mirror of https://github.com/PCSX2/pcsx2.git
Automatic aspect ratio switch during FMV playback
Updated to bypass ini setting for automatic aspect ratio switch.
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@ -25,6 +25,7 @@
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#include "Gif.h"
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#include "Vif_Dma.h"
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#include <limits.h>
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#include "AppConfig.h"
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#include "Utilities/MemsetFast.inl"
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@ -50,8 +51,8 @@ int coded_block_pattern = 0;
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u8 indx4[16*16/2];
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uint eecount_on_last_vdec = 0;
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bool FMVstarted = 0;
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bool EnableFMV = 0;
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bool FMVstarted = false;
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bool EnableFMV = false;
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void tIPU_cmd::clear()
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{
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@ -400,12 +401,12 @@ static __ri void ipuBDEC(tIPU_CMD_BDEC bdec)
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static __fi bool ipuVDEC(u32 val)
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{
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if (EmuConfig.Gamefixes.FMVinSoftwareHack) {
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if (EmuConfig.Gamefixes.FMVinSoftwareHack || g_Conf->GSWindow.IsToggleAspectRatioSwitch) {
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static int count = 0;
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if (count++ > 5) {
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if (FMVstarted == 0) {
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EnableFMV = 1;
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FMVstarted = 1;
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if (!FMVstarted) {
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EnableFMV = true;
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FMVstarted = true;
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}
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count = 0;
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}
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@ -845,7 +845,8 @@ AppConfig::GSWindowOptions::GSWindowOptions()
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IsMaximized = false;
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IsFullscreen = false;
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IsToggleFullscreenOnDoubleClick = true;
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IsToggleFullscreenOnDoubleClick = true;
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IsToggleAspectRatioSwitch = false;
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}
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void AppConfig::GSWindowOptions::SanityCheck()
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@ -882,7 +883,8 @@ void AppConfig::GSWindowOptions::LoadSave( IniInterface& ini )
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IniEntry( IsMaximized );
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IniEntry( IsFullscreen );
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IniEntry( IsToggleFullscreenOnDoubleClick );
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IniEntry( IsToggleFullscreenOnDoubleClick );
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IniEntry( IsToggleAspectRatioSwitch );
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static const wxChar* AspectRatioNames[] =
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{
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@ -220,6 +220,7 @@ public:
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bool IsFullscreen;
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bool IsToggleFullscreenOnDoubleClick;
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bool IsToggleAspectRatioSwitch;
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GSWindowOptions();
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@ -73,6 +73,9 @@ DEFINE_EVENT_TYPE( pxEvt_ThreadTaskTimeout_SysExec );
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std::unique_ptr<AppConfig> g_Conf;
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AspectRatioType iniAR;
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bool switchAR;
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static bool HandlePluginError( BaseException& ex )
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{
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if (!pxDialogExists(L"Dialog:" + Dialogs::ComponentsConfigDialog::GetNameStatic()))
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@ -529,11 +532,25 @@ extern bool FMVstarted;
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extern bool renderswitch;
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extern bool EnableFMV;
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void DoFmvSwitch()
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void DoFmvSwitch(bool on)
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{
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ScopedCoreThreadPause paused_core( new SysExecEvent_SaveSinglePlugin(PluginId_GS) );
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renderswitch = !renderswitch;
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paused_core.AllowResume();
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if (g_Conf->GSWindow.IsToggleAspectRatioSwitch) {
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if (on) {
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switchAR = true;
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iniAR = g_Conf->GSWindow.AspectRatio;
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} else {
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switchAR = false;
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}
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if (GSFrame* gsFrame = wxGetApp().GetGsFramePtr())
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if (GSPanel* viewport = gsFrame->GetViewport())
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viewport->DoResize();
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}
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if (EmuConfig.Gamefixes.FMVinSoftwareHack) {
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ScopedCoreThreadPause paused_core(new SysExecEvent_SaveSinglePlugin(PluginId_GS));
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renderswitch = !renderswitch;
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paused_core.AllowResume();
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}
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}
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void Pcsx2App::LogicalVsync()
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@ -546,19 +563,19 @@ void Pcsx2App::LogicalVsync()
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FpsManager.DoFrame();
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if (EmuConfig.Gamefixes.FMVinSoftwareHack) {
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if (EnableFMV == 1) {
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Console.Warning("FMV on");
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DoFmvSwitch();
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EnableFMV = 0;
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if (EmuConfig.Gamefixes.FMVinSoftwareHack || g_Conf->GSWindow.IsToggleAspectRatioSwitch) {
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if (EnableFMV) {
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DevCon.Warning("FMV on");
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DoFmvSwitch(true);
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EnableFMV = false;
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}
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if (FMVstarted){
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if (FMVstarted) {
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int diff = cpuRegs.cycle - eecount_on_last_vdec;
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if (diff > 60000000 ) {
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Console.Warning("FMV off");
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DoFmvSwitch();
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FMVstarted = 0;
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DevCon.Warning("FMV off");
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DoFmvSwitch(false);
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FMVstarted = false;
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}
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}
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}
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@ -155,11 +155,22 @@ void GSPanel::DoResize()
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double clientAr = (double)client.GetWidth()/(double)client.GetHeight();
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extern AspectRatioType iniAR;
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extern bool switchAR;
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double targetAr = clientAr;
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if( g_Conf->GSWindow.AspectRatio == AspectRatio_4_3 )
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targetAr = 4.0/3.0;
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else if( g_Conf->GSWindow.AspectRatio == AspectRatio_16_9 )
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targetAr = 16.0/9.0;
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if (g_Conf->GSWindow.AspectRatio != iniAR) {
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switchAR = false;
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}
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if (!switchAR) {
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if (g_Conf->GSWindow.AspectRatio == AspectRatio_4_3)
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targetAr = 4.0 / 3.0;
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else if (g_Conf->GSWindow.AspectRatio == AspectRatio_16_9)
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targetAr = 16.0 / 9.0;
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} else {
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targetAr = 4.0 / 3.0;
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}
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double arr = targetAr / clientAr;
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@ -33,6 +33,8 @@
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// renderswitch - tells GSdx to go into dx9 sw if "renderswitch" is set.
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bool renderswitch = false;
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extern bool switchAR;
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static int g_Pcsx2Recording = 0; // true 1 if recording video and sound
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@ -175,6 +177,8 @@ namespace Implementations
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{
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AspectRatioType& art = g_Conf->GSWindow.AspectRatio;
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wxString arts(L"Not modified");
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if (art == AspectRatio_Stretch && switchAR) //avoids a double 4:3 when coming from FMV aspect ratio switch
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art = AspectRatio_4_3;
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switch( art )
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{
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case AspectRatio_Stretch: art = AspectRatio_4_3; arts = L"AspectRatio_4_3"; break;
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@ -286,6 +286,7 @@ namespace Panels
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pxCheckBox* m_check_HideMouse;
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pxCheckBox* m_check_DclickFullscreen;
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pxCheckBox* m_check_AspectRatioSwitch;
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wxTextCtrl* m_text_WindowWidth;
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wxTextCtrl* m_text_WindowHeight;
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@ -49,6 +49,7 @@ Panels::GSWindowSettingsPanel::GSWindowSettingsPanel( wxWindow* parent )
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m_check_Fullscreen = new pxCheckBox( this, _("Default to fullscreen mode on open") );
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m_check_VsyncEnable = new pxCheckBox( this, _("Wait for Vsync on refresh") );
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m_check_DclickFullscreen = new pxCheckBox( this, _("Double-click toggles fullscreen mode") );
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m_check_AspectRatioSwitch = new pxCheckBox(this, _("Switch to 4:3 aspect ratio when an FMV plays"));
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//m_check_ExclusiveFS = new pxCheckBox( this, _("Use exclusive fullscreen mode (if available)") );
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m_text_Zoom->SetToolTip( pxEt( L"Zoom = 100: Fit the entire image to the window without any cropping.\nAbove/Below 100: Zoom In/Out\n0: Automatic-Zoom-In untill the black-bars are gone (Aspect ratio is kept, some of the image goes out of screen).\n NOTE: Some games draw their own black-bars, which will not be removed with '0'.\n\nKeyboard: CTRL + NUMPAD-PLUS: Zoom-In, CTRL + NUMPAD-MINUS: Zoom-Out, CTRL + NUMPAD-*: Toggle 100/0"
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@ -99,6 +100,7 @@ Panels::GSWindowSettingsPanel::GSWindowSettingsPanel( wxWindow* parent )
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*this += m_check_Fullscreen;
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*this += m_check_DclickFullscreen;
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*this += m_check_AspectRatioSwitch;
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//*this += m_check_ExclusiveFS;
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*this += new wxStaticLine( this ) | StdExpand();
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@ -131,7 +133,8 @@ void Panels::GSWindowSettingsPanel::ApplyConfigToGui( AppConfig& configToApply,
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m_combo_AspectRatio ->SetSelection( (int)conf.AspectRatio );
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m_text_Zoom ->ChangeValue( conf.Zoom.ToString() );
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m_check_DclickFullscreen ->SetValue ( conf.IsToggleFullscreenOnDoubleClick );
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m_check_DclickFullscreen ->SetValue( conf.IsToggleFullscreenOnDoubleClick );
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m_check_AspectRatioSwitch->SetValue( conf.IsToggleAspectRatioSwitch );
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m_text_WindowWidth ->ChangeValue( wxsFormat( L"%d", conf.WindowSize.GetWidth() ) );
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m_text_WindowHeight ->ChangeValue( wxsFormat( L"%d", conf.WindowSize.GetHeight() ) );
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@ -157,6 +160,7 @@ void Panels::GSWindowSettingsPanel::Apply()
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gsconf.VsyncEnable = m_check_VsyncEnable->GetValue();
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appconf.IsToggleFullscreenOnDoubleClick = m_check_DclickFullscreen->GetValue();
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appconf.IsToggleAspectRatioSwitch = m_check_AspectRatioSwitch->GetValue();
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long xr, yr = 1;
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