Android: Remove unused force filtering setting

This commit is contained in:
Charles Lombardo 2023-01-30 13:33:06 -05:00
parent 07cf8c5668
commit 96bc0a3063
2 changed files with 3 additions and 33 deletions

View File

@ -225,8 +225,6 @@ public enum BooleanSetting implements AbstractBooleanSetting
GFX_CPU_CULL(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "CPUCull", false),
GFX_MODS_ENABLE(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "EnableMods", false),
GFX_ENHANCE_FORCE_FILTERING(Settings.FILE_GFX, Settings.SECTION_GFX_ENHANCEMENTS,
"ForceFiltering", false),
GFX_ENHANCE_FORCE_TRUE_COLOR(Settings.FILE_GFX, Settings.SECTION_GFX_ENHANCEMENTS,
"ForceTrueColor", true),
GFX_ENHANCE_DISABLE_COPY_FILTER(Settings.FILE_GFX, Settings.SECTION_GFX_ENHANCEMENTS,

View File

@ -892,37 +892,9 @@ public final class SettingsFragmentPresenter
sl.add(new SingleChoiceSetting(mContext, IntSetting.GFX_ENHANCE_MAX_ANISOTROPY,
R.string.anisotropic_filtering, R.string.anisotropic_filtering_description,
R.array.anisotropicFilteringEntries, R.array.anisotropicFilteringValues));
AbstractIntSetting filteringSetting = new AbstractIntSetting()
{
@Override public int getInt(Settings settings)
{
return IntSetting.GFX_ENHANCE_FORCE_TEXTURE_FILTERING.getInt(settings);
}
@Override public void setInt(Settings settings, int newValue)
{
BooleanSetting.GFX_ENHANCE_FORCE_FILTERING.setBoolean(settings, (newValue > 0));
IntSetting.GFX_ENHANCE_FORCE_TEXTURE_FILTERING.setInt(settings, newValue);
}
@Override public boolean isOverridden(Settings settings)
{
return IntSetting.GFX_ENHANCE_FORCE_TEXTURE_FILTERING.isOverridden(settings);
}
@Override public boolean isRuntimeEditable()
{
return IntSetting.GFX_ENHANCE_FORCE_TEXTURE_FILTERING.isRuntimeEditable();
}
@Override public boolean delete(Settings settings)
{
return IntSetting.GFX_ENHANCE_FORCE_TEXTURE_FILTERING.delete(settings);
}
};
sl.add(new SingleChoiceSetting(mContext, filteringSetting, R.string.texture_filtering,
R.string.texture_filtering_description, R.array.textureFilteringEntries,
R.array.textureFilteringValues));
sl.add(new SingleChoiceSetting(mContext, IntSetting.GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
R.string.texture_filtering, R.string.texture_filtering_description,
R.array.textureFilteringEntries, R.array.textureFilteringValues));
int stereoModeValue = IntSetting.GFX_STEREO_MODE.getInt(mSettings);
final int anaglyphMode = 3;