Commit Graph

966 Commits

Author SHA1 Message Date
adelikat 2ae19abf70 Rename some files called Input.cs into SMS.Input, etc to be more informative and better match our naming standards 2015-01-16 02:01:27 +00:00
adelikat e8e4c74962 QuickNES - break up into separate files 2015-01-16 01:38:47 +00:00
goyuken 6de080dd9c PCE - clean up fix i broke, sorry 2015-01-15 22:39:43 +00:00
adelikat 95dcae132f NEShawk - break up into separate files 2015-01-15 19:19:43 +00:00
adelikat bd74041cde fix atari 2600 and pc engine similarly 2015-01-15 15:56:41 +00:00
adelikat 69c547bdd7 Neshawk - fix crash on start up caused my memory domain refactor 2015-01-15 15:52:52 +00:00
adelikat dfe7b23fe6 Lynx - break stuff up into separate files 2015-01-15 14:04:18 +00:00
goyuken 82fcd0bc5e refactor IVideoProvider into a service. uses in mainform and friends are still hacky 2015-01-14 22:37:37 +00:00
goyuken 8b60e74b87 swan: factor out some stuff into seperate files 2015-01-14 22:00:46 +00:00
adelikat fbdb29b64c refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one 2015-01-14 21:55:48 +00:00
goyuken b432069504 wonderswan: factor out some stuff into seperate files 2015-01-13 22:29:06 +00:00
adelikat d62ba4e2b4 Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
goyuken d2b0579609 yabause: clean up memory domains slightly 2015-01-13 21:46:28 +00:00
adelikat a23cac57d5 Yabause - break up emulator services into separate files 2015-01-13 19:55:36 +00:00
adelikat 10e56a4a4f Genesis.cs and Meteor.cs - remove IDebuggable from these since they aren't being used, and remove not implemented methods, left implemented ones, if we ever use these the IDebuggable designation can be easily added back 2015-01-13 19:30:50 +00:00
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
adelikat 17b4782474 Change "BUS" to "System Bus" in both GBA cores, and the bsnes core, don't account for "BUS" in the CheatDomain property 2015-01-13 00:01:25 +00:00
adelikat 815cf4ab97 todo: N64 - learn to spell, fix cheats not defaulting to the system bus 2015-01-12 23:38:31 +00:00
zeromus 9b5a5e69d4 psx - improve behaviour of initial disc state at frame=0 2015-01-12 07:32:52 +00:00
goyuken a8a0d35a97 coolboy 400 in 1: fix some games 2015-01-11 23:37:17 +00:00
goyuken 7ce4fd206e nes: support cool boy 400 in 1 2015-01-08 01:00:48 +00:00
zeromus b129eab0f9 psx - lag logic 2015-01-06 03:40:01 +00:00
goyuken 98b12af680 sms: disassemble 2015-01-05 21:19:38 +00:00
goyuken 574cd2f649 pce: disassemble 2015-01-05 21:03:54 +00:00
adelikat efc8d26ac7 quicknes - default to true for Clip Top and Bottom 2015-01-05 20:00:51 +00:00
goyuken 3710e6c1ca itoolformautoconfig: fix save position 2015-01-01 21:01:42 +00:00
goyuken 89864b0816 GB: add ability to load VBA saves with RTC, although the clock time itself is invariably trashed. seems to work with pokeymans gold 2014-12-29 22:56:46 +00:00
adelikat e3483758c4 C64 - add frame and lag information to savestates 2014-12-25 13:32:19 +00:00
adelikat 7fd19ab26d Atari 2600 - implement StepOver and StepOut 2014-12-24 17:08:09 +00:00
adelikat 85730524ef Atari 2600 - restrict the access level of a bunch of things, and some slight reorg 2014-12-24 15:24:25 +00:00
adelikat 0f2197cec1 Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly 2014-12-23 01:58:12 +00:00
goyuken e9b38bbbca nes fds: decrease rate of debug message spew 2014-12-22 22:27:30 +00:00
goyuken d28d5e5a9b quciknes: enforce objectdisposedexception so as to avoid accessviolations 2014-12-21 17:40:06 +00:00
goyuken 8fb7d3ea9d does it work? who knows! 2014-12-20 19:17:35 +00:00
adelikat 6512dcbd62 Atari 2600 - make the system bus 64k instead of 8k, this is technically more correct, even though all that space is just mirrored data 2014-12-20 18:09:31 +00:00
adelikat ffdeb618f7 IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations 2014-12-20 13:29:57 +00:00
adelikat a8116297a0 Rename Register to RegisterValue 2014-12-20 13:16:15 +00:00
goyuken 198a1c7612 cleanup 2014-12-20 04:25:31 +00:00
goyuken 8745ef190b fix stuff not compiling 2014-12-20 04:16:02 +00:00
goyuken 0c1e3eaa3b gpgx: fix regs 2014-12-20 03:48:01 +00:00
goyuken aba50b0f87 wsawn: comments! 2014-12-20 03:41:38 +00:00
adelikat 7bebb66589 IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize 2014-12-20 03:19:33 +00:00
goyuken f7cf7e1176 genesis, saturnus - dispose of CD 2014-12-19 21:53:43 +00:00
zeromus 4dc4745122 psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
adelikat 287d9376c8 Atari 2600 - implement StepInto 2014-12-18 18:48:37 +00:00
adelikat b416645768 C64 - reorg some core code 2014-12-18 18:39:55 +00:00
zeromus aaf3d0a559 psx - dehihihihihihihihi 2014-12-18 11:30:06 +00:00
zeromus 877e2dde81 psx - rework disassembler and add trace logger 2014-12-18 08:35:56 +00:00
zeromus f8b0262742 psx - add some forgotten registers 2014-12-18 08:21:48 +00:00
scepheo 0c724d62d4 PCEngine: second constructor now sets the ServiceProvider correctly. 2014-12-17 23:17:36 +00:00
zeromus 4569a3697b psx - tidy and comments 2014-12-17 10:50:20 +00:00
zeromus efbc4980fc psx - 2 dual shock pads 2014-12-17 04:01:26 +00:00
goyuken d305b2f538 partially functional ppu viewing tools for quicknes 2014-12-17 03:27:44 +00:00
zeromus 8d0205f962 psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do 2014-12-17 02:54:43 +00:00
goyuken eb4aa94546 stuff 2014-12-17 02:33:05 +00:00
goyuken 50704247fa NES: ppu view internal infrastructure 2014-12-17 02:01:48 +00:00
zeromus 3f15ae4e91 psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options 2014-12-17 01:23:24 +00:00
goyuken 665ead318b nes ppu view infrastructure changes, not complete 2014-12-17 00:35:59 +00:00
adelikat 84f1ba2dd4 PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad 2014-12-16 23:44:23 +00:00
zeromus f6fd73fe1c psx - disc swapping tiny fixes 2014-12-16 10:59:39 +00:00
zeromus 7f44621f97 psx - disc swapping 2014-12-16 10:47:50 +00:00
zeromus 98cf92a665 psx - fix input 2014-12-16 04:02:55 +00:00
zeromus c43dd9fc34 psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning 2014-12-16 03:15:27 +00:00
goyuken 972173282a support new disassembler infrastructure in 2600 and nes 2014-12-15 22:52:22 +00:00
adelikat d08fb39cb8 Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type); 2014-12-15 22:19:10 +00:00
xmikecampx7 00cd8573da Added Draft PSX Schema 2014-12-15 21:54:51 +00:00
zeromus ee1e99fc49 psx - add cpu registers get/set 2014-12-15 05:28:06 +00:00
adelikat 725a8fb092 Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions 2014-12-14 18:58:16 +00:00
goyuken 5a1c082236 bleh 2014-12-14 18:35:35 +00:00
goyuken 6ec6f82109 gb disassembler that may or may not work 2014-12-14 18:24:10 +00:00
goyuken 10e38e7bc9 fix BANDAI FCG 1 Boards without barcode reader 2014-12-14 17:19:54 +00:00
goyuken 09f9d50f46 IDisassemblable changes. can't compile right now, so might not work 2014-12-14 17:17:22 +00:00
zeromus 2d56514fde load m3u files. still no disc switching 2014-12-14 10:36:03 +00:00
zeromus ede9620446 psx - settings framework and implement mednafen-compatible display mode 2014-12-14 08:48:23 +00:00
adelikat 1a1116c651 NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService 2014-12-14 02:01:38 +00:00
zeromus a8fd9c1fdf neshawk - add note about q boy to mapper191, but dont remove "THIS MAPPER ISNT TESTED!" because it still isnt 2014-12-14 00:22:07 +00:00
zeromus 70091c7780 neshawk - fix loading q-boy unif 2014-12-14 00:16:05 +00:00
adelikat 1cd49d5b54 GBA GPU Viewer - convert to using EmulatorServices 2014-12-13 23:46:12 +00:00
goyuken c6ed49c067 some disassembler stuff 2014-12-13 21:49:15 +00:00
adelikat 9ce5d1bf37 PSX - add the IInputPollable service so that the lag information actually gets used by the client 2014-12-13 13:50:36 +00:00
zeromus ecb94a1ce9 psx - add lag frame boilerplate junk from wonderswan, should fix movie states and stuff 2014-12-13 08:44:39 +00:00
adelikat 45809ab73f move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage 2014-12-13 02:31:31 +00:00
zeromus 2cd1ef1c63 psx - savestates 2014-12-12 11:07:47 +00:00
adelikat 9fc46f6764 mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done 2014-12-12 01:58:12 +00:00
adelikat 08fb509a1a Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly 2014-12-12 01:49:54 +00:00
zeromus b1fa5b64fd psx - setup a default framebuffer before emulating a frame, so the frontend doesnt freak out 2014-12-12 00:40:15 +00:00
zeromus 326a865c01 psx - framework for savestates, but syncers not implemented yet 2014-12-12 00:25:46 +00:00
zeromus f5dabcdbf5 psx - add a PSX options menu 2014-12-11 20:31:55 +00:00
zeromus 2a3a8a3124 psx - support loading exes 2014-12-11 08:30:37 +00:00
zeromus 3b1ff2df66 psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms. 2014-12-11 07:27:21 +00:00
zeromus 78c873982d psx - memory domains 2014-12-11 01:56:21 +00:00
zeromus a488114832 psx - add sound. im not sure its perfect, but its good enough for now 2014-12-11 00:57:47 +00:00
zeromus 95a43aa888 psx - fix dual shock, fix crash in 400x? resolution 2014-12-11 00:18:54 +00:00
zeromus abaa52d6e4 psc - disc led 2014-12-10 23:48:47 +00:00
zeromus 1dc8a00771 psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet 2014-12-10 23:43:11 +00:00
zeromus 542675def4 psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet. 2014-12-10 21:56:12 +00:00
zeromus 5f6bb8d8fd octoshock! 2014-12-10 19:41:13 +00:00
zeromus e0c09a553b redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
adelikat 2d1a43dc65 MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result 2014-12-07 18:53:56 +00:00
adelikat 3ded6116a6 Break up ColecoVision.cs into separate files 2014-12-05 03:16:08 +00:00
goyuken 923b5e2543 dual gameboy memorycallback stuff 2014-12-05 02:43:16 +00:00
goyuken 1f9b4d23fe lets try something that compiles 2014-12-05 02:39:42 +00:00
goyuken 92de864fab gpgx: cleanup 2014-12-05 02:31:36 +00:00
goyuken a7ad7e20e9 clean up vbanext core 2014-12-05 02:27:39 +00:00
adelikat 3dfd57197d N64 - cleanup after adding new services and such 2014-12-05 02:22:41 +00:00
goyuken 41612e471d swan - clean up for new memory callbacks 2014-12-05 02:21:10 +00:00
adelikat 0b84beec88 Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
adelikat f5cc38c9cd AsInputPollable() 2014-12-05 00:59:00 +00:00
adelikat a91de9ad9c Move TraceHeader out of CoreComm and into ITracer and TraceBuffer 2014-12-05 00:10:48 +00:00
adelikat 309088211c Move TraceBuffer from CoreComm to IDebugable and refactor accordingly 2014-12-05 00:05:40 +00:00
zeromus 29b217b587 big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
adelikat d8a204572d Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept. 2014-12-04 03:38:30 +00:00
goyuken ef1ef251b6 gpgx: remove input todo 2014-12-04 03:31:26 +00:00
goyuken 7f9adc0c1d dgb: reenable input callbacks. 2014-12-04 02:04:14 +00:00
goyuken 5f770e4696 update pad callback infrastructure in vbanext core, remove unused stub in lynx core, disable in dual gb core until i get around to it, better comment in gb core 2014-12-04 01:46:59 +00:00
goyuken 802dadcd64 wondersaw'n: update trace callback internal infrastructure 2014-12-04 01:22:34 +00:00
adelikat a07263c04e Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem 2014-12-04 00:43:12 +00:00
zeromus 26c35ca7b8 rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later. 2014-12-03 06:14:59 +00:00
adelikat a283063f5f some Atari 2600,7800 reorg 2014-12-01 14:21:37 +00:00
adelikat bd458fc0dc Ti83 - nit picky reorg 2014-11-30 23:50:07 +00:00
adelikat 9adc45f4d1 Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly 2014-11-30 23:41:54 +00:00
adelikat 8cffecede9 ditto 2014-11-30 20:40:17 +00:00
adelikat c7c038b7ca add more interfaces that got missed 2014-11-30 20:38:15 +00:00
adelikat fef1011e9b oops, Coleco is IStatable 2014-11-30 20:34:51 +00:00
adelikat a83d714c42 Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable 2014-11-30 20:29:30 +00:00
goyuken 2fce719309 comments 2014-11-30 19:13:58 +00:00
adelikat ce3f7ae3ac Atari 2600/7800 - break off IStatable stuff 2014-11-30 17:10:36 +00:00
adelikat 6a3955bde0 oops 2014-11-30 16:57:34 +00:00
adelikat 84bae6bf03 Make C64 follow the naming convention of other cores 2014-11-30 16:56:45 +00:00
adelikat 093180f652 TI83 - break off code into TI83.IStatable.cs 2014-11-30 16:52:25 +00:00
adelikat 76148ae111 Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc) 2014-11-30 16:42:58 +00:00
adelikat a251cacce6 Atari 7800 - break up implementations into separate files and some other reorg 2014-11-30 16:01:01 +00:00
adelikat 135752a215 remove not implemented IMemoryDomains implemented from PSP, and just not implement the interface instead 2014-11-30 15:46:55 +00:00
adelikat 295800957c Some nitpicky reorg on Atari 2600 and TI83 2014-11-30 15:43:58 +00:00
adelikat 5d512c4c5d N64 - break off ICoreService implementations into separate files 2014-11-30 15:38:39 +00:00
adelikat 865795049b Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface 2014-11-30 15:22:08 +00:00
zeromus 92243cd393 neshawk - add PPU reset to soft reset, to fix #327 2014-11-30 05:02:12 +00:00
goyuken 6d04f9089a NES: show more informative error logs for certain INES header screwballs 2014-11-27 18:03:00 +00:00
goyuken 9c02bf77ba wonderswan: clear out unused code for clear saveram 2014-11-24 18:50:18 +00:00
adelikat 0e82fff3ff Clean out ClearSaveRam() calls since they are no longer used 2014-11-24 15:00:54 +00:00
adelikat 9c285e3e3a Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException 2014-11-24 01:17:05 +00:00
adelikat 72cf4ed5e1 Intellivision - mark not implemented stuff 2014-11-24 01:05:47 +00:00
adelikat bded999177 Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this attribute and report unimplemented properties/methods 2014-11-24 00:38:29 +00:00
goyuken c21b3a8a34 internal infrastructure 2014-11-23 22:20:55 +00:00
adelikat c9958748f1 Intellivision - remove IMemoryDomain and method, since it simply throws a NotImplementedException 2014-11-23 17:22:43 +00:00
adelikat 4d3e7f806f Atari 2600 - break off IDebuggable stuff to its own file 2014-11-23 17:14:40 +00:00
adelikat c61dd6b295 TI83 - put Link Port class into its own file with a rename and some refactor 2014-11-23 17:04:22 +00:00
adelikat c1c9a482f9 Break up TI83.cs into different files for different interface implementations, super useful commit 2014-11-23 16:58:43 +00:00
adelikat 1832894405 IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary 2014-11-23 16:22:02 +00:00
goyuken b50ebf8032 fix 2014-11-21 01:35:54 +00:00
adelikat d64be5ed76 SystemID is Lynx not LYNX, cuz I said so 2014-11-21 01:32:15 +00:00
goyuken d58b00b72b gba tracelog: add register display 2014-11-19 03:33:09 +00:00
goyuken 08d4319ad3 gba: tracelog 2014-11-19 03:16:36 +00:00
goyuken eaf409d4af gba (vba): some roughing in for the tracelogger 2014-11-19 02:24:33 +00:00
adelikat 17c6a2c1f6 Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something 2014-11-19 00:32:51 +00:00
adelikat 21dad476a8 LibsnesCore.cs - move ScnalineHookManager to the button of the file, and the constructor of LibsnesCore to the top of the object, so it isn't so annoying to find it 2014-11-18 23:44:42 +00:00
adelikat ec3e4151eb set release flag on lynx core to true 2014-11-17 21:58:13 +00:00
goyuken 0a17fadb8e gb: add mute sound as a setting. most useful in dual mode. 2014-11-16 21:56:32 +00:00
goyuken f5d9de5178 wonderswan: grab changes from mednafen 0.9.36.5 release. includes sound, sram, changes. not included now: rtc, comm port changes 2014-11-10 01:01:01 +00:00
goyuken fa8934b1d4 lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B. 2014-11-02 19:11:19 +00:00
adelikat f3a2387926 Quicknes - metadata for controller settings, player 2 not plugged in by default 2014-11-02 14:03:38 +00:00
goyuken f3e9958f07 quicknes: support unplugging controllers 2014-11-01 17:44:04 +00:00
goyuken dc2ca1f010 remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class 2014-10-31 15:46:13 +00:00
goyuken 2fbdf059cb barcode reader cleanup 2014-10-30 20:54:46 +00:00
goyuken 81fc95ab43 NES: add UI support for datach barcode reader 2014-10-29 22:28:14 +00:00
goyuken ff95066672 quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom 2014-10-29 18:58:43 +00:00
goyuken 84fa4feba1 nes: some garbage for datach barcode reader, not finished 2014-10-29 02:34:13 +00:00
goyuken 755f7d7ac4 neshawk: make datach games boot 2014-10-29 01:09:15 +00:00
saxxonpike a7491f4e8f Commodore64: Disable some warnings in CIA-2 about unused variables (for now) 2014-10-21 18:30:01 +00:00
goyuken 05dedc67e2 6502: add rdy_freeze to savestates; should only affect c64 stuff 2014-10-19 22:19:53 +00:00
goyuken db681d5948 6502: delete the cruddy old native one. add a cruddy new native one as attic crap. 2014-10-19 22:18:25 +00:00
jlennox a64017366c Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00
jlennox 10b6bed056 Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister 2014-10-18 22:30:06 +00:00
goyuken 121b1edad9 nes: minor cleanup 2014-10-15 19:40:40 +00:00
goyuken ea6a61b4fb lynx: automatically rotate the 7 games that used it, yay 2014-10-15 04:58:27 +00:00
goyuken 74358cbd09 lynx: incorporate info from no-intro into game_db 2014-10-14 00:53:13 +00:00
pjgat09 502caa2e37 N64: Output an error code when LoadLibrary fails 2014-10-13 23:20:18 +00:00
saxxonpike 1b367c1873 Commodore 64: Add new CIA emulation (disconnected for this commit but it is a drop-in replacement). Fixed RAM writes underneath CPU IO port space ($00/$01) 2014-10-09 02:14:15 +00:00
goyuken 9c30cea1dd fix issue 277 2014-10-07 22:20:17 +00:00
goyuken b0b5245d45 C64: add bool[] overload to the serializer. sloppy, but neater. 2014-10-06 16:00:24 +00:00
saxxonpike 01034eb628 Commodore 64: Rudimentary savestates. 2014-10-03 23:22:17 +00:00
saxxonpike 2fb95adb1a Commodore 64: Remove useless 'experimental' folder, make namespaces match folders 2014-10-03 21:04:37 +00:00
saxxonpike 2e45c73c2f Commodore 64: Expanded sprites now show full 21 rows, sprite priority fixed (shadows in Uridium, various demos) 2014-10-03 00:53:02 +00:00
saxxonpike 6e563a455c Commodore 64: Writes to RAM above 1k in Ultimax mode are now invalid, should fix memory corruption issues when a cart writes data to itself. 2014-10-02 19:58:39 +00:00
goyuken 9897e9016b disable debugging output from previous commit 2014-09-29 20:14:21 +00:00
goyuken ee1f84bb4a lynx: savestates. should work pretty well, but format is subject to change 2014-09-29 20:13:26 +00:00
goyuken 6e1932c8bd lynx: lag indicator 2014-09-29 18:53:53 +00:00
goyuken d9258cc4b9 lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not... 2014-09-29 18:46:55 +00:00
adelikat 72e29286c8 now that jabo is packaged with bizhawk, make it the default plugin 2014-09-27 21:31:07 +00:00
adelikat 52d3ad8467 N64 - fix issue 273 2014-09-27 21:15:51 +00:00
adelikat 25c2507013 N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself. 2014-09-27 12:56:55 +00:00
goyuken f9baa5e8e4 genesis: change initial frame 0 size of video display 2014-09-22 19:35:00 +00:00
goyuken 0d69b77507 issue 270 2014-09-22 14:24:11 +00:00
goyuken 489d69d20c genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265. 2014-09-19 23:56:08 +00:00
goyuken ec659a418a compensate for australia 2014-09-16 03:04:11 +00:00
goyuken bacbaa2bec lynx: controllers and frame timing fix 2014-09-16 00:40:15 +00:00
goyuken 28a37a57da lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw 2014-09-15 20:12:11 +00:00
zeromus ed4c715a9f add ROM memorydomain to n64 2014-09-14 18:39:26 +00:00
zeromus cfa433a9a6 for issue #223 : create 2 workarounds for taskbar minimizing ding-and-fail bug and activate one of them. The bug is virtually impossible to fix and isnt really our fault. The bug is theoretically existing under other conditions than the "run n64 core" repro steps. The workaround might could be deployed in other situations as needed. 2014-09-14 09:11:34 +00:00
goyuken 184b4dcba9 change some cores to use filedata instead of romdata. NES handles headers internally, and others shouldn't ever have headers. 2014-09-12 15:39:04 +00:00