Merge pull request #7927 from weihuoya/android-key-map
android: simplify config loading code
This commit is contained in:
commit
16afac9da9
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@ -195,7 +195,7 @@ public final class EmulationActivity extends AppCompatActivity
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launcher.putExtra(EXTRA_SELECTED_TITLE, gameFile.getTitle());
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launcher.putExtra(EXTRA_SELECTED_GAMEID, gameFile.getGameId());
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launcher.putExtra(EXTRA_PLATFORM, gameFile.getPlatform());
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activity.startActivityForResult(launcher, MainPresenter.REQUEST_EMULATE_GAME);
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activity.startActivity(launcher);
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}
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@Override
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@ -939,13 +939,15 @@ public final class EmulationActivity extends AppCompatActivity
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builder.setView(view);
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builder.setPositiveButton(R.string.ok, (dialogInterface, i) ->
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{
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SettingsFile.saveSingleCustomSetting(mSelectedGameId, Settings.SECTION_CONTROLS,
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NativeLibrary.LoadGameIniFile(mSelectedGameId);
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NativeLibrary.SetUserSetting(mSelectedGameId, Settings.SECTION_CONTROLS,
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SettingsFile.KEY_WIIBIND_IR_PITCH, text_slider_value_pitch.getText().toString());
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SettingsFile.saveSingleCustomSetting(mSelectedGameId, Settings.SECTION_CONTROLS,
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NativeLibrary.SetUserSetting(mSelectedGameId, Settings.SECTION_CONTROLS,
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SettingsFile.KEY_WIIBIND_IR_YAW, text_slider_value_yaw.getText().toString());
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SettingsFile.saveSingleCustomSetting(mSelectedGameId, Settings.SECTION_CONTROLS,
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NativeLibrary.SetUserSetting(mSelectedGameId, Settings.SECTION_CONTROLS,
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SettingsFile.KEY_WIIBIND_IR_VERTICAL_OFFSET,
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text_slider_value_vertical_offset.getText().toString());
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NativeLibrary.SaveGameIniFile(mSelectedGameId);
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NativeLibrary.ReloadWiimoteConfig();
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@ -452,11 +452,10 @@ public final class SettingsFile
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final HashMap<String, SettingSection> sections)
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{
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Set<String> sortedSections = new TreeSet<>(sections.keySet());
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NativeLibrary.LoadGameIniFile(gameId);
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for (String sectionKey : sortedSections)
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{
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SettingSection section = sections.get(sectionKey);
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HashMap<String, Setting> settings = section.getSettings();
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Set<String> sortedKeySet = new TreeSet<>(settings.keySet());
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@ -465,10 +464,7 @@ public final class SettingsFile
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{
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continue;
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}
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else
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{
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NativeLibrary.LoadGameIniFile(gameId);
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}
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for (String settingKey : sortedKeySet)
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{
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Setting setting = settings.get(settingKey);
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@ -478,7 +474,6 @@ public final class SettingsFile
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String padId =
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setting.getKey()
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.substring(setting.getKey().length() - 1, setting.getKey().length());
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saveCustomWiimoteSetting(gameId, KEY_WIIMOTE_EXTENSION, setting.getValueAsString(),
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padId);
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}
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@ -488,17 +483,7 @@ public final class SettingsFile
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setting.getKey(), setting.getValueAsString());
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}
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}
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NativeLibrary.SaveGameIniFile(gameId);
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}
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}
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public static void saveSingleCustomSetting(final String gameId, final String section,
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final String key,
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final String value)
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{
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NativeLibrary.LoadGameIniFile(gameId);
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NativeLibrary.SetUserSetting(gameId, section,
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key, value);
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NativeLibrary.SaveGameIniFile(gameId);
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}
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@ -510,12 +495,11 @@ public final class SettingsFile
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* @param value
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* @param padId
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*/
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public static void saveCustomWiimoteSetting(final String gameId, final String key,
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private static void saveCustomWiimoteSetting(final String gameId, final String key,
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final String value,
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final String padId)
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{
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String profile = gameId + "_Wii" + padId;
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String wiiConfigPath =
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DirectoryInitialization.getUserDirectory() + "/Config/Profiles/Wiimote/" +
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profile + ".ini";
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@ -532,14 +516,11 @@ public final class SettingsFile
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"Android/" + (Integer.valueOf(padId) + 4) + "/Touchscreen");
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}
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NativeLibrary.SetProfileSetting(profile, Settings.SECTION_PROFILE, key,
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value);
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NativeLibrary.SetProfileSetting(profile, Settings.SECTION_PROFILE, key, value);
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// Enable the profile
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NativeLibrary.LoadGameIniFile(gameId);
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NativeLibrary.SetUserSetting(gameId, Settings.SECTION_CONTROLS,
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KEY_WIIMOTE_PROFILE + (Integer.valueOf(padId) + 1), profile);
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NativeLibrary.SaveGameIniFile(gameId);
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}
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private static String mapSectionNameFromIni(String generalSectionName)
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@ -733,10 +714,4 @@ public final class SettingsFile
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{
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return "[" + section.getName() + "]";
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}
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private static String customWiimoteExtSettingAsString(Setting setting)
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{
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return setting.getKey().substring(0, setting.getKey().length() - 1) + " = " +
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setting.getValueAsString();
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}
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}
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@ -131,19 +131,6 @@ public final class MainActivity extends AppCompatActivity implements MainView
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mToolbar.setSubtitle(version);
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}
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@Override
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public void refreshFragmentScreenshot(int fragmentPosition)
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{
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// Invalidate Picasso image so that the new screenshot is animated in.
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Platform platform = Platform.fromPosition(mViewPager.getCurrentItem());
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PlatformGamesView fragment = getPlatformGamesView(platform);
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if (fragment != null)
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{
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fragment.refreshScreenshotAtPosition(fragmentPosition);
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}
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}
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@Override
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public void launchSettingsActivity(MenuTag menuTag)
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{
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@ -173,10 +160,6 @@ public final class MainActivity extends AppCompatActivity implements MainView
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mPresenter.onDirectorySelected(FileBrowserHelper.getSelectedDirectory(result));
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}
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break;
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case MainPresenter.REQUEST_EMULATE_GAME:
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mPresenter.refreshFragmentScreenshot(resultCode);
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break;
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}
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}
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@ -15,7 +15,6 @@ import org.dolphinemu.dolphinemu.services.GameFileCacheService;
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public final class MainPresenter
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{
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public static final int REQUEST_ADD_DIRECTORY = 1;
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public static final int REQUEST_EMULATE_GAME = 2;
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private final MainView mView;
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private final Context mContext;
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@ -105,9 +104,4 @@ public final class MainPresenter
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{
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mDirToAdd = dir;
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}
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public void refreshFragmentScreenshot(int resultCode)
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{
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mView.refreshFragmentScreenshot(resultCode);
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}
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}
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@ -17,15 +17,6 @@ public interface MainView
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*/
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void setVersionString(String version);
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/**
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* Tell the view to tell the currently displayed {@link android.support.v4.app.Fragment}
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* to refresh the screenshot at the given position in its list of games.
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*
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* @param fragmentPosition An index corresponding to the list or grid of games.
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*/
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void refreshFragmentScreenshot(int fragmentPosition);
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void launchSettingsActivity(MenuTag menuTag);
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void launchFileListActivity();
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@ -131,12 +131,6 @@ public final class TvMainActivity extends FragmentActivity implements MainView
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mBrowseFragment.setTitle(version);
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}
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@Override
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public void refreshFragmentScreenshot(int fragmentPosition)
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{
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mRowsAdapter.notifyArrayItemRangeChanged(0, mRowsAdapter.size());
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}
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@Override
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public void launchSettingsActivity(MenuTag menuTag)
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{
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@ -177,10 +171,6 @@ public final class TvMainActivity extends FragmentActivity implements MainView
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mPresenter.onDirectorySelected(FileBrowserHelper.getSelectedDirectory(result));
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}
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break;
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case MainPresenter.REQUEST_EMULATE_GAME:
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mPresenter.refreshFragmentScreenshot(resultCode);
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break;
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}
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}
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@ -565,41 +565,8 @@ void Init(const std::string& gameId)
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}
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// Init our controller bindings
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IniFile ini;
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
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for (u32 a = 0; a < configStrings.size(); ++a)
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{
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for (int padID = 0; padID < 8; ++padID)
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{
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std::ostringstream config;
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config << configStrings[a] << "_" << padID;
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BindType type;
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int bindnum;
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char dev[128];
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bool hasbind = false;
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char modifier = '+';
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std::string value;
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ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
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if (value == "None")
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continue;
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if (std::string::npos != value.find("Axis"))
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{
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hasbind = true;
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type = BIND_AXIS;
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sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
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}
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else if (std::string::npos != value.find("Button"))
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{
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hasbind = true;
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type = BIND_BUTTON;
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sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
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}
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if (hasbind)
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AddBind(std::string(dev),
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new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
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}
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}
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + std::string(gameId + ".ini"));
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"), true);
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + std::string(gameId + ".ini"), true);
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for (u32 a = 0; a < configStrings.size(); ++a)
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{
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for (int padID = 0; padID < 8; ++padID)
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