Commit Graph

782 Commits

Author SHA1 Message Date
arcum42 d2b6171ce8 Fixing Linux again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3190 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-10 08:51:02 +00:00
Jake.Stine ff1db14f9d Converted the GameDB to use wxWidgets classes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3188 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-09 17:37:11 +00:00
Jake.Stine 91454bfb12 * UI: Many small fixes for badly sized popups and confirmations.
* Includes possible fix for Issue 743 (AMD cpu core counts).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3184 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-08 12:09:28 +00:00
arcum42 e281b79ed1 Linux compilation fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3179 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-07 08:56:28 +00:00
Jake.Stine e86d1d1bd4 UI:
* Various configuration dialogs remember their positions now. :)
 * AboutBox is fixed, and is now resizable.
 * Fix for Issue 739 : usermode.ini hashes are now case-insensitive on Win32.
 * Likely Fix for Issue 740 : missing text on Linux/GTK.  (need confirmation)

DevNotes:
 * Moved IniInterface.cpp/h to the Utilities lib.  Linux makefiles will need to be updated. >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3178 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-06 23:26:07 +00:00
Jake.Stine 6fdb282c81 UI:
* Major bugfix to the startup/user path settings code (should fix issues some people were having when trying to run multiple copies of pcsx2 from different folders).
 * Various bugfixes to panel appearances
 * Win32: "stdio" console output now redirects to theVisual Studio Debug Output window, since Stdout is generally useless on windows.

Emulation:
 * Removed the IOP SIF hack since it never did what I was hoping it would do anyway.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3176 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-06 04:17:43 +00:00
Jake.Stine 5b80fc6c68 Disable LTCG on wxCore, wxAdv, zlib, libjpeg, and the x86Emitter. Slices Release mode build times by more than half and shaves 200K- off the .exe size. (I really should have done this sooner)
DEV NOTE: Please leave LTCG enabled on wxBase, since wxString/wxObject and other wx-based containers benefit from it considerably.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3172 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 15:41:40 +00:00
Jake.Stine 34d6384d55 UI: Reorganized the Speedhack panel a bit, and added graying out of the new static text labels.
Todo note: The plan is to make the Gamefixes dialog match the new way the speedhacks dialog is laid out, with the disable checkbox at the top (in case someone wants to try their hand at it!).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3171 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 14:25:41 +00:00
Jake.Stine df3bda9183 * Bugfixed some popup dialogs, which would sometimes be too small or empty.
* Various small cleanups to emitters and microVU's regalloc code (no functional changes)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3162 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 04:07:58 +00:00
Jake.Stine a7bb875e18 x86emitter: removed implicit pointer dereferencing on 'indirect' operand types, and implicit uptr addressing on ptr[]; avoids some obscure pitfalls and might speed up release mode builds (LTCG).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3158 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-04 22:27:06 +00:00
Jake.Stine f219b79ad4 UI: Fixed a few minor layout bugs in the logging options, and introduced pxDialogCreationFlags to get rid of some Constructor Parameter Hell(tm) on dialog creation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3155 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-04 19:50:31 +00:00
cottonvibes 149d3290db Added Game Database Editor to gui.
The panel is currently under "Emulation Settings", feel free to move it where-ever is appropriate.

If you have a game loaded the editor will automatically load the game's info, if not you can search for the game by typing the serial manually.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3152 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-04 16:41:51 +00:00
Jake.Stine 8f92cdf265 UI: Switched from the old 'native' text labels to a new custom draw text label that should (hopefully!) be a lot better about positioning and wrapping text, and fitting to windows and what-not. Also gets rid of my nasty "ideal width" hack I originally used to fix-size some of the dialogs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3150 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-04 08:00:19 +00:00
Jake.Stine dd021b1ea1 Working on a new replacement for pxStaticText, which should hopefully have more reliable centering and wrapping behavior. Will finish it up later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3143 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-02 15:58:34 +00:00
Jake.Stine 2a0d360125 Minor fix to memzero function in gcc/linux (mentioned in Issue 577); may help fix some errant SIGSEGV's with certain optimizations enabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3141 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-01 13:34:55 +00:00
Jake.Stine 23857a0e16 Added a little OOP to the CPU detection code, and turned one monolithic cpu detection function into several isolated ones (isolated by what general info they detect).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3136 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-01 03:33:51 +00:00
Jake.Stine 250b5da3ab Adds support to PCSX2 for 'SetLogDir' being passed to the plugins; needed for proper UAC/user homedir mess (patch by gregory).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3111 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 03:36:49 +00:00
Jake.Stine 9e7394afff * Set the PCSX2 event handler queues to use the wxObject allocator (reduces heap fragmentation, multithread performance, etc) [MSW/Win32 only]
* SafeFree() macro changed: Remove null check on calls to free(); should be 100% safe as according to wx gurus.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3102 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-28 16:50:49 +00:00
Jake.Stine 74a4ecd559 Completed support for various MemoryCard sizes (16, 32, 64 megs cards).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3084 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-26 19:45:33 +00:00
Jake.Stine 24e70bd524 * Re-implemented memorycard ejection (yay!) -- helps avoid memorycard corruption when using savestates on many games (due to them caching memorycard contents).
* Memorycard settings are now applied on-the-fly (can add/remove/disable memory cards in the BIOS browser and it'll act just as if you plugged or unplugged cards on a real PS2)
* Bugfixed memorycard creation dialog; which wasn't creating the memorycards in the right place (oops).

* Removed the CWD option from the first time wizard (was redundant since adding the custom location option).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3081 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-26 01:57:08 +00:00
Jake.Stine 56170870eb More user interface work. Moved some of the configuration panels around; just to confuse you all. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3070 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-25 02:08:17 +00:00
Jake.Stine d8ba646de2 Even more memorycard work! Dialog box is mostly functional now (still missing a couple options and refinements) -- WARNING: settings/ini storage has changed. If you're using non-default memorycard settings, you'll need to go and edit your ini again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3066 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 15:20:52 +00:00
arcum42 ef5124e6d3 cmake: Remove a few unneccessary defines.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3062 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 08:10:32 +00:00
arcum42 460728393a cmake: Update some missing files. Compile Devel by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3056 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-22 05:07:07 +00:00
Jake.Stine c4e2bfefb7 More UI Progress.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3052 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 22:29:30 +00:00
arcum42 0fb724295b Quick Linux fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3051 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 20:46:13 +00:00
Jake.Stine f7a30c3291 More work on memorycards, and general UI adjustments. Some things with the dialogs might be a bit broken-ish. Will finish this up properly soon. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3047 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 12:23:13 +00:00
arcum42 9baed432c9 cmake: A bunch of 32 bit/64 bit stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3022 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 00:36:42 +00:00
arcum42 b363b7c715 cmake: Change the way stripping is handled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3021 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 00:12:10 +00:00
arcum42 052506785b Enable cpu detection in spu2-x. Link to the systems copy of zlib, rather then building a separate copy for pcsx2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2986 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-12 11:25:30 +00:00
Jake.Stine 63f62bf737 User Interface:
* Console Log doesn't force itself into the focus anymore when it opens
 * Suspend/Resume menu item updates more reliably.
 * Changing plugin settings while suspended works nicer; less likely to crash/hang/etc (ironically, changing plugin settings while running was more reliable).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2976 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-10 17:59:03 +00:00
arcum42 62c15102e4 Add NDEBUG to non-debug targets in Code::Blocks. Remove a few inlines that were causing problems with Linux. Remove a problematic hardcoded initialization of OutputModule I'd forgotten about in Spu2-x.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2967 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 01:51:29 +00:00
ramapcsx2 e17d65cda6 Fix for release builds.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2963 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 10:01:26 +00:00
arcum42 8586e1b90d And let's update the project file too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2962 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 09:57:27 +00:00
arcum42 aaded4ec6d Mess with Jake's code until it works in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2961 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 09:55:30 +00:00
Jake.Stine 12bdd9dc10 * Fixed death-by-recursion caused when a thread threw an exception.
* Fixed some minor bugs when processing idle events.
 * Plugin Load/Init/Shutdown/Unload are all called from the Main/UI thread again; this is important for plugins that issue popup warning/error messages.

DevNotes:
 * Added ScopedPtrMT, a multithread-safe version of ScopedPtr.
 * MTGS errors are still not handled as gracefully as they should be; namely the MTGS thread doesn't restart itself (it's on the TODO list).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2958 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 03:20:58 +00:00
arcum42 deb0f620d7 cmake: Make Devel the default for the moment. Commit another cmake patch...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2956 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-06 09:33:23 +00:00
arcum42 f77cc74708 Apply gregory's cmake patch to fix it to compile with recent revisions. (Note: still unsupported.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2943 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-04 10:17:47 +00:00
Jake.Stine 70d47bf240 Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2937 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-03 14:08:02 +00:00
Jake.Stine 1507d72cad UI Bugfixes:
* Fixed several obscure deadlock issues.
 * Savestate actions block; such that only one load or save is permitted at a time.
 * Savestates now work through temp files, so that the existing file is not corrupted in case errors occur.
 * Exiting the emu while a savestate is saving will still save the state before completely quitting.
 * Plugin init errors are handled more gracefully.

Developer Notes:
 * Added some event diagnostic trace logging stuff.
 * More preliminary work on memorycards -- moved them to their own dialog box and started implementing things, but still a lot of work to do before it's ready for use.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2936 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-03 13:51:46 +00:00
ramapcsx2 7e8c22b4f5 Committing "blood's" work on building PCSX2 and plugins under msvc 2010.
Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.

Thanks a bunch, blood :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 19:46:43 +00:00
arcum42 d2c63c7bbc A rubber chicken with a pulley in the middle...what possible use could that have?
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2923 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-28 01:36:15 +00:00
Jake.Stine 68b7121b92 ... and the missing file might help. Woops.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2912 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 13:18:29 +00:00
Jake.Stine 5d37925617 Major UI renovations!
* Added versioning info to savestates! (along with some other bugfixes)
 * Simplified the Boot and System menus -- removed the old Skip BIOS hack and replaced it with the new BOOT2 injection method (which is considered hack-free at this time).
 * Removed lots of UI deadlock gotchas.
 * Some new confirmation dialogs and better error handling.
 * Implemented an exclusive SysExecutor thread, which serves the purpose of executing system/VM commands and events in uninterrupted order (including suspend, resume, savestates, etc.)



 * ... and probably broke linux!

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2911 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 13:12:03 +00:00
sudonim1 4457fe40fc Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
gigaherz cd36e5fd24 Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove nullplugin_svnroot.props since it's not used anymore (I misunderstood the way props work).
Silence many of the warnings related to TargetName.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2861 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:18:32 +00:00
gigaherz 4917361197 Some more missing .props, sneaky bastards. (when you select a bunch of files in search results and use svn > add, it ONLY ADDS A FEW! the rest remain ignored, silently)
Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:46:24 +00:00
gigaherz a3ca69a620 Made a special .props file for null plugins, since they seem to have a different folder structure than the rest.
Add a ton of missing .props
Tell me if anything else is missing >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2846 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:57:33 +00:00
gigaherz 2863dbe4d7 Okay I just hate windows search a bit for missing these when I searched for "*.props"
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2845 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:48:32 +00:00
gigaherz b26198726c Sorry missing files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2844 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:47:29 +00:00
gigaherz 954847fca4 Initial work on vs2010 project files for PCSX2 and plugins.
The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
sudonim1 3657bebe9e Fixed trap instructions by using the old implementation for now.
Added INT and INTO to the emitter.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2716 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-15 14:15:40 +00:00
arcum42 58c75437d4 Take care of a few compiler warnings, and get rid of a bit of redundancy in the codeblocks projects.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2701 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 09:06:12 +00:00
Jake.Stine 08f3e4955b Major Savestate fix: Added version info, which never got added (oops) after I redid the savestate system for 0.9.7. Breaks all old savestates, but should be the last backward compat breakage for quite a while.
Also
 * Tons of small UI bugfixes and cosmetic improvements, mostly to startup, first-time running, and resetting options.
 * Added a third startup option for specifying a custom "default location" for PCSX2 files, in addition to user docs and CWD.

Devs:
 * Implemented some more += operators for adding wxWidgets objects to sizers (pxStretchSpacer mainly).
 * Preliminary re-implementation of memory cards panels -- still non-functional, so it's disabled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2671 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-05 14:24:44 +00:00
arcum42 839d5b37f4 Fix back up CMake.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2599 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-17 13:40:45 +00:00
gigaherz 86d96ffbf2 Implemented the handlers for channel 8 (dev9) in the new iop dmac. No plugins support the changes yet so don't enable it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2571 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-06 22:18:26 +00:00
Jake.Stine 42064218ec Committing some messed up partial memorycard options panel implementation... planning to redo it but I want this on record as a backup, just in case. (all disabled, so not much to look at and nothing changed in the emu itself yet)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2543 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-31 02:21:58 +00:00
Jake.Stine 9fa4944536 GSdx: Removed obsolete/redundant options from the configuration dialog (vsync, fullscreen, and other things now controlled by 0.9.7). This only affects GSdx when run from 0.9.7 -- older versions of PCSX2 still have the same options.
PCSX2: Added an optional PS2EsetEmuVersion callback for plugins, so that plugins (like GSdx) can alter behavior based on the version of emulator calling them.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2530 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 02:53:10 +00:00
Jake.Stine 2dfad2fb24 Improved CPU usage and fps stats.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2523 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-26 13:06:53 +00:00
Jake.Stine 4383cb5b0c Added CPU and GPU load readouts (currently Win32 only). Documented possible methods for implementation in linux. (linux project files aren't updated yet, short on time -- sorry!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2520 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-25 15:31:17 +00:00
cottonvibes 2698b3da1b Created the macro "memcpy_const" for memcpy's with constant sizes, and set pcsx2 to use it where applicable... currently just uses memcpy_amd internally...
Also some minor mVU compiler optimizations.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2515 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-24 22:04:49 +00:00
Jake.Stine 541ef9956e Fix some excessive idle event processing introduced by my earlier log spam commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2511 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-24 13:13:49 +00:00
Jake.Stine 6b899c9bbd More UI bugfixes and tweaks:
* Hopeful fix for GSwindow getting stuck maximized when pcsx2 crashes when fullcreen.
 * Altered RestoreDefaults behaior for EE/IOP and VU CPU panels.
 * CDVD Verbose Reads toggle takes effect immediately now.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2506 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-24 02:26:53 +00:00
Jake.Stine fa04244375 Add some new checks for blocking VM reset/shutdown while savestates are saving (avoids accidental corruption). Renamed a lot of the new event listener code so that it's consistent... ish.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2497 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-23 17:13:03 +00:00
gigaherz 5715c181dc I give up on the dmac branch. It will be easier to just do this in trunk, since it can be easily turned off.
I made it so each part can be enabled separately, but atm they are missing some code so nothing will work if enabled.
Commit is mostly for backup/history purposes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2486 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-23 03:28:32 +00:00
Jake.Stine 4e225ba113 Minor fixes to the GS Window regarding suspend/resume and a certain nvidia bug; and fix a bunch of compiler warnings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2478 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 23:26:57 +00:00
arcum42 6d9fb042cd Hurrah for gcc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2477 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 16:55:39 +00:00
Jake.Stine aac2a2e0d1 ... forgot to save the linux cbp files before committing. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2475 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 15:22:53 +00:00
Jake.Stine e747337d63 A big old crapload of UI and thread management changes. Recoded the EventSource/EventListener system to be more C++ and less hacky C. Probably breaks Linux!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2474 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 15:22:01 +00:00
arcum42 4f2601a687 SPU2Null: Fix the release version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2468 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 05:07:34 +00:00
arcum42 b64452f074 Commit Athostr's latest patch to the cmake build support to svn. Standardizes the CMakeList files a bit, copies ps2hw.dat in to plugins, preliminary PortAudio support. Only uses the builtin SoundTouch now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2467 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 04:36:49 +00:00
arcum42 cbb2000400 Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2464 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 15:12:50 +00:00
Jake.Stine 1511703bdb Null plugins should probably disable HW/addr logging by default...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2427 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-14 00:57:01 +00:00
Jake.Stine 7cd07da2d7 Added some info to the GS window title (finally!). Includes an fps readout!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2425 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-11 08:02:17 +00:00
arcum42 eb54a7185b Add a header with some plugin helper functions. Mess with the comments in PluginCallbacks.h a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2417 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 01:26:52 +00:00
Jake.Stine bee1bde1b3 More hotkey fixes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2416 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-08 23:33:15 +00:00
Jake.Stine 1298a35481 Should fix linux...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2410 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-04 20:55:47 +00:00
Jake.Stine f293c2983b A couple dozen user interface refinements; notables:
* Implemented GS window hiding on suspend (option was there, but not tied in)
 * Added Frameskipping options
 * Added option for disabling all GS output, for benchmarking EEcore stuffs.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2409 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-04 11:51:09 +00:00
Jake.Stine a63115988b PS2E v2 (plugin interface) tweaks and additions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2402 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-27 12:15:21 +00:00
arcum42 ca02bffc6c We'll need to include signal.h if we're raising signals.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2398 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-25 18:58:25 +00:00
Jake.Stine de637fc921 Bugfix for assertion breaks not working in Devbuilds.
newVif:
 * Bugfix to HashBucket::find() cuts microprogram caches misses in half.
 * Dynarec version now uses alternating XMM registers for unmasked unpacks (very minor speedup, ~1%).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2397 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-25 18:00:51 +00:00
Jake.Stine 9473e69b7f Thread Local Storage Fixes:
* Implemented TlsVariable, a nifty alternative to __threadlocal, suitable for archaic operating systems that don't have native TLS support (namely Mac OS/X).
 * Added a forced reference to TLS in AppInit so that TLS is sure to be available to DLLs (otherwise windows doesn't init TLS by default).
 * Disabled TLS support in the x86emitter by default, since it's looking increasingly like we won't find a use for multithreading PS2 sub-components (can be re-enabled later if spontaneous brilliance at a later date proves me wrong).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2396 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-24 22:22:34 +00:00
Jake.Stine 3d9bb25505 Linux: Fix bugs in _aligned_realloc and newVif's inlined SSE HashBucket finder.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2395 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-24 10:04:03 +00:00
Jake.Stine 2f38decdab Fixing some more bone-headed project file compilation errors (my fault, don't know what I was thinking when I did this w32pthreads lib change int he first place)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2393 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-24 02:36:58 +00:00
Jake.Stine b27b89b162 newVif: I'm a terrible person. What started out at an optimization turned into this.
* Optimized codegen of the VPU recompiler using displaced memory offsets (1-2% speedup)
 * Undid a lot of the inl stuff for more traditional cpp code layout (explained below)
 * Removed some redundant code and turned some macros into functions.
 * Renamed a few things to VPU (Vector Processing Unit, which is the specific name of the logic core that performs VIF Command Processing and Unpacking on the PS2)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2387 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-23 13:22:30 +00:00
Jake.Stine 408dbd7256 * Call PADupdate from MTGS thread when using legacy GSopen -- Should fix Linux Pad instabilities.
* Fixed a savestate loading bug, when loading states made with different sets/versions of plugins.

DevNote:
 * Moved some old PS2E types to PS2Edefs, since the new v2 plugin API won't use them (freezeData, keyEvent).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2380 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-22 03:15:30 +00:00
Jake.Stine 500c1dbfeb Re-implemented Ping() into wxApp, this time using Idle events (for once I found a use for them!). This because the YieldToMain logic wasn't ever going to work right since wxWidgets lacks a way to poll the event loop for pending events. End result: More responsive GUI dialogs and junk. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2376 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 11:52:14 +00:00
Jake.Stine b45b91bf07 More minor improvements to cpuSpeed calculations, since my experimental fix apparently works. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2364 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 01:28:23 +00:00
Jake.Stine 84c7436d34 w32pthreads: bugfix for minor race condition on exiting threads. Tech details: the testcancel flag was being incremented after the thread had already canceled, leaving the flag "dangling".
PCSX2: attempt at fixing what appears to be a belated thread affinity issue during the cpuspeed detect.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2363 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 00:00:07 +00:00
Jake.Stine 9f41fc4793 (Most Plugins) Updated plugins to obey PCSX2's ini folder requests. This will fix problems with plugins failing to save settings on Vista/Win7 due to lack of Admin rights, and also ensures all the plugin inis show up where you would expect them to.
Fixed a couple UI bugs: FirstTime Wizard display bug and the "Configure..." button in the plugin control panel grays out when it should.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2361 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-19 18:30:56 +00:00
Jake.Stine 4c2a7ae39f Remove some assertion and log spams in devel builds.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2357 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-18 17:57:18 +00:00
Jake.Stine b3fead5dc9 * Disable newVifUnpack, which I left enabled in the prev commit (it's not ready yet!)
* Added feature to align call targets for EErec functions and blocks on P4's and AMDs, and pack them on Core2/i7's.
 * Fixed some svn:native props.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2347 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-15 20:46:30 +00:00
arcum42 9a972ccc02 The usual Linux stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2341 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-14 13:31:50 +00:00
Jake.Stine c17455c702 User Interface code cleanups and bugfixes. some highlights:
* Configuration panels are all modal-less now, so that you can open the config panel and leave it open while running games.
 * Handful of thread sync improvements.
 * Fixed on-the-fly interpreter/recompiler configuration.
 * Fixed plugin hotswapping (mostly works, but still a little funny at times)
 * All new assertion dialogs and popup message handlers.
 * RecentIsoList defaults to 12 instead of 6

Dev Notes:
 * I had to create a new set of assertion functions called pxAssume*.  Originally I hoped to avoid that complexity, and just use a single one-assert-fits-all case, but turned out blanketly using __assume() for all assertion cases wasn't reliable.
 * wxGuiTools: Replaced the operator, with operator& -- the latter has proper order of precedence, the former required () to scope correctly. >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2339 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-14 12:18:55 +00:00
arcum42 f3a2c44112 Did some work on HwWrite. Updated my structures in GS.h. Fixed some podsafe object warnings I'd missed previously.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2335 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-10 06:33:14 +00:00
Jake.Stine 3f80ba3525 cpuDetect: fix for some odd crash in MSVC/PGO builds (this one took hours to track down, though still not really sure what caused it).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2328 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-08 02:38:13 +00:00
Jake.Stine ba473e0a7f * Redid console logging to use stdout instead of the buffered queue (probably less buggy).
* Removed some hacks from cpuDetectInit's use of cpuId.
 * Improved assertion checking for thread affinity.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2327 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 22:43:16 +00:00
Jake.Stine 94cdfb6a8b Add debug versions of Null plugins (helps fix some stack tracing problems having a full set of debug-built DLLs, even if they aren't the source of the crashes).
DevNote: Moved jNO_DEFAULT from the Pcsx2Defs.h, since it's too dependent on the Common libraries.  It's now in Assertions.h.  Plugins can use __assume(0); directly instead or roll their own.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2326 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 22:39:52 +00:00
Jake.Stine f52faead0c Re-did the VUmicro's "Cpu Provider" structs into classes, and split sVU and mVU into independent classes.
* Better error handling for when sVU fails allocating memory at a specific location (should fail less).
 * Partial support for detecting and handling non-SSE2 machines with some grace.
 * Improved sVU's allocation chances with a second try at another randomish address (and removed alloc fail spam from the console -- only logs on complete fail now).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2321 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 14:00:39 +00:00
Jake.Stine 2baa81c997 w32pthreads/spu2-x/gsdx: add proper "debug" build of w32pthreads, instead of both debug and release overwriting the same dll.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2319 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-06 15:33:20 +00:00
Jake.Stine cb066785cf Configuration panel code cleanups; supports slightly better handling of on-the-fly settings changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2303 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 04:52:15 +00:00
arcum42 3092808d04 Let's try that again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2300 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 01:00:24 +00:00
arcum42 1dc47d5215 Compilation fixes for Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2299 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 00:25:07 +00:00
Jake.Stine 620c93cad7 Minor fixes for new framelimiter; add proper w32pthreads/gsdx dependencies to the MSVC solution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2297 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 23:10:23 +00:00
Jake.Stine 1e431fb69a wtf? A working framelimiter? Turbo and slowmo hotkeys? Frameskipping?! Why it's all here! Rejoice! And then find lots of bugs, too, I'm sure. Note: Frameskipping has no gui stuff yet... I'll do that soon.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2294 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 15:51:39 +00:00
Jake.Stine 64c12f5a7a Video/GS Window and Panel Options (partly!) implemented:
* Aspect ratio and mouse cursor hiding features should be mostly functional.
 * Mouse cursor by default hides after 1.75 seconds of inactivity, when in the area of the GS window.  Can be forced to always hidden in the control panel.  Unlike the liilypad hack, this one won't hide the mouse in the main window or title bars.  (and it should work for Linux too!!)
 * GS window position and size should be remembered between sessions.

Console Logger window z-order is now "bound" to the main window.  When clicking either window to bring it to focus, the other window follows (implemented for Win32 only, since wxWidgets doesn't have a cross-platform implementation of the necessary SetWindowPos call).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2275 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-29 22:50:55 +00:00
Jake.Stine 434bb37d63 Expand the system.map symbol table string length from 32 to 64 chars (fixes debug assertion in Silent Scope 3); and other minor code comments added.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2259 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-27 06:47:32 +00:00
arcum42 2b1a9277ee Various tag stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2258 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-27 05:31:32 +00:00
Jake.Stine 7e2ff95a97 Remove Windows Vista/7 SDK requirement for compiling.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2257 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-27 00:06:56 +00:00
Jake.Stine ab010e1bc9 * Fix Issue 488 - FPU Full mode was being ignored.
* Slightly smaller and brighter camera icon.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2256 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-26 13:09:23 +00:00
arcum42 bedb21f3d6 Fix up Linux again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2255 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-26 10:51:41 +00:00
Jake.Stine 474a404dfd Turn an ugly snapshot button into a pretty one!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2254 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-26 07:01:24 +00:00
Jake.Stine 03449cf682 * Improve GUI responsiveness while doing things like enumerating/loading plugins.
* ConsoleLogger Optimization: Improved performance considerably for when the log gets spammed by EEcore or MTGS threads.

DevNotes:
 * Added a new pxYieldToMain() method (currently implemented in Win32 only).  It provides a smart way to allow passive-task worker threads to yield time to the Main Thread when important messages are pending (keyboard or mouse clicks, primarily).  It also replaces the wxGetApp().Ping() stuff, which never worked anyway due to wxCommandEvents having a higher priority than native system messages.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2253 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-26 03:37:10 +00:00
Jake.Stine 35c78ae660 Added a "Screenshot" button to the Settings window; it saves a screenshot of the settings to png file. :) It's just preliminary for now. I'll replace it with an artsy icon later, hopefully. :)
Cleaned up the operator overloads some more, and added operator,  (yes, comma) to solve some ambiguity problems when trying to apply multiple attributes to a single window.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2252 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-25 15:38:24 +00:00
Jake.Stine cf05172691 User Interfacing:
* Added bold text to indicate default options on CPU settings panels.
 * Hitting 'Restore Defaults' activates the Apply button.
 * Fixed some missing confirmation dialog text.
 * More conversions of interface code to use the new += and | operators.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2251 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-25 03:54:57 +00:00
Jake.Stine b288e82b95 Couple more MTGS sync fixes, and some final optimizations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2247 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-24 20:11:43 +00:00
Jake.Stine 48ca426be4 Added AtomicBitTestAndReset() to thread tools and added a Normalize helper to 'Path' namespace.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2242 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-24 08:32:39 +00:00
Jake.Stine 4828beb3c3 * Added toggles for game log output: EE StdOut, EE Deci2, and IOP StdOut. Toggles are provided via a menu in the Console Log.
Dev notes:
 * Renamed MtgsthreadObject to SysMtgsThread (matches naming pattern of other thread classes).
 * Added accessors for GetMtgs() and GetCoreThread() [rationale for them documented in source comments]
 * Removed wxHelpers namespace since we're using px name prefix instead for most stuff.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2238 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-23 06:54:24 +00:00
arcum42 bb64ecfcf2 Attack of the non-POD type objects.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2236 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-22 10:31:36 +00:00
Jake.Stine 87b443a873 Some preliminary work for improving multithread recoverability and deadlock handling. (not really doing much useful yet)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2234 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-22 09:47:52 +00:00
arcum42 27c493ec9d Remove the old cpuid gcc hack. Work on IsoFileFormats a bit more.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2231 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-21 16:44:46 +00:00
Jake.Stine ae1dcb7ac6 * Fixed some bugs in the SYSTEM.CNF loader (most notably it will not crash on files over 512 bytes -- some PS2 images pad their system.cnf to 32k)
* Botting NoDisc with "Skip BIOS" enabled should work now (untested).
 * Renamed StaticText / StaticHeading helpers to simply Text and Heading.
 * Made the iR5900 recompiler's stack alignment check a dynamic toggle instead of a dev/debug build preprocessor.
 * Fix annoying linux linker errors.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2229 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-21 07:44:11 +00:00
Jake.Stine 799b89ab65 Fix broken dialog box labels from last night's commit.
Add a note to the Video Panel that it DOES NOT WORK YET. ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2228 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-20 11:25:48 +00:00
Jake.Stine d6f9462ffa Added some more convenience operators for wx interface construction. These are intended as a substitute for wxSizerFlags(), like so:
*target += control | wxSizerFlags().Expand().Centre()
// becomes:
*target += control | pxExpand | pxCentre;

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2227 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-20 03:26:10 +00:00
Jake.Stine 08f67ebdee thought 'inline' would be unnecessary with the removal of 'static' on the main template prototypes. I was wrong. But hey, what do you expect from the C++ standards committee, who's "issues" forum is a single huge 1mb html file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2226 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-19 14:21:26 +00:00
Jake.Stine 4aa0ebe892 Apply proper qualifier use for operator+= templates and their specializations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2225 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-19 13:44:44 +00:00
arcum42 b11dab02ef Slap a patch on things so Linux and Windows work till it can be looked at.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2224 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-19 12:45:11 +00:00
arcum42 0aae87e8fd Various minor fixes. Corrected a few misspellings, fixed a console message or two, and got Linux to compile again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2222 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-19 05:55:54 +00:00
Jake.Stine 4ba3fd07dc * Speedhacks master toggle saves now.
DevStuff:
 * Added a handful of operator+= overloads for working with wxSizers -- moderately reduces code clutter. :)
 * Commented some of the wxHelpers classes (pxStaticText, wxPanelWithHelpers, etc).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2221 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-19 05:08:24 +00:00
Jake.Stine 1dced84153 Linux compilation fixes and fix some signed/unsigned stuff in IsoReader.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2217 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-18 16:53:44 +00:00
Jake.Stine 4f9cd96e50 * Added a 'master' toggle to the Speedhacks panel.
* ... more WIP stuff on the Video options panel.
 * Spent 12 hrs working on crap text wrapping and window sizing issues.
 * Moved several UI classes to utilities (lots of project changes, breaks linux)
 * Fixed stilly bug in SPU2-X that prevented it from working (at all).
 * Lots of code cleanups, and 1 or 2 bugfixes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2212 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-18 07:53:02 +00:00
arcum42 6632e5d108 A bunch of Codeblocks project changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2210 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-17 13:50:37 +00:00
arcum42 2d46db3d04 Bring back color to stdio on Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2208 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 21:21:59 +00:00
Jake.Stine c942e3aaca * Implemented more support for on-the-fly CDVD source changes (not well tested, probably need work).
* Fix Reelease mode compilation errors. 
 * More misc bugfixes to the UI.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2207 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 17:14:10 +00:00
arcum42 4ab6a9846e Quick fix on the last commit for Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2206 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 14:08:53 +00:00
Jake.Stine af7bb73948 Fixed the Recent Iso List, which got broken a few revs back... and many more wee bug fixes, most are too unimportant to list here!!
Code Cleanups:
 * cpuDetect: Split Win32/Linux code portions into separate modules. (probably breaks linux)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2205 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 13:54:32 +00:00
Jake.Stine 0068ec9cd0 Removed NULL-able DoWrite/DoWriteLn in IConsoleWriter (threaded logging crashed when changing writers on the fly).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2200 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 03:23:59 +00:00
Jake.Stine dd0b49e80d Lots of wee bugfixes to user interface stuffs
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2199 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 00:40:09 +00:00
Jake.Stine a4baab103f Mode console logging updates and additions;
* Added support for indentation, as a replacement for using \t  (options include methods SetIndent and Indent, and a ConsoleIndentScope class for scoped indentation of a block of WriteLns.)
 * Use of Indent() as a modifier (the abstraction optionally allows use of indentation methods besides \t, if ever needed).
 * Minor header file cleanups: wxWidgets standard headers are now always first in PrecompiledHeader.h files (is recommended due to cross platform setup code by wx).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2198 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-15 06:26:55 +00:00
arcum42 7c0d91ce86 Fix up Linux, as well as make a few minor changes to onepad.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2196 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-14 09:02:10 +00:00
Jake.Stine 848269fc22 Added pxRadioPanel, a nifty all-thrills container for radio button groups. Removed AddRadioButton. Moved SizerFlags and other wxHelpers to Utilities class (optionally accessible by plugins).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2195 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-14 08:36:57 +00:00
arcum42 4f6fab781b Expand the color list a bit, muck with the Linux color console code, and change a few ifs to a case statement.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2192 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-12 14:52:29 +00:00
Jake.Stine 622f89577d Partial re-implementation of emulation Trace Logging. Still a work in progress. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2178 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-10 17:53:22 +00:00
Jake.Stine a33f3e1daf Partial implementation of Video configuration panel (totally just for show right now, does nothing).
Dev note: kinda reached a point where I'd like to make some revamps of the wxHelper classes based on better understanding of wx-in-practice.  So I'm going to work on a significant refactoring of most pcsx2 panel constructors starting now. :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2171 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-09 15:00:45 +00:00
Jake.Stine d92f756cdf Patch parsing code cleanups, using some parser helper classes and properly const-qualified wxString parameters; also improved error handling slightly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2163 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-08 17:18:34 +00:00
Jake.Stine a06803d263 Avoid use of wxString in globals, unless really necessary (C++ global/static object initializers on "complex" objects that do resource management can lead to wonky inter-dependency nightmares, plus this more efficient anyways ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2161 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-08 05:00:28 +00:00
arcum42 0ade7b5bd0 Minor fix for my last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2160 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-08 04:42:24 +00:00
arcum42 190f66186f Change the console functions so that the terminal actually has colored text in Linux. (And doesn't have blue underlined text for most of FFX...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2159 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-08 04:32:15 +00:00
Jake.Stine 115d2b6f05 * Added word wrapping to tooltips! (Windows only)
* Minor cleanups to iFPU roundmode recompilation.
 * Changed AsciiFile from wxFile (slow!) to wxFFile (fast!)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2156 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-08 01:56:24 +00:00
Jake.Stine d114d698a2 svnrev.h fixes for when TortoiseSVN isn't available (fixes compilation errors in SPU2-X and cdvdGigaherz).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2149 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-07 17:15:37 +00:00
Jake.Stine ae64b98e6a Emitter code cleanups, and re-added GCC 4.4.x code I accidentally removed in a prev rev.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2148 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-07 15:46:09 +00:00
Jake.Stine 5f26a90b36 Redid the structure packing macros a bit: added __packed, a bunch of comments, and removed a few ugly #ifdefs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2146 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-07 14:13:07 +00:00
Jake.Stine c2143a9b7a Linux: Compilation fixes / project file updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2143 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-06 21:51:39 +00:00
Jake.Stine 2b5964199c Emitter rewrite, part 4 of 5: De-templificated all x86 base integer operations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2142 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-06 21:45:30 +00:00
arcum42 6a7c617a65 Misc changes to Patches.cpp. Unconst xSHUF for the moment, so Linux compiles.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2136 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-06 01:50:11 +00:00
Jake.Stine fcdb429bb9 Emitter Rewrite, Part 3 of 5: Finished all SIMD instructions, except those embedded into base instruction groups (CMPSS/SD, DIVSS/SD, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2135 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-05 23:39:45 +00:00
Jake.Stine 04c86ea6d3 Console logging performance tweaks, disable the unused GIFtag register log (it's been tested enough and documented), and add extra calls to GSchangeSaveState (affects zerogs/zzogl only).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2134 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-05 19:32:27 +00:00
Jake.Stine 0591686c67 Misc bugfixes to plugin management and error handling.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2128 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-04 09:30:22 +00:00
Jake.Stine d868edc17c Recompiler Bugfix: for crashes in Ace Combat 4, and likely other games that use COP2 extensively.
Explanation: EBP was being used by mVU macro-mode (COP2), which violated the new EErec aligned stack setup.  ie, register/stack corruption resulted.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2123 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-03 20:35:40 +00:00
Jake.Stine 5b726f0b11 Cleanups and Linux compilation fixes. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2119 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-02 21:04:02 +00:00
Jake.Stine 24d6221141 * More MXCSR fixes (roundmode / DaZ / FtZ).
* Fixed a bug in the Full-mode FPU recompiler.
 * Added some better error handling to the BIOS Rom loader.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2117 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-02 19:56:38 +00:00
Jake.Stine 2468551994 More fixes to MXCSR code. (Warning: prev revisions may have corrupted your ini files badly -- if you have startup/boot crashing problems, wipe it)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2116 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-02 16:26:35 +00:00
Jake.Stine 71ba32f3b9 Fixes for more crash bugs introduced in the prev revision; potential fix for Linux/GTK errors.
Details:
 * Intel's FXSAVE requires an aligned buffer (wasn't explicitly documented in the programmer's guide).
 * I moved the wxMenu() objects in the wxApp constructor to OnInit(), which should be post-GTK initialization.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2115 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-02 13:42:28 +00:00
Jake.Stine 0bb589964f Fix Linux - __pagesize as a #define was bad mojo.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2114 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-02 07:43:51 +00:00
Jake.Stine 94222f4aaf Rewrote internal handling of SSE roundmodes and DAZ/FTZ (fixes major crash bugs of the prev revision).
* Added SSE_MXCSR union/struct with bitfields and methods for doing common actions.
 * Converted all existing MXCSR code to use the new union.
 * Added a __pagesize macro for use in conjunction with __pagealigned and dynarec functions.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2113 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-02 07:00:59 +00:00
Jake.Stine 376a2c94b1 Added some hourglass cursors for various things; renamed more Semaphore and Mutex APIs (I'm too indecisive >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2109 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-01 09:27:16 +00:00
Jake.Stine e92e3fb4bb I speal gewd. (Aquire -> Acquire)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2103 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 19:25:46 +00:00
Jake.Stine bc2aa38aa1 Implemented ELF loading! :D
Renamed a bunch of functions/methods in the Threading namespace that have been bugging me for a while.  (MutexLock is renamed to Mutex, Lock() is renamed to Aquire(), etc)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2102 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 19:18:29 +00:00
Jake.Stine 4cb8e21f94 Much work on menus, gui features. Partially-working recent-isos menu list. Bugfix for some of the new console stuff that could have caused some funny bunny business, or crashes, in a few games. Why dat wascaly wabbit! >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2100 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 10:03:07 +00:00
Jake.Stine 5270b02b89 Fix some linux compilation errors in GSnull and PCSX2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2096 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-30 18:37:51 +00:00
Jake.Stine eabfe8bf4f Fix GSnull under Win32; plus minor fixes to the console logger.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2095 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-30 17:26:53 +00:00
Jake.Stine cd5265edca Added Console and MenuItem interfaces to the new Plugin API design (work in progress).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2093 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-30 01:11:17 +00:00
Jake.Stine 0a4745863c Changed most instances of wxString::FromAscii to fromUTF8, which is generally more correct (may fix Issue 460, please confirm).
Rationale: FromAscii should only be used on old-style DOS/ANSI character strings that use the upper 128 characters for drawing pictures or writing umlauts, which is pretty much nothing at all as far as PCSX2 is concerned.  Chances are even the japanese console logs coming from the PS2 itself use UTF8. 

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2092 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-29 13:51:49 +00:00
Jake.Stine 7d458d583c Revamped some console log stuff.
* Added more colors!
 * VM's EE/IOP logs (the ones that come from the emulated games themselves) are colored accordingly: EE are faint cyan, IOP are faint yellow.  They're intentionally "hard to read" because 99% of the time they're meaningless trivia (but still cool since it's what the actual devs would have used for developing the games!).

Dev Notes:
 * Removed Console.Status (specify blue/green colors manually if you want them).
 * Renamed Console.Notice to Console.Warning.
 * I changed the overloads so that both char* and wxChar* versions work like printf now (no need to use wxsFormat when working with unicode strings).  I also removed wxString& versions of the overloads.  This should (I hope) also be an easier port to wx2.9 or 3.0, when that time comes.
 * Default log color is now black instead of gray; typically you'll want to manually specify Color_Gray when doing high volume logging (like the EErec's block tracking in debug builds).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2091 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-29 13:32:40 +00:00
Jake.Stine eea8ff9767 Fix some 'o dat Linux thang!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2080 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-25 23:21:46 +00:00
Jake.Stine 581e8a30a7 Small bugfixes to settings handling at startup, fixed a memleak when opening multiple dialog boxes, and some other minor interface code cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2079 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-25 22:33:23 +00:00
arcum42 f62172410f Blind commit. Should fix my last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2075 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-25 10:51:38 +00:00
arcum42 22c76d3ce8 Fix the trunk for gcc 4.4 (haven't looked at 4.3 yet), and add a few log changes I hadn't committed yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2074 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-25 04:48:16 +00:00
Jake.Stine 984e79ae03 Attempt for the GCC 4.3 compilation errors introduced in r2063/2064, by selectively disabling __fastcall for the functions being used as listeners... hope it works. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2071 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-24 22:32:25 +00:00
Jake.Stine ada3d9ed8a Emitter rewrite, Part 2 of 5: Converted SSE comparisons and SSE conversions to constructor-less structs.
(also includes some header file prepwork for my next wxWidgets windows.h commit fix)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2069 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-24 21:43:28 +00:00
Jake.Stine 6fdaea2c79 Emitter rewrite, part 1 of 5 (or so...): Re-tooled SSE arithmetic instructions to be class/template free.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2067 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-24 19:06:11 +00:00
Jake.Stine 66d92503aa Attempted fix for GCC compilation errors in previous revision. Also:
* Removed some unused sealed class container mess that liked to cause compilation errors on GCC 4.2
 * Added a macro for efficient invocation of static recompiled code buffers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2065 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-24 16:28:48 +00:00
Jake.Stine aa2e053366 Fix the usual myriad of Linux compilation errors.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2064 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-23 21:05:32 +00:00
Jake.Stine efc35405f8 Reorganized the exception/signal handlers, setjmp/longjmp, and SysCoreThread stuff:
* Exception/Signal handling now uses an EventSource, so that multiple handlers can be registered.  This is in preparation for (eventual) more complete MIPS TLB support in the VTLB memory model.
 * Improved code isolation, so that recompiler-specific code is primarily in iR5900-32.cpp (cleans up Counters.cpp and SysCoreThread.cpp)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2063 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-23 20:24:59 +00:00
arcum42 06d3e01efe One last pass on the register freezing code for now, and remove the remnants of the iVif workaround code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2060 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-22 13:00:59 +00:00
Jake.Stine 1a09a7792f Compilation errors fix: MSVC needs 'extern' qualifiers on functions declared as __forceinline, otherwise it assumes static/local scope when it compiles them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2059 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-22 11:07:21 +00:00
arcum42 537801e466 Just cleaning up the changes in r2056 a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2057 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-22 01:35:58 +00:00
arcum42 8e493ad2d2 Revamp the FreezeRegs functions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2056 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-22 01:20:22 +00:00
Jake.Stine f172829737 aligned_stack:
* Added -fno-strict-aliasing to the ever growing list of gcc optimizations that can potentially cause perfectly good C code to generate entirely broken results.
 * Removed the preferred-stack=2, since this branch *should* run fine without it now.
 * Have Release builds in Linux SIGKILL when encountering an unexpected SIGSEGV.
 * Fixed some deadlock issues with the new console logger (it introduced cancel points, which is a good thing!  unless you're the EE recompiler and you swallow up any attempt by GCC to cancel a thread)
 * Compilation error fixes.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2049 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 08:57:05 +00:00
Jake.Stine 51999656ab aligned_stack: Implement full compliment of stack alignment options for the IOP (untested in gcc/linux yet); and fix a compiler error in MSVC.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2048 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 07:10:30 +00:00
Jake.Stine 54f8f33257 aligned_stack: Linux has never worked so well!
* made a workaround for some obscure GCC templating bug
 * Fixes the assert from PersistentThread when starting the emu

git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2047 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 02:23:42 +00:00
Jake.Stine 00461fdac6 aligned_stack: synced with trunk, to bring in the new console code for additional testing under a (properly working!) linux.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2046 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 01:25:55 +00:00
Jake.Stine 3e1c1f939c aligned_stack: Finished conversion of all CALLFunc and _callFunctionArg1 functions to aligned-stack safe __fastcall invocations; only IOP's psxExecute and dispatchers remain to be done. (rev is fully functional in this state tho, on win32 at least)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2045 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-20 20:02:07 +00:00
Jake.Stine 43bac9c6a9 Brand new approach to console logging, should be a lot more efficient, and is relatively deadlock-free. Also fixes most of the scrolling issues from prev versions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2044 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-20 19:34:57 +00:00
Jake.Stine 27174c3f5b * Improved the framelimiter sleep mode more (less cpu used and more responsive to fps fluctuation near the 60fps line at the same time)
* Added timeBeginPeriod() to improve the Win32 kernel scheduler resolution (improves sleep accuracy and thread responsiveness)
 * hackfixed some code that made exiting pcsx2 "slow" sometimes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2041 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-19 23:13:22 +00:00
Jake.Stine 2cb8e571cd Second half of __unused removal -- comment out (remove) names on unused parameters as per the guidelines of some C guideline that all compilers adhere to (this suppresses the same warnings __unused used to suppress).
Minor cleanups to Counters/Gif.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2038 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-19 11:53:18 +00:00
arcum42 29e8fe94e9 Change a few project options and get rid of _unused.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2036 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-19 10:42:36 +00:00
Jake.Stine e3a5229076 aligned_stack branch progress!
* Implemented setjmp/longjmp method of escaping recompiled code, circumventing the deadly pitfalls of the g++ exception mess.
 * Use longjmp to jump to a "safe" location (outside recompiled code) for suspending and canceling the SysCoreThread (see StateThreadCheck_LongJmp)
 * I'm the stack daddy mack.  That's right.  Uh huh.  Uh huh.
 * Test for m_detached in PersistentThread::IsSelf, since Linux likes to recycle thread handles in a hurry (like, as in, consecutively)
 * Fix a deadlock in the Consoole Log (seems to be GTK+ specific, and in fact I'm pretty sure wxApp->Yield() isn't thread safe and thinks it's recursive even when it's not)

git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2035 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-19 01:50:52 +00:00
Jake.Stine 047726a60c aligned_stack: no real progress... just reached a point where I need to move dev over to my windows so I can have real debugging/disasm/memory dumping ability. (this is the most horrible job I've ever undertaken, btw)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2034 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-18 19:26:07 +00:00
Jake.Stine b1fb7f80ae aligned_stack: sync with trunk; some bugfixes to the stack prep on entry; and re-enabled the esp/ebp integrity assertions.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2032 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-18 14:56:48 +00:00
Jake.Stine 6c631e009d Yet more thread sync fixes, mostly to do with rapid reset/resume/suspend/exit actions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2030 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-18 12:30:00 +00:00
Jake.Stine 6b0c9cfdfe Added some missing semaphore/mutex resets, and bugfixed the emitter when using a certain type of complex indirect sddressing ( ie, ptr32[addr + (eax*4)] )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2026 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-17 23:30:16 +00:00
Jake.Stine 9a1f3ae9f1 aligned_stack: fix attempt #1 for RecExit. Changed the jump to a call, which (I think!) should give GCC the stackframe setup it expects to see when trying to throw an exception.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2025 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-17 22:30:50 +00:00
Jake.Stine 87cbaaf5ca aligned_stack branch: Preliminary work for having the recompilers align the stack to 16 bytes, to appease the expectations of GCC and Mac OSX.
Done:
 * EEcore aligns stack on entry and performs routine checks of ESP and EBP integrity.
 * Dispatchers are recoded using the PCSX2 Emitter.

Todo:
 * Convert all C-code function calls from the recompiler to use the new aligned stack setup.
 * Implement stack-alignment checks and emitter-based dispatchers for the IOP.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2024 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-17 20:48:03 +00:00
Jake.Stine 0880cadf64 Linux: Minor fixes for prev commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2023 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-17 18:51:17 +00:00
Jake.Stine d69f6610e8 More threading improvements:
* Added TimedLock to MutexLock
 * Use MutexLock::TimedLock as a replacement for some sloppy semaphore use in SysCoreThread and PersistentThread.
 * Minor fixes to thread cleanup when exiting the App
 * Added some extra deadlock protection to the blocking Wait and Lock functions for Mutexes and Semaphores.
 * Moved MutexLock and Semaphore implementations into their own files.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2022 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-17 18:21:30 +00:00
Jake.Stine d2767da7b3 Fix release mode build compilation errors from the prev rev.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2011 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 04:23:56 +00:00
Jake.Stine 1f2daa6459 User Interface:
* Fixed and added better Emulation/System menu updating.  Suspend/Resume is more consistent, and Reset grays itself out after being used.
 * Entering plugin configurations auto-suspends the emulator.
 * Changing plugins in the Configuration PAnel takes effect now without a restart.
 * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).

Bugfixes:
 * Added some mutex protection to cdvdNewDiskCB; "just in case."
 * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.

Developments / Code Cleanups:
 * Renamed SysCoreThread ExecutionModes:  Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
 * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
 * Major Threading namespace cleanups, documentations, etc.
 * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
 * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
 * Implemented more Source/Listener events for Pcsx2App.  CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
Jake.Stine adf4b7ae50 Recompilers:
* Removed EBP push/pop stuff from the recExecute of the R5900 and R3000A both (not needed anymore since we disabled EBP in iCore).
 * Moved the legacy j8ptr and j32ptr buffers to iCore, since they'll go obsolete at the same time iCore does; and nothing outside PCSX2 references them.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2009 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:46:19 +00:00
arcum42 0a117b1b99 The saints may come marching in, but the cpus shouldn't be. I've removed some march flags that shouldn't be there. I also made a change to Sif.cpp that was discussed in r1998.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2002 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-13 10:23:34 +00:00
Jake.Stine 28473c1436 Fixed: Savestate bug when saving caused erratic freezeups.
Fixed: More savestate slowness, and less savestate memory hogging.
SPU2-X: Fixed crash bug on using savestates while suspended.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1994 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-09 17:28:17 +00:00
Jake.Stine e8e61a5cf8 Settings work again!
* Switched the SysCoreThread to a static (fully persistent) thread.
 * Added some listeners for when the CoreThread status changes
 * fixed some slowness in savestates, and the emu will now stall until savestates complete, if you try to exit too quick (avoids savestate corruption)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1993 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-09 15:17:53 +00:00
Jake.Stine 5cf69e328d Minor cleanups -- removed unnecessary "using namespace std;" declares, etc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1988 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 19:37:28 +00:00
Jake.Stine 46badcc0e8 Fixed a memory leak in the MutexLock object.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1984 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 18:30:40 +00:00
Jake.Stine 4e114666d2 Linux: some more minor tweaks to project files and compilation errors (release mode only)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1978 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-07 23:31:03 +00:00
Jake.Stine d30673c5ca Resolve some Linux/GCC errors.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1976 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-07 20:50:39 +00:00
Jake.Stine eda5d1d834 Savestates work! Not much else does yet (settings, etc), but at least this monkey's off my back. I can work on tying up more loose ends now. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1975 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-07 19:20:11 +00:00
Jake.Stine ed444cb876 More MSVC/Win32 buildsystem fixes: Made is so you can now optionally unload all 3rdparty libs (after building at least once!) and still build the rest of PCSX2 and plugins without linker errors. This is useful for reducing the memory overhead of working in the MSVC IDE, and reduces the size of the .ncb file and the bugs that come with it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1969 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-06 01:52:22 +00:00
Jake.Stine 036004d9cf Win32: Improved batch files for clean_msvc and preBuild, using %~dp0 to fetch the folder/location of the command script.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1967 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 20:20:54 +00:00
Jake.Stine eff929cf09 Minor buildsystem changes (remove some warnings and add function level linking option to all 3rdparty libs)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1966 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 14:40:46 +00:00
Jake.Stine b71b837efa Linux: Added more correct __asm__ qualifiers and conditions; including __volatile__ on a lot of asm code (it should really be the default behavior and non-vlatile the specifier, but whatever >_<), and added register clobber specifiers. Might help unbreak some of GCC 4.4's optimization problems, although VIFdma's uber-hack SSE optimization looks like a real problem.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1964 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 11:05:11 +00:00
Jake.Stine 75d3c053ef Two minor cosmetic fixes from the __aligned switchover.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1960 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 02:25:54 +00:00
Jake.Stine 6412271470 Renamed PCSX2_ALIGNED to __aligned and removed the need for excess parenthesis and oddball qualifiers. Left the old macros in Pcsx2defs.h for now, just in case. Redid some of the storage organization of microVU and iFPU consts and temporaries while I was at it, using structs instead of naked vars -- should improve cpu cache behavior a wee bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1959 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 02:15:49 +00:00
Jake.Stine 5b92054923 Better fix for zmuldefs. Less warnings in MSVC and GCC both. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1957 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 21:49:23 +00:00
Jake.Stine 4f6d7ca776 Linux: We don't need no stinkin' muldefs! (fyi, turns out the solution was to use the "inline" keyword on class member prototype definitions, yes that simple -_-)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1955 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 20:28:08 +00:00
arcum42 291be6bc60 Minor fix to r1953.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1954 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 20:20:50 +00:00
Jake.Stine e1c89dacdb Bind the cdvd's newDiskCB properly when changing CDVD sources; and more jASSUME->pxAssert change-overs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1953 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 15:34:40 +00:00
Jake.Stine db01c15977 Linux: Minor fixups!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1952 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 09:00:07 +00:00
Jake.Stine 653d09e821 Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message).  These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros.  New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
 * Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
 * More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
 * Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
 * Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
Jake.Stine 638740b53d Win32 build system:
* Re-enabled function-level linking in the shared properties sheets (applies to debug and devel builds, and is ignored in release builds).  Can't remember why it got disabled in the first place, but whatever errors it was causing seem to be gone now.
 * Removed the wxWidgets 2.9/3.0 copy of wxScopedPtr (wx/scopedptr.h), since we have a new superior implementation of our own.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1949 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-03 16:51:27 +00:00
arcum42 3d789c5da3 Not particularly tested, but fix Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1931 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-29 22:05:21 +00:00
Jake.Stine 15d2824d1b (work in progress -- some of this stuff still doesn't quite work as it should)
* Rewrote Savestate code, fixed lots of stuff in PersistentThread, and renamed most "Emu"s to "Sys".
 * Removed wxScopedPtr and whipped up our own ScopedPtr that doesn't use boost's fail-style function names (and made it more thread-safe).
 * Handling exceptions across threads: Added Clone() and Rethrow() methods to BaseException, and added a Rethrow() to PersistentThread.
 * Go rid of AppInvoke macros (those were nasty!)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1929 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-29 19:16:00 +00:00
Jake.Stine a628c163d5 w32pthreads:
* Implemented a combination static link and dynamic link system; threads still benefit from DLL-level thread management, but speed-critical actions (semaphore and mutex locks) can now inline their "accelerated" interlocks properly.  Should be a nice speedup.
 * Implemented a highly optimized pthread_testcancel(), that typically performs its test in a single cycle. :)
 * Disabled static mutexes.  They aren't needed in C++ code, and reduce mutex locking overhead nicely.
 * Use intrin.h for Interlocked functions, instead of pthreads' built in ones.
 * Reverted my previous commit, since TLS isn't safe in DLLs.  (oops!)
 * Disabled pthread_spin API, it's not entirely cross-platform and shouldn't be used anyway (bad threading model for modern computing)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1925 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-29 14:21:12 +00:00
Jake.Stine 6b9ffd8132 Renamed memzero_obj to memzero. Been meaning to do that for a while. Also, Savestates *almost* work, but it's just not going to happen. See everyone in 5 days or so. -_-
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1913 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-23 12:53:32 +00:00
Jake.Stine aaa3b773c6 Improved MTGS (added better suspend/resume support), and work on savestates a bit (still not working tho)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1908 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-23 09:53:21 +00:00
mattmenke 2046b8e7b4 wxWidgets: Added multitap toggles to config menu. Note that currently have to enable multitap both in Pcsx2 and LilyPad for extra pads to work.
Also added suggested interface for plugins for whenever the plugin apis are updated.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1907 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-23 05:50:23 +00:00
Jake.Stine 39bd850f72 win32pthreads: Changed from _beginthreadex to CreateThread, which is the preferred method of creating threads when using dynamic CRT linking.
PCSX2/Win32:
 * Assigned names to the threads so that they show up nicely in the debugger.
 * Added more error checking in the new stdout/stderr PipeRedirection code, hopefully fixing Issue 422 (but can't reproduce the error here to be sure).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1904 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-22 17:28:48 +00:00
Jake.Stine 6907b78640 Fixes Issue 419 by checking validity of StdHandle values. Also:
* handful of minor code cleanups, and some warning removals for ICC.
 * replaced the dualshock.png with a dualshock.jpg (120k smaller!)
 * Updated the About Box, and added Zeydlitz / ZZogl to the plugin author credits.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1902 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-22 04:37:11 +00:00
Jake.Stine f460985004 Same general cleanups (mostly to the VU interpreters), but on trunk this time. :) Also Fixes Issue 417 (I hope)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1900 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-21 14:19:49 +00:00
Jake.Stine fdbabaa11c Linux: Fix compilation errors and warnings. There's still a lot of new warnings in x86Emitter due to __forceinline being disabled in debug builds, but the proper fix for those will come later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1898 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-21 09:48:31 +00:00
Jake.Stine 8d91458c95 Win32: Added stdout and stderr pipe support for the ConsoleLogger; such that plugins using printf or fprintf will have their messages show up in the new-style console log and in the emuLog.txt file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1897 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-21 03:33:35 +00:00
Jake.Stine 0f259e62d5 Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code.  Removed all translation files, since they're grossly out-dated and need to be remade anyway.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-20 20:54:45 +00:00
Jake.Stine f4cc055a7d GSopen2: synced with trunk, so that I can reintegrate. :)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1866 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-19 00:14:10 +00:00
Jake.Stine 73a39b012c GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1858 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 18:45:37 +00:00
Jake.Stine cc1bc8d122 GSopen2: synched with trunk to pick up various gui fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1848 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 00:11:27 +00:00
Jake.Stine e5da378d9a Added a GSopen2 call to the GS plugin API, which is used by PCSX2 to specify its own window handle.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1840 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 07:31:57 +00:00
Jake.Stine 19310cef03 Re-fix win32 builds. Stupid C++ templated class inheritance fail.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1839 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 05:24:47 +00:00
Jake.Stine a2d4144ce9 Linux: Fix some of the standard issue compiler errors that come with any changes. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1836 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 02:12:32 +00:00
Jake.Stine c9c924fe35 Yay, craploads of fixups for the new gui:
* Lots of crashfixes and threading rules compliance (like using wxYield instead of ProcessPendingEvents)
 * Killed off some memory corruption
 * Better error handling and reporting
 * Much speedier suspend/resume during emulation
 * Revamped entire savestate system to use a RIFF-style file format (untested, will work on it soon)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1832 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-16 17:23:02 +00:00
Jake.Stine de0442321f Linux: Fixed compiler errors from my prev commit, along with a few verbose warnings and a compile error in SPU2-X. (note, moved Linux's define of SVN_REV macro to PrecompiledHeader.h for now, until a proper solution is implemented)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1819 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 20:56:22 +00:00
Jake.Stine 4fbc2c26aa Fixed a bug in BiosTools.cpp that caused Bios-Not-Found errors.
MemoryCard / Multitap Renovations:
 * Memorycards should now support multitap (somewhat untested)
 * Implemented a memorycard plugin interface, using the new API defined in PluginCallbacks.h (still prelim and hackish)
 * Memorycard settings are saved to ini!
 * Multitap is now controlled by PCSX2 instead of the pad plugin (which means no multitap until we implement the gui toggles to enable it)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1817 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 17:11:35 +00:00
arcum42 f72c913c4b Fix a few Linux things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1816 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 06:13:22 +00:00
Jake.Stine 179054c1a0 Corrected some missing GPLv3 headers that somehow got missed in my first pass.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1809 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 10:09:59 +00:00
Jake.Stine b638f52809 Re-ordered the MSVC folder structure to split PCSX2 into two definitive sections: [App]Host and [Emu]Core (the bracketed names indicate the "long" versions which are generally used in the code to differentiate the functions and classes). If the tentative layout is good then I'll sort the files on SVN to match that layout.
(note: Patch.cpp/Patch.h is still the odd child out in this commit, as it's destiny is to become a plugin)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1804 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 02:58:22 +00:00
Jake.Stine 76045a4722 Cleaned up Path namespace and moved it and wxDirName to /common/Utilities.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1803 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 01:03:44 +00:00
Jake.Stine 7f0039d646 Two more lockup fixes, and changing plugins takes effect without restarting now. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1801 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 16:52:11 +00:00
Jake.Stine 8eb8f1bcea Emulation options (speedhacks, CPU, etc) should work now, and fixed a few memleaks on exit, and crash-on-close bugs caused by more mis-used pthreads timedwait parameters.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1800 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 14:08:15 +00:00
Jake.Stine 380a66301f Fixes some warnings and a compilation error in Intel C/C++.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1798 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 10:38:40 +00:00
Jake.Stine d2fbb22076 Upgraded PCSX2 core and utilities to GPLv3.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1783 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 12:08:10 +00:00
Jake.Stine 3b10771c36 Got rid of that old 'params' mess on console logs. Not needed anymore since wxwidgets has nicer built in formatting options (never liked it anyway)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1782 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 05:37:40 +00:00
Jake.Stine 976d5ec539 * Implemented Skip Bios (settings still not saved tho)
* Fixed a bug in how I was (not) handling pthreads return codes.  It's errno you need to check, *not* the function's return value. ;)
 * Changed MTGS over to use the pthread_cleanup api.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1779 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 03:44:35 +00:00
Jake.Stine 50446e6930 * Added preliminary keyboard support back in (probably doesn't compile in linux)
* Fixed a deadlock in thread cancellation.
 * Muted some folder warnings when running pcsx2 for the first time.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1778 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 21:16:12 +00:00
Jake.Stine 43d9aef534 wxgui: sync with trunk (microVU + ee loadstore cycles + improved plugin logging).
* Fixed crash on exit, caused by logging.
 * Updated versioning in main window and console.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1751 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-06 05:21:07 +00:00
Jake.Stine c630b3ac22 wxgui: bah msvc and its tendency to save everything *except* vsprops files when you do a Save All.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1747 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-06 00:12:17 +00:00
Jake.Stine 9308d86ffc wxgui: Runs games. 'nuff said.
* Fixed some deadlock conditions by adding a message pump to semaphore waits ont he main/gui thread.
 * Many more config and init bugfixes.
 * Implemented most of the new Boot menu.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1745 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-05 23:07:23 +00:00
arcum42 163efebb29 wxgui: Add in a missed check on the threading. Update the game fixes panel.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1744 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-05 12:02:07 +00:00
Jake.Stine 93e1d87a22 wxgui: improve single-threaded plugin enumerator for Linux (still a bit buggy)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1743 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-05 09:21:59 +00:00
Jake.Stine 64e43a9086 wxgui:
* Fixed thread classing so that detached pthreeads are handled safely, and so that virtual functions in C++ destructors are explicitly specified.
 * Added some helper functions to Pcsx2App for safely executing menu commands form any thread in the emu.
 * Fixed several minor bugs in settings / config handling.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1730 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-03 11:59:05 +00:00
Jake.Stine 25a31e3a03 wxgui: retooled exception handling, should eliminate warnings in GCC and remove previous initialization ambiguities. (ended up being a nice code cleanup too, yay)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1720 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-01 00:43:28 +00:00
Jake.Stine 5706a23ca2 Fixed Issue 384 - minor compilation error in linux when using local inis.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1715 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-31 17:31:29 +00:00
Jake.Stine 980afabc30 wxgui:
* Moved some files around in an attempt to improve CoreEmu and UI separation.
 * Major upgrade to the UI's handling of savestates
 * Maintenance work to the C++ exception handling
 * Some improved error handling and message popups here or there

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1714 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-31 03:47:05 +00:00
Jake.Stine 635596c412 wxgui: another sync with trunk to pick up more of those cdvd fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1711 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-30 01:48:08 +00:00
cottonvibes 7c7dfa2f58 Finished mVU macro, and set it on by default.
Basically this means whenever COP2 recs are used, its calling mVU instructions instead of sVU instructions.

Note: Theres a very-minor incompatibility problem when using interpreters/sVU for VU0 with mVU Macro. But I'll fix it later (and it probably doesn't effect much).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1710 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-29 23:07:03 +00:00
Jake.Stine b4b292d219 More CDVD fixes. I *think* this revision might provide some noticeable speedups when running games directly from cd drives. Also built-in CDVD blockdumps work now (DVD images only, legacy CdRom games still don't blockdump right unless you use the cdvdiso plugin).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1701 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-28 21:23:32 +00:00
Jake.Stine 915d0c6953 More CDVD and cdvdiso bugfixes: cd-rom images should work now (ie, the old school non-DVD sort!), and improved the error and async read handling (possibly affects people running games from dvdrom)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1697 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-28 14:57:51 +00:00
Jake.Stine 396783957e wxgui:
* synched with trunk to pick up all new cdvdiso fixes.
 * configuration wizard now starts if pcsx2.ini is missing/deleted.
 * changed GetWindowChild (MSW specific?) to FindWindow.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1696 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-28 13:06:06 +00:00
arcum42 282abf816d wxgui: A few Linux related changes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1692 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-28 01:20:40 +00:00
Jake.Stine d77ac4786d Major Fixes!
* Fixed like a gazillion bugs in the new CDVD system; memory corruption, memory leaks, failed resets, and who knows what else.
 * New commandline parameters!!  Added -skipbios/-nodisc/-usecdvd/-elf [file] options, intended replacements for the now obsolete -bootmode (bootmode should still work as it used to).
 * fixed a bug that kept -help from working, and updated -help to display all the new command lines.
 * -nogui command line now causes PCSX2 to close on escape, instead of escaping back to the GUI.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1684 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-27 02:00:25 +00:00
Jake.Stine 9303bc5bf2 wxgui: Prepped the R5900 recompiler for the new wxWidgets-enhanced dedicated emulation thread design, and removed the old boolean-based re-entrant event checking mess.
Note: Nearly have a successfully booting branch! (bios crashes when it reaches CDVD api callbacks, should be a simple fix but it'll have to wait until later >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1680 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-25 15:38:48 +00:00
cottonvibes a3f0ba5315 microVU:
- Started implementing VU macro mode (code off by default)
- Disabled Constant Propagation for Jump Addresses (this rarely was a speedup, and it slowed down recompilation time a lot in some games causing bad slowdowns (GoW))

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1675 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-24 02:48:50 +00:00
Jake.Stine db3e81504e wxgui: The Linux side compiles and runs again. Note: Removed "Open in Explorer" buttons for folders since there seems no reliable way to do that in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1661 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-20 23:05:26 +00:00
Jake.Stine e25db2a0ba wxgui: sync with trunk (boooring)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1660 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-20 16:19:33 +00:00
Jake.Stine 4b320294fc wxgui: Fixed most of the trivial bugs from the prev commit.
* Removed NoncopyableObject class and replaced it with a DeclareNoncopyableObject() macro -- which reports saner C++ compilation errors when the object copy is attempted.
 * Improved first run wizard and several configuration panels.
 * Moved the BIOS selector to its own menu item and dialog box, separate of the Settings panel.
 * Fixed various bugs preventing configuration changes from being saved.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1658 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-20 14:34:48 +00:00
Jake.Stine 3c4b1afb49 wxgui: All kinds of mess, but still not up to running games yet.
* Borrowed wxScopedPtr from wxWidgets 2.9
 * Fixed up first-time startup procedures and folder selection
 * Implemented most of the rest of the missing configuration options, and cleaned up some ambiguities regarding bool types and bitfields.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1649 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-18 19:47:00 +00:00
Jake.Stine c415d8d694 wxgui:
* Major cleanups and improvements to the Threading namespace.
 * Created CoreEmuThread class framework, which currently runs the EEcore, IOP, and VUs with threadsafe suspension, reset, and resume features.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1624 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-15 06:17:43 +00:00
gabest11 ab010b2b4c forgot to set function level linking..., that trims more unused code and dlls deps, any good revision number ahead to reach? :D
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1620 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 23:27:22 +00:00
gabest11 0d40e9963e vs2010 project files for pcsx2 (plugins later)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1617 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:11:06 +00:00
Jake.Stine 3544bcd118 wxgui: maintenance sync with trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1604 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-04 13:34:52 +00:00
Jake.Stine 4836aac1f5 wxgui: separated core emulation options from user interface options (mostly! some interdependencies remain), and stripped out some of the old framelimiting toggle/cycle code, which will be replaced with a better framelimiter system soon.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1602 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-04 08:21:10 +00:00
Jake.Stine bafd21140f wxgui:
* finished most of the new plugin system (branch is buildable and runnable again, but no significant functionality has been added yet).
 * Removed STGS code from the branch since I planned to kill it off anyway and it was more work to code proper support for it in wx than to remove it.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1595 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 16:48:03 +00:00
arcum42 a4e0009a7e Stub out some functions in the cache code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1588 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-30 23:50:39 +00:00
Jake.Stine 71490981bf wxgui: synced with trunk, and started work on an improved plugin initialization procedure. (branch currently does NOT compile, sorry)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1582 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-29 14:00:00 +00:00
Jake.Stine b93f5bf91a More new plugin api work.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-29 13:54:49 +00:00
Jake.Stine 16fb25c1ed NewPluginApi: Some tweaks as per Gabest suggestion; probably a tired disaster in need much review.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1579 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-28 07:34:49 +00:00
Jake.Stine 3935927a99 Cleaned up some loose ends I left behind in my initial rough draft of PluginCallbacks.h, and added some eol-style:native properties to /common/include files that lacked them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1577 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-28 01:25:51 +00:00
Jake.Stine 2cbb853535 Working on a brand new plugin interface, based on passing APIs via structure instead of individually binding each function (which is generally cumbersome and limited in a number of ways).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1576 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-27 23:51:52 +00:00
arcum42 56a98ca922 Converted a few of the file paths to strings, and moved the generic file manipulation functions in IsoFileFormats to their own file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1562 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-24 03:08:14 +00:00
arcum42 a9999cbffa Reworked a few things in PcsxConfig, to make things a little more organized, and make path changes later easier. (May have broken Linux temporarily. If so, I'll fix it in a bit.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1560 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-24 00:53:40 +00:00
arcum42 20b95fd187 Added a few new calls to PathUtils, and used them to get rid of some platform specific code in the new Iso code. I also modified some other code to use the new calls, and fixed a few microVU compiler warnings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1559 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-23 23:30:19 +00:00
Jake.Stine 3751c928d3 wxgui: synced with trunk (to acquire new CDVD/ISO api)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1558 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-23 14:58:17 +00:00
Jake.Stine 2814323298 wxgui: Tons of updates and fixes ...
* Mostly finalized the i18n system.
 * fully implemented the speedhacks dialog.
 * improved the wxHelpers quite a lot.
 * added a new gamefixes icon as put together by gigaherz.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1554 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-23 02:11:45 +00:00
Jake.Stine aaf1acf58d wxgui: Added more functionality to configuration dialogs and more options are saved to ini.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1544 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-20 00:39:38 +00:00
Jake.Stine ccdb5d84b9 wxgui: Optimizations and improvements to the console logger's threading model.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1535 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-17 03:43:45 +00:00
gigaherz de976b8234 Remove the bool from the GS exports, as Jake said.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1531 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 12:38:42 +00:00
Jake.Stine 657660371c wxgui: Fixed crash-on-exit problem in Release builds and made the console logger thread-safe (uses messages instead of direct wxFrame method invocations).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1529 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 09:58:17 +00:00
gigaherz 63a01f76ac Matsuri sent me a cleanup of his previous patch. No changes in functionality.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1528 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 03:34:30 +00:00
ramapcsx2 258dc05529 Plugin interface / GSdx changes that binds the GSdx vsync option to the pcsx2 framelimiter.
This patch by matsuri makes playing with vsync a lot nicer, so thanks for that one ;)

Note: For now its directx 10 only, due to dx9 needing a swapchain reset..

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1526 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-15 19:44:06 +00:00
gigaherz e2c31ae72a Now that having internal CDVD interfaces is easy, I added a NODISC interface, with a menu option to run the BIOS with no disc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1513 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-15 01:17:28 +00:00
gigaherz 3f28c12fe7 Start improving the CDVD interface. Change the internal ISO interface to use it.
I will later work on getting the typical plugins to support these new functions.
I have tried to also update the linux side, but I can't compile or test it so it might not work properly.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1511 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-15 00:27:27 +00:00
Jake.Stine 94a4897624 wxgui: fixed up linux size (and omg it was easy for once!)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1507 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-14 14:22:40 +00:00
Jake.Stine 8505e4a7e7 wxgui: Added plugin selection dialog (complete with plugin enumeration and an exceedingly fancy progress bar), fixed some menus, added isofile recent lists, and lots more stuff is correctly saved and loaded from the configuration file.
* Dev note: Re-enabled USE_STL in wxWidgets since that's required to ensure thread safety.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1505 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-14 06:18:52 +00:00
gigaherz 43f8746906 Implemented WIP code to run a ISO image from within pcsx2, ignoring the currently selected cdvd plugin.
I tried it and it seems to work, but I can't assure it's bugfree.
Next step is to implement internal blockdump creation and loading, and fix any problems ppl might have with this.
(And sorry for breaking linux on every commit I do. :P)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1496 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-12 17:17:57 +00:00
ramapcsx2 0fb4e89fe2 Removed the wait cycles hack, and made it effectively always on.
The magic values for this setting were made for the old, sometimes failing system.
It should not be needed anymore, and testing confirmed that.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1485 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-11 15:43:28 +00:00
Jake.Stine 3c195e9f9a wxgui: more of the slowly progressing.
* Implemented internationalization (i18n) framework.
 * Made a pretty configuration dialog box!
 * Many minor bugfixes.
 * Removed most of the old Win32 and Linux/GTK gui code because it was causing gettext cataloging to grab about 500 non-relevant strings (can always reference trunk for them anyway).

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1484 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-11 08:31:38 +00:00
Jake.Stine b0bfce8735 wxGui branch: [linux] Fixes for previous commits; one of my project files hadn't been saved properly before committing >_<
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1461 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 04:39:19 +00:00
Jake.Stine fb6a8939b0 wxgui: Moved some more files around in Common/Utilities, and merged against trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1460 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 20:48:11 +00:00
Jake.Stine aceefaf812 wxGui branch: [linux] Updated projects, added Utilities and x86emitter libraries.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1459 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 20:12:33 +00:00
Jake.Stine da691894c3 wxgui branch: Maintenance merge against trunk, plus many cleanups and project-level changes.
* Moved the x86 emitter to /common, so that plugins can link against it if they wish.
 * Created a new "utility" class in /common which houses string utils, fast memcpy, common exception classes, and other handy dandies.
 * Removed old-style linux automake files from the pcsx2 dir since they were hopelessly out of date (and their multi-file-per-line format makes svn merging impossible >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1454 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 00:49:40 +00:00
cottonvibes 6b2c26a617 Added 2 gamefixes to the Windows Side (untested since I don't have the games xD):
- DMA Execution hack - Fixes Fatal frame problems by ignoring dma transfers while another one is being executed.
- VU XGkick hack - Fixes Erementar Gerad by delaying XGkick. Similar to what SO3 needs, except this game needs more delay. Emulating this correctly is impossible with the current DMAC system, and will most-likely never be fixed correctly. The best (and fastest) way to simulate proper behavior is with a gamefix. (Super VU was doing this by a CRC hack, but I changed it to use this gamefix instead along with microVU.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1437 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 04:27:18 +00:00
arcum42 89dc306861 The Gust fix is back in. The previous behavior is in as a gamehack for Fatal Frame, and any other games adversely affected. Checkbox not yet implemented for Windows.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1436 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 03:12:36 +00:00
arcum42 816e39851a Linux: Quick fixes to get the Linux build working with the changes in r1388.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1389 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:32:35 +00:00
Jake.Stine b974b815ff Major Build System changes:
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
 * Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
 * Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
 * Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
 * Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.

Notes:
 * Current plugin version compatibility status should be unaffected.  The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
 * All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
 * Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00
cottonvibes 07a4eb3491 microVU/pcsx2:
- Removed flaghack1 since it didn't do much over flaghack2 (except break games :p).
Flaghack2 is now renamed to "Status Flag Hack", and so-far we haven't found a single game it breaks, so compatibility is high.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1313 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 23:51:23 +00:00
arcum42 e8ae911664 Linux: Hack microVU into the Gui.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1275 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-27 13:10:43 +00:00
cottonvibes 58c45c42ca microVU is now selectable as a GUI option from the CPU dialog box.
microVU speedhacks are also available in the speedhacks dialog.

All the GUI stuff took me a few hours, so hopefully I didn't bug anything.

Note to users:
Please remember that microVU is a W.I.P. and will have bugs; but it also fixes some games Super VU has problems with. So have fun testing.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1273 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-27 09:14:43 +00:00
arcum42 7519fb8113 Some quick fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1252 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-24 04:34:23 +00:00
Jake.Stine 3ff7f2f191 Meaningless Commits Inc presents: Made jASSUME to be more scope-proof, and fixed a minor signed/unsigned warning in cdvd.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1240 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 01:11:28 +00:00
arcum42 9eda5dc951 Linux: Fear and Loathing in GCC 4.4.0...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1222 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-19 13:25:09 +00:00
Jake.Stine 1f67f63ed5 Removed the microVU enabler define (oops >_<), and removed some SPU2 counters message since the code in question is behaving as intended.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1181 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 19:40:54 +00:00
Jake.Stine 729d90c1ce microVU:
* Smartened up the microprogram cache.  Programs are (quite accurately) selected based on how often and how recently they have been used.  Solves constant recompilation issues in games like FFXII and Tekken 5 [but not the SPS, sorry!].

* Changed memory allocation so that microprogram blocks are allocated *on demand* -- this saves a lot of memory and makes it possible to test 64-program caches (which would previously fail due to exceeding 2gb ram allocations!).  Also fixed a few small memory bugs in Init/Alloc, and made it so mVU only allocates memory once instead of on every reset. :)

* Tweaked uses of progSize in microVU.h so that it's consistent [all instances of progSize are (vumem_size / 4) now]

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1180 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 19:34:17 +00:00
Jake.Stine 8ab8adabf1 Improved handling of jNO_DEFAULT so that it performs a sanity check in Devel builds [currently applies to Pcsx2 only since we don't have a standard define macro for devbuild in the plugins].
Cleaned up and abbreviated logging for the new IOP HwRead/Write handlers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1131 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-04 14:12:21 +00:00
Jake.Stine 0238815248 wxGui: performing maintenance merge before weekend departure.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1120 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 14:06:06 +00:00
Jake.Stine a69cfcc464 Removed VU-Skip [helps simplify the frameskipper logic] -- Use the VU Cycle Stealer hack instead for better, faster, more stable speedups of the VU1 unit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1114 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 09:04:47 +00:00
arcum42 bc9e0b08ad Some work on CDVD.cpp. Slight change to the branch statements in Interpreter.cpp. Restore a change to Pcsx2Defs.h that got reverted.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1102 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 11:06:52 +00:00
arcum42 d8617c1ee8 Get rid of duplicated code in PS2Etypes.h. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1088 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 11:47:05 +00:00
Jake.Stine 04beb1f29f wxGui branch: [linux] Minor fixes to the GUI -- Ok/Cancel buttons line up where they should now. :)
CodeBlocks Project Changes:
 * Fixed some absolute folder specifications (/home/pubuntu/) which went unnoticed.
 * Enabled Precompiled header support (speeds up compilation about 40% for me).

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1081 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-28 20:26:43 +00:00
Jake.Stine d9f367f03f wxGui Branch: [Linux] Fixes for various warnings and errors.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1078 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 22:00:56 +00:00
Jake.Stine 5d36fe3839 wxGui branch: Holy crap! I converted it to unicode! This was an absolutely maddening experience. [also: Merged with /trunk]
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1069 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 02:04:31 +00:00
arcum42 286c405ce9 Moved a few things around. Redid some of the work I did earlier on Hw with the non-obsolete version of the code. Changed some code not to use defines...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1053 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-24 02:28:14 +00:00
sudonim1 d7341d5b69 Protect manual pages again after running code in them for a while, should speed up some games and probably not significantly slow down any.
Related new speed hack, fast-forward a block starting at 0x81FC0 which some games (FFX) run a lot.  This block is also excluded from the previous feature.
Rearrange configuration file and speed hack dialog.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1040 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-21 23:30:06 +00:00
Jake.Stine 6f99ec45b9 Emitter: Fixed a small bug in the ModSib emitter logic which caused some forms of ESP to encode incorrectly. Implemented CALL/BSF/BSR [x86], MOVQ, MOVD, and MOVSS [mmx/xmm]. Renamed ix86_mmx.cpp and i86_sse.cpp to ix86_legacy_mmx.cpp and i8x_legacy_sse.cpp.
iMMI.cpp: Removed mucho dead pre-SSE2 code. (old code can be grabbed from a tagged revision, in case it's useful for future reference).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1011 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-19 02:14:50 +00:00
sudonim1 4d2adcae9f New speed hack mainly targeting 3D geometry.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@984 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-15 20:31:58 +00:00
cottonvibes 6775b8a5cc microVU:
- added microVU_Execution.inl
- dispatcher stuff is now recompiled with pcsx2's emitter instead of using inline asm, its cleaner than inline asm and its more portable since the asm won't have to be ported to GCC.
- lots of first-pass implementation for lower opcodes
- implemented documented branch behavior (first pass stuff only)
Note: theres some undocumented stuff branches do according to Nneeve's tests, but i won't implement those for now since 99% of games shouldn't need it, and according to the tests, the behavior seems kind-of random/erratic.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@948 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 19:45:27 +00:00
refraction 756127d096 Fixed recently discovered bug from VIF which could have potentially happened anywhere jNODEFAULT is used (nobody noticed lol)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@946 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 13:29:20 +00:00
Jake.Stine 5f354c3cee Reverted the emitter back to a c/cpp form from inl files (probably wasn't necessary, but I don't like having code in header/inl files when I can help it). Also:
* Fixed a couple potential bugs in some Rm forms of MMX instructions.
* Improved compilation times by isolating BaseBlockEx.h to the files the needed it (it uses STL junks).
* Removed some dead code form emitters and BaseBlockEx.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@921 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-07 21:54:50 +00:00
Jake.Stine 29d876dfac wxGui branch: Finished merge, and added a new wxConfig28 project file that allows the wxCore and wxBase libraries to compile in parallel on multi-core CPUs.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@909 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-04 17:28:05 +00:00
Jake.Stine cffa379f9c wxGui branch: Did some heavy work on the configuration/ini stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@905 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-04 08:26:52 +00:00
arcum42 7744205a58 Assorted cleanup. A few compilation errors went away, a few useless variables are gone, a few if statements are now case statements. Added comments on a few potential problem areas.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@904 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-04 07:48:50 +00:00
Jake.Stine cf0c53f152 wxGui branch: Merged with trunk (2 weeks of changes!)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@876 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 15:54:14 +00:00
Jake.Stine e9d722ba1a Set zlib to use fast compression for savestate (big speedup for when making savestates).
Disabled Edit and Continue and re-enabled optimizations in devel mode (thought I disabled Edit and Continue earlier, but I guess it didn't get saved/committed correctly).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@865 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-30 18:19:05 +00:00
mattmenke 74dcf7d8a9 Forgot to remove a couple debug lines.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@856 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:48:18 +00:00
mattmenke e3b40d1933 LilyPad, Plugin APIs: Slightly changed how multitap API additions work. Now enabling is handled completely by the pad plugin. If anyone ever really feels like adding support for more memcards, can move it over to PCSX2 itself.
Also add some documentation to PadApi.h.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@853 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:14:59 +00:00
arcum42 0feb9de523 General cleanup in Gif.cpp && IPU.cpp. Did a bit of refactoring in Gif.cpp. Moved the path3hack to patches.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@850 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-28 06:53:18 +00:00
ramapcsx2 0e61bd6b35 - Nneeve fixed the Tri-Ace gamefix so Gradius5 doesn't crash with it enabled anymore.
- Moved one global variable for the VU interpreters, which surprisingly speeds up Star Ocean 3 for me.
- Set Flush to Zero for FPU and VU back to on. Let's see how long it lasts this time :p
- Removed the FFX hack from pcsx2! It's still toggled in the GS plugins, the correct behaviour is having it always on.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@848 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 23:52:17 +00:00
ramapcsx2 157e696182 - Various fixes to MMI and more changes to opcodes to mimic ps2 behavior, thanks to Nneeve.
- Brought back a gamefix for Persona games. They still have missing geometry without it (VU clip flag problem)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@835 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-22 19:40:43 +00:00
Jake.Stine 9528571ea3 Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds.
Applied new property sheets to Pcsx2, SPU2-X, ZeroStuff, and NULLs.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@829 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-21 04:01:44 +00:00
Jake.Stine 6ce8ac189c wxgui branch: Full merge of trunk into the new wxgui, including a revision from way long ago that somehow got missed (when I renamed Windows folders in some plugin dirs)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@821 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-19 12:14:37 +00:00
arcum42 382431ebcb Linux: Make some of the assembly look a bit better. Change the PCSX2_ALIGNED_EXTERN defs a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@820 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-19 11:11:30 +00:00
Jake.Stine c5b366095a Fix for some random slowdown introduced in 815 (bad cacheline coloring caused a random 30% speed drop when not using speedhacks) >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@819 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-19 10:20:56 +00:00
mattmenke 0efde91a92 Save States: Added PADfreeze calls to PCSX2, though they're currently only implemented by LilyPad. Also fixed a bug where a save state would failed to load when the last plugin's freeze function actually saved something. Minor changes to new plugin API as well.
Because of a convenient bug in load state function, older save states with no saved pad info should still work.  Don't blame me if they don't, though.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@791 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 09:30:31 +00:00
arcum42 85a1c605fa Plugin APIs: Added the changes in r788 to PluginCallbacks.h. Changed the config path function to be one of the general functions, not plugin specific, and it now passes the whole pcsx2 config, not just the ini path. I can see all sorts of uses for that...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@789 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 05:57:16 +00:00
mattmenke 579a907edf Plugin APIs: Now that I've figured out how multitaps work, fixed SIO API so it can theoretically actually work.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@788 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 03:18:31 +00:00
tmkkmac 9ad464377a Removed a VU Clip gamefix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@784 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 18:50:46 +00:00
arcum42 d793d84860 The joys of unrestrained find/replace. :(
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@781 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 02:43:40 +00:00
arcum42 ceaee3748e Plugin APIs: Corrected a few things that got missed when I committed initially. Moved the ini path passing to a separate function. Restored a few functions I'd deleted, and depreciated them instead.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@780 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 02:39:40 +00:00
mattmenke 04b49b108e Plugin APIs: Restored pDsp, renamed to pDisplay for clarity (Though arcum42's right and about needing documentation). Renamed PADinit for psx emulator compatibility. Played around a bit with SIO api, thinking for simplicity best to just use one plugin of each type (SIO PAD/MTAP, remote, and memcard. Could even be separate types, but no real need for it). Added PADFreeze() and its friend SIOFreeze().
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@779 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 02:12:17 +00:00
cottonvibes 2d0dd6b0b2 forgot to commit this...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@768 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 07:57:23 +00:00
arcum42 551d02721a Forgot two files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@767 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 07:27:52 +00:00
arcum42 c15b3129d4 Preliminary work on a new version of the plugin api. Not hooked up, and very subject to change. Mainly committed both for backup, and for other devs to mess with...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@766 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 07:25:00 +00:00
Jake.Stine 0bf5d1c43b Pcsx2-wxGui: Initial commit of "non-functional" gui (WIP). It compiles but doesn't do anything yet (none of the menus have been bound to actions, except for the GameHacks dialog). Initial wxWidgets project additions and prepwork are courtesy of Feat87.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@732 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 11:35:24 +00:00
Jake.Stine aef3af8a29 nneeve improves the software-emulated FPU accuracy ("Full" mode in Advanced Dialog).
Appended notes:
 * ADD in iFPUd should be bit accurate (unless it isn't. needs TESTING)
 * MUL in iFPUd with Software Emulate MUL is as much as I could get near bit accurate (not quite enough, probably. needs TESTING)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@728 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 23:54:38 +00:00
Jake.Stine 71e2dc2fb4 Many small bugfixes and optimizations:
* Fixed Memcard init so that Memcard1 isn't default in both slots (oops!)
 * Fixed Memcard path logic so that cards outside your pcsx2 folder can be browsed/selected.
 * Fixed CDVD-to-BIOS time sync (I simply forgot a function call!)
 * Optimized yuvrgb_sse2, by using Mod/RM form instructions.
 * Win32: Same optimization applied to FreezeXMMRegs and FreezeMMXRegs (linux already had this optimization)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@719 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-08 20:10:09 +00:00
arcum42 3880bf5a14 Move the configuration section of Misc.h to a new file, Pcsx2Config.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@699 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 15:09:42 +00:00
Jake.Stine cc930f86c5 Major GUI API Cleanups. Most likely buggy as all hell.
* Moved most of the shared code between the two GUIs into platform independent source modules (System.cpp, Saveslots.cpp, and RecoverySystem.cpp)
 * Created two new namespaces which house functions that need to be implemented by OS/platforms: HostGui and HostSys.  HostGui is useful -- HostSys I'm not sure I'll keep around in the long run.
 * Moved keyEvent struct from PS2Edefs.h to PS2Etypes.h
 * Many improvements to the logic flow of the GUI (should be a little less fallible).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@675 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 11:33:45 +00:00
Jake.Stine ebb5339418 Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@634 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 20:55:53 +00:00
Jake.Stine 5b09d81f36 Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<).
Developers: Changed the way PCSX2_ALIGNED16 macros work, so that they're more friendly to MSVC and Visual Assist X intellisense (more more red squigglies on vars like cpuRegs!)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@618 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 01:43:43 +00:00
tmkkmac 1f01b45833 Now calmping code added in r579 is enabled only in "extra" setting or above, because it slows down some games
WinGUI: Disabled arguments menu in release build, for sure :p
Buildsystem: Made pcsx2 dependent on zlib, and changed post-build script a bit

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@591 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 15:35:10 +00:00
Jake.Stine ba803d575e Forgot a set of quotes. Build system should be able to cope with spaces in project folders now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@586 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 09:59:50 +00:00
Jake.Stine 7ffd3d3aea Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 02:08:37 +00:00
Jake.Stine 84099c097f Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future).
Upgraded GSdx's use of svnrev to match other plugins in the pcsx2 repository; so that it no longer requires TortoiseSVN, and will also compile correctly from folders with spaces (ala '/program files/username/my documents/projects').

Removed the /3rdparty and /common folders since they aren't used anymore, and it was potentially confusing or misleading to leave them in since they were out-of-date (they were once referenced by svn:externals, and we opted out of using those here due to slowness).

SPU2-X: Fixed a minor overflow in the reverb that would cause infrequent crackles in a select few games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@503 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 04:32:03 +00:00
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
refraction aa94c30dc3 Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@426 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 20:04:37 +00:00