AudioCommon: Use std::string_view with feature querying functions
Provides the same behavior, but allows passed in strings to be non-allocating in calling code.
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@ -117,7 +117,7 @@ std::vector<std::string> GetSoundBackends()
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return backends;
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}
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bool SupportsDPL2Decoder(const std::string& backend)
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bool SupportsDPL2Decoder(std::string_view backend)
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{
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#ifndef __APPLE__
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if (backend == BACKEND_OPENAL)
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@ -132,12 +132,12 @@ bool SupportsDPL2Decoder(const std::string& backend)
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return false;
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}
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bool SupportsLatencyControl(const std::string& backend)
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bool SupportsLatencyControl(std::string_view backend)
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{
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return backend == BACKEND_OPENAL || backend == BACKEND_WASAPI;
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}
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bool SupportsVolumeChanges(const std::string& backend)
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bool SupportsVolumeChanges(std::string_view backend)
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{
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// FIXME: this one should ask the backend whether it supports it.
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// but getting the backend from string etc. is probably
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@ -6,6 +6,7 @@
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#include <memory>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "AudioCommon/SoundStream.h"
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@ -20,9 +21,9 @@ void InitSoundStream();
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void ShutdownSoundStream();
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std::string GetDefaultSoundBackend();
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std::vector<std::string> GetSoundBackends();
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bool SupportsDPL2Decoder(const std::string& backend);
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bool SupportsLatencyControl(const std::string& backend);
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bool SupportsVolumeChanges(const std::string& backend);
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bool SupportsDPL2Decoder(std::string_view backend);
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bool SupportsLatencyControl(std::string_view backend);
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bool SupportsVolumeChanges(std::string_view backend);
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void UpdateSoundStream();
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void SetSoundStreamRunning(bool running);
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void SendAIBuffer(const short* samples, unsigned int num_samples);
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