mirror of https://github.com/PCSX2/pcsx2.git
Add Memory Card File System documentation to repository for easy reference.
Originally from http://www.csclub.uwaterloo.ca:11068/mymc/ps2mcfs.html. It's public domain, so there's no problem with just putting it in here.
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<html><head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>
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PlayStation 2 Memory Card File System
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</title>
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</head>
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<body>
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<h1>
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PlayStation 2 Memory Card File System
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</h1>
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<div style="clear: both">
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<h2>By
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<a href="https://plus.google.com/101505960668383360394/?rel=author">
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Ross Ridge
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</a>
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</h2>
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<h2>Public Domain</h2>
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</div>
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<div style="clear: both">
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<p>
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This document is a description of the file system layout as used on
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PlayStation 2 memory cards. It's based on the research I did while
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writing <a href="http://www.csclub.uwaterloo.ca/%7Erridge/mymc">mymc</a>,
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a utility for working with PS2 memory card images. This document
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tries to be comprehensive an accurate, but some details may be
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missing, misleading or just plain wrong. At lot of assumptions had to
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be made during my research, and it's hard know to what exactly Sony
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intended in every case. All most all of the names for structures,
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fields and flags were made up by me. Nothing in this document should
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be considered official.
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</p>
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<p>
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For brevity, unused fields and flag bits are omitted from the tables.
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In most cases unused fields or flags should be assumed to be either
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reserved or padding and set to zero when writing. In particular,
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you'll need to pad out the structures to the length given at the top
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of the table. All values are stored on the card using the
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little-endian byte order.
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</p>
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</div>
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<div style="clear: both">
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<h2>NAND Flash Memory Basics</h2>
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<div style="float: right; padding: 1em 0 1em 1em; width: 40%">
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<h3>Glossary</h3>
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<p>A number of terms are used in this document that you may not
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familiar with or are different from other sources describing PS2
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memory cards, so I've created short glossary.
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</p>
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<dl>
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<dt>block</dt>
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<dd>See "erase block".</dd>
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<dt>cluster</dt>
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<dd>The unit of allocation used in the file system. A cluster
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is one or more pages in size.</dd>
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<dt>ECC</dt>
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<dd>Error correcting code. A means of encoding data so that random
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bit errors can be detected and corrected.</dd>
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<dt>erase block</dt>
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<dd>The basic erasable unit on a memory card.</dd>
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<dt><code style="font-family: monospace">half</code></dt>
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<dd>A two byte unsigned half-word value.</dd>
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<dt>page</dt>
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<dd>The basic addressable unit on a memory card. Corresponds to page
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on the flash device used in the memory card, and is analogous
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to a sector on hard disk.</dd>
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<dt>programming</dt>
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<dd>The operation of changing erased bits on a flash device from 1 to 0.</dd>
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<dt>superblock</dt>
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<dd>The first page on the memory card where important information
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about the structure of the file system is kept.</dd>
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<dt><code style="font-family: monospace">word</code></dt>
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<dd>A four byte unsigned word value.</dd>
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</dl>
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</div>
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<p>Since PlayStation 2 (PS2) memory cards use NAND Flash it's helpful to
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understand some of the basics about this kind of memory works.
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Flash is a non-volatile form of memory that can be electrically
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erased and reprogrammed. Since it's non-volatile, meaning it
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doesn't need power to retain data, and reprogramable, meaning the
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data stored can be changed, it's the ideal form memory to use in
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memory card. However, flash memory does have number of limitations
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which affect how the PS2 uses its memory cards.
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</p>
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<p>One of the limitations is a relatively slow random access time.
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While much faster than hard disk, NAND flash is much slower than
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RAM at reading random bytes in memory. Reading the first byte of
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data from a flash device takes about 25 microseconds. Fortunately,
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reading on sequentially is much faster. After the first
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byte is read, each subsequent byte takes only about 50 nanoseconds
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to read. For this reason NAND flash memory is organized in to pages,
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similar to how a hard drive is organized into sectors.
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For example, with the TC58V64AFT, a flash device used in PS2 memory cards,
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an entire 528 byte page can be read at a sustained 10 Mb/s
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transfer rate. By comparison, the transfer rate for reading random
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bytes is much slower, only 40kb/s. <em>Because the serial bus the
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PS2 uses to talk to memory cards isn't capable of 10 Mb/s, actual
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transfer rates will be slower.</em>
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</p>
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<p>The biggest limitation of flash devices is how they're written.
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Instead changing bits of memory to 0 or 1 depending on the data
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being written, flash memory can only change a bit from 1 to 0.
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Once a bit of memory has been changed to 0, it can't be changed
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back to 1 except by erasing it. Erasing is an operation that sets
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an entire range of memory, called an erase block, to all 1s. Once
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a block is erased, it can be written through an operation called
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programming which changes 1 bits to 0 bits. Since an erase block
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is made up of a number of pages, this makes writing a more
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complicated operation than it would be on a hard disk. In order to
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write a single page to a flash device you need to erase to the
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block that the page belongs to. However, since that will erase all
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the pages that belong to that block, not just the page being
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written, you first need to read in all of the other pages that are
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going to be erased. After the block is erased you then can program
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the erase block with the contents of the page you're trying to
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write and along with the content of all the other pages.
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<em>Some flash devices work the other way, erasing sets the block
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to all 0s while programming changes 0s to 1s.</em>
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</p>
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<p>Another limitation is that flash memory isn't as reliable as RAM
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memory. A flash device will typically have a certain number of bad
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blocks when it ships from the factory, and it's possible for
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defects to appear in the media as it used. Also, a block can
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eventually "wear out" after a few hundred thousand program/erase
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cycles. For this reason each page is divided into two parts, a
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data area a spare area. The data area is used to store ordinary
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data, while the much smaller spare area is for software defined
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error-correcting codes (ECC), wear leveling, bad block remapping,
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and other functions meant to deal with defects in the media.
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</p>
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<p>The flash devices used in PS2 memory cards have a 528 byte page
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size. This is divided into a 512 byte data area and 16 byte spare
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area. The spare area is used to store 12 bytes of ECC data, with
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the remaining 4 bytes left unused. Erase blocks are 16 pages long.
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The are 16384 pages, for a total combined raw data area capacity
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8,388,608 bytes.
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</p>
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</div>
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<div style="clear: both">
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<h2>File System Organization</h2>
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<div style="float: right; padding: 1em 0 1em 1em">
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<h3>Standard Memory<br>
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Card Layout</h3>
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<table>
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<colgroup></colgroup>
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<colgroup align="center" valign="middle"></colgroup>
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<tbody><tr valign="top">
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<td><code>0x0000</code></td>
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<td rowspan="1" style="border: black solid thin" valign="middle">Superblock</td>
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</tr>
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<tr valign="top">
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<td><code>0x0001</code></td>
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<td rowspan="2" style="border: black solid thin" valign="middle">Unused</td>
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</tr>
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<tr><td> </td></tr>
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<tr valign="top">
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<td><code>0x0010</code></td>
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<td rowspan="1" style="border: black solid thin" valign="middle">Indirect FAT Table</td>
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</tr>
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<tr valign="top">
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<td><code>0x0012</code></td>
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<td rowspan="4" style="border: black solid thin" valign="middle">FAT Table</td>
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</tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr valign="top">
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<td><code>0x0052</code></td>
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<td rowspan="20" style="border: black solid thin" valign="middle">Allocatable Clusters</td>
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</tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr valign="top">
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<td><code>0x3ED2</code></td>
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<td rowspan="6" style="border: black solid thin" valign="middle">Reserved Clusters</td>
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</tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr><td> </td></tr>
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<tr valign="top">
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<td><code>0x3FE0</code></td>
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<td rowspan="2" style="border: black solid thin" valign="middle">Backup Block 2</td>
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</tr>
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<tr><td> </td></tr>
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<tr valign="top">
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<td><code>0x3FF0</code></td>
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<td rowspan="2" style="border: black solid thin" valign="middle">Backup Block 1</td>
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</tr>
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<tr valign="bottom">
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<td><code>0x3FFF</code></td>
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</tr>
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</tbody></table>
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</div>
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<p>The PS2 memory card file system has a fairly simple design, with
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some allowances made for the limitations of flash memory. Its
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overall structure is similar to the well known MS-DOS FAT file
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system. It uses a file allocation table (FAT) to keep track of
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allocated space and a hierarchical directory system where all of
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a file's metadata is stored in its directory entry. Like the FAT file
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system, which groups disk sectors into clusters, the PS2 memory
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card file system groups flash memory pages in to clusters. On
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standard PS2 memory cards, the cluster size 1024 bytes, or 2 pages
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long.
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</p>
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<div>
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<h3>The Superblock</h3>
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<p>The key to the PS2 memory card file system is the superblock.
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Located in the first page of the memory, this is the only part of
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the file system with a fixed location. <em>While some things like
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the do end up in fixed locations on standard 8M memory cards, you
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shouldn't rely on this.</em>
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</p>
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<table rules="all">
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<caption>Superblock (340 bytes)</caption>
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<colgroup span="4" valign="top"></colgroup>
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<colgroup span="1" valign="top"></colgroup>
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<tbody><tr><th>Offset</th><th>Name</th><th>Type</th><th>Default</th>
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<th>Description</th></tr>
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<tr>
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<td nowrap="nowrap"><code>0x00</code></td>
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<td nowrap="nowrap"><code>magic</code></td>
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<td nowrap="nowrap"><code>byte[28]</code></td>
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<td nowrap="nowrap"><code>-</code></td>
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<td>Identifies the card as being formatted.
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Set to the ASCII string "<code style="font-family: monospace">Sony PS2 Memory Card Format </code>".
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<br></td>
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</tr>
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<tr>
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<td nowrap="nowrap"><code>0x1C</code></td>
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<td nowrap="nowrap"><code>version</code></td>
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<td nowrap="nowrap"><code>byte[12]</code></td>
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<td nowrap="nowrap"><code>1.X.0.0</code></td>
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<td>Version number of the format used.
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<br><em>Version 1.2 indicates full support for <code style="font-family: monospace">bad_block_list</code>.
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</em></td>
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</tr>
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<tr>
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<td nowrap="nowrap"><code>0x28</code></td>
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<td nowrap="nowrap"><code>page_len</code></td>
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<td nowrap="nowrap"><code>half</code></td>
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<td nowrap="nowrap"><code>512</code></td>
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<td>Size in bytes of a memory card page.
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<br></td>
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</tr>
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<tr>
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<td nowrap="nowrap"><code>0x2A</code></td>
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<td nowrap="nowrap"><code>pages_per_cluster</code></td>
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<td nowrap="nowrap"><code>half</code></td>
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<td nowrap="nowrap"><code>2</code></td>
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<td>The number of pages in a cluster.
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<br></td>
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</tr>
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<tr>
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<td nowrap="nowrap"><code>0x2C</code></td>
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<td nowrap="nowrap"><code>pages_per_block</code></td>
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<td nowrap="nowrap"><code>half</code></td>
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<td nowrap="nowrap"><code>16</code></td>
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<td>The number of pages in an erase block.
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<br></td>
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</tr>
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<tr>
|
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<td nowrap="nowrap"><code>0x2E</code></td>
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<td nowrap="nowrap"><code>-</code></td>
|
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<td nowrap="nowrap"><code>half</code></td>
|
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<td nowrap="nowrap"><code>0xFF00</code></td>
|
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<td><em>Doesn't seem to be used</em></td>
|
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</tr>
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<tr>
|
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<td nowrap="nowrap"><code>0x30</code></td>
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<td nowrap="nowrap"><code>clusters_per_card</code></td>
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<td nowrap="nowrap"><code>word</code></td>
|
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<td nowrap="nowrap"><code>8192</code></td>
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<td>The total size of the card in clusters.
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<br></td>
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</tr>
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<tr>
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<td nowrap="nowrap"><code>0x34</code></td>
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<td nowrap="nowrap"><code>alloc_offset</code></td>
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<td nowrap="nowrap"><code>word</code></td>
|
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<td nowrap="nowrap"><code>41</code></td>
|
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<td>Cluster offset of the first allocatable cluster. Cluster values
|
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in the FAT and directory entries are relative to this.
|
||||
|
||||
<br><em>This is the cluster immediately after the FAT</em></td>
|
||||
</tr>
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||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x38</code></td>
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||||
<td nowrap="nowrap"><code>alloc_end</code></td>
|
||||
<td nowrap="nowrap"><code>word</code></td>
|
||||
<td nowrap="nowrap"><code>8135</code></td>
|
||||
<td>The cluster after the highest allocatable cluster. Relative to
|
||||
<code style="font-family: monospace">alloc_offset</code>.
|
||||
|
||||
<br><em>Not used.</em></td>
|
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</tr>
|
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<tr>
|
||||
<td nowrap="nowrap"><code>0x3C</code></td>
|
||||
<td nowrap="nowrap"><code>rootdir_cluster</code></td>
|
||||
<td nowrap="nowrap"><code>word</code></td>
|
||||
<td nowrap="nowrap"><code>0</code></td>
|
||||
<td>First cluster of the root directory. Relative to
|
||||
<code style="font-family: monospace">alloc_offset</code>.
|
||||
|
||||
<br><em>Must be zero.</em></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x40</code></td>
|
||||
<td nowrap="nowrap"><code>backup_block1</code></td>
|
||||
<td nowrap="nowrap"><code>word</code></td>
|
||||
<td nowrap="nowrap"><code>1023</code></td>
|
||||
<td>Erase block used as a backup area during programming.
|
||||
|
||||
<br><em>Normally the the last block on the card, it may have a different value
|
||||
if that block was found to be bad.</em></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x44</code></td>
|
||||
<td nowrap="nowrap"><code>backup_block2</code></td>
|
||||
<td nowrap="nowrap"><code>word</code></td>
|
||||
<td nowrap="nowrap"><code>1022</code></td>
|
||||
<td>This block should be erased to all ones.
|
||||
|
||||
<br><em>Normally the the second last block on the card.</em></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x50</code></td>
|
||||
<td nowrap="nowrap"><code>ifc_list</code></td>
|
||||
<td nowrap="nowrap"><code>word[32]</code></td>
|
||||
<td nowrap="nowrap"><code>8</code></td>
|
||||
<td>List of indirect FAT clusters.
|
||||
|
||||
<br><em>On a standard 8M card there's only one indirect FAT cluster.</em></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0xD0</code></td>
|
||||
<td nowrap="nowrap"><code>bad_block_list</code></td>
|
||||
<td nowrap="nowrap"><code>word[32]</code></td>
|
||||
<td nowrap="nowrap"><code>-1</code></td>
|
||||
<td>List of erase blocks that have errors and shouldn't be used.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x150</code></td>
|
||||
<td nowrap="nowrap"><code>card_type</code></td>
|
||||
<td nowrap="nowrap"><code>byte</code></td>
|
||||
<td nowrap="nowrap"><code>2</code></td>
|
||||
<td>Memory card type.
|
||||
|
||||
<br><em>Must be 2, indicating that this is a PS2 memory card.</em></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x151</code></td>
|
||||
<td nowrap="nowrap"><code>card_flags</code></td>
|
||||
<td nowrap="nowrap"><code>byte</code></td>
|
||||
<td nowrap="nowrap"><code>0x52</code></td>
|
||||
<td>Physical characteristics of the memory card.
|
||||
<br></td>
|
||||
</tr>
|
||||
</tbody></table>
|
||||
|
||||
<div style="float: right; padding: 1em 0 1em 1em; width: 40%">
|
||||
<table rules="all">
|
||||
<caption>Card Flags</caption>
|
||||
<colgroup span="2" valign="top"></colgroup>
|
||||
<colgroup span="1" valign="top"></colgroup>
|
||||
<tbody><tr><th>Mask</th><th>Name</th><th>Description</th></tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x01</code></td>
|
||||
<td nowrap="nowrap"><code>CF_USE_ECC</code></td>
|
||||
<td>Card supports ECC.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x08</code></td>
|
||||
<td nowrap="nowrap"><code>CF_BAD_BLOCK</code></td>
|
||||
<td>Card may have bad blocks.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x10</code></td>
|
||||
<td nowrap="nowrap"><code>CF_ERASE_ZEROES</code></td>
|
||||
<td>Erased blocks have all bits set to zero.
|
||||
<br></td>
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</div>
|
||||
|
||||
<p>Most of the fields in the superblock should be self-explanatory.
|
||||
The fields <code style="font-family: monospace">page_len</code>, <code style="font-family: monospace">pages_per_cluster</code>,
|
||||
<code style="font-family: monospace">pages_per_block,</code> and <code style="font-family: monospace">clusters_per_card</code> define the
|
||||
basic geometry of the file system. The FAT can be accessed using
|
||||
<code style="font-family: monospace">ifc_list</code> and <code style="font-family: monospace">rootdir_cluster</code> gives the first cluster
|
||||
of the root directory. Cluster offsets in FAT and directory
|
||||
entries are all relative to <code style="font-family: monospace">alloc_offset</code>
|
||||
</p>
|
||||
|
||||
<p>File systems ment to be compatible with the PS2's memory card
|
||||
drivers have a fairly restricted set of geometry options. The
|
||||
field <code style="font-family: monospace">page_size</code> can be either 512 or 1024. If the page size
|
||||
is 512 then <code style="font-family: monospace">pages_per_cluster</code> can either be 1 or 2,
|
||||
otherwise it can only be 1. The limit on <code style="font-family: monospace">pages_per_block</code> is
|
||||
16. There doesn't seem to be any upper limit on
|
||||
<code style="font-family: monospace">clusters_per_card</code>, however because of the size of <code style="font-family: monospace">ifc_list</code>
|
||||
there can be no more than 8,388,608 allocatable clusters.
|
||||
While the clusters the make up the FAT can be located anywhere, the
|
||||
value of <code style="font-family: monospace">rootdir_cluster</code> must be 0, indicating that the first
|
||||
allocatable cluster is the first cluster of the root directory.
|
||||
</p>
|
||||
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h3>File Allocation Table</h3>
|
||||
|
||||
<p>The file allocation table is used for keeping track of which
|
||||
clusters are in use and form a linked-list of the clusters that
|
||||
belong to each file. Each entry in the table is a 32-bit value.
|
||||
If the the cluster corresponding to the entry is free then the most
|
||||
significant bit will be clear. Otherwise, it will be set and the
|
||||
lower 31-bits of the value are the index of the next cluster in the
|
||||
file. These indexes are relative to <code style="font-family: monospace">alloc_offset</code> given in
|
||||
the superblock. A value of <code style="font-family: monospace">0xFFFFFFFF</code> indicates that this
|
||||
entry is the last cluster in the file.
|
||||
</p>
|
||||
<p>Unlike the MS-DOS FAT file system, the table isn't required to to
|
||||
be in single contiguous range of clusters. Instead a system of
|
||||
double-indirect indexing is used that allows the clusters that make
|
||||
up the file allocation table to be scattered across file system.
|
||||
The <code style="font-family: monospace">ifc_list</code> in the superblock contains a table 32-bit
|
||||
cluster indexes (relative to the start of the card). The entries
|
||||
in the <code style="font-family: monospace">ifc_list</code> point to the clusters that make up the
|
||||
indirect table. The indirect table is also a table 32-bit cluster
|
||||
indexes and these indexes point to the clusters that make up the
|
||||
file allocation table.
|
||||
</p>
|
||||
<p>So assuming a cluster size of 1024, code to access an entry in the
|
||||
FAT might look something like this:
|
||||
</p>
|
||||
<p style="margin-left: 4em"><code style="font-family: monospace">
|
||||
fat_offset = fat_index % 256
|
||||
<br>
|
||||
indirect_index = fat_index / 256
|
||||
<br>
|
||||
indirect_offset = indirect_index % 256
|
||||
<br>
|
||||
dbl_indirect_index = indirect_index / 256
|
||||
<br>
|
||||
indirect_cluster_num = superblock.ifc_table[dbl_indirect_index]
|
||||
<br>
|
||||
indirect_cluster = read_cluster(indirect_cluster_num)
|
||||
<br>
|
||||
fat_cluster_num = indirect_cluster[indirect_offset]
|
||||
<br>
|
||||
fat_cluster = read_cluster(fat_cluster_num)
|
||||
<br>
|
||||
entry = fat_cluster[fat_offset]
|
||||
</code></p>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h3>Directories</h3>
|
||||
<p>Directories are for the most part like regular files, except that they
|
||||
contain directory entries rather than data. The root directory is
|
||||
as its name suggests, the root of the card's hierarchical directory
|
||||
structure. The first cluster of the root directory is given in the
|
||||
<code style="font-family: monospace">rootdir_cluster</code> field of the superblock, and subsequent clusters
|
||||
(if any) can be found by following chain of linked clusters in the FAT.
|
||||
</p>
|
||||
|
||||
<div style="float: right; padding: 1em 0 1em 1em; width: 50%">
|
||||
<table rules="all">
|
||||
<caption>Directory Entry Mode Flags</caption>
|
||||
<colgroup span="2" valign="top"></colgroup>
|
||||
<colgroup span="1" valign="top"></colgroup>
|
||||
<tbody><tr><th>Mask</th><th>Name</th><th>Description</th></tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x0001</code></td>
|
||||
<td nowrap="nowrap"><code>DF_READ</code></td>
|
||||
<td>Read permission.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x0002</code></td>
|
||||
<td nowrap="nowrap"><code>DF_WRITE</code></td>
|
||||
<td>Write permission.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x0004</code></td>
|
||||
<td nowrap="nowrap"><code>DF_EXECUTE</code></td>
|
||||
<td>Execute permission.
|
||||
|
||||
<br><em>Unused</em></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x0008</code></td>
|
||||
<td nowrap="nowrap"><code>DF_PROTECTED</code></td>
|
||||
<td>Directory is copy protected.
|
||||
|
||||
<br><em>Meaningful only to the browser.</em></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x0010</code></td>
|
||||
<td nowrap="nowrap"><code>DF_FILE</code></td>
|
||||
<td>Regular file.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x0020</code></td>
|
||||
<td nowrap="nowrap"><code>DF_DIRECTORY</code></td>
|
||||
<td>Directory.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x0040</code></td>
|
||||
<td nowrap="nowrap"><code>-</code></td>
|
||||
<td><em>Used internally to create directories.</em></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x0080</code></td>
|
||||
<td nowrap="nowrap"><code>-</code></td>
|
||||
<td><em>Copied?</em></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x0100</code></td>
|
||||
<td nowrap="nowrap"><code>-</code></td>
|
||||
<td>-<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x0200</code></td>
|
||||
<td nowrap="nowrap"><code>O_CREAT</code></td>
|
||||
<td><em>Used to create files.</em></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x0400</code></td>
|
||||
<td nowrap="nowrap"><code>DF_0400</code></td>
|
||||
<td>Set when files and directories are created,
|
||||
otherwise ignored.<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x0800</code></td>
|
||||
<td nowrap="nowrap"><code>DF_POCKETSTN</code></td>
|
||||
<td>PocketStation application save file.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x1000</code></td>
|
||||
<td nowrap="nowrap"><code>DF_PSX</code></td>
|
||||
<td>PlayStation save file.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x2000</code></td>
|
||||
<td nowrap="nowrap"><code>DF_HIDDEN</code></td>
|
||||
<td>File is hidden.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x4000</code></td>
|
||||
<td nowrap="nowrap"><code>-</code></td>
|
||||
<td>-<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x8000</code></td>
|
||||
<td nowrap="nowrap"><code>DF_EXISTS</code></td>
|
||||
<td>This entry is in use.
|
||||
If this flag is clear, then the file or directory has been deleted.
|
||||
<br></td>
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</div>
|
||||
<table rules="all">
|
||||
<caption>Directory Entry (512 bytes)</caption>
|
||||
<colgroup span="3" valign="top"></colgroup>
|
||||
<colgroup span="1" valign="top"></colgroup>
|
||||
<tbody><tr><th>Offset</th><th>Name</th><th>Type</th><th>Description</th></tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x00</code></td>
|
||||
<td nowrap="nowrap"><code>mode</code></td>
|
||||
<td nowrap="nowrap"><code>half</code></td>
|
||||
<td>See directory mode table.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x04</code></td>
|
||||
<td nowrap="nowrap"><code>length</code></td>
|
||||
<td nowrap="nowrap"><code>word</code></td>
|
||||
<td>Length in bytes if a file, or entries if a directory.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x08</code></td>
|
||||
<td nowrap="nowrap"><code>created</code></td>
|
||||
<td nowrap="nowrap"><code>byte[8]</code></td>
|
||||
<td>Creation time.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x10</code></td>
|
||||
<td nowrap="nowrap"><code>cluster</code></td>
|
||||
<td nowrap="nowrap"><code>word</code></td>
|
||||
<td>First cluster of the file, or <code style="font-family: monospace">0xFFFFFFFF</code> for an empty file.
|
||||
In "." entries this the first cluster of this directory's parent
|
||||
directory instead.
|
||||
Relative to <code style="font-family: monospace">alloc_offset</code>.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x14</code></td>
|
||||
<td nowrap="nowrap"><code>dir_entry</code></td>
|
||||
<td nowrap="nowrap"><code>word</code></td>
|
||||
<td>Only in "." entries. Entry of this directory
|
||||
in its parent's directory.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x18</code></td>
|
||||
<td nowrap="nowrap"><code>modified</code></td>
|
||||
<td nowrap="nowrap"><code>byte[8]</code></td>
|
||||
<td>Modification time.
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x20</code></td>
|
||||
<td nowrap="nowrap"><code>attr</code></td>
|
||||
<td nowrap="nowrap"><code>word</code></td>
|
||||
<td>User defined attribute
|
||||
<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x40</code></td>
|
||||
<td nowrap="nowrap"><code>name</code></td>
|
||||
<td nowrap="nowrap"><code>byte[32]</code></td>
|
||||
<td>Zero terminated name for this directory entry.
|
||||
|
||||
<br></td>
|
||||
</tr>
|
||||
</tbody></table>
|
||||
|
||||
<p>The first two directory entries in any directory are always two
|
||||
dummy entries named "." and "..", in that order. In path names,
|
||||
these two directory entries represent the current directory and the
|
||||
parent directory, as they do in Unix, but they serve different
|
||||
purposes in the file system. The first directory entry, the "."
|
||||
entry, is used to store a link to the parent directory. The second
|
||||
entry serves no purpose except as a place holder. The fields these
|
||||
entries do not reflect state of the directories that they are
|
||||
supposed to refer to. The <code style="font-family: monospace">length</code> and <code style="font-family: monospace">cluster</code> fields
|
||||
are always set 0 and the <code style="font-family: monospace">modified</code> time never changes.
|
||||
|
||||
</p>
|
||||
|
||||
<p>The first directory entry in the root directory is special case.
|
||||
It fills the role of the root directory's own directory entry.
|
||||
Unlike the "." entry in other directories, the fields in this entry
|
||||
are used and reflect the state of the root directory. In
|
||||
particular, the <code style="font-family: monospace">length</code> field contains the number of
|
||||
directory entries root directory. The exception is the
|
||||
<code style="font-family: monospace">cluster</code> field which isn't used.
|
||||
</p>
|
||||
|
||||
<div style="float: right; padding: 1em 0 1em 1em">
|
||||
<table rules="all">
|
||||
<caption>Time of Day (8 bytes)</caption>
|
||||
<colgroup span="3" valign="top"></colgroup>
|
||||
<colgroup span="1" valign="top"></colgroup>
|
||||
<tbody><tr><th>Offset</th><th>Name</th><th>Type</th><th>Description</th></tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x01</code></td>
|
||||
<td nowrap="nowrap"><code>sec</code></td>
|
||||
<td nowrap="nowrap"><code>byte</code></td>
|
||||
<td>seconds<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x02</code></td>
|
||||
<td nowrap="nowrap"><code>min</code></td>
|
||||
<td nowrap="nowrap"><code>byte</code></td>
|
||||
<td>minutes<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x03</code></td>
|
||||
<td nowrap="nowrap"><code>hour</code></td>
|
||||
<td nowrap="nowrap"><code>byte</code></td>
|
||||
<td>hours<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x04</code></td>
|
||||
<td nowrap="nowrap"><code>day</code></td>
|
||||
<td nowrap="nowrap"><code>byte</code></td>
|
||||
<td>day of the month<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x05</code></td>
|
||||
<td nowrap="nowrap"><code>month</code></td>
|
||||
<td nowrap="nowrap"><code>byte</code></td>
|
||||
<td>month (1-12)<br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td nowrap="nowrap"><code>0x06</code></td>
|
||||
<td nowrap="nowrap"><code>year</code></td>
|
||||
<td nowrap="nowrap"><code>word</code></td>
|
||||
<td>year<br></td>
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</div>
|
||||
|
||||
<p>The <code style="font-family: monospace">created</code> and <code style="font-family: monospace">modified</code> fields use the time format
|
||||
given in the Time of Day table. All time stamps use the Japan
|
||||
timezone (+9 UTC), regardless of the timezone the PS2 console was
|
||||
configured to use. A four digit year used.
|
||||
</p>
|
||||
|
||||
<p>Most of the mode flags don't serve any purpose in the structure of
|
||||
the file system and only have meaning to higher level software,
|
||||
like the PS2 browser. The <code style="font-family: monospace">DF_PSX</code> flag indicates that file
|
||||
was copied from a PSX memory card. If the <code style="font-family: monospace">DF_POCKETSTN</code> flag
|
||||
is set as well, the file is a PocketStation application file copied
|
||||
from a PocketStation.
|
||||
</p>
|
||||
|
||||
<p>Each directory entry is a massive 512 bytes long, so only two
|
||||
entries fit in each 1024 cluster. The unused bytes at the end of
|
||||
directory could be used for a longer name, but normally names are
|
||||
truncated to only 32 bytes. File names are case sensitive, and the
|
||||
characters "<code style="font-family: monospace">?</code>", "<code style="font-family: monospace">*</code>", and "<code style="font-family: monospace">/</code>" along with all
|
||||
ASCII control characters are illegal in files.
|
||||
</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div style="clear: both">
|
||||
<h2>Error Management</h2>
|
||||
|
||||
<p>A number of strategies are employed in the file system to handle
|
||||
errors are likely to occur when using memory cards.
|
||||
</p>
|
||||
|
||||
<div>
|
||||
<h3>Error Correction Code</h3>
|
||||
|
||||
<p>The first line defence is the use of error correcting codes to deal
|
||||
with any defects in the card's flash media. The 512 byte data area
|
||||
of each page is divided into 128 byte long chunks and for each
|
||||
chunk a simple 20-bit Hamming code is calculated. This code allows
|
||||
a single bit error in a chunk to be both detected and corrected. A
|
||||
total of three bytes are used to store this 20-bit Hamming code.
|
||||
The first byte contains the column (or bit-wise) parity bits, with
|
||||
the even groups in the lower nibble and the odd groups in the upper
|
||||
nibble. The second and third bytes contain the even and odd groups
|
||||
respectively for the line (or byte-wise) parity bits. The three
|
||||
ECC bytes for each of the four 128-byte chunks of a page are stored
|
||||
in order in the page's spare area.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h3>Backup Blocks</h3>
|
||||
|
||||
<p>Two complete erase blocks are reserved to deal with the possibility
|
||||
of the memory card being removed by the user when data is being
|
||||
saved. Since writing a single cluster to card requires erasing and
|
||||
reprogramming the entire erase block the cluster belongs to, a
|
||||
failure during programming could destroy more then just data being
|
||||
written. The two backup blocks are used to ensure the an program
|
||||
operation completes atomically. Either programming completes
|
||||
successfully and no data is lost, or the erase block being
|
||||
programmed is left unchanged and only the new data being written is
|
||||
lost.
|
||||
</p>
|
||||
<p>Before programming an erase block, both <code style="font-family: monospace">backup_block1</code> and
|
||||
<code style="font-family: monospace">backup_block2</code> are erase. Then <code style="font-family: monospace">backup_block1</code>
|
||||
programmed with a backup copy of the new data for block, and the
|
||||
number of the erase block being programmed is written at the start
|
||||
of the <code style="font-family: monospace">backup_block2</code>. The erase block being programmed is
|
||||
then erased and programmed. Finally, <code style="font-family: monospace">backup_block2</code> is erased.
|
||||
</p>
|
||||
<p>Recovery from failed program operation caused by removal of the
|
||||
memory card is implemented whenever a memory card is inserted into
|
||||
the PS2. First <code style="font-family: monospace">backup_block2</code> is checked, if it's in a
|
||||
erased state then the last programming operation completed
|
||||
successfully and nothing else is done. If it's not erased, then
|
||||
programming is assumed to have not been completed. The contents of
|
||||
<code style="font-family: monospace">backup_block1</code> are then copied to the erase block given in
|
||||
the first word of <code style="font-family: monospace">backup_block2</code>. Then <code style="font-family: monospace">backup_block2</code>
|
||||
is erased.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h3>Bad Sector List</h3>
|
||||
<p>The last defence against errors is a list of bad erase blocks kept
|
||||
in the superblock. If any part of an erase block is found to be
|
||||
defective it can be added to <code style="font-family: monospace">bad_block_list</code>. No new
|
||||
clusters in this block should be allocated, however clusters
|
||||
already allocated in the block can still continue to be used.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h3>Reserved Clusters</h3>
|
||||
<p>The standard PS2 memory card drivers artificially reduce the number
|
||||
allocatable clusters by rounding the number down to the nearest
|
||||
1000s clusters. Since clusters in blocks in the
|
||||
<code style="font-family: monospace">bad_block_list</code> don't count as against the limit, this
|
||||
effectively creates a range of reserved replacement clusters. As
|
||||
blocks are marked as bad, clusters in reserved range become
|
||||
available and so the apparent capacity of the memory card remains
|
||||
the same. <em>This was probably implemented so that memory cards
|
||||
shipped with varying numbers of bad blocks would all appear to have
|
||||
the same amount of free space in the PS2 browser.</em>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div style="clear: both">
|
||||
<h2>See Also</h2>
|
||||
|
||||
<div>
|
||||
<h3>NAND Flash Memory</h3>
|
||||
|
||||
Micron: <a href="http://download.micron.com/pdf/technotes/nand/tn2919.pdf">NAND Flash 101: An Introduction to NAND Flash and How to Design It In
|
||||
to Your Next Product</a><br>
|
||||
|
||||
Wikipedia: <a href="http://en.wikipedia.org/wiki/Flash_memory">Flash memory</a><br>
|
||||
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h3>Error Correction Codes</h3>
|
||||
|
||||
STMicroelectronics: <a href="http://www.st.com/stonline/products/literature/an/10123.htm">Error Correction Code in Single Level Cell NAND Flash memories</a><br>
|
||||
|
||||
Micron: <a href="http://download.micron.com/pdf/technotes/nand/tn2908.pdf">Hamming Codes for NAND Flash Memories</a><br>
|
||||
|
||||
Hanimar: <a href="http://www.oocities.com/siliconvalley/station/8269/sma02/sma02.html#ECC">Sample code for calculating ECC values in C</a><br>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
</body></html>
|
Loading…
Reference in New Issue