VertexLoader_Color: Place helper functions in anonymous namespace
While we're at it, convert the define into a constexpr variable.
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@ -12,9 +12,11 @@
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#include "VideoCommon/VertexLoaderUtils.h"
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#include "VideoCommon/VertexLoader_Color.h"
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#define AMASK 0xFF000000
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namespace
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{
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constexpr u32 alpha_mask = 0xFF000000;
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static void SetCol(VertexLoader* loader, u32 val)
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void SetCol(VertexLoader* loader, u32 val)
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{
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DataWrite(val);
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loader->m_colIndex++;
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@ -22,7 +24,7 @@ static void SetCol(VertexLoader* loader, u32 val)
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// Color comes in format BARG in 16 bits
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// BARG -> AABBGGRR
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static void SetCol4444(VertexLoader* loader, u16 val_)
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void SetCol4444(VertexLoader* loader, u16 val_)
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{
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u32 col, val = val_;
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col = val & 0x00F0; // col = 000000R0;
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@ -35,7 +37,7 @@ static void SetCol4444(VertexLoader* loader, u16 val_)
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// Color comes in format RGBA
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// RRRRRRGG GGGGBBBB BBAAAAAA
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static void SetCol6666(VertexLoader* loader, u32 val)
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void SetCol6666(VertexLoader* loader, u32 val)
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{
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u32 col = (val >> 16) & 0x000000FC;
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col |= (val >> 2) & 0x0000FC00;
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@ -47,7 +49,7 @@ static void SetCol6666(VertexLoader* loader, u32 val)
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// Color comes in RGB
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// RRRRRGGG GGGBBBBB
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static void SetCol565(VertexLoader* loader, u16 val_)
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void SetCol565(VertexLoader* loader, u16 val_)
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{
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u32 col, val = val_;
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col = (val >> 8) & 0x0000F8;
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@ -55,21 +57,87 @@ static void SetCol565(VertexLoader* loader, u16 val_)
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col |= (val << 19) & 0xF80000;
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col |= (col >> 5) & 0x070007;
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col |= (col >> 6) & 0x000300;
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SetCol(loader, col | AMASK);
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SetCol(loader, col | alpha_mask);
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}
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static u32 Read32(const u8* addr)
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u32 Read32(const u8* addr)
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{
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u32 value;
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std::memcpy(&value, addr, sizeof(u32));
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return value;
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}
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static u32 Read24(const u8* addr)
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u32 Read24(const u8* addr)
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{
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return Read32(addr) | AMASK;
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return Read32(addr) | alpha_mask;
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}
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template <typename I>
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void Color_ReadIndex_16b_565(VertexLoader* loader)
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{
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const auto index = DataRead<I>();
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const u8* const address =
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VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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u16 value;
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std::memcpy(&value, address, sizeof(u16));
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SetCol565(loader, Common::swap16(value));
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}
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template <typename I>
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void Color_ReadIndex_24b_888(VertexLoader* loader)
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{
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const auto index = DataRead<I>();
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const u8* address = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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SetCol(loader, Read24(address));
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}
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template <typename I>
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void Color_ReadIndex_32b_888x(VertexLoader* loader)
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{
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const auto index = DataRead<I>();
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const u8* address = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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SetCol(loader, Read24(address));
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}
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template <typename I>
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void Color_ReadIndex_16b_4444(VertexLoader* loader)
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{
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auto const index = DataRead<I>();
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const u8* const address =
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VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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u16 value;
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std::memcpy(&value, address, sizeof(u16));
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SetCol4444(loader, value);
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}
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template <typename I>
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void Color_ReadIndex_24b_6666(VertexLoader* loader)
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{
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const auto index = DataRead<I>();
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const u8* data = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]) - 1;
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const u32 val = Common::swap32(data);
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SetCol6666(loader, val);
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}
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template <typename I>
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void Color_ReadIndex_32b_8888(VertexLoader* loader)
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{
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const auto index = DataRead<I>();
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const u8* address = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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SetCol(loader, Read32(address));
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}
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} // Anonymous namespace
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void Color_ReadDirect_24b_888(VertexLoader* loader)
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{
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SetCol(loader, Read24(DataGetPosition()));
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@ -103,71 +171,6 @@ void Color_ReadDirect_32b_8888(VertexLoader* loader)
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SetCol(loader, DataReadU32Unswapped());
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}
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template <typename I>
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void Color_ReadIndex_16b_565(VertexLoader* loader)
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{
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auto const Index = DataRead<I>();
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const u8* const address =
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VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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u16 value;
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std::memcpy(&value, address, sizeof(u16));
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SetCol565(loader, Common::swap16(value));
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}
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template <typename I>
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void Color_ReadIndex_24b_888(VertexLoader* loader)
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{
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auto const Index = DataRead<I>();
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const u8* iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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SetCol(loader, Read24(iAddress));
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}
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template <typename I>
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void Color_ReadIndex_32b_888x(VertexLoader* loader)
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{
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auto const Index = DataRead<I>();
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const u8* iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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SetCol(loader, Read24(iAddress));
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}
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template <typename I>
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void Color_ReadIndex_16b_4444(VertexLoader* loader)
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{
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auto const Index = DataRead<I>();
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const u8* const address =
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VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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u16 value;
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std::memcpy(&value, address, sizeof(u16));
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SetCol4444(loader, value);
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}
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template <typename I>
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void Color_ReadIndex_24b_6666(VertexLoader* loader)
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{
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auto const Index = DataRead<I>();
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const u8* pData = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]) - 1;
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u32 val = Common::swap32(pData);
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SetCol6666(loader, val);
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}
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template <typename I>
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void Color_ReadIndex_32b_8888(VertexLoader* loader)
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{
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auto const Index = DataRead<I>();
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const u8* iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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SetCol(loader, Read32(iAddress));
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}
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void Color_ReadIndex8_16b_565(VertexLoader* loader)
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{
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Color_ReadIndex_16b_565<u8>(loader);
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