adelikat
|
2ae19abf70
|
Rename some files called Input.cs into SMS.Input, etc to be more informative and better match our naming standards
|
2015-01-16 02:01:27 +00:00 |
adelikat
|
e8e4c74962
|
QuickNES - break up into separate files
|
2015-01-16 01:38:47 +00:00 |
goyuken
|
6de080dd9c
|
PCE - clean up fix i broke, sorry
|
2015-01-15 22:39:43 +00:00 |
adelikat
|
95dcae132f
|
NEShawk - break up into separate files
|
2015-01-15 19:19:43 +00:00 |
adelikat
|
bd74041cde
|
fix atari 2600 and pc engine similarly
|
2015-01-15 15:56:41 +00:00 |
adelikat
|
69c547bdd7
|
Neshawk - fix crash on start up caused my memory domain refactor
|
2015-01-15 15:52:52 +00:00 |
adelikat
|
dfe7b23fe6
|
Lynx - break stuff up into separate files
|
2015-01-15 14:04:18 +00:00 |
goyuken
|
82fcd0bc5e
|
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
|
2015-01-14 22:37:37 +00:00 |
goyuken
|
8b60e74b87
|
swan: factor out some stuff into seperate files
|
2015-01-14 22:00:46 +00:00 |
adelikat
|
fbdb29b64c
|
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
|
2015-01-14 21:55:48 +00:00 |
goyuken
|
b432069504
|
wonderswan: factor out some stuff into seperate files
|
2015-01-13 22:29:06 +00:00 |
adelikat
|
d62ba4e2b4
|
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
|
2015-01-13 22:18:07 +00:00 |
goyuken
|
d2b0579609
|
yabause: clean up memory domains slightly
|
2015-01-13 21:46:28 +00:00 |
adelikat
|
a23cac57d5
|
Yabause - break up emulator services into separate files
|
2015-01-13 19:55:36 +00:00 |
adelikat
|
10e56a4a4f
|
Genesis.cs and Meteor.cs - remove IDebuggable from these since they aren't being used, and remove not implemented methods, left implemented ones, if we ever use these the IDebuggable designation can be easily added back
|
2015-01-13 19:30:50 +00:00 |
jdpurcell
|
0a345b0084
|
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
|
2015-01-13 15:28:58 +00:00 |
adelikat
|
17b4782474
|
Change "BUS" to "System Bus" in both GBA cores, and the bsnes core, don't account for "BUS" in the CheatDomain property
|
2015-01-13 00:01:25 +00:00 |
adelikat
|
815cf4ab97
|
todo: N64 - learn to spell, fix cheats not defaulting to the system bus
|
2015-01-12 23:38:31 +00:00 |
zeromus
|
9b5a5e69d4
|
psx - improve behaviour of initial disc state at frame=0
|
2015-01-12 07:32:52 +00:00 |
goyuken
|
a8a0d35a97
|
coolboy 400 in 1: fix some games
|
2015-01-11 23:37:17 +00:00 |
goyuken
|
7ce4fd206e
|
nes: support cool boy 400 in 1
|
2015-01-08 01:00:48 +00:00 |
zeromus
|
b129eab0f9
|
psx - lag logic
|
2015-01-06 03:40:01 +00:00 |
goyuken
|
98b12af680
|
sms: disassemble
|
2015-01-05 21:19:38 +00:00 |
goyuken
|
574cd2f649
|
pce: disassemble
|
2015-01-05 21:03:54 +00:00 |
adelikat
|
efc8d26ac7
|
quicknes - default to true for Clip Top and Bottom
|
2015-01-05 20:00:51 +00:00 |
goyuken
|
3710e6c1ca
|
itoolformautoconfig: fix save position
|
2015-01-01 21:01:42 +00:00 |
goyuken
|
89864b0816
|
GB: add ability to load VBA saves with RTC, although the clock time itself is invariably trashed. seems to work with pokeymans gold
|
2014-12-29 22:56:46 +00:00 |
adelikat
|
e3483758c4
|
C64 - add frame and lag information to savestates
|
2014-12-25 13:32:19 +00:00 |
adelikat
|
7fd19ab26d
|
Atari 2600 - implement StepOver and StepOut
|
2014-12-24 17:08:09 +00:00 |
adelikat
|
85730524ef
|
Atari 2600 - restrict the access level of a bunch of things, and some slight reorg
|
2014-12-24 15:24:25 +00:00 |
adelikat
|
0f2197cec1
|
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
|
2014-12-23 01:58:12 +00:00 |
goyuken
|
e9b38bbbca
|
nes fds: decrease rate of debug message spew
|
2014-12-22 22:27:30 +00:00 |
goyuken
|
d28d5e5a9b
|
quciknes: enforce objectdisposedexception so as to avoid accessviolations
|
2014-12-21 17:40:06 +00:00 |
goyuken
|
8fb7d3ea9d
|
does it work? who knows!
|
2014-12-20 19:17:35 +00:00 |
adelikat
|
6512dcbd62
|
Atari 2600 - make the system bus 64k instead of 8k, this is technically more correct, even though all that space is just mirrored data
|
2014-12-20 18:09:31 +00:00 |
adelikat
|
ffdeb618f7
|
IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
|
2014-12-20 13:29:57 +00:00 |
adelikat
|
a8116297a0
|
Rename Register to RegisterValue
|
2014-12-20 13:16:15 +00:00 |
goyuken
|
198a1c7612
|
cleanup
|
2014-12-20 04:25:31 +00:00 |
goyuken
|
8745ef190b
|
fix stuff not compiling
|
2014-12-20 04:16:02 +00:00 |
goyuken
|
0c1e3eaa3b
|
gpgx: fix regs
|
2014-12-20 03:48:01 +00:00 |
goyuken
|
aba50b0f87
|
wsawn: comments!
|
2014-12-20 03:41:38 +00:00 |
adelikat
|
7bebb66589
|
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
|
2014-12-20 03:19:33 +00:00 |
goyuken
|
f7cf7e1176
|
genesis, saturnus - dispose of CD
|
2014-12-19 21:53:43 +00:00 |
zeromus
|
4dc4745122
|
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
|
2014-12-19 03:24:48 +00:00 |
adelikat
|
287d9376c8
|
Atari 2600 - implement StepInto
|
2014-12-18 18:48:37 +00:00 |
adelikat
|
b416645768
|
C64 - reorg some core code
|
2014-12-18 18:39:55 +00:00 |
zeromus
|
aaf3d0a559
|
psx - dehihihihihihihihi
|
2014-12-18 11:30:06 +00:00 |
zeromus
|
877e2dde81
|
psx - rework disassembler and add trace logger
|
2014-12-18 08:35:56 +00:00 |
zeromus
|
f8b0262742
|
psx - add some forgotten registers
|
2014-12-18 08:21:48 +00:00 |
scepheo
|
0c724d62d4
|
PCEngine: second constructor now sets the ServiceProvider correctly.
|
2014-12-17 23:17:36 +00:00 |
zeromus
|
4569a3697b
|
psx - tidy and comments
|
2014-12-17 10:50:20 +00:00 |
zeromus
|
efbc4980fc
|
psx - 2 dual shock pads
|
2014-12-17 04:01:26 +00:00 |
goyuken
|
d305b2f538
|
partially functional ppu viewing tools for quicknes
|
2014-12-17 03:27:44 +00:00 |
zeromus
|
8d0205f962
|
psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do
|
2014-12-17 02:54:43 +00:00 |
goyuken
|
eb4aa94546
|
stuff
|
2014-12-17 02:33:05 +00:00 |
goyuken
|
50704247fa
|
NES: ppu view internal infrastructure
|
2014-12-17 02:01:48 +00:00 |
zeromus
|
3f15ae4e91
|
psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options
|
2014-12-17 01:23:24 +00:00 |
goyuken
|
665ead318b
|
nes ppu view infrastructure changes, not complete
|
2014-12-17 00:35:59 +00:00 |
adelikat
|
84f1ba2dd4
|
PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad
|
2014-12-16 23:44:23 +00:00 |
zeromus
|
f6fd73fe1c
|
psx - disc swapping tiny fixes
|
2014-12-16 10:59:39 +00:00 |
zeromus
|
7f44621f97
|
psx - disc swapping
|
2014-12-16 10:47:50 +00:00 |
zeromus
|
98cf92a665
|
psx - fix input
|
2014-12-16 04:02:55 +00:00 |
zeromus
|
c43dd9fc34
|
psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning
|
2014-12-16 03:15:27 +00:00 |
goyuken
|
972173282a
|
support new disassembler infrastructure in 2600 and nes
|
2014-12-15 22:52:22 +00:00 |
adelikat
|
d08fb39cb8
|
Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
|
2014-12-15 22:19:10 +00:00 |
xmikecampx7
|
00cd8573da
|
Added Draft PSX Schema
|
2014-12-15 21:54:51 +00:00 |
zeromus
|
ee1e99fc49
|
psx - add cpu registers get/set
|
2014-12-15 05:28:06 +00:00 |
adelikat
|
725a8fb092
|
Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
|
2014-12-14 18:58:16 +00:00 |
goyuken
|
5a1c082236
|
bleh
|
2014-12-14 18:35:35 +00:00 |
goyuken
|
6ec6f82109
|
gb disassembler that may or may not work
|
2014-12-14 18:24:10 +00:00 |
goyuken
|
10e38e7bc9
|
fix BANDAI FCG 1 Boards without barcode reader
|
2014-12-14 17:19:54 +00:00 |
goyuken
|
09f9d50f46
|
IDisassemblable changes. can't compile right now, so might not work
|
2014-12-14 17:17:22 +00:00 |
zeromus
|
2d56514fde
|
load m3u files. still no disc switching
|
2014-12-14 10:36:03 +00:00 |
zeromus
|
ede9620446
|
psx - settings framework and implement mednafen-compatible display mode
|
2014-12-14 08:48:23 +00:00 |
adelikat
|
1a1116c651
|
NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService
|
2014-12-14 02:01:38 +00:00 |
zeromus
|
a8fd9c1fdf
|
neshawk - add note about q boy to mapper191, but dont remove "THIS MAPPER ISNT TESTED!" because it still isnt
|
2014-12-14 00:22:07 +00:00 |
zeromus
|
70091c7780
|
neshawk - fix loading q-boy unif
|
2014-12-14 00:16:05 +00:00 |
adelikat
|
1cd49d5b54
|
GBA GPU Viewer - convert to using EmulatorServices
|
2014-12-13 23:46:12 +00:00 |
goyuken
|
c6ed49c067
|
some disassembler stuff
|
2014-12-13 21:49:15 +00:00 |
adelikat
|
9ce5d1bf37
|
PSX - add the IInputPollable service so that the lag information actually gets used by the client
|
2014-12-13 13:50:36 +00:00 |
zeromus
|
ecb94a1ce9
|
psx - add lag frame boilerplate junk from wonderswan, should fix movie states and stuff
|
2014-12-13 08:44:39 +00:00 |
adelikat
|
45809ab73f
|
move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage
|
2014-12-13 02:31:31 +00:00 |
zeromus
|
2cd1ef1c63
|
psx - savestates
|
2014-12-12 11:07:47 +00:00 |
adelikat
|
9fc46f6764
|
mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done
|
2014-12-12 01:58:12 +00:00 |
adelikat
|
08fb509a1a
|
Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
|
2014-12-12 01:49:54 +00:00 |
zeromus
|
b1fa5b64fd
|
psx - setup a default framebuffer before emulating a frame, so the frontend doesnt freak out
|
2014-12-12 00:40:15 +00:00 |
zeromus
|
326a865c01
|
psx - framework for savestates, but syncers not implemented yet
|
2014-12-12 00:25:46 +00:00 |
zeromus
|
f5dabcdbf5
|
psx - add a PSX options menu
|
2014-12-11 20:31:55 +00:00 |
zeromus
|
2a3a8a3124
|
psx - support loading exes
|
2014-12-11 08:30:37 +00:00 |
zeromus
|
3b1ff2df66
|
psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms.
|
2014-12-11 07:27:21 +00:00 |
zeromus
|
78c873982d
|
psx - memory domains
|
2014-12-11 01:56:21 +00:00 |
zeromus
|
a488114832
|
psx - add sound. im not sure its perfect, but its good enough for now
|
2014-12-11 00:57:47 +00:00 |
zeromus
|
95a43aa888
|
psx - fix dual shock, fix crash in 400x? resolution
|
2014-12-11 00:18:54 +00:00 |
zeromus
|
abaa52d6e4
|
psc - disc led
|
2014-12-10 23:48:47 +00:00 |
zeromus
|
1dc8a00771
|
psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet
|
2014-12-10 23:43:11 +00:00 |
zeromus
|
542675def4
|
psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet.
|
2014-12-10 21:56:12 +00:00 |
zeromus
|
5f6bb8d8fd
|
octoshock!
|
2014-12-10 19:41:13 +00:00 |
zeromus
|
e0c09a553b
|
redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
|
2014-12-09 19:20:22 +00:00 |
adelikat
|
2d1a43dc65
|
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
|
2014-12-07 18:53:56 +00:00 |
adelikat
|
3ded6116a6
|
Break up ColecoVision.cs into separate files
|
2014-12-05 03:16:08 +00:00 |
goyuken
|
923b5e2543
|
dual gameboy memorycallback stuff
|
2014-12-05 02:43:16 +00:00 |
goyuken
|
1f9b4d23fe
|
lets try something that compiles
|
2014-12-05 02:39:42 +00:00 |
goyuken
|
92de864fab
|
gpgx: cleanup
|
2014-12-05 02:31:36 +00:00 |
goyuken
|
a7ad7e20e9
|
clean up vbanext core
|
2014-12-05 02:27:39 +00:00 |
adelikat
|
3dfd57197d
|
N64 - cleanup after adding new services and such
|
2014-12-05 02:22:41 +00:00 |
goyuken
|
41612e471d
|
swan - clean up for new memory callbacks
|
2014-12-05 02:21:10 +00:00 |
adelikat
|
0b84beec88
|
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
|
2014-12-05 01:56:45 +00:00 |
adelikat
|
f5cc38c9cd
|
AsInputPollable()
|
2014-12-05 00:59:00 +00:00 |
adelikat
|
a91de9ad9c
|
Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
|
2014-12-05 00:10:48 +00:00 |
adelikat
|
309088211c
|
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
|
2014-12-05 00:05:40 +00:00 |
zeromus
|
29b217b587
|
big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
|
2014-12-04 05:40:10 +00:00 |
adelikat
|
d8a204572d
|
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
|
2014-12-04 03:38:30 +00:00 |
goyuken
|
ef1ef251b6
|
gpgx: remove input todo
|
2014-12-04 03:31:26 +00:00 |
goyuken
|
7f9adc0c1d
|
dgb: reenable input callbacks.
|
2014-12-04 02:04:14 +00:00 |
goyuken
|
5f770e4696
|
update pad callback infrastructure in vbanext core, remove unused stub in lynx core, disable in dual gb core until i get around to it, better comment in gb core
|
2014-12-04 01:46:59 +00:00 |
goyuken
|
802dadcd64
|
wondersaw'n: update trace callback internal infrastructure
|
2014-12-04 01:22:34 +00:00 |
adelikat
|
a07263c04e
|
Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
|
2014-12-04 00:43:12 +00:00 |
zeromus
|
26c35ca7b8
|
rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later.
|
2014-12-03 06:14:59 +00:00 |
adelikat
|
a283063f5f
|
some Atari 2600,7800 reorg
|
2014-12-01 14:21:37 +00:00 |
adelikat
|
bd458fc0dc
|
Ti83 - nit picky reorg
|
2014-11-30 23:50:07 +00:00 |
adelikat
|
9adc45f4d1
|
Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly
|
2014-11-30 23:41:54 +00:00 |
adelikat
|
8cffecede9
|
ditto
|
2014-11-30 20:40:17 +00:00 |
adelikat
|
c7c038b7ca
|
add more interfaces that got missed
|
2014-11-30 20:38:15 +00:00 |
adelikat
|
fef1011e9b
|
oops, Coleco is IStatable
|
2014-11-30 20:34:51 +00:00 |
adelikat
|
a83d714c42
|
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
|
2014-11-30 20:29:30 +00:00 |
goyuken
|
2fce719309
|
comments
|
2014-11-30 19:13:58 +00:00 |
adelikat
|
ce3f7ae3ac
|
Atari 2600/7800 - break off IStatable stuff
|
2014-11-30 17:10:36 +00:00 |
adelikat
|
6a3955bde0
|
oops
|
2014-11-30 16:57:34 +00:00 |
adelikat
|
84bae6bf03
|
Make C64 follow the naming convention of other cores
|
2014-11-30 16:56:45 +00:00 |
adelikat
|
093180f652
|
TI83 - break off code into TI83.IStatable.cs
|
2014-11-30 16:52:25 +00:00 |
adelikat
|
76148ae111
|
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
|
2014-11-30 16:42:58 +00:00 |
adelikat
|
a251cacce6
|
Atari 7800 - break up implementations into separate files and some other reorg
|
2014-11-30 16:01:01 +00:00 |
adelikat
|
135752a215
|
remove not implemented IMemoryDomains implemented from PSP, and just not implement the interface instead
|
2014-11-30 15:46:55 +00:00 |
adelikat
|
295800957c
|
Some nitpicky reorg on Atari 2600 and TI83
|
2014-11-30 15:43:58 +00:00 |
adelikat
|
5d512c4c5d
|
N64 - break off ICoreService implementations into separate files
|
2014-11-30 15:38:39 +00:00 |
adelikat
|
865795049b
|
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
|
2014-11-30 15:22:08 +00:00 |
zeromus
|
92243cd393
|
neshawk - add PPU reset to soft reset, to fix #327
|
2014-11-30 05:02:12 +00:00 |
goyuken
|
6d04f9089a
|
NES: show more informative error logs for certain INES header screwballs
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2014-11-27 18:03:00 +00:00 |
goyuken
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9c02bf77ba
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wonderswan: clear out unused code for clear saveram
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2014-11-24 18:50:18 +00:00 |
adelikat
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0e82fff3ff
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Clean out ClearSaveRam() calls since they are no longer used
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2014-11-24 15:00:54 +00:00 |
adelikat
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9c285e3e3a
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Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException
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2014-11-24 01:17:05 +00:00 |
adelikat
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72cf4ed5e1
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Intellivision - mark not implemented stuff
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2014-11-24 01:05:47 +00:00 |
adelikat
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bded999177
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Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this attribute and report unimplemented properties/methods
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2014-11-24 00:38:29 +00:00 |
goyuken
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c21b3a8a34
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internal infrastructure
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2014-11-23 22:20:55 +00:00 |
adelikat
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c9958748f1
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Intellivision - remove IMemoryDomain and method, since it simply throws a NotImplementedException
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2014-11-23 17:22:43 +00:00 |
adelikat
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4d3e7f806f
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Atari 2600 - break off IDebuggable stuff to its own file
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2014-11-23 17:14:40 +00:00 |
adelikat
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c61dd6b295
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TI83 - put Link Port class into its own file with a rename and some refactor
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2014-11-23 17:04:22 +00:00 |
adelikat
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c1c9a482f9
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Break up TI83.cs into different files for different interface implementations, super useful commit
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2014-11-23 16:58:43 +00:00 |
adelikat
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1832894405
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IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
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2014-11-23 16:22:02 +00:00 |
goyuken
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b50ebf8032
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fix
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2014-11-21 01:35:54 +00:00 |
adelikat
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d64be5ed76
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SystemID is Lynx not LYNX, cuz I said so
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2014-11-21 01:32:15 +00:00 |
goyuken
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d58b00b72b
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gba tracelog: add register display
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2014-11-19 03:33:09 +00:00 |
goyuken
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08d4319ad3
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gba: tracelog
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2014-11-19 03:16:36 +00:00 |
goyuken
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eaf409d4af
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gba (vba): some roughing in for the tracelogger
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2014-11-19 02:24:33 +00:00 |
adelikat
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17c6a2c1f6
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Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something
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2014-11-19 00:32:51 +00:00 |
adelikat
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21dad476a8
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LibsnesCore.cs - move ScnalineHookManager to the button of the file, and the constructor of LibsnesCore to the top of the object, so it isn't so annoying to find it
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2014-11-18 23:44:42 +00:00 |
adelikat
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ec3e4151eb
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set release flag on lynx core to true
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2014-11-17 21:58:13 +00:00 |
goyuken
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0a17fadb8e
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gb: add mute sound as a setting. most useful in dual mode.
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2014-11-16 21:56:32 +00:00 |
goyuken
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f5d9de5178
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wonderswan: grab changes from mednafen 0.9.36.5 release. includes sound, sram, changes. not included now: rtc, comm port changes
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2014-11-10 01:01:01 +00:00 |
goyuken
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fa8934b1d4
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lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B.
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2014-11-02 19:11:19 +00:00 |
adelikat
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f3a2387926
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Quicknes - metadata for controller settings, player 2 not plugged in by default
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2014-11-02 14:03:38 +00:00 |
goyuken
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f3e9958f07
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quicknes: support unplugging controllers
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2014-11-01 17:44:04 +00:00 |
goyuken
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dc2ca1f010
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remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
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2014-10-31 15:46:13 +00:00 |
goyuken
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2fbdf059cb
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barcode reader cleanup
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2014-10-30 20:54:46 +00:00 |
goyuken
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81fc95ab43
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NES: add UI support for datach barcode reader
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2014-10-29 22:28:14 +00:00 |
goyuken
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ff95066672
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quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom
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2014-10-29 18:58:43 +00:00 |
goyuken
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84fa4feba1
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nes: some garbage for datach barcode reader, not finished
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2014-10-29 02:34:13 +00:00 |
goyuken
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755f7d7ac4
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neshawk: make datach games boot
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2014-10-29 01:09:15 +00:00 |
saxxonpike
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a7491f4e8f
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Commodore64: Disable some warnings in CIA-2 about unused variables (for now)
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2014-10-21 18:30:01 +00:00 |
goyuken
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05dedc67e2
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6502: add rdy_freeze to savestates; should only affect c64 stuff
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2014-10-19 22:19:53 +00:00 |
goyuken
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db681d5948
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6502: delete the cruddy old native one. add a cruddy new native one as attic crap.
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2014-10-19 22:18:25 +00:00 |
jlennox
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a64017366c
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Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
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2014-10-19 01:22:47 +00:00 |
jlennox
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10b6bed056
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Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
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2014-10-18 22:30:06 +00:00 |
goyuken
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121b1edad9
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nes: minor cleanup
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2014-10-15 19:40:40 +00:00 |
goyuken
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ea6a61b4fb
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lynx: automatically rotate the 7 games that used it, yay
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2014-10-15 04:58:27 +00:00 |
goyuken
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74358cbd09
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lynx: incorporate info from no-intro into game_db
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2014-10-14 00:53:13 +00:00 |
pjgat09
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502caa2e37
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N64: Output an error code when LoadLibrary fails
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2014-10-13 23:20:18 +00:00 |
saxxonpike
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1b367c1873
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Commodore 64: Add new CIA emulation (disconnected for this commit but it is a drop-in replacement). Fixed RAM writes underneath CPU IO port space ($00/$01)
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2014-10-09 02:14:15 +00:00 |
goyuken
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9c30cea1dd
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fix issue 277
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2014-10-07 22:20:17 +00:00 |
goyuken
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b0b5245d45
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C64: add bool[] overload to the serializer. sloppy, but neater.
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2014-10-06 16:00:24 +00:00 |
saxxonpike
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01034eb628
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Commodore 64: Rudimentary savestates.
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2014-10-03 23:22:17 +00:00 |
saxxonpike
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2fb95adb1a
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Commodore 64: Remove useless 'experimental' folder, make namespaces match folders
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2014-10-03 21:04:37 +00:00 |
saxxonpike
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2e45c73c2f
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Commodore 64: Expanded sprites now show full 21 rows, sprite priority fixed (shadows in Uridium, various demos)
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2014-10-03 00:53:02 +00:00 |
saxxonpike
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6e563a455c
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Commodore 64: Writes to RAM above 1k in Ultimax mode are now invalid, should fix memory corruption issues when a cart writes data to itself.
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2014-10-02 19:58:39 +00:00 |
goyuken
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9897e9016b
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disable debugging output from previous commit
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2014-09-29 20:14:21 +00:00 |
goyuken
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ee1f84bb4a
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lynx: savestates. should work pretty well, but format is subject to change
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2014-09-29 20:13:26 +00:00 |
goyuken
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6e1932c8bd
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lynx: lag indicator
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2014-09-29 18:53:53 +00:00 |
goyuken
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d9258cc4b9
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lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not...
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2014-09-29 18:46:55 +00:00 |
adelikat
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72e29286c8
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now that jabo is packaged with bizhawk, make it the default plugin
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2014-09-27 21:31:07 +00:00 |
adelikat
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52d3ad8467
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N64 - fix issue 273
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2014-09-27 21:15:51 +00:00 |
adelikat
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25c2507013
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N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself.
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2014-09-27 12:56:55 +00:00 |
goyuken
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f9baa5e8e4
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genesis: change initial frame 0 size of video display
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2014-09-22 19:35:00 +00:00 |
goyuken
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0d69b77507
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issue 270
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2014-09-22 14:24:11 +00:00 |
goyuken
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489d69d20c
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genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265.
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2014-09-19 23:56:08 +00:00 |
goyuken
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ec659a418a
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compensate for australia
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2014-09-16 03:04:11 +00:00 |
goyuken
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bacbaa2bec
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lynx: controllers and frame timing fix
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2014-09-16 00:40:15 +00:00 |
goyuken
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28a37a57da
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lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw
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2014-09-15 20:12:11 +00:00 |
zeromus
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ed4c715a9f
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add ROM memorydomain to n64
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2014-09-14 18:39:26 +00:00 |
zeromus
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cfa433a9a6
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for issue #223 : create 2 workarounds for taskbar minimizing ding-and-fail bug and activate one of them. The bug is virtually impossible to fix and isnt really our fault. The bug is theoretically existing under other conditions than the "run n64 core" repro steps. The workaround might could be deployed in other situations as needed.
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2014-09-14 09:11:34 +00:00 |
goyuken
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184b4dcba9
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change some cores to use filedata instead of romdata. NES handles headers internally, and others shouldn't ever have headers.
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2014-09-12 15:39:04 +00:00 |