mirror of https://github.com/PCSX2/pcsx2.git
commit
7d35e15fea
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@ -159,9 +159,6 @@ namespace Threading
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// For use in spin/wait loops.
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extern void SpinWait();
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// Use prior to committing data to another thread
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extern void StoreFence();
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// Optional implementation to enable hires thread/process scheduler for the operating system.
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// Needed by Windows, but might not be relevant to other platforms.
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extern void EnableHiresScheduler();
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@ -170,18 +167,6 @@ namespace Threading
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// sleeps the current thread for the given number of milliseconds.
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extern void Sleep( int ms );
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// --------------------------------------------------------------------------------------
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// AtomicExchange / AtomicIncrement
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// --------------------------------------------------------------------------------------
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// Our fundamental interlocking functions. All other useful interlocks can be derived
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// from these little beasties! (these are all implemented internally using cross-platform
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// implementations of _InterlockedExchange and such)
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extern u32 AtomicRead( volatile u32& Target );
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extern s32 AtomicRead( volatile s32& Target );
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extern u32 AtomicExchange( volatile u32& Target, u32 value );
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extern s32 AtomicExchange( volatile s32& Target, s32 value );
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// pthread Cond is an evil api that is not suited for Pcsx2 needs.
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// Let's not use it. Use mutexes and semaphores instead to create waits. (Air)
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#if 0
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@ -309,7 +294,7 @@ namespace Threading
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// will be automatically released on any return or exit from the function.
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//
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// Const qualification note:
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// ScopedLock takes const instances of the mutex, even though the mutex is modified
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// ScopedLock takes const instances of the mutex, even though the mutex is modified
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// by locking and unlocking. Two rationales:
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//
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// 1) when designing classes with accessors (GetString, GetValue, etc) that need mutexes,
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@ -399,17 +384,17 @@ namespace Threading
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ScopedLockBool(Mutex& mutexToLock, std::atomic<bool>& isLockedBool)
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: m_lock(mutexToLock),
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m_bool(isLockedBool) {
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m_bool = m_lock.IsLocked();
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m_bool.store(m_lock.IsLocked(), std::memory_order_relaxed);
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}
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virtual ~ScopedLockBool() throw() {
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m_bool = false;
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m_bool.store(false, std::memory_order_relaxed);
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}
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void Acquire() {
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m_lock.Acquire();
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m_bool = m_lock.IsLocked();
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m_bool.store(m_lock.IsLocked(), std::memory_order_relaxed);
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}
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void Release() {
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m_bool = false;
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m_bool.store(false, std::memory_order_relaxed);
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m_lock.Release();
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}
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};
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@ -327,7 +327,7 @@ void Threading::ScopedLock::AssignAndLock( const Mutex* locker )
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if( !m_lock ) return;
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m_IsLocked = true;
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m_lock->Acquire();
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m_lock->Acquire();
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}
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void Threading::ScopedLock::Assign( const Mutex& locker )
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@ -782,27 +782,6 @@ void Threading::WaitEvent::Wait()
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}
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#endif
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// --------------------------------------------------------------------------------------
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// InterlockedExchanges / AtomicExchanges (PCSX2's Helper versions)
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// --------------------------------------------------------------------------------------
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// define some overloads for InterlockedExchanges for commonly used types, like u32 and s32.
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// Note: For all of these atomic operations below to be atomic, the variables need to be 4-byte
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// aligned. Read: http://msdn.microsoft.com/en-us/library/ms684122%28v=vs.85%29.aspx
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__fi u32 Threading::AtomicRead(volatile u32& Target) {
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return Target; // Properly-aligned 32-bit reads are atomic
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}
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__fi s32 Threading::AtomicRead(volatile s32& Target) {
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return Target; // Properly-aligned 32-bit reads are atomic
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}
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__fi u32 Threading::AtomicExchange(volatile u32& Target, u32 value ) {
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return _InterlockedExchange( (volatile vol_t*)&Target, value );
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}
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__fi s32 Threading::AtomicExchange( volatile s32& Target, s32 value ) {
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return _InterlockedExchange( (volatile vol_t*)&Target, value );
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}
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// --------------------------------------------------------------------------------------
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// BaseThreadError
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// --------------------------------------------------------------------------------------
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@ -36,11 +36,6 @@ __fi void Threading::SpinWait()
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__asm pause;
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}
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__fi void Threading::StoreFence()
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{
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__asm sfence;
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}
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__fi void Threading::EnableHiresScheduler()
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{
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// This improves accuracy of Sleep() by some amount, and only adds a negligible amount of
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@ -66,7 +66,7 @@ BaseDeletableObject::BaseDeletableObject()
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//pxAssertDev( _CrtIsValidHeapPointer( this ), "BaseDeletableObject types cannot be created on the stack or as temporaries!" );
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#endif
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m_IsBeingDeleted = false;
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m_IsBeingDeleted.store(false, std::memory_order_relaxed);
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}
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BaseDeletableObject::~BaseDeletableObject() throw()
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@ -275,8 +275,9 @@ class SysMtgsThread : public SysThreadBase
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public:
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// note: when m_ReadPos == m_WritePos, the fifo is empty
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__aligned(4) uint m_ReadPos; // cur pos gs is reading from
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__aligned(4) uint m_WritePos; // cur pos ee thread is writing to
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// Threading info: m_ReadPos is updated by the MTGS thread. m_WritePos is updated by the EE thread
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std::atomic<unsigned int> m_ReadPos; // cur pos gs is reading from
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std::atomic<unsigned int> m_WritePos; // cur pos ee thread is writing to
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std::atomic<bool> m_RingBufferIsBusy;
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std::atomic<bool> m_SignalRingEnable;
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135
pcsx2/MTGS.cpp
135
pcsx2/MTGS.cpp
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@ -37,13 +37,6 @@ using namespace Threading;
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# define MTGS_LOG(...) do {} while (0)
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#endif
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// forces the compiler to treat a non-volatile value as volatile.
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// This allows us to declare the vars as non-volatile and only use
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// them as volatile when appropriate (more optimized).
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#define volatize(x) (*reinterpret_cast<volatile uint*>(&(x)))
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// =====================================================================================================
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// MTGS Threaded Class Implementation
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// =====================================================================================================
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@ -74,7 +67,7 @@ void SysMtgsThread::OnStart()
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m_ReadPos = 0;
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m_WritePos = 0;
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m_RingBufferIsBusy = false;
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m_RingBufferIsBusy = false;
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m_packet_size = 0;
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m_packet_writepos = 0;
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@ -110,9 +103,9 @@ void SysMtgsThread::ResetGS()
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// * Signal a reset.
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// * clear the path and byRegs structs (used by GIFtagDummy)
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m_ReadPos = m_WritePos;
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m_QueuedFrameCount = 0;
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m_VsyncSignalListener = false;
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m_ReadPos = m_WritePos.load();
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m_QueuedFrameCount = 0;
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m_VsyncSignalListener = 0;
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MTGS_LOG( "MTGS: Sending Reset..." );
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SendSimplePacket( GS_RINGTYPE_RESET, 0, 0, 0 );
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@ -163,8 +156,15 @@ void SysMtgsThread::PostVsyncStart()
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if ((m_QueuedFrameCount.fetch_add(1) < EmuConfig.GS.VsyncQueueSize) /*|| (!EmuConfig.GS.VsyncEnable && !EmuConfig.GS.FrameLimitEnable)*/) return;
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m_VsyncSignalListener = true;
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//Console.WriteLn( Color_Blue, "(EEcore Sleep) Vsync\t\tringpos=0x%06x, writepos=0x%06x", volatize(m_ReadPos), m_WritePos );
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m_VsyncSignalListener.store(true, std::memory_order_release);
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//Console.WriteLn( Color_Blue, "(EEcore Sleep) Vsync\t\tringpos=0x%06x, writepos=0x%06x", m_ReadPos.load(), m_WritePos.load() );
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// We will wait a vsync event from the MTGS ring. If the ring is already purged, the event will never come !
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// To avoid this potential deadlock, ring must be wake up after m_VsyncSignalListener
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// Note: potentially we can also miss the previous wake up if we optimize away the post just before the release of busy signal of the ring
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// So let's ensure the ring doesn't sleep
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m_sem_event.Post();
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m_sem_Vsync.WaitNoCancel();
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}
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@ -238,34 +238,45 @@ void SysMtgsThread::OpenPlugin()
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GSsetGameCRC( ElfCRC, 0 );
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}
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struct RingBufferLock {
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class RingBufferLock {
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ScopedLock m_lock1;
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ScopedLock m_lock2;
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SysMtgsThread& m_mtgs;
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public:
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RingBufferLock(SysMtgsThread& mtgs)
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: m_lock1(mtgs.m_mtx_RingBufferBusy),
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m_lock2(mtgs.m_mtx_RingBufferBusy2),
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m_mtgs(mtgs) {
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m_mtgs.m_RingBufferIsBusy = true;
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m_mtgs.m_RingBufferIsBusy.store(true, std::memory_order_relaxed);
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}
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virtual ~RingBufferLock() throw() {
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m_mtgs.m_RingBufferIsBusy = false;
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m_mtgs.m_RingBufferIsBusy.store(false, std::memory_order_relaxed);
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}
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void Acquire() {
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m_lock1.Acquire();
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m_lock2.Acquire();
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m_mtgs.m_RingBufferIsBusy = true;
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m_mtgs.m_RingBufferIsBusy.store(true, std::memory_order_relaxed);
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}
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void Release() {
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m_mtgs.m_RingBufferIsBusy = false;
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m_mtgs.m_RingBufferIsBusy.store(false, std::memory_order_relaxed);
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m_lock2.Release();
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m_lock1.Release();
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}
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void PartialAcquire() {
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m_lock2.Acquire();
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}
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void PartialRelease() {
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m_lock2.Release();
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}
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};
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void SysMtgsThread::ExecuteTaskInThread()
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{
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// Threading info: run in MTGS thread
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// m_ReadPos is only update by the MTGS thread so it is safe to load it with a relaxed atomic
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#ifdef RINGBUF_DEBUG_STACK
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PacketTagType prevCmd;
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#endif
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@ -285,16 +296,18 @@ void SysMtgsThread::ExecuteTaskInThread()
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// note: m_ReadPos is intentionally not volatile, because it should only
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// ever be modified by this thread.
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while( m_ReadPos != volatize(m_WritePos))
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while( m_ReadPos.load(std::memory_order_relaxed) != m_WritePos.load(std::memory_order_acquire))
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{
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if (EmuConfig.GS.DisableOutput) {
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m_ReadPos = m_WritePos;
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m_ReadPos = m_WritePos.load();
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continue;
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}
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pxAssert( m_ReadPos < RingBufferSize );
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const unsigned int local_ReadPos = m_ReadPos.load(std::memory_order_relaxed);
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const PacketTagType& tag = (PacketTagType&)RingBuffer[m_ReadPos];
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pxAssert( local_ReadPos < RingBufferSize );
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const PacketTagType& tag = (PacketTagType&)RingBuffer[local_ReadPos];
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u32 ringposinc = 1;
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#ifdef RINGBUF_DEBUG_STACK
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@ -302,11 +315,11 @@ void SysMtgsThread::ExecuteTaskInThread()
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m_lock_Stack.Lock();
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uptr stackpos = ringposStack.back();
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if( stackpos != m_ReadPos )
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if( stackpos != local_ReadPos )
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{
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Console.Error( "MTGS Ringbuffer Critical Failure ---> %x to %x (prevCmd: %x)\n", stackpos, m_ReadPos, prevCmd.command );
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Console.Error( "MTGS Ringbuffer Critical Failure ---> %x to %x (prevCmd: %x)\n", stackpos, local_ReadPos, prevCmd.command );
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}
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pxAssert( stackpos == m_ReadPos );
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pxAssert( stackpos == local_ReadPos );
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prevCmd = tag;
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ringposStack.pop_back();
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m_lock_Stack.Release();
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@ -317,7 +330,7 @@ void SysMtgsThread::ExecuteTaskInThread()
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#if COPY_GS_PACKET_TO_MTGS == 1
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case GS_RINGTYPE_P1:
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{
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uint datapos = (m_ReadPos+1) & RingBufferMask;
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uint datapos = (local_ReadPos+1) & RingBufferMask;
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const int qsize = tag.data[0];
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const u128* data = &RingBuffer[datapos];
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@ -342,7 +355,7 @@ void SysMtgsThread::ExecuteTaskInThread()
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case GS_RINGTYPE_P2:
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{
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uint datapos = (m_ReadPos+1) & RingBufferMask;
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uint datapos = (local_ReadPos+1) & RingBufferMask;
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const int qsize = tag.data[0];
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const u128* data = &RingBuffer[datapos];
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@ -367,7 +380,7 @@ void SysMtgsThread::ExecuteTaskInThread()
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case GS_RINGTYPE_P3:
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{
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uint datapos = (m_ReadPos+1) & RingBufferMask;
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uint datapos = (local_ReadPos+1) & RingBufferMask;
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const int qsize = tag.data[0];
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const u128* data = &RingBuffer[datapos];
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@ -402,10 +415,10 @@ void SysMtgsThread::ExecuteTaskInThread()
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case GS_RINGTYPE_MTVU_GSPACKET: {
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MTVU_LOG("MTGS - Waiting on semaXGkick!");
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vu1Thread.KickStart(true);
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busy.m_lock2.Release();
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busy.PartialRelease();
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// Wait for MTVU to complete vu1 program
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vu1Thread.semaXGkick.WaitWithoutYield();
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busy.m_lock2.Acquire();
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busy.PartialAcquire();
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Gif_Path& path = gifUnit.gifPath[GIF_PATH_1];
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GS_Packet gsPack = path.GetGSPacketMTVU(); // Get vu1 program's xgkick packet(s)
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if (gsPack.size) GSgifTransfer((u32*)&path.buffer[gsPack.offset], gsPack.size/16);
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@ -429,7 +442,7 @@ void SysMtgsThread::ExecuteTaskInThread()
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// This seemingly obtuse system is needed in order to handle cases where the vsync data wraps
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// around the edge of the ringbuffer. If not for that I'd just use a struct. >_<
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uint datapos = (m_ReadPos+1) & RingBufferMask;
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uint datapos = (local_ReadPos+1) & RingBufferMask;
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MemCopy_WrappedSrc( RingBuffer.m_Ring, datapos, RingBufferSize, (u128*)RingBuffer.Regs, 0xf );
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u32* remainder = (u32*)&RingBuffer[datapos];
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@ -504,9 +517,9 @@ void SysMtgsThread::ExecuteTaskInThread()
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#ifdef PCSX2_DEVBUILD
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default:
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Console.Error("GSThreadProc, bad packet (%x) at m_ReadPos: %x, m_WritePos: %x", tag.command, m_ReadPos, m_WritePos);
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Console.Error("GSThreadProc, bad packet (%x) at m_ReadPos: %x, m_WritePos: %x", tag.command, local_ReadPos, m_WritePos.load());
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pxFail( "Bad packet encountered in the MTGS Ringbuffer." );
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m_ReadPos = m_WritePos;
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m_ReadPos.store(m_WritePos.load(std::memory_order_acquire), std::memory_order_release);
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continue;
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#else
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// Optimized performance in non-Dev builds.
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@ -516,22 +529,22 @@ void SysMtgsThread::ExecuteTaskInThread()
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}
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}
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uint newringpos = (m_ReadPos + ringposinc) & RingBufferMask;
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uint newringpos = (m_ReadPos.load(std::memory_order_relaxed) + ringposinc) & RingBufferMask;
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if( EmuConfig.GS.SynchronousMTGS )
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{
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pxAssert( m_WritePos == newringpos );
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}
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m_ReadPos = newringpos;
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m_ReadPos.store(newringpos, std::memory_order_release);
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if( m_SignalRingEnable )
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if(m_SignalRingEnable.load(std::memory_order_acquire))
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{
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// The EEcore has requested a signal after some amount of processed data.
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if( m_SignalRingPosition.fetch_sub( ringposinc ) <= 0 )
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{
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// Make sure to post the signal after the m_ReadPos has been updated...
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m_SignalRingEnable = false;
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m_SignalRingEnable.store(false, std::memory_order_release);
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m_sem_OnRingReset.Post();
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continue;
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}
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@ -547,7 +560,7 @@ void SysMtgsThread::ExecuteTaskInThread()
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if( m_SignalRingEnable.exchange(false) )
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{
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//Console.Warning( "(MTGS Thread) Dangling RingSignal on empty buffer! signalpos=0x%06x", m_SignalRingPosition.exchange(0) ) );
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m_SignalRingPosition = 0;
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m_SignalRingPosition.store(0, std::memory_order_release);
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m_sem_OnRingReset.Post();
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}
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@ -599,14 +612,17 @@ void SysMtgsThread::WaitGS(bool syncRegs, bool weakWait, bool isMTVU)
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Gif_Path& path = gifUnit.gifPath[GIF_PATH_1];
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u32 startP1Packs = weakWait ? path.GetPendingGSPackets() : 0;
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if (isMTVU || volatize(m_ReadPos) != m_WritePos) {
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// Both m_ReadPos and m_WritePos can be relaxed as we only want to test if the queue is empty but
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// we don't want to access the content of the queue
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if (isMTVU || m_ReadPos.load(std::memory_order_relaxed) != m_WritePos.load(std::memory_order_relaxed)) {
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SetEvent();
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RethrowException();
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for(;;) {
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if (weakWait) m_mtx_RingBufferBusy2.Wait();
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else m_mtx_RingBufferBusy .Wait();
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RethrowException();
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if(!isMTVU && volatize(m_ReadPos) == m_WritePos) break;
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if(!isMTVU && m_ReadPos.load(std::memory_order_relaxed) == m_WritePos.load(std::memory_order_relaxed)) break;
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u32 curP1Packs = weakWait ? path.GetPendingGSPackets() : 0;
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if (weakWait && ((startP1Packs-curP1Packs) || !curP1Packs)) break;
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// On weakWait we will stop waiting on the MTGS thread if the
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@ -629,7 +645,7 @@ void SysMtgsThread::WaitGS(bool syncRegs, bool weakWait, bool isMTVU)
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// For use in loops that wait on the GS thread to do certain things.
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void SysMtgsThread::SetEvent()
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{
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if(!m_RingBufferIsBusy)
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if(!m_RingBufferIsBusy.load(std::memory_order_relaxed))
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m_sem_event.Post();
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m_CopyDataTally = 0;
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@ -653,13 +669,13 @@ void SysMtgsThread::SendDataPacket()
|
|||
PacketTagType& tag = (PacketTagType&)RingBuffer[m_packet_startpos];
|
||||
tag.data[0] = actualSize;
|
||||
|
||||
m_WritePos = m_packet_writepos;
|
||||
m_WritePos.store(m_packet_writepos, std::memory_order_release);
|
||||
|
||||
if( EmuConfig.GS.SynchronousMTGS )
|
||||
if(EmuConfig.GS.SynchronousMTGS)
|
||||
{
|
||||
WaitGS();
|
||||
}
|
||||
else if( !m_RingBufferIsBusy )
|
||||
else if(!m_RingBufferIsBusy.load(std::memory_order_relaxed))
|
||||
{
|
||||
m_CopyDataTally += m_packet_size;
|
||||
if( m_CopyDataTally > 0x2000 ) SetEvent();
|
||||
|
@ -675,7 +691,7 @@ void SysMtgsThread::GenericStall( uint size )
|
|||
// Note on volatiles: m_WritePos is not modified by the GS thread, so there's no need
|
||||
// to use volatile reads here. We do cache it though, since we know it never changes,
|
||||
// except for calls to RingbufferRestert() -- handled below.
|
||||
const uint writepos = m_WritePos;
|
||||
const uint writepos = m_WritePos.load(std::memory_order_relaxed);
|
||||
|
||||
// Sanity checks! (within the confines of our ringbuffer please!)
|
||||
pxAssert( size < RingBufferSize );
|
||||
|
@ -686,7 +702,7 @@ void SysMtgsThread::GenericStall( uint size )
|
|||
// But if not then we need to make sure the readpos is outside the scope of
|
||||
// the block about to be written (writepos + size)
|
||||
|
||||
uint readpos = volatize(m_ReadPos);
|
||||
uint readpos = m_ReadPos.load(std::memory_order_acquire);
|
||||
uint freeroom;
|
||||
|
||||
if (writepos < readpos)
|
||||
|
@ -714,15 +730,15 @@ void SysMtgsThread::GenericStall( uint size )
|
|||
if( somedone > 0x80 )
|
||||
{
|
||||
pxAssertDev( m_SignalRingEnable == 0, "MTGS Thread Synchronization Error" );
|
||||
m_SignalRingPosition = somedone;
|
||||
m_SignalRingPosition.store(somedone, std::memory_order_release);
|
||||
|
||||
//Console.WriteLn( Color_Blue, "(EEcore Sleep) PrepDataPacker \tringpos=0x%06x, writepos=0x%06x, signalpos=0x%06x", readpos, writepos, m_SignalRingPosition );
|
||||
|
||||
while(true) {
|
||||
m_SignalRingEnable = true;
|
||||
m_SignalRingEnable.store(true, std::memory_order_release);
|
||||
SetEvent();
|
||||
m_sem_OnRingReset.WaitWithoutYield();
|
||||
readpos = volatize(m_ReadPos);
|
||||
readpos = m_ReadPos.load(std::memory_order_acquire);
|
||||
//Console.WriteLn( Color_Blue, "(EEcore Awake) Report!\tringpos=0x%06x", readpos );
|
||||
|
||||
if (writepos < readpos)
|
||||
|
@ -741,7 +757,7 @@ void SysMtgsThread::GenericStall( uint size )
|
|||
SetEvent();
|
||||
while(true) {
|
||||
SpinWait();
|
||||
readpos = volatize(m_ReadPos);
|
||||
readpos = m_ReadPos.load(std::memory_order_acquire);
|
||||
|
||||
if (writepos < readpos)
|
||||
freeroom = readpos - writepos;
|
||||
|
@ -762,12 +778,13 @@ void SysMtgsThread::PrepDataPacket( MTGS_RingCommand cmd, u32 size )
|
|||
|
||||
// Command qword: Low word is the command, and the high word is the packet
|
||||
// length in SIMDs (128 bits).
|
||||
const unsigned int local_WritePos = m_WritePos.load(std::memory_order_relaxed);
|
||||
|
||||
PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos];
|
||||
PacketTagType& tag = (PacketTagType&)RingBuffer[local_WritePos];
|
||||
tag.command = cmd;
|
||||
tag.data[0] = m_packet_size;
|
||||
m_packet_startpos = m_WritePos;
|
||||
m_packet_writepos = (m_WritePos + 1) & RingBufferMask;
|
||||
m_packet_startpos = local_WritePos;
|
||||
m_packet_writepos = (local_WritePos + 1) & RingBufferMask;
|
||||
}
|
||||
|
||||
// Returns the amount of giftag data processed (in simd128 values).
|
||||
|
@ -784,9 +801,9 @@ void SysMtgsThread::PrepDataPacket( GIF_PATH pathidx, u32 size )
|
|||
|
||||
__fi void SysMtgsThread::_FinishSimplePacket()
|
||||
{
|
||||
uint future_writepos = (m_WritePos+1) & RingBufferMask;
|
||||
pxAssert( future_writepos != volatize(m_ReadPos) );
|
||||
m_WritePos = future_writepos;
|
||||
uint future_writepos = (m_WritePos.load(std::memory_order_relaxed) +1) & RingBufferMask;
|
||||
pxAssert( future_writepos != m_ReadPos.load(std::memory_order_acquire) );
|
||||
m_WritePos.store(future_writepos, std::memory_order_release);
|
||||
|
||||
if( EmuConfig.GS.SynchronousMTGS )
|
||||
WaitGS();
|
||||
|
@ -799,7 +816,7 @@ void SysMtgsThread::SendSimplePacket( MTGS_RingCommand type, int data0, int data
|
|||
//ScopedLock locker( m_PacketLocker );
|
||||
|
||||
GenericStall(1);
|
||||
PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos];
|
||||
PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos.load(std::memory_order_relaxed)];
|
||||
|
||||
tag.command = type;
|
||||
tag.data[0] = data0;
|
||||
|
@ -814,7 +831,7 @@ void SysMtgsThread::SendSimpleGSPacket(MTGS_RingCommand type, u32 offset, u32 si
|
|||
SendSimplePacket(type, (int)offset, (int)size, (int)path);
|
||||
|
||||
if(!EmuConfig.GS.SynchronousMTGS) {
|
||||
if(!m_RingBufferIsBusy) {
|
||||
if(!m_RingBufferIsBusy.load(std::memory_order_relaxed)) {
|
||||
m_CopyDataTally += size / 16;
|
||||
if (m_CopyDataTally > 0x2000) SetEvent();
|
||||
}
|
||||
|
@ -826,7 +843,7 @@ void SysMtgsThread::SendPointerPacket( MTGS_RingCommand type, u32 data0, void* d
|
|||
//ScopedLock locker( m_PacketLocker );
|
||||
|
||||
GenericStall(1);
|
||||
PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos];
|
||||
PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos.load(std::memory_order_relaxed)];
|
||||
|
||||
tag.command = type;
|
||||
tag.data[0] = data0;
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
|
||||
__aligned16 VU_Thread vu1Thread(CpuVU1, VU1);
|
||||
|
||||
#define volatize(x) (*reinterpret_cast<volatile uint*>(&(x)))
|
||||
#define size_u32(x) (((u32)x+3u)>>2) // Rounds up a size in bytes for size in u32's
|
||||
#define MTVU_ALWAYS_KICK 0
|
||||
#define MTVU_SYNC_MODE 0
|
||||
|
@ -52,7 +51,10 @@ void SaveStateBase::mtvuFreeze()
|
|||
FreezeTag("MTVU");
|
||||
pxAssert(vu1Thread.IsDone());
|
||||
if (!IsSaving()) vu1Thread.Reset();
|
||||
Freeze(vu1Thread.vuCycles);
|
||||
for (size_t i = 0; i < 4; ++i) {
|
||||
unsigned int v = vu1Thread.vuCycles[i].load();
|
||||
Freeze(v);
|
||||
}
|
||||
Freeze(vu1Thread.vuCycleIdx);
|
||||
}
|
||||
|
||||
|
@ -75,14 +77,15 @@ void VU_Thread::Reset()
|
|||
{
|
||||
ScopedLock lock(mtxBusy);
|
||||
|
||||
read_pos = 0;
|
||||
write_pos = 0;
|
||||
write_offset = 0;
|
||||
vuCycleIdx = 0;
|
||||
isBusy = false;
|
||||
read_pos = 0;
|
||||
isBusy = false;
|
||||
write_pos = 0;
|
||||
memzero(vif);
|
||||
memzero(vifRegs);
|
||||
memzero(vuCycles);
|
||||
for (size_t i = 0; i < 4; ++i)
|
||||
vu1Thread.vuCycles[i] = 0;
|
||||
}
|
||||
|
||||
void VU_Thread::ExecuteTaskInThread()
|
||||
|
@ -97,7 +100,7 @@ void VU_Thread::ExecuteRingBuffer()
|
|||
for(;;) {
|
||||
semaEvent.WaitWithoutYield();
|
||||
ScopedLockBool lock(mtxBusy, isBusy);
|
||||
while (read_pos != GetWritePos()) {
|
||||
while (read_pos.load(std::memory_order_relaxed) != GetWritePos()) {
|
||||
u32 tag = Read();
|
||||
switch (tag) {
|
||||
case MTVU_VU_EXECUTE: {
|
||||
|
@ -109,7 +112,7 @@ void VU_Thread::ExecuteRingBuffer()
|
|||
vuCPU->Execute(vu1RunCycles);
|
||||
gifUnit.gifPath[GIF_PATH_1].FinishGSPacketMTVU();
|
||||
semaXGkick.Post(); // Tell MTGS a path1 packet is complete
|
||||
AtomicExchange(vuCycles[vuCycleIdx], vuRegs.cycle);
|
||||
vuCycles[vuCycleIdx].store(vuRegs.cycle, std::memory_order_relaxed);
|
||||
vuCycleIdx = (vuCycleIdx + 1) & 3;
|
||||
break;
|
||||
}
|
||||
|
@ -137,12 +140,12 @@ void VU_Thread::ExecuteRingBuffer()
|
|||
Read(&vif.tag, vif_copy_size);
|
||||
ReadRegs(&vifRegs);
|
||||
u32 size = Read();
|
||||
MTVU_Unpack(&buffer[read_pos], vifRegs);
|
||||
MTVU_Unpack(&buffer[read_pos.load(std::memory_order_relaxed)], vifRegs);
|
||||
incReadPos(size_u32(size));
|
||||
break;
|
||||
}
|
||||
case MTVU_NULL_PACKET:
|
||||
read_pos = 0;
|
||||
read_pos.store(0, std::memory_order_release);
|
||||
break;
|
||||
jNO_DEFAULT;
|
||||
}
|
||||
|
@ -156,8 +159,8 @@ __ri void VU_Thread::WaitOnSize(s32 size)
|
|||
{
|
||||
for(;;) {
|
||||
s32 readPos = GetReadPos();
|
||||
if (readPos <= write_pos) break; // MTVU is reading in back of write_pos
|
||||
if (readPos > write_pos + size) break; // Enough free front space
|
||||
if (readPos <= write_pos.load(std::memory_order_relaxed)) break; // MTVU is reading in back of write_pos
|
||||
if (readPos > write_pos.load(std::memory_order_relaxed) + size) break; // Enough free front space
|
||||
if (1) { // Let MTVU run to free up buffer space
|
||||
KickStart();
|
||||
if (IsDevBuild) DevCon.WriteLn("WaitOnSize()");
|
||||
|
@ -174,12 +177,12 @@ void VU_Thread::ReserveSpace(s32 size)
|
|||
pxAssert(size < buffer_size);
|
||||
pxAssert(size > 0);
|
||||
pxAssert(write_offset == 0);
|
||||
if (write_pos + size > buffer_size) {
|
||||
if (write_pos.load(std::memory_order_relaxed) + size > buffer_size) {
|
||||
pxAssert(write_pos > 0);
|
||||
WaitOnSize(1); // Size of MTVU_NULL_PACKET
|
||||
Write(MTVU_NULL_PACKET);
|
||||
write_offset = 0;
|
||||
AtomicExchange(volatize(write_pos), 0);
|
||||
write_pos.store(0, std::memory_order_release);
|
||||
}
|
||||
WaitOnSize(size);
|
||||
}
|
||||
|
@ -187,48 +190,48 @@ void VU_Thread::ReserveSpace(s32 size)
|
|||
// Use this when reading read_pos from ee thread
|
||||
__fi s32 VU_Thread::GetReadPos()
|
||||
{
|
||||
return read_pos.load();
|
||||
return read_pos.load(std::memory_order_acquire);
|
||||
}
|
||||
// Use this when reading write_pos from vu thread
|
||||
__fi s32 VU_Thread::GetWritePos()
|
||||
{
|
||||
return AtomicRead(volatize(write_pos));
|
||||
return write_pos.load(std::memory_order_acquire);
|
||||
}
|
||||
// Gets the effective write pointer after adding write_offset
|
||||
__fi u32* VU_Thread::GetWritePtr()
|
||||
{
|
||||
return &buffer[(write_pos + write_offset) & buffer_mask];
|
||||
return &buffer[(write_pos.load(std::memory_order_relaxed) + write_offset) & buffer_mask];
|
||||
}
|
||||
|
||||
__fi void VU_Thread::incReadPos(s32 offset)
|
||||
{ // Offset in u32 sizes
|
||||
read_pos = (read_pos + offset) & buffer_mask;
|
||||
read_pos.store((read_pos.load(std::memory_order_relaxed) + offset) & buffer_mask, std::memory_order_release);
|
||||
}
|
||||
__fi void VU_Thread::incWritePos()
|
||||
{ // Adds write_offset
|
||||
s32 temp = (write_pos + write_offset) & buffer_mask;
|
||||
s32 temp = (write_pos.load(std::memory_order_relaxed) + write_offset) & buffer_mask;
|
||||
write_offset = 0;
|
||||
AtomicExchange(volatize(write_pos), temp);
|
||||
write_pos.store(temp, std::memory_order_release);
|
||||
if (MTVU_ALWAYS_KICK) KickStart();
|
||||
if (MTVU_SYNC_MODE) WaitVU();
|
||||
}
|
||||
|
||||
__fi u32 VU_Thread::Read()
|
||||
{
|
||||
u32 ret = buffer[read_pos];
|
||||
u32 ret = buffer[read_pos.load(std::memory_order_relaxed)];
|
||||
incReadPos(1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
__fi void VU_Thread::Read(void* dest, u32 size)
|
||||
{
|
||||
memcpy(dest, &buffer[read_pos], size);
|
||||
memcpy(dest, &buffer[read_pos.load(std::memory_order_relaxed)], size);
|
||||
incReadPos(size_u32(size));
|
||||
}
|
||||
|
||||
__fi void VU_Thread::ReadRegs(VIFregisters* dest)
|
||||
{
|
||||
VIFregistersMTVU* src = (VIFregistersMTVU*)&buffer[read_pos];
|
||||
VIFregistersMTVU* src = (VIFregistersMTVU*)&buffer[read_pos.load(std::memory_order_relaxed)];
|
||||
dest->cycle = src->cycle;
|
||||
dest->mode = src->mode;
|
||||
dest->num = src->num;
|
||||
|
@ -265,19 +268,21 @@ __fi void VU_Thread::WriteRegs(VIFregisters* src)
|
|||
// Used for vu cycle stealing hack
|
||||
u32 VU_Thread::Get_vuCycles()
|
||||
{
|
||||
return (AtomicRead(vuCycles[0]) + AtomicRead(vuCycles[1])
|
||||
+ AtomicRead(vuCycles[2]) + AtomicRead(vuCycles[3])) >> 2;
|
||||
return (vuCycles[0].load(std::memory_order_relaxed) +
|
||||
vuCycles[1].load(std::memory_order_relaxed) +
|
||||
vuCycles[2].load(std::memory_order_relaxed) +
|
||||
vuCycles[3].load(std::memory_order_relaxed)) >> 2;
|
||||
}
|
||||
|
||||
void VU_Thread::KickStart(bool forceKick)
|
||||
{
|
||||
if ((forceKick && !semaEvent.Count())
|
||||
|| (!isBusy && GetReadPos() != write_pos)) semaEvent.Post();
|
||||
|| (!isBusy.load(std::memory_order_relaxed) && GetReadPos() != write_pos.load(std::memory_order_relaxed))) semaEvent.Post();
|
||||
}
|
||||
|
||||
bool VU_Thread::IsDone()
|
||||
{
|
||||
return !isBusy && GetReadPos() == GetWritePos();
|
||||
return !isBusy.load(std::memory_order_relaxed) && GetReadPos() == GetWritePos();
|
||||
}
|
||||
|
||||
void VU_Thread::WaitVU()
|
||||
|
|
|
@ -30,9 +30,9 @@ class VU_Thread : public pxThread {
|
|||
static const s32 buffer_size = (_1mb * 16) / sizeof(s32);
|
||||
static const u32 buffer_mask = buffer_size - 1;
|
||||
__aligned(4) u32 buffer[buffer_size];
|
||||
__aligned(4) std::atomic<int> read_pos; // Only modified by VU thread
|
||||
__aligned(4) std::atomic<bool> isBusy; // Is thread processing data?
|
||||
__aligned(4) s32 write_pos; // Only modified by EE thread
|
||||
std::atomic<int> read_pos; // Only modified by VU thread
|
||||
std::atomic<bool> isBusy; // Is thread processing data?
|
||||
std::atomic<int> write_pos; // Only modified by EE thread
|
||||
__aligned(4) s32 write_offset; // Only modified by EE thread
|
||||
__aligned(4) Mutex mtxBusy;
|
||||
__aligned(4) Semaphore semaEvent;
|
||||
|
@ -43,7 +43,7 @@ public:
|
|||
__aligned16 vifStruct vif;
|
||||
__aligned16 VIFregisters vifRegs;
|
||||
__aligned(4) Semaphore semaXGkick;
|
||||
__aligned(4) u32 vuCycles[4]; // Used for VU cycle stealing hack
|
||||
__aligned(4) std::atomic<unsigned int> vuCycles[4]; // Used for VU cycle stealing hack
|
||||
__aligned(4) u32 vuCycleIdx; // Used for VU cycle stealing hack
|
||||
|
||||
VU_Thread(BaseVUmicroCPU*& _vuCPU, VURegs& _vuRegs);
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
GSTextureSW::GSTextureSW(int type, int width, int height)
|
||||
{
|
||||
m_mapped.clear();
|
||||
m_mapped.clear(std::memory_order_release);
|
||||
m_size = GSVector2i(width, height);
|
||||
m_type = type;
|
||||
m_format = 0;
|
||||
|
@ -68,7 +68,7 @@ bool GSTextureSW::Map(GSMap& m, const GSVector4i* r)
|
|||
|
||||
if(m_data != NULL && r2.left >= 0 && r2.right <= m_size.x && r2.top >= 0 && r2.bottom <= m_size.y)
|
||||
{
|
||||
if (!m_mapped.test_and_set())
|
||||
if (!m_mapped.test_and_set(std::memory_order_acquire))
|
||||
{
|
||||
m.bits = (uint8*)m_data + m_pitch * r2.top + (r2.left << 2);
|
||||
m.pitch = m_pitch;
|
||||
|
@ -82,7 +82,7 @@ bool GSTextureSW::Map(GSMap& m, const GSVector4i* r)
|
|||
|
||||
void GSTextureSW::Unmap()
|
||||
{
|
||||
m_mapped.clear();
|
||||
m_mapped.clear(std::memory_order_release);
|
||||
}
|
||||
|
||||
bool GSTextureSW::Save(const string& fn, bool user_image, bool dds)
|
||||
|
|
Loading…
Reference in New Issue