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@ -27,6 +27,7 @@
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/HttpRequest.h"
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#include "Common/Logging/Log.h"
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#include "Common/TraversalClient.h"
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#include "Core/Config/GraphicsSettings.h"
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@ -74,33 +75,7 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
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CreateChatLayout();
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CreatePlayersLayout();
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CreateMainLayout();
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const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
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const bool write_save_sdcard_data = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA);
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const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
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const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
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const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
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const bool record_inputs = Config::Get(Config::NETPLAY_RECORD_INPUTS);
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const bool reduce_polling_rate = Config::Get(Config::NETPLAY_REDUCE_POLLING_RATE);
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const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
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const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY);
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const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
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const bool golf_mode = Config::Get(Config::NETPLAY_GOLF_MODE);
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const bool golf_mode_overlay = Config::Get(Config::NETPLAY_GOLF_MODE_OVERLAY);
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m_buffer_size_box->setValue(buffer_size);
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m_save_sd_action->setChecked(write_save_sdcard_data);
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m_load_wii_action->setChecked(load_wii_save);
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m_sync_save_data_action->setChecked(sync_saves);
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m_sync_codes_action->setChecked(sync_codes);
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m_record_input_action->setChecked(record_inputs);
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m_reduce_polling_rate_action->setChecked(reduce_polling_rate);
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m_strict_settings_sync_action->setChecked(strict_settings_sync);
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m_host_input_authority_action->setChecked(host_input_authority);
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m_sync_all_wii_saves_action->setChecked(sync_all_wii_saves);
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m_golf_mode_action->setChecked(golf_mode);
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m_golf_mode_overlay_action->setChecked(golf_mode_overlay);
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LoadSettings();
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ConnectWidgets();
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auto& settings = Settings::Instance().GetQSettings();
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@ -129,6 +104,7 @@ void NetPlayDialog::CreateMainLayout()
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m_menu_bar = new QMenuBar(this);
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m_data_menu = m_menu_bar->addMenu(tr("Data"));
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m_data_menu->setToolTipsVisible(true);
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m_save_sd_action = m_data_menu->addAction(tr("Write Save/SD Data"));
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m_save_sd_action->setCheckable(true);
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m_load_wii_action = m_data_menu->addAction(tr("Load Wii Save"));
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@ -140,16 +116,47 @@ void NetPlayDialog::CreateMainLayout()
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m_sync_all_wii_saves_action = m_data_menu->addAction(tr("Sync All Wii Saves"));
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m_sync_all_wii_saves_action->setCheckable(true);
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m_strict_settings_sync_action = m_data_menu->addAction(tr("Strict Settings Sync"));
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m_strict_settings_sync_action->setToolTip(
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tr("This will sync additional graphics settings, and force everyone to the same internal "
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"resolution.\nMay prevent desync in some games that use EFB reads. Please ensure everyone "
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"uses the same video backend."));
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m_strict_settings_sync_action->setCheckable(true);
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m_network_menu = m_menu_bar->addMenu(tr("Network"));
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m_network_menu->setToolTipsVisible(true);
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m_reduce_polling_rate_action = m_network_menu->addAction(tr("Reduce Polling Rate"));
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m_reduce_polling_rate_action->setToolTip(
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tr("This will reduce bandwidth usage by polling GameCube controllers only twice per frame. "
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"Does not affect Wii Remotes."));
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m_reduce_polling_rate_action->setCheckable(true);
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m_network_menu->addSeparator();
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m_fixed_delay_action = m_network_menu->addAction(tr("Fair Input Delay"));
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m_fixed_delay_action->setToolTip(
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tr("Each player sends their own inputs to the game, with equal buffer size for all players, "
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"configured by the host.\nSuitable for competitive games where fairness and minimal "
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"latency are most important."));
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m_fixed_delay_action->setCheckable(true);
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m_host_input_authority_action = m_network_menu->addAction(tr("Host Input Authority"));
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m_host_input_authority_action->setToolTip(
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tr("Host has control of sending all inputs to the game, as received from other players, "
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"giving the host zero latency but increasing latency for others.\nSuitable for casual "
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"games with 3+ players, possibly on unstable or high latency connections."));
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m_host_input_authority_action->setCheckable(true);
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m_golf_mode_action = m_network_menu->addAction(tr("Golf Mode"));
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m_golf_mode_action->setToolTip(
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tr("Identical to Host Input Authority, except the \"Host\" (who has zero latency) can be "
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"switched at any time.\nSuitable for turn-based games with timing-sensitive controls, "
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"such as golf."));
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m_golf_mode_action->setCheckable(true);
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m_network_mode_group = new QActionGroup(this);
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m_network_mode_group->setExclusive(true);
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m_network_mode_group->addAction(m_fixed_delay_action);
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m_network_mode_group->addAction(m_host_input_authority_action);
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m_network_mode_group->addAction(m_golf_mode_action);
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m_fixed_delay_action->setChecked(true);
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m_md5_menu = m_menu_bar->addMenu(tr("Checksum"));
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m_md5_menu->addAction(tr("Current game"), this, [this] {
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Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game);
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@ -299,13 +306,19 @@ void NetPlayDialog::ConnectWidgets()
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client->AdjustPadBufferSize(value);
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});
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connect(m_host_input_authority_action, &QAction::toggled, this, [=](bool checked) {
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auto server = Settings::Instance().GetNetPlayServer();
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if (server)
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server->SetHostInputAuthority(checked);
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const auto hia_function = [this](bool enable) {
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if (m_host_input_authority != enable)
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{
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auto server = Settings::Instance().GetNetPlayServer();
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if (server)
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server->SetHostInputAuthority(enable);
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}
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};
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m_golf_mode_action->setEnabled(checked);
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});
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connect(m_host_input_authority_action, &QAction::toggled, this,
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[hia_function] { hia_function(true); });
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connect(m_golf_mode_action, &QAction::toggled, this, [hia_function] { hia_function(true); });
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connect(m_fixed_delay_action, &QAction::toggled, this, [hia_function] { hia_function(false); });
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connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart);
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connect(m_quit_button, &QPushButton::clicked, this, &NetPlayDialog::reject);
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@ -352,6 +365,7 @@ void NetPlayDialog::ConnectWidgets()
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connect(m_sync_all_wii_saves_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_golf_mode_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_golf_mode_overlay_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_fixed_delay_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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}
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void NetPlayDialog::SendMessage(const std::string& msg)
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@ -830,7 +844,8 @@ void NetPlayDialog::SetOptionsEnabled(bool enabled)
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m_strict_settings_sync_action->setEnabled(enabled);
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m_host_input_authority_action->setEnabled(enabled);
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m_sync_all_wii_saves_action->setEnabled(enabled && m_sync_save_data_action->isChecked());
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m_golf_mode_action->setEnabled(enabled && m_host_input_authority_action->isChecked());
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m_golf_mode_action->setEnabled(enabled);
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m_fixed_delay_action->setEnabled(enabled);
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}
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m_record_input_action->setEnabled(enabled);
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@ -901,10 +916,6 @@ void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
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m_buffer_label->setEnabled(enable_buffer);
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m_buffer_size_box->setHidden(false);
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m_buffer_label->setHidden(false);
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const QSignalBlocker blocker(m_host_input_authority_action);
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m_host_input_authority_action->setChecked(enabled);
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m_golf_mode_action->setEnabled(enabled);
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}
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else
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{
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@ -916,7 +927,10 @@ void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
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m_buffer_label->setText(enabled ? tr("Max Buffer:") : tr("Buffer:"));
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if (enabled)
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{
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const QSignalBlocker blocker(m_buffer_size_box);
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m_buffer_size_box->setValue(Config::Get(Config::NETPLAY_CLIENT_BUFFER_SIZE));
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}
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});
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}
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@ -1033,6 +1047,51 @@ std::shared_ptr<const UICommon::GameFile> NetPlayDialog::FindGameFile(const std:
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return nullptr;
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}
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void NetPlayDialog::LoadSettings()
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{
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const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
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const bool write_save_sdcard_data = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA);
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const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
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const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
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const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
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const bool record_inputs = Config::Get(Config::NETPLAY_RECORD_INPUTS);
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const bool reduce_polling_rate = Config::Get(Config::NETPLAY_REDUCE_POLLING_RATE);
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const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
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const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
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const bool golf_mode_overlay = Config::Get(Config::NETPLAY_GOLF_MODE_OVERLAY);
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m_buffer_size_box->setValue(buffer_size);
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m_save_sd_action->setChecked(write_save_sdcard_data);
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m_load_wii_action->setChecked(load_wii_save);
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m_sync_save_data_action->setChecked(sync_saves);
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m_sync_codes_action->setChecked(sync_codes);
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m_record_input_action->setChecked(record_inputs);
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m_reduce_polling_rate_action->setChecked(reduce_polling_rate);
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m_strict_settings_sync_action->setChecked(strict_settings_sync);
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m_sync_all_wii_saves_action->setChecked(sync_all_wii_saves);
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m_golf_mode_overlay_action->setChecked(golf_mode_overlay);
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const std::string network_mode = Config::Get(Config::NETPLAY_NETWORK_MODE);
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if (network_mode == "fixeddelay")
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{
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m_fixed_delay_action->setChecked(true);
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}
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else if (network_mode == "hostinputauthority")
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{
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m_host_input_authority_action->setChecked(true);
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}
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else if (network_mode == "golf")
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{
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m_golf_mode_action->setChecked(true);
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}
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else
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{
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WARN_LOG(NETPLAY, "Unknown network mode '%s', using 'fixeddelay'", network_mode.c_str());
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m_fixed_delay_action->setChecked(true);
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}
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}
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void NetPlayDialog::SaveSettings()
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{
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Config::ConfigChangeCallbackGuard config_guard;
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@ -1049,10 +1108,24 @@ void NetPlayDialog::SaveSettings()
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Config::SetBase(Config::NETPLAY_RECORD_INPUTS, m_record_input_action->isChecked());
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Config::SetBase(Config::NETPLAY_REDUCE_POLLING_RATE, m_reduce_polling_rate_action->isChecked());
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Config::SetBase(Config::NETPLAY_STRICT_SETTINGS_SYNC, m_strict_settings_sync_action->isChecked());
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Config::SetBase(Config::NETPLAY_HOST_INPUT_AUTHORITY, m_host_input_authority_action->isChecked());
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Config::SetBase(Config::NETPLAY_SYNC_ALL_WII_SAVES, m_sync_all_wii_saves_action->isChecked());
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Config::SetBase(Config::NETPLAY_GOLF_MODE, m_golf_mode_action->isChecked());
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Config::SetBase(Config::NETPLAY_GOLF_MODE_OVERLAY, m_golf_mode_overlay_action->isChecked());
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std::string network_mode;
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if (m_fixed_delay_action->isChecked())
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{
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network_mode = "fixeddelay";
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}
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else if (m_host_input_authority_action->isChecked())
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{
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network_mode = "hostinputauthority";
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}
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else if (m_golf_mode_action->isChecked())
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{
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network_mode = "golf";
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}
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Config::SetBase(Config::NETPLAY_NETWORK_MODE, network_mode);
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}
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void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
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