Add headers required by XAudio2_7 to externals.
This makes all builds' audio compatible with downlevel Windows and removes the need for developers to install the June 2010 DirectX SDK.
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/***************************************************************************
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*
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* Copyright (c) Microsoft Corporation. All rights reserved.
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*
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* File: audiodefs.h
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* Content: Basic constants and data types for audio work.
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*
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* Remarks: This header file defines all of the audio format constants and
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* structures required for XAudio2 and XACT work. Providing these
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* in a single location avoids certain dependency problems in the
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* legacy audio headers (mmreg.h, mmsystem.h, ksmedia.h).
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*
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* NOTE: Including the legacy headers after this one may cause a
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* compilation error, because they define some of the same types
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* defined here without preprocessor guards to avoid multiple
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* definitions. If a source file needs one of the old headers,
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* it must include it before including audiodefs.h.
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*
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***************************************************************************/
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#ifndef __AUDIODEFS_INCLUDED__
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#define __AUDIODEFS_INCLUDED__
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#include <windef.h> // For WORD, DWORD, etc.
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#pragma pack(push, 1) // Pack structures to 1-byte boundaries
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/**************************************************************************
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*
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* WAVEFORMATEX: Base structure for many audio formats. Format-specific
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* extensions can be defined for particular formats by using a non-zero
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* cbSize value and adding extra fields to the end of this structure.
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*
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***************************************************************************/
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#ifndef _WAVEFORMATEX_
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#define _WAVEFORMATEX_
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typedef struct tWAVEFORMATEX
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{
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WORD wFormatTag; // Integer identifier of the format
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WORD nChannels; // Number of audio channels
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DWORD nSamplesPerSec; // Audio sample rate
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DWORD nAvgBytesPerSec; // Bytes per second (possibly approximate)
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WORD nBlockAlign; // Size in bytes of a sample block (all channels)
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WORD wBitsPerSample; // Size in bits of a single per-channel sample
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WORD cbSize; // Bytes of extra data appended to this struct
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} WAVEFORMATEX;
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#endif
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// Defining pointer types outside of the #if block to make sure they are
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// defined even if mmreg.h or mmsystem.h is #included before this file
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typedef WAVEFORMATEX *PWAVEFORMATEX, *NPWAVEFORMATEX, *LPWAVEFORMATEX;
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typedef const WAVEFORMATEX *PCWAVEFORMATEX, *LPCWAVEFORMATEX;
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/**************************************************************************
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*
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* WAVEFORMATEXTENSIBLE: Extended version of WAVEFORMATEX that should be
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* used as a basis for all new audio formats. The format tag is replaced
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* with a GUID, allowing new formats to be defined without registering a
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* format tag with Microsoft. There are also new fields that can be used
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* to specify the spatial positions for each channel and the bit packing
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* used for wide samples (e.g. 24-bit PCM samples in 32-bit containers).
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*
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***************************************************************************/
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#ifndef _WAVEFORMATEXTENSIBLE_
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#define _WAVEFORMATEXTENSIBLE_
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typedef struct
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{
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WAVEFORMATEX Format; // Base WAVEFORMATEX data
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union
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{
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WORD wValidBitsPerSample; // Valid bits in each sample container
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WORD wSamplesPerBlock; // Samples per block of audio data; valid
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// if wBitsPerSample=0 (but rarely used).
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WORD wReserved; // Zero if neither case above applies.
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} Samples;
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DWORD dwChannelMask; // Positions of the audio channels
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GUID SubFormat; // Format identifier GUID
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} WAVEFORMATEXTENSIBLE;
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#endif
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typedef WAVEFORMATEXTENSIBLE *PWAVEFORMATEXTENSIBLE, *LPWAVEFORMATEXTENSIBLE;
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typedef const WAVEFORMATEXTENSIBLE *PCWAVEFORMATEXTENSIBLE, *LPCWAVEFORMATEXTENSIBLE;
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/**************************************************************************
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*
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* Define the most common wave format tags used in WAVEFORMATEX formats.
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*
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***************************************************************************/
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#ifndef WAVE_FORMAT_PCM // Pulse Code Modulation
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// If WAVE_FORMAT_PCM is not defined, we need to define some legacy types
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// for compatibility with the Windows mmreg.h / mmsystem.h header files.
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// Old general format structure (information common to all formats)
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typedef struct waveformat_tag
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{
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WORD wFormatTag;
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WORD nChannels;
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DWORD nSamplesPerSec;
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DWORD nAvgBytesPerSec;
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WORD nBlockAlign;
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} WAVEFORMAT, *PWAVEFORMAT, NEAR *NPWAVEFORMAT, FAR *LPWAVEFORMAT;
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// Specific format structure for PCM data
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typedef struct pcmwaveformat_tag
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{
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WAVEFORMAT wf;
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WORD wBitsPerSample;
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} PCMWAVEFORMAT, *PPCMWAVEFORMAT, NEAR *NPPCMWAVEFORMAT, FAR *LPPCMWAVEFORMAT;
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#define WAVE_FORMAT_PCM 0x0001
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#endif
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#ifndef WAVE_FORMAT_ADPCM // Microsoft Adaptive Differental PCM
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// Replicate the Microsoft ADPCM type definitions from mmreg.h.
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typedef struct adpcmcoef_tag
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{
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short iCoef1;
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short iCoef2;
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} ADPCMCOEFSET;
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#pragma warning(push)
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#pragma warning(disable:4200) // Disable zero-sized array warnings
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typedef struct adpcmwaveformat_tag {
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WAVEFORMATEX wfx;
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WORD wSamplesPerBlock;
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WORD wNumCoef;
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ADPCMCOEFSET aCoef[]; // Always 7 coefficient pairs for MS ADPCM
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} ADPCMWAVEFORMAT;
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#pragma warning(pop)
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#define WAVE_FORMAT_ADPCM 0x0002
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#endif
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// Other frequently used format tags
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#ifndef WAVE_FORMAT_UNKNOWN
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#define WAVE_FORMAT_UNKNOWN 0x0000 // Unknown or invalid format tag
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#endif
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#ifndef WAVE_FORMAT_IEEE_FLOAT
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#define WAVE_FORMAT_IEEE_FLOAT 0x0003 // 32-bit floating-point
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#endif
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#ifndef WAVE_FORMAT_MPEGLAYER3
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#define WAVE_FORMAT_MPEGLAYER3 0x0055 // ISO/MPEG Layer3
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#endif
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#ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
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#define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092 // Dolby Audio Codec 3 over S/PDIF
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#endif
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#ifndef WAVE_FORMAT_WMAUDIO2
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#define WAVE_FORMAT_WMAUDIO2 0x0161 // Windows Media Audio
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#endif
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#ifndef WAVE_FORMAT_WMAUDIO3
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#define WAVE_FORMAT_WMAUDIO3 0x0162 // Windows Media Audio Pro
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#endif
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#ifndef WAVE_FORMAT_WMASPDIF
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#define WAVE_FORMAT_WMASPDIF 0x0164 // Windows Media Audio over S/PDIF
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#endif
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#ifndef WAVE_FORMAT_EXTENSIBLE
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#define WAVE_FORMAT_EXTENSIBLE 0xFFFE // All WAVEFORMATEXTENSIBLE formats
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#endif
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/**************************************************************************
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*
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* Define the most common wave format GUIDs used in WAVEFORMATEXTENSIBLE
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* formats. Note that including the Windows ksmedia.h header after this
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* one will cause build problems; this cannot be avoided, since ksmedia.h
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* defines these macros without preprocessor guards.
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*
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***************************************************************************/
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#ifdef __cplusplus // uuid() and __uuidof() are only available in C++
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#ifndef KSDATAFORMAT_SUBTYPE_PCM
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struct __declspec(uuid("00000001-0000-0010-8000-00aa00389b71")) KSDATAFORMAT_SUBTYPE_PCM_STRUCT;
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#define KSDATAFORMAT_SUBTYPE_PCM __uuidof(KSDATAFORMAT_SUBTYPE_PCM_STRUCT)
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#endif
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#ifndef KSDATAFORMAT_SUBTYPE_ADPCM
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struct __declspec(uuid("00000002-0000-0010-8000-00aa00389b71")) KSDATAFORMAT_SUBTYPE_ADPCM_STRUCT;
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#define KSDATAFORMAT_SUBTYPE_ADPCM __uuidof(KSDATAFORMAT_SUBTYPE_ADPCM_STRUCT)
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#endif
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#ifndef KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
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struct __declspec(uuid("00000003-0000-0010-8000-00aa00389b71")) KSDATAFORMAT_SUBTYPE_IEEE_FLOAT_STRUCT;
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#define KSDATAFORMAT_SUBTYPE_IEEE_FLOAT __uuidof(KSDATAFORMAT_SUBTYPE_IEEE_FLOAT_STRUCT)
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#endif
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#endif
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/**************************************************************************
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*
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* Speaker positions used in the WAVEFORMATEXTENSIBLE dwChannelMask field.
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*
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***************************************************************************/
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#ifndef SPEAKER_FRONT_LEFT
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#define SPEAKER_FRONT_LEFT 0x00000001
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#define SPEAKER_FRONT_RIGHT 0x00000002
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#define SPEAKER_FRONT_CENTER 0x00000004
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#define SPEAKER_LOW_FREQUENCY 0x00000008
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#define SPEAKER_BACK_LEFT 0x00000010
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#define SPEAKER_BACK_RIGHT 0x00000020
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#define SPEAKER_FRONT_LEFT_OF_CENTER 0x00000040
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#define SPEAKER_FRONT_RIGHT_OF_CENTER 0x00000080
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#define SPEAKER_BACK_CENTER 0x00000100
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#define SPEAKER_SIDE_LEFT 0x00000200
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#define SPEAKER_SIDE_RIGHT 0x00000400
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#define SPEAKER_TOP_CENTER 0x00000800
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#define SPEAKER_TOP_FRONT_LEFT 0x00001000
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#define SPEAKER_TOP_FRONT_CENTER 0x00002000
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#define SPEAKER_TOP_FRONT_RIGHT 0x00004000
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#define SPEAKER_TOP_BACK_LEFT 0x00008000
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#define SPEAKER_TOP_BACK_CENTER 0x00010000
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#define SPEAKER_TOP_BACK_RIGHT 0x00020000
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#define SPEAKER_RESERVED 0x7FFC0000
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#define SPEAKER_ALL 0x80000000
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#define _SPEAKER_POSITIONS_
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#endif
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#ifndef SPEAKER_STEREO
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#define SPEAKER_MONO (SPEAKER_FRONT_CENTER)
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#define SPEAKER_STEREO (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT)
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#define SPEAKER_2POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY)
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#define SPEAKER_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_CENTER)
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#define SPEAKER_QUAD (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
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#define SPEAKER_4POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
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#define SPEAKER_5POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
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#define SPEAKER_7POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_FRONT_RIGHT_OF_CENTER)
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#define SPEAKER_5POINT1_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT)
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#define SPEAKER_7POINT1_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT)
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#endif
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#pragma pack(pop)
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#endif // #ifndef __AUDIODEFS_INCLUDED__
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// comdecl.h: Macros to facilitate COM interface and GUID declarations.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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#ifndef _COMDECL_H_
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#define _COMDECL_H_
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#ifndef _XBOX
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#include <basetyps.h> // For standard COM interface macros
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#else
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#pragma warning(push)
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#pragma warning(disable:4061)
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#include <xtl.h> // Required by xobjbase.h
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#include <xobjbase.h> // Special definitions for Xbox build
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#pragma warning(pop)
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#endif
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// The DEFINE_CLSID() and DEFINE_IID() macros defined below allow COM GUIDs to
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// be declared and defined in such a way that clients can obtain the GUIDs using
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// either the __uuidof() extension or the old-style CLSID_Foo / IID_IFoo names.
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// If using the latter approach, the client can also choose whether to get the
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// GUID definitions by defining the INITGUID preprocessor constant or by linking
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// to a GUID library. This works in either C or C++.
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#ifdef __cplusplus
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#define DECLSPEC_UUID_WRAPPER(x) __declspec(uuid(#x))
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#ifdef INITGUID
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#define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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class DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) className; \
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EXTERN_C const GUID DECLSPEC_SELECTANY CLSID_##className = __uuidof(className)
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#define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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interface DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) interfaceName; \
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EXTERN_C const GUID DECLSPEC_SELECTANY IID_##interfaceName = __uuidof(interfaceName)
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#else // INITGUID
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#define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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class DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) className; \
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EXTERN_C const GUID CLSID_##className
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#define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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interface DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) interfaceName; \
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EXTERN_C const GUID IID_##interfaceName
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#endif // INITGUID
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#else // __cplusplus
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#define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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DEFINE_GUID(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
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#define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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DEFINE_GUID(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
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#endif // __cplusplus
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#endif // #ifndef _COMDECL_H_
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/*==========================================================================;
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*
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*
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* File: dxsdkver.h
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* Content: DirectX SDK Version Include File
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*
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****************************************************************************/
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#ifndef _DXSDKVER_H_
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#define _DXSDKVER_H_
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#define _DXSDK_PRODUCT_MAJOR 9
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#define _DXSDK_PRODUCT_MINOR 29
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#define _DXSDK_BUILD_MAJOR 1962
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#define _DXSDK_BUILD_MINOR 0
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#endif // _DXSDKVER_H_
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/***************************************************************************
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*
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* Copyright (c) Microsoft Corporation. All rights reserved.
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*
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* File: xma2defs.h
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* Content: Constants, data types and functions for XMA2 compressed audio.
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*
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***************************************************************************/
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#ifndef __XMA2DEFS_INCLUDED__
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#define __XMA2DEFS_INCLUDED__
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#include <sal.h> // Markers for documenting API semantics
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#include <winerror.h> // For S_OK, E_FAIL
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#include <audiodefs.h> // Basic data types and constants for audio work
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/***************************************************************************
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* Overview
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***************************************************************************/
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// A typical XMA2 file contains these RIFF chunks:
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//
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// 'fmt' or 'XMA2' chunk (or both): A description of the XMA data's structure
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// and characteristics (length, channels, sample rate, loops, block size, etc).
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//
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// 'seek' chunk: A seek table to help navigate the XMA data.
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//
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// 'data' chunk: The encoded XMA2 data.
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//
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// The encoded XMA2 data is structured as a set of BLOCKS, which contain PACKETS,
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// which contain FRAMES, which contain SUBFRAMES (roughly speaking). The frames
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// in a file may also be divided into several subsets, called STREAMS.
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//
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// FRAME: A variable-sized segment of XMA data that decodes to exactly 512 mono
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// or stereo PCM samples. This is the smallest unit of XMA data that can
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// be decoded in isolation. Frames are an arbitrary number of bits in
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// length, and need not be byte-aligned. See "XMA frame structure" below.
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//
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// SUBFRAME: A region of bits in an XMA frame that decodes to 128 mono or stereo
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// samples. The XMA decoder cannot decode a subframe in isolation; it needs
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// a whole frame to work with. However, it can begin emitting the frame's
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// decoded samples at any one of the four subframe boundaries. Subframes
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// can be addressed for seeking and looping purposes.
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//
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// PACKET: A 2Kb region containing a 32-bit header and some XMA frames. Frames
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// can (and usually do) span packets. A packet's header includes the offset
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// in bits of the first frame that begins within that packet. All of the
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// frames that begin in a given packet belong to the same "stream" (see the
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// Multichannel Audio section below).
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//
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// STREAM: A set of packets within an XMA file that all contain data for the
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// same mono or stereo component of a PCM file with more than two channels.
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// The packets comprising a given stream may be interleaved with each other
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// more or less arbitrarily; see Multichannel Audio.
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//
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// BLOCK: An array of XMA packets; or, to break it down differently, a series of
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// consecutive XMA frames, padded at the end with reserved data. A block
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// must contain at least one 2Kb packet per stream, and it can hold up to
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// 4095 packets (8190Kb), but its size is typically in the 32Kb-128Kb range.
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// (The size chosen involves a trade-off between memory use and efficiency
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// of reading from permanent storage.)
|
||||
//
|
||||
// XMA frames do not span blocks, so a block is guaranteed to begin with a
|
||||
// set of complete frames, one per stream. Also, a block in a multi-stream
|
||||
// XMA2 file always contains the same number of samples for each stream;
|
||||
// see Multichannel Audio.
|
||||
//
|
||||
// The 'data' chunk in an XMA2 file is an array of XMA2WAVEFORMAT.BlockCount XMA
|
||||
// blocks, all the same size (as specified in XMA2WAVEFORMAT.BlockSizeInBytes)
|
||||
// except for the last one, which may be shorter.
|
||||
|
||||
|
||||
// MULTICHANNEL AUDIO: the XMA decoder can only decode raw XMA data into either
|
||||
// mono or stereo PCM data. In order to encode a 6-channel file (say), the file
|
||||
// must be deinterleaved into 3 stereo streams that are encoded independently,
|
||||
// producing 3 encoded XMA data streams. Then the packets in these 3 streams
|
||||
// are interleaved to produce a single XMA2 file, and some information is added
|
||||
// to the file so that the original 6-channel audio can be reconstructed at
|
||||
// decode time. This works using the concept of an XMA stream (see above).
|
||||
//
|
||||
// The frames for all the streams in an XMA file are interleaved in an arbitrary
|
||||
// order. To locate a frame that belongs to a given stream in a given XMA block,
|
||||
// you must examine the first few packets in the block. Here (and only here) the
|
||||
// packets are guaranteed to be presented in stream order, so that all frames
|
||||
// beginning in packet 0 belong to stream 0 (the first stereo pair), etc.
|
||||
//
|
||||
// (This means that when decoding multi-stream XMA files, only entire XMA blocks
|
||||
// should be submitted to the decoder; otherwise it cannot know which frames
|
||||
// belong to which stream.)
|
||||
//
|
||||
// Once you have one frame that belongs to a given stream, you can find the next
|
||||
// one by looking at the frame's 'NextFrameOffsetBits' value (which is stored in
|
||||
// its first 15 bits; see XMAFRAME below). The GetXmaFrameBitPosition function
|
||||
// uses this technique.
|
||||
|
||||
|
||||
// SEEKING IN XMA2 FILES: Here is some pseudocode to find the byte position and
|
||||
// subframe in an XMA2 file which will contain sample S when decoded.
|
||||
//
|
||||
// 1. Traverse the seek table to find the XMA2 block containing sample S. The
|
||||
// seek table is an array of big-endian DWORDs, one per block in the file.
|
||||
// The Nth DWORD is the total number of PCM samples that would be obtained
|
||||
// by decoding the entire XMA file up to the end of block N. Hence, the
|
||||
// block we want is the first one whose seek table entry is greater than S.
|
||||
// (See the GetXmaBlockContainingSample helper function.)
|
||||
//
|
||||
// 2. Calculate which frame F within the block found above contains sample S.
|
||||
// Since each frame decodes to 512 samples, this is straightforward. The
|
||||
// first frame in the block produces samples X to X + 512, where X is the
|
||||
// seek table entry for the prior block. So F is (S - X) / 512.
|
||||
//
|
||||
// 3. Find the bit offset within the block where frame F starts. Since frames
|
||||
// are variable-sized, this can only be done by traversing all the frames in
|
||||
// the block until we reach frame F. (See GetXmaFrameBitPosition.)
|
||||
//
|
||||
// 4. Frame F has four 128-sample subframes. To find the subframe containing S,
|
||||
// we can use the formula (S % 512) / 128.
|
||||
//
|
||||
// In the case of multi-stream XMA files, sample S is a multichannel sample with
|
||||
// parts coming from several frames, one per stream. To find all these frames,
|
||||
// steps 2-4 need to be repeated for each stream N, using the knowledge that the
|
||||
// first packets in a block are presented in stream order. The frame traversal
|
||||
// in step 3 must be started at the first frame in the Nth packet of the block,
|
||||
// which will be the first frame for stream N. (And the packet header will tell
|
||||
// you the first frame's start position within the packet.)
|
||||
//
|
||||
// Step 1 can be performed using the GetXmaBlockContainingSample function below,
|
||||
// and steps 2-4 by calling GetXmaDecodePositionForSample once for each stream.
|
||||
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* XMA constants
|
||||
***************************************************************************/
|
||||
|
||||
// Size of the PCM samples produced by the XMA decoder
|
||||
#define XMA_OUTPUT_SAMPLE_BYTES 2u
|
||||
#define XMA_OUTPUT_SAMPLE_BITS (XMA_OUTPUT_SAMPLE_BYTES * 8u)
|
||||
|
||||
// Size of an XMA packet
|
||||
#define XMA_BYTES_PER_PACKET 2048u
|
||||
#define XMA_BITS_PER_PACKET (XMA_BYTES_PER_PACKET * 8u)
|
||||
|
||||
// Size of an XMA packet header
|
||||
#define XMA_PACKET_HEADER_BYTES 4u
|
||||
#define XMA_PACKET_HEADER_BITS (XMA_PACKET_HEADER_BYTES * 8u)
|
||||
|
||||
// Sample blocks in a decoded XMA frame
|
||||
#define XMA_SAMPLES_PER_FRAME 512u
|
||||
|
||||
// Sample blocks in a decoded XMA subframe
|
||||
#define XMA_SAMPLES_PER_SUBFRAME 128u
|
||||
|
||||
// Maximum encoded data that can be submitted to the XMA decoder at a time
|
||||
#define XMA_READBUFFER_MAX_PACKETS 4095u
|
||||
#define XMA_READBUFFER_MAX_BYTES (XMA_READBUFFER_MAX_PACKETS * XMA_BYTES_PER_PACKET)
|
||||
|
||||
// Maximum size allowed for the XMA decoder's output buffers
|
||||
#define XMA_WRITEBUFFER_MAX_BYTES (31u * 256u)
|
||||
|
||||
// Required byte alignment of the XMA decoder's output buffers
|
||||
#define XMA_WRITEBUFFER_BYTE_ALIGNMENT 256u
|
||||
|
||||
// Decode chunk sizes for the XMA_PLAYBACK_INIT.subframesToDecode field
|
||||
#define XMA_MIN_SUBFRAMES_TO_DECODE 1u
|
||||
#define XMA_MAX_SUBFRAMES_TO_DECODE 8u
|
||||
#define XMA_OPTIMAL_SUBFRAMES_TO_DECODE 4u
|
||||
|
||||
// LoopCount<255 means finite repetitions; LoopCount=255 means infinite looping
|
||||
#define XMA_MAX_LOOPCOUNT 254u
|
||||
#define XMA_INFINITE_LOOP 255u
|
||||
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* XMA format structures
|
||||
***************************************************************************/
|
||||
|
||||
// The currently recommended way to express format information for XMA2 files
|
||||
// is the XMA2WAVEFORMATEX structure. This structure is fully compliant with
|
||||
// the WAVEFORMATEX standard and contains all the information needed to parse
|
||||
// and manage XMA2 files in a compact way.
|
||||
|
||||
#define WAVE_FORMAT_XMA2 0x166
|
||||
|
||||
typedef struct XMA2WAVEFORMATEX
|
||||
{
|
||||
WAVEFORMATEX wfx;
|
||||
// Meaning of the WAVEFORMATEX fields here:
|
||||
// wFormatTag; // Audio format type; always WAVE_FORMAT_XMA2
|
||||
// nChannels; // Channel count of the decoded audio
|
||||
// nSamplesPerSec; // Sample rate of the decoded audio
|
||||
// nAvgBytesPerSec; // Used internally by the XMA encoder
|
||||
// nBlockAlign; // Decoded sample size; channels * wBitsPerSample / 8
|
||||
// wBitsPerSample; // Bits per decoded mono sample; always 16 for XMA
|
||||
// cbSize; // Size in bytes of the rest of this structure (34)
|
||||
|
||||
WORD NumStreams; // Number of audio streams (1 or 2 channels each)
|
||||
DWORD ChannelMask; // Spatial positions of the channels in this file,
|
||||
// stored as SPEAKER_xxx values (see audiodefs.h)
|
||||
DWORD SamplesEncoded; // Total number of PCM samples the file decodes to
|
||||
DWORD BytesPerBlock; // XMA block size (but the last one may be shorter)
|
||||
DWORD PlayBegin; // First valid sample in the decoded audio
|
||||
DWORD PlayLength; // Length of the valid part of the decoded audio
|
||||
DWORD LoopBegin; // Beginning of the loop region in decoded sample terms
|
||||
DWORD LoopLength; // Length of the loop region in decoded sample terms
|
||||
BYTE LoopCount; // Number of loop repetitions; 255 = infinite
|
||||
BYTE EncoderVersion; // Version of XMA encoder that generated the file
|
||||
WORD BlockCount; // XMA blocks in file (and entries in its seek table)
|
||||
} XMA2WAVEFORMATEX, *PXMA2WAVEFORMATEX;
|
||||
|
||||
|
||||
// The legacy XMA format structures are described here for reference, but they
|
||||
// should not be used in new content. XMAWAVEFORMAT was the structure used in
|
||||
// XMA version 1 files. XMA2WAVEFORMAT was used in early XMA2 files; it is not
|
||||
// placed in the usual 'fmt' RIFF chunk but in its own 'XMA2' chunk.
|
||||
|
||||
#ifndef WAVE_FORMAT_XMA
|
||||
#define WAVE_FORMAT_XMA 0x0165
|
||||
|
||||
// Values used in the ChannelMask fields below. Similar to the SPEAKER_xxx
|
||||
// values defined in audiodefs.h, but modified to fit in a single byte.
|
||||
#ifndef XMA_SPEAKER_LEFT
|
||||
#define XMA_SPEAKER_LEFT 0x01
|
||||
#define XMA_SPEAKER_RIGHT 0x02
|
||||
#define XMA_SPEAKER_CENTER 0x04
|
||||
#define XMA_SPEAKER_LFE 0x08
|
||||
#define XMA_SPEAKER_LEFT_SURROUND 0x10
|
||||
#define XMA_SPEAKER_RIGHT_SURROUND 0x20
|
||||
#define XMA_SPEAKER_LEFT_BACK 0x40
|
||||
#define XMA_SPEAKER_RIGHT_BACK 0x80
|
||||
#endif
|
||||
|
||||
|
||||
// Used in XMAWAVEFORMAT for per-stream data
|
||||
typedef struct XMASTREAMFORMAT
|
||||
{
|
||||
DWORD PsuedoBytesPerSec; // Used by the XMA encoder (typo preserved for legacy reasons)
|
||||
DWORD SampleRate; // The stream's decoded sample rate (in XMA2 files,
|
||||
// this is the same for all streams in the file).
|
||||
DWORD LoopStart; // Bit offset of the frame containing the loop start
|
||||
// point, relative to the beginning of the stream.
|
||||
DWORD LoopEnd; // Bit offset of the frame containing the loop end.
|
||||
BYTE SubframeData; // Two 4-bit numbers specifying the exact location of
|
||||
// the loop points within the frames that contain them.
|
||||
// SubframeEnd: Subframe of the loop end frame where
|
||||
// the loop ends. Ranges from 0 to 3.
|
||||
// SubframeSkip: Subframes to skip in the start frame to
|
||||
// reach the loop. Ranges from 0 to 4.
|
||||
BYTE Channels; // Number of channels in the stream (1 or 2)
|
||||
WORD ChannelMask; // Spatial positions of the channels in the stream
|
||||
} XMASTREAMFORMAT;
|
||||
|
||||
// Legacy XMA1 format structure
|
||||
typedef struct XMAWAVEFORMAT
|
||||
{
|
||||
WORD FormatTag; // Audio format type (always WAVE_FORMAT_XMA)
|
||||
WORD BitsPerSample; // Bit depth (currently required to be 16)
|
||||
WORD EncodeOptions; // Options for XMA encoder/decoder
|
||||
WORD LargestSkip; // Largest skip used in interleaving streams
|
||||
WORD NumStreams; // Number of interleaved audio streams
|
||||
BYTE LoopCount; // Number of loop repetitions; 255 = infinite
|
||||
BYTE Version; // XMA encoder version that generated the file.
|
||||
// Always 3 or higher for XMA2 files.
|
||||
XMASTREAMFORMAT XmaStreams[1]; // Per-stream format information; the actual
|
||||
// array length is in the NumStreams field.
|
||||
} XMAWAVEFORMAT;
|
||||
|
||||
|
||||
// Used in XMA2WAVEFORMAT for per-stream data
|
||||
typedef struct XMA2STREAMFORMAT
|
||||
{
|
||||
BYTE Channels; // Number of channels in the stream (1 or 2)
|
||||
BYTE RESERVED; // Reserved for future use
|
||||
WORD ChannelMask; // Spatial positions of the channels in the stream
|
||||
} XMA2STREAMFORMAT;
|
||||
|
||||
// Legacy XMA2 format structure (big-endian byte ordering)
|
||||
typedef struct XMA2WAVEFORMAT
|
||||
{
|
||||
BYTE Version; // XMA encoder version that generated the file.
|
||||
// Always 3 or higher for XMA2 files.
|
||||
BYTE NumStreams; // Number of interleaved audio streams
|
||||
BYTE RESERVED; // Reserved for future use
|
||||
BYTE LoopCount; // Number of loop repetitions; 255 = infinite
|
||||
DWORD LoopBegin; // Loop begin point, in samples
|
||||
DWORD LoopEnd; // Loop end point, in samples
|
||||
DWORD SampleRate; // The file's decoded sample rate
|
||||
DWORD EncodeOptions; // Options for the XMA encoder/decoder
|
||||
DWORD PsuedoBytesPerSec; // Used internally by the XMA encoder
|
||||
DWORD BlockSizeInBytes; // Size in bytes of this file's XMA blocks (except
|
||||
// possibly the last one). Always a multiple of
|
||||
// 2Kb, since XMA blocks are arrays of 2Kb packets.
|
||||
DWORD SamplesEncoded; // Total number of PCM samples encoded in this file
|
||||
DWORD SamplesInSource; // Actual number of PCM samples in the source
|
||||
// material used to generate this file
|
||||
DWORD BlockCount; // Number of XMA blocks in this file (and hence
|
||||
// also the number of entries in its seek table)
|
||||
XMA2STREAMFORMAT Streams[1]; // Per-stream format information; the actual
|
||||
// array length is in the NumStreams field.
|
||||
} XMA2WAVEFORMAT;
|
||||
|
||||
#endif // #ifndef WAVE_FORMAT_XMA
|
||||
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* XMA packet structure (in big-endian form)
|
||||
***************************************************************************/
|
||||
|
||||
typedef struct XMA2PACKET
|
||||
{
|
||||
int FrameCount : 6; // Number of XMA frames that begin in this packet
|
||||
int FrameOffsetInBits : 15; // Bit of XmaData where the first complete frame begins
|
||||
int PacketMetaData : 3; // Metadata stored in the packet (always 1 for XMA2)
|
||||
int PacketSkipCount : 8; // How many packets belonging to other streams must be
|
||||
// skipped to find the next packet belonging to this one
|
||||
BYTE XmaData[XMA_BYTES_PER_PACKET - sizeof(DWORD)]; // XMA encoded data
|
||||
} XMA2PACKET;
|
||||
|
||||
// E.g. if the first DWORD of a packet is 0x30107902:
|
||||
//
|
||||
// 001100 000001000001111 001 00000010
|
||||
// | | | |____ Skip 2 packets to find the next one for this stream
|
||||
// | | |___________ XMA2 signature (always 001)
|
||||
// | |_____________________ First frame starts 527 bits into packet
|
||||
// |________________________________ Packet contains 12 frames
|
||||
|
||||
|
||||
// Helper functions to extract the fields above from an XMA packet. (Note that
|
||||
// the bitfields cannot be read directly on little-endian architectures such as
|
||||
// the Intel x86, as they are laid out in big-endian form.)
|
||||
|
||||
__inline DWORD GetXmaPacketFrameCount(__in_bcount(1) const BYTE* pPacket)
|
||||
{
|
||||
return (DWORD)(pPacket[0] >> 2);
|
||||
}
|
||||
|
||||
__inline DWORD GetXmaPacketFirstFrameOffsetInBits(__in_bcount(3) const BYTE* pPacket)
|
||||
{
|
||||
return ((DWORD)(pPacket[0] & 0x3) << 13) |
|
||||
((DWORD)(pPacket[1]) << 5) |
|
||||
((DWORD)(pPacket[2]) >> 3);
|
||||
}
|
||||
|
||||
__inline DWORD GetXmaPacketMetadata(__in_bcount(3) const BYTE* pPacket)
|
||||
{
|
||||
return (DWORD)(pPacket[2] & 0x7);
|
||||
}
|
||||
|
||||
__inline DWORD GetXmaPacketSkipCount(__in_bcount(4) const BYTE* pPacket)
|
||||
{
|
||||
return (DWORD)(pPacket[3]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* XMA frame structure
|
||||
***************************************************************************/
|
||||
|
||||
// There is no way to represent the XMA frame as a C struct, since it is a
|
||||
// variable-sized string of bits that need not be stored at a byte-aligned
|
||||
// position in memory. This is the layout:
|
||||
//
|
||||
// XMAFRAME
|
||||
// {
|
||||
// LengthInBits: A 15-bit number representing the length of this frame.
|
||||
// XmaData: Encoded XMA data; its size in bits is (LengthInBits - 15).
|
||||
// }
|
||||
|
||||
// Size in bits of the frame's initial LengthInBits field
|
||||
#define XMA_BITS_IN_FRAME_LENGTH_FIELD 15
|
||||
|
||||
// Special LengthInBits value that marks an invalid final frame
|
||||
#define XMA_FINAL_FRAME_MARKER 0x7FFF
|
||||
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* XMA helper functions
|
||||
***************************************************************************/
|
||||
|
||||
// We define a local ASSERT macro to equal the global one if it exists.
|
||||
// You can define XMA2DEFS_ASSERT in advance to override this default.
|
||||
#ifndef XMA2DEFS_ASSERT
|
||||
#ifdef ASSERT
|
||||
#define XMA2DEFS_ASSERT ASSERT
|
||||
#else
|
||||
#define XMA2DEFS_ASSERT(a) /* No-op by default */
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
// GetXmaBlockContainingSample: Use a given seek table to find the XMA block
|
||||
// containing a given decoded sample. Note that the seek table entries in an
|
||||
// XMA file are stored in big-endian form and may need to be converted prior
|
||||
// to calling this function.
|
||||
|
||||
__inline HRESULT GetXmaBlockContainingSample
|
||||
(
|
||||
DWORD nBlockCount, // Blocks in the file (= seek table entries)
|
||||
__in_ecount(nBlockCount) const DWORD* pSeekTable, // Pointer to the seek table data
|
||||
DWORD nDesiredSample, // Decoded sample to locate
|
||||
__out DWORD* pnBlockContainingSample, // Index of the block containing the sample
|
||||
__out DWORD* pnSampleOffsetWithinBlock // Position of the sample in this block
|
||||
)
|
||||
{
|
||||
DWORD nPreviousTotalSamples = 0;
|
||||
DWORD nBlock;
|
||||
DWORD nTotalSamplesSoFar;
|
||||
|
||||
XMA2DEFS_ASSERT(pSeekTable);
|
||||
XMA2DEFS_ASSERT(pnBlockContainingSample);
|
||||
XMA2DEFS_ASSERT(pnSampleOffsetWithinBlock);
|
||||
|
||||
for (nBlock = 0; nBlock < nBlockCount; ++nBlock)
|
||||
{
|
||||
nTotalSamplesSoFar = pSeekTable[nBlock];
|
||||
if (nTotalSamplesSoFar > nDesiredSample)
|
||||
{
|
||||
*pnBlockContainingSample = nBlock;
|
||||
*pnSampleOffsetWithinBlock = nDesiredSample - nPreviousTotalSamples;
|
||||
return S_OK;
|
||||
}
|
||||
nPreviousTotalSamples = nTotalSamplesSoFar;
|
||||
}
|
||||
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
|
||||
// GetXmaFrameLengthInBits: Reads a given frame's LengthInBits field.
|
||||
|
||||
__inline DWORD GetXmaFrameLengthInBits
|
||||
(
|
||||
__in_bcount(nBitPosition / 8 + 3)
|
||||
__in const BYTE* pPacket, // Pointer to XMA packet[s] containing the frame
|
||||
DWORD nBitPosition // Bit offset of the frame within this packet
|
||||
)
|
||||
{
|
||||
DWORD nRegion;
|
||||
DWORD nBytePosition = nBitPosition / 8;
|
||||
DWORD nBitOffset = nBitPosition % 8;
|
||||
|
||||
if (nBitOffset < 2) // Only need to read 2 bytes (and might not be safe to read more)
|
||||
{
|
||||
nRegion = (DWORD)(pPacket[nBytePosition+0]) << 8 |
|
||||
(DWORD)(pPacket[nBytePosition+1]);
|
||||
return (nRegion >> (1 - nBitOffset)) & 0x7FFF; // Last 15 bits
|
||||
}
|
||||
else // Need to read 3 bytes
|
||||
{
|
||||
nRegion = (DWORD)(pPacket[nBytePosition+0]) << 16 |
|
||||
(DWORD)(pPacket[nBytePosition+1]) << 8 |
|
||||
(DWORD)(pPacket[nBytePosition+2]);
|
||||
return (nRegion >> (9 - nBitOffset)) & 0x7FFF; // Last 15 bits
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// GetXmaFrameBitPosition: Calculates the bit offset of a given frame within
|
||||
// an XMA block or set of blocks. Returns 0 on failure.
|
||||
|
||||
__inline DWORD GetXmaFrameBitPosition
|
||||
(
|
||||
__in_bcount(nXmaDataBytes) const BYTE* pXmaData, // Pointer to XMA block[s]
|
||||
DWORD nXmaDataBytes, // Size of pXmaData in bytes
|
||||
DWORD nStreamIndex, // Stream within which to seek
|
||||
DWORD nDesiredFrame // Frame sought
|
||||
)
|
||||
{
|
||||
const BYTE* pCurrentPacket;
|
||||
DWORD nPacketsExamined = 0;
|
||||
DWORD nFrameCountSoFar = 0;
|
||||
DWORD nFramesToSkip;
|
||||
DWORD nFrameBitOffset;
|
||||
|
||||
XMA2DEFS_ASSERT(pXmaData);
|
||||
XMA2DEFS_ASSERT(nXmaDataBytes % XMA_BYTES_PER_PACKET == 0);
|
||||
|
||||
// Get the first XMA packet belonging to the desired stream, relying on the
|
||||
// fact that the first packets for each stream are in consecutive order at
|
||||
// the beginning of an XMA block.
|
||||
|
||||
pCurrentPacket = pXmaData + nStreamIndex * XMA_BYTES_PER_PACKET;
|
||||
for (;;)
|
||||
{
|
||||
// If we have exceeded the size of the XMA data, return failure
|
||||
if (pCurrentPacket + XMA_BYTES_PER_PACKET > pXmaData + nXmaDataBytes)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// If the current packet contains the frame we are looking for...
|
||||
if (nFrameCountSoFar + GetXmaPacketFrameCount(pCurrentPacket) > nDesiredFrame)
|
||||
{
|
||||
// See how many frames in this packet we need to skip to get to it
|
||||
XMA2DEFS_ASSERT(nDesiredFrame >= nFrameCountSoFar);
|
||||
nFramesToSkip = nDesiredFrame - nFrameCountSoFar;
|
||||
|
||||
// Get the bit offset of the first frame in this packet
|
||||
nFrameBitOffset = XMA_PACKET_HEADER_BITS + GetXmaPacketFirstFrameOffsetInBits(pCurrentPacket);
|
||||
|
||||
// Advance nFrameBitOffset to the frame of interest
|
||||
while (nFramesToSkip--)
|
||||
{
|
||||
nFrameBitOffset += GetXmaFrameLengthInBits(pCurrentPacket, nFrameBitOffset);
|
||||
}
|
||||
|
||||
// The bit offset to return is the number of bits from pXmaData to
|
||||
// pCurrentPacket plus the bit offset of the frame of interest
|
||||
return (DWORD)(pCurrentPacket - pXmaData) * 8 + nFrameBitOffset;
|
||||
}
|
||||
|
||||
// If we haven't found the right packet yet, advance our counters
|
||||
++nPacketsExamined;
|
||||
nFrameCountSoFar += GetXmaPacketFrameCount(pCurrentPacket);
|
||||
|
||||
// And skip to the next packet belonging to the same stream
|
||||
pCurrentPacket += XMA_BYTES_PER_PACKET * (GetXmaPacketSkipCount(pCurrentPacket) + 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// GetLastXmaFrameBitPosition: Calculates the bit offset of the last complete
|
||||
// frame in an XMA block or set of blocks.
|
||||
|
||||
__inline DWORD GetLastXmaFrameBitPosition
|
||||
(
|
||||
__in_bcount(nXmaDataBytes) const BYTE* pXmaData, // Pointer to XMA block[s]
|
||||
DWORD nXmaDataBytes, // Size of pXmaData in bytes
|
||||
DWORD nStreamIndex // Stream within which to seek
|
||||
)
|
||||
{
|
||||
const BYTE* pLastPacket;
|
||||
DWORD nBytesToNextPacket;
|
||||
DWORD nFrameBitOffset;
|
||||
DWORD nFramesInLastPacket;
|
||||
|
||||
XMA2DEFS_ASSERT(pXmaData);
|
||||
XMA2DEFS_ASSERT(nXmaDataBytes % XMA_BYTES_PER_PACKET == 0);
|
||||
XMA2DEFS_ASSERT(nXmaDataBytes >= XMA_BYTES_PER_PACKET * (nStreamIndex + 1));
|
||||
|
||||
// Get the first XMA packet belonging to the desired stream, relying on the
|
||||
// fact that the first packets for each stream are in consecutive order at
|
||||
// the beginning of an XMA block.
|
||||
pLastPacket = pXmaData + nStreamIndex * XMA_BYTES_PER_PACKET;
|
||||
|
||||
// Search for the last packet belonging to the desired stream
|
||||
for (;;)
|
||||
{
|
||||
nBytesToNextPacket = XMA_BYTES_PER_PACKET * (GetXmaPacketSkipCount(pLastPacket) + 1);
|
||||
XMA2DEFS_ASSERT(nBytesToNextPacket);
|
||||
if (pLastPacket + nBytesToNextPacket + XMA_BYTES_PER_PACKET > pXmaData + nXmaDataBytes)
|
||||
{
|
||||
break; // The next packet would extend beyond the end of pXmaData
|
||||
}
|
||||
pLastPacket += nBytesToNextPacket;
|
||||
}
|
||||
|
||||
// The last packet can sometimes have no seekable frames, in which case we
|
||||
// have to use the previous one
|
||||
if (GetXmaPacketFrameCount(pLastPacket) == 0)
|
||||
{
|
||||
pLastPacket -= nBytesToNextPacket;
|
||||
}
|
||||
|
||||
// Found the last packet. Get the bit offset of its first frame.
|
||||
nFrameBitOffset = XMA_PACKET_HEADER_BITS + GetXmaPacketFirstFrameOffsetInBits(pLastPacket);
|
||||
|
||||
// Traverse frames until we reach the last one
|
||||
nFramesInLastPacket = GetXmaPacketFrameCount(pLastPacket);
|
||||
while (--nFramesInLastPacket)
|
||||
{
|
||||
nFrameBitOffset += GetXmaFrameLengthInBits(pLastPacket, nFrameBitOffset);
|
||||
}
|
||||
|
||||
// The bit offset to return is the number of bits from pXmaData to
|
||||
// pLastPacket plus the offset of the last frame in this packet.
|
||||
return (DWORD)(pLastPacket - pXmaData) * 8 + nFrameBitOffset;
|
||||
}
|
||||
|
||||
|
||||
// GetXmaDecodePositionForSample: Obtains the information needed to make the
|
||||
// decoder generate audio starting at a given sample position relative to the
|
||||
// beginning of the given XMA block: the bit offset of the appropriate frame,
|
||||
// and the right subframe within that frame. This data can be passed directly
|
||||
// to the XMAPlaybackSetDecodePosition function.
|
||||
|
||||
__inline HRESULT GetXmaDecodePositionForSample
|
||||
(
|
||||
__in_bcount(nXmaDataBytes) const BYTE* pXmaData, // Pointer to XMA block[s]
|
||||
DWORD nXmaDataBytes, // Size of pXmaData in bytes
|
||||
DWORD nStreamIndex, // Stream within which to seek
|
||||
DWORD nDesiredSample, // Sample sought
|
||||
__out DWORD* pnBitOffset, // Returns the bit offset within pXmaData of
|
||||
// the frame containing the sample sought
|
||||
__out DWORD* pnSubFrame // Returns the subframe containing the sample
|
||||
)
|
||||
{
|
||||
DWORD nDesiredFrame = nDesiredSample / XMA_SAMPLES_PER_FRAME;
|
||||
DWORD nSubFrame = (nDesiredSample % XMA_SAMPLES_PER_FRAME) / XMA_SAMPLES_PER_SUBFRAME;
|
||||
DWORD nBitOffset = GetXmaFrameBitPosition(pXmaData, nXmaDataBytes, nStreamIndex, nDesiredFrame);
|
||||
|
||||
XMA2DEFS_ASSERT(pnBitOffset);
|
||||
XMA2DEFS_ASSERT(pnSubFrame);
|
||||
|
||||
if (nBitOffset)
|
||||
{
|
||||
*pnBitOffset = nBitOffset;
|
||||
*pnSubFrame = nSubFrame;
|
||||
return S_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// GetXmaSampleRate: Obtains the legal XMA sample rate (24, 32, 44.1 or 48Khz)
|
||||
// corresponding to a generic sample rate.
|
||||
|
||||
__inline DWORD GetXmaSampleRate(DWORD dwGeneralRate)
|
||||
{
|
||||
DWORD dwXmaRate = 48000; // Default XMA rate for all rates above 44100Hz
|
||||
|
||||
if (dwGeneralRate <= 24000) dwXmaRate = 24000;
|
||||
else if (dwGeneralRate <= 32000) dwXmaRate = 32000;
|
||||
else if (dwGeneralRate <= 44100) dwXmaRate = 44100;
|
||||
|
||||
return dwXmaRate;
|
||||
}
|
||||
|
||||
|
||||
// Functions to convert between WAVEFORMATEXTENSIBLE channel masks (combinations
|
||||
// of the SPEAKER_xxx flags defined in audiodefs.h) and XMA channel masks (which
|
||||
// are limited to eight possible speaker positions: left, right, center, low
|
||||
// frequency, side left, side right, back left and back right).
|
||||
|
||||
__inline DWORD GetStandardChannelMaskFromXmaMask(BYTE bXmaMask)
|
||||
{
|
||||
DWORD dwStandardMask = 0;
|
||||
|
||||
if (bXmaMask & XMA_SPEAKER_LEFT) dwStandardMask |= SPEAKER_FRONT_LEFT;
|
||||
if (bXmaMask & XMA_SPEAKER_RIGHT) dwStandardMask |= SPEAKER_FRONT_RIGHT;
|
||||
if (bXmaMask & XMA_SPEAKER_CENTER) dwStandardMask |= SPEAKER_FRONT_CENTER;
|
||||
if (bXmaMask & XMA_SPEAKER_LFE) dwStandardMask |= SPEAKER_LOW_FREQUENCY;
|
||||
if (bXmaMask & XMA_SPEAKER_LEFT_SURROUND) dwStandardMask |= SPEAKER_SIDE_LEFT;
|
||||
if (bXmaMask & XMA_SPEAKER_RIGHT_SURROUND) dwStandardMask |= SPEAKER_SIDE_RIGHT;
|
||||
if (bXmaMask & XMA_SPEAKER_LEFT_BACK) dwStandardMask |= SPEAKER_BACK_LEFT;
|
||||
if (bXmaMask & XMA_SPEAKER_RIGHT_BACK) dwStandardMask |= SPEAKER_BACK_RIGHT;
|
||||
|
||||
return dwStandardMask;
|
||||
}
|
||||
|
||||
__inline BYTE GetXmaChannelMaskFromStandardMask(DWORD dwStandardMask)
|
||||
{
|
||||
BYTE bXmaMask = 0;
|
||||
|
||||
if (dwStandardMask & SPEAKER_FRONT_LEFT) bXmaMask |= XMA_SPEAKER_LEFT;
|
||||
if (dwStandardMask & SPEAKER_FRONT_RIGHT) bXmaMask |= XMA_SPEAKER_RIGHT;
|
||||
if (dwStandardMask & SPEAKER_FRONT_CENTER) bXmaMask |= XMA_SPEAKER_CENTER;
|
||||
if (dwStandardMask & SPEAKER_LOW_FREQUENCY) bXmaMask |= XMA_SPEAKER_LFE;
|
||||
if (dwStandardMask & SPEAKER_SIDE_LEFT) bXmaMask |= XMA_SPEAKER_LEFT_SURROUND;
|
||||
if (dwStandardMask & SPEAKER_SIDE_RIGHT) bXmaMask |= XMA_SPEAKER_RIGHT_SURROUND;
|
||||
if (dwStandardMask & SPEAKER_BACK_LEFT) bXmaMask |= XMA_SPEAKER_LEFT_BACK;
|
||||
if (dwStandardMask & SPEAKER_BACK_RIGHT) bXmaMask |= XMA_SPEAKER_RIGHT_BACK;
|
||||
|
||||
return bXmaMask;
|
||||
}
|
||||
|
||||
|
||||
// LocalizeXma2Format: Modifies a XMA2WAVEFORMATEX structure in place to comply
|
||||
// with the current platform's byte-ordering rules (little- or big-endian).
|
||||
|
||||
__inline HRESULT LocalizeXma2Format(__inout XMA2WAVEFORMATEX* pXma2Format)
|
||||
{
|
||||
#define XMASWAP2BYTES(n) ((WORD)(((n) >> 8) | (((n) & 0xff) << 8)))
|
||||
#define XMASWAP4BYTES(n) ((DWORD)((n) >> 24 | (n) << 24 | ((n) & 0xff00) << 8 | ((n) & 0xff0000) >> 8))
|
||||
|
||||
if (pXma2Format->wfx.wFormatTag == WAVE_FORMAT_XMA2)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
else if (XMASWAP2BYTES(pXma2Format->wfx.wFormatTag) == WAVE_FORMAT_XMA2)
|
||||
{
|
||||
pXma2Format->wfx.wFormatTag = XMASWAP2BYTES(pXma2Format->wfx.wFormatTag);
|
||||
pXma2Format->wfx.nChannels = XMASWAP2BYTES(pXma2Format->wfx.nChannels);
|
||||
pXma2Format->wfx.nSamplesPerSec = XMASWAP4BYTES(pXma2Format->wfx.nSamplesPerSec);
|
||||
pXma2Format->wfx.nAvgBytesPerSec = XMASWAP4BYTES(pXma2Format->wfx.nAvgBytesPerSec);
|
||||
pXma2Format->wfx.nBlockAlign = XMASWAP2BYTES(pXma2Format->wfx.nBlockAlign);
|
||||
pXma2Format->wfx.wBitsPerSample = XMASWAP2BYTES(pXma2Format->wfx.wBitsPerSample);
|
||||
pXma2Format->wfx.cbSize = XMASWAP2BYTES(pXma2Format->wfx.cbSize);
|
||||
pXma2Format->NumStreams = XMASWAP2BYTES(pXma2Format->NumStreams);
|
||||
pXma2Format->ChannelMask = XMASWAP4BYTES(pXma2Format->ChannelMask);
|
||||
pXma2Format->SamplesEncoded = XMASWAP4BYTES(pXma2Format->SamplesEncoded);
|
||||
pXma2Format->BytesPerBlock = XMASWAP4BYTES(pXma2Format->BytesPerBlock);
|
||||
pXma2Format->PlayBegin = XMASWAP4BYTES(pXma2Format->PlayBegin);
|
||||
pXma2Format->PlayLength = XMASWAP4BYTES(pXma2Format->PlayLength);
|
||||
pXma2Format->LoopBegin = XMASWAP4BYTES(pXma2Format->LoopBegin);
|
||||
pXma2Format->LoopLength = XMASWAP4BYTES(pXma2Format->LoopLength);
|
||||
pXma2Format->BlockCount = XMASWAP2BYTES(pXma2Format->BlockCount);
|
||||
return S_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
return E_FAIL; // Not a recognizable XMA2 format
|
||||
}
|
||||
|
||||
#undef XMASWAP2BYTES
|
||||
#undef XMASWAP4BYTES
|
||||
}
|
||||
|
||||
|
||||
#endif // #ifndef __XMA2DEFS_INCLUDED__
|
|
@ -45,7 +45,7 @@
|
|||
<ClCompile Include="WaveFile.cpp" />
|
||||
<ClCompile Include="XAudio2Stream.cpp" />
|
||||
<ClCompile Include="XAudio2_7Stream.cpp">
|
||||
<AdditionalIncludeDirectories Condition="Exists('$(DXSDK_DIR)')">$(DXSDK_DIR)Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ExternalsDir)XAudio2_7;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -2,28 +2,15 @@
|
|||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
// Note that this file *and this file only* must also have %DXSDK_DIR%/Include prepended
|
||||
// to its include path in order fetch dxsdkver.h and XAudio2.h from the DXSDK
|
||||
// instead of other possible places. This may be accomplished by adding the path to
|
||||
// the AdditionalIncludeDirectories for this file via msbuild.
|
||||
// Note that this file *and this file only* must include XAudio2.h from the old
|
||||
// DXSDK instead of other possible places.
|
||||
|
||||
#include <XAudio2_7/XAudio2.h>
|
||||
|
||||
#include "AudioCommon/AudioCommon.h"
|
||||
#include "AudioCommon/XAudio2_7Stream.h"
|
||||
#include "Common/Event.h"
|
||||
|
||||
#ifdef HAVE_DXSDK
|
||||
#include <dxsdkver.h>
|
||||
#if (_DXSDK_PRODUCT_MAJOR == 9) && (_DXSDK_PRODUCT_MINOR == 29) && (_DXSDK_BUILD_MAJOR == 1962) && (_DXSDK_BUILD_MINOR == 0)
|
||||
#define HAVE_DXSDK_JUNE_2010
|
||||
#else
|
||||
#pragma message("You have DirectX SDK installed, but it is not the expected version (June 2010). Update it to build this module.")
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_DXSDK_JUNE_2010
|
||||
|
||||
#include <XAudio2.h>
|
||||
|
||||
struct StreamingVoiceContext2_7 : public IXAudio2VoiceCallback
|
||||
{
|
||||
private:
|
||||
|
@ -260,28 +247,3 @@ void XAudio2_7::Stop()
|
|||
m_xaudio2_dll = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
struct StreamingVoiceContext2_7 {};
|
||||
struct IXAudio2 {};
|
||||
struct IXAudio2MasteringVoice {};
|
||||
void XAudio2_7::ReleaseIXAudio2(IXAudio2* ptr) {}
|
||||
|
||||
XAudio2_7::XAudio2_7(CMixer *mixer)
|
||||
: SoundStream(mixer)
|
||||
, m_mastering_voice(nullptr)
|
||||
, m_volume(1.0f)
|
||||
, m_cleanup_com(false)
|
||||
{}
|
||||
|
||||
XAudio2_7::~XAudio2_7() {}
|
||||
|
||||
bool XAudio2_7::Start() { return SoundStream::Start(); }
|
||||
void XAudio2_7::Stop() {}
|
||||
void XAudio2_7::Update() {}
|
||||
void XAudio2_7::Clear(bool mute) {}
|
||||
void XAudio2_7::SetVolume(int volume) {}
|
||||
bool XAudio2_7::InitLibrary() { return false; }
|
||||
|
||||
#endif
|
||||
|
|
|
@ -5,10 +5,11 @@
|
|||
// This audio backend uses XAudio2 via XAudio2_7.dll
|
||||
// This version of the library is included in the June 2010 DirectX SDK and
|
||||
// works on all versions of Windows, however the SDK and/or redist must be
|
||||
// seperately installed.
|
||||
// separately installed.
|
||||
// Therefore this backend is available iff:
|
||||
// * SDK is available at compile-time
|
||||
// * runtime dll is available at runtime
|
||||
// Dolphin ships the relevant SDK headers in Externals, so it's always available.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
|
|
@ -47,8 +47,6 @@
|
|||
<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ExternalsDir)zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<!--Allow compile-time testing of whether DXSDK (aka DX before integration into VS) is present-->
|
||||
<PreprocessorDefinitions Condition="Exists('$(DXSDK_DIR)')">HAVE_DXSDK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>USE_UPNP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>PSAPI_VERSION=1;_M_X86=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
|
|
Loading…
Reference in New Issue