Merge pull request #8165 from lioncash/linkage
{Android/ButtonManager, ResourcePack/Manager}: Make file-scope variables/functions internally linked where applicable
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commit
b13e00b003
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@ -2,6 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <array>
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#include <sstream>
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#include <string>
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#include <unordered_map>
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@ -14,9 +15,10 @@
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namespace ButtonManager
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{
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const std::string touchScreenKey = "Touchscreen";
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std::unordered_map<std::string, InputDevice*> m_controllers;
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std::vector<std::string> configStrings = {
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namespace
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{
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constexpr char touchScreenKey[] = "Touchscreen";
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constexpr std::array<const char*, 143> configStrings{{
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// GC
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"InputA",
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"InputB",
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@ -168,8 +170,9 @@ std::vector<std::string> configStrings = {
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"TurntableCrossRight",
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// Rumble
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"Rumble",
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};
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std::vector<ButtonType> configTypes = {
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}};
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constexpr std::array<ButtonType, 143> configTypes{{
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// GC
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BUTTON_A,
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BUTTON_B,
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@ -321,9 +324,11 @@ std::vector<ButtonType> configTypes = {
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TURNTABLE_CROSSFADE_RIGHT,
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// Rumble
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RUMBLE,
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};
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}};
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static void AddBind(const std::string& dev, sBind* bind)
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std::unordered_map<std::string, InputDevice*> m_controllers;
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void AddBind(const std::string& dev, sBind* bind)
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{
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auto it = m_controllers.find(dev);
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if (it != m_controllers.end())
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@ -334,6 +339,7 @@ static void AddBind(const std::string& dev, sBind* bind)
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m_controllers[dev] = new InputDevice(dev);
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m_controllers[dev]->AddBind(bind);
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}
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} // Anonymous namespace
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void Init(const std::string& gameId)
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{
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@ -11,15 +11,13 @@
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#include <algorithm>
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namespace
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{
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std::vector<ResourcePack::ResourcePack> packs;
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std::string packs_path;
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} // namespace
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namespace ResourcePack
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{
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namespace
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{
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std::vector<ResourcePack> packs;
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std::string packs_path;
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IniFile GetPackConfig()
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{
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packs_path = File::GetUserPath(D_RESOURCEPACK_IDX) + "/Packs.ini";
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@ -29,6 +27,7 @@ IniFile GetPackConfig()
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return file;
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}
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} // Anonymous namespace
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bool Init()
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{
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