UICommon/GameFile: Remove unnecessary initializers
All of the standardized types have constructors that will automatically initialize them, so the explicit initializers are redundant.
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@ -23,7 +23,7 @@ namespace UICommon
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{
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struct GameBanner
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{
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std::vector<u32> buffer{};
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std::vector<u32> buffer;
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u32 width{};
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u32 height{};
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bool empty() const { return buffer.empty(); }
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@ -32,7 +32,7 @@ struct GameBanner
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struct GameCover
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{
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std::vector<u8> buffer{};
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std::vector<u8> buffer;
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bool empty() const { return buffer.empty(); }
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void DoState(PointerWrap& p);
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};
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@ -109,22 +109,22 @@ private:
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// CACHE_REVISION in GameFileCache.cpp is incremented.
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bool m_valid{};
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std::string m_file_path{};
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std::string m_file_name{};
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std::string m_file_path;
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std::string m_file_name;
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u64 m_file_size{};
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u64 m_volume_size{};
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std::map<DiscIO::Language, std::string> m_short_names{};
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std::map<DiscIO::Language, std::string> m_long_names{};
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std::map<DiscIO::Language, std::string> m_short_makers{};
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std::map<DiscIO::Language, std::string> m_long_makers{};
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std::map<DiscIO::Language, std::string> m_descriptions{};
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std::string m_internal_name{};
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std::string m_game_id{};
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std::string m_gametdb_id{};
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std::map<DiscIO::Language, std::string> m_short_names;
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std::map<DiscIO::Language, std::string> m_long_names;
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std::map<DiscIO::Language, std::string> m_short_makers;
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std::map<DiscIO::Language, std::string> m_long_makers;
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std::map<DiscIO::Language, std::string> m_descriptions;
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std::string m_internal_name;
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std::string m_game_id;
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std::string m_gametdb_id;
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u64 m_title_id{};
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std::string m_maker_id{};
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std::string m_maker_id;
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DiscIO::Region m_region{DiscIO::Region::Unknown};
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DiscIO::Country m_country{DiscIO::Country::Unknown};
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@ -132,7 +132,7 @@ private:
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DiscIO::BlobType m_blob_type{};
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u16 m_revision{};
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u8 m_disc_number{};
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std::string m_apploader_date{};
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std::string m_apploader_date;
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GameBanner m_volume_banner{};
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GameBanner m_custom_banner{};
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