Commit Graph

966 Commits

Author SHA1 Message Date
zeromus 4569a3697b psx - tidy and comments 2014-12-17 10:50:20 +00:00
zeromus efbc4980fc psx - 2 dual shock pads 2014-12-17 04:01:26 +00:00
goyuken d305b2f538 partially functional ppu viewing tools for quicknes 2014-12-17 03:27:44 +00:00
zeromus 8d0205f962 psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do 2014-12-17 02:54:43 +00:00
goyuken eb4aa94546 stuff 2014-12-17 02:33:05 +00:00
goyuken 50704247fa NES: ppu view internal infrastructure 2014-12-17 02:01:48 +00:00
zeromus 3f15ae4e91 psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options 2014-12-17 01:23:24 +00:00
goyuken 665ead318b nes ppu view infrastructure changes, not complete 2014-12-17 00:35:59 +00:00
adelikat 84f1ba2dd4 PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad 2014-12-16 23:44:23 +00:00
zeromus f6fd73fe1c psx - disc swapping tiny fixes 2014-12-16 10:59:39 +00:00
zeromus 7f44621f97 psx - disc swapping 2014-12-16 10:47:50 +00:00
zeromus 98cf92a665 psx - fix input 2014-12-16 04:02:55 +00:00
zeromus c43dd9fc34 psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning 2014-12-16 03:15:27 +00:00
goyuken 972173282a support new disassembler infrastructure in 2600 and nes 2014-12-15 22:52:22 +00:00
adelikat d08fb39cb8 Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type); 2014-12-15 22:19:10 +00:00
xmikecampx7 00cd8573da Added Draft PSX Schema 2014-12-15 21:54:51 +00:00
zeromus ee1e99fc49 psx - add cpu registers get/set 2014-12-15 05:28:06 +00:00
adelikat 725a8fb092 Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions 2014-12-14 18:58:16 +00:00
goyuken 5a1c082236 bleh 2014-12-14 18:35:35 +00:00
goyuken 6ec6f82109 gb disassembler that may or may not work 2014-12-14 18:24:10 +00:00
goyuken 10e38e7bc9 fix BANDAI FCG 1 Boards without barcode reader 2014-12-14 17:19:54 +00:00
goyuken 09f9d50f46 IDisassemblable changes. can't compile right now, so might not work 2014-12-14 17:17:22 +00:00
zeromus 2d56514fde load m3u files. still no disc switching 2014-12-14 10:36:03 +00:00
zeromus ede9620446 psx - settings framework and implement mednafen-compatible display mode 2014-12-14 08:48:23 +00:00
adelikat 1a1116c651 NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService 2014-12-14 02:01:38 +00:00
zeromus a8fd9c1fdf neshawk - add note about q boy to mapper191, but dont remove "THIS MAPPER ISNT TESTED!" because it still isnt 2014-12-14 00:22:07 +00:00
zeromus 70091c7780 neshawk - fix loading q-boy unif 2014-12-14 00:16:05 +00:00
adelikat 1cd49d5b54 GBA GPU Viewer - convert to using EmulatorServices 2014-12-13 23:46:12 +00:00
goyuken c6ed49c067 some disassembler stuff 2014-12-13 21:49:15 +00:00
adelikat 9ce5d1bf37 PSX - add the IInputPollable service so that the lag information actually gets used by the client 2014-12-13 13:50:36 +00:00
zeromus ecb94a1ce9 psx - add lag frame boilerplate junk from wonderswan, should fix movie states and stuff 2014-12-13 08:44:39 +00:00
adelikat 45809ab73f move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage 2014-12-13 02:31:31 +00:00
zeromus 2cd1ef1c63 psx - savestates 2014-12-12 11:07:47 +00:00
adelikat 9fc46f6764 mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done 2014-12-12 01:58:12 +00:00
adelikat 08fb509a1a Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly 2014-12-12 01:49:54 +00:00
zeromus b1fa5b64fd psx - setup a default framebuffer before emulating a frame, so the frontend doesnt freak out 2014-12-12 00:40:15 +00:00
zeromus 326a865c01 psx - framework for savestates, but syncers not implemented yet 2014-12-12 00:25:46 +00:00
zeromus f5dabcdbf5 psx - add a PSX options menu 2014-12-11 20:31:55 +00:00
zeromus 2a3a8a3124 psx - support loading exes 2014-12-11 08:30:37 +00:00
zeromus 3b1ff2df66 psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms. 2014-12-11 07:27:21 +00:00
zeromus 78c873982d psx - memory domains 2014-12-11 01:56:21 +00:00
zeromus a488114832 psx - add sound. im not sure its perfect, but its good enough for now 2014-12-11 00:57:47 +00:00
zeromus 95a43aa888 psx - fix dual shock, fix crash in 400x? resolution 2014-12-11 00:18:54 +00:00
zeromus abaa52d6e4 psc - disc led 2014-12-10 23:48:47 +00:00
zeromus 1dc8a00771 psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet 2014-12-10 23:43:11 +00:00
zeromus 542675def4 psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet. 2014-12-10 21:56:12 +00:00
zeromus 5f6bb8d8fd octoshock! 2014-12-10 19:41:13 +00:00
zeromus e0c09a553b redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
adelikat 2d1a43dc65 MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result 2014-12-07 18:53:56 +00:00
adelikat 3ded6116a6 Break up ColecoVision.cs into separate files 2014-12-05 03:16:08 +00:00
goyuken 923b5e2543 dual gameboy memorycallback stuff 2014-12-05 02:43:16 +00:00
goyuken 1f9b4d23fe lets try something that compiles 2014-12-05 02:39:42 +00:00
goyuken 92de864fab gpgx: cleanup 2014-12-05 02:31:36 +00:00
goyuken a7ad7e20e9 clean up vbanext core 2014-12-05 02:27:39 +00:00
adelikat 3dfd57197d N64 - cleanup after adding new services and such 2014-12-05 02:22:41 +00:00
goyuken 41612e471d swan - clean up for new memory callbacks 2014-12-05 02:21:10 +00:00
adelikat 0b84beec88 Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
adelikat f5cc38c9cd AsInputPollable() 2014-12-05 00:59:00 +00:00
adelikat a91de9ad9c Move TraceHeader out of CoreComm and into ITracer and TraceBuffer 2014-12-05 00:10:48 +00:00
adelikat 309088211c Move TraceBuffer from CoreComm to IDebugable and refactor accordingly 2014-12-05 00:05:40 +00:00
zeromus 29b217b587 big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
adelikat d8a204572d Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept. 2014-12-04 03:38:30 +00:00
goyuken ef1ef251b6 gpgx: remove input todo 2014-12-04 03:31:26 +00:00
goyuken 7f9adc0c1d dgb: reenable input callbacks. 2014-12-04 02:04:14 +00:00
goyuken 5f770e4696 update pad callback infrastructure in vbanext core, remove unused stub in lynx core, disable in dual gb core until i get around to it, better comment in gb core 2014-12-04 01:46:59 +00:00
goyuken 802dadcd64 wondersaw'n: update trace callback internal infrastructure 2014-12-04 01:22:34 +00:00
adelikat a07263c04e Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem 2014-12-04 00:43:12 +00:00
zeromus 26c35ca7b8 rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later. 2014-12-03 06:14:59 +00:00
adelikat a283063f5f some Atari 2600,7800 reorg 2014-12-01 14:21:37 +00:00
adelikat bd458fc0dc Ti83 - nit picky reorg 2014-11-30 23:50:07 +00:00
adelikat 9adc45f4d1 Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly 2014-11-30 23:41:54 +00:00
adelikat 8cffecede9 ditto 2014-11-30 20:40:17 +00:00
adelikat c7c038b7ca add more interfaces that got missed 2014-11-30 20:38:15 +00:00
adelikat fef1011e9b oops, Coleco is IStatable 2014-11-30 20:34:51 +00:00
adelikat a83d714c42 Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable 2014-11-30 20:29:30 +00:00
goyuken 2fce719309 comments 2014-11-30 19:13:58 +00:00
adelikat ce3f7ae3ac Atari 2600/7800 - break off IStatable stuff 2014-11-30 17:10:36 +00:00
adelikat 6a3955bde0 oops 2014-11-30 16:57:34 +00:00
adelikat 84bae6bf03 Make C64 follow the naming convention of other cores 2014-11-30 16:56:45 +00:00
adelikat 093180f652 TI83 - break off code into TI83.IStatable.cs 2014-11-30 16:52:25 +00:00
adelikat 76148ae111 Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc) 2014-11-30 16:42:58 +00:00
adelikat a251cacce6 Atari 7800 - break up implementations into separate files and some other reorg 2014-11-30 16:01:01 +00:00
adelikat 135752a215 remove not implemented IMemoryDomains implemented from PSP, and just not implement the interface instead 2014-11-30 15:46:55 +00:00
adelikat 295800957c Some nitpicky reorg on Atari 2600 and TI83 2014-11-30 15:43:58 +00:00
adelikat 5d512c4c5d N64 - break off ICoreService implementations into separate files 2014-11-30 15:38:39 +00:00
adelikat 865795049b Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface 2014-11-30 15:22:08 +00:00
zeromus 92243cd393 neshawk - add PPU reset to soft reset, to fix #327 2014-11-30 05:02:12 +00:00
goyuken 6d04f9089a NES: show more informative error logs for certain INES header screwballs 2014-11-27 18:03:00 +00:00
goyuken 9c02bf77ba wonderswan: clear out unused code for clear saveram 2014-11-24 18:50:18 +00:00
adelikat 0e82fff3ff Clean out ClearSaveRam() calls since they are no longer used 2014-11-24 15:00:54 +00:00
adelikat 9c285e3e3a Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException 2014-11-24 01:17:05 +00:00
adelikat 72cf4ed5e1 Intellivision - mark not implemented stuff 2014-11-24 01:05:47 +00:00
adelikat bded999177 Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this attribute and report unimplemented properties/methods 2014-11-24 00:38:29 +00:00
goyuken c21b3a8a34 internal infrastructure 2014-11-23 22:20:55 +00:00
adelikat c9958748f1 Intellivision - remove IMemoryDomain and method, since it simply throws a NotImplementedException 2014-11-23 17:22:43 +00:00
adelikat 4d3e7f806f Atari 2600 - break off IDebuggable stuff to its own file 2014-11-23 17:14:40 +00:00
adelikat c61dd6b295 TI83 - put Link Port class into its own file with a rename and some refactor 2014-11-23 17:04:22 +00:00
adelikat c1c9a482f9 Break up TI83.cs into different files for different interface implementations, super useful commit 2014-11-23 16:58:43 +00:00
adelikat 1832894405 IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary 2014-11-23 16:22:02 +00:00
goyuken b50ebf8032 fix 2014-11-21 01:35:54 +00:00
adelikat d64be5ed76 SystemID is Lynx not LYNX, cuz I said so 2014-11-21 01:32:15 +00:00
goyuken d58b00b72b gba tracelog: add register display 2014-11-19 03:33:09 +00:00
goyuken 08d4319ad3 gba: tracelog 2014-11-19 03:16:36 +00:00
goyuken eaf409d4af gba (vba): some roughing in for the tracelogger 2014-11-19 02:24:33 +00:00
adelikat 17c6a2c1f6 Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something 2014-11-19 00:32:51 +00:00
adelikat 21dad476a8 LibsnesCore.cs - move ScnalineHookManager to the button of the file, and the constructor of LibsnesCore to the top of the object, so it isn't so annoying to find it 2014-11-18 23:44:42 +00:00
adelikat ec3e4151eb set release flag on lynx core to true 2014-11-17 21:58:13 +00:00
goyuken 0a17fadb8e gb: add mute sound as a setting. most useful in dual mode. 2014-11-16 21:56:32 +00:00
goyuken f5d9de5178 wonderswan: grab changes from mednafen 0.9.36.5 release. includes sound, sram, changes. not included now: rtc, comm port changes 2014-11-10 01:01:01 +00:00
goyuken fa8934b1d4 lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B. 2014-11-02 19:11:19 +00:00
adelikat f3a2387926 Quicknes - metadata for controller settings, player 2 not plugged in by default 2014-11-02 14:03:38 +00:00
goyuken f3e9958f07 quicknes: support unplugging controllers 2014-11-01 17:44:04 +00:00
goyuken dc2ca1f010 remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class 2014-10-31 15:46:13 +00:00
goyuken 2fbdf059cb barcode reader cleanup 2014-10-30 20:54:46 +00:00
goyuken 81fc95ab43 NES: add UI support for datach barcode reader 2014-10-29 22:28:14 +00:00
goyuken ff95066672 quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom 2014-10-29 18:58:43 +00:00
goyuken 84fa4feba1 nes: some garbage for datach barcode reader, not finished 2014-10-29 02:34:13 +00:00
goyuken 755f7d7ac4 neshawk: make datach games boot 2014-10-29 01:09:15 +00:00
saxxonpike a7491f4e8f Commodore64: Disable some warnings in CIA-2 about unused variables (for now) 2014-10-21 18:30:01 +00:00
goyuken 05dedc67e2 6502: add rdy_freeze to savestates; should only affect c64 stuff 2014-10-19 22:19:53 +00:00
goyuken db681d5948 6502: delete the cruddy old native one. add a cruddy new native one as attic crap. 2014-10-19 22:18:25 +00:00
jlennox a64017366c Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00
jlennox 10b6bed056 Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister 2014-10-18 22:30:06 +00:00
goyuken 121b1edad9 nes: minor cleanup 2014-10-15 19:40:40 +00:00
goyuken ea6a61b4fb lynx: automatically rotate the 7 games that used it, yay 2014-10-15 04:58:27 +00:00
goyuken 74358cbd09 lynx: incorporate info from no-intro into game_db 2014-10-14 00:53:13 +00:00
pjgat09 502caa2e37 N64: Output an error code when LoadLibrary fails 2014-10-13 23:20:18 +00:00
saxxonpike 1b367c1873 Commodore 64: Add new CIA emulation (disconnected for this commit but it is a drop-in replacement). Fixed RAM writes underneath CPU IO port space ($00/$01) 2014-10-09 02:14:15 +00:00
goyuken 9c30cea1dd fix issue 277 2014-10-07 22:20:17 +00:00
goyuken b0b5245d45 C64: add bool[] overload to the serializer. sloppy, but neater. 2014-10-06 16:00:24 +00:00
saxxonpike 01034eb628 Commodore 64: Rudimentary savestates. 2014-10-03 23:22:17 +00:00
saxxonpike 2fb95adb1a Commodore 64: Remove useless 'experimental' folder, make namespaces match folders 2014-10-03 21:04:37 +00:00
saxxonpike 2e45c73c2f Commodore 64: Expanded sprites now show full 21 rows, sprite priority fixed (shadows in Uridium, various demos) 2014-10-03 00:53:02 +00:00
saxxonpike 6e563a455c Commodore 64: Writes to RAM above 1k in Ultimax mode are now invalid, should fix memory corruption issues when a cart writes data to itself. 2014-10-02 19:58:39 +00:00
goyuken 9897e9016b disable debugging output from previous commit 2014-09-29 20:14:21 +00:00
goyuken ee1f84bb4a lynx: savestates. should work pretty well, but format is subject to change 2014-09-29 20:13:26 +00:00
goyuken 6e1932c8bd lynx: lag indicator 2014-09-29 18:53:53 +00:00
goyuken d9258cc4b9 lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not... 2014-09-29 18:46:55 +00:00
adelikat 72e29286c8 now that jabo is packaged with bizhawk, make it the default plugin 2014-09-27 21:31:07 +00:00
adelikat 52d3ad8467 N64 - fix issue 273 2014-09-27 21:15:51 +00:00
adelikat 25c2507013 N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself. 2014-09-27 12:56:55 +00:00
goyuken f9baa5e8e4 genesis: change initial frame 0 size of video display 2014-09-22 19:35:00 +00:00
goyuken 0d69b77507 issue 270 2014-09-22 14:24:11 +00:00
goyuken 489d69d20c genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265. 2014-09-19 23:56:08 +00:00
goyuken ec659a418a compensate for australia 2014-09-16 03:04:11 +00:00
goyuken bacbaa2bec lynx: controllers and frame timing fix 2014-09-16 00:40:15 +00:00
goyuken 28a37a57da lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw 2014-09-15 20:12:11 +00:00
zeromus ed4c715a9f add ROM memorydomain to n64 2014-09-14 18:39:26 +00:00
zeromus cfa433a9a6 for issue #223 : create 2 workarounds for taskbar minimizing ding-and-fail bug and activate one of them. The bug is virtually impossible to fix and isnt really our fault. The bug is theoretically existing under other conditions than the "run n64 core" repro steps. The workaround might could be deployed in other situations as needed. 2014-09-14 09:11:34 +00:00
goyuken 184b4dcba9 change some cores to use filedata instead of romdata. NES handles headers internally, and others shouldn't ever have headers. 2014-09-12 15:39:04 +00:00
zeromus 2c8295ba76 Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. todo: delete romgame. 2014-09-12 01:02:09 +00:00
zeromus 87e9d235f6 make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later. 2014-09-09 21:34:41 +00:00
pjgat09 a8684c34a6 N64: Hooked up the system bus domain. 2014-09-08 22:31:51 +00:00
adelikat 8a36049b81 N64 - start a system bus memory domain, doesn't yet work 2014-09-08 22:19:44 +00:00
goyuken 7a25e05189 snes: faker system bus (ram only) for determinstic mode) 2014-09-08 15:43:34 +00:00
goyuken 93eb656eba gpgx: account for the fact that rom and ram are emulated with 16 bit swaps 2014-09-08 14:50:36 +00:00
adelikat 28bd6229c8 N64 - some core code reorg 2014-09-07 21:48:05 +00:00
zeromus d220b94e76 change n64 memdomain so that rdram is big endian, and also working now. not sure about the other memdomains, they could still be broken. 2014-09-07 18:43:31 +00:00
pjgat09 181313cdf9 N64: Removed checks to see if the correct jabo dll was present 2014-09-07 03:13:53 +00:00
pjgat09 239df5d5f9 N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed. 2014-09-07 00:43:19 +00:00
adelikat a59793b55b N64 - Support getting an expansion slot flag from the gamedb, and set Majora's Mask and Donkey Kong 64 to use it 2014-09-07 00:23:15 +00:00
adelikat 88daf797db N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting 2014-09-06 23:03:34 +00:00
zeromus 5d754cf507 change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK. 2014-09-02 05:01:51 +00:00
goyuken 8634d52bed remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface) 2014-09-01 21:09:25 +00:00
adelikat 66dcccf651 Atari 2600 - code refactoring, separating out memory domain code to its own file, no functionality changes 2014-09-01 20:12:45 +00:00
adelikat 5ba74c631c Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup 2014-09-01 18:43:41 +00:00
scepheo a75827687d Atari 2600: Fixed PlayField Score flag not being set. 2014-08-29 20:09:08 +00:00
goyuken 1170b5cd06 VBA: allow bios intro to be skipped even when in determinstic mode 2014-08-27 22:19:26 +00:00
goyuken 79b741b869 sms: use standard message when bios is required but not supplied 2014-08-25 00:14:14 +00:00
goyuken 227f5d6b53 gba: skip bios intro by default. beta tester note: if you've used the gba core before, this won't change your existing setting 2014-08-24 17:33:23 +00:00
goyuken ab50181b31 C64: standardize missing firmware errors 2014-08-24 17:28:17 +00:00
adelikat b689d9d2ff change release flag on the vba core to true 2014-08-24 14:11:30 +00:00
goyuken 65a3435530 comments 2014-08-24 01:52:37 +00:00
goyuken dad905b738 vba-next: callbacks n shiz 2014-08-24 00:04:57 +00:00
pjgat09 5dc7327c1f N64: Hopefully fix some crashes associated with restarting the core early in the emulation 2014-08-23 22:40:29 +00:00
goyuken 0e37b01a88 polish up r7867 slightly 2014-08-23 19:16:47 +00:00
goyuken 1d383a62cc romloader stuffs, nag me if it breaks anything, i don't think it breaks anything 2014-08-23 19:06:37 +00:00
goyuken c905b6fed2 dual gameboy: hook up to front end cable connected status indicator 2014-08-23 01:30:22 +00:00
goyuken e8d9ae7e7c vba: cpu flags and registers 2014-08-21 23:51:25 +00:00
goyuken 7a7a7783dc fix stuff with PCE multicontroller config which already worked without any sort of config at all years ago 2014-08-20 18:03:04 +00:00
goyuken 047f148f20 dual gameboy: with the savestates being recently obsoleted, take this opportunity to make actual text savestates 2014-08-18 17:21:17 +00:00
goyuken 56afd7c482 gb: minor cleanup 2014-08-18 16:26:40 +00:00
goyuken ca7a7886ed dual gameboy: SAVESTATES OBSLETEEDDDEEDDDDDDDDDDDDDDD. link cable connection toggling 2014-08-18 02:31:42 +00:00
goyuken 9774630e54 vba next -- add that weird combined memory domain for feature parity with meteor 2014-08-17 20:32:08 +00:00
goyuken d7f39ca831 vba next: coreside work for alternate palettes 2014-08-17 20:05:56 +00:00
goyuken 9c24c180f2 vbanext: support GPU VIEW. it should still work in meteor... 2014-08-17 19:02:10 +00:00
pjgat09 fdb2e5a838 N64: Fixing the gamedb for jabo 2014-08-17 18:07:02 +00:00
goyuken 8c4696609d vba next: memory domains 2014-08-16 05:45:31 +00:00
goyuken ceae8d71b5 memory domain: minor refactor and cleanup 2014-08-15 21:21:17 +00:00
zeromus 2a66a0672a load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
zeromus 6ad6126536 fix typo in 'visbile' sprites 2014-08-14 15:50:33 +00:00
goyuken 1d6a6030f5 vba next: RTC should be functional now. maybe. 2014-08-13 21:49:28 +00:00
goyuken b8472ea760 gba stuff 2014-08-13 20:33:59 +00:00
goyuken f0c8bd3842 IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00
goyuken c0defce472 quicknes: support frameskipping and audioskipping. the speedup isn't all that much, but a bit more speed is gained 2014-08-13 17:22:16 +00:00
goyuken d7a1dd3846 quicknes: simplify blitting logic, giving a 15% overall speedup in some cases 2014-08-13 17:06:01 +00:00
adelikat 647adabea3 Simplify even more! 2014-08-13 01:44:22 +00:00
goyuken 9e234b3bf5 vba next: some gamedb and saveram hookups, not all finished 2014-08-12 00:34:19 +00:00
goyuken b29f9e5be1 GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon 2014-08-11 15:29:53 +00:00
goyuken 4b0efa8496 NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register 2014-08-09 15:51:01 +00:00
goyuken ba93e6ab0e vba next: savestates and other confetti 2014-08-08 20:01:09 +00:00
goyuken 31fe0c57e3 vbanext: sound, lag frames, cleanup, stuff 2014-08-08 04:09:50 +00:00
goyuken 80d1723a3a https://www.youtube.com/watch?v=XwzzyzUcNOQ 2014-08-08 00:55:33 +00:00
pjgat09 ad66bc4f30 N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings. 2014-08-07 02:48:01 +00:00
goyuken 8cfc640d1e woop woop call the cops see if i care 2014-08-04 22:25:07 +00:00
zeromus 04255670f7 neshawk (MMC5) - fix uchuu keibitai SDF; fixes bug #232 2014-08-04 02:59:08 +00:00
goyuken 4deda7eb91 settings cleanup 2014-08-03 22:19:55 +00:00
goyuken 78d1e95791 settings cleanup 2014-08-03 22:09:08 +00:00
goyuken 768c2762a5 cleanup 2014-08-03 22:05:32 +00:00
goyuken 4fa8df8e30 internal settings infrastructure 2014-08-03 21:36:38 +00:00
adelikat bbad6c90a4 N64 core - being picky - change IsLagFrame and IsViFrame to internal setters instead of public 2014-08-03 18:13:33 +00:00
adelikat b1cd40f276 N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height 2014-08-03 17:50:56 +00:00
adelikat 5908c0ab12 add Jabo settings to N64 plugin config, for non-game specific settings 2014-08-03 16:14:47 +00:00
adelikat da3f9db018 Make mupen-style lag a setting not a sync-setting 2014-08-03 13:06:53 +00:00
zeromus 532cd76af0 round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes 2014-08-03 05:09:28 +00:00
adelikat 7fa58557a6 N64 - add a menu item for "Mupen style lag" 2014-08-03 01:16:11 +00:00
pjgat09 5e0ba6cd30 N64: Added an IsVIFrame flag 2014-08-03 00:00:26 +00:00
goyuken 8c2e4d7f76 woops 2014-08-01 15:04:20 +00:00
goyuken 56467334b3 gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb 2014-08-01 14:56:23 +00:00
goyuken 45b8854295 expand use of MissingFirmwareException 2014-07-31 22:06:11 +00:00
adelikat ad5b60f137 Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point 2014-07-31 21:15:07 +00:00
goyuken 9609bf1601 NES: disconnect some bitrotted code for an alternate 6502 core 2014-07-30 16:33:48 +00:00
goyuken 0c0f9eb93a snes9x rough-in 2014-07-28 20:45:21 +00:00
goyuken 9196400b70 nes: MMC5: clean up debug message 2014-07-28 17:51:24 +00:00
zeromus 9b70edb54c jabo check shouldnt depend on PWD for path resolution; add minimally acceptable hacky code to build dll dir based on executing assembly path 2014-07-27 02:13:23 +00:00
zeromus 8d7fec50c1 will this solve the hanging emuhawk process? 2014-07-27 02:11:42 +00:00
zeromus c290ef8bb5 fix a bug in the building logic. i dont understand it, but maybe this had to do with why some people can't open n64 roms 2014-07-26 23:57:22 +00:00
goyuken 235f92c82e NES: fix credits sequence in metal slader glory. this may have impact in other MMC5 programs; not tested 2014-07-23 20:15:42 +00:00
goyuken 3e5945660f tidy 2014-07-23 15:45:30 +00:00
goyuken 3218085682 Quicknes: clean up previous commit 2014-07-23 03:02:44 +00:00
goyuken e87f0ceba7 quicknes: use bootgod db to display helpful information about roms (except galaxian). no effect on emulation 2014-07-23 02:48:55 +00:00
pjgat09 5ba1bf425a N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window 2014-07-22 00:22:08 +00:00
pjgat09 cddb2a5fc5 N64: Jabo dll is now quietly patched when a rom is loaded 2014-07-22 00:08:57 +00:00
adelikat 2190b15099 snes - a sneaky hack to enforce that compatibility profile is ALWAYS in deterministic mode, and that performance profile is NEVER in deterministic mode, this fixes a lot of undefined and bugged behavior when the deterministic flag gets out of whack with the act of loading a savestate 2014-07-21 19:07:21 +00:00
adelikat 26ef424bdf snes - when throwing an exception about profile mismatches, to let the user know what profile the state was from, and what the current one is, and as a bonus clue us in faster, when garbage data is coming out of a hosed state 2014-07-21 03:05:29 +00:00
pjgat09 a5d57a5a4f N64: Forgot the antialiasing level setting 2014-07-20 19:24:06 +00:00
pjgat09 e86448c825 N64: Cast enum types to int before passing them to the plugin 2014-07-20 19:13:43 +00:00
adelikat f5ff868c50 N64 Sync Settings - remove GetPluginSettings from IPluginSettings and make an extension method, rather than having every plugin implement the same method in the same way 2014-07-20 18:25:47 +00:00
adelikat 15c7dfe269 revert some variable renaming in the glide plugin 2014-07-20 17:49:04 +00:00
adelikat fdf9a97714 pretty up Jabo enum value names, since they show up in the gui 2014-07-20 17:23:04 +00:00
adelikat 4382dc0c9a N64 sync settings - clean up object convert public fields to properties 2014-07-20 17:10:20 +00:00
adelikat 6819459292 N64 sync settings - clean up some stuff and fix the plugin type being a read-only proprty in the new config dialog 2014-07-20 16:59:03 +00:00
xmikecampx7 1342dae39d Fixed Descriptions of N64SyncSettings 2014-07-20 16:32:17 +00:00
xmikecampx7 108dfcbe54 Added N64 Syncsettings Documentation 2014-07-20 16:12:05 +00:00
pjgat09 65345077a8 N64: Fixed sync settings not being passed to the plugins as a result of changing the fields to properties. Jabo setting are now passed. 2014-07-20 16:00:56 +00:00
xmikecampx7 631d4d625d Added DefaultValues and Displaynames to GlideMk2 SyncSettings 2014-07-20 15:05:22 +00:00
xmikecampx7 402f269208 Added DefaultValues and DisplayNames to Glide Sync Settings 2014-07-20 14:57:02 +00:00
adelikat 2928137a20 N64 sync settings - some reorg 2014-07-20 14:33:57 +00:00
adelikat 042e72bfb6 New N64 plugin config settings dialog, including adding jabo settings 2014-07-20 02:57:26 +00:00
adelikat f6f8df28f7 Wonderswan - pretty up setting display 2014-07-20 00:56:37 +00:00