_input_table[ac.c]);
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out.Write("\ttevin_d = int4(%s, %s);\n", tev_c_input_table[cc.d], tev_a_input_table[ac.d]);
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out.Write("\t// color combine\n");
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out.Write("\t%s = clamp(", tevCOutputTable[cc.dest]);
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out.Write("\t%s = clamp(", tev_c_output_table[cc.dest]);
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if (cc.bias != TEVBIAS_COMPARE)
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{
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WriteTevRegular(out, "rgb", cc.bias, cc.op, cc.clamp, cc.shift, false);
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}
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else
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{
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const char* function_table[] = {
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constexpr std::array<const char*, 8> function_table{
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"((tevin_a.r > tevin_b.r) ? tevin_c.rgb : int3(0,0,0))", // TEVCMP_R8_GT
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"((tevin_a.r == tevin_b.r) ? tevin_c.rgb : int3(0,0,0))", // TEVCMP_R8_EQ
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"((idot(tevin_a.rgb, comp16) > idot(tevin_b.rgb, comp16)) ? tevin_c.rgb : "
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@ -1225,7 +1273,7 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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"((int3(1,1,1) - sign(abs(tevin_a.rgb - tevin_b.rgb))) * tevin_c.rgb)" // TEVCMP_RGB8_EQ
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};
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int mode = (cc.shift << 1) | cc.op;
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const int mode = (cc.shift << 1) | cc.op;
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out.Write(" tevin_d.rgb + ");
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out.Write("%s", function_table[mode]);
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}
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@ -1236,14 +1284,14 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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out.Write(";\n");
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out.Write("\t// alpha combine\n");
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out.Write("\t%s = clamp(", tevAOutputTable[ac.dest]);
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out.Write("\t%s = clamp(", tev_a_output_table[ac.dest]);
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if (ac.bias != TEVBIAS_COMPARE)
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{
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WriteTevRegular(out, "a", ac.bias, ac.op, ac.clamp, ac.shift, true);
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}
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else
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{
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const char* function_table[] = {
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constexpr std::array<const char*, 8> function_table{
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"((tevin_a.r > tevin_b.r) ? tevin_c.a : 0)", // TEVCMP_R8_GT
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"((tevin_a.r == tevin_b.r) ? tevin_c.a : 0)", // TEVCMP_R8_EQ
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"((idot(tevin_a.rgb, comp16) > idot(tevin_b.rgb, comp16)) ? tevin_c.a : 0)", // TEVCMP_GR16_GT
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@ -1254,7 +1302,7 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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"((tevin_a.a == tevin_b.a) ? tevin_c.a : 0)" // TEVCMP_A8_EQ
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};
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int mode = (ac.shift << 1) | ac.op;
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const int mode = (ac.shift << 1) | ac.op;
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out.Write(" tevin_d.a + ");
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out.Write("%s", function_table[mode]);
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}
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@ -1269,38 +1317,38 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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static void WriteTevRegular(ShaderCode& out, const char* components, int bias, int op, int clamp,
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int shift, bool alpha)
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{
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const char* tevScaleTableLeft[] = {
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constexpr std::array<const char*, 4> tev_scale_table_left{
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"", // SCALE_1
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" << 1", // SCALE_2
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" << 2", // SCALE_4
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"", // DIVIDE_2
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};
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const char* tevScaleTableRight[] = {
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constexpr std::array<const char*, 4> tev_scale_table_right{
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"", // SCALE_1
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"", // SCALE_2
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"", // SCALE_4
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" >> 1", // DIVIDE_2
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};
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const char* tevLerpBias[] = // indexed by 2*op+(shift==3)
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{
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"",
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" + 128",
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"",
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" + 127",
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};
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// indexed by 2*op+(shift==3)
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constexpr std::array<const char*, 4> tev_lerp_bias{
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"",
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" + 128",
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"",
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" + 127",
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};
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const char* tevBiasTable[] = {
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constexpr std::array<const char*, 4> tev_bias_table{
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"", // ZERO,
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" + 128", // ADDHALF,
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" - 128", // SUBHALF,
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"",
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};
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const char* tevOpTable[] = {
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"+", // TEVOP_ADD = 0,
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||||
"-", // TEVOP_SUB = 1,
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||||
constexpr std::array<char, 2> tev_op_table{
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'+', // TEVOP_ADD = 0,
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||||
'-', // TEVOP_SUB = 1,
|
||||
};
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||||
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||||
// Regular TEV stage: (d + bias + lerp(a,b,c)) * scale
|
||||
|
@ -1308,12 +1356,12 @@ static void WriteTevRegular(ShaderCode& out, const char* components, int bias, i
|
|||
// - c is scaled from 0..255 to 0..256, which allows dividing the result by 256 instead of 255
|
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// - if scale is bigger than one, it is moved inside the lerp calculation for increased accuracy
|
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// - a rounding bias is added before dividing by 256
|
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out.Write("(((tevin_d.%s%s)%s)", components, tevBiasTable[bias], tevScaleTableLeft[shift]);
|
||||
out.Write(" %s ", tevOpTable[op]);
|
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out.Write("(((tevin_d.%s%s)%s)", components, tev_bias_table[bias], tev_scale_table_left[shift]);
|
||||
out.Write(" %c ", tev_op_table[op]);
|
||||
out.Write("(((((tevin_a.%s<<8) + (tevin_b.%s-tevin_a.%s)*(tevin_c.%s+(tevin_c.%s>>7)))%s)%s)>>8)",
|
||||
components, components, components, components, components, tevScaleTableLeft[shift],
|
||||
tevLerpBias[2 * op + ((shift == 3) == alpha)]);
|
||||
out.Write(")%s", tevScaleTableRight[shift]);
|
||||
components, components, components, components, components, tev_scale_table_left[shift],
|
||||
tev_lerp_bias[2 * op + ((shift == 3) == alpha)]);
|
||||
out.Write(")%s", tev_scale_table_right[shift]);
|
||||
}
|
||||
|
||||
static void SampleTexture(ShaderCode& out, const char* texcoords, const char* texswap, int texmap,
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||||
|
@ -1334,7 +1382,7 @@ static void SampleTexture(ShaderCode& out, const char* texcoords, const char* te
|
|||
}
|
||||
}
|
||||
|
||||
static const char* tevAlphaFuncsTable[] = {
|
||||
constexpr std::array<const char*, 8> tev_alpha_funcs_table{
|
||||
"(false)", // NEVER
|
||||
"(prev.a < %s)", // LESS
|
||||
"(prev.a == %s)", // EQUAL
|
||||
|
@ -1345,7 +1393,7 @@ static const char* tevAlphaFuncsTable[] = {
|
|||
"(true)" // ALWAYS
|
||||
};
|
||||
|
||||
static const char* tevAlphaFunclogicTable[] = {
|
||||
constexpr std::array<const char*, 4> tev_alpha_funclogic_table{
|
||||
" && ", // and
|
||||
" || ", // or
|
||||
" != ", // xor
|
||||
|
@ -1355,7 +1403,7 @@ static const char* tevAlphaFunclogicTable[] = {
|
|||
static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType,
|
||||
bool per_pixel_depth, bool use_dual_source)
|
||||
{
|
||||
static const char* alphaRef[2] = {I_ALPHA ".r", I_ALPHA ".g"};
|
||||
static constexpr std::array<const char*, 2> alpha_ref{I_ALPHA ".r", I_ALPHA ".g"};
|
||||
|
||||
out.SetConstantsUsed(C_ALPHA, C_ALPHA);
|
||||
|
||||
|
@ -1366,13 +1414,14 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat
|
|||
|
||||
// Lookup the first component from the alpha function table
|
||||
int compindex = uid_data->alpha_test_comp0;
|
||||
out.Write(tevAlphaFuncsTable[compindex], alphaRef[0]);
|
||||
out.Write(tev_alpha_funcs_table[compindex], alpha_ref[0]);
|
||||
|
||||
out.Write("%s", tevAlphaFunclogicTable[uid_data->alpha_test_logic]); // lookup the logic op
|
||||
// Lookup the logic op
|
||||
out.Write("%s", tev_alpha_funclogic_table[uid_data->alpha_test_logic]);
|
||||
|
||||
// Lookup the second component from the alpha function table
|
||||
compindex = uid_data->alpha_test_comp1;
|
||||
out.Write(tevAlphaFuncsTable[compindex], alphaRef[1]);
|
||||
out.Write(tev_alpha_funcs_table[compindex], alpha_ref[1]);
|
||||
|
||||
if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_NEGATED_BOOLEAN))
|
||||
out.Write(") == false) {\n");
|
||||
|
@ -1399,7 +1448,7 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat
|
|||
out.Write("\t}\n");
|
||||
}
|
||||
|
||||
static const char* tevFogFuncsTable[] = {
|
||||
constexpr std::array<const char*, 8> tev_fog_funcs_table{
|
||||
"", // No Fog
|
||||
"", // ?
|
||||
"", // Linear
|
||||
|
@ -1456,7 +1505,7 @@ static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data)
|
|||
|
||||
if (uid_data->fog_fsel > 3)
|
||||
{
|
||||
out.Write("%s", tevFogFuncsTable[uid_data->fog_fsel]);
|
||||
out.Write("%s", tev_fog_funcs_table[uid_data->fog_fsel]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1509,7 +1558,7 @@ static void WriteBlend(ShaderCode& out, const pixel_shader_uid_data* uid_data)
|
|||
{
|
||||
if (uid_data->blend_enable)
|
||||
{
|
||||
static const std::array<const char*, 8> blendSrcFactor{{
|
||||
static constexpr std::array<const char*, 8> blend_src_factor{
|
||||
"float3(0,0,0);", // ZERO
|
||||
"float3(1,1,1);", // ONE
|
||||
"initial_ocol0.rgb;", // DSTCLR
|
||||
|
@ -1518,8 +1567,8 @@ static void WriteBlend(ShaderCode& out, const pixel_shader_uid_data* uid_data)
|
|||
"float3(1,1,1) - ocol1.aaa;", // INVSRCALPHA
|
||||
"initial_ocol0.aaa;", // DSTALPHA
|
||||
"float3(1,1,1) - initial_ocol0.aaa;", // INVDSTALPHA
|
||||
}};
|
||||
static const std::array<const char*, 8> blendSrcFactorAlpha{{
|
||||
};
|
||||
static constexpr std::array<const char*, 8> blend_src_factor_alpha{
|
||||
"0.0;", // ZERO
|
||||
"1.0;", // ONE
|
||||
"initial_ocol0.a;", // DSTCLR
|
||||
|
@ -1528,8 +1577,8 @@ static void WriteBlend(ShaderCode& out, const pixel_shader_uid_data* uid_data)
|
|||
"1.0 - ocol1.a;", // INVSRCALPHA
|
||||
"initial_ocol0.a;", // DSTALPHA
|
||||
"1.0 - initial_ocol0.a;", // INVDSTALPHA
|
||||
}};
|
||||
static const std::array<const char*, 8> blendDstFactor{{
|
||||
};
|
||||
static constexpr std::array<const char*, 8> blend_dst_factor{
|
||||
"float3(0,0,0);", // ZERO
|
||||
"float3(1,1,1);", // ONE
|
||||
"ocol0.rgb;", // SRCCLR
|
||||
|
@ -1538,8 +1587,8 @@ static void WriteBlend(ShaderCode& out, const pixel_shader_uid_data* uid_data)
|
|||
"float3(1,1,1) - ocol1.aaa;", // INVSRCALPHA
|
||||
"initial_ocol0.aaa;", // DSTALPHA
|
||||
"float3(1,1,1) - initial_ocol0.aaa;", // INVDSTALPHA
|
||||
}};
|
||||
static const std::array<const char*, 8> blendDstFactorAlpha{{
|
||||
};
|
||||
static constexpr std::array<const char*, 8> blend_dst_factor_alpha{
|
||||
"0.0;", // ZERO
|
||||
"1.0;", // ONE
|
||||
"ocol0.a;", // SRCCLR
|
||||
|
@ -1548,13 +1597,13 @@ static void WriteBlend(ShaderCode& out, const pixel_shader_uid_data* uid_data)
|
|||
"1.0 - ocol1.a;", // INVSRCALPHA
|
||||
"initial_ocol0.a;", // DSTALPHA
|
||||
"1.0 - initial_ocol0.a;", // INVDSTALPHA
|
||||
}};
|
||||
};
|
||||
out.Write("\tfloat4 blend_src;\n");
|
||||
out.Write("\tblend_src.rgb = %s\n", blendSrcFactor[uid_data->blend_src_factor]);
|
||||
out.Write("\tblend_src.a = %s\n", blendSrcFactorAlpha[uid_data->blend_src_factor_alpha]);
|
||||
out.Write("\tblend_src.rgb = %s\n", blend_src_factor[uid_data->blend_src_factor]);
|
||||
out.Write("\tblend_src.a = %s\n", blend_src_factor_alpha[uid_data->blend_src_factor_alpha]);
|
||||
out.Write("\tfloat4 blend_dst;\n");
|
||||
out.Write("\tblend_dst.rgb = %s\n", blendDstFactor[uid_data->blend_dst_factor]);
|
||||
out.Write("\tblend_dst.a = %s\n", blendDstFactorAlpha[uid_data->blend_dst_factor_alpha]);
|
||||
out.Write("\tblend_dst.rgb = %s\n", blend_dst_factor[uid_data->blend_dst_factor]);
|
||||
out.Write("\tblend_dst.a = %s\n", blend_dst_factor_alpha[uid_data->blend_dst_factor_alpha]);
|
||||
|
||||
out.Write("\tfloat4 blend_result;\n");
|
||||
if (uid_data->blend_subtract)
|
||||
|
|
Loading…
Reference in New Issue