Pierre Bourdon
9607cc4159
Merge pull request #1071 from archshift/patch-1
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ConfigManager.cpp: Removed three elements from platform-ifdef
2014-09-14 01:58:17 +02:00
Pierre Bourdon
439068acae
Merge pull request #1055 from FioraAeterna/smallermov
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X64Emitter: support shorter mov reg, imm opcodes
2014-09-14 01:57:36 +02:00
Pierre Bourdon
cb2e53e7c6
Merge pull request #1068 from rohit-n/use-vector
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CBoot: Use vectors instead of raw pointers in ELF functions.
2014-09-14 01:55:01 +02:00
Fiora
1bd8d1ee98
Add immediate tests for WriteNormalOp
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also fix a bug in Bochs that was preventing adc from passing.
2014-09-13 16:39:34 -07:00
Pierre Bourdon
2ab19c7cec
Merge pull request #927 from FioraAeterna/fastermmu
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Fiora's Faster MMU Project
2014-09-14 00:36:07 +02:00
Fiora
32a67ef264
JIT: fix memcheck on float load/store, plus some corner cases
2014-09-13 13:53:19 -07:00
Fiora
b3c1cec197
JIT: fix memcheck with stXx
2014-09-13 13:53:18 -07:00
Fiora
9a19314969
JIT: make memcheck macro support an inverted mode
2014-09-13 13:53:13 -07:00
Fiora
54e26f64c6
JIT: use far code emitter in more places
2014-09-13 13:51:12 -07:00
Fiora
08ac10d00a
PPCAnalyst/JIT: add ability to easily toggle branch and carry merging
2014-09-13 13:48:24 -07:00
Fiora
54129a8ca5
PPCAnalyst: refactor, add carry op reordering and non-cmp reordering
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Tries as hard as possible to push carry-using operations (like addc and adde)
next to each other. Refactor the instruction reordering to be more flexible
and allow multiple passes.
353 -> 192 x86 instructions on a carry-heavy code block in Pokemon Puzzle.
12% faster overall in Pokemon Puzzle; probably less in typical games (Virtual
Console games seem to be carry-heavy for some reason; maybe a different
compiler?)
2014-09-13 13:48:23 -07:00
Fiora
45d84605a9
JIT64: optimize carry calculations further
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Keep carry flags in the x86 flags register if used in the next instruction.
2014-09-13 13:48:20 -07:00
Fiora
bea2504a51
JIT64: optimize carry calculations
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Omit carry calculations that get overwritten later in the block before they're
used. Very common in the case of srawix and friends.
2014-09-13 13:47:43 -07:00
Dolphin Bot
d72f61d62f
Merge pull request #1073 from phire/save_jitil2
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Fix Idle Skipping in JitIL.
2014-09-13 18:40:57 +02:00
Scott Mansell
cf869fc24f
Fix Idle Skipping in JitIL.
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Has been broken since the flags-opt merge. The idle skipping code in
JitIL was very brittle and depended on the IL of it's inputs not
changing in any way.
flags-opt changed the IR generated by the cmp instruction, which is part
of the idle loop, causing JitIL to break in really weird ways, which
were almost impossible to track down.
This fixes various wii games crashing/not booting and the Regspill
error on (all?) gamecube mmu games.
2014-09-14 04:36:50 +12:00
Ryan Houdek
a30b4f13a1
Merge pull request #1067 from lioncash/fallthrough
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DolphinWX: Get rid of fallthrough in ScanForISOs
2014-09-13 04:52:30 -05:00
Fiora
c5381bae66
JIT: add "far code emitter" to reduce L1I cache pressure
2014-09-13 02:31:31 -07:00
Fiora
09a62505c5
JIT: support paired load/store with MMU on
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Also change the calling convention, to avoid RSCRATCH being clobbered by
memcheck'd loads.
2014-09-13 02:18:11 -07:00
Fiora
2661bc151a
JIT memcheck: don't flush register state unless an exception occurs
2014-09-12 20:55:00 -07:00
Lioncash
a92003c1ab
ARM64: Make getters within ArithOption const.
2014-09-12 20:55:26 -04:00
archshift
eae38fd339
ConfigManager.cpp: Removed three elements from platform-ifdef
2014-09-12 17:15:46 -07:00
Rohit Nirmal
edd63c14a4
CBoot: Use vectors instead of raw pointers in ELF functions.
2014-09-12 12:03:06 -04:00
Lioncash
322f033c97
DolphinWX: Get rid of fallthrough in ScanForISOs
2014-09-12 11:52:36 -04:00
Lioncash
4db2af2d42
DiscIO: Remove unnecessary break statements.
2014-09-12 11:34:34 -04:00
Ryan Houdek
e883a6fb2e
Fix all the current issues with the AArch64 register cache.
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Fixes all the current issues I've been experiencing.
Scaled back the register cache idea for now so I can actually work on some real instructions.
Tested this work with unit tests so I know it works.
Unit tests are pretty great things.
2014-09-12 06:39:15 -05:00
Ryan Houdek
17d31ecd6c
Fix AArch64 MOVI2R helper function.
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In the case of a zero immediate, it wouldn't generate code at all.
Also in the case of max u32/u64, use ORN to optimize it.
2014-09-12 05:45:10 -05:00
Fiora
a6c9515b00
JIT: unify subfcx and addcx code
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Again, shorter and should make future optimizations easier.
2014-09-12 00:04:42 -07:00
Fiora
5d80145dc0
JIT: unify subfe/submex/subfex/adde/addmex/addzex code
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Shorter, plus should make future optimizations easier.
2014-09-12 00:04:42 -07:00
Zhuowei Zhang
3eaeeee41d
Parse input as hex instead of decimal to match display values in the debugger's register view
2014-09-12 00:21:49 -04:00
skidau
64b21a4812
Merge pull request #1054 from comex/i-hate-warnings
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Fix warnings.
2014-09-12 12:35:47 +10:00
Ryan Houdek
d6ef8dc8c6
Merge pull request #1052 from Sonicadvance1/fix-ppcAnalyst-return
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Fix the return value of PPCAnalyst.
2014-09-11 21:12:38 -05:00
Ryan Houdek
5061a33c29
Merge pull request #1051 from Sonicadvance1/ARM-Common
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Include a missing include in the ARM emitter's common code.
2014-09-11 21:12:21 -05:00
skidau
4cb25633e1
Merge pull request #1048 from lioncash/discio
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DiscIO: Minor changes to VolumeDirectory.
2014-09-12 11:31:29 +10:00
Lioncash
669a118063
Merge pull request #1058 from lioncash/semicolon
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Remove some unnecessary semicolons
2014-09-11 19:56:08 -04:00
Pierre Bourdon
a96618b2e6
Merge pull request #1036 from phire/save-jitil
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Save JitIL! Fix bug so JitIL actually runs again.
2014-09-11 23:27:59 +02:00
Rohit Nirmal
428ee10463
include CommonTypes.h instead of Common.h, remove unused using.
2014-09-11 17:23:59 -04:00
Rohit Nirmal
9f82df0364
Move "using namespace ArmGen" from headers to sources.
2014-09-11 16:46:43 -04:00
Fiora
18d83a310e
X64Emitter: support shorter mov reg, imm opcodes
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Also refactor WriteNormalOp a little bit and add comments.
2014-09-11 11:40:30 -07:00
Lioncash
b06ec302d1
Remove some unnecessary semicolons
2014-09-11 13:05:31 -04:00
Scott Mansell
784d3937dd
Fix IsMMIOAddress Check.
2014-09-11 19:12:34 +12:00
comex
42acd61ccb
Fix warnings.
2014-09-11 01:55:43 -04:00
Fiora
5726e0cdfb
JIT: use XCHG in MOVTwo
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Roughly the same speed or slightly faster depending on CPU; mostly just cleaner
since we don't have to pass in a temp.
2014-09-10 22:17:38 -07:00
Ryan Houdek
b8d4834cb1
Fix the return value of PPCAnalyst.
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In situations where conditional continue isn't supported + if a JIT doesn't implement a instruction that has the FL_ENDBLOCK flag. This would cause an
infinite loop.
In reality all the JITs should implement every FL_ENDBLOCK instruction regardless, but JITIL doesn't implement tw/twi which are FL_ENDBLOCK
instructions.
2014-09-10 21:33:17 -05:00
skidau
67f7e7e28b
Merge pull request #1040 from RachelBryk/movie-cleanup
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Movie cleanup
2014-09-11 11:47:55 +10:00
Ryan Houdek
44baab30cf
Include a missing include in the ARM emitter's common code.
2014-09-10 20:39:19 -05:00
Ryan Houdek
581c81ce1c
Merge pull request #1050 from Sonicadvance1/AArch64-sign-extend
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Add sign extending aliases to the ARM64Emitter.
2014-09-10 20:17:50 -05:00
Ryan Houdek
24f6c98a55
Add sign extending aliases to the ARM64Emitter.
2014-09-10 17:52:54 -05:00
Rohit Nirmal
c0f7cab3f5
Remove extra semicolons at the ends of some lines.
2014-09-10 12:17:38 -04:00
Ryan Houdek
71cb09f1ca
Merge pull request #1027 from rohit-n/change-include
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Include CommonTypes.h instead of Common.h.
2014-09-10 00:35:16 -05:00
Rachel Bryk
08db8c646b
Cleanup Movie.h/cpp.
2014-09-09 21:23:54 -04:00
Rachel Bryk
571727a5ad
Mass rename static variables to s_*.
2014-09-09 21:22:32 -04:00
Fiora
b3a57ff396
JIT: remove op merging code that served no purpose
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Dolphin already tracks propagation of immediates, so this code didn't really do
anything useful.
2014-09-09 18:09:23 -07:00
skidau
d1439bc1db
Merge pull request #1041 from RachelBryk/kill-g_CoreStartupParameter
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Kill Core::g_CoreStartupParameter.
2014-09-10 11:00:42 +10:00
Ryan Houdek
16f054db47
Merge pull request #1033 from Sonicadvance1/fix-android-x86_64
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Fix building x86_64 on Android.
2014-09-09 18:52:27 -05:00
Lioncash
9601f5ec5f
DiscIO: Get rid of some casts and a c_str call in VolumeDirectory
2014-09-09 19:01:20 -04:00
Lioncash
b34f2a78f5
DiscIO: Simplify GetUniqueID in VolumeDirectory
2014-09-09 18:57:45 -04:00
Ryan Houdek
09c1ad1631
Merge pull request #753 from FioraAeterna/integeropts
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JIT64: various integer optimizations
2014-09-09 04:10:30 -05:00
Ryan Houdek
6a7e8899d3
Merge pull request #1035 from FioraAeterna/fixcrxxx
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JIT: fix a corner case in crXXX
2014-09-09 00:58:53 -05:00
skidau
e8d8713e03
Merge pull request #1017 from zhuowei/tw_fallback_if_constant_ra
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Fix various issues with the twi/tw instructions
2014-09-09 15:16:25 +10:00
Ryan Houdek
3a205d663c
Fix building x86_64 on Android.
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Missed a define in x64MemTools for when the thought process was Android == ARM
Also changes the variable we use for choosing which folders to copy to and from our jni file.
This has changed since the x86_64 build target uses the library folder x86-64, which is stupid and annoying.
2014-09-09 00:11:08 -05:00
Ryan Houdek
f09cb723c5
Merge pull request #1044 from lioncash/pedantry
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Common: Fix code styling in Arm64Emitter
2014-09-08 23:29:19 -05:00
Rachel Bryk
f93aa7087c
Kill Core::g_CoreStartupParameter.
2014-09-09 00:24:49 -04:00
skidau
44c4bc134a
Merge pull request #1046 from FioraAeterna/fixdebug
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JIT: fix running in debug mode
2014-09-09 14:15:35 +10:00
Fiora
0af1352020
JIT: fix running in debug mode
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Regression in 7fb6628
.
2014-09-08 21:11:41 -07:00
Ryan Houdek
d9ddc0d9ad
Merge pull request #1042 from lioncash/unnecessary
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InputCommon: Remove unnecessary breaks in XInput's GetName function
2014-09-08 22:46:58 -05:00
Ryan Houdek
af732dea39
Merge pull request #1043 from lioncash/unused
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Common: Remove unused variable in MemoryMap_Setup
2014-09-08 22:46:04 -05:00
Ryan Houdek
cfb2c3db28
Merge pull request #1045 from Sonicadvance1/fix-generic
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Fix Generic build from AArch64 merge.
2014-09-08 22:43:30 -05:00
Ryan Houdek
d5da60619e
Merge pull request #1034 from Sonicadvance1/fix-android-arm-ndk64bit
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Fix building ARMv7 on the 64bit Android NDK.
2014-09-08 22:42:31 -05:00
Lioncash
bc331ee809
Common: Fix code styling in Arm64Emitter
2014-09-08 23:39:20 -04:00
Ryan Houdek
ed476c997c
Fix Generic build from AArch64 merge.
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I had missed this file and hadn't tested the branch on my new build system.
2014-09-08 22:24:23 -05:00
Fiora
8fc57d61ba
JIT64: support merged branching for rlwinmx, too
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Not quite as common a branch instruction as cmpwi, but close.
2014-09-08 20:16:41 -07:00
Fiora
b56117de05
JIT64: optimize some special cases of srawix
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Shift by 31 and 1, both of which are pretty common, can be done in a few less
instructions. Tested with a hwtest.
2014-09-08 20:15:49 -07:00
Fiora
a95d8cbcb4
JIT64: optimize carry handling
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Carries are rather common and unpredictable, so do them branchlessly wherever
we can.
2014-09-08 20:15:49 -07:00
Fiora
a570c6b4a4
JIT64: tweak srwx/slwx BindToRegister arguments
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Register B gets immediately moved into the shift register, so even if a == b
it doesn't need to be loaded.
2014-09-08 20:15:49 -07:00
Fiora
5b77617069
JIT64: use LEA for the "a = b + imm" case of addi
2014-09-08 20:15:48 -07:00
Fiora
9977da0550
JIT64: avoid using LEA for adds when not necessary
2014-09-08 20:15:48 -07:00
Fiora
298f85e152
JIT64: optimize sign-extend
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Remove some code duplication.
Also remove some comments that no longer apply since x86_32 was dropped.
2014-09-08 20:15:47 -07:00
Fiora
faf6bdfd96
JIT64: Optimize cmpXX
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Use TEST instead of CMP if we're comparing against 0 (rather common), and
optimize the case of immediate compares further.
2014-09-08 20:15:47 -07:00
Fiora
de662a79b7
JIT64: optimize rlwinmx/rlwinix and friends
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Take advantage of movzx as a replacement for anding with 0xff or 0xffff, and
abuse loads from the register cache to save ops.
2014-09-08 20:15:46 -07:00
Fiora
858296e1c7
JIT64: optimize multiplication by immediate constants
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Factor out common code and handle a few more common cases.
2014-09-08 20:15:46 -07:00
Fiora
94c20db369
Rename Log2 and add IsPow2 to MathUtils for future use
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Also remove unused pow2/pow2f functions.
2014-09-08 20:15:45 -07:00
skidau
0926f1d344
Merge pull request #897 from Sonicadvance1/AArch64-jit
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Initial AArch64 JIT
2014-09-09 12:34:58 +10:00
Lioncash
22800dc711
Common: Remove unused variable in MemoryMap_Setup
2014-09-08 21:44:03 -04:00
Lioncash
c2578d0668
InputCommon: Remove unnecessary breaks in XInput's GetName function
2014-09-08 21:36:04 -04:00
Ryan Houdek
859f86ac2d
Merge pull request #1037 from lioncash/mem_fn
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AudioCommon: Remove unnecessary usages of mem_fn
2014-09-08 18:01:33 -05:00
Rohit Nirmal
fbc64984ca
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
Lioncash
bf0c4a644b
Merge pull request #1002 from waddlesplash/wx-fixup
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WiiSaveCrypted: migrate to Core/HW.
2014-09-08 15:20:12 -04:00
Lioncash
789a500ddc
AudioCommon: Remove unnecessary usages of mem_fn
2014-09-08 13:41:02 -04:00
Augustin Cavalier
e601b6f2c5
WiiSaveCrypted: migrate to Core/HW.
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There's really no reason to have this in DolphinWX, as it does
not use any DolphinWX code.
2014-09-08 13:31:23 -04:00
Scott Mansell
1bbc7b4dbb
JitIL: Fix matching bug in Store Paired.
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Most non-wii, non-mmu games run now.
2014-09-08 23:57:00 +12:00
Scott Mansell
199377db43
Fix bug in Load Paired so JitIL actually runs again.
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Was broken in the PowerPCState Register PR a few days ago.
2014-09-08 23:25:18 +12:00
Fiora
ce494a5e4f
JIT: fix a corner case in crXXX
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It didn't behave correctly with an input of zero, resulting in some games
breaking (at the least, Fight Night 2). This should be fixed now.
Also clean it up, add a few comments, and fix some variants of the instruction
that are so rare that they probably never got tested.
2014-09-08 04:16:50 -07:00
Ryan Houdek
652b8602d3
Fix building ARMv7 on the 64bit Android NDK.
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Google has gotten their act together and fixes a few of the signal handling headers.
Change over to a header that works on both r10 32bit and r10 64bit.
32bit has the old "broken" headers as in some didn't even exist.
64bit has the "fixed" headers that one would expect on any regular unix system.
2014-09-08 06:05:03 -05:00
skidau
9529667eae
Merge pull request #1032 from FioraAeterna/fixnocc
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JIT: fix conditional-continue=off
2014-09-08 17:34:28 +10:00
Fiora
3855396422
JIT: fix conditional-continue=off
2014-09-08 00:28:56 -07:00
Ryan Houdek
d3a742eb38
Merge pull request #1028 from Sonicadvance1/fix-android-cmake
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Fix a few minor bugs that appeared in the latest android cmake script
2014-09-08 02:28:21 -05:00
skidau
dae162c2b5
Merge pull request #971 from TurboK234/EFB_copies_togglefix
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Remove "EFB Copies Disabled" option from hotkey toggling cycle.
2014-09-08 17:05:52 +10:00
comex
7fb6628789
Merge pull request #1024 from comex/abi-cleanup
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ABI cleanup
2014-09-08 01:03:36 -04:00
comex
4dc090643d
Remove ABI_AlignStack/ABI_RestoreStack and the noProlog option to ABI_CallFunctionRR.
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The latter being true was the only case where the former would do
anything, and it was never true. They became obsolete with x86's
removal.
2014-09-08 01:00:10 -04:00
comex
c5c0b36046
Remove the inaccurately named ABI_PushAllCalleeSavedRegsAndAdjustStack (it didn't preserve FPRs!) and replace with ABI_PushRegistersAndAdjustStack.
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To avoid FPRs being pushed unnecessarily, I checked the uses: DSPEmitter
doesn't use FPRs, and VertexLoader doesn't use anything but RAX, so I
specified the register list accordingly. The regular JIT, however, does
use FPRs, and as far as I can tell, it was incorrect not to save them in
the outer routine. Since the dispatcher loop is only exited when
pausing or stopping, this should have no noticeable performance impact.
2014-09-08 01:00:10 -04:00
comex
2dafbfb3ef
Improve code and clarify parameters to ABI_Push/PopRegistersAndAdjustStack.
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- Factor common work into a helper function.
- Replace confusingly named "noProlog" with "rsp_alignment". Now that
x86 is not supported, we can just specify it explicitly as 8 for
clarity.
- Add the option to include more frame size, which I'll need later.
- Revert a change by magumagu in March which replaced MOVAPD with MOVUPD
on account of 32-bit Windows, since it's no longer supported. True,
apparently recent processors don't execute the former any faster if the
pointer is, in fact, aligned, but there's no point using MOVUPD for
something that's guaranteed to be aligned...
(I discovered that GenFrsqrte and GenFres were incorrectly passing false
to noProlog - they were, in fact, functions without prologs, the
original meaning of the parameter - which caused the previous change to
break. This is now fixed.)
2014-09-08 00:58:56 -04:00
Ryan Houdek
707d21e36b
Fix a few minor bugs that appeared in the latest android cmake script
2014-09-07 23:18:43 -05:00
skidau
262fa1de02
Merge pull request #1026 from lioncash/str
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DolphinWX: Use std::string over char arrays in MemoryView
2014-09-08 10:40:16 +10:00
Lioncash
9db370ea40
DolphinWX: Use std::string over char arrays in MemoryView
2014-09-07 20:36:02 -04:00
skidau
c70f31cca9
Merge pull request #1016 from lioncash/vardecl
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Common: Inline declare some loop variables in ArmEmitter
2014-09-08 10:24:38 +10:00
Zhuowei Zhang
e63f7c01a3
Fix twi/tw instructions being switched in Jit64 and JitArm; downgrade the ERROR_LOG printed when tw is ran in the interpreter to DEBUG
2014-09-07 13:35:18 -04:00
Zhuowei Zhang
6026a3f76f
When loading the map file for a DOL/ELF file, extract only the filename from the DOL/ELF'S path
2014-09-07 11:58:32 -04:00
Zhuowei Zhang
b70c0ae521
for tw/twi instructions, force propagated constant into a register to avoid "a1 cannot be immediate" errors from the emitter
2014-09-07 11:31:51 -04:00
Lioncash
e218c38721
DolphinWX: Remove unnecessary unique_ptr get calls in InputConfigDiag
2014-09-07 01:59:56 -04:00
Lioncash
a38093729e
Common: Inline declare some loop variables in ArmEmitter
2014-09-07 00:26:26 -04:00
skidau
7863295555
Used a constant for the default high value.
2014-09-07 14:25:06 +10:00
skidau
8abe9622fd
Route the wiimote speaker to the sound mixer (the host system's speakers). Emulated Wiimote speaker sounds will go to the host system's speakers. Real Wiimotes will continue to use their own speaker for Wiimote speaker sounds. All Wiimote speaker sound can be disabled by unchecking the "Enable Speaker Data" option.
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Each emulated Wiimote can have its speaker routed from left to right via the "Speaker Pan" setting in the emulated wiimote settings dialog. Use any value from -127 for leftmost to 127 for rightmost with 0 being the centre.
Added code in the InputConfig to use a spin control for non-boolean values.
Defaulted the setting of "Enable Speaker Data" to disabled.
2014-09-07 14:16:20 +10:00
skidau
3caab10df8
Hooked up the emulated Wiimote speaker.
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The Wiimotes are positioned as follows:
Wiimote 0 = Center
Wiimote 1 = Left
Wiimote 2 = Right
Wiimote 3 = Center
The Wiimote speaker output can be disabled via the "Enable Speaker Data" checkbox in the Wiimote settings.
2014-09-07 14:16:20 +10:00
skidau
b801c7f8f1
Merge pull request #1015 from zhuowei/update_debugger_menu_at_startup
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Update debugger button states at startup to disable non-functional JIT menu items
2014-09-07 14:14:11 +10:00
skidau
a21ad12f1e
Merge pull request #1014 from RachelBryk/active-movie
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Add an IsMovieActive function.
2014-09-07 14:05:59 +10:00
Rachel Bryk
5a163ec5e6
Add an IsMovieActive function.
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Makes things a bit simpler, since this is a common check.
2014-09-06 23:44:25 -04:00
skidau
741c0e2d50
Merge pull request #587 from RachelBryk/recording-race
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Don't allow starting recording in states that will cause a crash or othe...
2014-09-07 13:41:57 +10:00
Zhuowei Zhang
e0a909c076
Update debugger button states at startup to disable non-functional JIT menu entries
2014-09-06 23:38:22 -04:00
skidau
213c9a6ba7
Merge pull request #1011 from zhuowei/remove_twi_spam
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Downgrade the ERROR log printed when twi is executed in interpreter to DEBUG
2014-09-07 13:33:31 +10:00
skidau
28253f4538
Merge pull request #1013 from lioncash/string
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AudioCommon: Use std::string for the filename parameter of StartLogAudio
2014-09-07 13:32:55 +10:00
Lioncash
daddc3317e
AudioCommon: Use std::string for the filename parameter of StartLogAudio
2014-09-06 23:26:08 -04:00
Zhuowei Zhang
2ac2cbbcf6
Downgrade the ERROR log printed when twi is executed in interpreter to DEBUG
2014-09-06 22:36:17 -04:00
Ryan Houdek
cdd2bd6cdc
Add a couple of asserts to the Arm64 JIT to make sure we can load everything.
2014-09-06 20:14:53 -05:00
Ryan Houdek
82dae72b63
Add AArch64 target to the backpatch header.
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This fixes the issue of a million warnings spawning from this header.
2014-09-06 20:14:53 -05:00
Ryan Houdek
5233c87dec
Add immediate support to the GPR cache.
2014-09-06 20:14:53 -05:00
Ryan Houdek
2b06257e16
Beginning of the AArch64 JIT branch.
...
This is the bare minimum required to run a few games on AArch64.
Was able to run starfield and Animal Crossing to the Nintendo logo.
QEmu emulation is literally the slowest thing in the world, it maxes out at around 12mhz on my Core i7-4930MX.
2014-09-06 20:14:52 -05:00
Ryan Houdek
f107b5e176
[AArch64-emitter] Initial work on a emitter for 64bit ARM.
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I've tested a few instruction encodings and am expecting most to work as long as one stays away from VFP/SIMD.
This implements mostly instructions to bring up an initial JIT with integer support.
This can be improved to allow ease of use functions in the future, dealing with the raw imms/immr encodings is probably the worst thing ever.
2014-09-06 20:13:44 -05:00
Shawn Hoffman
9a9fd8752a
Quiet initialization order warning in CFrame
2014-09-06 13:01:24 -07:00
shuffle2
9302218a19
Merge pull request #851 from lioncash/logg
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Common: Kill off duplicate log warning definitions
2014-09-06 12:35:19 -07:00
Ryan Houdek
01b90c1007
Fix ArmEmitter's asserts from failing to compile.
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Changed them all from debug asserts to regular asserts, since they shouldn't only be run at debug time.
2014-09-06 15:11:39 -04:00
Lioncash
690ed8580c
Common: Kill off duplicate log warning definitions
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Also embed the log checks rather than using macros
2014-09-06 15:11:29 -04:00
shuffle2
85fd8c2bec
Merge pull request #983 from lioncash/lol-str
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Common: Fix a potential infinite loop in ReplaceAll
2014-09-06 12:00:23 -07:00
shuffle2
227b79bf84
Merge pull request #1004 from comex/warning-fixes-2
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Two trivial warning fixes
2014-09-06 11:56:32 -07:00
shuffle2
1b23432d34
Merge pull request #990 from rohit-n/fix-formatting
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Fix formatting
2014-09-06 11:54:17 -07:00
shuffle2
218adb5515
Merge pull request #1003 from lioncash/wii-save-import
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DolphinWX: Fix Wii save importing
2014-09-06 11:52:33 -07:00
shuffle2
d0d6f70980
Merge pull request #996 from RachelBryk/clear-mc-bongos
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Clear movie variables that might have been set from a previous run.
2014-09-06 11:46:21 -07:00
shuffle2
f2237ecd64
Merge pull request #985 from skidau/dsp-loop-hle
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Moved the loop check back to a post-loop condition in DSP HLE AX ucode.
2014-09-06 11:44:27 -07:00
shuffle2
87b6c8d991
Merge pull request #988 from shuffle2/hide-menubar
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Fix render to main crashing in fullscreen.
2014-09-06 11:43:50 -07:00
comex
30e577fda7
Revert "Merge pull request #993 from phire/fix_getOpInfo"
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This reverts commit a8f724e7c2
, reversing
changes made to 7a1eca149f
.
For why I'm reverting this entirely, see pull request 997.
2014-09-06 13:46:17 -04:00
comex
48ef6fcad1
Fix signed/unsigned warning in GeckoCode.cpp.
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No actual bug here.
2014-09-06 13:34:00 -04:00
comex
917c6d324a
Remove unused functions in TextureDecoder.
2014-09-06 13:32:54 -04:00
comex
6c382f6627
Merge pull request #926 from comex/ppcstate-reg
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PowerPCState register (and rationalize register usage, and add some registers to replace it)
2014-09-06 13:24:38 -04:00
comex
6fd0333c14
Symbolicize explicit uses of x86 registers where possible (GPRs only for now).
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Uses are split into three categories:
- Arbitrary (except for size savings) - constants like RSCRATCH are
used.
- ABI (i.e. RAX as return value) - ABI_RETURN is used.
- Fixed by architecture (RCX shifts, RDX/RAX for some instructions) -
explicit register is kept.
In theory this allows the assignments to be modified easily. I verified
that I was able to run Melee with all the registers changed, although
there may be issues if RSCRATCH[2] and ABI_PARAM{1,2} conflict.
2014-09-06 13:18:31 -04:00
comex
100a7ac97b
Actually add RCX, plus RDI and RSI on Unix.
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And switch to a register order that consistently prefers callee-save to
caller-save. phire suggested putting rdi/rsi first, even though they're
caller-save, to save code space; this is more conservative and I can do
that later.
2014-09-06 13:16:21 -04:00
comex
8dea26762d
Rationalize temporary register usage.
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Rather than using a variety of registers including RSI, ABI_PARAM1
(either RCX or RDI), RCX, and RDX, the rule is:
- RDI and RSI are never used. This allows them to be allocated on Unix,
bringing parity with Windows.
- RDX is a permanent temporary register along with RAX (and is thus not
FlushLocked). It's used frequently enough that allocating it would
probably be a bad idea, as it would constantly get flushed.
- RCX is allocatable, but is flushed in two situations:
- Non-immediate shifts (rlwnm), because x86 requires RCX to be used.
- Paired single loads and stores, because they require three
temporary registers: the helper functions take two integer
arguments, and another register is used as an index to get the
function address.
These should be relatively rare.
While we're at it, in stores, use the registers directly where possible
rather than always using temporaries (by making SafeWriteRegToReg
clobber less). The address doesn't need to be clobbered in the usual
case, and on CPUs with MOVBE, neither does the value.
Oh, and get rid of a useless MEMCHECK.
This commit does not actually add new registers to the allocation order;
it is intended to test for any performance or correctness issues
separately.
2014-09-06 13:16:20 -04:00
comex
67cdb6e07a
Factor code from ABI_CallFunctionRR and GetWriteTrampoline into a helper, and fix a special case.
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The special case is where the registers are actually to be swapped (i.e.
func(ABI_PARAM2, ABI_PARAM1); this was previously impossible but would
be ugly not to handle anyway.
2014-09-06 13:16:20 -04:00
comex
487eb967eb
Fix a bug with update loads in memcheck mode.
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In two cases, my old code was using a temporary register but not saving
it properly; it basically worked by accident (an otherwise useless
FlushLock was causing CallerSavedRegistersInUse to think it was in use
by the GPR cache, even though it was actually a temporary).
I'm going to modify this in the next commit to use RDX, but I didn't
want to leave a broken revision in the middle.
2014-09-06 13:16:20 -04:00
comex
48891c6359
Reserve a register for ppcState.
...
The register is RBP, previously in the GPR allocation order. The next
commit will investigate whether there are too few GPRs (now or before),
but for now there is no replacement.
Previously, it was accessed RIP relatively; using RBP, anything in the
first 0x100 bytes of ppcState (including all the GPRs) can be accessed
with three fewer bytes. Code to access ppcState is generated constantly
(mostly by register save/load), so in principle, this should improve
instruction cache footprint significantly. It seems that this makes a
significant performance difference in practice.
The vast majority of this commit is mechanically replacing
M(&PowerPC::ppcState.x) with a new macro PPCSTATE(x).
Version 2: gets most of the cases which were using the register access
macros.
2014-09-06 13:16:18 -04:00
Lioncash
5b837a11e4
DolphinWX: Fix Wii save importing
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Calls to reserve don't resize the array to accomodate the given data size.
These vectors should be initialized with the size directly.
2014-09-06 12:44:11 -04:00
Pierre Bourdon
d75bb614e7
Merge pull request #998 from waddlesplash/wx-fixup
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Migrate PNGs from DolphinWX to the Data/Resources directory.
2014-09-06 18:07:20 +02:00
Pierre Bourdon
06bdc49957
Merge pull request #999 from lioncash/copy-assign
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AudioCommon: Make WaveFileWriter inherit NonCopyable
2014-09-06 17:52:11 +02:00
Pierre Bourdon
2333532aab
Merge pull request #1000 from lioncash/preproc
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Common: Remove HAVE_CXX11_SYNTAX define from Common.h
2014-09-06 17:50:15 +02:00
Augustin Cavalier
a15d9ed0b6
Migrate PNGs from DolphinWX to the Data/Sys/Resources directory.
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* Aren't used by anything (yet) as DolphinWX compiles XPM versions into the build
* Moved the .desktop file as well, adjusted INSTALL rule accordingly
2014-09-06 11:47:21 -04:00
Lioncash
1d66b1d3f4
Common: Remove HAVE_CXX11_SYNTAX define from Common.h
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All the compilers we support have C++11 support now, so this isn't needed.
2014-09-06 11:32:19 -04:00
Lioncash
27cecf46a8
AudioCommon: Make WaveFileWriter inherit NonCopyable
2014-09-06 11:27:36 -04:00
Rohit Nirmal
629ceaf2b1
Split some parts of UpdateBoundingBox into multiple lines. Also,
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fix issues causing failure on Lint.
2014-09-06 09:49:27 -05:00
Rachel Bryk
2a82b591e1
Clear movie variables that might have been set from a previous run.
2014-09-06 07:10:41 -04:00
skidau
a8f724e7c2
Merge pull request #993 from phire/fix_getOpInfo
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GetOpInfo: Assert on all invalid Ops.
2014-09-06 19:50:15 +10:00
Scott Mansell
23b54117cd
GetOpInfo: Assert on all invalid Ops.
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GetOpInfo was returning null pointers for invalid ops in subtables
instead of asserting an error. This was causing segfaults when the
jit tried to jit invalid code.
2014-09-06 20:09:30 +12:00
Scott Mansell
1963717855
Panic on invalid reads/writes for non-mmu games.
...
Previously it would fall through to the mmu code path, and raise a dsi
exception, which it would never check for, so it would continue
executing code silently.
2014-09-06 19:16:54 +12:00
Scott Mansell
96e92d33b7
Don't write to EXRAM if it doesn't exist.
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Previously, if a gamecube game wrote to an EXRAM address, dolphin would
segfault.
2014-09-06 19:16:02 +12:00
Lioncash
e035ac5591
Merge pull request #992 from phire/betterassert
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Make Invalid instruction debug assert a non-debug assert.
2014-09-06 03:12:19 -04:00
Scott Mansell
50657548b1
Make Invalid instruction debug assert a non-debug assert.
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Users need to be able to see this error message. Otherwise they can't
report bugs.
2014-09-06 19:04:34 +12:00
Rohit Nirmal
1ecb318bcc
Fix some formatting (new lines on collapsed single-line conditionals,
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new lines for opening braces).
2014-09-06 01:23:05 -05:00
Ryan Houdek
b7f19ca740
Merge pull request #989 from lioncash/param
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AudioCommon: Remove unused parameter from OpenSLESStream constructor
2014-09-06 01:15:59 -05:00
Ryan Houdek
cc9e881844
Merge pull request #987 from rohit-n/more-dead-code
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Remove more dead and redundant code.
2014-09-06 01:15:20 -05:00
Lioncash
019ef844d4
AudioCommon: Remove unused parameter from OpenSLESStream constructor
2014-09-06 01:42:56 -04:00
shuffle2
a831121683
Merge pull request #979 from shuffle2/fix-memcard-flush3
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raw memcards: revert last change so flushes are still time-driven.
2014-09-05 22:27:12 -07:00
Shawn Hoffman
7308b809d8
Fix render to main crashing in fullscreen.
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When hiding the menubar (for going fullscreen with render to main),
keep a functionally-duplicate menubar around for servicing menubar
actions.
2014-09-05 22:21:09 -07:00
Rohit Nirmal
debe3999b5
Remove more dead and redundant code.
2014-09-05 23:22:48 -05:00
Shawn Hoffman
96d7b642f4
raw memcards: revert last change so flushes are still time-driven.
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It turns out the actual slowdown was from memcpy'ing the entire
memcard buffer...not synchronization overhead or the flush itself.
2014-09-05 21:16:59 -07:00
skidau
9800252a28
Re-added the acc_end_reached logic for AXWii.
2014-09-06 11:57:37 +10:00
Dolphin Bot
387e1e3f21
Merge pull request #984 from FioraAeterna/fixmergedbclr
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JIT: fix branch merging with bclr
2014-09-06 03:22:08 +02:00
skidau
0154b8edfd
Moved the loop check back to a post-loop condition in DSP HLE AX ucode. This brings DSP HLE in line with DSP LLE and fixes issue 7627. This effectively reverts ef501137be
which is not needed as the loop check is now corrected.
2014-09-06 11:02:32 +10:00
Fiora
4ec8f83a1a
JIT: fix branch merging with bclr
2014-09-05 13:58:06 -07:00
lioncash
3e0c04a83e
Common: Fix a potential infinite loop in ReplaceAll
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Prior to this change, it was possible to cause an infinite loop by making the string to be replaced and the replacing string the same thing.
e.g.
std::string some_str = "test";
ReplaceAll(some_str, "test", "test");
This also changes the replacing in a way that doesn't require starting from the beginning of the string on each replacement iteration.
2014-09-05 15:12:17 -04:00
shuffle2
674494e472
Merge pull request #980 from rohit-n/remove-dead-code
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Remove dead code.
2014-09-05 11:09:04 -07:00
shuffle2
0576046fdd
Merge pull request #972 from Sonicadvance1/fix-intel-windows
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Work around Intel's failings with buffer_storage
2014-09-05 11:06:49 -07:00
Fiora
801153301f
Remove debug printf from earlier commit
2014-09-05 10:31:29 -07:00
Fiora
07e0c917c6
Revert "JIT64: optimize CA calculations"
2014-09-05 10:26:30 -07:00
Rohit Nirmal
cf8d1c9197
FileHandlerARC: Remove FileHandlerARC.
2014-09-05 12:53:41 -04:00
Rohit Nirmal
a3d9b22c27
BannerLoaderWii: Removed #if 0'd code.
2014-09-05 12:52:29 -04:00
comex
97420c6ec6
Merge pull request #852 from FioraAeterna/optimizeca
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JIT64: optimize CA calculations
2014-09-05 11:52:02 -04:00
comex
aa1df21bb6
Merge pull request #947 from FioraAeterna/rsqrte
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JIT: implement frsqte
2014-09-05 11:48:00 -04:00
comex
e7f03dd066
Merge pull request #948 from comex/vao-fix
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Don't switch to a vertex array object of 0.
2014-09-05 11:46:28 -04:00
comex
d4b1d42a21
Merge pull request #975 from FioraAeterna/jittimerinline
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JIT: completely inline timer reading
2014-09-05 11:45:22 -04:00
shuffle2
3d88dfbad9
Merge pull request #701 from LPFaint99/memcard
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GCI Folder: try to reserve space for new saves from the current game
2014-09-04 23:02:23 -07:00
shuffle2
ee450acb54
Merge pull request #973 from rohitnirmal/remove-using-namespace
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Controller Interface: Remove "using namespace" in header file.
2014-09-04 22:58:22 -07:00
Ryan Houdek
30fef298bb
Revert "Don't sleep in the event thread"
2014-09-05 00:50:40 -05:00
Fiora
2f9e9bf1fc
JIT: completely inline timer reading
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Should be a bit faster on games that heavily use the timer.
2014-09-04 21:55:36 -07:00
Rohit Nirmal
b0060e5184
Controller Interface: Remove "using namespace" in header file.
2014-09-04 23:02:25 -05:00
LPFaint99
e6e50ee621
GCI Folder: try to leave 10% of the blocks free. only applies if the save is not for the current game
2014-09-04 20:59:38 -07:00
shuffle2
a9a6270982
Merge pull request #774 from magcius/texdecode-cleanup
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Clean up the TextureDecoder and some related things
2014-09-04 19:37:49 -07:00
shuffle2
fb3a668767
Merge pull request #974 from lioncash/wiki-links
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DolphinWX: Simplify wiki link construction
2014-09-04 19:35:28 -07:00
shuffle2
9c41b17b41
Merge pull request #945 from MikeRavenelle/inputConfig
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Edit Auto iterate through configuration inputs with toggle
2014-09-04 19:34:01 -07:00
shuffle2
f09978ddeb
Merge pull request #896 from magcius/event-thread-bozo
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Don't sleep in the event thread
2014-09-04 19:33:49 -07:00
Jasper St. Pierre
76b4dbdf28
TextureDecoder: Clean up the code style
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For a long time, we've had ugly and inconsistent function names here as
helpers, names like "decodebytesRGB5A3rgba" which are absolutely
incomprehensible to understand. Fix this by introducing a new consistent
naming scheme, where the above function now becomes "DecodeBytes_RGB5A3".
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
0b7bed4a52
TextureDecoder: Simplify how the reference texture decoder works
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Instead of having three separate functions and checking the tlutfmt in a
variety of places, just do it once in a helper method. This is already
for the slow path either in our Generic decoder or in our Software
renderer, so it doesn't matter that this is slower.
x64 will continue using the separate functions for speed.
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
ea1245d191
TextureDecoder: Pass the TLUT address straight into the texture decoder
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This removes the requirement for the TextureDecoder to have access to
global texture memory.
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
fcd4ecc942
TextureDecoder: Add an enum for the TLUT formats
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Quick code cleanup. The enum names and values come from libogc.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
32da01edec
TextureDecoder: Rearrange header slightly
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Put the two Decode APIs together.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
f975307016
TextureDecoder: Add some statics to some of our helper functions
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I know these are already inline, but this makes it more clear that
they're helper functions to be used in this file only.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
a8e591dc73
VideoCommon: Remove support for decoding to ARGB textures
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The D3D / OGL backends only ever used RGBA textures, and the Software
backend uses its own custom code for sampling. The ARGB path seems to
just be dead code.
Since ARGB and RGBA formats are similar, I don't think this will make
the code more difficult to read or unable to be used as
reference. Somebody who wants to use this code to output ARGB can simply
modify the MakeRGBA function to put the shift at the other end.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
9438a30384
VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
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This pulls all the duplicate code from TextureDecoder_Generic /
TextureDecoder_x64 out and puts it in a common file. Out custom font
used for debugging the texture cache is also pulled out and put in a
common "sfont.inc" file. At some point we should also combine this font
with the other six binary fonts we ship.
2014-09-04 18:36:53 -07:00
Lioncash
6369173981
DolphinWX: Simplify wiki link construction
2014-09-04 21:30:33 -04:00
skidau
73fc45db68
Merge pull request #967 from skidau/SyncGPU-SaveState
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Added the EmuRunningState check to the GPU thread's FIFO loop
2014-09-05 11:24:46 +10:00
Jasper St. Pierre
bfb2c04ace
TextureDecoder: Remove unused function
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GetPC_TexFormat was never used. It was added in commit d02426a
, with the
only user being commented out code. The commented out code was later
removed in 9893122
, but the implementation stayed.
2014-09-04 17:32:06 -07:00
Jasper St. Pierre
6682a2fadd
TextureDecoder: Fix a RGBA/BGRA copy/paste typo
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We were decoding to BGRA32 textures in our RGBA32 texture decoder. Since
this is the same for the BGRA32 decoder implementation, this is most
likely a copy/paste typo, rather than the texture actually being
bit-swapped. Fix this.
I'm not sure of any games that use the C14X2 texture format, so I'm not
sure this fixes any games, but it does make the code cleaner for when we
clean it up in the future, and merge some of these similar loops.
2014-09-04 17:30:53 -07:00
Jasper St. Pierre
a5297f6da8
PixelEngine: Remove unused AllowIdleSkipping and all references to it
2014-09-04 17:25:59 -07:00
Jasper St. Pierre
5cb5a6ecd2
Don't sleep in the event thread
...
The person who wrote this seemed to misunderstand how XPending and
XNextEvent actually work. XNextEvent will wait in poll if there's
no event yet, meaning that we don't need to sleep after we process
all the events; the kernel will sleep for us.
This changes indentation, so view with -w or a similar feature to
understand what's actually changed here.
2014-09-04 17:24:51 -07:00
MikeRavenelle
411c060504
Checkbox for iteration
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Added the option to handle whether the user wants to iterate through the
assignment of button mappings or assign them one at a time.
fixed formatting issues and code style.
I excluded this option from the config file. This stopped the check box value and the boolean from becoming offset. Since the option should always start as false.
This still causes an issue with the Wiimote input, since the class variable that keeps the state will be wiped, but the check box value will stay the same after closing/reopening without closing the entire Wiimote configuration. I am looking for a way to resolve this.
I also reduced wait time to 2.5 seconds vs. the 5 seconds previously. Seemed to be a little long.
These changes apparently did not go through.
This should fix the Wiimote issue.
2014-09-04 19:23:04 -05:00
MikeRavenelle
ffa6572116
Auto iterate through configuration inputs
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Allows user to map all inputs seamlessly without having to
click on each button.
Also increased button timeout to 5 seconds from 1.5 due to pita.
Motion controls are not included since they will be special cases.
2014-09-04 19:05:52 -05:00
Sonicadvance1
e32b2e1771
Work around Intel's failings with with buffer_storage
2014-09-04 19:03:49 -05:00
TurboK234
b7ecaf6111
Added OSD comment if EFB Copies are disabled.
2014-09-05 01:42:40 +03:00
TurboK234
18e13aacf7
Remove "EFB Copies Disabled" option from hotkey toggling cycle.
2014-09-05 00:12:04 +03:00
Yuriy O'Donnell
d8d9bc8c6c
Render: Implemented simple render target pool
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This avoids creating and destroying render targets every frame,
which is a significant CPU overhead.
Old render targets are destroyed after 3 frames.
2014-09-04 22:21:06 +02:00
Dolphin Bot
830a03c540
Merge pull request #957 from degasus/frame_skipping
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VideoCommon: rewrite frame skipping code
2014-09-04 18:27:19 +02:00
shuffle2
af7881474e
Merge pull request #958 from degasus/xf_cleanup
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VideoCommon: remove XFReg copy optimization
2014-09-04 09:22:19 -07:00
degasus
8b84ddce9a
VideoCommon: rewrite frame skipping code
2014-09-04 18:07:39 +02:00
degasus
ef6f6a7fa9
VideoCommon: remove XFReg copy optimization
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This code is just ugly and I doubt there is a way that copying twice is faster.
2014-09-04 17:56:17 +02:00
shuffle2
127fc1bdc1
Merge pull request #965 from FioraAeterna/srawixzero
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JIT: remove srawix fallback
2014-09-04 08:44:33 -07:00
shuffle2
b5e18993f9
Merge pull request #964 from RachelBryk/typo
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Fix a typo introduced by 5adbc83
in ControllerEmu.cpp.
2014-09-04 08:42:22 -07:00
lioncash
9f48f02514
Core: Make the tables in ARDecrypt.cpp static
2014-09-04 09:29:34 -04:00
skidau
b2c743157d
Merge pull request #969 from lioncash/windows-stuff
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Common: Remove unused header from Thread.cpp
2014-09-04 23:22:52 +10:00
lioncash
bd91e8b0c8
Common: Remove unused header from Thread.cpp
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This define isn't even used in the Windows builds.
2014-09-04 09:15:18 -04:00
lioncash
4b329a0a75
Core: Fix variable prefixing of statics in Core.cpp
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These aren't globals.
2014-09-04 08:26:15 -04:00
skidau
86db0bf8c3
Added the EmuRunningState check to the GPU thread's FIFO loop so that the GPU thread services any waiting save states. This is needed for games that have the Sync GPU option enabled.
2014-09-04 22:02:21 +10:00
Rachel Bryk
1cc153b4ed
Fix a typo introduced by 5adbc83
in ControllerEmu.cpp.
2014-09-04 05:00:53 -04:00
Rachel Bryk
345b608d64
Change IniFile::Section::Set() with default value to use a template.
2014-09-04 03:29:49 -04:00
Fiora
a63b9f6713
JIT: remove srawix fallback
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As far as I can tell, this has literally been here since the start of the git
history; maybe it was stubbed out because the author wasn't sure it was right?
It matches the PPC/Broadway manuals perfectly, though.
2014-09-03 23:39:52 -07:00
LPFaint99
f6d89c5c98
GCI Folder: if there are too many files in the folder, try to leave free directory entries.
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Rule: Load first 112 files, any remaining files in the folder are ignored unless they are the same gameid as the current game
2014-09-03 21:15:41 -07:00
shuffle2
46c18aa909
Merge pull request #836 from lioncash/initlist
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Core: Initialize all JITIL RegInfo members in the initializer list.
2014-09-03 21:03:48 -07:00
shuffle2
329410074c
Merge pull request #962 from lioncash/casing
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OGL: Fix constant casing in RasterFont.
2014-09-03 21:03:29 -07:00
Rohit Nirmal
732bb7beb1
Change NULL to nullptr.
2014-09-03 22:22:12 -05:00
Lioncash
ffe6bcf22f
VSProps: Add C4351 to the list of disabled warnings in Base.props
2014-09-03 23:07:19 -04:00
Lioncash
956b0708b4
Core: Initialize all JITIL RegInfo members in the initializer list.
2014-09-03 23:06:05 -04:00
Lioncash
cf390ba537
OGL: Make rasters 2D array static in RasterFont
2014-09-03 22:59:13 -04:00
Lioncash
89557f6c2f
OGL: Fix constant casing in RasterFont
2014-09-03 22:59:05 -04:00
shuffle2
4fcb633df5
Merge pull request #961 from RachelBryk/logs
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Read the config file before enabling logs.
2014-09-03 17:20:11 -07:00
Rachel Bryk
22d2c7d053
Read the config file before enabling logs.
2014-09-03 19:50:02 -04:00
shuffle2
1f6f01e2a0
Merge pull request #955 from skidau/geckocodes-mmio
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Added code to patch the codehandler's MMIO address
2014-09-03 15:33:57 -07:00
shuffle2
05cd06539b
Merge pull request #960 from lioncash/preproc-stuff
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Common: Make TITLEID_SYSMENU a static const variable in NandPaths.h
2014-09-03 15:22:32 -07:00
shuffle2
29ef22fd81
Merge pull request #871 from shuffle2/hide-menubar
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Re-implement hiding of the menubar in fullscreen with render to main.
2014-09-03 15:21:33 -07:00
Dolphin Bot
7a18add39f
Merge pull request #959 from FioraAeterna/fixtimer
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JIT: fix regression in timer patch
2014-09-04 00:20:28 +02:00
lioncash
a687cc556b
Common: Make TITLEID_SYSMENU a static const variable in NandPaths.h
2014-09-03 18:03:23 -04:00
skidau
0da22d687d
Added code to patch the codehandler's MMIO address to the currently running system. Added code to detect the location of where the code list should be. This allows any Gecko code handler to be used. Replace the codehandler.bin file with the code handler to be used (e.g. codehandleronly.bin).
2014-09-04 07:44:45 +10:00
Fiora
068b5c26f4
JIT: fix regression in timer patch
2014-09-03 14:36:38 -07:00
Fiora
1b50f9df14
JIT: implement fres
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Mostly a straightforward translation of the interpreter code, with a few
tricksy optimizations and fallbacks for rare paths.
2014-09-03 12:15:30 -07:00
Fiora
c72a133206
JIT: implement frsqrte
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Mostly a straightforward translation of the interpreter code, with a few
tricksy optimizations and fallbacks for rare paths.
2014-09-03 11:21:04 -07:00
Dolphin Bot
e1248599eb
Merge pull request #868 from FioraAeterna/bmi
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x64Emitter: add BMI1/BMI2 support
2014-09-03 19:24:27 +02:00
lioncash
f69e6ef16f
Common: Remove unnecessary define check in Log2
2014-09-03 13:04:48 -04:00
Fiora
5088a2b4e2
x64Emitter: add BMI1/BMI2 support
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TZCNT and LZCNT use a completely different encoding scheme, so they should
probably go in a separate patch.
Also add some tests.
2014-09-03 10:04:01 -07:00
skidau
08715167a8
Added code to patch the codehandler's MMIO address to the currently running system. Added code to detect the location of where the code list should be. This allows any Gecko code handler to be used. Replace the codehandler.bin file with the code handler to be used (e.g. codehandleronly.bin).
2014-09-04 00:48:52 +10:00
shuffle2
b583879c2a
Merge pull request #944 from delroth/x64emittertest
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x64EmitterTest: Fake support for all CPU extensions
2014-09-03 03:37:46 -07:00
Shawn Hoffman
fd2343e431
Re-implement hiding of the menubar in fullscreen with render to main.
2014-09-03 03:02:13 -07:00
shuffle2
46c1a0f03b
Merge pull request #733 from lioncash/readability
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DolphinWX: More readable variable names in BreakpointView
2014-09-03 01:28:17 -07:00
Shawn Hoffman
30dd2809a7
Prevent changing adapters during emulation and VideoConfigDiag cleanup
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Author: https://github.com/Anti-Ultimate/dolphin
2014-09-03 00:35:23 -07:00
Dolphin Bot
6e2b873ec1
Merge pull request #781 from RachelBryk/ControlState
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Change ControlState typedef to double, and change all related floats/dou...
2014-09-03 09:15:51 +02:00
shuffle2
db84a22109
Merge pull request #770 from lioncash/panic
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Core: Fix case where a panic alert wouldn't be shown in MemoryUtil.cpp
2014-09-03 00:10:12 -07:00
shuffle2
60a772c5e8
Merge pull request #901 from Sonicadvance1/64bit-android-cmake
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Update the android cmake toolchain file to support 64bit.
2014-09-03 00:09:03 -07:00
Rachel Bryk
5adbc83453
Change ControlState typedef to double, and change all related floats/doubles to use it.
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Fixes an off by 1 issue related to double->float->double conversion, and eliminates numerous warnings.
2014-09-03 03:08:09 -04:00
comex
64575d565a
Merge pull request #923 from FioraAeterna/fixcallersave
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JIT: Fix caller-save registers on WIN64
2014-09-03 02:27:44 -04:00
Dolphin Bot
e2dfa603a0
Merge pull request #891 from RachelBryk/netplay-time
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Allow system time to move forward during netplay.
2014-09-03 08:26:51 +02:00
comex
51a5311d6a
Merge pull request #949 from comex/eviction-policy
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Evict registers from the cache based on LRU.
2014-09-03 02:22:45 -04:00
shuffle2
50879f5624
Merge pull request #905 from RachelBryk/status-bar-messages
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Add OSD messages back to status bar.
2014-09-02 23:21:58 -07:00
shuffle2
de71db4864
Merge pull request #925 from shuffle2/xbcd-compat
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Revert changes to how DInput filters out XInput devices.
2014-09-02 23:21:47 -07:00
shuffle2
532b7bb7da
Merge pull request #893 from rohitnirmal/scan-build-fixes
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Scan build fixes
2014-09-02 23:15:18 -07:00
shuffle2
d20f5fb861
Merge pull request #946 from ChuckRozhon/fix_cast_bug
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Fixed bug introduced in PR#803 caused by casting
2014-09-02 22:58:53 -07:00
shuffle2
5468b535c1
Merge pull request #941 from FioraAeterna/eaxemit
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x64Emitter: add support for shorter EAX forms of instructions
2014-09-02 22:54:53 -07:00
Ryan Houdek
1ad1a9062a
Remove PowerPCState::DebugCount.
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This value was "helpful" for debugging when the stack got corrupted.
Helpful that if gpr[1](Which is the stack pointer with PPC ABI) is zero then the interpreter would spam huge amounts of annoy text saying that we
managed to get in to a "corrupted" state.
This is incremented every instruction on the interpreter, or every block run on the JIT64....Only if debugging is enabled(JIT64 it is a const
variable)
The message is only outputted when interpreter is used and debugging is enabled.
2014-09-03 00:26:57 -05:00
comex
f5c7f676dc
Evict registers from the cache based on LRU.
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The old method would always evict the first suitable register, i.e. the
same register every time once the cache got full. The cache doesn't get
terribly often, but the result is pathological...
2014-09-03 01:06:14 -04:00
Dolphin Bot
fa29b18e3e
Merge pull request #840 from FioraAeterna/jittimer
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JIT: implement timer support in mtspr
2014-09-03 07:01:20 +02:00
Fiora
9e4419e786
x64Emitter: add support for shorter EAX forms of instructions
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Should save a few bytes of code size here and there.
2014-09-02 21:52:41 -07:00
Fiora
6875d911f1
JIT: merge paired timebase reads where possible
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Combined with the previous patch, ~1% faster overall on F-Zero GX.
2014-09-02 21:49:24 -07:00
Fiora
816d056657
JIT: implement timer support in mtspr
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Faster, of course, since we avoid the interpreter, but also means we can
get more a more accurate timer in long blocks by adding the offset from the
start of the block to the retrieved timer. I don't know if this will actually
fix any issues, but it's more correct and a nearly-free improvement.
2014-09-02 21:47:45 -07:00
comex
b48e059173
Don't switch to a vertex array object of 0.
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This causes glDrawArrays to fail in core profile, and thus on OS X, see:
http://renderingpipeline.com/2012/03/attribute-less-rendering/
There must be something bound, even though it is not used.
Fixes #7599 . I'm not sure this is actually the best way to fix it,
since AFAICT it makes a nonobvious assumption that *something* will be
bound before the first attributeless rendering in
TextureConverter::DecodeToTexture, but it's what degasus suggested and
seems to work.
2014-09-03 00:10:45 -04:00
comex
dd5be7c0dc
Merge pull request #924 from comex/fifo-command-runnable
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Refactor opcode decoding a bit to kill FifoCommandRunnable.
2014-09-02 23:27:30 -04:00
Charles Rozhon
0e5fde52ac
Fixed bug introduced in PR#803 caused by casting
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Also changed casts to C++ style casts to removed some of the ambiguity.
2014-09-02 21:50:43 -05:00
Pierre Bourdon
cee71afce5
x64EmitterTest: Fake support for all CPU extensions
2014-09-03 02:26:11 +02:00
Ryan Houdek
1bc246735b
Add some static_asserts to the Arm32 JIT to make sure ppcState is sane.
2014-09-02 18:38:42 -05:00
Fiora
6655c7775e
JIT: Fix callee-save registers on WIN64
2014-09-02 10:56:14 -07:00
Lioncash
e10b0d1008
Merge pull request #930 from skidau/openal-seq-ms
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Removed the auto setting of SEQUENCE_MS because the synchronised audio c...
2014-09-02 09:56:46 -04:00
Pierre Bourdon
ddb2aefedf
Merge pull request #904 from FioraAeterna/dcbz
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JIT64: try enabling dcbz again
2014-09-02 15:41:40 +02:00
Pierre Bourdon
5b4f1fe92c
UnitTests: Add tests for the x64Emitter
2014-09-02 10:17:32 +02:00
Pierre Bourdon
e72146d19c
x64Emitter: Do not assert-fail on redundant MOVs, instead show an error log
2014-09-02 10:17:32 +02:00
Pierre Bourdon
a79ced2fc2
x64Emitter: Make it clear for both SSE to int conv that X64 regs are expected
2014-09-02 09:55:47 +02:00
Pierre Bourdon
c428c5999f
x64Emitter: UNPCKLPS/HPS are now tested
2014-09-02 09:53:00 +02:00
Pierre Bourdon
cc0b048c0b
x64Emitter: Support FLD/FSTP with 80 bits operands
2014-09-02 09:52:59 +02:00
Pierre Bourdon
f99f302c91
x64Emitter: assert instead of crashing when generating MOVZX with a wrong size
2014-09-02 09:52:04 +02:00
Pierre Bourdon
b1738b60fc
x64Emitter: Fix MUL with AH/BH/CH/DH registers.
2014-09-02 09:52:04 +02:00
Pierre Bourdon
f0e8b1fda8
x64Emitter: Error out on 8 bits CMOV, and emit 16 bits CMOV properly
2014-09-02 09:52:04 +02:00
Pierre Bourdon
d4ec9737bd
x64Emitter: Assert when using an invalid POP instead of generating an INT3
2014-09-02 09:52:04 +02:00
Pierre Bourdon
9c4daac3a4
x64Emitter: RDTSC now without a typo'd name
2014-09-02 09:52:04 +02:00
Pierre Bourdon
88af225070
x64Emitter: Remove a declared function that is never implemented
2014-09-02 09:52:04 +02:00
shuffle2
cc6db8cf26
Merge pull request #939 from shuffle2/fix-memcard-flush2
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move the decision to delay raw memcard flushes out of the thread.
2014-09-02 00:28:31 -07:00
Pierre Bourdon
5941653d47
Merge pull request #920 from shuffle2/msvc-gtest
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Provide a way to build and run unittests on Windows
2014-09-02 07:40:49 +02:00
Shawn Hoffman
44a1a7cdbe
move the decision to delay raw memcard flushes out of the thread.
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This allows the flush to work better with games which hammer
memcard accesses over short periods as it delays more of the work.
2014-09-01 22:38:31 -07:00
Pierre Bourdon
9b10d36a85
Merge pull request #938 from lioncash/statics
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Common: Make the LUTs in ColorUtil static
2014-09-02 07:36:17 +02:00
Pierre Bourdon
15e19e98cb
Merge pull request #937 from lioncash/namespaces
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Common: Remove unnecessary "using namespace Gen;" from x64emitter
2014-09-02 07:35:26 +02:00
Pierre Bourdon
8913c71dc1
Merge pull request #936 from lioncash/printf
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DolphinWX: Change a wx Printf call to a Format call
2014-09-02 07:34:28 +02:00
Pierre Bourdon
7fb8572765
Merge pull request #935 from lioncash/snprintf
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DolphinWX: Get rid of an snprintf call in ISOProperties
2014-09-02 07:33:56 +02:00
Lioncash
824a0a19f1
Common: Make the LUTs in ColorUtil static
2014-09-02 00:52:13 -04:00
Shawn Hoffman
839cace5ff
msvc: get UnitTests compiling
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Choose it from VS or pass /p:RunUnitTests=true to msbuild
2014-09-01 21:27:45 -07:00
Shawn Hoffman
0625b5defb
windows: make failure to load hid.dll or bthprops.cpl not pop a msgbox, and not crash
2014-09-01 21:27:44 -07:00
Shawn Hoffman
266992684d
msvc: remove some remnants of SDL and DSound from projects and general cleanup.
2014-09-01 21:27:44 -07:00
skidau
d287a278cf
Merge pull request #880 from RachelBryk/log
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Disable all logs by default.
2014-09-02 13:50:26 +10:00
Dolphin Bot
e5705a9273
Merge pull request #908 from FioraAeterna/fixenhancedbat
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MMU: fix enhanced BAT support
2014-09-02 05:46:03 +02:00
Fiora
3aa40dab00
JIT64: optimize carry calculations
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Omit carry calculations that get overwritten later in the block before they're
used. Very common in the case of srawix and friends.
2014-09-01 20:41:48 -07:00
Fiora
a40278b1c4
JIT64: support merged branching for rlwinmx, too
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Not quite as common a branch instruction as cmpwi, but close.
2014-09-01 20:41:12 -07:00
Fiora
10d691a277
JIT64: optimize some special cases of srawix
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Shift by 31 and 1, both of which are pretty common, can be done in a few less
instructions. Tested with a hwtest.
2014-09-01 20:41:12 -07:00
Fiora
805be80f12
JIT64: Optimize carry handling
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Carries are rather common and unpredictable, so do them branchlessly wherever
we can.
2014-09-01 20:41:11 -07:00
Fiora
ee24d4714a
JIT64: tweak srwx/slwx BindToRegister arguments
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Register B gets immediately moved into the shift register, so even if a == b
it doesn't need to be loaded.
2014-09-01 20:41:11 -07:00
Fiora
ad51fc7c4b
JIT64: use xor instead of mov for loading a zero regcache immediate
2014-09-01 20:41:10 -07:00
Fiora
27996a65cf
JIT64: use LEA for the "a = b + imm" case of addi
2014-09-01 20:41:10 -07:00
Fiora
cd0c52b537
JIT64: avoid using LEA for adds when not necessary
2014-09-01 20:41:10 -07:00
Fiora
355850f499
JIT64: optimize sign/zero-extend
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Also remove some comments that no longer apply since x86_32 was dropped.
2014-09-01 20:41:09 -07:00
Fiora
61af91ff16
JIT64: Optimize cmpXX
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Use TEST instead of CMP if we're comparing against 0 (rather common), and
optimize the case of immediate compares further.
2014-09-01 20:41:09 -07:00
Fiora
41c3dde737
JIT64: optimize rlwinmx/rlwinix and friends
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Take advantage of movzx as a replacement for anding with 0xff or 0xffff, and
abuse loads from the register cache to save ops.
2014-09-01 20:41:08 -07:00
Fiora
58dc802ce2
JIT64: optimize multiplication by immediate constants
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Factor out common code and handle a few more common cases.
2014-09-01 20:41:08 -07:00
Fiora
b51aa4fa89
Rename Log2 and add IsPow2 to MathUtils for future use
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Also remove unused pow2/pow2f functions.
2014-09-01 20:41:07 -07:00
Lioncash
ec9fc6bfc1
Common: Remove unnecessary "using namespace Gen;" from x64emitter
2014-09-01 23:10:56 -04:00
Lioncash
e8a929ac1d
DolphinWX: Change a wx Printf call to a Format call
2014-09-01 22:02:38 -04:00
Lioncash
56122728c8
DolphinWX: Get rid of an snprintf call in ISOProperties
2014-09-01 21:55:38 -04:00
Lioncash
20c2e8e895
DolphinWX: Get rid of unnecessary getName function in LogWindow
2014-09-01 20:15:50 -04:00
Shawn Hoffman
3c0227445c
Revert changes to how DInput filters out XInput devices.
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This is to remain compatible with XBCD devices.
2014-09-01 14:56:11 -07:00
Lioncash
1977ea42ae
DiscIO: Prefix class member variables with "m_"
2014-09-01 15:48:02 -04:00
comex
608f9bcd67
Refactor opcode decoding a bit to kill FifoCommandRunnable.
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Separated out from my gpu-determinism branch by request. It's not a big
commit; I just like to write long commit messages.
The main reason to kill it is hopefully a slight performance improvement
from avoiding the double switch (especially in single core mode);
however, this also improves cycle calculation, as described below.
- FifoCommandRunnable is removed; in its stead, Decode returns the
number of cycles (which only matters for "sync" GPU mode), or 0 if there
was not enough data, and is also responsible for unknown opcode alerts.
Decode and DecodeSemiNop are almost identical, so the latter is replaced
with a skipped_frame parameter to Decode. Doesn't mean we can't improve
skipped_frame mode to do less work; if, at such a point, branching on it
has too much overhead (it certainly won't now), it can always be changed
to a template parameter.
- FifoCommandRunnable used a fixed, large cycle count for display lists,
regardless of the contents. Presumably the actual hardware's processing
time is mostly the processing time of whatever commands are in the list,
and with this change InterpretDisplayList can just return the list's
cycle count to be added to the total. (Since the calculation for this
is part of Decode, it didn't seem easy to split this change up.)
To facilitate this, Decode also gains an explicit 'end' parameter in
lieu of FifoCommandRunnable's call to GetVideoBufferEndPtr, which can
point to there or to the end of a display list (or elsewhere in
gpu-determinism, but that's another story). Also, as a small
optimization, InterpretDisplayList now calls OpcodeDecoder_Run rather
than having its own Decode loop, to allow Decode to be inlined (haven't
checked whether this actually happens though).
skipped_frame mode still does not traverse display lists and uses the
old fake value of 45 cycles. degasus has suggested that this hack is
not essential for performance and can be removed, but I want to separate
any potential performance impact of that from this commit.
2014-09-01 14:35:23 -04:00
Pierre Bourdon
5cc0bda3d5
Merge pull request #932 from lioncash/ptr
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DolphinWX: Use normal instantiation of wxTimer in HotkeyDlg
2014-09-01 20:12:13 +02:00
Pierre Bourdon
d9950d8cab
Merge pull request #921 from lioncash/unique
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DiscIO: Move some raw pointers over to unique_ptr
2014-09-01 20:11:18 +02:00
Lioncash
1ad3740770
DolphinWX: Use normal instantiation of wxTimer in HotkeyDlg
2014-09-01 13:44:16 -04:00
Lioncash
4bbf96ffd2
Merge pull request #922 from lioncash/export
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DolphinWX: Fix exporting of Wii save files
2014-09-01 11:05:05 -04:00
Pierre Bourdon
24b5ce2ddc
Merge pull request #917 from lioncash/input
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InputCommon: Rename class InputPlugin to InputConfig
2014-09-01 16:36:52 +02:00
Lioncash
27bd0ce70e
Merge pull request #929 from skidau/dsp-acc-loop
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Take the size of the audio data into account when checking for the loop address
2014-09-01 10:07:43 -04:00
Shawn Hoffman
647dc998e4
unittests: correct some integers which should have been floating point types
2014-09-01 05:57:03 -07:00
skid
91a6962565
Take the size of the audio data into account when checking for the loop address. Fixes the static audio in the FMV of Megaman X Collection, Pac Man World 2, off pitched instruments in Skies of Arcadia and audio desync in the Taiko no Tatsujin series.
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Fixes:
issue 7154
issue 7222
issue 7280
issue 7457
2014-09-01 21:43:33 +10:00
skid
c2d7801ceb
Removed the auto setting of SEQUENCE_MS because the synchronised audio code has made it unnecessary.
2014-09-01 20:28:29 +10:00
Pierre Bourdon
494a60e41b
VertexLoader: Change VtxDesc to use u64 instead of u32
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This is required to make packing consistent between compilers: with u32, MSVC
would not allocate a bitfield that spans two u32s (it would leave a "hole").
2014-09-01 11:18:02 +02:00
Lioncash
22c7664aaf
DolphinWX: Fix exporting of Wii save files
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This would trip an out of bounds assert due the fact that the size is reserved, but the vector is not actually resized.
2014-08-31 15:23:25 -04:00
Lioncash
4cb46879bc
DiscIO: Move some raw pointers over to unique_ptr
2014-08-31 14:48:57 -04:00
Lioncash
f8e24de833
Merge pull request #907 from FioraAeterna/rollbacklmw
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JIT: revert lmw optimizations
2014-08-31 13:51:24 -04:00
Lioncash
1a3ebbb831
InputCommon: Rename class InputPlugin to InputConfig
2014-08-31 00:59:06 -04:00
Pierre Bourdon
ea7eee1f58
Merge pull request #913 from lioncash/movie-func
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Core: Break movie header validity checking into a function
2014-08-31 06:55:04 +02:00
Lioncash
f22597a4ee
Core: Break movie header validity checking into a function
2014-08-31 00:52:36 -04:00
Pierre Bourdon
ee880ea73c
Merge pull request #914 from lioncash/potential-uninitialized
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Core: Fix potential uninitialized variable warnings in Wii_IPC_HLE_Devices_es.cpp
2014-08-31 06:46:45 +02:00
Lioncash
377a1c8f20
AudioCommon: Get rid of now unused handle param for InitSoundStream()
2014-08-30 23:36:00 -04:00
Ryan Houdek
1a6268e6cf
Merge pull request #899 from FioraAeterna/checkram
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JIT: fix RAM check in load-from-constant-address
2014-08-30 20:49:33 -05:00
Lioncash
2f7df4a803
AudioCommon: Declare iterator variable in loop body in DPL2Decoder
2014-08-30 21:10:18 -04:00
Lioncash
5f43685f4e
Core: Fix potential uninitialized variable warnings in Wii_IPC_HLE_Device_es.cpp
2014-08-30 19:06:07 -04:00
Lioncash
beb95b75ca
PPCAnalyst: Use std::swap instead of making a temporary variable
2014-08-30 18:32:09 -04:00
Lioncash
eb535be874
Core: Clean up brace placements
2014-08-30 18:06:49 -04:00
Lioncash
8553b0f27b
DolphinWX: Clean up brace placements
2014-08-30 18:06:48 -04:00
Lioncash
844d45b26e
D3D: Clean up brace placements
2014-08-30 18:06:47 -04:00
Lioncash
4af8d9d248
VideoCommon: Clean up brace placements
2014-08-30 18:06:45 -04:00
Lioncash
bc14d6966f
InputCommon: Clean up brace placements
2014-08-30 18:06:44 -04:00
Lioncash
55a0034dd5
DiscIO: Clean up brace placements
2014-08-30 18:06:43 -04:00
Lioncash
f94e764df5
AudioCommon: Clean up brace placements
2014-08-30 18:06:42 -04:00
Lioncash
ba4934b75e
Common: Clean up brace placements
2014-08-30 18:06:35 -04:00
Lioncash
77aef014a0
Merge pull request #909 from lioncash/void
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Get rid of C-style empty function parameter indicators
2014-08-30 15:28:47 -04:00
Lioncash
1d706b2311
Get rid of C-style empty function parameter indicators
2014-08-30 15:23:48 -04:00
Lioncash
265504bc23
Merge pull request #910 from lioncash/bitwise
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Core: Change a bitwise OR fail case to a logical AND success check in ActionReplay.cpp
2014-08-30 15:19:49 -04:00
Lioncash
d7db9dd1a8
Core: Change a bitwise OR fail case to a logical AND success check in
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ActionReplay.cpp
2014-08-30 15:17:15 -04:00
Fiora
08ab2d3110
MMU: fix enhanced BAT support
...
I don't know what I can test this on, but it was definitely broken before.
Seems to be a few clock cycles faster too due to the refactoring?
2014-08-30 05:47:05 -07:00
Fiora
1ed6be12b9
JIT: revert lmw optimizations
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This seems to break Star Wars Rogue Leader and I have no idea why, so for the
meantime I'm just going to revert it since it's not very important.
2014-08-30 04:17:48 -07:00
Lioncash
cee3362e33
DiscIO: Get rid of unnecessary struct differencing
2014-08-29 20:07:55 -04:00
Rachel Bryk
ecdd0f6ac0
Add OSD messages back to status bar.
...
OSD messages can be disabled, while still leaving them in the status bar. This is incredibly useful for certain users, who may wish to see the messages, but do not wish to have them cover up half of the screen. In particular TASers will generally have OSD messages on the screen 100% of the time, and they cover up useful information, making it critical to turn them off. However the messages are still very useful to them, so it's important to have them somewhere.
This reverts 4a16211bae
.
2014-08-29 17:46:41 -04:00
Fiora
6f617c4175
JIT64: try enabling dcbz again
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This time, check the address carefully beforehand, since apparently some games
do horrible things like running it on non-RAM addresses, or at the very least
virtual addresses.
2014-08-29 12:19:58 -07:00
Ryan Houdek
5724e4021d
Remove the SSE2 messagebox.
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This is no longer required since we don't support x86_32 anymore.
x86_64 implies SSE2 support.
Also this check was a bit messed up and was hitting on Generic builds.
2014-08-29 12:13:54 -05:00
Dolphin Bot
d159bc9998
Merge pull request #886 from RachelBryk/netplay-buffer
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Change default netplay buffer to 5.
2014-08-29 06:51:56 +02:00
Ryan Houdek
fc92490031
Merge pull request #902 from Sonicadvance1/android-64bit-support
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Update shown CPU cores in the Android UI.
2014-08-28 18:20:35 -05:00
Ryan Houdek
5bf9472214
Update shown CPU cores in the Android UI.
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Only show the JIT cores on x86_64(Will have its own issues once we reach that point)
Show AArch64 JIT if running on a AArch64 device(Good luck with that for now. Future proofing though)
2014-08-28 18:00:32 -05:00
Ryan Houdek
b197f44518
Update build.gradle to newer buildtools.
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Newer android studio versions now mandate at least build tools 20.0.0 and gradle 0.12+
So update the gradle file for this.
2014-08-28 17:21:48 -05:00
Ryan Houdek
0d63dd5e53
Update the android cmake toolchain file to support 64bit.
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This is available in a PR here: https://github.com/taka-no-me/android-cmake/pull/23
The maintainer of the android toolchain cmake file seems to be AWOL for now.
I have tested this file personally and it works, it just isn't merged in yet
2014-08-28 16:57:48 -05:00
comex
683191b6c6
Merge pull request #892 from comex/oh-the-abstraction
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Optimize PointerWrap.
2014-08-28 17:28:16 -04:00
Fiora
88095a607a
JIT: fix RAM check in load-from-constant-address
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A bug that seems to have been uncovered by allowing immediate-address loads.
Super Monkey Ball 2 crashes without this change -- it's possible, however, that
the game actually requires the MMU hack, since it crashed due to accessing an
address in the 0x20000000-0x3fffffff range.
2014-08-28 12:54:23 -07:00
comex
faa2666393
PointerWrap currently checks its mode for every individual byte of everything it 'does', including all of RAM. Make it not do that.
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Decreases total Wii state save time (not counting compression) from
~570ms to ~18ms.
The compiler can't remove this check because of potential aliasing; this
might be fixable (e.g. by making mode const), but there is no reason to
have the code work in such a braindead way in the first place.
- DoVoid now uses memcpy.
- DoArray now uses DoVoid on the whole rather than Doing each element
(would fail for an array of STL structures, but we don't have any of
those).
- Do also now uses DoVoid. (In the previous version, it replicated
DoVoid's code in order to ensure each type gets its own implementation,
which for small types then becomes a simple load/store in any modern
compiler. Now DoVoid is __forceinline, which addresses that issue and
shouldn't make a big difference otherwise - perhaps a few extra copies
of the code inlined into DoArray or whatever.)
2014-08-28 15:35:19 -04:00
Ryan Houdek
ad8fe0fb52
Merge pull request #879 from FioraAeterna/frspx
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JIT64: add frspx implementation
2014-08-28 14:12:21 -05:00
Fiora
c359d65dfe
JIT64: add frspx implementation
2014-08-28 11:40:31 -07:00
Ryan Houdek
4a78a8a72a
Merge pull request #876 from FioraAeterna/floatloadstore
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JIT64: clean up and unify float load/store code
2014-08-28 13:37:27 -05:00
Dolphin Bot
359aa664e1
Merge pull request #898 from FioraAeterna/fprffix
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JIT: make fprf conditional in fcmp, just like the other instructions
2014-08-28 20:25:26 +02:00
Dolphin Bot
5e514dcfbc
Merge pull request #881 from FioraAeterna/mulhwx
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JIT64: add mulhwx implementation
2014-08-28 20:25:13 +02:00
Fiora
7929f2f033
JIT: make fprf conditional in fcmp, just like the other instructions
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Missed in the FPRF merge (it didn't break anything, but it's probably a bit
slower and not consistent with the others).
2014-08-28 11:19:09 -07:00
Ryan Houdek
23bf8df0e2
Merge pull request #894 from FioraAeterna/missingcvt
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x64Emitter: add support for some missing CVT instructions
2014-08-28 13:18:35 -05:00
Ryan Houdek
0217fb2008
Merge pull request #843 from FioraAeterna/fprf
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JIT: Initial FPRF support
2014-08-28 13:15:50 -05:00
Dolphin Bot
1cf77c773b
Merge pull request #758 from FioraAeterna/loadstoreopt
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Jit64: some load/store optimizations
2014-08-28 19:30:26 +02:00
Fiora
043256449e
Jit64: some load/store optimizations
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Avoid extra ops during address calculation in loads; use LEAs or immediates
whenever possible.
2014-08-28 10:12:55 -07:00
Ryan Houdek
c908a1e212
Merge pull request #882 from Sonicadvance1/fix-pp-blackness
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Fix PostProcessing shader garbage on screen.
2014-08-28 10:29:03 -05:00
Ryan Houdek
ca68526ec7
Clear the texture used by PP shaders prior to use.
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We were generating a texture without ever setting the data to a known value.
This happened on the old code as well, just that PP shaders are receiving some love and people are using it and noticing some of its issues.
2014-08-28 10:16:39 -05:00
Ryan Houdek
8e7d7418af
Merge pull request #890 from degasus/glx
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glx: fix shutdown hang
2014-08-28 09:13:50 -05:00
Lioncash
6955e023a0
Merge pull request #877 from lioncash/voldir
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DiscIO: Move VolumeDirectory off of raw pointers
2014-08-28 04:11:33 -04:00
comex
a4a533e39f
Re-enable the vertex loader JIT on OS X.
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Why was it ever disabled?
2014-08-27 23:50:59 -04:00
Fiora
f9d4ff0d5d
x64Emitter: add support for some missing CVT instructions
2014-08-27 20:15:42 -07:00
Rohit Nirmal
4c14ebdf32
Remove pointless initializations.
2014-08-27 20:36:49 -05:00
Rohit Nirmal
9e340b1c81
Initialize variables to silence garbage return warning from scan-build.
2014-08-27 20:35:20 -05:00
Rachel Bryk
a3cfc98f26
Allow system time to move forward during netplay.
2014-08-27 16:45:15 -04:00
degasus
8b0ad5daec
glx: fix shutdown hang
2014-08-27 18:16:56 +02:00
Pierre Bourdon
7d05ebbc9b
Merge pull request #888 from FioraAeterna/fmulinterp
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Fix another absent-minded typo in the fmul interpreter patch
2014-08-27 10:57:09 +02:00
Fiora
7e07acbf3f
Fix another absent-minded typo in the fmul interpreter patch
2014-08-26 23:00:11 -07:00
shuffle2
061f2058c2
Merge pull request #887 from FioraAeterna/fmulinterp
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Bugfixes for fmul rounding
2014-08-26 21:50:43 -07:00
Fiora
1a0a33518b
Bugfixes for fmul rounding
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Fix the places I forgot to add Force25Bit, and fix an incredibly silly typo bug
2014-08-26 21:37:45 -07:00
Rachel Bryk
31353573cb
Change default netplay buffer to 5.
2014-08-26 21:50:30 -04:00
Fiora
7dbc623dc0
JIT: Initial FPRF support
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Doesn't support all the FPSCR flags, just the FPRF ones.
Add PPCAnalyzer support to remove unnecessary FPRF calculations.
POV-ray benchmark with enableFPRF forced on for an extreme comparison:
Before: 1500s
After, fmul/fmadd only: 728s
After, all float: 753s
In real games that use FPRF, like F-Zero GX, FPRF previously cost a few percent
of total runtime.
Since FPRF is so much faster now, if enableFPRF is set, just do it for every
float instruction, not just fmul/fmadd like before. I don't know if this will
fix any games, but there's little good reason not to.
2014-08-26 10:57:03 -07:00
comex
e31d6feaa2
Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag.
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The only possible functionality change is that s_efbAccessRequested and
s_swapRequested are no longer reset at init and shutdown of the OGL
backend (only; this is the only interaction any files other than
MainBase.cpp have with them). I am fairly certain this was entirely
vestigial.
Possible performance implications: efbAccessReady now uses an Event
rather than spinning, which might be slightly slower, but considering
the slow loop the flags are being checked in from the GPU thread, I
doubt it's noticeable.
Also, this uses sequentially consistent rather than release/acquire
memory order, which might be slightly slower, especially on ARM...
something to improve in Event/Flag, really.
2014-08-26 12:43:39 -04:00
comex
de7294ecc1
Add Flag support to ChunkFile.h
2014-08-26 12:43:39 -04:00
comex
45a4236283
A tiny restructuring to allow inlining of FifoCommandRunnable. Probably useless.
2014-08-26 12:43:39 -04:00
comex
14125cf951
Refactor SetCpStatus into two functions for from-GPU and from-CPU mode rather than a boolean parameter.
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This shouldn't affect functionality. I'm not sure if the breakpoint
distinction is actually necessary (my commit messages from the old
dc-netplay last year claim that breakpoints are broken anyway, but I
don't remember why), but I don't actually need to change this part of
the code (yet), so I'll stick with the trimmings change for now.
2014-08-26 12:43:39 -04:00
Dolphin Bot
f52888d3ec
Merge pull request #884 from FioraAeterna/ppcfpopt
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PPCFP: add comment
2014-08-26 18:28:26 +02:00
Fiora
288babf414
PPCFP: add comment
2014-08-26 09:08:22 -07:00
Fiora
90324f3809
JIT64: add mulhwx implementation
2014-08-26 01:09:04 -07:00
Rachel Bryk
5d20455e7d
Disable all logs by default.
2014-08-26 03:59:17 -04:00
Lioncash
5082afa670
DiscIO: Move VolumeDirectory off of raw pointers
2014-08-26 00:23:16 -04:00
Fiora
aaca1b01e5
JIT64: clean up and unify float load/store code
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While we're at it, support a bunch of float load/store variants that weren't
implemented in the JIT. Might not have a big speed impact on typical games but
they're used at least a bit in povray and luabench.
694 -> 644 seconds on povray.
2014-08-25 19:51:40 -07:00
Lioncash
f18fec81fe
DiscIO: Make the unordered set in IsSoundFile static
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Doesn't need to be instantiated every time the function is called.
2014-08-25 19:56:09 -04:00
Tillmann Karras
07c7e6f35e
CommandProcessor: mark some functions as static
2014-08-25 21:09:42 +02:00
Lioncash
44ee2f20b9
Merge pull request #874 from FioraAeterna/fixidiocy
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JIT: fix incredibly silly mistake in fmul rounding patch
2014-08-25 13:22:33 -04:00
Lioncash
8a77fe0539
Merge pull request #865 from lioncash/debugger-stuff
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DolphinWX: Use wxGraphicsContext in the Code View for the debugger.
2014-08-25 13:21:32 -04:00
Fiora
f04e362721
JIT: fix incredibly silly mistake in fmul rounding patch
2014-08-25 10:10:28 -07:00
Pierre Bourdon
bf93920c05
Revert "Catch broken configurations inside of the Post Processing shaders."
2014-08-25 14:33:41 +02:00
Dolphin Bot
2f2f992bc7
Merge pull request #828 from Sonicadvance1/pp-shader-catch-broken-config
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Catch broken configurations inside of the Post Processing shaders.
2014-08-25 09:17:30 +02:00
comex
6574682ff5
Remove unused variable m_zero.
2014-08-24 16:22:19 -04:00
comex
d128795594
Merge pull request #862 from comex/registersinuse
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Reduce my idiocy in register saving code.
2014-08-24 16:16:32 -04:00
comex
a7752f49be
Merge pull request #861 from comex/warnings
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Fix warnings for OS X
2014-08-24 16:15:58 -04:00
comex
80da767576
Improve wording of a particularly atrocious message.
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(Now without gettextize.)
2014-08-24 16:00:58 -04:00
comex
cf01f47b52
Fix bloody printf specifiers.
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In particular, even in code that only runs on x86-64, you can't use
PRIx64 for size_t because, on OS X, one is unsigned long and the other
is unsigned long long and clang whines about the difference. I guess
you could make a size_t specifier macro, but those are horribly ugly, so
I just used casting.
Anyone want to make a nice (and slow) template-based printf?
Now without bare 'unsigned'.
2014-08-24 15:56:41 -04:00
Lioncash
f239ea3853
DolphinWX: Parenthesize some expressions in CodeView.cpp
2014-08-24 15:40:19 -04:00
Lioncash
c3e41809d9
DolphinWX: Move the CodeView debugger view over to wxGraphicsContext
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This is a more advanced drawing 'backend' over the previous one and allows us to control things like transparency and anti-aliasing, etc.
2014-08-24 15:40:05 -04:00
Pierre Bourdon
9ff7125786
Merge pull request #810 from lioncash/controller-interface
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InputCommon: Don't base default radius of analog sticks off of their name
2014-08-24 19:58:25 +02:00
Pierre Bourdon
ebf1b98106
Merge pull request #834 from FioraAeterna/fixfmulrounding
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JIT64: Fix fmul rounding issues
2014-08-24 19:49:56 +02:00
Fiora
4d7b1275c9
Interpreter: apply the same odd rounding to single multiplies as the JIT
2014-08-24 10:28:52 -07:00
Fiora
4f18f6078f
JIT64: Fix fmul rounding issues
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Thanks to magumagu's softfp experiments, we know a lot more about the Wii's
strange floating point unit than we used to. In particular, when doing a
single-precision floating point multiply (fmulsx), it rounds the right hand
side's mantissa so as to lose the low 28 bits (of the 53-bit mantissa).
Emulating this behavior in Dolphin fixes a bunch of issues with games that
require extremely precise emulation of floating point hardware, especially
game replays. Fortunately, we can do this with rather little CPU cost; just ~5
extra instructions per multiply, instead of the vast load of a pure-software
float implementation.
This doesn't make floating-point behavior at all perfect. I still suspect
fmadd rounding might not be quite right, since the Wii uses fused instructions
and Dolphin doesn't, and NaN/infinity/exception handling is probably off in
various ways... but it's definitely way better than before.
This appears to fix replays in Mario Kart Wii, Mario Kart Double Dash, and
Super Smash Brothers Brawl. I wouldn't be surprised if it fixes a bunch of
other stuff too.
The changes to instructions other than fmulsx may not be strictly necessary,
but I included them for completeness, since it feels wrong to fix some
instructions but not others, since some games we didn't test might rely on
them.
2014-08-24 10:28:52 -07:00
Pierre Bourdon
aaff5a0afb
Merge pull request #856 from FioraAeterna/ppcfpopt
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JIT: faster PPC_FP code
2014-08-24 19:25:56 +02:00
Dolphin Bot
f31ebd23bb
Merge pull request #864 from FioraAeterna/avx2bmi
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Add AVX2/BMI1/BMI2 detection support
2014-08-24 18:55:01 +02:00
Fiora
ce6d09ca5d
Add AVX2/BMI1/BMI2 detection support
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Also clean up the formatting in a bit of the CPU detection code.
2014-08-24 09:14:54 -07:00
Lioncash
f200a03d97
UnitTests: Remove now non-existent UpdateStatusBar from StubHost.
2014-08-24 08:34:25 -04:00
comex
d19ec35363
Reduce my idiocy in register saving code.
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(1) Rename ABI_ALL_CALLEE_SAVED to ABI_ALL_CALLER_SAVED, because that's
what it was actually defined as (and used as). Derp.
(2) RegistersInUse is always used for the purpose of saving registers
before calling a C++ function in the middle of a JIT block (without
flushing). There is no need to save callee-saved registers in this
case. Change the name to CallerSavedRegistersInUse and mask with
ABI_ALL_CALLER_SAVED.
Nothing obvious broke when starting up a Melee game. (I added a test
for anything actually being masked out; it happens, but in this
particular case seemed to occur at most a few dozen times per second, so
the actual performance benefit is probably negligible.)
2014-08-23 15:46:10 -04:00
comex
e0f35e0e59
Remove unused declarations.
2014-08-23 15:26:59 -04:00
Dolphin Bot
43f890322f
Merge pull request #845 from ChuckRozhon/switch_to_cstdint
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Changed unsigned ints and chars to cstdint counterparts
2014-08-23 21:18:18 +02:00
Shawn Hoffman
af2405eefd
Remove dsound audio backend.
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There isn't any reason to use dsound over xaudio.
2014-08-23 11:19:19 -07:00
Shawn Hoffman
1332805bb6
Add headers required by XAudio2_7 to externals.
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This makes all builds' audio compatible with downlevel Windows and removes
the need for developers to install the June 2010 DirectX SDK.
2014-08-23 11:03:07 -07:00
Shawn Hoffman
327d35377d
windows: remove now-extraneous NOMINMAX and WIN32_LEAN_AND_MEAN #defines from dolphin code.
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Wrap dinput.h in a header defining DIRECTINPUT_VERSION instead of repeating it multiple places.
2014-08-23 10:48:48 -07:00
Pierre Bourdon
6a5188c9bc
Merge pull request #839 from Tilka/emitter
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x64Emitter: small source-level fixes
2014-08-23 19:37:24 +02:00
Pierre Bourdon
f7102faae7
Merge pull request #853 from lioncash/memmap
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Core: Simplify Memory::GetString
2014-08-23 19:19:09 +02:00
Fiora
59c1a46ab1
JIT: faster PPC_FP code
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The PPC_FP conversion code can be made a lot simpler with the observation
that the only values that need to be sent through the slow x87 path are
denormals.
A whole bunch faster: 708->678 seconds on POV-RAY.
2014-08-23 07:44:42 -07:00
Lioncash
6a74f5e8f6
Merge pull request #817 from archshift/disabledcolor
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Fixed toolbar's disabled button color.
2014-08-23 05:08:26 -04:00
Lioncash
41577f044a
Merge pull request #844 from lioncash/wx-hotkey
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DolphinWX: Get rid of unnecessary hotkey code.
2014-08-22 19:52:18 -04:00
Jasper St. Pierre
1e464d1a25
Frame: Actually call UpdateTitle
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This was obviously what I meant to do, but due to a typo, called
SetTitle instead, causing the main game list title to be set instead.
2014-08-22 17:28:02 -04:00
Ryan Houdek
db039d1440
Merge pull request #850 from lioncash/unused-headers
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Core: Removed blank headers Boot_ELF.h and Boot_WiiWAD.h
2014-08-22 02:07:10 -05:00
Lioncash
130f57df91
Core: Simplify Memory::GetString
2014-08-22 01:22:58 -04:00
Ryan Houdek
fc5a73d62e
Merge pull request #849 from FioraAeterna/fixppcanalyzer
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PPCAnalyzer: move num_instructions initialization to correct place
2014-08-22 00:14:11 -05:00
Lioncash
48f52b9662
Merge pull request #789 from archshift/linuxvideo
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Fix for black screen on Linux upon starting a game
2014-08-21 15:55:29 -04:00
archshift
7e2534ee47
Fixed black screen on game start for X11 contexts.
2014-08-21 12:50:42 -07:00
Lioncash
de9edbeebf
Core: Removed blank headers Boot_ELF.h and Boot_WiiWAD.h
2014-08-21 15:30:51 -04:00
Lioncash
25e29c323d
Merge pull request #842 from lioncash/jit
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Coding style clean up for the Jit, JitARM and JitIL
2014-08-21 15:25:43 -04:00
Fiora
5c0145f71b
PPCAnalyzer: move num_instructions initialization to correct place
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Much of the PPC Analyzer code (e.g. instruction reordering for merging
branches) wasn't actually being run.
2014-08-21 11:19:23 -07:00
Lioncash
f17dcd2019
Merge pull request #764 from magcius/new-nogui-2
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Rewrite GLInterface
2014-08-21 14:14:54 -04:00
Shawn Hoffman
9ac5d7ecd5
msvc: skip copying Data dir and precompiled dlls to Binary dir if they are already there (unless the source files are newer).
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Also fix a bug which was preventing DolphinWX/AfterBuild target from being completely skipped.
2014-08-20 16:57:34 -07:00
Charles Rozhon
965b1f1f2c
Removed the typedefs for Elf32 word types
2014-08-20 15:21:41 -05:00
Charles Rozhon
d84b2f3be4
Changed unsigned ints and chars to cstdint counterparts
2014-08-20 14:52:01 -05:00
Lioncash
77ce389bb0
DolphinWX: Get rid of unnecessary hotkey code.
2014-08-20 14:43:08 -04:00
Lioncash
b5337ea1b5
Merge pull request #826 from lioncash/wx-events
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DolphinWX: Use the typesafe equivalents for declaring wx event types
2014-08-20 14:34:17 -04:00
Lioncash
20f8ec9afa
Core: Join a few if statements in IR.cpp
2014-08-20 14:26:16 -04:00
Lioncash
99ae79f7f9
Core: Better assert messages for stx op
2014-08-20 14:16:05 -04:00
Lioncash
d694637938
Core: Clean up brace/body placements for JitIL
2014-08-20 14:04:01 -04:00
Lioncash
b005ba2797
Core: Clean up body/brace placements in JitArm32
2014-08-20 14:03:46 -04:00
Lioncash
6145ced5f7
Core: Change "unsigned result" to "u32 result" in rlwinmx for Jit64
2014-08-20 12:51:30 -04:00
Lioncash
e7f49692e8
Core: Clean up body/brace placements in Jit64 and JitCommon
2014-08-20 12:50:42 -04:00
Shawn Hoffman
a9c33075f2
msvc: enable compiler warnings as errors.
2014-08-19 22:33:49 -07:00
Shawn Hoffman
d9fcc855a7
msvc: resolve all warnings in DolphinWX.
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Also, bring WiiSaveCrypted closer to modern dolphin coding style.
2014-08-19 22:33:48 -07:00
Shawn Hoffman
5471c71819
msvc: resolve all warnings in VideoBackends/OGL.
2014-08-19 22:33:47 -07:00
Shawn Hoffman
fd16065979
msvc: resolve all warnings in VideoBackends/Software.
2014-08-19 22:33:47 -07:00
Shawn Hoffman
4bf031c064
msvc: resolve all warnings in VideoCommon.
2014-08-19 22:33:46 -07:00
Shawn Hoffman
043ea31f14
msvc: resolve all warnings in Core.
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Note: vs14 will support empty macro parameter as used by MMIO.
2014-08-19 22:33:46 -07:00
Shawn Hoffman
317e63e7ba
msvc: disable compiler warnings when building all Externals (cl /W0), except for wxWidgets, where all warnings are fixed.
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Note warnings may still be generated by code in Externals if it is included into warning-enabled code (this is the case for libusb).
Also, quiet an intellisense warning in wxWidgets caused by using __w64 for an inapplicable type.
2014-08-19 22:33:42 -07:00
Shawn Hoffman
9df2127865
msvc: enable strictStrings solution-wide for release.
...
strictStrings is not supported by debug libraries, and indeed breaks the build.
Drop wbemidl.h (incompatible with strictStrings) dependency by using SDL-style search for XInput GUIDs.
2014-08-19 20:33:24 -07:00
Tillmann Karras
80be585fef
x64Emitter: remove redundant "Gen::"
2014-08-20 02:56:07 +02:00
Tillmann Karras
a363f4fa3e
x64Emitter: make 'packed' parameter a bool
2014-08-20 02:54:30 +02:00
Lioncash
a013830b4f
Core: Fix vertical alignment of a table in DSPTables.cpp
2014-08-19 13:58:59 -04:00
Jasper St. Pierre
6dbafa9238
Core: Move the titlebar / statusbar abstraction to DolphinWX
...
The concept of a "title bar" / "status bar" shouldn't be a core concept,
so remove the Host_UpdateStatusBar function, and move the code handles
whether to update the status bar or titlebar into DolphinWX.
2014-08-19 10:37:47 -04:00
Jasper St. Pierre
3bad4bcfdb
PPCSymbolDB: Don't show any messages in the status bar
...
These don't really help anybody. We don't even have a status bar
in MainNoGUI -- status bar text should be controlled by the UI, not the
core code!
2014-08-19 10:09:33 -04:00
Jasper St. Pierre
4a16211bae
Core: Don't display messages in the titlebar / statusbar
...
We already put them on-screen, that should be good enough.
2014-08-19 10:07:59 -04:00
Jasper St. Pierre
271efb450c
Add back X11 support to EGL
...
Refactor the EGL backend to provide a platform separation here, which is
better abstracted away than the old EGL/X11 implementation.
2014-08-19 10:06:26 -04:00
Jasper St. Pierre
e39543b963
X11_Util: Don't specify a background pixel
...
This causes flickering when resizing the window, which looks horrid
and we shouldn't do it.
2014-08-19 10:06:25 -04:00
Jasper St. Pierre
2d974b6086
GLInterface: Destroy GLWin
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Everything is now safely tucked inside each individual GLInterface.
2014-08-19 10:06:25 -04:00
Jasper St. Pierre
63f1a16969
Core: Remove UpdateFPSDisplay
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This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
7ca8d8dfc7
Core: Don't pass through a reference to the window handle
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Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.
This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().
A future cleanup could remove g_pWindowHandle entirely.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
6e312dce91
Core: Remove Core::GetWindowHandle
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Finally, it's unused. Whoa.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
e2e3f2a20b
EGL: Stop the window_handle shuffling as well
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
e7471958e4
X11_Util: Resize the GLX window by listening to events on the parent
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We now have two cases: the GLX window is parented into a frame, or it's
parented into the MainNoGUI host. In both cases, the GLX window should
be locked to the size of the parent, so just sync it up based on that.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
d6f4f4df42
MainNoGUI: Move a majority of the event handling from the GLX backend
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The only reason the GLX backend handled this at all was because
MainNoGUI didn't make its own window before. This is unused in DolphinWX
builds.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
0dd7f6f5ea
MainNoGUI: Supply a window in Host_GetRenderHandle
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Our existing code was relying on the GLX backend to create the GLX
window properly, and for the rest of the code to patch that up, sort
of. If we rely on Host_GetRenderHandle() returning a valid window, we
can do a lot better about this.
Create a simple window inside MainNoGUI to make this happen.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
071e175a1d
X11Utils: Explicitly pass the window to fullscreen into ToggleFullscreen
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MainNoGUI is going to create its own window soon, and we need to
fullscreen that one instead of the GLX window.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
2eacf229ed
X11Utils: Simplify the Fullscreen interface
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Since we only use the toggle action, only keep that.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
09eb30ea3b
MainNoGUI: Remove old OS X backend that doesn't work, rearchitect
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
e3a9ba30e3
GLX: Remove evdpy / dpy split
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Move to one display. There's no reason to have two displays here -- the
comment stated that one should touch GLX and one should touch window
events, and that they should be touched from different threads, but the
current code wasn't this careful.
Just use one Display connection.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
12f073c56b
Remove support for EGL under X11
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Now, the only supported EGL platform is Android. We might eventually add
back support for EGL/X11 or EGL/Wayland, but it will have to be
architected differently.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
8bd4b9d2f9
Remove support for Wayland
...
Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
2014-08-19 10:05:56 -04:00
Ryan Houdek
355f7b366b
Merge pull request #831 from FioraAeterna/cleanupimm
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JIT: cleanup unnecessary immedate size-checking logic
2014-08-19 04:15:22 -05:00
Dolphin Bot
2bcc8d414c
Merge pull request #807 from FioraAeterna/avoidpcstore
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JIT: avoid saving the PC on every store
2014-08-19 11:12:54 +02:00
Dolphin Bot
961c1db116
Merge pull request #746 from FioraAeterna/fastermtcrf
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Improve performance of CR functions in JIT64
2014-08-19 11:10:18 +02:00
Fiora
a1655a0e3c
JIT: avoid saving the PC on every store
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Modify the backpatcher to store the PC in the trampolines.
Should be ~3.5% faster overall (measured on POV-RAY benchmark).
2014-08-19 02:08:53 -07:00
Matthew Parlane
7246ea9616
Merge pull request #792 from booto/dsp-cleanup
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DSP cleanup
2014-08-19 20:28:51 +12:00
Ryan Houdek
bac9634fde
Merge pull request #803 from ChuckRozhon/cast_from_double_to_u8_warnings
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Removed warnings by explicitly casting to `u8` for controllers
2014-08-18 17:01:02 -05:00
Fiora
1a36210093
JIT: cleanup unnecessary immedate size-checking logic
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We do this in the emitter now, so this code isn't needed anymore.
2014-08-18 08:20:46 -07:00
Shawn Hoffman
8c81ea0aad
Windows: Enable /Zc:rvalueCast solution-wide.
2014-08-18 00:04:31 -07:00
Ryan Houdek
859564a2d0
Merge pull request #829 from Sonicadvance1/qualcomm-fixed-rotation
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Qualcomm fixed screen rotation in their latest v66 development drivers.
2014-08-18 01:29:45 -05:00
Ryan Houdek
7d90a00bbe
Qualcomm fixed screen rotation in their latest v66 development drivers.
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The framebuffer is no longer rotated the wrong way around in Qualcomm's latest development drivers.
They did something right, only took them over a year.
2014-08-18 00:17:09 -05:00
Ryan Houdek
2d624780c0
Catch broken configurations inside of the Post Processing shaders.
...
This catches most instances of configuration failures that can happen in a post processing shader.
Gives a user a helpful error message that lets them know what they have failed to set up correctly
2014-08-17 23:59:21 -05:00
Shawn Hoffman
bd7f856424
Rewrite raw memcard threading code. Intended to fix issue 7484.
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EXI memcard code now doesn't know specifics of how data is flushed to whatever backing storage is used.
GC raw memcard now flushes every 15 seconds if dirty, and on memcard destruction.
GCI folder now flushes only on memcard destruction.
2014-08-17 21:52:40 -07:00
Shawn Hoffman
87c324c55a
Add Common::Event::WaitFor(), which has the same semantics as std::condition_variable::wait_for() (with millisecond units).
2014-08-17 21:52:40 -07:00
Shawn Hoffman
375be67158
Add Common/Event.h to the VS project files.
2014-08-17 21:52:40 -07:00
Ryan Houdek
32fb61816b
Fixes PP-shaders on !Mesa targets.
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Seems mesa has a quirk where
define THING(x) (#x)
is the same as
define THING(x) (##x)
Didn't realize I messed it up since it just worked since I only tested on Mesa.
2014-08-17 21:28:59 -05:00
Lioncash
6a8dfda0ea
DolphinWX: Use the typesafe equivalents for declaring wx event types
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The others were used when wx 2.4 was around
2014-08-17 16:18:58 -04:00
Pierre Bourdon
9e2fbaf405
Merge pull request #823 from KScorp/depthmatrixshaders
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Fixed depth matrix shaders in OpenGL and Direct3D to be more precise.
2014-08-17 22:08:42 +02:00
archshift
b7f3797689
Wx: further cleanup to toolbar creation process
2014-08-17 12:57:44 -07:00
archshift
b74a34795b
Fixed toolbar's disabled button color.
2014-08-17 12:57:44 -07:00
Lioncash
15a3b30e27
Merge pull request #790 from lioncash/ogl-cleanup
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Small OGL cleanup
2014-08-17 15:17:04 -04:00
Ryan Houdek
e3e1869493
Merge pull request #825 from FioraAeterna/x64emitter
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x64Emitter: refactor to support longer opcodes
2014-08-17 13:07:56 -05:00
Fiora
802b28daf9
x64Emitter: refactor to support longer opcodes
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Also add some new SSE4 opcodes.
2014-08-17 04:48:17 -07:00
KScorp
97dce14368
Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. Fixes some graphical glitches in some games.
2014-08-17 04:43:11 -05:00
Ryan Houdek
7222eb11e0
Merge pull request #822 from FioraAeterna/integerflush2
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JIT: flush *after* the merged branch, not before
2014-08-17 02:34:15 -05:00
Fiora
75279881cc
JIT: flush *after* the merged branch, not before
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More correct and should avoid lots of redundant stores.
2014-08-17 00:02:00 -07:00
Lioncash
66a30d0fc6
Merge pull request #820 from RachelBryk/movie-includes
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Remove a couple unneeded includes from Movie.cpp.
2014-08-17 02:24:37 -04:00
Lioncash
4759510f70
Get rid of instances of "using namespace std;" in the project
2014-08-17 02:05:33 -04:00
Lioncash
6ee2267b2d
Merge pull request #771 from lioncash/32bit-cruft
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Core: Remove leftover Windows 32-bit functions in MemArena.cpp
2014-08-17 01:40:23 -04:00
Dolphin Bot
1d88091e0b
Merge pull request #821 from FioraAeterna/fixjitcompare
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Debugger: fix JIT block viewer PPC view
2014-08-17 07:29:25 +02:00
Fiora
a317dac089
Debugger: fix JIT block viewer PPC view
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The JIT block compare code didn't set the same options for the PPCAnalyzer
as the actual JIT did, which made the PPC side of the JIT block viewer stop
at the first branch instead of the end of the block.
2014-08-16 22:25:49 -07:00
Lioncash
6bfe3714c4
Merge pull request #819 from lioncash/preproc
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OGL: Removed some unnecessary preprocessor directives from Render.cpp.
2014-08-17 00:00:36 -04:00
Lioncash
f0743e2571
OGL: Removed some unnecessary preprocessor directives from Render.cpp.
...
scrshotThread was also unused so that is removed as well.
Also added the algorithm header, since we use min and max here.
2014-08-16 23:57:06 -04:00
Rachel Bryk
d8baf64747
Remove a couple unneeded includes from Movie.cpp.
2014-08-16 23:54:11 -04:00
Lioncash
1b92c68f05
Common: Add Flag.h to the Visual Studio project.
2014-08-16 23:33:28 -04:00
Lioncash
d18d3e1f3e
Common: Get rid of StdConditionVariable, StdMutex, and StdThread.
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All of the compilers we support have support for these now.
2014-08-16 23:33:19 -04:00
shuffle2
2270c3e90a
Merge pull request #797 from shuffle2/msvc-pch
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Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-16 14:58:28 -07:00
Charles Rozhon
6f34a8ac47
Removed warnings by assigning to bool
2014-08-16 14:16:10 -05:00
Lioncash
07f72b1afc
Merge pull request #811 from FioraAeterna/fixblowup
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Debugger: fix blowup calculation again
2014-08-16 12:42:27 -04:00
degasus
a64b0bf499
VertexLoader: cache NativeVertexFormat
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This fix a performance regression of PR #672 .
2014-08-16 12:58:52 +02:00
Ryan Houdek
7a2fe73310
Merge pull request #816 from Sonicadvance1/fix-not-button
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Fix the Not button showing up in the advanced control dialog.
2014-08-15 20:25:56 -05:00
Ryan Houdek
239e04db02
Merge pull request #757 from Tilka/ps_sum0
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Jit64: re-enable ps_sum0
2014-08-15 20:25:14 -05:00
Ryan Houdek
9afc16961f
Fix the Not button showing up in the advanced control dialog.
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The Not button isn't supposed to show up on outputs to controllers.
When we generate the button it still shows up if it isn't added to the sizer since the parent window still owns it.
Fixes this issue report https://forums.dolphin-emu.org/Thread-linux-ui-bug-in-gc-pad-configuration-menu?pid=335269#pid335269
2014-08-15 20:09:35 -05:00
Dolphin Bot
444e47a07a
Merge pull request #812 from FioraAeterna/fixundefined
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JIT: don't rely on undefined behavior for constant overflow checking
2014-08-16 00:36:08 +02:00
Fiora
1cb50c9609
JIT64: faster implementation of mtcrf and mcrxr
2014-08-15 14:09:28 -07:00
Fiora
c936984c96
JIT64: faster + branchless crxxx
2014-08-15 14:09:28 -07:00
Fiora
8c71703098
JIT64: faster implementation of mfcr
2014-08-15 14:09:27 -07:00
Lioncash
f11e587fa4
OGL: Get rid of an unnecessary WIN32 ifdef in main.cpp
2014-08-15 16:16:53 -04:00
Lioncash
4c406cc4a1
Merge pull request #814 from lioncash/jitwindow
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Core: Kill off Host_ShowJitResults
2014-08-15 15:26:45 -04:00
Lioncash
cf46ac7dc9
Core: Kill off Host_ShowJitResults
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Another host function that can be killed off by simple wx event handling
2014-08-15 15:18:28 -04:00
Fiora
1669b361a2
JIT: don't rely on undefined behavior for constant overflow checking
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I have no idea what the compiler does with these, and this code probably
isn't triggered in most games, but it's probably better not to taunt the
undefined behavior demon.
2014-08-15 11:26:10 -07:00
Charles Rozhon
3baea48bba
Removed warning caused by calling std::min<int> with size_t values
2014-08-15 13:23:19 -05:00
Lioncash
7e3d1050f0
OGL: Add static to a function in NativeVertexFormat
2014-08-15 14:16:04 -04:00
Lioncash
32953fd968
OGL: Clean up parameters for some functions.
2014-08-15 14:15:23 -04:00
Lioncash
960b54670c
OGL: Fix brace and body placements
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Also got rid of void argument specifiers. These are a carryover from C.
2014-08-15 14:12:29 -04:00
Fiora
56cc0227c3
Debugger: fix blowup calculation again
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Wasn't quiiite right in 3c2567 either.
2014-08-15 10:24:35 -07:00
Lioncash
7fd5e4300a
InputCommon: Don't base default radius of analog sticks off of their name.
2014-08-15 13:06:56 -04:00
lioncash
77ccfa1967
DolphinWX: Fix variable styling in BreakpointView
2014-08-15 09:51:29 -04:00
Lioncash
2848ff342f
DolphinWX: More readable variable names in BreakpointView
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Also doesn't make everything rely on a single temp variable.
2014-08-15 09:49:09 -04:00
Lioncash
f6dd2ff3cb
Merge pull request #795 from ChuckRozhon/correct_pointer_style_tasinputdlg
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Placed ampersands and asterisks against type name
2014-08-15 08:40:37 -04:00
Shawn Hoffman
8801289149
Windows: Add /Zc:inline to compiler options.
2014-08-15 01:17:10 -07:00
Shawn Hoffman
f1b82a34b2
Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-14 23:51:13 -07:00
archshift
846a21440b
FrameTools.cpp: Alignment of long lists
2014-08-14 23:10:00 -07:00
Lioncash
001c9a18fa
Merge pull request #782 from RachelBryk/radius
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Set the default radius to 100 for non-gcpad analog sticks.
2014-08-14 17:15:03 -04:00
Lioncash
16a7e6dce5
Merge pull request #787 from archshift/fs-toolbar
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Hides toolbar upon using fullscreen and rendering to main window.
2014-08-14 17:13:06 -04:00
Lioncash
3c2567cc37
Merge pull request #804 from FioraAeterna/fixblowup
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Debugger: fix blowup calculation
2014-08-14 17:12:11 -04:00
Fiora
6741cdbe84
Debugger: fix blowup calculation
2014-08-14 13:40:34 -07:00
Charles Rozhon
a8c31d134b
Removed warnings by explicitly casting to `u8` for controllers
2014-08-14 14:44:10 -05:00
Charles Rozhon
97f68be70a
Changed GCPadStatus struct to use cstdint types instead of char, short etc.
2014-08-14 14:14:07 -05:00
Ryan Houdek
64697abe48
Merge pull request #798 from FioraAeterna/integerflush
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JIT: Don't needlessly flush register state in merged integer+branch code
2014-08-14 12:21:03 -05:00
Fiora
97beea1963
JIT: Don't needlessly flush register state in merged integer+branch code
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The actual branch code doesn't flush the register state, so it doesn't make
much sense for the merged optimization to do so either.
2014-08-14 09:55:11 -07:00
Fiora
a4b23d80b7
JIT: correctly set skipNext even if conditional-continue is off
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Part 2: I missed the other branch-merging case in the first commit.
2014-08-14 09:31:35 -07:00
Ryan Houdek
7f3458e957
Merge pull request #800 from FioraAeterna/showdebugjit
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Debugger: make "PPC to x86" open JIT window
2014-08-14 10:41:42 -05:00
Fiora
c1f7b0ddc9
Debugger: make "PPC to x86" open JIT window
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The button just silently did nothing if the window wasn't open, with no hint
as to how to make it work.
2014-08-14 08:37:33 -07:00
Ryan Houdek
e6fa582753
Merge pull request #799 from FioraAeterna/mergebranchfix
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JIT: correctly set skipNext even if conditional-continue is off
2014-08-14 10:12:19 -05:00
Fiora
75cc8917a1
JIT: correctly set skipNext even if conditional-continue is off
2014-08-14 07:57:55 -07:00
Pierre Bourdon
7b6b9b0945
Merge pull request #735 from Armada651/d3dfullscreen_fixes
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Fix hotkeys in Linux and Mac OS X (properly this time).
2014-08-14 15:27:21 +02:00
booto
34bf0a4ab7
DSP: General cleanup. No behaviour change.
2014-08-14 09:45:05 +08:00
Charles Rozhon
2d920965c0
Placed ampersands and asterisks against type name
2014-08-13 16:42:11 -05:00
kamiyo
e4c7cce412
updated frametools
2014-08-13 13:10:08 -04:00
Shawn Hoffman
66fdbdd18d
Windows: Give SCMRevGen a configuration for x64 instead of Win32.
2014-08-13 03:57:10 -07:00
booto
72179f98b6
DSP: Use completion event for ARAM interrupt
2014-08-13 18:26:02 +08:00
archshift
7af80c7712
Disable toolbar toggle in main window fullscreen
2014-08-13 02:21:21 -07:00
Ryan Houdek
287758f15d
Add the configuration dialog for post processing configuration options.
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Only enables the config button when the shader options available to it
2014-08-13 01:05:15 -05:00
Ryan Houdek
cced3b4a18
Change OpenGL's post processing to use the new VideoCommon PP object.
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Let's OpenGL's PostProcessing namespace be changed to a class inheriting from VideoCommon's PostProcessing class.
2014-08-13 01:05:15 -05:00
Ryan Houdek
b8a21b3744
Add the PostProcessing class object to RenderBase in VideoCommon.
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Backends will initialize this variable with their own inherited PostProcessing class object.
2014-08-13 01:05:14 -05:00
Ryan Houdek
6bdc32c54a
Add the VideoCommon PostProcessing class.
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This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
2014-08-13 01:05:10 -05:00
Ryan Houdek
3a657fe33c
Add TryParseVector to StringUtil.
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Adds a nice way to have options be in a vector for results
2014-08-12 23:45:14 -05:00
Pierre Bourdon
e4e44909d5
Merge pull request #762 from booto/dma-audio-3
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DSP: DMA behaviour adjustments to fix regressions
2014-08-12 18:18:51 -07:00
archshift
b451f561ba
Hide toolbar upon going fullscreen, rendering to main window.
2014-08-12 17:47:25 -07:00
shuffle2
7b9c8da468
Merge pull request #726 from Armada651/ogl-exclusive
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CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
2014-08-12 14:55:18 -07:00
shuffle2
6a336f66a8
Merge pull request #569 from RyDroid/desktop-file-without-translation
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Minor improvement of the desktop file
2014-08-12 14:51:55 -07:00
shuffle2
d704ebdb40
Merge pull request #691 from Armada651/veto_fix
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CFrame: Handle close events that can't be vetoed.
2014-08-12 14:46:01 -07:00
shuffle2
d1702b1160
Merge pull request #676 from lioncash/zelda-ratio
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Core: Remove the ratio parameter in Zelda UCode's SizeForResampling func
2014-08-12 14:43:32 -07:00
shuffle2
43010818fa
Merge pull request #785 from lioncash/string
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Common: Fix AsciiToHex returning true on overflow values
2014-08-12 14:43:02 -07:00
shuffle2
9f4008c5bc
Merge pull request #760 from lioncash/swap
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Common: Use the OSX equivalent byte-swap functions
2014-08-12 14:31:32 -07:00
shuffle2
b8d126c101
Merge pull request #754 from FioraAeterna/immediateopt
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x64Emitter: optimize immediate sizes
2014-08-12 14:19:31 -07:00
shuffle2
fe2321e117
Merge pull request #748 from lioncash/null
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Core: Default initialize a pointer to nullptr in gdsp_do_dma()
2014-08-12 13:56:54 -07:00
shuffle2
4e73dd2d0c
Merge pull request #722 from lioncash/casts
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Fix a cast warning when compiling with MSVC
2014-08-12 13:45:31 -07:00
booto
adf2ae2ac9
DSP: Add minor delay to initial AIDMA interrupt
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When AIDMA begins, the first thing it does is load the source address
and length into internal registers. It then triggers the AID interrupt.
Some begin the AIDMA process without all the data necessary for the
interrupt callback being set up already - they require a few more cycles
to set it up (the delay between the DMA being set to begin and the
interrupt firing). The value of this delay was approximated by tests on real
hardware.
2014-08-13 00:20:13 +08:00
Tony Wasserka
d03e91962e
Merge pull request #779 from lioncash/software-cleanup
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Small software backend cleanup.
2014-08-12 11:59:21 +02:00
shuffle2
a46151e146
Merge pull request #786 from shuffle2/fix-toolbar-toggle
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Fix regression with toggling the toolbar from PR761
2014-08-12 01:13:32 -07:00
Shawn Hoffman
27f496fa34
Fix regression with toggling the toolbar from PR761
2014-08-12 01:04:51 -07:00
Lioncash
5afb9cc5c4
Common: Fix AsciiToHex returning true on overflow values
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We should be checking errno against ERANGE.
2014-08-12 02:49:04 -04:00
archshift
c0008b2012
Removed Tracer.h/cpp from VS files
2014-08-11 23:25:04 -07:00
archshift
9aa7a4ddae
Removed unused Tracer.h/cpp
2014-08-11 23:06:44 -07:00
shuffle2
36af1b518d
Merge pull request #777 from shuffle2/vs2013-update3
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Use official flag for detailed symbols. Require VS2013 with update 3 or later to build.
2014-08-11 20:12:52 -07:00
shuffle2
0b27e0f3f0
Merge pull request #761 from archshift/better-toolbar
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Changed main toolbar to be flush with the rest of the window.
2014-08-11 20:12:24 -07:00
shuffle2
edf660f21f
Merge pull request #776 from shuffle2/improve-xsaveworkaround
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Windows: Improve XSaveWorkaround to behave correctly when XSAVE processor feature is enabled, but AVX support isn't available for whatever reason.
2014-08-11 12:47:39 -07:00
Rachel Bryk
35ae1b4ee2
Set the default radius to 100 for non-gcpad analog sticks.
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The previous default of 70 was determined based on gc controllers, and is not right at all for the wii extensions.
2014-08-11 13:58:47 -04:00
Jasper St. Pierre
dd2e9d1fc7
X11_Util: Fix build when using EGL
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We forgot to remove the reference to GLWin.width / GLWin.height here.
2014-08-10 23:57:48 -04:00
Lioncash
bcd10bfda6
Software: Fix function casing in SWRenderer
2014-08-10 22:28:18 -04:00
Lioncash
f9f46f33d6
Software: Fix some if-statement body placements
2014-08-10 22:28:17 -04:00
Lioncash
34eb0c6e1c
Software: Fix over-indentation of SetupQuad()
2014-08-10 22:28:16 -04:00
Lioncash
4129cdeb4d
Software: Apply static to some functions
2014-08-10 22:28:15 -04:00
Lioncash
568bdec598
Software: Fix function casing in TextureEncoder
2014-08-10 22:28:14 -04:00
Lioncash
2918f46d8b
Software: Fix the formatting and function casing in Vec3.h
2014-08-10 22:28:04 -04:00
Lioncash
6625d9cba5
Software: Fix various brace styling errors
2014-08-10 21:18:38 -04:00
Lioncash
b95d9b43de
Software: Make an enum into a static constant in DebugUtil.cpp
2014-08-10 20:51:10 -04:00
Lioncash
b050657322
Software: Make constants char_width and char_height private in RasterFont
2014-08-10 20:48:28 -04:00
Shawn Hoffman
d0c3e46c80
Windows: Improve XSaveWorkaround to behave correctly when XSAVE processor feature is enabled, but AVX support isn't available for whatever reason.
2014-08-10 14:50:29 -07:00
Shawn Hoffman
5eccc08c7e
Use official flag for detailed symbols. Require VS2013 with update 3 or later to build.
2014-08-10 14:47:29 -07:00
Lioncash
a141819241
Merge pull request #768 from lioncash/hex-view
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DolphinWX: Fix scrolling in hex mode for the memory view
2014-08-10 14:58:48 -04:00
booto
a4bc15e7ba
DSP: Do updates to DSP interrupt bits asap
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This was being scheduled on the next possible event, which caused
timing issues (in FFCC, AI interrupt would fire before DSP interrupt)
2014-08-11 02:04:08 +08:00
booto
92064d1025
DSP: Fixes behaviour for audio dmas of length 0
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This behaviour was tested on a real (wii) console.
2014-08-11 02:02:18 +08:00
Lioncash
eb10899b53
Core: Remove leftover Windows 32-bit functions in MemArena.cpp
2014-08-10 05:35:14 -04:00
Lioncash
9a61cfc650
Core: Actually show MemoryUtil.cpp allocation error messages on Linux
2014-08-10 05:28:00 -04:00
Lioncash
be3428cf8e
Core: Fix case where a panic alert wouldn't be shown in MemoryUtil.cpp
2014-08-10 04:50:58 -04:00
Lioncash
6b49ddfec9
Software: Get rid of an unnecessary format string in SWmain.cpp
2014-08-10 04:38:12 -04:00
Lioncash
a04809b4d1
DolphinWX: Fix scrolling in hex mode for the memory view
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Prior to this after painting the hex values, it would increment the curAddress by 32. This is not only a bug, but unnecessary, since the OnMouseDownL and OnScrollWheel functions should be the only things to handle address incrementing for scrolling purposes.
2014-08-10 03:06:06 -04:00
Lioncash
11f730fd1e
Core: Get rid of C-style struct typedefs
2014-08-09 21:58:08 -04:00
Lioncash
a899d2b5dd
Merge pull request #763 from lioncash/ar
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Core: Get rid of function prototypes in ActionReplay.cpp
2014-08-09 21:05:08 -04:00
archshift
d46ca557b8
Re-ordered initialization of m_ToolBar and m_SavedPerspectives
2014-08-09 14:51:59 -07:00
Lioncash
6faed31a44
Core: Get rid of calls to mem_fn in thread instantiations
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These are not necessary for the same behavior.
2014-08-09 12:46:05 -04:00
archshift
a02a86fde9
Fixed assertion when creating new perspective.
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Wx was attempting to format a string with specifier %d (integer) with a
size_t.
2014-08-09 03:40:57 -07:00
archshift
b81617fba1
Removed TBDebug, using TBMain instead. Fixed debugger assert.
2014-08-09 03:40:56 -07:00
archshift
b8b72861b5
Removed AuiTB, moved functions to menubar (Debug->Perspectives)
2014-08-09 03:40:56 -07:00
Lioncash
e266635f40
Merge pull request #740 from lioncash/host
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Core: Kill off a few Host interface functions.
2014-08-09 00:50:14 -04:00
Lioncash
5fb0090fcf
Core: Get rid of function prototypes in ActionReplay.cpp
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Also marked said functions static
2014-08-09 00:19:03 -04:00
Lioncash
dc2bc621a4
GLX: Remove all Host_GetRenderWindowSize calls.
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Also remove x, y, width and height from the GLInterface, since it's only
used in GLX, which no longer uses them
2014-08-08 19:21:45 -04:00
Lioncash
7692f5a5ce
AGL: Remove the call to Host_GetRenderWindowSize().
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Just uses platform-specific ways to do the same thing.
2014-08-08 19:21:43 -04:00
Lioncash
df67a18c42
WGL: Get rid of the use of the Host_GetRenderWindowSize() call.
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Just use the Windows API to accomplish the same thing (this is what is done in Update()).
This makes the backing window handle the correct data-type for Windows for easier use in function calls.
2014-08-08 19:21:42 -04:00
Lioncash
2b341bb267
D3D: Remove an unnecessary call to Host_GetRenderWindowSize()
2014-08-08 19:21:41 -04:00
Lioncash
7bf82f1989
Core: Kill off Host_UpdateLogDisplay()
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This was actually never used as far as I can tell. There was no wx event handling done whatsoever for the global ID, So this is basically a dead function.
2014-08-08 19:21:40 -04:00
Lioncash
a0a533d3a3
UnitTests: Get rid of now-nonexistent Host_GetInstance() within StubHost
2014-08-08 19:21:39 -04:00
Lioncash
d4eb0684f7
Core: Kill off Host_UpdateBreakPointView()
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Uses wxWidgets event propagation to the parent window which then appropriately handles the breakpoint list updating.
2014-08-08 19:21:29 -04:00
archshift
6cd0ebab93
Included toolbar headers, preventing forward-decl errors
2014-08-08 15:04:58 -07:00
archshift
67d67884a1
Allow toggling the toolbar in the menu
2014-08-08 14:36:20 -07:00
archshift
400a7bd612
Switch play/pause button icons when necessary
2014-08-08 13:47:04 -07:00
lioncash
85ace9751e
Common: Use the OSX equivalent byte-swap functions
2014-08-08 13:26:26 -04:00
lioncash
47274ab992
Core: Fix two more potential memory leaks within IOdarwin.mm
2014-08-08 13:14:18 -04:00
archshift
019d5aee49
Changed toolbar to be static, increasing UI integration
2014-08-08 03:43:13 -07:00
Fiora
75b3e425fd
x64Emitter: optimize immediate sizes
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A nice alternative than trying to do it throughout the JIT.
2014-08-07 13:07:27 -04:00
Pierre Bourdon
b38022df43
Merge pull request #750 from lioncash/leak
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Core: Fix a leak on OSX that could occur in IOdarwin.mm
2014-08-07 09:56:36 -07:00
Tillmann Karras
8058baa3da
Jit64: re-enable ps_sum0
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The issue seems to have been fixed in the mean time.
https://code.google.com/p/dolphin-emu/issues/detail?id=3471
2014-08-07 04:50:42 +02:00
Dolphin Bot
8cfbbb357e
Merge pull request #756 from magcius/remove-unused
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VideoBackendBase: Remove unused stub Initialize implementation
2014-08-07 04:48:10 +02:00