Merge pull request #8195 from lioncash/macro
VideoCommon/Statistics: Remove preprocessor macro
This commit is contained in:
commit
baf02194c1
|
@ -2,22 +2,19 @@
|
|||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include "VideoCommon/Statistics.h"
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "imgui.h"
|
||||
#include <imgui.h>
|
||||
|
||||
#include "Common/StringUtil.h"
|
||||
#include "VideoCommon/Statistics.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
Statistics stats;
|
||||
|
||||
void Statistics::ResetFrame()
|
||||
{
|
||||
memset(&thisFrame, 0, sizeof(ThisFrame));
|
||||
thisFrame = {};
|
||||
}
|
||||
|
||||
void Statistics::SwapDL()
|
||||
|
@ -42,53 +39,52 @@ void Statistics::Display()
|
|||
|
||||
ImGui::Columns(2, "Statistics", true);
|
||||
|
||||
#define DRAW_STAT(name, format, ...) \
|
||||
ImGui::Text(name); \
|
||||
ImGui::NextColumn(); \
|
||||
ImGui::Text(format, __VA_ARGS__); \
|
||||
ImGui::NextColumn();
|
||||
const auto draw_statistic = [](const char* name, const char* format, auto&&... args) {
|
||||
ImGui::TextUnformatted(name);
|
||||
ImGui::NextColumn();
|
||||
ImGui::Text(format, std::forward<decltype(args)>(args)...);
|
||||
ImGui::NextColumn();
|
||||
};
|
||||
|
||||
if (g_ActiveConfig.backend_info.api_type == APIType::Nothing)
|
||||
{
|
||||
DRAW_STAT("Objects", "%d", stats.thisFrame.numDrawnObjects);
|
||||
DRAW_STAT("Vertices Loaded", "%d", stats.thisFrame.numVerticesLoaded);
|
||||
DRAW_STAT("Triangles Input", "%d", stats.thisFrame.numTrianglesIn);
|
||||
DRAW_STAT("Triangles Rejected", "%d", stats.thisFrame.numTrianglesRejected);
|
||||
DRAW_STAT("Triangles Culled", "%d", stats.thisFrame.numTrianglesCulled);
|
||||
DRAW_STAT("Triangles Clipped", "%d", stats.thisFrame.numTrianglesClipped);
|
||||
DRAW_STAT("Triangles Drawn", "%d", stats.thisFrame.numTrianglesDrawn);
|
||||
DRAW_STAT("Rasterized Pix", "%d", stats.thisFrame.rasterizedPixels);
|
||||
DRAW_STAT("TEV Pix In", "%d", stats.thisFrame.tevPixelsIn);
|
||||
DRAW_STAT("TEV Pix Out", "%d", stats.thisFrame.tevPixelsOut);
|
||||
draw_statistic("Objects", "%d", stats.thisFrame.numDrawnObjects);
|
||||
draw_statistic("Vertices Loaded", "%d", stats.thisFrame.numVerticesLoaded);
|
||||
draw_statistic("Triangles Input", "%d", stats.thisFrame.numTrianglesIn);
|
||||
draw_statistic("Triangles Rejected", "%d", stats.thisFrame.numTrianglesRejected);
|
||||
draw_statistic("Triangles Culled", "%d", stats.thisFrame.numTrianglesCulled);
|
||||
draw_statistic("Triangles Clipped", "%d", stats.thisFrame.numTrianglesClipped);
|
||||
draw_statistic("Triangles Drawn", "%d", stats.thisFrame.numTrianglesDrawn);
|
||||
draw_statistic("Rasterized Pix", "%d", stats.thisFrame.rasterizedPixels);
|
||||
draw_statistic("TEV Pix In", "%d", stats.thisFrame.tevPixelsIn);
|
||||
draw_statistic("TEV Pix Out", "%d", stats.thisFrame.tevPixelsOut);
|
||||
}
|
||||
|
||||
DRAW_STAT("Textures created", "%d", stats.numTexturesCreated);
|
||||
DRAW_STAT("Textures uploaded", "%d", stats.numTexturesUploaded);
|
||||
DRAW_STAT("Textures alive", "%d", stats.numTexturesAlive);
|
||||
DRAW_STAT("pshaders created", "%d", stats.numPixelShadersCreated);
|
||||
DRAW_STAT("pshaders alive", "%d", stats.numPixelShadersAlive);
|
||||
DRAW_STAT("vshaders created", "%d", stats.numVertexShadersCreated);
|
||||
DRAW_STAT("vshaders alive", "%d", stats.numVertexShadersAlive);
|
||||
DRAW_STAT("shaders changes", "%d", stats.thisFrame.numShaderChanges);
|
||||
DRAW_STAT("dlists called", "%d", stats.thisFrame.numDListsCalled);
|
||||
DRAW_STAT("Primitive joins", "%d", stats.thisFrame.numPrimitiveJoins);
|
||||
DRAW_STAT("Draw calls", "%d", stats.thisFrame.numDrawCalls);
|
||||
DRAW_STAT("Primitives", "%d", stats.thisFrame.numPrims);
|
||||
DRAW_STAT("Primitives (DL)", "%d", stats.thisFrame.numDLPrims);
|
||||
DRAW_STAT("XF loads", "%d", stats.thisFrame.numXFLoads);
|
||||
DRAW_STAT("XF loads (DL)", "%d", stats.thisFrame.numXFLoadsInDL);
|
||||
DRAW_STAT("CP loads", "%d", stats.thisFrame.numCPLoads);
|
||||
DRAW_STAT("CP loads (DL)", "%d", stats.thisFrame.numCPLoadsInDL);
|
||||
DRAW_STAT("BP loads", "%d", stats.thisFrame.numBPLoads);
|
||||
DRAW_STAT("BP loads (DL)", "%d", stats.thisFrame.numBPLoadsInDL);
|
||||
DRAW_STAT("Vertex streamed", "%i kB", stats.thisFrame.bytesVertexStreamed / 1024);
|
||||
DRAW_STAT("Index streamed", "%i kB", stats.thisFrame.bytesIndexStreamed / 1024);
|
||||
DRAW_STAT("Uniform streamed", "%i kB", stats.thisFrame.bytesUniformStreamed / 1024);
|
||||
DRAW_STAT("Vertex Loaders", "%d", stats.numVertexLoaders);
|
||||
DRAW_STAT("EFB peeks:", "%d", stats.thisFrame.numEFBPeeks);
|
||||
DRAW_STAT("EFB pokes:", "%d", stats.thisFrame.numEFBPokes);
|
||||
|
||||
#undef DRAW_STAT
|
||||
draw_statistic("Textures created", "%d", stats.numTexturesCreated);
|
||||
draw_statistic("Textures uploaded", "%d", stats.numTexturesUploaded);
|
||||
draw_statistic("Textures alive", "%d", stats.numTexturesAlive);
|
||||
draw_statistic("pshaders created", "%d", stats.numPixelShadersCreated);
|
||||
draw_statistic("pshaders alive", "%d", stats.numPixelShadersAlive);
|
||||
draw_statistic("vshaders created", "%d", stats.numVertexShadersCreated);
|
||||
draw_statistic("vshaders alive", "%d", stats.numVertexShadersAlive);
|
||||
draw_statistic("shaders changes", "%d", stats.thisFrame.numShaderChanges);
|
||||
draw_statistic("dlists called", "%d", stats.thisFrame.numDListsCalled);
|
||||
draw_statistic("Primitive joins", "%d", stats.thisFrame.numPrimitiveJoins);
|
||||
draw_statistic("Draw calls", "%d", stats.thisFrame.numDrawCalls);
|
||||
draw_statistic("Primitives", "%d", stats.thisFrame.numPrims);
|
||||
draw_statistic("Primitives (DL)", "%d", stats.thisFrame.numDLPrims);
|
||||
draw_statistic("XF loads", "%d", stats.thisFrame.numXFLoads);
|
||||
draw_statistic("XF loads (DL)", "%d", stats.thisFrame.numXFLoadsInDL);
|
||||
draw_statistic("CP loads", "%d", stats.thisFrame.numCPLoads);
|
||||
draw_statistic("CP loads (DL)", "%d", stats.thisFrame.numCPLoadsInDL);
|
||||
draw_statistic("BP loads", "%d", stats.thisFrame.numBPLoads);
|
||||
draw_statistic("BP loads (DL)", "%d", stats.thisFrame.numBPLoadsInDL);
|
||||
draw_statistic("Vertex streamed", "%i kB", stats.thisFrame.bytesVertexStreamed / 1024);
|
||||
draw_statistic("Index streamed", "%i kB", stats.thisFrame.bytesIndexStreamed / 1024);
|
||||
draw_statistic("Uniform streamed", "%i kB", stats.thisFrame.bytesUniformStreamed / 1024);
|
||||
draw_statistic("Vertex Loaders", "%d", stats.numVertexLoaders);
|
||||
draw_statistic("EFB peeks:", "%d", stats.thisFrame.numEFBPeeks);
|
||||
draw_statistic("EFB pokes:", "%d", stats.thisFrame.numEFBPokes);
|
||||
|
||||
ImGui::Columns(1);
|
||||
|
||||
|
@ -104,7 +100,7 @@ void Statistics::DisplayProj()
|
|||
return;
|
||||
}
|
||||
|
||||
ImGui::Text("Projection #: X for Raw 6=0 (X for Raw 6!=0)");
|
||||
ImGui::TextUnformatted("Projection #: X for Raw 6=0 (X for Raw 6!=0)");
|
||||
ImGui::NewLine();
|
||||
ImGui::Text("Projection 0: %f (%f) Raw 0: %f", stats.gproj_0, stats.g2proj_0, stats.proj_0);
|
||||
ImGui::Text("Projection 1: %f (%f)", stats.gproj_1, stats.g2proj_1);
|
||||
|
|
|
@ -4,8 +4,6 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
struct Statistics
|
||||
{
|
||||
int numPixelShadersCreated;
|
||||
|
|
Loading…
Reference in New Issue