Commit Graph

4043 Commits

Author SHA1 Message Date
Gregory Hainaut 35cf2638e8 Vif: replace makeMergeMask macro with a function 2016-09-18 16:13:28 +02:00
Gregory Hainaut a5a2298c7d IPU: replace BUTTERFLY macro with a function 2016-09-18 16:13:28 +02:00
Gregory Hainaut 796b2d4970 IPU: replace SATURATE macro with a function 2016-09-18 16:13:28 +02:00
Gregory Hainaut ac1b3845b2 pcsx2:log: add MDEC_LOG trace capability 2016-09-18 15:35:59 +02:00
Nobbs66 6589feaacd Link Unconditionally (#1566)
EE Interpreter: Link Unconditionally on Branch and Link instructions
-Link instructions used to store the return address if the branch was
taken, but the correct behaviour is to store the return address whether
or not the branch is taken.
2016-09-16 09:58:37 +01:00
Gregory Hainaut 4796803c33 pcsx2: Remove == true/false for boolean logic (#1556)
As discussed in #1553

Clang Tidy reports goes from 156 to 9.

Remain some macro in spu2x + a deadcode line
2016-09-10 20:08:14 +02:00
Kingcom f2a0f9f61a Fix memory view scrolling, keep window start aligned to row size, and retain focus upon positioning it to the address accessed by an opcode 2016-09-10 15:44:25 +02:00
Gregory Hainaut 4ebe739b44 pcsx2: remove various unused variable
Warning can be reenabled on GCC

A warning isn't fixed as potentially the code is wrong
../pcsx2/gui/MemoryCardFolder.cpp: In member function ‘void FolderMemoryCard::FlushFileEntries(u32, u32, const wxString&, MemoryCardFileMetadataReference*)’:
../pcsx2/gui/MemoryCardFolder.cpp:1027:10: warning: unused variable ‘filenameCleaned’ [-Wunused-variable]
     bool filenameCleaned = FileAccessHelper::CleanMemcardFilename( cleanName );
2016-09-10 00:09:05 +02:00
Gregory Hainaut c8e9207879 svu: avoid a maybe uninitialized warning
False positive but compilers aren't reliable
2016-09-10 00:03:53 +02:00
Gregory Hainaut a6c25b7bff ipu: DATA is an u32 not a pointer
Fix compilers warning.
2016-09-07 22:06:27 +02:00
Gregory Hainaut 244bb555f9 Merge pull request #1532 from ssakash/Coverity
PCSX2: Fix a bunch of coverity defects
2016-09-05 20:16:13 +02:00
Akash 022e650dc6 SuperVU: Initialize class members
CID 146985 (#1 of 1): Uninitialized pointer field (UNINIT_CTOR)8.
uninit_member: Non-static class member vuxy is not initialized in this
constructor nor in any functions that it calls
2016-09-03 20:29:50 +05:30
Akash 7e5bca3dfd Counters: Make the code behavior more explicit
CID 168623 (#1 of 1): Missing break in switch
(MISSING_BREAK)unterminated_case: The case for value
GS_VideoMode::Unknown is not terminated by a 'break' statement.
2016-09-03 20:29:40 +05:30
Gregory Hainaut 774d98991c iop rec: fully enable COP2 support 2016-09-02 21:05:28 +02:00
Gregory Hainaut b47c50ae5d iop rec: add the missing LWC2/SWC2 (CP2 reg from/to mem) 2016-09-01 21:50:13 +02:00
Gregory Hainaut 1ee0526e41 iop rec: add constant propagation for COP2
Inspirated from COP0
2016-09-01 21:16:43 +02:00
Gregory Hainaut bdc29dbbbf iop rec: put cop2 comment in the good position... 2016-09-01 20:47:12 +02:00
Gregory Hainaut d78d515acb iop rec: plug GTE (aka COP2) in the recompiler
Code isn't enabled yet to avoid any breakage

Edit iR3000ATables.cpp line 1446
2016-08-27 17:23:37 +02:00
Gregory Hainaut 411a25b610 Merge pull request #1531 from PCSX2/clang-tidy-empty-instead-of-size
pcsx2|common|gsdx: use empty() instead of .size() ==/!= 0 check
2016-08-26 10:05:01 +02:00
ramapcsx2 c1f45dafa5 Merge pull request #1507 from FlatOutPS2/master
PCSX2: IPU end of video freeze fixes
    Fixes end of video freeze in Enthusia - Professional Racing.
    Fixes end of video freeze with IPU Normal error in games like Enter The Matrix(#1494), Rygar, Freestyle Metal X, etc. Also fixes The Incredible Hulk and Bolt (thanks to @prafullpcsx2 for testing).
2016-08-23 12:56:21 +02:00
Gregory Hainaut f3d14dadc7 Merge pull request #1524 from ssakash/SMODE2_Override
EE: Minor changes to syscall function
2016-08-22 11:37:13 +02:00
Gregory Hainaut 1a8825b374 pcsx2|common|gsdx: use empty() instead of .size() ==/!= 0 check
Enhance readability reported by clang tidy
2016-08-21 17:20:13 +02:00
Akash 6bc6d20a87 R5900: Add an enum class for SYSCALL
v2: Fix indentation on switch-case.
2016-08-20 23:32:31 +05:30
Akash 95d70db153 Counters: Move interlace detection code to SetGsCrt
* More accurate to PS2 behavior and avoids an useless SMODE write function, it makes sense to also move this as video mode specific colorburst detection was already moved to SetGsCrt.
2016-08-20 23:32:20 +05:30
Jonathan Li f338ffea74 console: Remove scrollbar mouse drag pause behaviour
If the dev/verbose logging option is enabled and the game requires
automatic gamefixes, the console log will always scroll to the bottom
when the scrollbar is released since a new log message will be output
when emulation unpauses.

This could be quite annoying when checking a log while the game is
running. The behaviour doesn't seem to be all that useful anymore
(previously it was useful to work around a GUI bug where the automatic
gamefixes/widescreen patches/cheats menu options didn't apply
immediately) and only works on Windows, so let's remove it.
2016-08-17 22:07:42 +01:00
Gregory Hainaut 15a4d1f0a9 pcsx2: fix gcc warning
MIPSAnalyst.cpp:124:9: warning: ‘takeBranch’ may be used uninitialized in this function [-Wmaybe-uninitialized]
    else if (sure && !takeBranch)

False positive as sure will be false but safer this way
2016-08-17 21:23:06 +02:00
Gregory Hainaut bf0e5dc5bd Merge pull request #1516 from PCSX2/emitter-manual-void-cast
pcsx2: manually cast function pointer to void*
2016-08-17 18:56:55 +02:00
Gregory Hainaut cc68776069 pcsx2: manually cast function pointer to void*
Templace is nicer but give a hard time to compiler.

New version compile in both gcc&clang without hack

v2: add an uptr cast too for VS2013 sigh...
v3: use an ugly function pointer cast to please VS2013
2016-08-17 09:53:30 +02:00
FlatOutPS2 c8f6d68d68 PCSX2: IPU end of video freeze fix
Fixes end of video freeze in Enthusia - Professional Racing.
2016-08-15 19:48:21 +02:00
Gregory Hainaut 252c043409 Merge pull request #1518 from PCSX2/pcsx2-high-level-fopen
Pcsx2 high level fopen
2016-08-15 15:41:27 +02:00
Pseudonym 07e21427b9 When PS1 loading was enabled, someone neglected to check that allowing the function to continue wouldn't cause any problems.
Fixes #1515
2016-08-15 14:23:43 +01:00
Gregory Hainaut 0f1c10230a CDVD: catch MEC/NVM file exception
It will stop the emulation and open a nice box with an error message instead of terminate PCSX2
2016-08-15 14:09:01 +02:00
Gregory Hainaut deb7121fde CDVD: Use wxFFile API to handle MEC file too
again nicer, exception safe, less compilation warning :)

v2:
* check file is properly opened in write mode
* only print an error when result is bad
2016-08-15 13:08:54 +02:00
Gregory Hainaut 534e01e2d6 CDVD: Use wxFFile API to handle NVM file
Nicer, exception safe, less compilation warning :)

v2: check fp is properly open in write mode
2016-08-15 13:06:34 +02:00
Gregory Hainaut ef7530af29 microVU: fix aliasing issue
Union is safer for the compiler
2016-08-14 20:49:12 +02:00
Gregory Hainaut 2d2fdd6e44 debugger: remove useless null check
It is done too late.
CID 168625 (#1 of 1): Dereference before null check (REVERSE_INULL)
check_after_deref: Null-checking this->cpu suggests that it may be null, but it has already been dereferenced on all paths leading to the check.
2016-08-12 22:57:09 +02:00
Gregory Hainaut 24ff2482a4 pcsx2: break when switch value is CoreThread_Indeterminate
Fix another GCC warning
2016-08-12 19:30:14 +02:00
Gregory Hainaut 6f64fc9f84 pcsx2: don't compare pointer with 0 2016-08-12 19:30:14 +02:00
Gregory Hainaut f28ab4c280 pcsx2: gcc warning sign compare 2016-08-12 19:30:14 +02:00
Gregory Hainaut 214253c579 pcsx2: properly init structure with the { } pattern
Remove also 2 unused variables

GCC warning is still disabled as it generates lots of false positive. GCC5 and later will improve the situation

https://gcc.gnu.org/bugzilla/show_bug.cgi?id=36750
2016-08-12 19:30:14 +02:00
FlatOutPS2 59a4442880 PCSX2: IPU Normal error end of video freeze fix
Fixes end of video freeze with IPU Normal error in games like Enter The
Matrix, Rygar, Freestyle Metal X, etc.
2016-08-09 14:06:21 +02:00
avih 5a75906ce7 Merge pull request #1492 from ssakash/EE_Cyclerate
PCSX2-WX: Add a mild overclock option on the slider
2016-08-08 19:27:33 +03:00
avih f35c5f1c91 Merge pull request #1491 from ssakash/VFrequency
PCSX2-WX: Add proper vertical frequency values on GS Frame
2016-08-08 18:44:49 +03:00
Akash 0ff7076d84 GUI: Convert text color for -1 value to red
* Only use dark green color for the default cycle rate. using a different color just for a single value (previously for -1) might be confusing for users.

* Use a constant RGB form of dark sea green color instead of the regular dark green color. these new RGB values have been *tuned* for perf...err perfection!
2016-08-08 19:20:51 +05:30
Akash bc54e3d01b R5900: Add a mild overclock option
* Adds a mild overclock option to have the 0 at middle of the slider.
2016-08-08 19:20:44 +05:30
Akash e738acbe3c R5900: Minor clean up (no functional change)
* Rename some variables as the previous names didn't make much sense.

* Convert unnecessary int data types to bool.
2016-08-08 18:45:00 +05:30
refractionpcsx2 84f1b08033 VIF: Fix up some scenarios with Reverse VIF FIFO. Fixes #1502
-Also noted a scenario which isn't really handled correctly but unsure what would happen in those cases (if there are any). I guess we'll find out :)
2016-08-07 12:27:28 +01:00
Akash 005f63d455 PCSX2-WX: Improve percentage calculation on GSFrame
Calculate the percentage value using the vertical frequency fetched from counters.
2016-08-05 18:24:03 +05:30
Akash e7f66900fa Counters: Add a new function GetVerticalFrequency()
No functional changes done, the current commit helps us to pass vertical frequency values of individual video modes to GUI code for accurate percentage calculation on titlebar. (which is done on the succeeding commit)
2016-08-05 18:23:55 +05:30
Jonathan Li af60501fb6 windows: Remove unused solution files and property sheets
The solution files are unused and for ancient Visual Studio versions -
GSDumpGUI has its own solution file, and bin2cpp is included in the main
solution file.

The property sheets have either fallen out of use or were never used in
the first place.
2016-08-04 23:09:08 +01:00
Gregory Hainaut 2844facae5 FPU/sVU: Fix GCC warning
may be used uninitialized in this function

Jump pointer are false positive but it helps to make compiler happy
2016-08-02 15:29:38 +02:00
Avi Halachmi (:avih) e329b6ffd0 boot: fix: show bios info at the console title
This is a regression from 6db18446 , which, due to correctly applying
the patches when the bios starts, also updated the console title (which
happens at the same function).

So when updating the settings and loading the patches, only update the
console title if we're already outside of the bios.
2016-07-31 20:56:00 +03:00
Avi Halachmi (:avih) 6db1844656 patches: load correctly for the bios on full boot
We already had loading of the patches (and applying patch=0) before the
game elf recompiles, now do the same when the bios starts too.
2016-07-31 20:05:04 +03:00
Avi Halachmi (:avih) 2aac8d875a patches: more consistency with console messages
If the dev/verbose console source is enabled then there's no change.

If it's not enabled (i.e. most users), then:
- Don't show patch info messages twice on boot (regression from 27e7ecce).
- Show patch info messages when loading a saved state (never worked).
- Don't show patch info messages for the bios.

It still doesn't print the info when patches/fixes/etc are enabled or
disabled while a game is running, because such actions while a game is
running can have unexpected effects regardless (for instance, it's
technically impossible to unapply a patch).

If one really wants to follow the exact timing and info about patch
loading, just enable the dev/verbose console source at the console menu.
2016-07-31 19:07:14 +03:00
Avi Halachmi (:avih) 5e3c2f0c6a eeCycleRage: negligible fix for the milest underclock calculation
This now makes the mildest underclock really identical to before 90b11b2 .
2016-07-30 18:11:35 +03:00
Avi Halachmi (:avih) 460b7be47a eeCycleRate: add/restore a milder underclock value to the slider
Also slightly modify the textual description of the other underclock items.

All previous values available at the slider are still there, but since
the new value is now the mildest (slider == -1), it "pushes" the previous
-1 and -2 values one notch down.

This restores the mildest value to be identical to how it behaved before
90b11b2f , which is measured as about 75% speed.

Because the "balanced" preset uses the -1 slider value, it means this
restored mild value is now also used by the balanced preset.

As a note, while the message for the mildest value was always "reduce by
about 33%", before 90b11b2f it was actually about 25% reduction (75% speed,
like with this commit now), and after that commit it was about 40% reduction
(60% speed).

Also, since we add new value to the slider only on one side, the "0"
(default) slider position is now not at the exact middle. That's fine,
but maybe we could also add a milder overclock value on the other side
to have that symetric again.
2016-07-30 17:36:34 +03:00
Avi Halachmi (:avih) 67dc3eef4b gui: eeCycleRate: more accurate description based on measurements
The ee cyclerate percentage values at the slider text were inaccurate,
and sometimes wildely so.

Add some code to measure the actual speed at runtime (disabled by default)
and update the (static) slider text values according to the measurements.

Also change the description from increase/reduce "by AA %" to "to BB %".

This makes it slightly easier to grasp. E.g. "reduce speed to 10%" is
easier to grasp than "reduce speed by 90%", and similarly, "increase
speed to 300%" is easier to grasp than "increase speed by 200%".
2016-07-30 16:04:27 +03:00
Avi Halachmi (:avih) e8e6d3bc77 game settings/patches: don't apply acidentally to the bios
While c782b62 added much more reliable game game startup detection, the
settings system did not yet gain that knowledge, but typically that's OK.

Typically the settings (and patches) are loaded according to the current
CRC, which happens once on bios boot (with general settings) and then again
when the game starts, which includes game-specific fixes, patches, etc.

However, if the setting are changed (and therefore also applied) after
the game CRC is known but before the game starts, such as if the user
presses Tab to change framelimiter while at the bios, then until now it
was accidentally applying the game's settings while still at the bios.

This commit makes the settings routine know whether or not the game actually
started, and apply the generic/game settings accordingly.
2016-07-29 20:55:58 +03:00
Pseudonym c782b6222c More robust eeload hooking to monitor and interfere with bios and game loading.
Maybe some other cruft can go now this should be reliable.
2016-07-29 16:51:18 +01:00
Robert Neumann eacd789a88 Fix an oversight (missing an include) 2016-07-29 14:06:27 +02:00
Avi Halachmi (:avih) 27e7ecce65 patches: load before recompiling the elf entry block
Commit 330704a added code which applies the patches before recompiling the
elf entry block, but because at that stage the patches for the current
CRC were not yet loaded, effectively it did nothing.

Now it actually loads the patches before applying them.

As a result, it should now be possible for patches (with place=0) to be
effective before the elf is executed.

This is a hack, because the emulation loads the patches while it's not
paused. It works, but it's not great. A better way would be to pause the
emulation once the entry point is detected, then make the setting get
applied normally (which also loads the patches normally), and then resume
the emulation.

This _should_ properly fix #627 (the test case works as expected now).
2016-07-28 22:25:00 +03:00
Avi Halachmi (:avih) defbdcc2b8 AppCoreThread: small refactor (no-op)
In preparation for the next commit
2016-07-28 22:19:45 +03:00
Gregory Hainaut 55bc7a678a pcsx2: ICC warning: type qualifier on return type is meaningless 2016-07-28 10:36:58 +02:00
Jonathan Li a9f9c1406c Merge pull request #1474 from turtleli/windows-64-bit-fixes
Windows 64-bit compile fixes
2016-07-28 00:19:04 +01:00
Avi Halachmi (:avih) cff8cb137c patches: simplify by unifying patches/cheats (effectively no-op)
patches and cheats are exactly the same (pnach style patch line) but we
stored two sets of them depending on their source: "patches" for
GameIndex.dbf patches, and "cheats" for all the rest (cheats, widescreen,
etc).

Unify patches and cheats and keep only "patches", cleanup and rename the
public API at Patch.h, and add documentation.

Also: add some console messages on invalid "place" value, and when we skip
searching cheats_ws.zip because a pnach file was found at cheats_ws dir.

Also: removed checks before applying different kinds of patches/cheats
because we don't need them (we didn't have disabled patches loaded anyway).

The checks removal _shouldn't_ have any effect, except that the checks were
wrong and accidentally prevented loading widescreen hacks which have a place
value of 0. No one probably noticed it since all the widescreen patches
which I looked at have a place value of 1. So now ws patches with place=0
would load correctly too. If we'll ever have such.
2016-07-27 18:15:17 +03:00
Avi Halachmi (:avih) eb1e890278 patches/cheats: document "place" value and use it explicitly
This commit doesn't change any behavior, but documents the "places" value
of the patch structure ("place" is 1 in patch=1,... and 0 in patch=0,...)
and also uses an enum to make its use explicit.
2016-07-27 14:21:37 +03:00
Avi Halachmi (:avih) 67aee8a19c patches: reset also patches on VM restart
This should fully fix #851
2016-07-27 14:21:37 +03:00
Avi Halachmi (:avih) 56adb85a87 cheats: reset cheats when restarting the VM
If cheats are enabled and loaded (pnatch files from the cheats folder, or
from the cheats_ws folder, or from cheats_ws.zip), then they were still
applied for some time while rebooting the emulation after a game is already
loaded (e.g. start pcsx2, boot fast, play, boot full). This could cause
the reboot to fail if some patches were applied (e.g. widescreen patches).

It seems that the offending application of the cheats happens at
SysCoreThread::VsyncInThread(), which possibly runs before the config
change event is handled (and re-load the cheats for the current crc).

So reset/invalidate the cheats when the VM is reset.

This should improve issue #851, but ultimately not fully fix it, since
the patches (from games db) are not reset yet with this commit, and we
don't have a function to do so. For now the non-cheats patches are only
reset/reloaded when a configuration change is being handled.

It would probably be a good thing if we can unify patches/cheats.
2016-07-27 14:21:37 +03:00
Jonathan Li 77b9f2c15e pcsx2: Initialise g_Conf->Mcd[].Type
Fixes a valgrind warning. Folder memory cards are autodetected later, so
it's safe to set it to a file memory card.
2016-07-24 22:41:54 +01:00
Jonathan Li 38c802a4ef pcsx2:windows: Remove unused sampling profiler
Visual Studio has a much more powerful performance profiler which can do
the same task and more.
2016-07-24 21:42:53 +01:00
Jonathan Li 043d2926fa pcsx2:windows: Disable SuperVU for 64-bit builds
Doesn't compile. Not going to make this work either.
2016-07-23 10:52:10 +01:00
Jonathan Li 8387de09e2 pcsx2: Use _M_X86_64 for Baseblock static_assert ifdef
Fixes a 64-bit compilation issue.
2016-07-23 10:51:56 +01:00
Gregory Hainaut fa12743c8e debugger: fix another missing init
==18373== Conditional jump or move depends on uninitialised value(s)
==18373==    at 0x825CC9B: CtrlMemView::render(wxDC&) (CtrlMemView.cpp:277)
==18373==    by 0x825DA19: CtrlMemView::paintEvent(wxPaintEvent&) (CtrlMemView.cpp:138)
==18373==    by 0x81F3A5F: Pcsx2App::HandleEvent(wxEvtHandler*, void (wxEvtHandler::*)(wxEvent&), wxEvent&) (AppMain.cpp:614)
==18373==    by 0x40BC50B: wxAppConsoleBase::CallEventHandler(wxEvtHandler*, wxEventFunctor&, wxEvent&) const (in /usr/lib/i386-linux-gnu/libwx_baseu-3.0.so.0.2.0)
==18373==    by 0x426C654: wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&) (in /usr/lib/i386-linux-gnu/libwx_baseu-3.0.so.0.2.0)
==18373==    by 0x426C752: wxEventHashTable::HandleEvent(wxEvent&, wxEvtHandler*) (in /usr/lib/i386-linux-gnu/libwx_baseu-3.0.so.0.2.0)

Reported by gcc too
2016-07-22 19:02:34 +02:00
Gregory Hainaut 7d35e15fea Merge pull request #1444 from PCSX2/atomic-relax
Atomic relax
2016-07-22 18:36:02 +02:00
Gregory Hainaut 9182a287e2 Merge pull request #1469 from PCSX2/valgrind-memleak
Valgrind memleak
2016-07-22 18:17:37 +02:00
Gregory Hainaut 55a408edad debugger: init resolvePointerStrings to a default value
Fix valgrind issue:

==3560== Conditional jump or move depends on uninitialised value(s)
==3560==    at 0x81F7949: CtrlRegisterList::OnDraw(wxDC&) (CtrlRegisterList.cpp:291)
==3560==    by 0x47826DE: wxAnyScrollHelperBase::HandleOnPaint(wxPaintEvent&) (in /usr/lib/i386-linux-gnu/libwx_gtk2u_core-3.0.so.0.2.0)
==3560==    by 0x4785969: wxScrollHelperEvtHandler::ProcessEvent(wxEvent&) (in /usr/lib/i386-linux-gnu/libwx_gtk2u_core-3.0.so.0.2.0)
==3560==    by 0x426CA0E: wxEvtHandler::SafelyProcessEvent(wxEvent&) (in /usr/lib/i386-linux-gnu/libwx_baseu-3.0.so.0.2.0)
==3560==    by 0x4710BAE: wxWindowBase::HandleWindowEvent(wxEvent&) const (in /usr/lib/i386-linux-gnu/libwx_gtk2u_core-3.0.so.0.2.0)
==3560==    by 0x44EF67D: wxWindow::GTKSendPaintEvents(_GdkRegion const*) (in /usr/lib/i386-linux-gnu/libwx_gtk2u_core-3.0.so.0.2.0)
2016-07-22 10:13:54 +02:00
Gregory Hainaut b322ef286e CDVD: initialize a temporary buffer
I'm not sure to understand why Valgrind reports it as we populate the buffer
during the ReadAsync. Maybe Valgrind doesn't like async IO from the kernel.

In doubt, the init will avoid those warnings

==19897== Thread 6 EE Core:
==19897== Conditional jump or move depends on uninitialised value(s)
==19897==    at 0x80FE9E1: BlockdumpFileReader::DetectBlockdump(AsyncFileReader*) (BlockdumpFileReader.cpp:40)
==19897==    by 0x8109EE5: InputIsoFile::Open(wxString const&, bool) (InputIsoFile.cpp:229)
==19897==    by 0x810939E: ISOopen(char const*) (CDVDisoReader.cpp:57)
==19897==    by 0x810194E: DoCDVDopen() (CDVDaccess.cpp:359)
==19897==    by 0x80B651C: SysCorePlugins::OpenPlugin_CDVD() (PluginManager.cpp:1219)
2016-07-21 09:51:16 +02:00
Gregory Hainaut 3c0a97354c pcsx2:linux: leaking allocation isn't necessary 2016-07-21 09:51:15 +02:00
Gregory Hainaut 8b91aefd49 gui: add a destructor to CtrlRegisterList object
So we can free allocated memory
2016-07-21 09:51:15 +02:00
Gregory Hainaut 11e5fe8879 pcsx2 gui: fix a pseudo memory leak on SavestateEntryPack
It is a pseudo leak as it is a global object. Nevertheless it pollutes
the valgrind log.

v2:
* use an array of unique pointer
* use ArraySize instead of a constant
2016-07-21 09:50:28 +02:00
Jonathan Li f8605dda61 common|pcsx2: Tidy/standardise VS project
Combine all the different configurations together so the project files
are more generic and maintainable.

Also standardise the layout so all the project files will be similar and
all have the same standard elements (even if empty).

Add 64-bit configurations.
2016-07-19 23:25:12 +01:00
ramapcsx2 ddc68626d8 Merge pull request #1442 from ssakash/Counters
PCSX2-Counters: Improve video mode detection
2016-07-18 19:28:24 +02:00
Gregory Hainaut 10ea05bc6f common: remove old atomic wrapper
Use cross-platform std::atomic instead
2016-07-14 18:29:41 +02:00
Gregory Hainaut 567976e822 MTVU: port vuCycles to std::atomic
V2: use relaxed order as the variable doesn't carry load/store dependency
It is only used as a counter for the speed hack
2016-07-14 18:29:41 +02:00
Gregory Hainaut 3f0655c821 MTVU: port write pointer to atomic and optimize atomic access
Write pointer can be relaxed-read from the EE thread
Read pointer can be relaxed-read from the VU thread

Warning: AtomicExchange calls were replaced by release-store
However AtomicExchange generates a memory barrier (at least on linux)
So either it is useless and it will be faster, or it will explode ;)
2016-07-14 18:29:41 +02:00
Gregory Hainaut ca46921796 MTVU: use acquire/release semantics for atomic operation
* Avoid the generation of memory barrier (mfence)
* Based on the fact that it used to work on previous code without any
  barrier

v2:
* keep basic code in reset path
* use relaxed access for isBusy. The variable doesn't carry load/store
  dependency but is instead an hint to optimize semaphore post
2016-07-14 18:29:40 +02:00
Gregory Hainaut 3b4c357aaa MTGS: avoid a potential very rare deadlock 2016-07-14 18:29:40 +02:00
Gregory Hainaut 4cdf05efac MTGS: use private member for RingBufferLock
Easier to understand the purpose of the 2nd lock
2016-07-14 18:29:40 +02:00
Gregory Hainaut 5913ff1bd8 MTGS: port read/write pointer to full atomic + optimize atomic access
Read pointer is only written by the MTGS thread so it can be relaxed-read
by the MTGS thread

Write pointer is only written by the EE thread so it can be relaxed-read
by the EE thread

Remove volatile stuff
2016-07-14 18:29:40 +02:00
Gregory Hainaut 6fb7beb58a MTGS: use acquire/release semantics for atomic operation
* Avoid the generation of memory barrier (mfence)
* Based on the fact that it used to work on previous code without any
  barrier

v2:
* keep "slow" and safe atomic on reset path
* use relaxed atomic for m_RingBufferIsBusy
The signal doesn't carry dependency with others load/store. Instead it is used
as an hint to awake the semaphore
As a side, there is a potential thread bug

T1 do
* wait sema
* busy = true;
* while (!queue.empty) do work...
* busy = false;
* go back to wait sema

T2 do
* post sema even if busy is false

If T1 stop after the while queue but before the busy, T2 won't post the
event. When T1 will wake up, it will block on the semaphore
2016-07-14 18:29:40 +02:00
NZJenkins b491f5cdc5 Zero out the skip bp
Fixes #1453
2016-07-12 17:51:56 +12:00
Akash 2ed67f6d65 EE-SYSCALL: Move messages back to dev/verbose level
These messages are not needed anymore as we'll get the video mode
information from the console messages on Counters.
2016-07-09 21:50:41 +05:30
Akash 78bf5ad88e PCSX2-Counters: Move VideoMode init code from _gsSMODEwrite to SYSCALL
* Moving the code to SYSCALL enables us to detect all the video modes properly.
* Added proper detection of VESA,HDTV,BIOS video modes.
2016-07-09 21:50:38 +05:30
Akash e7d4bc4506 PCSX2-Counters: Remove default video mode variable
* Fixes a bug where NTSC VideoMode was automatically used when videomode is uninitialized. the bug was only temporary till the SMODE register was written.
2016-07-09 21:50:37 +05:30
Akash a1fdf1e625 PCSX2-Counters: Rename "GS_RegionMode" to "GS_VideoMode"
Technically there's no term called "RegionMode" and the values obtained through the SMODE1 register is actually used for identifying the video mode of the game not any region modes.

* Convert "GS_VideoMode" into an enum class
2016-07-09 21:50:28 +05:30
Gregory Hainaut a735e2b58f Merge pull request #1287 from mogaika/debug_window_improve
Debugger features
2016-07-07 19:59:33 +02:00
Vladimir Jigulin 7e91eb6616 debugger: some user-friendly improves in ui
Grouping bytes in debugger memory window, following pointers and history
Goto in register view
Printing strings in pointer registers
Memory view can be resized correctly by ctrl+wheel
Improvement in function 5900DebugInterface::isValidAddress
2016-07-03 22:01:09 +03:00
Akash 72661e7c16 PCSX2-Core: Clean up some warnings on MSVC
x86emitter : Convert variable type from u8 to bool.
recVTLB: Cast "sign" to bool to prevent a warning.
R5900OpcodeImpl: Cast all the values in array to u64 instead of s64.
2016-06-30 16:49:18 +05:30
Pseudonym 36dd50005a Changed the M[FT]P[CS] instruction decoding logic to match results from this test:
https://github.com/unknownbrackets/ps2autotests/blob/master/tests/cpu/ee_cop0/performance.cpp
2016-06-23 20:57:43 +01:00
Jonathan Li 185012b2b7 gui: Use newer wxWidgets event type names
Also add a comment about how the wxEVT_LIST_ITEM_DESELECTED bug only
affects Windows.
2016-06-20 00:00:26 +01:00
Jonathan Li b8ac54052c gui: Use Bind instead of Connect for everything else 2016-06-19 23:25:09 +01:00
Jonathan Li 1c398c2b77 gui: Use Bind instead of Connect for menus
Also rearrange the order to (mostly) reflect menu ordering and remove
some bindings to non-existent menu items.
2016-06-19 23:14:55 +01:00
Jonathan Li 0ecee3deda cleanup: Remove unnecessary rebuild files
They're used for converting the image files to header files, but they're
outdated and have been unused for quite a while.
2016-06-17 23:56:31 +01:00
Jonathan Li 2436480d9b gui: Use Bind instead of Connect for panels and dialogs 2016-06-17 00:03:59 +01:00
Jonathan Li 7ac47676e2 pcsx2: Use Bind compatible event declarations/definitions
Also remove some unused event types.
2016-06-16 21:37:45 +01:00
Jonathan Li aee0d4c0c8 gsframe: Use Bind instead of Connect 2016-06-16 21:37:45 +01:00
Jonathan Li 2112e38886 gsframe: Use wx enum for left mouse button 2016-06-16 21:37:45 +01:00
ramapcsx2 ec07571069 Revert "PCSX2-Counters: Some Changes to Video mode counter stuffs" 2016-06-09 00:44:14 +02:00
ramapcsx2 d482c5de91 Merge pull request #1368 from PCSX2-Alpha/Counters
PCSX2-Counters: Some Changes to Video mode counter stuffs / introduce proper names and differentiate between official PS2 video modes
2016-06-09 00:14:25 +02:00
FlatOutPS2 f1ba9c9d6a PCSX2-WX: MainFrame keyboard navigation improvement (#1388)
Adding shortcuts to all the menu options, that only some of the options
in the Config tab already had.

Also update translations so menus are still localised (well, mostly).
2016-06-08 21:48:16 +01:00
Jonathan Li 9e9505a732 linux: Fix hotswapping CDVD message truncation
Iso, Plugin, and NoDisc were truncated to I, P, and N. Fix the issue.
2016-06-06 23:35:05 +01:00
Jonathan Li c7940856ce windows: Remove unneeded library dependencies
Some are unnecessary since they're already taken care of by project
references, while others are duplicates or unused.
2016-06-04 22:55:48 +01:00
Akash f9b56bc354 EE-SYSCALL: Move messages back to dev/verbose level
Not needed anymore as we get another message from Counters for each
change in video mode. (refer previous commit)
2016-06-04 22:10:36 +05:30
Akash 1a41053c76 PCSX2-Counters: Improved video mode detection
* The detected values using the SMODE registers were for the video modes and not the region of the game, changed the variable naming to video modes to prevent any confusions.
* Fix a bug where 1080I was reported as progressive
* Convert GS_VideMode into an enum class
* Move VideoMode init code from _gsSMODEwrite to SYSCALL
* PCSX2 will now correctly report whether the video mode is NTSC/PAL/VESA/480p/576p/720p/1080i/1080p
2016-06-04 22:10:27 +05:30
refractionpcsx2 3b2b6a20aa eeCache: Flush cache entries on DXLTG
-SYNC.L should be called before this command forcing the cache to writeback to memory, but that would be slow to do every time, so we will do it on this command.
2016-06-04 12:57:14 +01:00
prafullpcsx2 8418d54ac7 Minor EE Cache changes
This seems to help games that require EE Cache. Please test Ice Age 2 and Evolution Snowboarding.
2016-06-03 12:00:55 +05:30
NZJenkins 6bc02cbb45 GetBreakPointCondition handle temp breakpoints
Fixes #1374
temp bp were not previously handled
2016-05-30 16:16:32 +12:00
refractionpcsx2 67288b4735 A wild bracket has appeared! I choose you, delete button! 2016-05-29 14:13:45 +01:00
refractionpcsx2 bbecc3d0c2 microVU: Only spam "Reading VU1 Regs" warning in Dev mode and only when MTVU is enabled. It's useless when it isn't. 2016-05-29 13:23:25 +01:00
Jonathan Li b20433c0be windows: Remove user.props references from all projects
find . -name *.vcxproj -exec sed -i -e '/user.props/d' {} \;

Microsoft recommends against using .user files. From
https://msdn.microsoft.com/en-us/library/669zx6zc.aspx :
"The best practice is to delete the reference to them in Property
Manager to ensure that your projects operate independently of any
per-user, per-computer settings. This is important to ensure correct
behaviour in a SCC (source code control) environment."

If you cannot compile SPU2-X after this commit (since that still relies
on the old DirectX SDK), you'll need to fix your build environment.
2016-05-29 12:21:52 +01:00
Jonathan Li c6ed5ee9c6 windows: Make build work with non-English parent directory
Not a recommendation to do so. Alsorecommendnottousespaceseither.
2016-05-28 23:27:34 +01:00
Jonathan Li bde5960581 iop: Use count_leading_sign_bits for err, counting sign bits
Replaces the inline assembly and generic version with the unified
implementation.
2016-05-21 23:26:18 +01:00
Jonathan Li eaa4abea45 ipu: Convert yuv2rgb sse2 inline assembly to intrinsics
It's more portable.

Use _mm_shuffle_epi32 instead of _mm_movehl_ps - I think it avoids
data bypass delays going from integer to float domains on older
processors, and Agner's tables indicate that the instruction has the
same latency and occasionally has higher throughput (depending on cpu).

And switch the _mm_xor_si128 and _mm_unpacklo_epi8 around so the same
constant can be used for both C bias and alpha.
2016-05-21 23:26:17 +01:00
Jonathan Li 6362b9c9b2 pcsx2: aio: Complete POSIX AIO reader 2016-05-21 13:23:10 +01:00
Jonathan Li e10ed744bc pcsx2:freebsd: Fix build 2016-05-20 22:32:41 +01:00
Jonathan Li 9537accb51 linux: Remove old recent ISO list workarounds
Seems to work fine now, no warnings or compile errors.
2016-05-19 09:08:13 +01:00
Jonathan Li 203fb71851 linux:async-iso: Fix invalid file descriptor checks
-1 is returned when open() fails, not 0.
2016-05-18 23:31:32 +01:00
refractionpcsx2 ad61503d83 CDVD: Fix drive status on BREAK.
-Formula One 2001 expects the drive to be paused after break.
-The command breaks from the current command, it doesn't stop the drive :)
2016-05-18 21:44:13 +01:00
Jonathan Li 92d4d93fce Merge pull request #1312 from FlatOutPS2/master
Automatic aspect ratio switch during FMV playback
2016-05-11 14:07:59 +01:00
FlatOutPS2 5871874f70 Avoid crash on some systems with FMV software switch
Avoid crash on some systems switching HW><SW in fullscreen aspect
ratio's with FMV Software switch.

Replaces previous zoom adjusting fix with a more efficent one.

Squashed a small improvement into commit.
2016-05-11 14:33:25 +02:00
NZJenkins 25b29a2864 Ensure selected rows are visible in debugger
Fixes #1353
DebuggerLists:
Select does not ensure the item is visible if selecting
Went with existing convention of Select and Focus.

CtrlRegisterList:
Added ensureVisible, called whenever the current row selection is
changed
2016-05-10 13:01:18 +12:00
Jonathan Li 23782b5c24 Merge pull request #1337 from turtleli/autodock
Console: Add AutoDock option to menu
2016-05-09 00:13:21 +01:00
Jonathan Li c540840cd4 pcsx2: Apply auto gamefix/widescreen/cheat changes immediately 2016-05-06 20:32:31 +01:00
Jonathan Li f97b556e23 pcsx2: Use incoming settings when applying settings
The old config settings were wrongly used when determining whether to
load patches, cheats and widescreen hacks. These settings needed to be
applied twice to actually take effect if they were changed while a game
is running.

Use the incoming settings so the settings only need to be applied once.
2016-05-06 01:03:51 +01:00
FlatOutPS2 6defe6e07d Automatic aspect ratio switch during FMV playback
Updated to bypass ini setting for automatic aspect ratio switch.
2016-05-03 16:50:42 +02:00
Jonathan Li ad652706d6 debugger:windows: Fix vanishing breakpoints when scrollbar disappears
On Windows, it seems that if you resize the columns in the size event
handler when the scrollbar disappears, the listview contents may decide
to disappear as well. So let's avoid the resize for this case.
2016-05-03 00:42:45 +01:00
Jonathan Li 7435e6e7b3 Console: Add AutoDock option to menu 2016-05-02 17:02:16 +01:00
Jonathan Li 9b58b3fb6e Console: Do not scroll to bottom unless text is updated
Also remove the size event handler and use Bind instead of Connect
2016-05-01 18:38:59 +01:00
Jonathan Li 6b5761dfa4 gui: Avoid out-of-bound access when sVU is disabled
The radio buttons are ifdef'd out so they don't exist.
2016-05-01 09:52:36 +00:00
Jonathan Li 35e17127af debugger: Use Bind instead of Connect for events 2016-04-29 00:16:16 +01:00
Jonathan Li 4227477fc4 ConsoleLogger: Use wxTE_NOHIDESEL style for pxLogTextCtrl
It prevents the console logger text from disappearing on Windows and we
can remove a Windows specific fix.
2016-04-29 00:15:44 +01:00
Jonathan Li d89043d8ac pcsx2: Remove wx2.8 code and uses of wxMAJOR_VERSION
Technically wxMAJOR_VERSION wasn't the right thing to use, but it was
good enough.
2016-04-29 00:09:47 +01:00
Jonathan Li f7495c6867 ConsoleLogger: Use Bind instead of Connect 2016-04-27 23:24:17 +01:00
Jonathan Li de6b7752d4 ConsoleLogger: Define events in a Bind compatible way
Also remove the pxEvt_LogWrite event, since that isn't used.
2016-04-27 23:24:17 +01:00
Jonathan Li a6ba7a19b9 ConsoleLogger: Removed DockedMove
It's unused.
2016-04-27 23:24:17 +01:00
Jonathan Li 91161b37dd pcsx2: Remove duplicate license blurb in BreakpointWindow.cpp 2016-04-27 20:38:08 +01:00
Jonathan Li dda44519c1 pcsx2|utilities: Use non-deprecated wxFont stuff 2016-04-23 13:57:42 +01:00
Jonathan Li 5de16001e2 Merge pull request #1273 from PCSX2-Alpha/Willkuer_suggestion
Always show number of loaded widescreen hacks/cheats in console title
if the respective options are enabled (even if none are loaded).

Always print the number of loaded widescreen hacks to the console if
the option is enabled (even if none are loaded).
2016-04-07 23:38:23 +01:00
Gregory Hainaut 1208dbe8c7 cmake: add an option to build the new legacy GSdx plugin
+ bump the new one to 1.1.0 (to ease reporting)
2016-04-07 21:46:42 +02:00
Gregory Hainaut 8ccdc05c08 Merge pull request #1217 from PCSX2-Alpha/CRTC_option
GSDX : Add an option for CRTC size and some other video mode stuffs
2016-04-07 21:24:46 +02:00
Akash 9ad33012ad Core: Cleanup and some changes to console messages
* Always show number of cheats/widescreen hacks loaded in console title when respective options are enabled.
* Make the placement of braces consistent
2016-04-07 15:48:49 +05:30
Gregory Hainaut 5736b5e9eb debugger: properly init DisassemblyLineInfo
Avoid conditinal check on uninitialized value (reported by Valgrind)
2016-04-07 09:36:22 +02:00
Jonathan Li 0ab7b6340d Merge pull request #1275 from AdmiralCurtiss/memcard-plugin-switch-filter-reset
Move folder memcard filter management into the actual folder memcard class to fix #1179 and similar.
2016-04-06 23:59:36 +01:00
Akash 3dd8574e33 EE-Syscall: print log messages even without dev/verbose checked 2016-04-06 09:22:55 +05:30
Akash af1b6f4b42 EE-Syscall: Add some missing video modes 2016-04-06 09:22:53 +05:30
Gregory Hainaut ee08a6fc53 Merge pull request #1270 from PCSX2/monolithic-build
Monolithic build
2016-04-03 11:20:07 +02:00
Admiral H. Curtiss 97a68becb9 Handle filter management in the folder memcard class rather than outside.
This prevents desync between what is assumed to be the active filter and
what is actually the active filter, fixing errors like #1179 where the
memory cards are closed and reopened for whatever reason.
2016-04-02 15:22:11 +02:00
Admiral H. Curtiss 3b7ba39590 Fix potential access of free'd memory when re-opening an already open folder memory card. 2016-04-02 04:03:07 +02:00
Gregory Hainaut e96b29f84f mVU: init microRegAlloc
CID 146988
2016-03-30 19:56:19 +02:00
Gregory Hainaut eb2c61ccc0 pcsx2: init FileMemoryCard
CID 147037
2016-03-30 19:56:19 +02:00
Gregory Hainaut 27400b0be1 pcsx2: initialize pxEvtQueue
CID 146991
2016-03-30 19:56:19 +02:00
Gregory Hainaut cf722fdf50 pcsx2: Initialized member of SysCorePlugins
CID 147006
2016-03-30 19:56:19 +02:00
Gregory Hainaut 459aebe8bf pcsx2:gif: initialize gif unit member
CID 147032
2016-03-30 19:56:19 +02:00
Gregory Hainaut beadc0e69b pcsx2:gif: reset field from the constructor
CID 147031
2016-03-30 19:56:19 +02:00
Gregory Hainaut 0fb249284f debugger: initialized member
CID 147003
CID 147004
2016-03-30 19:56:19 +02:00
Gregory Hainaut 1bd8113f66 cmake: add various option to disable plugin support 2016-03-30 10:19:54 +02:00
Gregory Hainaut f010f9458b plugin: add define to select builtin plugin 2016-03-30 09:54:34 +02:00
Gregory Hainaut 3a8164ac4e plugins: add a dynamic/static loader 2016-03-30 09:42:17 +02:00
Jonathan Li 5d303c793b cdvd:iso: Use Volume Descriptor to find layer break
The DVD layer 0 sector count is stored in the Volume Space Size field of
the Primary Volume Descriptor on DVD layer 0. This value is the same as
the total sector count for a single layer DVD and the first layer 1 LSN
of a dual layer DVD.

Let's use that to determine the layer 1 start LSN instead of using the
brute force approach. Since this approach is much faster than the
previous approach, the layer break is no longer cached.
2016-03-20 21:42:35 +00:00
refractionpcsx2 6649f43069 VIF: Only delay MSCAL - Fixes #1218 Downhill Domination and Twisted Metal Head-On. Snowblind games still fine 2016-03-20 17:18:17 +00:00
Jonathan Li e760a9566a windows: Move EmbeddedImage.h to utilities project file 2016-03-16 20:41:21 +00:00
Jonathan Li a487aaf952 Merge pull request #1232 from turtleli/nonxp-toolkit
windows: Switch to Non-XP compatible toolkits
2016-03-16 20:34:27 +00:00
Gregory Hainaut 0ef8ddb2a2 Merge pull request #924 from kust2708/onepad-gui
Onepad GUI for Linux - New wxWidget interface
2016-03-15 20:23:44 +01:00
Jonathan Li 9ed9b2d8cd windows: Switch to DefaultPlatformToolset aka non-XP toolsets
Basically I ran
find . -name "*.vcxproj" -exec sed -i -e 's/_xp//' {} \;

This will likely break XP, but it paves the way on Windows for a PCSX2
that does not require the DirectX redistributables to be installed for
Windows 8, 8.1 and 10 users. Windows Vista and 7 users will still require
the DirectX redistributable files for XInput and XAudio, though PCSX2
should still be capable of running if a user does not actually use either
of them.
2016-03-13 12:04:28 +00:00
NZJenkins ba706b6dab Check delay breakpoint condition
isBreakpointNeeded returns if breakpoints are needed for any combination
of the current pc and delay slot.
dynarecCheckBreakpoint checks conditions for each breakpoint slot.
2016-03-04 11:26:37 +13:00
Gregory Hainaut e57a75ac55 Merge pull request #1202 from PCSX2/atomic-v2
Atomic v2
2016-02-28 22:08:29 +01:00
Gregory Hainaut ca8955daf3 MTVU: port ScopedLockBool to std::atomic 2016-02-28 15:29:31 +01:00
Gregory Hainaut 3a4787dd98 MTVU: partially port code to MTVU
Remains volatize as MTGS and the ScopedLockBool stuff
2016-02-28 15:29:31 +01:00
Gregory Hainaut 40b1a3996a VU: port BaseVUmicroCPU to std::atomic 2016-02-28 15:29:31 +01:00
Gregory Hainaut 8555a87380 GS.h: use std::atomic 2016-02-28 15:29:31 +01:00
Gregory Hainaut 5a84a0d8d2 MTGS: port to std::atomic
Except the ring pointers m_ReadPos/m_WritePos because it requires
memory access optimization
2016-02-28 15:29:31 +01:00
Gregory Hainaut 410922a943 Deci2: port to std::atomic 2016-02-28 15:29:31 +01:00
Gregory Hainaut 3a9bd90a3b Gif: port code to std::atomic 2016-02-28 15:29:31 +01:00
Gregory Hainaut 92078b1c58 System: port to std::atomic
v2: use an explicit int type for clang
// multiple conversions from switch condition type
// 'std::atomic<ExecutionMode>' to an integral or enumeration type

v3/v4: use .load to read variable (clang 3.7)
v5: add back 'std::atomic<ExecutionMode>' now that .load is used everywhere
2016-02-28 15:29:00 +01:00
Gregory Hainaut 34826c9506 PluginManager: port to std::atomic 2016-02-28 15:29:00 +01:00
Gregory Hainaut 97cc468509 gui: use std::atomic bool to manage the gui
V2: Don't use 64 bits atomic (I'm not sure it is legal on 32 bits)
Note: Clang-3.7 fails to link
2016-02-28 15:29:00 +01:00
Gregory Hainaut e5d4f2c24f EE: use std::atomic<bool> for reset variable 2016-02-28 15:29:00 +01:00
Jonathan Li 2d4e2fb8cb windows: spu2-x does not use the emitter
So let's not specify it as a build dependency.

Also remove some unnecessary manual library linkage and remove the
wsWidgets GUI property sheet, which does nothing useful.
2016-02-28 11:08:08 +00:00
Jonathan Li 1103f9046a Merge pull request #1201 from PCSX2-Alpha/minor_changes
PCSX2-WX: Minor changes to core panels/dialog
2016-02-24 19:59:40 +00:00
Akash e1febf7ec1 EE/VU Panel: Remove unnecessary code
Removed some unneeded explicit calls of the enable function and also corrected the placement of braces on a function. ( do note that only the specific function at the file used a different placement of the braces)

Also fix the grayout behavior of SuperVU recompiler option when DISABLE_SVU is defined. (thanks to turtleli)
2016-02-23 17:51:20 +05:30
Akash 35f599833c EE-Panel: gray out EE Cache when recompiler is set 2016-02-23 17:51:12 +05:30
NZJenkins 729218ec4b debugger: Fix opcode lookup crash 2016-02-21 22:39:29 +00:00
Gregory Hainaut a66c911fed cmake: factorize debug/dev define 2016-02-21 16:17:10 +01:00
Akash ef9b8b792f About Box: Fix a very minor typo 2016-02-21 17:45:23 +05:30
Jonathan Li aff75131e4 gui: Fix console log source menu item behaviour
Fixes an issue where the Enable all/Disable all/Restore Default menu
items in the Console Log Sources menu do not immediately enable/disable
CDVD log output.
2016-02-15 20:05:17 +00:00
kust2708 823a37aed7 OnePad : New GUI based on gwWidget
Buttons done, configuration initialization done.
Still need to add Gamepad and Joysticks configuration frames.
Require png file for the moment (the embedded picture will be fixed after).

New Onepad GUI based on wxWidget (Main frame almost finish)
Background picture is now embedded
Button binding works
Loading and saving works
Need to add feedback and gamepad, joysticks configuration frame

Modification of the onepad CMakeList.txt
Automatic generation of images headers using perl script

Modification of the test feedback function
2016-02-14 17:26:31 +01:00
BoopFtang fd4997ab94 StepOut breakpoint fix
Fixes #1164
SetSkipFirst wasn't called
2016-02-14 19:22:43 +13:00
Jonathan Li f423549257 pcsx2: Fix savestate saving crash
My bad.
2016-02-13 14:57:55 +00:00
Karasuhebi c843130854 Change Playstation to PlayStation in the About dialog and the CLI dialog.
Changed the word "Playstation" to the proper "PlayStation" in the About
dialog and the Command Line Options dialog.

Add a space between PlayStation and 2.
2016-02-13 13:58:58 +01:00
Gregory Hainaut 38b9198dba Merge pull request #1173 from turtleli/replace-scoped-ptr
Replace ScopedPtr with unique_ptr
2016-02-13 13:49:18 +01:00
ramapcsx2 32182fe126 always fflush ee/iop logs. fixes the test suite timing out on windows. 2016-02-13 12:14:40 +01:00
Jonathan Li f67cb001df Merge pull request #1172 from NZJenkins/master
Debugger breakpoint bugfix
2016-02-11 22:47:40 +00:00
Gregory Hainaut 50caca4002 EE: replace EE/FPU mov opcode when FPU_RECOMPILE isn't enabled
It will be easier for testing if we change the format of the FPU register
2016-02-11 18:53:28 +01:00
Gregory Hainaut 122baa17a2 EE: intruder detected 2016-02-11 18:43:33 +01:00
BoopFtang 83a877c3dc Fixes #1161
In the case of a disabled breakpoint at the address, false would be
returned without checking for temp breakpoint
2016-02-10 15:54:56 +13:00
Jonathan Li 499fed40f2 pcsx2: Convert ScopedPtr to unique_ptr 2016-02-08 22:31:45 +00:00
Jonathan Li 8889f4fdcc gui: Replace ScopedPtr with unique_ptr 2016-02-08 22:31:45 +00:00
Jonathan Li 92bb849e7c Use unique_ptr instead of ScopedPtr for exceptions 2016-02-08 22:31:45 +00:00
Jonathan Li 115b14bc94 cdvd: Replace ScopedPtr with unique_ptr 2016-02-08 22:31:45 +00:00
Gregory Hainaut 5b74374bb2 Merge pull request #1169 from PCSX2/remove-mmx
Remove mmx
2016-02-08 19:17:24 +01:00
Gregory Hainaut fe0229aed0 EE: remove dead code 2016-02-08 09:52:31 +01:00
Gregory Hainaut 5611333c29 PCSX2: remove reporting of mmx/3dnow 2016-02-08 09:16:52 +01:00
Gregory Hainaut 0f81482ed1 EE: remove most of MMX allocator code 2016-02-07 13:21:11 +01:00
Gregory Hainaut 278411898a EE: drop MMX/FPU state management
Useless as MMX code is removed
2016-02-07 13:07:55 +01:00
Gregory Hainaut 9af112b38f EE: remove _clearNeededMMXregs and deadcode
Nop because needed is always 0
2016-02-07 13:00:48 +01:00
Gregory Hainaut 095437d0c7 EE: _flushMMXregs is a nop because inuse==0 2016-02-07 12:57:56 +01:00
Gregory Hainaut 45443b48ef EE: freeMMXreg is a nop because inuse == 0 2016-02-07 12:56:30 +01:00
Gregory Hainaut 6f561d6bd7 EE: delete the nop _deleteMMXreg() 2016-02-07 12:53:17 +01:00
Gregory Hainaut c3afcffc50 EE: replace _checkMMXreg and _allocCheckGPRtoMMX
Both functions return -1

Remove all conditions (-1 >= 0)
2016-02-07 12:46:34 +01:00
Gregory Hainaut e1651c752a EE: mmxregs[i].inuse is never set to true
Let's remove code that depends on it

_deleteMMXreg/_checkMMXreg/_getNumMMXwrite/_flushMMXunused are now stub
2016-02-07 12:23:15 +01:00
Gregory Hainaut 054d8c4c9f EE: remove more unused MMX functions 2016-02-07 12:08:33 +01:00
Gregory Hainaut a0e619bcd7 VTLB: disable MMX optimization
memory copy will be done in SSE or X86 only. It is very unlikely that
it was used anyway (need 64 bits transfer and no XMM register available)

Remove the now useless _allocMMXreg and _getFreeMMXreg too
2016-02-07 12:06:41 +01:00
Gregory Hainaut 15390cd966 EE: remove unused MMX path
All commented and disabled code
2016-02-07 12:02:17 +01:00
Gregory Hainaut ea1a9943fc EE: disable the old mmx code
Time to test and report bug or speed issue.
2016-02-07 11:35:03 +01:00
Gregory Hainaut c2aa56ac38 EE: fix shift constant propagation in new SSE code
It seems constant must be flushed before any call to _allocGPRtoXMMreg
2016-02-06 16:47:44 +01:00
Gregory Hainaut fd4bc63854 EE: disable VF delete when SVU is disabled 2016-02-06 15:51:59 +01:00
Gregory Hainaut a9a955f8b9 EE: port MMX code to SSE for shift opcode
Code need to be enabled with a define (NO_MMX 1)

Code was tested with ps2autotest but it need more tests. I need to check
alignement issue too.

Globally code is potentially a little slower than SSE.
The trick is that we need to shift only the 64 lsb whereas SSE will
shift the full 128 bits register.

Current implementation flush the lsb and drop the full register. It is
unlikely that next intruction will be done in SSE anyway.

Note: it would be easier in x64 arch
2016-02-06 15:24:26 +01:00
Gregory Hainaut 119f6deb24 EE: add some assert(0) on likely unused code
if someone hit the assertion please report it
2016-02-05 00:27:29 +01:00
Gregory Hainaut 6ac76c86d7 recompiler: document the register allocation 2016-02-05 00:27:29 +01:00
Jonathan Li 224370e866 debugger: Fix breakpoint window list item deletion
Fixes #1163.
2016-02-04 19:12:48 +00:00
Jonathan Li 98de0d4351 pcsx2: Do not move console with main frame if maximised 2016-02-04 19:12:48 +00:00
Jonathan Li d6e702a9eb pcsx2: Do not save console position when maximised 2016-02-04 19:12:47 +00:00
Gregory Hainaut c20dc61f16 EE: fix compilation when branch recompilation is disabled 2016-01-31 23:45:08 +01:00
Gregory Hainaut 3ec458ef4f FPU: sqrt(-0) == 0
It is marked as a special case in the doc (sqrt(-0) == -0)
but test on the PS2 show the contrary. Quite a mistery
2016-01-31 23:43:55 +01:00
refractionpcsx2 6391b00c00 Merge pull request #1158 from AdmiralCurtiss/memcard-documentation
Add Memory Card File System documentation to repository for easy reference.
2016-01-31 20:24:45 +00:00
Admiral H. Curtiss 35a1c9a133 Add Memory Card File System documentation to repository for easy reference.
Originally from http://www.csclub.uwaterloo.ca:11068/mymc/ps2mcfs.html.
It's public domain, so there's no problem with just putting it in here.
2016-01-31 20:42:29 +01:00
Gregory Hainaut 64001c9643 Merge pull request #1153 from jobermayr/master
Dump.cpp: Fix Linux build.
2016-01-31 17:55:17 +01:00
refractionpcsx2 da347aa077 Merge pull request #1156 from AdmiralCurtiss/memcard-folder-dot-and-space
Folder Memory Card: Detect and handle filenames that end in dots and/or spaces.
2016-01-30 20:39:45 +00:00
Admiral H. Curtiss 326d50b686 Folder Memory Card: Detect and handle filenames that end in dots and/or spaces. 2016-01-30 20:14:42 +01:00
Johannes Obermayr ec3170752a Fix Linux build.
pcsx2/Dump.cpp: In function 'void iDumpBlock(u32, u32, uptr, u32)':
pcsx2/Dump.cpp:258:4: error: cannot convert 'wxString' to 'const char*' for argument '1' to 'int system(const char*)'

pcsx2/x86/iR3000A.cpp: In function 'void iIopDumpBlock(int, u8*)':
pcsx2/x86/iR3000A.cpp:285:45: error: cannot convert 'wxString' to 'const char*' for argument '1' to 'int system(const char*)'
2016-01-30 17:56:35 +01:00
Gregory Hainaut 8e17f915c6 Merge pull request #1150 from jobs-git/patch-3
Fix Windows Resource file name error
2016-01-30 13:33:51 +01:00
Jonathan Li 62e4423f30 Merge pull request #1145 from PCSX2-Alpha/WX_stuffs
VideoPanel: Fix gray/ungray behaviour
2016-01-30 12:17:14 +00:00
refractionpcsx2 2ffdbe781f Vif-Int: Fix mode = 3 2016-01-29 23:11:54 +00:00
refractionpcsx2 e5e0f85b50 Vif Rec: Emulate Mode = 3 for test, not sure any games use it.
Interpreter is still wrong, but currently crashy on this test, as it doesn't get this far I'm scared to change it in case it kills other stuff
2016-01-29 23:01:54 +00:00
Dominic Guana 766b5514f0 Fix Windows Resource file name error
The original file name is given by 

    SampleProf.cp 

However this is not the file we could find in any Code or Directory of PCSX2, rather it should be:

    SamplProf.cpp
2016-01-30 06:41:19 +08:00
Gregory Hainaut eaa211212d ee-fpu: upgrade the FPU to 3.0
properly return reserved register

Fix FCR test :)
2016-01-29 23:24:11 +01:00
refractionpcsx2 cf993c2a36 Vif-Rec: Fix skip size calculation.
(also a line ending issue, hope it doesn't mess it up lol)
2016-01-29 21:03:02 +00:00
Akash edfda74e9c PCSX2: Fix preset grey out behavior
Previously the text box for "Frames to Draw" and "Frames to Skip" got failed to grey out properly and only the text and arrows got greyed out, The following patch properly greys out the elements.

To be noted that the issue wasn't present on 1.2.1 , I guess this was some regression along with WX 3.0 ?

v2: Fix Indentation
2016-01-30 01:22:37 +05:30
Gregory Hainaut 2662809900 pcsx2:miss a rename of branch to g_branch
Fix compilation issue with no fpu recompiler
2016-01-29 19:53:21 +01:00
Jonathan Li fdbe018cdf pcsx2: Fix memleak in portable mode error dialog handling 2016-01-28 20:51:19 +00:00
Gregory Hainaut 5efbf2a802 dmac: madr msb bit is fixed to 0 in 8/9 channels
Fix another dmac tests :)
2016-01-28 21:16:20 +01:00
Gregory Hainaut b2fbbddfa0 dmac: implement memcpy wrapping for SPR
Partially fix the dma test
2016-01-28 21:02:35 +01:00
Jonathan Li e983be4060 Merge pull request #1142 from PCSX2-Alpha/Consolelog_stuffs
console: don't remember size when maximised
console: make enable/disable/restore defaults affect all items
2016-01-28 12:52:45 +00:00
Jonathan Li 04a8efd8c3 pcsx2|common: Use _WIN32 for Windows preprocessor macro
It's predefined, unlike WIN32 and _WINDOWS (and other variants), which
are defined in the property sheets.
2016-01-27 22:41:45 +00:00
Jonathan Li 2939abd8de pcsx2: Remove useless plugin load failure error messages
If wxDynamicLibrary.Load() fails, wxWidgets provides a good enough error
message anyway.
2016-01-27 22:41:45 +00:00
Gregory Hainaut 5d1e5df205 dmac: wrap source address to remain in 16K
Add some assertions of memcpy that overflow (need to be wrapped)
2016-01-27 22:39:39 +01:00
Gregory Hainaut c959424957 dmac: limit address to the scratch pad memory
Help dma tests
2016-01-27 22:39:39 +01:00
Gregory Hainaut c037686a26 iop: don't load any value in r0
Fix lsu.irx test
2016-01-27 20:08:37 +01:00
Gregory Hainaut b21ce8c9fb iop: fix division handling based on the EE div operator
Division will now handle properly division by 0 and signed overflow
2016-01-27 19:13:31 +01:00
Gregory Hainaut 11f59ada16 iop:interpreter: remove special case for unsigned division 2016-01-27 18:20:54 +01:00
Gregory Hainaut 135cdfca46 iop: fix division on the interpreter
Recompiler is still completely broken just add tons of FIXME
2016-01-27 18:15:14 +01:00
Gregory Hainaut 41157ee3e9 iop: fix 64 bits build
remove the offset which is useless
2016-01-27 16:49:06 +01:00
Gregory Hainaut ba62ce9e93 iop: fix MTLO instruction
Test hilodelay.irx is now pass ^^ (but test only covers constant path.)
2016-01-27 10:27:34 +01:00
Gregory Hainaut bfd1bcec69 iop: improve debug
Add a nop between instruction
Dump mips instruction
Add pretty print support

Note: it would be nicer to plug pretty print in the system command directly
2016-01-27 10:27:34 +01:00
Gregory Hainaut ebea587465 vif: add an assert 0 for x64 2016-01-27 10:27:34 +01:00
refractionpcsx2 7185927e7e Vif-Rec: Fix up nVifBlock structure, thanks sudonim1 2016-01-26 19:19:02 +00:00
Gregory Hainaut f5d71352ca pcsx2: avoid flushing issue with the test suite
Linux only as I don't know if windows suffers of the same issue.
2016-01-26 09:18:15 +01:00
refractionpcsx2 d0a23a7d73 Vif-Rec: Sort of fix for tests using masks with different cl/wl values.
Now gives correct results, but, ugh, I'm not sure on this whole hashing thing, it's probably doing something else wrong now.
2016-01-26 00:02:21 +00:00
refractionpcsx2 0147e6cb8d Vif: Fix for Unpacks when WL = 0. (KH2 + Tests) Removes a long standing hack.
Note: CL = 0 behaviour is still not completely accurate, the first vector is incorrect, but will look at that another day, need a game that does it first really so we can see if it helps :)
2016-01-25 21:43:53 +00:00
Akash fea95c2951 Log window: Fix behavior of some menu items
Previously the Enable all / Disable all / Restore defaults menu options ignored the status of Dev/verbose and CDVD reads. The following commit makes them to also impact the other two menu items.
2016-01-25 18:25:07 +05:30
Akash af855bc295 Log window: better handling of display size.
Fixes Issue #1092 , don't remember the display size when the log window is maximized since the display size gets too big and the next time you open PCSX2 you'll see a gigantic log window ;)

V2: Fix a wrong indentation.
2016-01-25 18:24:27 +05:30
Gregory Hainaut 8485a8c654 iop: fix division overflow
So far only on the const path because it is was easy (and free)
but it ought to be done on the recompiler too.
2016-01-24 21:49:06 +01:00
Gregory Hainaut 95be13bc4a VIF: add 2 hacks to avoid crash/infinite loop when wl = 0
This way we could run some tests on wl = 0 behavior
2016-01-24 20:29:42 +01:00
Gregory Hainaut 117c3414f2 oups wrongly remove a line
Thanks tapcio
2016-01-22 22:56:57 +01:00
Gregory Hainaut 724542d870 pcsx2: add --irx option to inject an irx module
Irx module will be loaded at the end of the ROM (limited
at 256KB)

At the execution of the boot the list of module addresses are
hacked to add the new module.

For #1130
2016-01-22 19:46:03 +01:00
Gregory Hainaut 2ff611137e pcsx2|lilypad|gsdx: use portable printf format
(portable: let's see VS compilation...)
2016-01-22 19:46:03 +01:00
Gregory Hainaut a2a23579bd Merge pull request #1122 from PCSX2/emitter-64b
Emitter 64b
2016-01-21 22:31:01 +01:00
ramapcsx2 fb184da86e The GTE opcode table was missing 4 commands. took them from another PCSX derived emulator.
Now the simple GTE test works :)
2016-01-21 14:45:24 +01:00
refractionpcsx2 09817b24f0 IOP: Readd GTE now we know it exists, plus a couple of devcon outputs. 2016-01-20 20:29:18 +00:00
Gregory Hainaut 162bf3d22d debug: add a nop between EE instruction in dev build
This way it is easier to detect the boundary in the x86 asm block
2016-01-20 09:33:56 +01:00
Gregory Hainaut d78f887d1c recVtlb: separate dispatcher generation into a dedicated function 2016-01-20 09:23:32 +01:00
Gregory Hainaut 71c440862c Merge pull request #1126 from turtleli/replace-scoped-array-with-unique-ptr
Replace ScopedArray with unique_ptr
2016-01-19 16:22:13 +01:00
Gregory Hainaut 961abd823f Merge pull request #1127 from ssakash/FPU_Profiler-opcodes
EE: Add COP1 Instructions to profiler
2016-01-19 16:21:57 +01:00
Gregory Hainaut 68daf5f0ad test: improve the test runner
Improve the configuration of the build (log)
Run on multiple CPU (not tested)

Remove the logging hack in the GUI

Still miss:
* result
* help
2016-01-18 18:19:38 +01:00
Akash 72e8d083b7 EE: Add COP1 Instructions to profiler 2016-01-18 19:45:28 +05:30
Jonathan Li e7ca031d1e pcsx2: Replace ScopedArray with unique_ptr
Same functionality, but we don't have to maintain code ourselves.
2016-01-17 22:54:22 +00:00
Jonathan Li e472713c62 pcsx2: Fix inverted EE cycle rate range check
Overclock is now positive and underclock is now negative (it used to be
the other way round), so the range check should reflect that.

Coverity CID 156245 Bad bit shift operation(BAD SHIFT)
2016-01-17 22:27:16 +00:00
Jonathan Li f3f0d743ff pcsx2: Use std::array for Console colours
Using a memcpy to copy non-POD classes with virtual methods is undefined
behaviour. clang was warning that the vtable was being overwritten.

Replace the SafeArray with std::array.
2016-01-17 22:06:32 +00:00
Gregory Hainaut 42783279ff Merge pull request #1020 from ramapcsx2/loading_psx_games_enable
Enable loading psx games by default. Should help fixing PSX support w…
2016-01-17 16:35:55 +01:00
Gregory Hainaut 366f793cf0 core: use xRegisterLong instead of xRegister32
Code needs to work with xAddressReg however the x32 inheritance doesn't
exits anymore on 64 bits.

Note: it might be possible to uses some kind of autoconversion with
xRegister32or64. Could be a future improvement.
2016-01-17 00:10:21 +01:00
Gregory Hainaut 38c548854e Merge branch 'uptr-addr' 2016-01-16 18:34:27 +01:00
ramapcsx2 20c8b89bb7 cdvd: return 0xff instead of 0 on unknown 8 bit reads. improves compatibility with popstarter a bit.
Unfortunately, it then fails to load pops with "loadmodule: fname rom0:UDNL args 5 arg crap:"
2016-01-16 14:36:09 +01:00
Gregory Hainaut 76230c1305 MTGS: s/u32 pointer/uptr/ 2016-01-16 14:34:00 +01:00
Gregory Hainaut e23ba2340c core: s/u32 pointer/uptr/ 2016-01-16 14:34:00 +01:00
Gregory Hainaut 8c3798e96b core: pointers are 8B on 64 bytes 2016-01-16 14:34:00 +01:00
ramapcsx2 aafa333355 added the profiler to the visual studio solution. also added preliminary cop1 (fpu) tables, ready for implementation 2016-01-15 00:26:52 +01:00
Gregory Hainaut a7a8c542f5 Merge pull request #1100 from PCSX2/recompiler-abi-wrapper
Recompiler abi wrapper
2016-01-14 19:21:27 +01:00
Gregory Hainaut d4b30620a7 pcsx2: avoid a segmentation fault due to previous hack 2016-01-12 19:35:23 +01:00
Gregory Hainaut 46a2f6ed24 interpreter: fix a subtle bug in a QFSRV
Math is correct but a shift of 64 bits is illegal in x86 because the cl register is masked

From the x86 spec:
    The destination operand can be a register or a memory location. The count operand can be an immediate value or
    the CL register. The count is masked to 5 bits (or 6 bits if in 64-bit mode and REX.W is used). The count range is
    limited to 0 to 31 (or 63 if 64-bit mode and REX.W is used). A special opcode encoding is provided for a count of 1.
2016-01-12 19:29:10 +01:00
refractionpcsx2 22de865582 Gamefix: Add Scarface - The World is Yours Gamefix, might help other games that do constant VU recompilation. 2016-01-11 23:32:33 +00:00