Commit Graph

15268 Commits

Author SHA1 Message Date
skidau 6b6b5ed37f Merge pull request #2249 from SizzlingCalamari/DSPLLE-thread-fix
Fixed dsp lle thread never starting
2015-03-31 12:25:59 +11:00
skidau 008200db4d Merge pull request #2244 from lioncash/find
DolphinWX/Common: Change some find_first_of usages to find
2015-03-30 21:07:42 +11:00
Lioncash d42d5699b5 Merge pull request #2253 from RachelBryk/cheats
Fix enable cheats checkbox.
2015-03-30 05:41:56 -04:00
skidau 8c47c68a4f Merge pull request #2232 from JosJuice/savestate-exact-version
When loading incompatible savestate, display exact Dolphin version
2015-03-30 18:07:14 +11:00
JosJuice 85073675a5 When loading incompatible savestate, display which version created it 2015-03-30 09:02:43 +02:00
skidau 5da3375bf1 Merge pull request #2245 from lioncash/tables
DolphinWX: Get rid of wxGrid-based casts in the debugger.
2015-03-30 12:20:20 +11:00
Rachel Bryk d4fa8de35a Fix enable cheats checkbox. 2015-03-29 20:43:51 -04:00
skidau 731e4a3a65 Merge pull request #2250 from RachelBryk/tasinput-home
Fix home button in tas input.
2015-03-29 16:40:57 +11:00
mathieui b1eb87e495 NetPlay: Don’t wait forever in the traversal client
With some specific, STUN-hostile routers, the netplay client can get
stuck forever while trying to connect to the stun server. This adds a
5 seconds (much more than should be necessary if it works) timer until
a failure is registered and the attempt stops.
2015-03-28 20:15:34 +01:00
Rachel Bryk 35bdfd5ec9 Fix home button in tas input. 2015-03-28 07:40:21 -04:00
skidau 9947324296 Track the co-ordinates of the mouse relative to the pointed window instead of the original hwnd. 2015-03-28 11:38:14 +11:00
skidau 4f965da4f1 Revert the recent changes related to updating hwnd 2015-03-28 11:08:25 +11:00
skidau 74f25ad8ec Merge pull request #2234 from lioncash/config
DolphinWX: Break up ConfigMain into separate classes.
2015-03-28 10:11:29 +11:00
Jordan Cristiano e2060525bc Fixed dsp lle thread never starting because of dspjit initialization happening after the dsp thread check 2015-03-27 19:00:53 -04:00
mathieui 666c06dce7 NetPlay: Disable some UI elements when a game is running
because it makes dolphin crash, and it doesn’t make sense to change them
at runtime
2015-03-27 18:43:06 +01:00
skidau affa5c2e0b Merge pull request #2228 from Stevoisiak/FixISOPaths
Check for GCMPathes if ISOPaths is not found
2015-03-26 09:48:33 +11:00
Stevoisiak 4f1d74b2e1 Check for GCMPathes if ISOPaths is not found
The name of the settings were changed in 4.0-4003 with PR #1264.
2015-03-25 11:13:13 -04:00
Lioncash 5ada887f94 DolphinWX: Get rid of wxGrid-based casts in the debugger.
This technically also fixes a memory leak in WatchView.cpp, because the table setting was done such that the grid wouldn't take ownership of the table, which means said table wouldn't be deleted in the grid's destructor.
2015-03-24 14:09:33 -04:00
Lioncash eacf741051 DolphinWX/Common: Change some find_first_of usages to find
It's unnecessary to use find_first_of when all you're searching for is a single character.
2015-03-24 08:32:44 -04:00
Lioncash bc1d62036b Core: Fix warnings related to HotkeyManager
These need to be marked static since they aren't used outside of this translation unit.
2015-03-23 08:40:21 -04:00
Lioncash 7dcb6a3e6c DolphinWX: Initialize the HotkeyManager after input backends are initialized
Previously OSX would crash upon loading. This is because the UI would be polling for hotkey inputs but was doing so before the inputs backends were initialized.
2015-03-23 08:36:13 -04:00
skidau a0138e19cc Merge pull request #2239 from mickdermack/pr-usbshu
GCAdapter: Don't destroy the libusb context before freeing the device list.
2015-03-23 12:37:05 +11:00
skidau cba34fa6f7 Merge pull request #2193 from magumagu/wii-disable-fakevmem
Disable FakeVMem in Wii mode.
2015-03-23 12:36:24 +11:00
Ryan Houdek 5dbfebcd30 Merge pull request #2216 from Sonicadvance1/aarch64_dirty_dirty
[AArch64] Implement dirty register tracking.
2015-03-22 11:32:43 -05:00
Sintendo c19482c9a3 Add function to emit CMP, or TEST when possible
Also, a spelling mistake.
2015-03-22 17:22:27 +01:00
Sintendo b35c34186c More minor DSP JIT optimizations 2015-03-22 17:14:38 +01:00
skidau e08762dd36 Merge pull request #2241 from skidau/hwnd-hotkey
Updated the hwnd for hotkeys.
2015-03-22 12:54:43 +11:00
skidau 482ef964cf Updated the hwnd for hotkeys. 2015-03-21 21:56:19 +11:00
magumagu 52aeab3d0e Merge pull request #2240 from lioncash/emitter
x64Emitter: Remove emitter pointer parameter from WriteNormalOp.
2015-03-20 22:09:11 -07:00
Lioncash fab7add718 x64Emitter: Remove emitter pointer parameter from WriteNormalOp.
It only ever passed the equivalent of the class' this pointer. May as well get rid of it.
2015-03-20 23:28:36 -04:00
Michael Ehrenreich 905a663a96 Don't destroy the libusb context before freeing the device list. 2015-03-21 03:12:42 +01:00
skidau 39c41f5c70 Merge pull request #2192 from Tilka/sse2
VertexLoaderX64: support SSE2 as a fallback
2015-03-21 12:58:24 +11:00
skidau 63c4bd665e Merge pull request #2230 from skidau/Mouse-In-Separate-Window
Updated the input plugins reference of hwnd on game start.
2015-03-21 12:46:37 +11:00
skidau 94e435afbc Merge pull request #2201 from magumagu/ogl-clamp-origin
OpenGL: use ClampUL instead of ClampLL where appropriate.
2015-03-21 12:45:46 +11:00
Lioncash 1fc1880ca5 Interpreter/Jit Tables: Merge table31 and table31_2 2015-03-20 20:39:51 -04:00
Lioncash 1052863bb9 Interpreter/JIT: Add missing overflow variants into the tables. 2015-03-20 19:20:38 -04:00
skidau 87bffb5972 Added event.Skip() to the OnFocusChange event. Fixes the pulldown menus. 2015-03-20 22:01:23 +11:00
skidau c3344eaa88 Preliminary update to the GameCube to GBA link cable emulation. Fixes Zelda Wind Waker's Tingle Tuner connection, Pac-Man Vs, Final Fantasy: Crystal Chronicles multiplayer, and most other Gamecube to GBA link cable games.
* Changed the SI buffer processing so that transfers do not have to be completed instantly
* Added a second socket at port 49420 (0xc10c) which sends clock information to the GBA slaves
* Handled disconnections from the GBA and GC
* Made the transfers asynchronous
* Blocks the socket before the connection times out

Requires VBA-M SVN 1235 or later.
2015-03-20 12:43:55 +11:00
magumagu 337f89959b Merge pull request #2226 from magumagu/restore-wpar-mask
Restore masking to gather pipe address checks.
2015-03-19 11:02:45 -07:00
magumagu 31add72dee Merge pull request #2237 from lioncash/round
x64FPURoundMode: Make a look-up table static
2015-03-19 10:59:22 -07:00
Lioncash e57201eb71 x64FPURoundMode: Make a look-up table static
Since it's only a look-up table, this doesn't need to be recreated every time the function is called.
2015-03-19 09:07:36 -04:00
skidau 98dce11f8c Updated the input plugins reference of hwnd on game start. Fixes the emu wiimotes mouse IR when rendering the game to a separate window. 2015-03-19 21:31:05 +11:00
Lioncash b459a8ec61 DolphinWX: Propagate event to refresh the game list
Prior to this refactor, certain options would cause the game list to refresh when the config modal dialog is closed (such as adding a folder to the path list). This restores that functionality.
2015-03-18 22:48:05 -04:00
Lioncash febd3909c6 DolphinWX: Eliminate remnants of the event table in ConfigMain 2015-03-18 22:48:03 -04:00
Lioncash 086ec7a9b7 DolphinWX: Break up ConfigMain.cpp into separate classes
Prior to this, ConfigMain.cpp was a large (52KB) cpp file that contained all of the UI setting code.

This breaks up the config code into subclasses of wxPanel, which are then just instantiated to add to the settings wxNoteBook. This keeps all the settings categories separated from one another and also cleans up the code in general.
2015-03-18 22:47:49 -04:00
skidau 7d800b6180 Merge pull request #2224 from gerikkub/AutoFocus
Pause the emulator based on mouse focus
2015-03-19 12:48:03 +11:00
skidau 4b11aeacb9 Merge pull request #2155 from mickdermack/pr-compress
Improvements to DiscIO::CompressFileToBlob and DecompressBlobToFile
2015-03-19 12:45:57 +11:00
Tillmann Karras 9da86092ae VertexLoaderX64: use common code for FORMAT_FLOAT 2015-03-18 12:12:21 +01:00
Tillmann Karras 7030542546 VertexLoaderX64: support SSE2 as a fallback
With suggestions by Fiora and magumagu.
2015-03-18 12:12:21 +01:00
Tillmann Karras 9793fed742 XEmitter: add PUNPCKLQDQ 2015-03-18 12:09:06 +01:00
Tillmann Karras 8d90ecda7f VertexLoaders: make positions more compact 2015-03-18 12:09:06 +01:00
Tillmann Karras 5a51bc10e5 SWVertexLoader: fix truncated components 2015-03-18 12:09:06 +01:00
Tillmann Karras 49ae99ffc9 UnitTests: rewrite vertex loader tests
The position attribute now has complete coverage.
2015-03-18 12:09:06 +01:00
mathieui 8201a52cec Traversal: Use a decent PRNG instead of rand()
we don’t need cryptosecure random, but having a uniform distribution is
always better.
2015-03-18 10:16:11 +01:00
mathieui 849922881d NetPlay: Select a game only if enet connected successfully 2015-03-18 10:16:11 +01:00
mathieui e0ef8fc03f NetPlay: Make the enet interrupts work
Otherwise, it would work but any async sending would be delayed by 4ms or
wait until the next packet was received.

Also increase the client timeout to 250ms, since enet_host_service is now
really interrupted.
2015-03-18 10:16:11 +01:00
mathieui 8ee402863d NetPlay: Remove RunOnThread and add SendAsync methods
Add std::unique_ptr<sf::Packet> objects to a queue instead of functions,
makes things easier to read, and avoids headaches while checking the
lifetime of the concerned objects.
2015-03-18 10:16:11 +01:00
mathieui 44d7207a1c NetPlay: add a Common/ENetUtil namespace
Move WakeupThread in it
2015-03-18 09:23:44 +01:00
mathieui 603fe25349 NetPlay: use a workaround from comex’s dc-netplay to interrupt enet 2015-03-18 09:23:44 +01:00
Ryan Houdek 27619e613f Merge pull request #2231 from Sonicadvance1/fix_wii_config
Fix Wii configuration path being incorrect.
2015-03-17 22:42:07 -05:00
skidau 0ac8fd0214 Merge pull request #2183 from RachelBryk/netplay-time
Use system time for start time in netplay.
2015-03-18 13:52:17 +11:00
Ryan Houdek 297012ddd7 Fix Wii configuration path being incorrect.
On loading the NANDRoot from the config, if it isn't set it will still attempt to be set.
So on the invalid empty path, just don't set it.
2015-03-17 21:27:40 -05:00
Gerik Kubiak ae4e8b6358 Changed screen to window. Moved UpdateGUI to a more general scope. 2015-03-17 12:14:14 -07:00
magumagu 627b77e982 Restore masking to gather pipe address checks.
Apparently it's necessary. Issue 8386.
2015-03-17 12:01:37 -07:00
Michael Ehrenreich 9387603fcf Improve error handling in DiscIO::CompressFileToBlob and DecompressBlobToFile 2015-03-17 09:01:26 +01:00
Scott Mansell 858ff69c01 Make OpArg.offset and operandReg private.
Also cleaned up WriteRest function.
2015-03-17 18:49:30 +13:00
Scott Mansell 6262a9bcbe Make immediates more explicit
Instead of just casting OpArg::offset when needed, add some
accessor functions.

Also add some safety asserts to catch any mistakes.
2015-03-17 18:49:26 +13:00
Gerik Kubiak 0a28f7de13 Added checkbox under Config > Interface. 2015-03-16 22:13:27 -07:00
Gerik Kubiak 88fb8edf8e Change behavior so emulation is paused when window focus is lost. 2015-03-16 21:31:13 -07:00
Gerik Kubiak 341e7e9d8f Added the ability to pause the emulator by moving the mouse outside the window. 2015-03-16 20:28:17 -07:00
magumagu ff6ae8a677 Disable FakeVMem in Wii mode.
I'm assuming nobody thought of this when FakeVMem was turned on by
default; FakeVMem doesn't make any sense in Wii mode.
2015-03-16 17:52:56 -07:00
magumagu 4b7748f3c0 Merge pull request #2205 from Stevoisiak/FormattingCleanup
Formatting Cleanup
2015-03-16 17:47:29 -07:00
magumagu 629fb8fb49 Merge pull request #2222 from Tilka/fix_warnings
Fix warnings
2015-03-16 17:41:46 -07:00
skidau b103aa7122 Merge pull request #2189 from magumagu/paired-loadstore-cleanup
Fix paired loadstore to use correct load/store calls.
2015-03-17 11:26:01 +11:00
skidau b170173aca Merge pull request #2196 from magumagu/ipchle-gethostbyname
Fix IPCHLE for gethostbyname.
2015-03-17 11:19:51 +11:00
magumagu adb8bbed90 Merge pull request #2217 from shuffle2/quiet-warnings
quiet some warnings which appear on vs2015.
2015-03-16 11:50:42 -07:00
shuffle2 0b6562b53f Merge pull request #2219 from magumagu/no-volatile-processorinterface
Remove useless volatile from ProcessorInterface.
2015-03-16 11:34:13 -07:00
Tillmann Karras f82afd1b2f Fix warnings 2015-03-16 19:02:30 +01:00
Lioncash c73cac3ee9 Merge pull request #2220 from shuffle2/win-con-listener
[windows] Replace ConsoleListener, which was not actually used.
2015-03-16 02:03:27 -04:00
Shawn Hoffman 78be0ab9ad [windows] Just kill ExtendedTrace.
The code is not really worth saving, and afaik it has never actually been helpful.
2015-03-15 22:30:38 -07:00
Shawn Hoffman 0a79b6d5a7 [windows] Remove ConsoleListener, which was not actually used.
Replace it with the DebuggerLogListener.
2015-03-15 22:11:18 -07:00
magumagu fd15cad1ca Remove useless volatile from ProcessorInterface.
These values are only accessed/used from the CPU thread.
2015-03-15 20:33:41 -07:00
Shawn Hoffman ad64336137 quiet some warnings which appear on vs2015.
quieted warnings include shadowed variable names and integer extensions.
2015-03-15 19:28:47 -07:00
skidau 7cda374910 Merge pull request #2202 from skidau/Popup-FIFO
Show no more than one FIFO error per session.
2015-03-16 13:00:22 +11:00
Ryan Houdek 3e946b1bf7 [AArch64] Implement dirty register tracking.
Using BindToRegister from the register caches causes the register bound to be marked dirty.
Using the regular R() function from the register caches loads the registers without being dirty.

When implementing new instructions make sure to BindToRegister registers that become dirty.
2015-03-15 20:09:30 -05:00
Pierre Bourdon 91ad7ebc7c Merge pull request #2215 from shuffle2/disable-omp
windows: don't compile with openmp support
2015-03-16 00:46:49 +01:00
Shawn Hoffman 64cb3bce35 windows: don't compile with openmp support 2015-03-15 13:48:46 -07:00
Ryan Houdek 5e0b9179db Merge pull request #2186 from Sonicadvance1/aarch64_optimize_paired_slowmem
[AArch64] Optimize slowmem paired stores.
2015-03-15 14:37:21 -05:00
Ryan Houdek bcc434095d Merge pull request #2212 from Sonicadvance1/fix_user_paths
Fix user directories at times doing stupid things.
2015-03-15 09:45:02 -05:00
Ryan Houdek aaf04aeaca Fix user directories at times doing stupid things.
With my previous changes Dolphin would fail to create the user directory if it didn't exist, and would dump all the configuration options in to the cwdir.
This was a bit more complicated to fix in a clean fashion, so I took to moving around code concerning user directories.
Instead of having GetUserPath serve a dual purpose of both getting and setting our user directories, break out to a new SetUserPath function.

GetUserPath will know only get the configured user path.
SetUserPath will set our user paths and setup the internal user path state.

This ending up being a lot cleaner overall, which is nice. Also less mind bending when attempting to read the code.

So now we won't dump all of our configuration in to the cwdir if ~/.dolphin-emu isn't found.

Fixes issue 8371.
2015-03-15 09:19:48 -05:00
Ryan Houdek 5e6d49d96b Merge pull request #2209 from magumagu/remove-hle-opcode
Remove remnants of old fake opcodes.
2015-03-15 07:13:07 -05:00
Rohit Nirmal 48ec42d4a0 Core: Change NULLs to nullptrs. 2015-03-14 20:20:41 -05:00
magumagu 87dcda5785 Remove remnants of old fake opcodes.
These are illegal opcodes, and should be treated as such.
2015-03-14 16:59:12 -07:00
Shawn Hoffman 25064fd8f4 remove win32/mixed project configurations.
remove win32 configs from all the externals, so it shouldn't happen again by accident.
2015-03-14 14:07:21 -07:00
Markus Wick ec8a074690 Merge pull request #2153 from degasus/enet
enet: Search for shared library
2015-03-14 17:23:27 +01:00
Stevoisiak 4f71b717cc ConfigMain: Change _NTSC to ForceNTSCJ
This is consistent with the name of the setting in dolphin.ini
2015-03-13 17:59:30 -04:00
Stevoisiak efb64c1885 Change OnGameListCtrl_ItemActivated to OnGameListCtrlItemActivated 2015-03-13 16:47:06 -04:00
Lioncash 41ad0f6976 Merge pull request #2204 from Stevoisiak/CheatWindowConsistency
DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow"
2015-03-13 16:39:54 -04:00
Stevoisiak 2f0e3d239d DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow" 2015-03-13 15:20:19 -04:00
mathieui b9af0c4d12 GC Adapter: Do not abort if some libusb functions are not supported
Also remove a typo.
2015-03-13 18:05:09 +01:00
mathieui 88ab6352dd GC Adapter: do not proceed with the input read if the thread isn’t running
If the Init() call does not work in the fallback path, then abort.
2015-03-13 18:05:09 +01:00
mathieui 5a10be7fef GC Adapter: fix a crash on exit
s_detected is better for detecting that a thread is actually running.
Also make sure the claim_interface is always called when we detect an
adapter.
2015-03-13 18:05:09 +01:00
mathieui ebedc80545 GC Adapter: never call libusb_reset_device()
There should be no need to do this, and performing a reset breaks things
on any other software using the device (e.g. another dolphin instance).
2015-03-13 18:05:09 +01:00
mathieui ad49de7740 GC Adapter: don’t stop scanning after failing to claim an adapter
Only call Shutdown() after all devices have been tested.
2015-03-13 18:05:09 +01:00
mathieui 5f5cc963cf GC Adapter: stop searching adapters after one has been added 2015-03-13 18:05:09 +01:00
skidau cdff138c67 Show no more than one FIFO error per session. 2015-03-13 23:25:15 +11:00
skidau 2916aed1f9 Merge pull request #2195 from JosJuice/nandcontentloader-singletons
Don't construct NANDContentLoader classes before Main.cpp runs
2015-03-13 12:20:43 +11:00
magumagu 269be03908 OpenGL: use ClampUL instead of ClampLL where appropriate. 2015-03-12 13:24:52 -07:00
Lioncash 899a5078a0 Merge pull request #2200 from Stevoisiak/CheatManagerRename
Rename "Cheats Manager" to "Cheat Manager"
2015-03-12 15:27:52 -04:00
Stevoisiak fbe11aefbb Rename "Cheats Manager" to "Cheat Manager" 2015-03-12 15:24:00 -04:00
skidau c76008b4b9 Removed the controller update lock as it is no longer needed. 2015-03-12 23:41:30 +11:00
skidau 2c6eaf9c76 Cleaned up the controls lock that is not needed with 780eef68f6 2015-03-12 23:33:30 +11:00
Markus Wick 43b2f790fd Merge pull request #2197 from RachelBryk/paren
Fix missing parenthesis.
2015-03-12 07:58:05 +01:00
Rachel Bryk e7d237f199 Use system time for start time in netplay. 2015-03-11 23:21:14 -04:00
skidau 9063f0d16f Merge pull request #2150 from Tilka/gamelist_searching
DolphinWX: fix searching the game list in GTK
2015-03-12 13:32:50 +11:00
skidau 5dc23a93b6 Merge pull request #2169 from magumagu/rect-clamp
Fix clamping for rectangles.
2015-03-12 13:31:51 +11:00
skidau f3bb30f17f Merge pull request #2180 from RachelBryk/netplay-quit
Fix crash when server's client disconnects.
2015-03-12 13:28:38 +11:00
Rachel Bryk 71bc1f39e0 Fix missing parenthesis. 2015-03-11 20:09:33 -04:00
magumagu b523e7d3d3 Fix IPCHLE for gethostbyname.
It turns out that the offsets of the data in the return buffer matter: the
offset 0x340 is hardcoded into the code that uses the result.

With that fixed, get rid of the completely wrong 0x80000000 hack.
2015-03-11 17:08:15 -07:00
magumagu dda5e610eb Fix paired loadstore to use correct load/store calls.
psq_st performs one store, and psq_ld one load, from the perspective of the
MMU; getting this wrong leads to potentially incorrect behavior (incorrect page
faults, weirdness with the gather pipe, etc.).  Fix this, and stop masking
the address when checking for gather pipe writes.

Also a bunch of cleanup.
2015-03-11 17:06:18 -07:00
Dolphin Bot 647cd3c8e0 Merge pull request #2171 from JosJuice/nonmodal-regression
Fix 4.0-5689 regression (AR codes, patches)
2015-03-11 08:15:02 +01:00
skidau 9ccc236b9c Merge pull request #2179 from RachelBryk/sort
Consistently sort games with the same name but different revision or reg...
2015-03-11 12:31:25 +11:00
JosJuice 66bb3000c2 Don't construct NANDContentLoader classes before Main.cpp runs
The cUIDsys constructor writes to <Wii user path>/sys/uid.sys.
This must not be done before Main.cpp sets the correct user paths.
2015-03-09 16:08:32 +01:00
skidau d7e54c36f1 Calibrated the GCPad even if the game does not explicitly do so. 2015-03-09 17:07:15 +11:00
skidau d92efc4a3e Merge pull request #2190 from skidau/wiimote-profiles
Fixed the wiimote profiles not taking effect.
2015-03-09 11:30:33 +11:00
magumagu a1dbe8e463 Merge pull request #2166 from MoochMcGee/master
Add various loads and stores to JitIL
2015-03-08 17:12:52 -07:00
skidau 07251b7c57 Merge pull request #2177 from skidau/debugger-split-window
Added the ability to split the Debugger window horizontally and vertically
2015-03-09 10:58:16 +11:00
magumagu 859c1123ba Fix typo in usage of IsOptimizableMMIOAccess. 2015-03-08 16:20:17 -07:00
skidau b200e83b02 Fixed the wiimote profiles not taking effect. 2015-03-09 08:32:14 +11:00
Ryan Houdek 7f50cc0873 [AArch64] Optimize slowmem paired stores.
This came up from the discussion we were having prior about dumping half of a kilobyte of VFP registers to the stack is insanity.
This was due to me basically copying exactly what I did on ARMv7's paired loadstores, where the impact is less since we only use the bottom 64bits of
the VFP registers.

So I decided to think about how to improve upon this since I got called out on my terrible code.
The solution I have come up with is instead of jumping to the common ASM routine and having that check if it needs to take the fastmem or slowmem
routes, just inline the check in to the JIT block and jump to either a fastmem or slowmem handler.
Fairly simple, and this allows us to only flush the registers that are required when doing so. Should give a reasonable increase in performance for
games that use the slowmem path quite a lot.
2015-03-08 16:12:49 -05:00
Ryan Houdek f6511c3ba5 [AArch64] Add an assert to SMOV in the emitter.
SMOV doesn't have an encoding for moving a 32bit element to a 32bit GPR.
One should use UMOV if they want that.
2015-03-08 12:29:45 -05:00
degasus f3f2ed1536 GLX: fix memory leak 2015-03-08 17:42:37 +01:00
Ryan Houdek b0f61201c3 Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia
Fix OpenGL ES 3.1 on non-Nvidia devices.
2015-03-08 09:03:05 -05:00
Ryan Houdek a9622c247b Merge pull request #2146 from Sonicadvance1/aarch64_optimize_fpr_push_pop
[AArch64] Optimize FPR pushing and popping.
2015-03-08 08:51:45 -05:00
Ryan Houdek a984b2476a Merge pull request #2144 from Sonicadvance1/android_autostart
[Android] Support arguments from Activity Monitor.
2015-03-08 08:50:27 -05:00
Ryan Houdek 3c5e99c777 Fix OpenGL ES 3.1 on non-Nvidia devices.
We are declaring we require ARB_shader_image_load_store in the shader, this isn't an extension on GLES because it is part of the GLSL ES 3.1 spec.
If we are running as GLES then just not put it in the shaders.
2015-03-08 08:49:53 -05:00
Ryan Houdek 70977fd6b1 Merge pull request #2092 from Sonicadvance1/gles_occlusion_queries
Implement full occlusion queries for the Nexus 9.
2015-03-08 08:44:15 -05:00
Ryan Houdek c2b2e03f73 [Android] Support arguments from Activity Monitor.
Activity Monitor can start activities by using adb to invoke it.
This will allow us to set the user directory and autostart file from adb.

adb shell am start -n org.dolphinemu.dolphinemu/.gamelist.GameListActivity -e AutoStartFile /sdcard/AC.gcz -e UserDir /sdcard/dolphin-emu2/

This allows more automated testing to be done with Dolphin on Android.
2015-03-08 08:43:25 -05:00
skidau 3e12787cc8 Fixed a crash on launch which occurred if the hotkeys are not defined and the default hotkeys are loaded. 2015-03-08 20:27:14 +11:00
skidau 8f0bc1cd3a Slowed down the freelook speed keys and allowed the depth/convergence keys to be held down. 2015-03-08 20:27:13 +11:00
skidau 9c133c0509 Readded the Key Shortcut function. 2015-03-08 20:27:13 +11:00
skidau 12ecc537e9 Renamed the Menu Accelerators to Key Shortcuts.
Cleared the default mapping of hotkeys as they were conflicting with the key shortcuts.
Removed the Open, Change Disc, Refresh List and Exit hotkeys as they work only when driven from the menu.
2015-03-08 20:27:13 +11:00
skidau 780eef68f6 Fixed the crash that would occur when the Refresh button was pressed in the controllers config.
- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
2015-03-08 20:27:13 +11:00
skidau b446ea0132 Made the freelook keys work while held down 2015-03-08 20:27:13 +11:00
skidau 099876782f Made the "Frame Advance" hotkey work while the key is held 2015-03-08 20:27:13 +11:00
skidau a83d27b9c2 Increased the performance of the hotkey code by:
* Halving the number of hotkeys checked for (there were extra for future use)
* Gets the controller status once before parsing hotkeys
* Checks for the GUI lock once before parsing hotkeys
* Removed some redundant memsets
2015-03-08 20:27:12 +11:00
skidau d2abbcd353 Removed the requirement to have the Freelook option enabled for the freelook hotkeys to work. 2015-03-08 20:27:12 +11:00
skidau d080632527 Ignore the File Open command if a game is running 2015-03-08 20:27:12 +11:00
skidau 679d9351ea Fixed the Connect Wiimote hotkeys from getting activated while a GameCube game is running. 2015-03-08 20:27:12 +11:00
skidau cc6b55ee2a Fixed the save state hotkeys so that they work with the Render to Main Window option. 2015-03-08 20:27:12 +11:00
Tillmann Karras 3987725217 VertexLoaderX64: fix harmless off-by-one error 2015-03-08 04:43:59 +01:00
magumagu 9c045e2496 Merge pull request #2094 from lioncash/flags
Interpreter: Flag cleanups/fixes.
2015-03-07 17:38:00 -08:00
Rachel Bryk 11b437ffd1 Consistently sort games with the same name but different revision or region. 2015-03-07 05:17:46 -05:00
Rachel Bryk 3df51e553f Fix crash when server's client disconnects. 2015-03-07 04:40:24 -05:00
skidau 12155ddee4 Added the ability to split the Debugger window horizontally and vertically via the Add Panes menu. 2015-03-07 12:33:33 +11:00
JosJuice 4a41ab1715 Fix 4.0-5689 regression (AR codes, patches)
CreateCodeTab, ARCodeAddEdit and PatchAddEdit
need to be able to modify arCodes/onFrame.
2015-03-06 12:26:40 +01:00
skidau a3f6cbfe6b Merge pull request #2167 from JosJuice/language-selection-regression
Call SetUserDirectory before InitLanguageSupport
2015-03-06 15:25:51 +11:00
Lioncash 47c8955248 Merge pull request #2168 from JosJuice/language-selection-untranslated
Display languages untranslated in GUI language selection
2015-03-05 18:05:23 -05:00
magumagu 92ba677371 Merge pull request #2174 from skidau/warning-fix-gc-adapter
Warning fix
2015-03-05 14:56:19 -08:00
skidau ef3fd68603 Warning fix 2015-03-06 09:34:38 +11:00
Tillmann Karras 45dbcf0ed2 Jit64: use MRegSum where appropriate 2015-03-05 21:58:28 +01:00
Tillmann Karras e27fae22d8 Jit64: drop a FIXME that has been fixed for years
See 6cdb40a194.
2015-03-05 21:58:28 +01:00
Lioncash b7514955e5 Merge pull request #2113 from Stevoisiak/VolumeCleanup
Basic volume code cleanup
2015-03-05 12:18:53 -05:00
skidau 203c64e66d Changed the GC Adapter rumble command to work like other controllers. 2015-03-05 23:57:18 +11:00
skidau 4cf4cee30e Removed the GC Adapter "Use Thread" option as it was not useful. 2015-03-05 23:30:43 +11:00
skidau e5277a5f49 Ignore invalid rumble data sent over Netplay to the GC Adapter 2015-03-05 23:11:48 +11:00
skidau dee6a04980 Moved the gcpad calibration from construction to runtime 2015-03-05 23:06:19 +11:00
magumagu 863a4c9ce0 Fix clamping for rectangles.
Clamping a rectangle correctly requires fully clamping all four
coordinates in the general case.

This should fix issue 6923, sort of; at least, it fixes the part where a
rectangle ends up with a nonsensical height after being clamped.
2015-03-04 17:15:29 -08:00
JosJuice c40e1d972a Sort language list alphabetically by new names 2015-03-04 20:36:04 +01:00
JosJuice a8a9dafb1f Display languages untranslated in GUI language selection 2015-03-04 20:35:19 +01:00
JosJuice 2cb4a3efbc Call SetUserDirectory before InitLanguageSupport
Fixes a regression from 4.0-5692 where only the system language was used.
2015-03-04 14:45:36 +01:00
Lioncash a11bbe6fea PPCTables: Remove FL_OUT_S.
This is unused, and since it had the same value as FL_OUT_D, it was unnecessarily setting the rS register as an output, even on instructions that only have FL_OUT_D set.
2015-03-03 16:23:28 -05:00
Lioncash 139dbcb8e2 Interpreter_Tables: Fix wrong flags and add missing ones 2015-03-03 16:23:21 -05:00
Darius Goad f4750804ab Add various loads and stores to JitIL 2015-03-03 11:17:25 -06:00
JosJuice 96c4b332f6 FileMonitor: Check log level in addition to FileMonitor checkbox
This is good for performance when FileMontior is selected
but the log level only is set to notice or warning.
The ability to do this wasn't available until recently:
1ed41672f5
2015-03-03 11:33:16 +01:00
Ryan Houdek fbdee7b15f [AArch64] Handle FPR island registers in a less dumb way. 2015-03-03 00:30:05 -06:00
Ryan Houdek 81242dd4a7 [AArch64] Allow the other FPR push/pop routines to use a temporary register. 2015-03-02 21:38:09 -06:00
Tillmann Karras a5ea6c6e93 enet: fix Visual Studio files 2015-03-02 22:20:37 +01:00
degasus 691b690afe enet: Search for shared library 2015-03-02 22:18:57 +01:00
Ryan Houdek f1a9db9bdc [AArch64] Stop violating the AAPCS64 so much. 2015-03-02 11:21:15 -06:00
Markus Wick cc5a2f3411 Merge pull request #2164 from Armada651/cache-fix
ProgramShaderCache: Do plenty of error checking before writing shaders to the disk.
2015-03-02 17:24:00 +01:00
Jules Blok 728081dad2 ProgramShaderCache: Do plenty of error checking before writing shaders to the disk. 2015-03-02 17:03:49 +01:00
Ryan Houdek fad46729b0 [AArch64] Implemented paired pushing/popping for the VFP.
A bit more efficient if we are only pushing two VFP registers.
We can probably be a bit more efficient in the future by mixing paired loadstores in to the other paths as well.
2015-03-02 06:27:47 -06:00
Ryan Houdek 39e357d62d [AArch64] Implement VFP loadstore paired in the emitter. 2015-03-02 06:27:17 -06:00
Ryan Houdek 8b8310d28c [AArch64] Optimize FPR pushing and popping.
Previously on FPR pushing and popping we would do a single STR/LDR per quad FPR we wanted to push/pop.
In most of our cases when we are pushing and popping VFP registers they will be consecutive registers that will save more efficiently using the NEON
loadstores that can do up to four quad registers.
So this can potentially cutting instructions down to ~1/4th the amount of instructions if the registers are all consecutive.

On the Cortex-A57 this is basically just an icache improvement, but on the Nvidia Denver this may be optimized to be more efficient. Either way it's a
win.
2015-03-02 06:27:13 -06:00
skidau cd8c37bc07 Merge pull request #2145 from skidau/GC-Adapter-status-fix
Cleared the status of the GC Adapter before populating it with new data
2015-03-02 12:18:52 +11:00
skidau 939159cd71 Cleared the status of the GC Adapter before populating it with new data 2015-03-02 11:08:26 +11:00
degasus 35373c5185 TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
2015-03-02 00:09:09 +01:00
magumagu 7f7973efa5 Merge pull request #2148 from Tilka/fifo_cleanup
Small FIFO-related cleanup
2015-03-01 13:06:43 -08:00
magumagu b4a586f84a Merge pull request #2161 from Tilka/fix_warnings
Fix some warnings
2015-03-01 13:02:37 -08:00
magumagu aa24dbc56e Merge pull request #2157 from lioncash/leaks
DolphinWX: Allow input subsystems to correctly deinitialize
2015-03-01 12:53:28 -08:00
Tillmann Karras f75187db3e Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
Tillmann Karras 88264f5712 Fix -Wswitch warning 2015-03-01 16:17:32 +01:00
Tillmann Karras b0bde31ac0 Fix include order of files outside of Source/Core 2015-03-01 14:54:22 +01:00
Tillmann Karras 4304648a05 Fix -Wreorder warning 2015-03-01 14:54:22 +01:00
degasus 7ca24f90d1 TexCache: increase TEXTURE_KILL_THRESHOLD
Xenoblade uses more than 40 textures alternately per frame for eg water effects.
So don't try to drop them as aggressive.
2015-03-01 13:41:14 +01:00
Lioncash 3981212031 DolphinWX: Allow input subsystems to correctly deinitialize
Previously InitControllers() would be called every poll duration, setting this boolean to false which would prevent said sybsystems from deinitializing correctly.
2015-03-01 01:23:21 -05:00
Ryan Houdek d3c9701eb6 Merge pull request #2156 from Stevoisiak/EFB-Copies-To-Texture
VideoConfigDiag: Rename EFB Copies to RAM option
2015-02-28 22:28:11 -06:00
Stevoisiak cb7b96009d VideoConfigDiag: Rename EFB Copies to RAM option 2015-02-28 23:00:49 -05:00
Stevoisiak 492aa5c391 DiscIO: Get rid of unsafe cast 2015-02-28 22:03:53 -05:00
Stevoisiak 5346e791bc VolumeWad: change titlever to title_version 2015-02-28 21:42:16 -05:00
Lioncash 4cc19ac926 DolphinWX: Clean up some wxTimer code
Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown).

Also starting and stopping the timer does not cause leaks.
2015-02-28 20:32:37 -05:00
Stevoisiak eff924e9e2 General Formatting 2015-02-28 19:33:27 -05:00
Tillmann Karras baf732b48b DolphinWX: fix searching the game list in GTK 2015-02-28 16:43:31 +01:00
Tillmann Karras 9493c713dd Fifo: small cleanup 2015-02-28 15:40:01 +01:00
Tillmann Karras e28c97f6bd Fifo: drop unused functions 2015-02-28 15:40:00 +01:00
Lioncash d10571a86a PixelShaderManager: Remove unnecessary casts.
EFBToScaledXf and EFBScaledYf return a float, so the cast isn't needed here.
2015-02-28 00:04:05 -05:00
skidau 4dd0813dcf Merge pull request #2133 from randomstuff/hotkeys
Fix hotkeys for Linux
2015-02-28 10:59:18 +11:00
Markus Wick 4f9fcbaba9 Merge pull request #2120 from JosJuice/show-default-gameini
ISOProperties: Allow opening region-free INIs with "Show Defaults" button
2015-02-27 17:58:42 +01:00
skidau 1dcd0ad879 Merge pull request #2129 from Sonicadvance1/shuffle_user_dir
Move user directory detection location to UICommon.
2015-02-27 14:07:06 +11:00
skidau 2a41ac4072 Merge pull request #2123 from RachelBryk/nonmodal-isoprops
Make iso properties non modal.
2015-02-27 13:25:46 +11:00
skidau 85359d5169 Merge pull request #2124 from RachelBryk/framelimit-hotkeys
Fix order of some hotkeys
2015-02-27 13:24:32 +11:00
Stevoisiak ede4977d12 VolumeWiiCrypted: Implement IsDiscTwo()
Allows us to check if a Wii game is marked as Disc 2.
2015-02-26 17:10:18 -05:00
Stevoisiak f72a559958 Rearranged Volume header files 2015-02-26 16:57:32 -05:00
Stevoisiak 06cb85991e De-capitalized CountryCode 2015-02-26 16:57:31 -05:00
Stevoisiak df2f6d137e VolumeWad: Move country identification to GetCountry()
Brings the code more in line with the rest of the game volume code
2015-02-26 16:55:17 -05:00
Stevoisiak d3190ec4f1 VolumeWad: Private variables for offset values 2015-02-26 16:55:16 -05:00
Lioncash d50c56c2e4 DolphinWX: Remove an unnecessary sizer from the watch window
The AUI manager already has the grid in place. Setting the sizer isn't needed.
2015-02-26 09:58:38 -05:00
Ziek 779f275486 Added TraversalServer.cpp to Core/Common 2015-02-25 18:28:27 -08:00
Ziek 619a3a5171 Added all of enet lib, changed Cmake files accordingly 2015-02-25 18:28:27 -08:00
Ziek a629555e6b Added Gui elements in Netplay Setup Diag so a person can choose a traversal server
Fixed bug with UPnP so that it will grab the proper address and protocal
Fixed bug that caused dolphin to freeze when host codes were to large
2015-02-25 18:28:26 -08:00
Ziek 1dea3780a7 Fixed issue where players were not disconnecting correctly 2015-02-25 18:28:26 -08:00
Ziek 074d688884 Change netplay initial gctime to be determined by the hosts initial time 2015-02-25 18:28:26 -08:00
Ziek 4cdc307b87 Moved Traversal Client code over from old netplay
Moved over gui code for copying host code
added gui to netplay diag setup to switch between direct and traversal connection
2015-02-25 18:28:25 -08:00
Ziek 461a54338b Switched tcp over to enet 2015-02-25 18:17:50 -08:00
Ziek 3f367c22ee Adding enet library for future replacement of tcp 2015-02-25 18:17:49 -08:00
skidau f71f376371 Merge pull request #2117 from lioncash/id
DolphinWX: Remove unnecessary control IDs
2015-02-26 12:49:07 +11:00
Gabriel Corona 1cae151c9c Avoid conflicts between hotkeys and global keybindings for Linux
Alt+foo are usually used as global keybindings.
2015-02-26 01:40:06 +01:00
Gabriel Corona 13d43c0cde Fix linux hotkeys
Backticks are necessary when the key is not /^[A-Za-Z]*$/.
2015-02-26 01:29:52 +01:00
Gabriel Corona c626ce5809 Do not fail to evaluate an expression if some input is missing
My keyboard layout does not have Alt_R but ISO_Level3_Shift. As a
consequence any control expression containing Alt_R fails to evaluate
completely and is unusable. This modification replace the missing term
of the expression by a dummy expression which always evaluate to
0. This way, the keybinding can work even if some keys are not
available.
2015-02-26 01:24:54 +01:00
Lioncash 7408de7e79 Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2
Basic Formatting/Whitespace Cleanup
2015-02-25 18:07:56 -05:00
magumagu b1fbf205ec Merge pull request #2122 from Tilka/intrinsics
Intrinsics: drop custom _mm_shuffle_epi8()
2015-02-25 10:48:34 -08:00
Ryan Houdek d6fcd85110 Merge pull request #2127 from lioncash/aui
DolphinWX: Relocate the address search into the code window
2015-02-25 10:36:07 -06:00
Stevoisiak 93b16a4a2d Formatting/Whitespace Cleanup
Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
Markus Wick d6ccbb1f9c Merge pull request #2004 from randomstuff/stringutil-c-locale
Use the C locale for non-Windows CharArrayFromFormatV() and StringFromFormat()
2015-02-25 13:17:04 +01:00
Ryan Houdek ca6e154f0b Fix a bug on user path re-assignment.
The Load directory wasn't being properly reassigned when the user path changed, which causes a bunch of issues with things loading from the wrong
place when using the -U option in Dolphin.
2015-02-25 05:45:25 -06:00
Ryan Houdek db06f058e4 Move user directory detection location to UICommon.
The UI should decide on where it wants the user directory, not our core system.
This is in anticipation of some upcoming work on Android which will need proper user directory setting.
2015-02-25 03:31:59 -06:00
Rachel Bryk 2c54ca0f84 Fix order of some hotkeys 2015-02-25 00:42:40 -05:00
Lioncash ce4b73388a DolphinWX: Relocate the address search into the code window
It's only function is in this pane. Leaving it on the main application toolbar not only looks gross, but subverts what a user might think it applies to.
2015-02-25 00:16:17 -05:00
Lioncash 792e166f87 Merge pull request #2118 from lioncash/aui
DolphinWX: Use AUI in the code window.
2015-02-24 21:45:16 -05:00
Lioncash fd11f8fd29 DolphinWX: Use AUI in the code window.
Allows for resizing of the callstack, function call/callers windows etc.
First step in slightly improving the code window.
2015-02-24 21:31:28 -05:00
skidau f4e42b394c Merge pull request #2106 from magumagu/elf-translation-registers
Correctly set up MSR and BAT registers for ELF loading.
2015-02-25 12:42:48 +11:00
Tony Wasserka ec47be7884 VideoConfigDiag: Use consistent spelling of nouns. 2015-02-25 01:58:47 +01:00
Rachel Bryk 2df8190e1a Make iso properties non modal. 2015-02-24 19:11:03 -05:00
Pierre Bourdon f06b1106db Merge pull request #2089 from degasus/remove_disable_efb_copy
Remove disable efb copy
2015-02-24 23:31:05 +01:00
degasus 967eaad8df VideoCommon: rename efb2tex and efb2ram 2015-02-24 23:10:13 +01:00
degasus 1313d3461f VideoCommon: always enable efb copy 2015-02-24 23:01:01 +01:00
degasus ac7102918d OGL: support palette texture decoding 2015-02-24 22:51:55 +01:00
Fiora 0e34737390 Merge pull request #2121 from JosJuice/remove-sudtr-note
Remove "Needed for a few games." from fast disc speed description
2015-02-24 13:12:48 -08:00
magumagu e9e1a2c2dc Merge pull request #2110 from lioncash/tl
DolphinWX: Make RAM watch strings translatable
2015-02-24 11:42:14 -08:00
JosJuice 2247bfa9bc Remove "Needed for a few games." from fast disc speed description
There are no longer any games that are known to require this.
The last one was Rogue Leader, fixed in PR #1778.
2015-02-24 20:06:38 +01:00
JosJuice 021f6d0f72 ISOProperties: Allow opening region-free INIs with "Show Defaults" button 2015-02-24 20:04:19 +01:00
JosJuice a1f0f60a79 CoreParameter: Refactor game INI code 2015-02-24 20:01:11 +01:00
Tillmann Karras dd818a3831 Intrinsics: drop custom _mm_shuffle_epi8()
We don't actually use it, because of reasons.
2015-02-24 19:37:16 +01:00
Lioncash 30c91a3003 DolphinWX: Remove unnecessary control IDs
These don't need to be specifically identified.
2015-02-24 08:31:52 -05:00
Ryan Houdek 29fc52cfa1 [Android] Stop eating button events we don't handle.
We were eating /all/ button events except the back button. This would cause issues where Android wouldn't receive button press events for things like
volume rockers. So you couldn't change the audio ingame, even if that button isn't bound to an input.

Now we return to Android if we've handled that button press, so it works fine.
2015-02-24 05:38:16 -06:00
Ryan Houdek 4e5d115bf0 Merge pull request #2114 from Tilka/fix_warnings
Fix some warnings
2015-02-24 05:35:49 -06:00
Tillmann Karras e67145713c Fix some -Wmissing-declarations warnings 2015-02-24 12:32:55 +01:00
Markus Wick be6a151355 Merge pull request #2116 from Sonicadvance1/fix_exception_handler_crash
Fix a crash with fastmem disabled.
2015-02-24 12:02:22 +01:00
Ryan Houdek 28e55d29f2 Fix a crash with fastmem disabled.
When the core is busy shutting down only uninstall the exception handler if fastmem is actually enabled.
We only install when fastmem is enabled, so only uninstall when it is as well.

Fixes a crash I was getting on ARMv7.
2015-02-24 04:52:37 -06:00
Tillmann Karras e2fec13ab6 Fix some -Wsign-compare warnings 2015-02-24 10:29:59 +01:00
Tillmann Karras 7056f6308a Fix a -Wunused-result warning 2015-02-24 10:29:59 +01:00
Ryan Houdek a39eee28e9 Fix a typo in the Android cmake toolchain script.
This was a fairly recent update that went unnoticed because it uses a cached variable.
When I previously updated Android cmake I didn't noticed this.
Basically the issue was that Android cmake was no longer setting ${LIBRARY_OUTPUT_PATH_ROOT}
and instead only setting it to ${CMAKE_SOURCE_DIR} if it was passed a variable.

Same PR is open on the android cmake repo here https://github.com/taka-no-me/android-cmake/pull/37
2015-02-24 02:58:55 -06:00
skidau bd0d5c1a22 Merge pull request #2102 from magumagu/ipchle-net-regression
Fix crash in Wii games using IPCHLE networking.
2015-02-24 13:14:48 +11:00
skidau 69381580f3 Merge pull request #2096 from lioncash/wx
DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
2015-02-24 13:11:39 +11:00
skidau bf61abf22b Merge pull request #2093 from magumagu/gc-bios-hack
Hack around our terrible GC BIOS emulation.
2015-02-24 13:11:25 +11:00
Tillmann Karras daf4aa0947 Common: move _M_SSE macro to Intrinsics.h 2015-02-24 01:06:25 +01:00
Tillmann Karras 9aa463c590 Common: move _mm_shuffle_epi8 to Intrinsics.h 2015-02-24 01:06:24 +01:00
Tillmann Karras f298f00e1b Clean up the intrinsics #ifdef mess 2015-02-24 01:02:36 +01:00
Tillmann Karras 56795efd42 Common: add single header for all intrinsics 2015-02-24 01:01:10 +01:00
Ryan Houdek 7a61bd5519 Merge pull request #2107 from Sonicadvance1/aarch64_fix_lha
[AArch64] Fix fastmem lha/lhax.
2015-02-23 15:08:42 -06:00
magumagu b9157c5a36 Merge pull request #2090 from magumagu/jit-gatherpipe-address
Refactor gather-pipe address checking.
2015-02-23 12:46:04 -08:00
magumagu 0ff7e20829 Merge pull request #2109 from lioncash/cr
Interpreter: Fix Helper_UpdateCR1
2015-02-23 11:23:21 -08:00
Markus Wick e0b0ef3868 Revert "High quality resampler" 2015-02-23 18:43:13 +01:00
Lioncash d50e7562af DolphinWX: Make RAM watch strings translateable 2015-02-23 11:02:42 -05:00
Lioncash 6fe59d82e1 Interpreter: Fix Helper_UpdateCR1
This previously shifted off-by-one
2015-02-23 06:56:01 -05:00
Ryan Houdek 859eeb6d5b [AArch64] Fix fastmem lha/lhax.
When the fastmem loadstore would fail, we would disassemble a few instructions to determine if lhbrx or lhz*
This was failing since I was checking the REV16 instruction that appears after the LDRH. Fixed it to make sure it was checking the correct instruction
which is SXTH.

Fixes an issue where homebrew wouldn't load with fastmem enabled.
2015-02-22 22:58:10 -06:00
magumagu fca5e176b3 Correctly set up MSR and BAT registers for ELF loading. 2015-02-22 20:51:50 -08:00
skidau 593563e16c Merge pull request #2087 from Armada651/epsilon-3d
VertexShaderManager: Turn the epsilon hack back on for 3D Vision.
2015-02-23 13:12:55 +11:00
skidau f8e51a1a26 Merge pull request #2050 from Tilka/reset_vertex_loader_stats
VertexLoaderManager: reset stats properly
2015-02-23 13:10:38 +11:00
skidau 1c2977442f Merge pull request #1992 from degasus/asyncevents
Asyncevents
2015-02-23 13:08:39 +11:00
skidau 57e9d59704 Merge pull request #1978 from lioncash/dspwind
DSPDebugWindow: Fix issue where the DSPLLE window would hang Dolphin on OSX
2015-02-23 12:57:27 +11:00
skidau 793abccb5e Merge pull request #1942 from Buddybenj/No-Intro
Replace Country Names With No-Intro Names
2015-02-23 12:56:28 +11:00
skidau 81eb9bdf16 Merge pull request #1629 from kamiyo/FIR-resampler
High quality resampler
2015-02-23 12:53:33 +11:00
Lioncash 1a913138d5 Interpreter: Uncomment code related to cmp and cmpl
This is actually correct. Also cmpli has this uncommented as well.
2015-02-22 19:07:09 -05:00
magumagu b5020b1675 Fix crash in Wii games using IPCHLE networking.
Address passed from IOS to PowerPC should be in the 0x90000000 range, not
0x10000000.

Issue 8264.
2015-02-22 14:07:05 -08:00
Ryan Houdek 3ab006b8d1 Merge pull request #2099 from Tilka/vtune
Fix VTune static library dependencies
2015-02-22 15:19:56 -06:00
magumagu b9f77a5c0f Merge pull request #1808 from Stevoisiak/additionalToolTips(Again)
Added more settings tooltips
2015-02-22 12:05:34 -08:00
Tillmann Karras 387777ed72 Fix VTune static library dependencies
Since libcommon.a is also the last library to be linked, this has the
totally hacky but useful side-effect that it doesn't require people to
modify CMake files for temporarily adding VTune code to other Dolphin
libraries.
2015-02-22 20:49:30 +01:00
Dolphin Bot 03ffab4249 Merge pull request #2098 from Tilka/fix_warning
Fix -Wmissing-variable-declarations warning
2015-02-22 20:16:11 +01:00
Tillmann Karras 8d19f62b69 Fix -Wmissing-variable-declarations warning 2015-02-22 20:08:28 +01:00
magumagu 917a900ccb Refactor gather-pipe address checking.
The implementation of IsOptimizableGatherPipeWrite is extremely simple
now, but it will get a bit more complicated with dynamic-bat.
2015-02-22 11:01:42 -08:00
magumagu 18ada7a0f5 Merge pull request #2033 from magumagu/mmio-fix-addresses
Fix the addresses of MMIO registers.
2015-02-22 10:58:25 -08:00
Fiora c54a8c54fb Merge pull request #1994 from Tilka/vtune
JitRegister: fix VTune integration
2015-02-22 07:58:12 -08:00
Lioncash d48ad19b8d DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
wx's version of SetFocus internally calls the Windows one.
2015-02-22 04:09:37 -05:00
degasus b35fa222f5 VideoCommon: perf querys by async events 2015-02-22 08:41:15 +01:00
degasus edbd402101 VideoCommon: bbox by async events 2015-02-22 08:41:15 +01:00
degasus ad7264da7d VideoCommon: implement swap requests in the full async way 2015-02-22 08:41:15 +01:00
degasus bc248f8941 VideoCommon: use a new async event system for efb access 2015-02-22 08:41:15 +01:00
Lioncash bfa5dcc891 Interpreter: Set the FPCC bits correctly for ordered/unordered FP compares
Setting the whole FPRF is slightly incorrect, this should only modify the FPCC bits; the class bit should be preserved.
2015-02-22 02:19:13 -05:00
magumagu 97b7f26d58 Hack around our terrible GC BIOS emulation.
Fixes a crash launching F-Zero GX.
2015-02-21 20:07:54 -08:00
Lioncash 09319a1e11 Interpreter: Rearrange ordered/unordered compares
Comparing floating point numbers with == can trigger warnings (and have static analysis tools complain). So we make it the else case.
This also more closely resembles the Gekko manual.
2015-02-21 22:26:23 -05:00
Lioncash 70e1121b29 Interpreter_Tables: srawix only uses rS, not rS and rB.
srawix's input/output is defined as rA, rS, SH, where SH is an immediate for the shift amount.
2015-02-21 21:20:43 -05:00
Lioncash 7c244766dc Interpreter: Use correct destination for psq_l, psq_lx, psq_lu, and psq_lux.
Gekko manual defines these as storing to rD, not rS.

Also removed FL_OUT_FLOAT_S, since nothing uses it now.
2015-02-21 21:20:41 -05:00
Lioncash 7bc2830520 Interpreter: Use Helper_Get_EA_X() for eciwx and ecowx
Cleans up the functions a little.
2015-02-21 21:20:40 -05:00
Lioncash dc6cc909e5 Interpreter: Use FL_IN_A0B for ecowx
ecowx uses the value zero if rA is zero.
2015-02-21 21:20:39 -05:00
Lioncash a8199a1070 Interpreter: Use correct destination for eciwx
Gekko manual defines the destination as rD. Also, if rA is zero, the
value zero is used, so FL_IN_AB is changed to FL_IN_A0B.
2015-02-21 21:20:38 -05:00
Pierre Bourdon 860c889454 Merge pull request #2076 from tanishalfelven/optimize-IsCPUThread
IsCPUThread() Speed Up
2015-02-22 00:54:55 +01:00
Tanis 568f0dca78 In hope of speeding up ```IsCPUThread()``` got rid of id checking and instead implemented a TLS boolean...
Made initialization of s_tls_is_cpu_key threadsafe
2015-02-21 17:52:49 -06:00
Ryan Houdek e9ac4d53a6 Implement full occlusion queries for the Nexus 9.
GLES3 spec is worthless and only returns a boolean result for occlusion queries. This is fine for simple cellular games but we need more than a
boolean result.
Thankfully Nvidia exposes GL_NV_occlusion_queries under a OpenGL ES extension, which allows us to get full samples rendered.
The only device this change affects is the Nexus 9, since it is an Nvidia K1 crippled to only support OpenGL ES.
No other OpenGL ES device that I know of supports this extension.
2015-02-21 17:24:36 -06:00
Ryan Houdek a5b4ac6faa [GLExtensions] Add support for NV_occlusion_query_samples. 2015-02-21 17:24:32 -06:00
magumagu 9e29154b08 Merge pull request #1988 from magumagu/fast-checkgatherpipe
Use faster CheckGatherPipe from JIT.
2015-02-21 15:07:59 -08:00
Pierre Bourdon e8f37bc3fe Merge pull request #2091 from magumagu/lmw-saved-regs
Fix registersInUse in Jit64::lmw.
2015-02-21 18:42:17 +01:00
magumagu 018a7f1ec9 Fix registersInUse in Jit64::lmw.
Doesn't fix any known issue at the moment, but I ran into this bug with
dynamic-bat.
2015-02-21 09:31:20 -08:00
Dolphin Bot c3edab8f54 Merge pull request #2082 from Armada651/resolve-depth
D3D: Use the correct format when resolving the EFB depth texture.
2015-02-21 15:50:20 +01:00
Markus Wick 95c48b2be7 Merge pull request #2018 from JosJuice/gameini-region-wildcard
Support game INIs that match all regions
2015-02-21 15:47:57 +01:00
Jules Blok ff4127cf50 VertexShaderManager: Turn the epsilon hack back on for 3D Vision.
The bug is fixed in version 347.52 of the drivers.
2015-02-21 12:09:49 +01:00
Jules Blok 139ad3b2b9 TextureConversionShader: Use a Texture2DArray to match the shader resource view. 2015-02-21 11:50:20 +01:00
Jules Blok c180174e4a D3D: Use the correct format when resolving the EFB depth texture. 2015-02-21 11:50:19 +01:00
Markus Wick 6bbf774507 Merge pull request #2075 from magumagu/titantron-fix
Partially fix WWE12 titantron videos.
2015-02-21 10:09:47 +01:00
Scott Mansell 355be1719e Fix regression with directx when zfreeze=true and ztest=false. 2015-02-21 10:52:29 +13:00
Pierre Bourdon 8b095a0178 Merge pull request #2059 from magumagu/palette-convert
Decode EFB copies used as paletted textures.
2015-02-20 01:11:25 +01:00
magumagu 074397c12d Explicitly set up AllocateTexture configuration for palette conversion.
No functional change.
2015-02-19 15:57:05 -08:00
magumagu 0360e01eaf Merge pull request #2040 from magumagu/gc-memmap
Try to fix our memory map to match the GameCube.
2015-02-19 15:44:36 -08:00
magumagu ddc815dd7a Remove TextureAddress struct. 2015-02-19 15:36:32 -08:00
magumagu c0a4760f0e Decode EFB copies used as paletted textures.
A number of games make an EFB copy in I4/I8 format, then use it as a
texture in C4/C8 format.  Detect when this happens, and decode the copy on
the GPU using the specified palette.

This has a few advantages: it allows using EFB2Tex for a few more games,
it, it preserves the resolution of scaled EFB copies, and it's probably a
bit faster.

D3D only at the moment, but porting to OpenGL should be straightforward..
2015-02-19 15:09:27 -08:00
magumagu 314b241220 Try to fix our memory map to match the GameCube.
This basically just restores the RAM mirroring that existed before PR1856
(address translation).
2015-02-19 15:02:51 -08:00
Pierre Bourdon fbbbad98e9 Merge pull request #2079 from lioncash/tables
PowerPC: Minor cleanups.
2015-02-19 22:51:34 +01:00
magumagu d0c675af83 Merge pull request #2080 from lioncash/interp
Interpreter: Remove unnecessary prototypes and includes
2015-02-19 11:19:20 -08:00
Lioncash 8401b5a1f2 Interpreter: Remove unnecessary prototypes and includes 2015-02-19 13:20:24 -05:00
Lioncash a60d3306b1 PowerPC: Get rid of magic numbers related to interp/JIT initialization. 2015-02-19 12:16:53 -05:00
Lioncash d32359c915 PPCTables: Simplify UsesFPU
We can just retrieve the op info and check if the FPU flag is present
2015-02-19 12:16:44 -05:00
Pierre Bourdon 6a14300c9c Merge pull request #2078 from lioncash/fwd
PPCTables: Remove an unnecessary forward declaration
2015-02-19 15:51:15 +01:00
Lioncash e4df6026c4 PPCTables: Remove an unnecessary forward declaration
This class name isn't used anymore.
2015-02-19 09:08:00 -05:00
Lioncash 0fc3166b2f PPCTables: Correct some flag descriptions 2015-02-19 08:56:18 -05:00
magumagu 4cdf9f543f Partially fix WWE12 titantron videos.
The obvious question here is, why does it matter if we round or truncate?
The key is that GC/Wii does fixed-point interpolation, where PC GPUs do
floating-point interpolation. Discarding fractional bits makes the conversion
from floating-point to fixed point give more consistent results.

I'm not confident this is really the right fix, or that my explanation is
completely correct; ideally, we don't want to depend on floating-point
interpolation at all.
2015-02-18 19:41:00 -08:00
Lioncash c8c61041ba Merge pull request #2007 from lioncash/si
Core: Move several files into the correct VS directory filter.
2015-02-18 21:33:39 -05:00
Lioncash bdca0dac29 Merge pull request #2071 from Sonicadvance1/Android_fix_unittests
[Android] Fix building unit tests.
2015-02-18 21:19:18 -05:00
Lioncash 2906f64e13 Merge pull request #2073 from Sonicadvance1/android_fix_formatchanges
[Android] Fix ignore format changes option.
2015-02-18 21:17:46 -05:00
kamiyo e864521182 High Quality Resampler, using FIR filter
For more information:
https://docs.google.com/document/d/1tBEgsJh7QiwNwepXI0eobfK3U8LkJButSyeuFt1degM/edit?usp=sharing

removed: SSE includes (not used)

added: 16bit -> float -> 16bit functions
added: linear interpolator and high-quality (windowed-sinc) interpolator functions (including Resampler class)
added: dithering

changed: renamed variables and reformatted a few things to fit with style guide (braces, #include->const)
changed: use s16, u16, s32, u32 etc
changed: store samples and do all computations as floats
changed: volume from 0 - 255
2015-02-18 21:13:45 -05:00
mimimi085181 2f8e0c9bb9 Allow multiple texture cache entries for textures at the same address
This is the same trick which is used for Metroid's fonts/texts, but for all textures. If 2 different textures at the same address are loaded during the same frame, create a 2nd entry instead of overwriting the existing one. If the entry was overwritten in this case, there wouldn't be any caching, which results in a big performance drop.

The restriction to textures, which are loaded during the same frame, prevents creating lots of textures when textures are used in the regular way. This restriction is new. Overwriting textures, instead of creating new ones is faster, if the old ones are unlikely to be used again.

Since this would break efb copies, don't do it for efb copies.

Castlevania 3 goes from 80 fps to 115 fps for me.

There might be games that need a higher texture cache accuracy with this, but those games should also see a performance boost from this PR.

Some games, which use paletted textures, which are not efb copies, might be faster now. And also not require a higher texture cache accuracy anymore. (similar sitation as PR https://github.com/dolphin-emu/dolphin/pull/1916)
2015-02-18 23:54:40 +01:00
Ryan Houdek 09e8adb199 [Android] Fix ignore format changes option.
This option was inversed, so it was always set to the opposite of what was wanted.
2015-02-18 16:27:37 -06:00
Ryan Houdek 19f8524304 Fix mulli's flags in the instruction tables.
It doesn't set RC, so this flag is incorrect.
2015-02-18 16:26:12 -06:00
Ryan Houdek 0567b28ba1 [Android] Fix building unit tests. 2015-02-18 16:24:30 -06:00
Shawn Hoffman f91e8e9423 make libusb vcxproj use standard dolphin template and don't compile strerror.c. 2015-02-18 13:29:39 -08:00
Markus Wick 86226cb2b9 Merge pull request #1979 from Mullin/head
Use clock_gettime instead of gettimeofday, it's more efficiency on low power system
2015-02-18 21:54:16 +01:00
Mullin 797fc14414 Use clock_gettime instead of gettimeofday, it's more effiency on low power system
Add def for mac(They don't support clock_gettime)

Fix my mistake

Fix my mistake 2
2015-02-18 21:44:58 +01:00
Pierre Bourdon 8cc6e5cff9 Merge pull request #1854 from JosJuice/read-disc-after-delay
DVDInterface: Read disc after delay, not before
2015-02-18 20:35:07 +00:00
Pierre Bourdon 042fcbcbca Merge pull request #2067 from magumagu/cputhread-assert
Disable an IsCPUThread() assert in Release builds.
2015-02-18 16:22:23 +00:00
Pierre Bourdon 96041a5aca Merge pull request #2068 from mimimi085181/hash-fix
GetCRC32: Fix the hash for the last byte(s)
2015-02-18 13:43:06 +00:00
mimimi085181 f6c9b8243e GetCRC32: Fix the hash for the last byte(s)
This fixes issue 8227
https://code.google.com/p/dolphin-emu/issues/detail?id=8227
2015-02-18 14:26:28 +01:00
Ryan Houdek ef2fba2e85 Merge pull request #2070 from lioncash/unused
PowerPC: Remove unused enum values
2015-02-17 23:42:46 -06:00
Lioncash 78d917b0b3 PowerPC: Remove unused enum values 2015-02-18 00:37:32 -05:00
Lioncash 0b3a2ae4ca PowerPC: Document the instruction table flags
Should make it easier for newcomers to get up to speed.
2015-02-18 00:17:51 -05:00
Buddybenj 265a21a565 Replace Country Names With No-Intro Names 2015-02-17 18:50:10 -06:00
Ryan Houdek 127e742992 Merge pull request #2046 from Mullin/Fix-unsigned/signed-stores
[ARMv7] Fix unsigned/signed stores
2015-02-17 14:38:36 -06:00
Mullin 39aa2432a6 Fix signed/unsigned stores 2015-02-17 21:29:01 +01:00
Fiora 53bf21e15a Merge pull request #2066 from lpereira/regcache-with-variadic-tpl
Jit64: Use variadic templates for RegCache locking
2015-02-17 08:53:07 -08:00
Lioncash 39e121e551 Merge pull request #2064 from magcius/fix-tilt
WiimoteEmu: Add back the calibrated accel data to the EEPROM
2015-02-17 11:14:09 -05:00
JosJuice 3ac0977bc6 DVDInterface: Read disc after delay, not before 2015-02-17 14:57:36 +01:00
Leandro Pereira 1162c5344b Jit64: Use variadic templates for RegCache locking 2015-02-17 10:01:42 -02:00
Ryan Houdek 3aa605236d Merge pull request #2041 from Sonicadvance1/AArch64_vertex_loader
[AArch64] Vertex loader and things
2015-02-17 00:51:51 -06:00
Ryan Houdek ed008c3a69 [AArch64] Change the vertex loader over to using unscaled loadstores.
In nearly all direct loadstore cases we can use unscaled loadstores.
Still have a fallback in case we hit a situation that we /can't/ do a unscaled loadstore.
2015-02-16 22:03:09 -06:00
Ryan Houdek 120df4c688 [AArch64] Implement loadstore unscaled. 2015-02-16 22:00:43 -06:00
magumagu 77a0bfdd8f Merge pull request #2055 from magumagu/fakevmem-code
Allow executing code out of FakeVMEM.
2015-02-16 19:13:14 -08:00
magumagu cce503c879 Disable an IsCPUThread() assert in Release builds.
IsCPUThread is extremely slow at the moment, and this code runs
frequently.
2015-02-16 19:07:42 -08:00
Jasper St. Pierre e53268be1b WiimoteEmu: Add back the calibrated accel data to the EEPROM
It seems that games actually read this to determine how to act, which
isn't particularly strange. I was imagining it was more for the
Wiimote's internal normalization, but I was wrong.
2015-02-16 15:16:23 -08:00
Ryan Houdek 2ebe57ed3f Convert our vertex loader unit test to the new RunVertices arguments arrangement. 2015-02-16 16:51:39 -06:00
Ryan Houdek f54a0d3ff4 [AArch64] Minor floating point loadstore improvements.
These use the Vector x Element FMUL instruction to improve speeds slightly.
Should give ~3cycle improvement per quantized loadstore done.
2015-02-16 16:51:39 -06:00
Ryan Houdek b4b03641b3 [AArch64] Implement vertex loader recompiler.
Shows a noticeable reduction in time spent in the vertex loader.
2015-02-16 16:51:32 -06:00
magumagu f316265973 Fix the addresses of MMIO registers.
MMIO registers are located at 0x0C000000 and 0x0D000000, not 0xCC000000.
The 0xCC000000 addresses are just an artifact of address translation.
2015-02-15 18:29:37 -08:00
magumagu 5b6a947e8f Merge pull request #2035 from magumagu/remove-bat-option
Remove the BAT checkbox/setting/implementation.
2015-02-15 17:27:18 -08:00
Scott Mansell 43dfec07c9 Cleanup DotProduct function to make it more readable. 2015-02-16 13:53:58 +13:00
Scott Mansell 7add7b685f Remove unneeded spaces from code.
Line now matches the style of the rest of the function.
2015-02-16 12:59:45 +13:00
Lioncash 16a6392308 Merge pull request #2054 from lioncash/disable
DolphinWX: Change Enable(false) calls into Disable() where possible
2015-02-15 13:26:44 -05:00
Markus Wick f38b3ace38 Merge pull request #2038 from magumagu/disable-thread-safety-checks
Disable thread safety assertions added in PR1987.
2015-02-15 10:33:19 +01:00
skidau d601657c99 Merge pull request #2045 from greyrogue/master
Add Datel AGP save commands for SRAM/FRAM.  Improve EEPROM.
2015-02-15 12:57:58 +11:00
Pierre Bourdon b7916f9655 Merge pull request #2057 from lioncash/busy
DolphinWX: Remove unnecessary wxBeginBusyCursor and wxEndBusyCursor calls
2015-02-15 01:54:59 +00:00
greyrogue 2d4aa2a195 Add save commands for SRAM/FRAM. Improve EEPROM.
Handle possible endian file read issues at file access time instead of
using Swap64 on every access.
Code comments and clean up.
2015-02-14 20:36:26 -05:00
skidau 72e8e78ec8 Merge pull request #2037 from magumagu/illegal-inst-handling
Improve illegal instruction handling.
2015-02-15 12:34:08 +11:00
skidau 32d8f887fe Merge pull request #2032 from mathieui/update-libusb-externals
Update the libusb in externals to 1.0.19 (latest)
2015-02-15 12:32:10 +11:00
Lioncash 537ad96ece DolphinWX: Remove unnecessary wxBeginBusyCursor and wxEndBusyCursor calls
The UI greys all buttons when shutting down, so it's sufficient as a visual cue
2015-02-14 19:43:59 -05:00
Pierre Bourdon 3500740dd4 Windows AVIDump: support "silent" frame dumping
When enabled, the silent option will avoid popping up dialog boxes for
overwrite confirmation or codec selection. The codec selection defaults to
uncompressed RGB.

This is required for FifoCI on Windows which needs to drive Dolphin from the
command line exclusively.
2015-02-14 23:38:14 +01:00
magumagu 001bf9152e Allow executing code out of FakeVMEM.
Fixes regression from PR1856 (address translation).
2015-02-14 14:08:46 -08:00
Lioncash 50f600c834 DolphinWX: Change Enable(false) calls into Disable() where possible 2015-02-14 16:00:15 -05:00
Markus Wick 405444d4fe Merge pull request #1803 from lioncash/rgb
OnScreenDisplay: Allow for different colored messages
2015-02-14 10:47:47 +01:00
skidau 61b19bda3e Merge pull request #2042 from unknownbrackets/gcz-fix
DiscIO: On decompress to file, write last blocks correctly
2015-02-14 13:46:06 +11:00
Lioncash e3b9be6dbb Core: Move several files into the correct VS directory filter 2015-02-13 20:57:23 -05:00
Tillmann Karras 1a52cff1c9 VertexLoaderManager: reset stats properly 2015-02-14 02:30:05 +01:00
Tillmann Karras a7cc36e711 Movie: reintroduce a local variable 2015-02-14 02:27:15 +01:00
Lioncash 6558704403 Merge pull request #2030 from lioncash/destroy
DolphinWX: Get rid of unnecessary Destroy calls
2015-02-13 20:22:01 -05:00
Rachel Bryk b66df8424a Remove an unneeded global variable from Movie.cpp. 2015-02-13 20:11:44 -05:00
Pierre Bourdon 4ceae57713 Merge pull request #2015 from Stevoisiak/WAD-Version-Check
VolumeWad: Return version number for WADs
2015-02-13 22:09:30 +01:00
Ryan Houdek 15e41c67f8 Change RunVertices' function arguments.
This reduces some dumb state shuffling when calling the emitted vertex loaders.
2015-02-13 12:16:06 -06:00
Ryan Houdek b989c2fd8f [AArch64] Fix another assert in the JIT register cache. 2015-02-13 12:16:06 -06:00
Ryan Houdek 814aaaf538 [AArch64] Implement a couple of emitter instructions.
These will be used with the vertex loader JIT recompiler.
2015-02-13 12:16:06 -06:00
Ryan Houdek 0252bbb33f [AArch64] Fix non-PCH build. 2015-02-13 12:16:05 -06:00
Ryan Houdek 8074d06270 [ARM] Fix poison memory functions.
We were poisoning 4x more data and overrunning our buffers. We don't want to do this.
2015-02-13 12:16:05 -06:00
Ryan Houdek 20dae1f210 [AArch64] Fix a bunch of emitter asserts.
Since I've added the msg handler. I found all these asserts that were backwards. So they were asserting on the correct arguments.
2015-02-13 12:16:05 -06:00
Ryan Houdek 57c66798fc [Android] Register panic alert handler.
This lets me see _assert_msg_ alerts on Android when passing dumb arguments to my AArch64 emitter.
2015-02-13 12:15:59 -06:00
Tillmann Karras 1b38800a67 DolphinWX: fix -e parameter 2015-02-13 10:34:18 +01:00
Tillmann Karras d33e760c55 Jit64: turn short jmp into near jmp
Fixes a regression from #1856's ac54c6a.
2015-02-13 07:51:34 +01:00
Unknown W. Brackets df5857b5af DiscIO: On decompress to file, write last blocks. 2015-02-12 20:30:11 -08:00
magumagu 6797718950 Merge pull request #2039 from magumagu/pr1856-typos
Fix typos from PR1856 (address translation).
2015-02-12 16:18:54 -08:00
magumagu f9e8ad39fc Fix typos from PR1856 (address translation). 2015-02-12 12:11:33 -08:00
magumagu 98b809a05e Disable thread safety assertions added in PR1987.
We do a whole bunch of non-threadsafe stuff, especially in the UI, and I'm
probably not going to get around to implementing a threadsafe framework
for interaction between the UI and the CPU thread anytime soon.  See issue
8220.
2015-02-12 11:54:17 -08:00
mr.greywater c43da7e00b D3D: replace memset, fix warning 2015-02-12 14:45:05 +01:00
mr.greywater 442b7ba99c D3D: Add debug object name for efb encoder pixel shader 2015-02-12 14:34:36 +01:00
mr.greywater b5ffba3291 D3D: Added GetDebugObjectName and parameter checking in SetDebugObjectName 2015-02-12 14:34:35 +01:00
mr.greywater 3d3a68a2f0 D3D: Add break on error in debug build 2015-02-12 14:34:34 +01:00
magumagu 985087c7e2 Make all unknown opcodes behave consistently.
Consistently fall back to the interpreter for unknown instructions, and
make sure GetOpInfo() always returns a non-null pointer.
2015-02-11 22:18:33 -08:00
magumagu e640ef9d7b Improve illegal instruction handling.
This should more reliably show an error message for illegal
instructions.
2015-02-11 21:01:00 -08:00
magumagu aa40f750d4 Remove the BAT checkbox/setting/implementation.
The current version of the setting is useless, and the real implementation
(PR1882) will be always-on, and won't use any of the existing code.
2015-02-11 20:24:51 -08:00
Lioncash c7c6bdbf5a Merge pull request #2027 from Buddybenj/change-wording
Change Wording
2015-02-11 23:23:22 -05:00
magumagu 49f223a211 Remove setting "BlockMerging".
It isn't hooked up to anything anymore, and it isn't the sort of thing we
want users messing with anyway.
2015-02-11 19:52:48 -08:00
Tillmann Karras 0ec48e0ec9 JitRegister: fix VTune integration 2015-02-12 02:14:49 +01:00
magumagu 0e0a196a1c Merge pull request #1856 from magumagu/correct-translation-disable-2
Make address translation respect the CPU translation mode
2015-02-11 17:04:12 -08:00
Benjamin Przybocki 8cf4a57844 Change Wording
All of the other descriptions for drop-down menus use select.
2015-02-11 18:43:47 -06:00
Tillmann Karras 4fa38f0c02 Externals: update libusb to version 1.0.19 2015-02-12 01:04:43 +01:00
Pierre Bourdon b7e455ece8 Merge pull request #2031 from degasus/master
ShaderGen: Fix pixel offset correction
2015-02-12 00:39:27 +01:00
magumagu 4193350d22 Memmap: add an explanation of Dolphin's memory layout. 2015-02-11 15:22:21 -08:00
skidau 4ff5ec7117 Merge pull request #1984 from mathieui/GCAdapter-fixes
Fix issues with the GC adapter handling code
2015-02-12 09:54:53 +11:00
magumagu aaee23d1b4 Fix ARM64 build for address translation changes. 2015-02-11 13:56:38 -08:00
magumagu e136c8a066 PowerPC: misc cleanup. 2015-02-11 13:56:36 -08:00
magumagu ac54c6a4e2 Make address translation respect the CPU translation mode.
The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.

This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.

This does very little on its own, but it's the first step to a correct BAT
implementation.
2015-02-11 13:56:22 -08:00
degasus c404e87226 ShaderGen: Fix pixel offset correction
We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
2015-02-11 20:54:15 +01:00
JosJuice f9d6c17c08 Use CoreParameter's game INI functions in more places 2015-02-11 19:01:05 +01:00
JosJuice e186104960 Don't use revision-specific unique ID strings outside of CoreParameter 2015-02-11 19:01:04 +01:00
JosJuice 47e67f9696 CoreParameter: Support game INIs that match all regions 2015-02-11 19:01:03 +01:00
JosJuice 8670f2a627 CoreParameter: Unify LoadDefaultGameIni and LoadLocalGameIni
A side effect of this is that user INIs now can specify revisions.
I don't think anyone will use it, but there's no reason to not allow it.
2015-02-11 19:01:03 +01:00
JosJuice d73a6ea3b7 Move some BootManager game INI code to CoreParameter 2015-02-11 19:01:02 +01:00
Lioncash 9a6b6a99e8 DolphinWX: Get rid of unnecessary Destroy calls
Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives.
This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
2015-02-11 09:38:38 -05:00
magumagu d9988ee9b5 Merge pull request #1987 from magumagu/thread-safety
Cleanup usage of atomic/threadsafe functions
2015-02-10 13:48:12 -08:00
magumagu 0f96a0104e Merge pull request #1752 from Buddybenj/clean-up
Clean Up
2015-02-10 11:39:14 -08:00
magumagu 1acd80f23f Merge pull request #1779 from riking/pr-rename-boot-from-dvd
Reword "Boot from DVD Drive" -> "DVD Backup" menu option
2015-02-10 11:07:44 -08:00
Lioncash 07556b4849 WiimoteEmu: Change define into a variable and move it to where it's used. 2015-02-10 11:46:04 -05:00
Markus Wick 2aef84d80c Merge pull request #2025 from phire/be-neobrain
Remove VBeam Speed Hack.
2015-02-09 12:55:58 +01:00
Scott Mansell 4cb01673a0 Remove now useless NumFields Function which always returned 1. 2015-02-10 00:48:06 +13:00
Scott Mansell 8f416821ad Remove VBeam Speedhack. 2015-02-09 23:10:30 +13:00
Markus Wick b79015186e Merge pull request #2023 from mrgreywater/d3d-efb-ms-crash-fix
D3D: Fixed crash rendering EFB textures with MSAA
2015-02-08 22:11:15 +01:00
mr.greywater 2434b531f3 D3D: Fixed crash rendering EFB textures with MSAA
Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled.
2015-02-08 21:03:15 +01:00
Fiora 451c4f3c4b Merge pull request #1969 from JosJuice/dvd-decryption-optimization
VolumeWiiCrypted: Decryption optimization
2015-02-08 11:57:55 -08:00
mr.greywater a1f8c232b2 Fix warning message when loading german discs
Added COUNTRY_GERMANY as EUR_DIR so it will not show the warning message that the GCM/ISO is invalid. Also refactors the code to remove duplicate code.
2015-02-08 16:38:35 +01:00
JosJuice 28b441ebea VolumeWiiCrypted: Replace some hardcoded values with constants 2015-02-08 10:31:17 +01:00
Lioncash 537b9e507b Merge pull request #1998 from FL-dolphinemu/align_g_HKData_struct
Vertical aligned all members of g_HKData struct.
2015-02-07 21:31:45 -05:00
Lioncash 9d5c6c55fe OnScreenDisplay: Allow for different colored messages 2015-02-07 17:35:21 -05:00
Lioncash 3767ddcacf Merge pull request #2019 from Buddybenj/website
Web Site -> Website
2015-02-07 17:06:23 -05:00
Fiora 73d65f3ad3 Merge pull request #1874 from magumagu/remove-unchecked-reads
JIT: cleanup instrction merging for idle loop and dcbst.
2015-02-07 13:48:22 -08:00
Benjamin Przybocki e75b5165c2 Web Site -> Website 2015-02-06 16:13:35 -06:00
skidau 8f4bcf3ec3 Merge pull request #2012 from lioncash/memswitch
Memmap: Fix switch fallthroughs
2015-02-06 21:47:24 +11:00