UICommon/ResourcePack: Deduplicate string construction

A few cases duplicate the string patch creation, which is kind of
wasteful. We can just construct the string once.
This commit is contained in:
Lioncash 2019-05-27 12:45:21 -04:00
parent a22cc615a9
commit 157a305507
1 changed files with 6 additions and 6 deletions

View File

@ -197,9 +197,9 @@ bool ResourcePack::Install(const std::string& path)
return false;
}
const std::string texture_path = path + TEXTURE_PATH + texture;
std::string m_full_dir;
SplitPath(path + TEXTURE_PATH + texture, &m_full_dir, nullptr, nullptr);
SplitPath(texture_path, &m_full_dir, nullptr, nullptr);
if (!File::CreateFullPath(m_full_dir))
{
@ -217,7 +217,7 @@ bool ResourcePack::Install(const std::string& path)
return false;
}
std::ofstream out(path + TEXTURE_PATH + texture, std::ios::trunc | std::ios::binary);
std::ofstream out(texture_path, std::ios::trunc | std::ios::binary);
if (!out.good())
{
@ -284,7 +284,8 @@ bool ResourcePack::Uninstall(const std::string& path)
if (provided_by_other_pack)
continue;
if (File::Exists(path + TEXTURE_PATH + texture) && !File::Delete(path + TEXTURE_PATH + texture))
const std::string texture_path = path + TEXTURE_PATH + texture;
if (File::Exists(texture_path) && !File::Delete(texture_path))
{
m_error = "Failed to delete texture " + texture;
return false;
@ -293,8 +294,7 @@ bool ResourcePack::Uninstall(const std::string& path)
// Recursively delete empty directories
std::string dir;
SplitPath(path + TEXTURE_PATH + texture, &dir, nullptr, nullptr);
SplitPath(texture_path, &dir, nullptr, nullptr);
while (dir.length() > (path + TEXTURE_PATH).length())
{