Minor EE Cache changes

This seems to help games that require EE Cache. Please test Ice Age 2 and Evolution Snowboarding.
This commit is contained in:
prafullpcsx2 2016-06-03 12:00:55 +05:30
parent 2b2412ca20
commit 8418d54ac7
1 changed files with 13 additions and 3 deletions

View File

@ -62,8 +62,18 @@ int getFreeCache(u32 mem, int mode, int * way ) {
ppf = (ppf & ~0x3F) ;
if((pCache[i].tag[number] & (DIRTY_FLAG|VALID_FLAG)) == (DIRTY_FLAG|VALID_FLAG)) // Dirty Write
{
//Perform a cache miss.
return -1;
s32 oldppf = (pCache[i].tag[number] & ~0x80000fff) + (mem & 0xFC0);
CACHE_LOG("Dirty cache fill! PPF %x", oldppf);
*reinterpret_cast<mem64_t*>(oldppf) = pCache[i].data[number][0].b8._u64[0];
*reinterpret_cast<mem64_t*>(oldppf+8) = pCache[i].data[number][0].b8._u64[1];
*reinterpret_cast<mem64_t*>(oldppf+16) = pCache[i].data[number][1].b8._u64[0];
*reinterpret_cast<mem64_t*>(oldppf+24) = pCache[i].data[number][1].b8._u64[1];
*reinterpret_cast<mem64_t*>(oldppf+32) = pCache[i].data[number][2].b8._u64[0];
*reinterpret_cast<mem64_t*>(oldppf+40) = pCache[i].data[number][2].b8._u64[1];
*reinterpret_cast<mem64_t*>(oldppf+48) = pCache[i].data[number][3].b8._u64[0];
*reinterpret_cast<mem64_t*>(oldppf+56) = pCache[i].data[number][3].b8._u64[1];
pCache[i].tag[number] &= ~DIRTY_FLAG;
}
@ -506,4 +516,4 @@ void CACHE() {
}
} // end namespace OpcodeImpl
}}
}}