Android: Expose pause on panic toggle
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a3b7510505
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@ -37,6 +37,7 @@ public enum BooleanSetting implements AbstractBooleanSetting
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MAIN_WIIMOTE_ENABLE_SPEAKER(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE,
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"WiimoteEnableSpeaker", false),
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MAIN_MMU(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "MMU", false),
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MAIN_PAUSE_ON_PANIC(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "PauseOnPanic", false),
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MAIN_SYNC_GPU(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "SyncGPU", false),
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MAIN_OVERCLOCK_ENABLE(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "OverclockEnable", false),
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MAIN_AUTO_DISC_CHANGE(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "AutoDiscChange", false),
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@ -259,6 +260,7 @@ public enum BooleanSetting implements AbstractBooleanSetting
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MAIN_ENABLE_CHEATS,
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MAIN_OVERRIDE_REGION_SETTINGS,
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MAIN_MMU,
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MAIN_PAUSE_ON_PANIC,
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MAIN_DSP_JIT,
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};
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@ -721,6 +721,8 @@ public final class SettingsFragmentPresenter
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emuCoresEntries, emuCoresValues));
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sl.add(new SwitchSetting(mContext, BooleanSetting.MAIN_MMU, R.string.mmu_enable,
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R.string.mmu_enable_description));
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sl.add(new SwitchSetting(mContext, BooleanSetting.MAIN_PAUSE_ON_PANIC, R.string.pause_on_panic,
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R.string.pause_on_panic_description));
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sl.add(new SwitchSetting(mContext, BooleanSetting.MAIN_OVERCLOCK_ENABLE,
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R.string.overclock_enable, R.string.overclock_enable_description));
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sl.add(new PercentSliderSetting(mContext, FloatSetting.MAIN_OVERCLOCK, R.string.overclock_title,
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@ -380,6 +380,8 @@
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<string name="cpu_core">CPU Core</string>
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<string name="mmu_enable">Enable MMU</string>
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<string name="mmu_enable_description">Enables the Memory Management Unit. Needed for some games, but may reduce performance.</string>
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<string name="pause_on_panic">Pause on Panic</string>
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<string name="pause_on_panic_description">Pauses the emulation if a Read/Write or Unknown Instruction panic occurs. The performance impact is the same as having Enable MMU on.</string>
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<string name="overclock_enable">Override Emulated CPU Clock Speed</string>
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<string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
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<string name="overclock_title">Emulated CPU Clock Speed</string>
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