Admiral H. Curtiss
8db35e6d04
Merge pull request #11578 from Pokechu22/memory-leaks-feb-2023
...
Fix various memory leaks
2023-02-18 13:56:34 +01:00
Pokechu22
c94aacc968
AudioPane: Fix inconsistent initial state of audio stretching labels
...
This resulted in the labels being solid black even when audio stretching is disabled the first time the settings are opened, but then properly being greyed out after changing a setting (even the audio backend or DSP emulation engine, not just whether audio stretching is enabled).
2023-02-17 18:51:41 -08:00
Pokechu22
f1f3fd5d9d
InputCommon: Fix memory leak in ExpressionParser
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We allocate in MakeSuppressor via `return unique_ptr(std::make_unique<...>(...).release(), InvokingDeleter{}`, so it wasn't properly getting freed.
2023-02-17 18:29:36 -08:00
Pokechu22
b6d476241a
CodeViewWidget: Fix memory leak
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Per https://doc.qt.io/qt-6/qabstractitemview.html#setItemDelegateForColumn setItemDelegateForColumn does not take ownership of the parameter, so it was not being deleted. Specifying a parent to QObject (via QStyledItemDelegate's constructor) will allow it to automatically be deleted, per https://doc.qt.io/qt-6/objecttrees.html . The other instance of a QItemDelegate in IOWindow.cpp already used this.
2023-02-17 18:29:32 -08:00
Pokechu22
1c5e223532
MemoryViewWidget: Fix memory leaks
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bp_item/row_item/item were never deleted, and the normal Qt ownership system wasn't applying to them because they were being cloned.
2023-02-17 18:17:01 -08:00
Admiral H. Curtiss
74abf48234
Merge pull request #11576 from yannhodiesne/convert-prevent-file-deletion
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Check the input and destination paths before converting a game file onto itself
2023-02-17 18:49:15 +01:00
Markus Wick
b381df700c
Merge pull request #11577 from JosJuice/android-armeabi-v7a
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Android: Fix armeabi-v7a build
2023-02-17 17:57:38 +01:00
JosJuice
90b676d368
Android: Fix armeabi-v7a build
...
This very much isn't a build configuration that we're going to ship,
but I want to be able to tell people that they can build it on their
own if they really want to see how terribly it performs :)
Just like before, you'll need to edit two lines in app/build.gradle to
define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an
armeabi-v7a build. This commit just fixes some compilations errors that
crop up if you do so.
2023-02-17 16:58:24 +01:00
Yann Hodiesne
49e897422f
Use a success count instead of files count
2023-02-17 15:49:31 +01:00
Yann Hodiesne
cb42a03299
Check the input and destination paths before converting a game file onto itself
...
Before these changes you could tell Dolphin to convert a game file into the same format it is already in, leading to the FileDialog using the input path as the default destination path
An unsuspecting user could then click Save and Dolphin would try to convert the input file by writing the destination file on top of it... leading to an I/O error and the input file being entirely removed
2023-02-17 14:26:50 +01:00
Scott Mansell
28331c5905
Merge pull request #11574 from K0bin/val-fix
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VideoBackends:Vulkan: Fix printing validation errors
2023-02-17 14:52:45 +13:00
Admiral H. Curtiss
0c48324c75
Jit64: Use 5 byte jump in mtmsr for the CP interrupt check.
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WriteExternalExceptionExit() can write more than the maximum offset of the small jump.
2023-02-16 19:26:19 +01:00
Robin Kertels
2695666e6d
VideoBackends:Vulkan: Fix printing validation errors
2023-02-16 17:53:15 +01:00
Scott Mansell
6038a6e2db
Merge pull request #11569 from Hibyehello/patch-1
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VideoBackend: Make Metal Default on MacOS
2023-02-16 21:08:35 +13:00
Pokechu22
74a14c7d1f
ControllerInterface: Fix uninitialized variables in DualShockUDPClient
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Strangely, this case did not trigger a C26495 warning in Visual Studio's analyzer; instead, I spotted this when using Valgrind.
2023-02-15 19:23:47 -08:00
Pokechu22
67381cdb8b
VideoCommon: Remove unused ShutdownImGui function declaration
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This was moved to the ~OnScreenUI() destructor in 0d4537d60f
.
2023-02-15 19:20:59 -08:00
Pokechu22
8802f96b7e
Fix uninitialized variable warnings (C26495)
2023-02-15 19:18:39 -08:00
Charles Lombardo
8d16aed581
Android: Convert UserDataActivity to Kotlin
2023-02-15 18:50:33 -05:00
Josh
cd38ed76e2
Keep Vulkan precedence over OpenGL
2023-02-15 12:22:56 -06:00
Josh
546a016dc8
VideoBackend: Make Metal Default on MacOS
2023-02-15 12:05:54 -06:00
SMarioMan
301e97f7f7
Remove WinAPI-specific type from socket request
2023-02-15 09:29:21 -05:00
SMarioMan
a45f6d9438
Enable broadcast permissions in socket requests
2023-02-15 07:59:38 -05:00
Admiral H. Curtiss
c36994a90d
Add unit test for File::CreateFullPath().
2023-02-15 02:56:10 +01:00
Admiral H. Curtiss
0758e00cfe
Common/FileUtil: Revert behavior of CreateFullPath().
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This was accidentally changed in 7e6436db34
.
2023-02-15 02:21:50 +01:00
Admiral H. Curtiss
661b74f4a3
Merge pull request #11564 from JosJuice/jitarm64-cmp-order
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JitArm64: Fix special cases of cmp
2023-02-14 20:19:07 +01:00
Admiral H. Curtiss
e1d3237dbd
Merge pull request #11342 from TellowKrinkle/GLLayerMac
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VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
2023-02-14 20:17:22 +01:00
JosJuice
0049a76775
JitArm64: Fix special cases of cmp
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This fixes a regression from 592ba31
. When `a` was a constant 0 and `b`
was a non-constant 0x80000000, the 32-bit negation operation would
overflow, causing an incorrect result. The sign extension needs to happen
before the negation to avoid overflow.
Note that I can't merge the SXTW and NEG into one instruction.
NEG is an alias for SUB with the first operand being set to ZR,
but "SUB (extended register)" treats register 31 as SP instead of ZR.
I've also changed the order for the case where `a` is a constant
0xFFFFFFFF. I don't think the order actually affects correctness here,
but let's use the same order for all the cases since it makes the code
easier to reason about.
2023-02-14 19:16:00 +01:00
Admiral H. Curtiss
22ed084209
Merge pull request #11563 from JosJuice/host-lock-cpu-fixups
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Follow-up fixes for "Properly lock CPU before accessing emulated memory"
2023-02-14 19:04:21 +01:00
JosJuice
5b6784432c
Follow-up fixes for "Properly lock CPU before accessing emulated memory"
2023-02-14 18:44:16 +01:00
TellowKrinkle
f25a0b43b6
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
2023-02-14 18:25:33 +01:00
Pokechu22
4f6ce51d69
VideoCommon: Clear blend configuration if color/alpha update disabled
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This works around an Intel driver bug where, on D3D12 only, dual-source blending behaves incorrectly if the second source is unused on. This bug is visible in skyboxes in Super Mario Sunshine, which first draw clouds and sun flare in greyscale and then draw the sky afterwards with a source factor of 1 and a dest factor of 1-src_color (this results in the clouds being tinted blue). This process is done on an RGB888 framebuffer, so alpha update is disabled. (Color update is enabled; note that if you look at this in Dolphin's fifo analyzer, it won't be enabled because they use the BP mask functionality to only change the blending functions and not alpha/color update, for whatever reason.)
2023-02-13 18:22:41 -08:00
Admiral H. Curtiss
5f929d00eb
Merge pull request #11560 from phire/EventHook_construct_on_first_use
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HookableEvent: Switch to construct on first use
2023-02-14 01:01:03 +01:00
Admiral H. Curtiss
34a459bed7
Merge pull request #11445 from JosJuice/jit64-wraparound-backpatch
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Jit64: Properly handle backpatching overflowed address calculations
2023-02-14 01:00:13 +01:00
Admiral H. Curtiss
3458c58c7d
Merge pull request #11503 from JosJuice/ppcanalyst-read-cr
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PPCAnalyst: Actually check if instructions want CR
2023-02-14 00:55:24 +01:00
Admiral H. Curtiss
e2d7b6d079
Merge pull request #11559 from Pokechu22/cache-fix-plru-updates
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PPCCache: Update PLRU on any cache access
2023-02-14 00:50:54 +01:00
Admiral H. Curtiss
8f91cb62e6
Merge pull request #11426 from shuffle2/stdfs
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fileutil: use std::filesystem
2023-02-14 00:50:34 +01:00
Admiral H. Curtiss
e1dbea3658
JIT: Fix calls to HLE::Execute.
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This got broken in 7cecb28bdf
.
2023-02-13 11:47:47 +01:00
Scott Mansell
05181f6b88
HookableEvent: Switch to construct on first use
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A registration might happen during static initialization, which opens
us up to issues with ordering of static initialization.
2023-02-13 18:48:43 +13:00
Scott Mansell
1fc5d37fd2
Merge pull request #11558 from Pokechu22/vertex-loader-size-assertion-details
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VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-13 17:34:04 +13:00
Pokechu22
cc411c4e41
VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-12 20:10:38 -08:00
Pokechu22
14c4f4e7f6
PPCCache: Update PLRU on any cache access
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The previous code only updated the PLRU on cache misses, which made it so that the least recently inserted cache block was evicted, instead of the least recently used/hit one.
This regressed in 9d39647f9e
(part of #11183 , but it was fine in e97d380437
), although beforehand it was only implemented for the instruction cache, and the instruction cache hit extremely infrequently when the JIT or cached interpreter is in use, which generally keeps it from behaving correctly (the pure interpreter behaves correctly with it).
I'm not aware of any games that are affected by this, though I did not do extensive testing.
2023-02-12 19:59:19 -08:00
Scott Mansell
a4729a026f
Merge pull request #11554 from JosJuice/host-lock-cpu
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DolphinQt: Properly lock CPU before accessing emulated memory
2023-02-13 16:08:36 +13:00
Scott Mansell
f37113204f
Merge pull request #11550 from iwubcode/set_common_samplers_count
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VideoCommon: add constant value for maximum number of pixel samplers
2023-02-13 16:05:51 +13:00
Scott Mansell
2c24d07837
Merge pull request #11538 from t895/disc-speed-stuff
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Rename "Speed up Disc Transfer Rate" to "Emulate Disc Speed"
2023-02-13 15:46:56 +13:00
Charles Lombardo
0ed64b080f
Rename Fast Disc Speed to Emulate Disc Speed and invert option
2023-02-12 16:20:38 -05:00
Charles Lombardo
d0941342d2
Android: Expose Emulate Disc Speed
2023-02-12 16:20:38 -05:00
Admiral H. Curtiss
300d63b492
DiscIO/FileBlob: Make m_size unsigned.
2023-02-12 20:51:08 +01:00
JosJuice
611e721a4d
Jit64: Properly handle backpatching overflowed address calculations
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Previously we would only backpatch overflowed address calculations
if the overflow was 0x1000 or less. Now we can handle the full 2 GiB
of overflow in both directions.
I'm also making equivalent changes to JitArm64's code. This isn't because
it needs it – JitArm64 address calculations should never overflow – but
because I wanted to get rid of the 0x100001000 inherited from Jit64 that
makes even less sense for JitArm64 than for Jit64.
2023-02-12 20:48:27 +01:00
Admiral H. Curtiss
c3dee1f11c
Merge pull request #11499 from iwubcode/graphics-mod-pass-base-path
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VideoCommon: allow graphics mods to have access to the file path where the config exists to load additional files
2023-02-12 19:04:59 +01:00
Silent
9f3d3e2b9c
Address WIL todos in UICommon.cpp
2023-02-12 15:05:54 +01:00
JosJuice
6f0266e8de
DolphinQt: Only update call stack if paused
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This avoids a pseudo infinite loop where CodeWidget::UpdateCallstack
would lock the CPU in order to read the call stack, causing the CPU to
call Host_UpdateDisasmDialog because it's transitioning from running to
pausing, causing Host::UpdateDisasmDialog to be emitted, causing
CodeWidget::Update to be called, once again causing
CodeWidget::UpdateCallstack to be called, repeating the cycle.
Dolphin didn't go completely unresponsive during this, because
Host_UpdateDisasmDialog schedules the emitting of Host::UpdateDisasmDialog
to happen on another thread without blocking, but it was stopping certain
operations like exiting emulation from working.
2023-02-12 12:50:28 +01:00
JosJuice
7cecb28bdf
DolphinQt: Properly lock CPU before accessing emulated memory
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This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.
To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
2023-02-12 11:27:50 +01:00
MayImilae
508c79a66f
Rename VI Skip to VBI Skip
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VI Skip was very hard to explain on the blog, so this small changes
clarifies what VI Skip is to resolve that issue.
2023-02-11 20:28:41 -08:00
iwubcode
20dc4401c5
VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary
2023-02-11 00:21:40 -06:00
Admiral H. Curtiss
2f6e7d497d
ENetUtil: Add check for valid socket in SendPacket().
2023-02-10 19:32:40 +01:00
Admiral H. Curtiss
9b5c52ad8d
Merge pull request #11541 from Pokechu22/dsptool-no-redefine-label
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DSPTool: Fix missing error when redefining labels
2023-02-10 11:02:36 +01:00
Admiral H. Curtiss
3c2933cad2
Merge pull request #11549 from Pokechu22/texturecachebase-bitset-include
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TextureCacheBase: Remove unused bitset include
2023-02-10 10:55:07 +01:00
JMC47
258151fe5a
Merge pull request #11523 from degasus/OGL_KHR_subgroup
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VideoBackend/OGL: Prefer KHR_shader_subgroup over NV_shader_thread.
2023-02-10 04:47:20 -05:00
iwubcode
af313f8419
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
Pokechu22
3024ca2146
Suppress memcpy writing to an object with no trivial copy-assignment warnings
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We need to copy padding in most of these cases, and the objects are trivially copyable; however, BitField prevents trivial copy-assignment.
2023-02-09 16:23:49 -08:00
Pokechu22
ac7a17579e
BreakPoints: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
3bd655463d
MemoryViewWidget: Fix warning: enumeration value ‘Null’ not handled in switch [-Wswitch]
2023-02-09 16:23:02 -08:00
Pokechu22
5c8d8383e2
CodeWidget: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
470115fd4f
TextureDecoder: Fix warning: array subscript has type ‘char’ [-Wchar-subscripts]
2023-02-09 16:23:02 -08:00
Pokechu22
debed35c10
State: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
9559c45cae
CommandProcessor: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
f1b1f5c013
IOS: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
8d71f542cb
Boot: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
39c5d55f03
VertexLoaderBase: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
95bee485c9
GraphicsModManager: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
7fafb00561
InputCommon/XInput2: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
edcc4a6578
AudioInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:02 -08:00
Pokechu22
8ad7d58303
DSP: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:02 -08:00
Pokechu22
24df509447
DVDInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:02 -08:00
Pokechu22
9c52c600c4
EXI_DeviceEthernet: Fix warning: operation on ‘current_rwp’ may be undefined [-Wsequence-point]
2023-02-09 16:23:01 -08:00
Pokechu22
1465620721
GCMemcardDirectory: Fix variable shadowing warning
2023-02-09 16:23:01 -08:00
Pokechu22
c555a4f0c6
SerialInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:01 -08:00
Pokechu22
72b4675c8f
VideoInterface: Fix warning: declaration of ‘state’ shadows a previous local
2023-02-09 16:23:01 -08:00
Pokechu22
49a84cbc4c
Resolve various "no previous declaration" warnings
2023-02-09 16:23:01 -08:00
Pokechu22
2288ba28ae
Software/Tev: Fix member shadowing warnings
2023-02-09 16:23:01 -08:00
Pokechu22
8b98dd9be3
Move s_using_custom_client to DiscordPresence.cpp
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Otherwise, files that include the header get warning: ‘Discord::s_using_custom_client’ defined but not used.
2023-02-09 16:23:01 -08:00
Pokechu22
b316ce6fdd
Fix warning: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20
2023-02-09 16:23:01 -08:00
Pokechu22
af5013b60f
Suppress -Winvalid-offsetof for PowerPC::PowerPCState
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This code doesn't need to be portable (since the goal is to have a smaller offset for x64 codegen), so if it's not supported there are other problems. Similar code exists in e.g. DSP.cpp.
2023-02-09 16:23:01 -08:00
Pokechu22
5283a85205
TextureCacheBase: Remove unused bitset include
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It was used for valid_bind_points, which was removed in 88bd10cd30
(and the declaration was more recently removed in 606c18210d
).
2023-02-09 16:04:48 -08:00
JMC47
a88e5ef390
Merge pull request #11498 from iwubcode/save_pipeline_config
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VideoCommon: store the configuration used to create the AbstractPipeline
2023-02-09 18:38:49 -05:00
Markus Wick
a38e365931
Merge pull request #11547 from JosJuice/fix-gles
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OGL: Fix GLES crashing on initialization
2023-02-09 18:16:48 +01:00
JosJuice
6dfd582de6
OGL: Fix GLES crashing on initialization
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Fixes a regression from PR 11522 ("Kill Renderer").
2023-02-09 18:09:03 +01:00
Markus Wick
17d7b75a9b
Merge pull request #11544 from jmallach/spng
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Allow building against system libspng
2023-02-09 14:47:58 +01:00
degasus
4b2aa948e6
VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
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While the NV extension is totally fine, the KHR extension should be able to support more hardware.
For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
2023-02-09 13:27:02 +01:00
iwubcode
d0c6b6c9ed
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
Scott Mansell
aaad0cd39f
Merge pull request #11539 from phire/improve_workqueuethread
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Various WorkQueueThread improvements
2023-02-09 20:00:04 +13:00
Scott Mansell
ccf92a3e56
Merge pull request #11522 from phire/KillRendererWithFire
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Kill Renderer (with phire)
2023-02-09 19:59:16 +13:00
Scott Mansell
5c1b3ac61d
Hook up Presenter's ConfigChanged function
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Fixes issue with post-processing not working
2023-02-09 18:36:20 +13:00
Scott Mansell
9c1fe59cc9
Insert a more solid abstraction between Qt and Imgui
2023-02-09 18:36:20 +13:00
Scott Mansell
b2a31103b4
Presenter: Handle blanked frames correctly
2023-02-09 18:36:20 +13:00
Scott Mansell
83b7b01265
Fix XFB duplicate detection
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Frame duplicate detection was inverted. Huge problem for 60fps games
where it would see all frames as "duplicates" and nothing would ever be
presented.
2023-02-09 18:36:20 +13:00
Scott Mansell
d3ddd96cee
Make sure m_prev_efb_format is initilized
2023-02-09 18:36:20 +13:00
Scott Mansell
59a4b026f6
Better documentation for HookableEvent.
2023-02-09 18:36:20 +13:00
Scott Mansell
8c8bd0e7ac
Rename to HookableEvent. Because naming conflict
2023-02-09 18:36:20 +13:00
Scott Mansell
60f2b5af7b
Apply suggestions from code review
...
Co-authored-by: Mai <mathew1800@gmail.com>
Co-authored-by: BhaaL <bhaalsen@gmail.com>
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
e0a1631659
Add comment about "end of frame"
2023-02-09 18:36:20 +13:00
Scott Mansell
43b6a49012
Apply suggestions from code review
...
Co-authored-by: Mai <mathew1800@gmail.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
05fad53fa0
Update STATE_VERSION
...
Co-authored-by: BhaaL <bhaalsen@gmail.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
e2de281897
Make sure pixel shaders pick up Initial EFB Scale
2023-02-09 18:36:20 +13:00
Scott Mansell
cf9a6f8477
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
f7ad825736
fix fbdev
2023-02-09 18:36:20 +13:00
Scott Mansell
628af9d564
Fix builds with FFMPEG disabled
2023-02-09 18:36:20 +13:00
Scott Mansell
4422af1272
Cleanup headers
2023-02-09 18:36:20 +13:00
Scott Mansell
5803786beb
Move UseVertexDepthRange() out of Renderer
...
There wasn't really a good place for it, but this will do
2023-02-09 18:36:20 +13:00
Scott Mansell
2cfc02a116
Move m_prev_efb_format into FramebufferManager
2023-02-09 18:36:20 +13:00
Scott Mansell
9b5397abdb
Move WidescreenHeuristic to it's own class
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It's about the only thing left in renderer
2023-02-09 18:36:20 +13:00
Scott Mansell
31cfe8250d
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
11de923dcb
Move xfb tracking and IR scaling out of RenderBase
2023-02-09 18:36:20 +13:00
Scott Mansell
e009002411
Refactor ClearRegion
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And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
Charles Lombardo
e6583f8bec
Android: Convert image loading code to Kotlin
2023-02-08 19:34:27 -05:00
Jordi Mallach
4d164fcb77
Allow building against system libspng
2023-02-06 13:30:46 +01:00
Joshua de Reeper
e0b3dd0dcf
Remove Imaginators Skylanders from list
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Add Vicarious Visions variant
2023-02-06 15:16:06 +13:00
Admiral H. Curtiss
ca0b61be91
Merge pull request #11459 from OatmealDome/steam-user-dir
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CommonPaths: Add Steam-specific user directory and clean up
2023-02-05 23:52:41 +01:00
Scott Mansell
2ff155f742
Optimise cond_var predicate order
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m_items.empty() is by far the most likely reason for a notification.
2023-02-05 17:20:00 +13:00
Scott Mansell
271ffde71d
Prevent WaitForCompletion shutdown deadlock.
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Adjust shutdown order to prevent potential deadlocks
when one thread calls Shutdown, and another calls WaitForCompletion.
2023-02-05 17:17:16 +13:00
Scott Mansell
9c012b09b3
Address review feedback
2023-02-05 16:52:53 +13:00
Pokechu22
a244cb868b
DSPTool: Fix missing error when redefining labels
...
The logging was broken in 958cbf38a4
(DSPTool doesn't use dolphin's logging system, so it just produced nothing; the same thing affected comparing before 693a29f8ce
).
AssemblerError::LabelAlreadyExists (previously ERR_LABEL_EXISTS) simply was never used.
2023-02-04 17:31:06 -08:00
Scott Mansell
7c4fcc30a3
WorkQueueThread: provide name and function at same time
2023-02-04 15:56:27 +13:00
Scott Mansell
6594532f10
WorkQueueThread: rework Cancel/Shutdown workflow
...
- Cancel doesn't shut down anymore.
Allowing it to be used multiple times thoughout the life of
the WorkQueue
- Remove Clear, so we only have Cancel semantics
- Add IsCancelling so work items can abort early if cancelling
- Replace m_cancelled and m_thread.joinable() guars with m_shutdown.
- Rename Flush to WaitForCompletion (As it's ambiguous if a function
called flush should be blocking or not)
- Add documentation
2023-02-04 14:58:12 +13:00
Scott Mansell
acdb0c5be1
WorkQueueThread: Implement thread name
...
Otherwise we will end up with a dozen threads named "WorkQueueThread"
2023-02-04 14:58:12 +13:00
Robin Kertels
94a0c50bf8
WorkQueueThread: Rework without Flags/Events
2023-02-04 14:31:16 +13:00
Robin Kertels
9affbfe683
WorkQueueThread: Implement proper Flush
...
and rename the existing Flush to FlushOne.
2023-02-04 14:31:16 +13:00
Robin Kertels
9badcc6eb8
WorkQueueThread: Add Push
2023-02-04 14:31:16 +13:00
Scott Mansell
512273a507
WorkQueueThread: Add flush capability
2023-02-04 14:31:16 +13:00
Sam Belliveau
4a97dc7c81
Let VI Skip work if variance > fallback
2023-02-02 20:59:17 -05:00
Sam Belliveau
87d5d39dfe
Set VI Skip Activation to Half The Audio Buffer
2023-02-02 20:55:13 -05:00
Joshua de Reeper
680db55239
Android: Add Skylanders Portal
...
Co-Authored-By: Charles Lombardo <clombardo169@gmail.com>
2023-02-02 21:16:14 +13:00
Pierre Bourdon
c92de420ef
lint: update to clang-format-13
2023-02-02 04:56:08 +01:00
Admiral H. Curtiss
69b178e95f
Merge pull request #11157 from h3xx/use-gnuinstalldirs
...
Use GNUInstallDirs for installation paths
2023-02-01 19:35:46 +01:00
Admiral H. Curtiss
e55a0f4fff
Merge pull request #11495 from OatmealDome/android-cmake
...
Android: Don't enforce a particular CMake version
2023-02-01 19:35:09 +01:00
Charles Lombardo
2ec7577788
Android: Fix settings being editable when marked otherwise
2023-02-01 00:51:48 -05:00
OatmealDome
234de8af09
UICommon: Don't check the registry key or use the old user directory path on Windows builds for Steam
2023-01-31 17:57:09 -05:00
OatmealDome
7240290382
CommonPaths: Add Steam-specific user directory
2023-01-31 17:57:09 -05:00
OatmealDome
59a44bea50
CommonPaths: Split platform-specific definitions for user directories into two blocks
2023-01-31 17:57:09 -05:00
OatmealDome
af33d4f13f
CommonPaths: Split PORTABLE_USER_DIR into "portable" and "embedded" to accomodate macOS
2023-01-31 17:57:09 -05:00
OatmealDome
7f962a4146
UICommon: Use NORMAL_USER_DIR for Windows
2023-01-31 17:57:09 -05:00
OatmealDome
5e3d77adae
CommonPaths: Rename DOLPHIN_DATA_DIR to NORMAL_USER_DIR
2023-01-31 17:57:08 -05:00
OatmealDome
846eef2a05
CommonPaths: Rename USERDATA_DIR to PORTABLE_USER_DIR
2023-01-31 17:57:08 -05:00
Pierre Bourdon
2a2ee5d543
Merge pull request #11434 from momocaoo/graphics-mod-folder-button
...
DolphinQt: Add button to open graphics mod folder on settings
2023-01-31 14:35:21 +01:00
Scott Mansell
e98ab0784d
Merge pull request #11501 from iwubcode/abstract_texture_load_specify_layer
...
VideoBackends: add a way to load data into a specific level AND layer
2023-02-01 00:03:59 +13:00
Scott Mansell
c6b851c2b6
Merge pull request #11506 from phire/cmake_fixes
...
CMake/MSVC fixes
2023-01-31 23:53:31 +13:00
Scott Mansell
12431a83ba
Merge pull request #11435 from techydude0713/wc24-utc-fix
...
NetKDTime: Use UTC based timestamp instead of localtime.
2023-01-31 23:40:15 +13:00
Scott Mansell
6bb2e4d706
CMake/MSVC: Fix warnings about conflicting /Zi and /Z7
2023-01-31 23:21:07 +13:00
Scott Mansell
854a73dee0
CMake/MSVC: Fix PCH disabled build
2023-01-31 23:21:07 +13:00
Scott Mansell
1956ce151f
Cmake/MSVC: Fix Qt6 discover for IDEs other than Visual Studio
...
CMakeSettings.json is a Visual Studio only extention to cmake that isn't
supported anywhere else. Not even Visual Studio Code.
So we set CMAKE_PREFIX_PATH inside DolphinQt's CMakeLists.txt instead.
2023-01-31 23:19:46 +13:00
OatmealDome
0f037a1af8
Merge pull request #10864 from TellowKrinkle/BetterLogicBlend
...
VideoCommon: Better logic op invert approximation
2023-01-31 01:55:55 -05:00
Scott Mansell
b753641dd4
Add some descriptions to new classes
2023-01-31 19:41:24 +13:00
Scott Mansell
abfc75f362
Cleanup headers
2023-01-31 19:41:24 +13:00
Scott Mansell
ec8f46b02c
Expose Renderer's Framecount
...
We don't want to move it, because we want to complete
this refactor without changing savestate version
2023-01-31 19:41:24 +13:00
Scott Mansell
3be63221c7
Renderer still needs to track swaps for savestates
2023-01-31 19:41:24 +13:00
Scott Mansell
3ae78b8e76
Also use events for config changed
2023-01-31 19:41:24 +13:00
Scott Mansell
0da69055d9
Split out everying remaining from Swap
2023-01-31 19:41:24 +13:00
Scott Mansell
2a18b34a73
Wire up frame before/after events
2023-01-31 19:41:24 +13:00
Scott Mansell
154cb4f722
Introduce an Event system to VideoCommon
...
A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.
Rather than create a new place for it. This event system will try
to distribute it all over the place
2023-01-31 19:41:24 +13:00
Scott Mansell
d6cd8de1a7
Delete unused EFBHasAlphaChannel function
2023-01-31 19:41:24 +13:00
Scott Mansell
9d125a6e43
Move ConfigChanged out of RenderBase
...
There is this nice VideoConfig file that's perfect for it
2023-01-31 19:41:24 +13:00
Scott Mansell
ca5ec13e13
Move GraphicsMod out of RenderBase
2023-01-31 19:41:24 +13:00
Scott Mansell
55d15bdd6e
Move utiltily drawing out of RenderBase
2023-01-31 19:41:24 +13:00
Scott Mansell
99d3e489ea
Move BoundingBox out of RenderBase
...
They were essentially just pass-though methods
2023-01-31 19:41:24 +13:00
Scott Mansell
35a69cb1bb
Fix missing include
2023-01-31 19:41:24 +13:00
Scott Mansell
8ad59f8ccf
Add AbstractGfx for DX12
2023-01-31 19:41:24 +13:00
Scott Mansell
5a2d119bda
Implement AbstractGfx for Dx11
2023-01-31 19:41:24 +13:00
Scott Mansell
8bc8e43dd6
Add virtual Initialize() to PerfQueryBase
...
Both DX12 and Vulkan already had one.
2023-01-31 19:41:24 +13:00
Scott Mansell
3c73707dfe
Fix dead code.
2023-01-31 19:41:24 +13:00
Scott Mansell
eaae5b4a45
Implement AbstactGfx for Metal
2023-01-31 19:41:24 +13:00
Scott Mansell
89d9ec0a84
Fix warning
2023-01-31 19:41:24 +13:00
Scott Mansell
b007b8e104
Replace BeginUI/EndUI
2023-01-31 19:41:24 +13:00
Scott Mansell
18c799f0b6
Present: Set surface info before initializing ImGui
...
Otherwise you get subtle bugs in vulkan that take hours to track down.
2023-01-31 19:41:24 +13:00
Scott Mansell
06ae08ca8b
Fix misnamed local variable
2023-01-31 19:41:24 +13:00
Scott Mansell
f158ff300b
Handle VideoSoftware's present fallback better
...
Not a good idea to abuse bSupportsPostProcessing
2023-01-31 19:41:24 +13:00
Scott Mansell
26e00c3bb4
Fix warning about using & with bools
2023-01-31 19:41:23 +13:00
Scott Mansell
74d3b3443a
Fix warning about compare sign mismatch
2023-01-31 19:41:23 +13:00
Scott Mansell
8f5b196019
Minimise include polution from RenderState
2023-01-31 19:41:23 +13:00
Scott Mansell
2a2014af09
Implement AbstractGfx for Vulkan
2023-01-31 19:41:23 +13:00
Scott Mansell
58b70b2fb2
Don't set common globals from Video Backends
2023-01-31 19:41:23 +13:00
Scott Mansell
d37f83ffeb
Implement AbstractGfx for Software & Null
2023-01-31 19:41:23 +13:00
Charles Lombardo
be8cbe3c66
Merge pull request #11513 from JosJuice/android-scaled-int-setting
...
Android: Create ScaledIntSetting class
2023-01-31 01:05:36 -05:00
Scott Mansell
f0336a3129
Implement AbstractGfx for OpenGL
...
Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
2023-01-31 18:46:04 +13:00
Scott Mansell
8a23629345
Split AbstractGfx out of Renderer
...
Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.
Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.
This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.
(Will not build, this commit only contains changes outside VideoBackends)
2023-01-31 18:46:02 +13:00
Scott Mansell
e57eb04ed3
Rename FrameDump.{cpp,h} to FrameDumpFFMpeg.{cpp,h}
...
The name kind of conflicts with a new FrameDumper class
2023-01-31 18:45:29 +13:00
Scott Mansell
0d4537d60f
Move Presenting, Dumping and ImGui out of Renderer
2023-01-31 18:45:21 +13:00
Scott Mansell
c38c76abad
Refactor to remove virtual from RenderXFBToScreen
...
Slightly simplifies the upcoming refactor
2023-01-31 18:29:47 +13:00
Scott Mansell
a01d5283ec
TextureCache: Add content locking
...
Texture cache occasionally mutates textures for efficiency.
Which is awkward if we want to borrow those textures from texture cache
to do something else, such as a graphics debugger, or async presentation
on another thread.
Content locking provides a way to signal that the contents of a texture
cache entry should not change. Texture cache will be forced to use
alternative strategies.
2023-01-31 18:29:47 +13:00
Scott Mansell
606c18210d
TextureCache: Refactor with smart pointers
...
The whole ownership model was getting a bit of a mess, with a some
of special cases to deal with. And I'm planning to make it even more
complex in the future.
So here is some upfront work to convert it over to reference counted
pointers.
2023-01-31 18:29:47 +13:00
Scott Mansell
c1fd4a2013
Move TCacheEntry out of TextureCacheBase
...
Allows for fowards declaration
2023-01-31 18:29:47 +13:00
Pierre Bourdon
2843cd10a8
Merge pull request #11492 from mandar1jn/file-improvements
...
Improve the data in the first data block of the skylanders figures
2023-01-31 03:02:39 +01:00
Charles Lombardo
12b8b44a08
Android: Simplify the grid options dialog fragment
2023-01-30 17:09:16 -05:00
JosJuice
c63eb75435
Merge pull request #11520 from lioncash/undefined
...
Common/Network: Resolve -Wexpansion-to-defined warning
2023-01-30 21:17:11 +01:00
TellowKrinkle
600ad5f498
VideoCommon: Better logic op invert approximation
2023-01-30 14:04:37 -06:00
JosJuice
43194b2742
Merge pull request #11519 from lioncash/android
...
AndroidCommon: Make use of std::string_view where applicable
2023-01-30 20:21:44 +01:00
Lioncash
cdd3e636e1
Common/Network: Resolve -Wexpansion-to-defined warning
...
Macros that expand to include the standard define macro are undefined.
This is pretty trivial to fix. We can just do the test and then define
the name itself if it's true, rather than making the set of definition
checks the macro itself.
2023-01-30 14:20:56 -05:00
JosJuice
2e8ad9f105
Android: Create ScaledIntSetting class
...
A little refactoring to cut down on the size of the very big
SettingsFragmentPresenter class.
I ended up adding a bunch of @NonNull annotations in various settings
classes so I could make the parameters `Settings` instead of `Settings?`
in the new Kotlin code.
2023-01-30 20:07:09 +01:00
JosJuice
f0b833a639
Merge pull request #11518 from t895/deprecated-setting
...
Android: Remove unused force filtering setting
2023-01-30 19:56:44 +01:00
Charles Lombardo
96bc0a3063
Android: Remove unused force filtering setting
2023-01-30 13:38:39 -05:00
JosJuice
65c782b3b9
Merge pull request #11517 from t895/slider-setting-adjustment
...
Android: Set each slider step size manually
2023-01-30 19:32:18 +01:00
Lioncash
5c1954c843
AndroidCommon: Make use of std::string_view where applicable
...
Several of these can take a string_view rather than needing to
specifically use std::string.
2023-01-30 13:30:52 -05:00
Charles Lombardo
26c8440ae1
Android: Set each slider step size manually
2023-01-30 13:17:02 -05:00
Lioncash
f20790370a
Core/ActionReplay: Make use of std::span where applicable
...
Generifies the interface a little by not strictly requiring the use of
std::vector.
2023-01-30 13:02:09 -05:00
Lioncash
adb4c0492d
Core/GeckoCode: Make use of std::span where applicable
...
Generifies the interface a little by not strictly requiring the use of
std::vector.
2023-01-30 12:53:50 -05:00
Dan Church
81388eedaa
Use GNUInstallDirs for installation paths
2023-01-30 09:44:44 -06:00
Mandar1jn
c8a91abadc
Improve the data in the first data block of the skylanders figures
...
* Added NUID
* Added BCC
* Added ATQA
* Added SAK
2023-01-30 16:29:20 +01:00
Admiral H. Curtiss
df9ba70c35
Merge pull request #11507 from phire/Wnullablitly-completeness
...
Ignore nullability-completeness warnings in VMA
2023-01-30 10:03:49 +01:00
Admiral H. Curtiss
ae712c61c2
Merge pull request #11500 from iwubcode/vulkan_copy_rectangle_one_layer
...
VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer
2023-01-30 10:03:33 +01:00
Admiral H. Curtiss
e48424065b
Merge pull request #10839 from CasualPokePlayer/fix_sysconf_settings
...
Fix SYSCONF movie settings
2023-01-30 09:50:21 +01:00
Admiral H. Curtiss
1eb69ea0a0
Merge pull request #10936 from TellowKrinkle/FixIncludeDirs
...
CMake: Actually use the include directories specified by dependencies
2023-01-30 09:19:06 +01:00
Admiral H. Curtiss
fa1fec7d48
Merge pull request #11510 from TellowKrinkle/FmtImport
...
CMake: Use imported target for fmt in tests
2023-01-30 09:10:22 +01:00
Admiral H. Curtiss
071ee3d85e
Merge pull request #11512 from JosJuice/android-mem2-crash
...
Android: Fix crash when attempting to change MEM2 size
2023-01-30 09:07:56 +01:00
Admiral H. Curtiss
8edca2039e
Merge pull request #10947 from Zopolis4/opensleuth
...
Restrict OpenSLES to Android via CMake
2023-01-30 09:02:45 +01:00
Pierre Bourdon
a2f4606d33
Merge pull request #11205 from TellowKrinkle/AutoPresent
...
VideoBackends:Metal: Default to presentDrawable when vsync is on
2023-01-30 09:01:18 +01:00
Scott Mansell
6d7303993c
Merge pull request #11509 from Sam-Belliveau/improved-speed-counter
...
Tie Speed to CPU Speed and not VPS
2023-01-30 20:41:03 +13:00
JosJuice
00fdf1ddce
Android: Fix crash when attempting to change MEM2 size
...
The step size for the slider ended up being 10, but Android wanted it
to be a divisor of the slider's range (which is 128 - 64 = 64).
2023-01-29 23:35:54 +01:00
TellowKrinkle
07e98c7790
CMake: Use imported target for fmt in tests
...
This properly adds the header include paths when using system fmt
2023-01-29 14:37:54 -06:00
TellowKrinkle
e4e425b930
VideoBackends:Metal: Assert on pipelines with no render targets
...
This only actually fails on specific Metal drivers, this way doing it will actually fail the CI and we'll notice
2023-01-29 14:36:28 -06:00
TellowKrinkle
1119a9ba32
VideoCommon: Don't create pipelines with no render targets
...
Some backends don't like it when you do that
2023-01-29 14:35:23 -06:00
Sam Belliveau
ebf114aef5
Tie Speed to CPU Speed and not VPS
2023-01-29 13:33:48 -05:00
Scott Mansell
6ad182edd9
Ignore nullability-completeness warnings in VMA
...
These cause a lot of warnings when compiling with clang.
And the example VmaUsage.h appears to disable them
2023-01-30 03:11:51 +13:00
Pierre Bourdon
2eda76cffc
Merge pull request #11474 from MayImilae/cleanup-remove-cdutils
...
Cleanup: Remove CDUtils
2023-01-29 09:50:32 +01:00
Pierre Bourdon
05b77925cb
Merge pull request #11460 from t895/reveal-settings
...
Android: Reveal several hidden settings
2023-01-29 07:00:38 +01:00
Pokechu22
3b4e17292d
Revert "DSPLLE: Add assertion for bad DMA alignment"
...
This reverts commit e140516130
. This assert triggers for AX and AXWii uCode games (including the Wii System Menu) for various addresses that seem to be 4-byte aligned. Worse still, if the DSP thread is in use (i.e. for DSP LLE recompiler, but not for DSP LLE interpreter), Dolphin completely hangs after the panic alert. Perhaps the data DMA has fewer restrictions compared to the instruction DMA?
The change to DSPTool (e391a28102
) has not been reverted, as it still fixes broken behavior for DSPSpy at -O0 on real hardware.
2023-01-28 17:26:47 -08:00
JosJuice
e27339039c
PPCAnalyst: Actually check if instructions want CR
2023-01-28 20:16:17 +01:00
JosJuice
9d2c4aa325
PPCAnalyst: Use bitsets for CR analysis
...
Currently we're only performing CR analysis for CR0 and CR1, but I
would like to do it for all CRs. Bitsets are appropriate for this.
2023-01-28 20:16:16 +01:00
JosJuice
3b57fb1d21
PPCTables: Add new instruction flags for CR
2023-01-28 20:16:16 +01:00
JosJuice
3e21ba55f1
Merge pull request #11496 from t895/analytics-dialog-kotlin
...
Android: Convert analytics dialog to Kotlin
2023-01-28 20:03:49 +01:00
MayImilae
37859ec1da
Cleanup: Remove CDUtils
...
This is a cleaning followup for #11456 .
2023-01-28 03:50:57 -08:00
iwubcode
7bea39b39e
VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
2023-01-27 18:46:53 -06:00
iwubcode
271c60781b
VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer, copying more than one layer doesn't make sense given that we provide both the source/destination layer
2023-01-27 18:41:52 -06:00
Admiral H. Curtiss
be2d394b8c
GDBStub: Avoid ppcState global.
2023-01-27 15:22:48 +01:00
Admiral H. Curtiss
dd9907ed93
PatchEngine: Avoid ppcState global.
2023-01-27 15:22:48 +01:00
Admiral H. Curtiss
4c349caabd
MIOS: Avoid ppcState global.
2023-01-27 15:22:48 +01:00
Admiral H. Curtiss
ed633476e6
IOS: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
0a0b4d325f
HW/SystemTimers: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
a784fe1f2f
HW/ProcessorInterface: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
884130f95c
HW/Memmap: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
2bf72de43d
HW/GPFifo: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
e2f7855b0e
HW/DSP: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
18d9ec75f1
HW/CPU: Avoid ppcState global.
2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
078a460446
HW/AudioInterface: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
b52e8fd295
HLE_OS: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
7fd552081f
HLE function hooking: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
30de91d843
GeckoCode: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
1a826b27a6
FifoPlayer: Avoid ppcState global.
2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
8adabb86cf
Debugger: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
bfc951311f
CheatSearch: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
bbdfb4bc14
CodeTrace: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
41ad0490f0
CoreTiming: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
94455ee9e1
Boot: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
51e7980d95
Core: Add PowerPCState reference to System.
2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
485bba238e
PowerPC: Add PowerPCState parameter to UpdatePerformanceMonitor().
2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
61ba516570
PowerPC: Move a few functions to PowerPCState.
2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
0dcf228aaf
PowerPC: Parametrize TU macro.
2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
a7d3315b4f
PowerPC: Parametrize TL macro.
2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
2f241856b6
PowerPC: Add PowerPCState parameter to GQR macro.
2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
814c01162a
PowerPC: Remove SPRG0/1/2/3 macros.
2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
2f8b3ac1b7
PowerPC: Parametrize SRR1 macro.
2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
652113e6ba
PowerPC: Parametrize SRR0 macro.
2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
10dabd9975
PowerPC: Remove rDEC macro.
2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
c13ca271d8
PowerPC: Parametrize CTR macro.
2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
0a343007cb
PowerPC: Parametrize LR macro.
2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
0f301829d2
PowerPC: Remove rPS macro.
2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
0cd4a226d2
PowerPC: Remove rSPR macro.
2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
27ce432012
PowerPC: Remove rGPR macro.
2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
8fccefa3aa
PowerPC: Remove GPR macro.
2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
ba1b624e1b
PowerPC: Remove MSR macro.
2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
4b6b8fa1ae
PowerPC: Remove FPSCR macro.
2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
2f3187eba9
PowerPC: Remove NPC macro.
2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
be8d0b76ca
PowerPC: Remove PC macro.
2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
82f3170876
PowerPC: Parametrize THRM1/2/3 macros.
2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
8bab3ac755
PowerPC: Parametrize MMCR1 macro.
2023-01-27 15:22:41 +01:00
Admiral H. Curtiss
126590c4cd
PowerPC: Parametrize MMCR0 macro.
2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
38529a2d8d
PowerPC: Parametrize DMAL macro.
2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
2374365274
PowerPC: Parametrize DMAU macro.
2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
31483e492e
PowerPC: Parametrize HID4 macro.
2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
6f0ab1b33e
PowerPC: Parametrize HID2 macro.
2023-01-27 15:22:40 +01:00
Admiral H. Curtiss
49eeb986c6
PowerPC: Parametrize HID0 macro.
2023-01-27 15:22:40 +01:00
Charles Lombardo
ab817dcaed
Android: Convert Analytics to Kotlin
2023-01-26 21:14:35 -05:00
Charles Lombardo
14c7d81b54
Android: Create analytics dialog fragment
2023-01-26 20:42:39 -05:00
OatmealDome
a534af4dd6
Android: Don't enforce a particular CMake version
2023-01-26 18:46:31 -05:00
Pierre Bourdon
f056cec859
Merge pull request #11480 from Pokechu22/dsp-code-alignment
...
DSPLLE: Add assertion for bad DMA alignment
2023-01-26 23:17:09 +01:00
Pierre Bourdon
9c9310bf44
Merge pull request #11208 from TellowKrinkle/CPUCull
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Cull vertices on the CPU
2023-01-26 23:15:23 +01:00
Pierre Bourdon
c6a7465529
Merge pull request #11485 from MayImilae/remove-filepath-from-states-messaging
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Remove Filepath from State Save/Load OSD Messages
2023-01-26 05:29:21 +01:00
Lioncash
0d93a31a38
Common/BitSet: Zero initialize data member
...
Gets rid of the need to remember to initialize them in the constructor,
except when overriding the default initializer.
2023-01-25 04:16:30 -05:00
Lioncash
6446fa7e48
Common/Bitset: Make initializer_list constructor constexpr
...
This was able to be constexpr since C++14.
2023-01-25 04:13:05 -05:00
TellowKrinkle
7413be1487
VideoCommon: Add configuration option for CPUCull
2023-01-25 02:21:56 -06:00
TellowKrinkle
a0e6d7c173
VideoCommon: Explicitly disable fp_contract for CPUCull
2023-01-25 02:21:56 -06:00
TellowKrinkle
1be0149146
VideoCommon: Cull vertices on the CPU
2023-01-25 02:21:56 -06:00
TellowKrinkle
b170ef9651
VideoCommon: Add class for quickly transforming and culling vertices on the CPU
2023-01-25 02:21:56 -06:00
Admiral H. Curtiss
6db2171fd0
Merge pull request #11488 from lioncash/point
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StringUtil: Make StringUTF8CodePointCount take string_view
2023-01-25 02:33:22 +01:00
Admiral H. Curtiss
9fc959cab0
Merge pull request #11489 from lioncash/init
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CoreTiming: Zero initialize all CoreTimingManager throttle members
2023-01-25 02:29:32 +01:00
Lioncash
3607c1dc7d
CoreTiming: Zero initialize all CoreTimingManager throttle members
...
Gives two members without explicit initialization default values to be
consistent with the rest of the class and also ensuring deterministic
values on construction.
2023-01-24 17:20:08 -05:00
Pierre Bourdon
6fad8ac389
Merge pull request #11467 from Simonx22/remove-titlebar-fps-counter
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Core: Remove FPS, VPS and speed percentage from window title
2023-01-24 23:04:29 +01:00
Lioncash
1d03835c5d
StringUtil: Make StringUTF8CodePointCount take string_view
...
There's nothing really about this that would need to constrain it to
only std::string instances.
2023-01-24 16:55:43 -05:00
Lioncash
e5b91f00b0
Common: Replace StringBeginsWith/StringEndsWith with std equivalents
...
Obsoletes these functions in favor of the standard member functions
added in C++20.
2023-01-24 14:58:20 -05:00
Mai
ba6ee9d7ba
Merge pull request #11413 from t895/sample-window-slider
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Android: Add slider for Performance Sample Window
2023-01-24 17:22:11 +00:00
Mai
f4a8f80228
Merge pull request #11482 from t895/rtl-fixes
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Android: Fix RTL layout in several views
2023-01-24 16:52:06 +00:00
Mai
cb55921971
Merge pull request #11443 from t895/agp-upgrade-eel
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Android: Update build tools and dependencies
2023-01-24 16:50:40 +00:00
Mai
b6d2cf5e30
Merge pull request #11483 from t895/grid-option-fix
...
Android: Fix grid options menu string
2023-01-24 16:49:19 +00:00
Mai
5525f011be
Merge pull request #11436 from shuffle2/msvc-Zc
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msvc: update c++ conformance flags
2023-01-24 16:46:14 +00:00
MayImilae
ed121ee679
Removed filepath from State Save/Load OSD messages
...
Though less important compared to #11470 , save states also show the full path in the OSD message and could potentially dox a streamer who is playing in Dolphin. This is a simple fix - it removes the path from the message and only displays the file name.
2023-01-24 07:55:58 -08:00
Charles Lombardo
c3a1a7d924
Android: Fix rtl layout in cheat details fragment
2023-01-24 08:41:20 -05:00
Charles Lombardo
7741046e6f
Android: Fix rtl layout for about dialog
2023-01-24 08:41:20 -05:00
Charles Lombardo
8d5967ad87
Android: Fix rtl layout on game details dialog
2023-01-24 08:41:20 -05:00
Charles Lombardo
d61dbd06a6
Android: Fix rtl layout for cheat warning fragment
2023-01-24 08:25:47 -05:00
Charles Lombardo
2904e28d91
Android: Fix rtl layout for cheat list items
2023-01-24 08:25:47 -05:00
Charles Lombardo
3fa08833ff
Android: Fix rtl layout for multiple settings activity views
2023-01-24 08:25:47 -05:00
Charles Lombardo
dc11180784
Android: Fix rtl layout for control dialogs
2023-01-24 08:25:47 -05:00
Charles Lombardo
3e1a096f7f
Android: Fix rtl layout in convert activity
2023-01-24 08:25:47 -05:00
Charles Lombardo
82d0501fc8
Android: Fix rtl layout for in-game menu fragment
2023-01-24 08:25:47 -05:00
Charles Lombardo
9bccf58fdb
Android: Fix rtl layout for grid options dialog
2023-01-24 08:25:47 -05:00
Charles Lombardo
ab0ab1aa7d
Android: Fix rtl layout in riivolution boot activity
2023-01-24 08:25:47 -05:00
Charles Lombardo
b35ee27568
Android: Fix rtl layout in user data activity
2023-01-24 08:25:47 -05:00
Charles Lombardo
cd7251cd3a
Android: Fix rtl layout on card_game
2023-01-24 08:25:46 -05:00
Shawn Hoffman
a184d70193
convert File::ScanDirectoryTree to std::filesystem
2023-01-24 05:15:11 -08:00
Shawn Hoffman
7e6436db34
fileutil: use std::filesystem
2023-01-24 04:51:24 -08:00
Pierre Bourdon
014d0573b8
Merge pull request #11455 from t895/about-dialog
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Android: Add about dialog
2023-01-24 13:16:15 +01:00
Pierre Bourdon
caca662dbf
Merge pull request #10994 from shuffle2/fs
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get rid of HAS_STD_FILESYSTEM
2023-01-24 12:18:25 +01:00
Admiral H. Curtiss
d4d6f3db63
Merge pull request #11331 from deReeperJosh/skylandersportal
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Emulate Skylanders Portals within Dolphin
2023-01-24 06:56:00 +01:00
Admiral H. Curtiss
7002831c55
Merge pull request #11465 from OatmealDome/qt6-xinput-bug
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DolphinQt: Add workaround for Qt 6.3+ bug on Linux
2023-01-24 06:21:19 +01:00
Joshua de Reeper
c76d2c16eb
Valid block/num checks, rename variables, remove translatable strings
...
Capitalize Skylander in tr strings
Lint and validation method fixes
Proper Attach and Change Interface method
Re-jig code to exit early and read easier
2023-01-24 18:12:24 +13:00
Charles Lombardo
82de765106
Android: Fix grid options menu string
...
Previously the string was "Settings" and not "Grid Options"
2023-01-23 23:44:46 -05:00
Pokechu22
e391a28102
DSPTool: Generate an alignment specifier
...
alignas is a C++ keyword since C++11, and can be used in C with a header too (although I don't know the details).
2023-01-23 15:30:49 -08:00
Pokechu22
e140516130
DSPLLE: Add assertion for bad DMA alignment
...
I haven't tested this extensively on real hardware, but I do know that bad things happen if the address isn't properly aligned, and libogc says it should be 32-byte aligned.
2023-01-23 15:20:49 -08:00
Simonx22
df6f070a55
Core: Remove FPS, VPS and speed percentage from window title
2023-01-23 21:32:50 +01:00
JosJuice
d0da689eeb
DolphinQt: Add i18n comments for strings containing the word "watches"
...
These new strings could use the same clarification as we have for
the existing string "&Delete Watch".
2023-01-23 20:49:22 +01:00
Charles Lombardo
860f56150a
Android: Add safeguards around skip ipl setting
...
A user shouldn't be able to disable "skip ipl" when they don't have a bios file. This finds the ipl file and tells the setting when toggling is allowed. Additionally, if the user previously disabled the option and then deletes their ipl file, they will be allowed to enable it but toggling will be disabled afterwards.
2023-01-23 12:48:27 -05:00
Pierre Bourdon
8d477c65c9
Merge pull request #11458 from shuffle2/winuver
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windows: prefer os version from registry
2023-01-23 15:53:41 +01:00
Pierre Bourdon
a8a4b9c6d0
Merge pull request #11475 from shuffle2/comdef
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windows: replace comdef dependency with winrt
2023-01-23 15:52:51 +01:00
Shawn Hoffman
e5f3a0a9bc
buildfix if discord isn't enabled
2023-01-23 06:39:41 -08:00
Shawn Hoffman
c338f9e2a1
windows: replace comdef dependency with winrt
2023-01-23 06:09:01 -08:00
Admiral H. Curtiss
8032a71c4c
Merge pull request #11471 from MayImilae/dont-update-titlebar-with-osd-messages
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Don't Write OSD Messages to the Titlebar
2023-01-23 06:46:32 +01:00
MayImilae
9df1f0276d
Don't Write OSD Messages to the titlebar
...
Turns out all OSD messages, every single one, are written to the titlebar. We've just never seen them because the FPS is in the title bar and it replaces it in a fraction of a second. This was only visible when saving savestates because it halts emulation for a moment while writing.
This is dumb, let's not do that anymore.
2023-01-22 00:19:51 -08:00
Pierre Bourdon
0eb984f030
Merge pull request #11470 from MayImilae/remove-memory-card-path-from-osd-message
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Remove Memory Card Path from the Wrote to OSD Message
2023-01-22 08:13:51 +01:00
MayImilae
ef0d386954
Remove Memory Card Path from the Wrote OSD Message
...
A few weeks ago, a vtuber tweeted that they had to remove a vod of their stream because Dolphin Emulator showed some personal information during the steam, and left a warning to everyone else that Dolphin shows the account name of the computer. And yea, we do, we show the full directory of the memory card every time a memory card is written, and due to mandatory Microsoft account nonsense, that is very likely to contain someone’s real name.
Fortunately this is very easy for us to solve. This change simply removes the filename from wrote memory card contents string. That’s it. All functionality of the wrote memory card OSD message remains the same, it just doesn’t say where the memory card is anymore.
There are lots of other potential solutions to this but after talking on IRC it seems the simplest one is the best.
2023-01-21 21:19:51 -08:00
Joshua de Reeper
18fd0d7dcd
Use Core timing instead of thread
...
Skylander code tidy ups
Convert c array to std::array and fix comments
Formatting fixes/review changes
Variable comment
Migrate portal to System Impl and code tidy ups
Use struct
Restore review changes
Minor fix to schedule transfer method
Change descriptors to hex and fix comments
2023-01-22 14:50:30 +13:00
Joshua de Reeper
f76a6789a0
Emulate Skylanders within Dolphin
...
Ported the code from RPCS3, with improvements made to the handling of control messages and audio transfers, Co-Authored with @mandar1jn
Missing new line chars
Co-Authored-By: mandar1jn <49076509+mandar1jn@users.noreply.github.com>
2023-01-22 14:50:30 +13:00
Pierre Bourdon
9fe1d80920
Merge pull request #11457 from delroth/remove-stable-track
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DolphinQt/Settings: remove 'stable' track from auto-updater options
2023-01-21 06:48:04 +01:00
Pokechu22
597f8f1b87
Externals: Convert gtest to a submodule and update to v1.12.1
2023-01-20 11:43:34 -08:00
OatmealDome
d40dbe4670
DolphinQt: Add workaround for Qt 6.3+ bug on Linux
...
See https://bugs.dolphin-emu.org/issues/12913 for more information.
2023-01-20 03:06:04 -05:00
shockdude
a32b85691b
Fix Turntable extension's table range
2023-01-18 19:17:09 -08:00
Pierre Bourdon
8d5edb13a9
Merge pull request #11367 from Sam-Belliveau/lagbegone
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VideoCommon: VI Skip
2023-01-19 01:20:01 +01:00
Charles Lombardo
b598b6ec72
Android: Add about dialog
2023-01-18 15:58:06 -05:00
Charles Lombardo
bbb83054af
Android: Expose custom rtc options
2023-01-18 01:56:05 -05:00
Charles Lombardo
d63462a14e
Android: Add missing headers
2023-01-18 01:55:39 -05:00
Charles Lombardo
6448d6dbe7
Android: Expose emulated memory size override
...
Update BooleanSetting.java
2023-01-18 01:55:39 -05:00
Pierre Bourdon
1cd11b8f3a
Merge pull request #11381 from skyfloogle/traversal-fix-1
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Netplay: Fix traversal connections occasionally not working
2023-01-17 23:40:24 +01:00
Pierre Bourdon
a7d1683149
Merge pull request #11432 from Pokechu22/generic-vertex-loader-test-error
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VertexLoader: Fix loading tangent/binormal caches with NormalIndex3
2023-01-17 23:30:29 +01:00
Pierre Bourdon
686ac363ba
Merge pull request #11456 from MayImilae/remove-boot-from-dvd
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Remove Boot from DVD Backup
2023-01-17 23:27:59 +01:00
Pierre Bourdon
c527aea40d
Merge pull request #11453 from JosJuice/revert-open-user-dir-qt-hotfix
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Revert "MenuBar: Tweak string for open user folder option"
2023-01-17 23:27:09 +01:00
John Papetti
e2db9cd142
NetKDTime: Use UTC timestamp
2023-01-17 13:59:01 -05:00
Charles Lombardo
96c8a7ee1f
Android: Expose texture filtering options
2023-01-17 11:13:02 -05:00
Charles Lombardo
23331e4367
Android: Expose frame dump compression level
2023-01-17 11:13:02 -05:00
Shawn Hoffman
dff7f20f9d
windows: prefer os version from registry
...
this value is not modified by compatibility mode
drop reporting service pack numbers. no longer used
2023-01-17 01:38:00 -08:00
Pierre Bourdon
3342947446
DolphinQt/Settings: remove 'stable' track from auto-updater options
...
We've decided this track will never be used in the future. Releases will
continue using the "beta" branch internally, though we'll have the
user-visible strings use a different name instead.
(Note: Dolphin provided builds have always defaulted to 'beta' as the
auto-update track, so anyone who set 'stable' did so manually.)
2023-01-17 08:34:55 +01:00
Charles Lombardo
6373c9225b
Android: Expose accurate cpu cache toggle
2023-01-17 01:10:46 -05:00
Charles Lombardo
bc64392692
Android: Expose pause on panic toggle
2023-01-17 01:08:40 -05:00
Pierre Bourdon
10fd768898
Merge pull request #11420 from t895/copy-profile
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Android: Copy baseline profile during release builds
2023-01-17 04:48:30 +01:00
MayImilae
dcc10cff11
Remove Boot from DVD Backup
...
This should be a fairly easy merge, assuming I didn’t mess anything up. TL:DR no one uses it and it’s not great.
Boot from DVD Backup is an ancient feature with origins in the Megacommit. Back then, GameCube and Wii games were quite large relative to drives of the time. For example, in 2008, the most common hard drive sizes were 320GB and 512GB. On the 320GB drive I personally had at the time, as little as 42 Wii ISOs could have filled it entirely! And that’s ignoring any other files one might want to put onto a drive. Backup DVDs allowed users to burn relatively cheap DVD media and store their GameCube and Wii dumps in a Dolphin accessible way that didn’t eat into their precious HDD space. It had compromises, even then, but in 2008… I mean honestly users probably wouldn’t even notice those compromises with how Dolphin barely even worked at all back then.
Obviously, today the storage space concerns are not as big of an issue. According to seagate the average hard drive it sells today is 8TB. For typical laptops purchased now, the -minimum- selection for storage is usually 1TB. You can even buy a name brand 4TB external hard drive for $100. GC and Wii ISOs are not as big as they once were, relatively anyway. Plus flash drives and SD cards are super cheap and way faster than disc drives ever were. For anyone that has limited drive space, removable flash media can fulfill this offloading role far better than backup DVD media ever could.
Also no one has DVD drives anymore. That’s kind of an important detail.
But to see if Booting from DVD Backup even still worked, I decided to give it a try. I have an ASUS BW-16D1HT, a badass Bluray XL reading and burning drive, connected to my Windows 11 Threadripper 5975WX machine. A super fast drive on a super fast machine is as good as it possibly can get for this feature. So I bought a spindle of DVD-Rs, burned a couple of discs and gave it a try. Surprisingly, it does still work. However, as expected, it introduces a lot of stuttering. Testing Prime 1 and Prime 3, in both games stuttering was introduced whenever the DVD Drive had to suddenly seek. Spikes of 50ms occurred constantly, but I observed 150ms and even over 1000ms stutters! The worst was a three second stutter, when loading Elysia in Prime 3. I could even hear the stutters - any time the drive suddenly made a harsh seeking noise, the game would have a hard stutter. It worked but, it has some serious compromises.
Boot from DVD Backup isn’t great, using removable flash media or external hard drives is a FAR better option for anyone with limited storage space today, and no one can even use this feature anymore because their computers don’t even have disc drives. It’s time for Boot from DVD Backup to go!
So I did my best on the cleanup but I’m bound to have left some bits. Especially in translation - I didn’t get any warnings or anything there that could help point me to where to clean that up. Please review!
2023-01-16 18:32:43 -08:00
Charles Lombardo
a3b7510505
Android: Expose skip main menu toggle
2023-01-16 20:39:33 -05:00
JosJuice
716dabde96
Merge pull request #11447 from t895/save-state-fix
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Android: Fix large strings in save/load savestate fragment
2023-01-16 19:09:37 +01:00
JosJuice
59b276ea87
Merge pull request #11448 from t895/nav-fix-api-26
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Android: Fix navigation bar buttons appearing invisible on API 26
2023-01-16 18:45:06 +01:00
JosJuice
8f88297122
Revert "MenuBar: Tweak string for open user folder option"
...
This reverts commit 6788bda6c9
.
The user folder can be either global or local. If it is local,
we shouldn't call it global.
See also da0be24b2f
.
2023-01-16 18:31:16 +01:00
Pierre Bourdon
aacd66bd5b
Merge pull request #11451 from OatmealDome/open-user-dir-qt-hotfix
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MenuBar: Tweak string for open user folder option
2023-01-16 10:47:27 +01:00
Pierre Bourdon
bb64b0ee44
Merge pull request #10708 from OatmealDome/win-user-dir
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UICommon: Change default user directory location to AppData on Windows
2023-01-16 10:34:41 +01:00
OatmealDome
6788bda6c9
MenuBar: Tweak string for open user folder option
2023-01-16 04:31:12 -05:00
OatmealDome
869aa9eb55
MenuBar: Add action which opens the user folder
2023-01-16 04:08:19 -05:00
OatmealDome
cc68d5321f
UICommon: Set UserConfigPath in the registry to AppData User for backwards compatibility
2023-01-16 01:37:14 -05:00
OatmealDome
3896934d5e
UICommon: Use the old User directory in Documents if it exists
2023-01-16 01:37:14 -05:00
OatmealDome
75d87ff90e
UICommon: Change default User directory location to AppData
2023-01-16 01:37:14 -05:00
Charles Lombardo
b1e05c9125
Android: Remove pre-generated baseline profile
2023-01-15 21:16:55 -05:00
Charles Lombardo
19aa9247be
Android: Copy baseline profile during release builds
2023-01-15 21:16:55 -05:00
Scott Mansell
7c202ab411
Reset throttle on savestate load
2023-01-16 14:18:42 +13:00
Charles Lombardo
dbe03a4f76
Android: Fix navigation bar buttons appearing invisible on API 26
2023-01-15 18:36:22 -05:00
Charles Lombardo
76ca57ef2e
Android: Fix large strings in save/load savestate fragment
2023-01-15 17:49:48 -05:00
JMC47
30f0051f9c
Merge pull request #11440 from JosJuice/jit64-negative-guard
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Core: Allocate 2 GiB of guard pages below fastmem area
2023-01-14 19:19:53 -05:00
Charles Lombardo
33c5f7a129
Android: Update benchmark module dependencies
...
Androidx JUnit 1.1.4 -> 1.1.5
Androidx Espresso 3.5.0 -> 3.5.1
2023-01-14 18:41:18 -05:00
Charles Lombardo
005d7574aa
Android: Update app module dependencies
...
Androidx Fragment 1.5.4 -> 1.5.5
Androidx AppCompat 1.5.1 -> 1.6.0
Androidx Profile Installer 1.2.1 -> 1.2.2
Core android library desugaring libraries 1.1.5 -> 2.0.0
2023-01-14 18:39:43 -05:00
Charles Lombardo
45cdc7357a
Android: Upgrade Java bytecode from 1.8 to 11
2023-01-14 18:35:32 -05:00
Charles Lombardo
27466fd5f9
Android: Upgrade AGP from 7.3.1 to 7.4.0
2023-01-14 18:30:07 -05:00
Charles Lombardo
054b2219d4
Android: Upgrade gradle from 7.5.1 to 7.6
2023-01-14 18:29:39 -05:00
JosJuice
4fa9fa997e
Core: Allocate 2 GiB of guard pages below fastmem area
...
See the comment added by this commit. We were previously guarding against
overshooting in address calculations, but not against undershooting.
Perhaps someone assumed that the displacement of an x86 loadstore was
treated as unsigned?
Note: While the comment says we can undershoot by up to 2 GiB, in
practice Jit64 as it currently behaves won't actually undershoot by more
than 0x8000 if my analysis is correct. But address space is cheap, so
let's guard the full 2 GiB.
2023-01-14 20:35:50 +01:00
JosJuice
9c90b31e6a
Memmap: Remove some remnants from the 32-bit JITs
2023-01-14 11:46:37 +01:00
JosJuice
9d350fd56b
Merge pull request #11437 from t895/grid-options-fix
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Android: Fix grid options text borders
2023-01-14 09:42:56 +01:00
Sam Belliveau
23ad07b368
Add VISkip
2023-01-14 01:56:37 -05:00
JMC47
8a1cac9be1
Merge pull request #11348 from Sam-Belliveau/improved-pacing
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CoreTiming: Throttle Before Every Event Using std::chrono
2023-01-13 21:52:07 -05:00
Pokechu22
3910bdd68b
VertexLoader: Don't write position_cache if vertex is skipped
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This is the behavior in the x64 and ARM64 vertex loaders. I don't know if it makes sense (the whole skipped vertex system seems jank, but several games behave incorrectly without it).
2023-01-13 15:38:00 -08:00
Pokechu22
16c0593a52
VertexLoader: Fix loading tangent/binormal caches with NormalIndex3
2023-01-13 15:38:00 -08:00
Pokechu22
2d53b73643
VertexLoaderTester: Add assertions for position/binormal/tangent caches
2023-01-13 15:38:00 -08:00
Pokechu22
c681d96d46
VertexLoaderTester: Use asserts instead of logs
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Logs don't show up in unit tests, and since this is debugging functionality (though not enabled for tests by default) it's better to do it this way.
2023-01-13 15:38:00 -08:00
Pokechu22
92b6446da1
UnitTests: Add custom main that calls RegisterMsgAlertHandler
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This prevents a failed assertion from hanging on the MSVC buildbots.
2023-01-13 15:38:00 -08:00
Sam Belliveau
e849172dc9
Limit Throttling to 1200hz
2023-01-13 18:17:24 -05:00
Charles Lombardo
4f397edab3
Android: Fix grid options text borders
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Previously on displays with a small width, text would appear under the switch. Now the text will break into a new line.
2023-01-13 17:02:53 -05:00
Charles Lombardo
937e08980e
Android: Change slider step size based on range
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Credit to JosJuice for the slider formula
2023-01-13 16:32:09 -05:00
Charles Lombardo
e70b57fe8a
Android: Adjust width of slider value text view
2023-01-13 16:32:09 -05:00
Charles Lombardo
27e64e6855
Android: Add Performance Sample Window slider
2023-01-13 16:32:09 -05:00
Sam Belliveau
e95c1d55e8
Limit Sleep Calls to 8192hz at most
2023-01-13 11:59:32 -05:00
Shawn Hoffman
2a5c699489
msvc: note some things to enable in vs 17.5
2023-01-13 01:36:03 -08:00