Commit Graph

3160 Commits

Author SHA1 Message Date
Jeffrey Pfau 0de98898a3 OpenGL: Generalize shader loading a bit 2015-11-19 22:14:51 -08:00
Jeffrey Pfau a89bb0b814 GBA SIO: Begin implementing Normal mode in lockstep driver 2015-11-19 00:30:29 -08:00
Jeffrey Pfau 505157dca0 GBA Memory: Fix DMAs triggering two cycles early 2015-11-18 20:45:44 -08:00
Jeffrey Pfau 3d321bc0b9 GBA Memory: Fix timing of DMAs 2015-11-18 20:44:18 -08:00
Jeffrey Pfau 21d51964e8 Qt: Fix race condition with setting sample rate 2015-11-17 19:48:56 -08:00
Jeffrey Pfau 4ca8d75082 GBA BIOS: Fix misaligned RLUnCompReadNormalWrite* 2015-11-17 19:48:10 -08:00
Jeffrey Pfau 7c9b619f7b GBA BIOS: Fix Sqrt sign 2015-11-17 19:47:05 -08:00
Jeffrey Pfau a27209737b GBA: Fix saving in Super Monkey Ball Jr. 2015-11-16 20:07:22 -08:00
Jeffrey Pfau 34d0dff2d6 OpenGL: Fix fast-forward on some OpenGL drivers where it may block early 2015-11-16 19:56:43 -08:00
Jeffrey Pfau 87aaefccd2 Libretro: Fix cheat loading 2015-11-16 01:02:46 -08:00
Jeffrey Pfau 99b68509da GBA: Fix another boot crash 2015-11-15 02:15:58 -08:00
Jeffrey Pfau 0a6e2b49ab GBA: Replace MutexLock with MutexTryLock in _waitUntilNotState 2015-11-15 02:07:20 -08:00
Jeffrey Pfau 51e9042f62 Libretro: Cheat code support 2015-11-14 21:08:31 -08:00
Jeffrey Pfau d5284f0f31 OpenGL: Add metadata to uniforms 2015-11-14 18:22:27 -08:00
Jeffrey Pfau 2b2a037de5 GBA Memory: Writable OBJ area depends on mode 2015-11-14 12:00:58 -08:00
Jeffrey Pfau e3f66ba458 GBA: TM*CNT_HI are readable (fixes #165) 2015-11-14 11:36:46 -08:00
Jeffrey Pfau f03b7b1141 GBA: Fix deserializing SOUNDCNT_X 2015-11-13 21:35:40 -08:00
Jeffrey Pfau 5e2e3864b7 GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball 2015-11-13 21:34:44 -08:00
Jeffrey Pfau aefb4b62a1 Util: Add MutexTryLock 2015-11-12 22:50:09 -08:00
Jeffrey Pfau d52a7f3689 Qt: Fill in most of the remainer of the I/O viewer 2015-11-12 22:11:59 -08:00
Jeffrey Pfau 8db357979a Qt: Improve I/O viewer UI 2015-11-12 22:11:44 -08:00
Jeffrey Pfau 142940cc69 GBA Memory: Add GBAView* functions for viewing memory directly without bus issues 2015-11-11 23:50:15 -08:00
Jeffrey Pfau 4783e2eef6 GBA Memory: More DMA register cleanup 2015-11-11 23:33:46 -08:00
Jeffrey Pfau 2547216972 GBA: More I/O register cleanup 2015-11-11 22:18:25 -08:00
Jeffrey Pfau 37b1cbe29c Qt: Add additional checks in CheatModel to prevent crashes (fixes #163) 2015-11-11 22:17:41 -08:00
Jeffrey Pfau 770953a216 GBA: Fix SOUNDCNT_X masking 2015-11-11 20:58:04 -08:00
Jeffrey Pfau d786077960 Qt: Add DMA registers to I/O viewer 2015-11-11 19:46:50 -08:00
Jeffrey Pfau 534d4fe5ba GBA: Clean up I/O register read/write 2015-11-11 19:46:16 -08:00
Jeffrey Pfau a2bc814d9c GBA: Fix warnings when creating and loading savestates 2015-11-11 19:45:36 -08:00
Jeffrey Pfau ff4950c50d GBA: Improve I/O handling 2015-11-10 22:45:09 -08:00
Jeffrey Pfau 7735c08fd5 GBA Memory: Fix unaligned out-of-bounds ROM loads 2015-11-10 22:44:23 -08:00
Jeffrey Pfau 49b16f3d9b GBA: Improve multiboot detection 2015-11-10 22:41:51 -08:00
Jeffrey Pfau fe8c632c78 GBA: Initialize uninitialized pristineRom and pristineRomSize members 2015-11-10 22:37:23 -08:00
Jeffrey Pfau eee291e00e GBA: Implement bad I/O register loading 2015-11-09 22:44:46 -08:00
Jeffrey Pfau ac9c247695 OpenGL: Parse uniforms 2015-11-08 17:09:53 -08:00
Jeffrey Pfau ac481d0c1b OpenGL: Minor gles2 fixes 2015-11-08 15:30:23 -08:00
Jeffrey Pfau 5ddebf5d81 GBA Memory: Fix allowed DMA addresses 2015-11-07 23:03:57 -08:00
Jeffrey Pfau b69e5392a1 GBA Memory: Better DMA address blacklisting 2015-11-06 21:08:50 -08:00
Jeffrey Pfau a9956087bc GBA Memory: Fix alignment of LDM/STM on SRAM 2015-11-06 21:08:29 -08:00
Jeffrey Pfau 16e2aec6df GBA Memory: Fix Store8 to OBJ VRAM 2015-11-06 21:07:50 -08:00
Jeffrey Pfau 647872a8d9 GBA Memory: Implement several unimplemented memory access types 2015-11-06 21:06:56 -08:00
Jeffrey Pfau 4c1977d351 GBA Memory: Fix DMA behavior for SRAM accesses 2015-11-06 21:06:09 -08:00
Jeffrey Pfau c6f4f23332 GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses 2015-11-06 21:04:55 -08:00
Jeffrey Pfau 4bd7a65432 ARM7: Fix sign of unaligned LDRSH 2015-11-06 21:03:52 -08:00
Jeffrey Pfau 54de044716 Qt: Fix non-GL1 build 2015-11-05 22:29:48 -08:00
Jeffrey Pfau 28dff01b83 Libretro: Fix problems with rumble not turning off 2015-11-05 21:06:31 -08:00
Jeffrey Pfau ac02bd4dbb OpenGL: Fix GLES2 support, add bvec 2015-11-05 21:04:38 -08:00
Jeffrey Pfau f1816279a5 GBA Memory: Fix DMA addresses 2015-11-05 21:04:38 -08:00
Jeffrey Pfau 2b5b8a0d6a GBA: Improve multiboot detection 2015-11-05 20:58:52 -08:00
Jeffrey Pfau 0faa6dd8ac GBA BIOS: Fix misaligned CpuSet 2015-11-05 20:57:56 -08:00
Jeffrey Pfau f013e2d8c7 Qt: Fix a crash in the memory viewer 2015-11-04 23:28:13 -08:00
Jeffrey Pfau 066ba16864 GBA: More multiboot fixes 2015-11-04 23:11:35 -08:00
Jeffrey Pfau 31862db5a5 GBA Memory: Fix DMA register writing behavior (fixes #148) 2015-11-04 20:19:12 -08:00
Jeffrey Pfau ec32efd8e4 Qt: Fix non-Windows build with libepoxy installed 2015-11-04 00:39:04 -08:00
Jeffrey Pfau 7177af28f8 3DS, PSP2: Add missing VFile.readline implementations 2015-11-02 23:11:24 -08:00
Jeffrey Pfau 47c4eb9761 OpenGL: Fix GL2 not centering image (fixes #151) 2015-11-02 22:44:35 -08:00
Jeffrey Pfau a9c94e9d18 Qt: Fix font size in memory viewer 2015-11-01 23:01:31 -08:00
Jeffrey Pfau ddbbed133e Qt: Add audio I/O register descriptions 2015-11-01 23:00:19 -08:00
Jeffrey Pfau 096f5ca27c OpenGL: Shader loading 2015-11-01 18:41:24 -08:00
Jeffrey Pfau 42a2a5737b Util: Use VFile for configuration 2015-11-01 16:50:24 -08:00
Jeffrey Pfau 8eb4f3ca4d VFS: Fix VFileReadline and remove _vfdReadline 2015-11-01 16:50:23 -08:00
Jeffrey Pfau 101fa29ce9 Third-Party: Update inih to r32 2015-11-01 16:50:23 -08:00
Jeffrey Pfau 346d4210c6 OpenGL: Add libepoxy optional dependency 2015-11-01 13:58:51 -08:00
Jeffrey Pfau e830718be8 OpenGL: Add GL_GLEXT_PROTOTYPES define for now 2015-11-01 12:04:09 -08:00
Jeffrey Pfau b7591b5d73 OpenGL: Add missing header include 2015-11-01 11:38:50 -08:00
Jeffrey Pfau 4a502c2c03 OpenGL: Revamp shader backend 2015-11-01 11:29:00 -08:00
Jeffrey Pfau 8c6a57f7d9 Qt: Simplify OpenGL backend creation 2015-11-01 09:37:55 -08:00
Jeffrey Pfau 04a81d2ec5 GUI: Properly support Unicode filenames 2015-11-01 09:33:07 -08:00
Jeffrey Pfau d357b93285 Ports: Make substitution character less confusing 2015-11-01 09:17:01 -08:00
Jeffrey Pfau b99b680ca2 3DS: Fix filename decoding with UTF-16 names 2015-11-01 09:14:45 -08:00
Jeffrey Pfau f00380abb9 OpenGL: GL2 shader enhancements and tweaks 2015-10-31 00:54:07 -07:00
Jeffrey Pfau b48ecd41dd OpenGL: Use NPOT textures for GL2 2015-10-31 00:53:39 -07:00
Jeffrey Pfau 206f38a47c OpenGL: Attachable shaders for GL2 2015-10-29 23:53:13 -07:00
Jeffrey Pfau f689bfcb2b Qt: Allow switching between GL and GL2 backends 2015-10-28 23:22:10 -07:00
Jeffrey Pfau 6cdfb3ae9a OpenGL: Fix GLES2 backend 2015-10-28 23:21:43 -07:00
Jeffrey Pfau a3803a853c SDL: Allow GLES2 and GL backends to be compiled at the same time 2015-10-28 23:21:09 -07:00
Jeffrey Pfau 08c7c805a8 GUI: Minor fixes from Extrems 2015-10-27 23:28:32 -07:00
Extrems 6bead30504 GBA Video: Fix _mix for 15-bit color 2015-10-27 23:23:17 -07:00
Jeffrey Pfau f4b44451b0 Qt: Fix clear button/analog buttons in gamepad mapper on some platforms 2015-10-27 22:29:30 -07:00
Jeffrey Pfau 9a19aaed59 –Qt: Fix a race condition in PainterGL that could lead to a crash 2015-10-27 20:27:02 -07:00
Jeffrey Pfau 8af2172782 Qt: Improved GIF recording customization 2015-10-27 20:09:56 -07:00
Jeffrey Pfau d5b352a696 GBA Audio: Fix last audio commit, oops 2015-10-27 20:02:40 -07:00
Jeffrey Pfau 61c2f6a07b GBA: Fix idle skip state being retained between games 2015-10-26 22:03:38 -07:00
Jeffrey Pfau a93b21e886 GBA Audio: Implement missing flags on SOUNDCNT_X register 2015-10-26 20:31:22 -07:00
Jeffrey Pfau b8b7ec0b12 GBA Memory: Fix DMAs from BIOS while not in BIOS
DMAs appear to have special protections against reading from the BIOS, causing
BIOS reads to be entirely zero. This behavior needs confirmation on hardware,
but seems to make sense.
2015-10-25 14:24:39 -07:00
Jeffrey Pfau b5afb04ca5 GBA: Fix multiboot magic number 2015-10-25 00:00:20 -07:00
Jeffrey Pfau 6c71d7433b Qt: Use safer isLoaded check in GameController 2015-10-24 23:47:46 -07:00
Jeffrey Pfau 2079d47673 SDL Audio: Fix silly regression with changing the FPS target 2015-10-24 23:35:03 -07:00
Jeffrey Pfau b950f45652 GBA Hardware: Fix serialization of flags 2015-10-24 18:06:01 -07:00
Jeffrey Pfau 636f557558 3DS: Slightly improve sound quality 2015-10-24 18:05:39 -07:00
Jeffrey Pfau 9190209d10 Qt: Fix a few bugs in the I/O viewer 2015-10-22 23:04:01 -07:00
Jeffrey Pfau b30672399e Qt: Add remaining video registers 2015-10-21 20:28:08 -07:00
Jeffrey Pfau 1706503cb9 GBA Audio: Fix regression with FIFO audio 2015-10-21 20:27:40 -07:00
Jeffrey Pfau c27dde73e7 ARM7: Fix regression with Thumb branches 2015-10-21 19:57:29 -07:00
Jeffrey Pfau 5922beb475 Test: Fix fuzz build 2015-10-20 22:33:26 -07:00
Jeffrey Pfau a442933bbf All: Fix some undefined behavior warnings 2015-10-20 22:30:24 -07:00
Jeffrey Pfau cd2443356b All: Add --version flag 2015-10-20 22:27:27 -07:00
Jeffrey Pfau c82f0ba5de Qt: Make I/O viewer fixed size to avoid big blank space issues 2015-10-20 22:10:28 -07:00
Jeffrey Pfau 2c780b5bce Qt: I/O viewer option selection 2015-10-20 22:05:05 -07:00
Jeffrey Pfau 672512c144 Qt: Add spinboxes to the I/O viewer 2015-10-20 21:37:42 -07:00
Jeffrey Pfau fd76100f58 Qt: Fix some embarrassing mistakes on the I/O viewer 2015-10-20 21:37:10 -07:00
Jeffrey Pfau 6b4e37a4c6 3DS: Enable speedup with new ctrulib 2015-10-20 19:40:27 -07:00
Jeffrey Pfau 35b5101f3c SDL: Fix another audio crash 2015-10-20 19:40:14 -07:00
Jeffrey Pfau 98016c55a3 GBA: Booting of multiboot images 2015-10-20 19:40:03 -07:00
Jeffrey Pfau 24da1097ba All: Generic big-endian changes 2015-10-19 23:49:53 -07:00
Jeffrey Pfau ea204bbfed Merge branch 'feature/ppc-savestates' 2015-10-19 22:05:48 -07:00
Jeffrey Pfau 24ef2aa34c Wii: Enable savestates 2015-10-19 22:05:36 -07:00
Jeffrey Pfau ba69030c47 GBA: LOAD/STORE-ize savedata serialization 2015-10-19 22:03:55 -07:00
Jeffrey Pfau fc84a33760 GBA Hardware: STORE_32/16-ize hardware serialization 2015-10-19 21:46:12 -07:00
Jeffrey Pfau 95f4f976a3 GBA Video: Fix big endian video serialization 2015-10-19 21:39:24 -07:00
Jeffrey Pfau 5a72df9cf4 GBA Audio: STORE_32-ize serialization 2015-10-19 21:39:02 -07:00
Jeffrey Pfau 377c642e3e GBA: STORE_32/16-ize I/O 2015-10-19 21:13:15 -07:00
Jeffrey Pfau c5ed4cb9af GBA: Begin STORE_32/16-izing serialization 2015-10-19 21:10:26 -07:00
Jeffrey Pfau 6a433d63f6 PSP2: Load/save PSP2 keybindings 2015-10-19 20:31:19 -07:00
Jeffrey Pfau 7ce34411bb SDL, Qt: Fix audio thread crashes 2015-10-19 20:31:19 -07:00
Jeffrey Pfau df47cb1f95 All: Const-correctness for PPC 2015-10-19 20:31:19 -07:00
Jeffrey Pfau 86dcb7b6c2 Qt: Add missing override keywords 2015-10-19 20:31:19 -07:00
Jeffrey Pfau 9e5070acf8 GBA Hardware: LOAD_32/16-ize hardware deserialization 2015-10-18 12:37:22 -07:00
Jeffrey Pfau 96f33c114a GBA: Savestate debugging code 2015-10-16 00:06:28 -07:00
Jeffrey Pfau 28e2cc57c4 GBA IO: LOAD_32/16-ize IO deserialization 2015-10-16 00:06:27 -07:00
Jeffrey Pfau 8288f4b7bb GBA: LOAD_32/16-ize savestate loading 2015-10-16 00:06:27 -07:00
Jeffrey Pfau 2b655a1461 GBA Audio: Bitfield-ize audio and use LOAD_32 2015-10-16 00:06:27 -07:00
Jeffrey Pfau 576ba689f1 GBA: Bitfield-ize GBATimer flags 2015-10-14 23:12:29 -07:00
Jeffrey Pfau 0211106a3d All: Const-correctness for PPC 2015-10-14 22:00:36 -07:00
Lioncash 3d4ff33bb1 software renderer: Silence -Wlogical-not-parentheses warnings 2015-10-14 19:28:48 -04:00
Jeffrey Pfau 4c176ef51b Qt: Add missing override keywords 2015-10-13 21:26:35 -07:00
Jeffrey Pfau b597d5197b SDL: Fix vsync on Pandora 2015-10-12 00:00:16 -07:00
Jeffrey Pfau 808855f377 All: Pandora buildfixes 2015-10-11 23:59:48 -07:00
Jeffrey Pfau 642ed65ee2 GBA Video: Minor mode 2 optimization 2015-10-11 23:49:56 -07:00
Jeffrey Pfau 92849dee1a SDL: Fix uninitialized member 2015-10-11 20:39:49 -07:00
Jeffrey Pfau ba41f68149 SDL: Fix Pandora build 2015-10-11 20:31:01 -07:00
Jeffrey Pfau d9a60540f7 Qt: Start adding I/O register info 2015-10-11 19:11:15 -07:00
Jeffrey Pfau d31326a024 SDL: Allow GBASDLAudio to be used without a thread context 2015-10-11 17:33:11 -07:00
Jeffrey Pfau a8110342ce Qt: Really fix the build this time 2015-10-10 21:09:57 -07:00
Jeffrey Pfau c53e3546dd Qt: Fix pre-5.5 build 2015-10-10 21:04:05 -07:00
Jeffrey Pfau 8284e7ded2 GUI: Don't scan subdirectories immediately 2015-10-10 20:50:23 -07:00
Jeffrey Pfau 1a50718c26 Qt: Start I/O viewer 2015-10-10 20:26:52 -07:00
Jeffrey Pfau 47eabe1bc7 ARM7: Fix instruction decoding of Thumb shifts 2015-10-08 19:52:38 -07:00
Jeffrey Pfau 3f36f3d88e GBA Config: Add "override" layer for better one-time configuration 2015-10-06 21:27:25 -07:00
Jeffrey Pfau 9f5bfeeebb GBA Context: Fix waiting on frames 2015-10-06 21:26:25 -07:00
Jeffrey Pfau 4db61f400b GBA Memory: Fix bad Load8 on big endian 2015-10-06 21:26:04 -07:00
Jeffrey Pfau 19453933df GBA: Remove no-longer necessary sanitization checks 2015-10-05 19:34:19 -07:00
Jeffrey Pfau 32ca05312b GBA: Check for cycle count being too high 2015-10-05 19:24:06 -07:00
Jeffrey Pfau a90eeea924 Test: Rearrange fuzz-main for AFL additions 2015-10-05 19:22:44 -07:00
Jeffrey Pfau d490f9a013 GBA Video: Remove lastHblank, as it is implied 2015-10-05 19:21:21 -07:00
Jeffrey Pfau 3a15553c09 All: Reset next event to cycles instead of zero to interrupt 2015-10-05 19:20:17 -07:00
Jeffrey Pfau 268e9138c6 GBA Video: Deserialization fixes on big endian 2015-10-04 21:21:42 -07:00
Jeffrey Pfau 2ea44603a8 GBA Memory: Fix bad BIOS Load16 on big endian 2015-10-04 21:21:42 -07:00
Jeffrey Pfau ed0802b46f GBA: More savestate sanitization 2015-10-03 21:33:31 -07:00
Jeffrey Pfau 62304e3aa2 PSP2: Only wait on vblank if we hit the frame target 2015-10-03 21:29:22 -07:00
Jeffrey Pfau 65c290131a GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2 2015-10-03 21:29:22 -07:00
Jeffrey Pfau 9034de4817 Test: Fix build 2015-10-01 22:16:35 -07:00
Jeffrey Pfau d2804505cb GBA: Add DMA timer check to savestate loading 2015-10-01 22:16:22 -07:00
Jeffrey Pfau bbb5c5ff94 GBA Video: Fix another blending regression 2015-09-26 01:03:38 -07:00
Jeffrey Pfau e9c97bed00 GBA Video: Fix OBJ semitransparency interaction properly... 2015-09-24 20:24:22 -07:00
Jeffrey Pfau d0c2d4e46b Wii: Tiny refactor 2015-09-24 01:42:21 -07:00
Jeffrey Pfau 2083aa921b Qt: Exclude keypad events from being modifiers 2015-09-23 21:21:37 -07:00
Jeffrey Pfau 5ef980116a GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops 2015-09-23 20:36:57 -07:00
Jeffrey Pfau 4d1b7b4591 Wii: Don't wait for vsync if we missed the target 2015-09-23 20:28:53 -07:00
Jeffrey Pfau b3aefd1ee9 GBA Context: Fix failed loads 2015-09-22 23:01:41 -07:00
Jeffrey Pfau 5578273eb1 GUI: Test archives now, too 2015-09-22 23:01:41 -07:00
Jeffrey Pfau 6cf4179a97 VFS: Add VDir.openDir 2015-09-22 23:01:41 -07:00
Jeffrey Pfau 5b22a628fa VFS: Add VDirOpenArchive 2015-09-22 23:01:40 -07:00
Jeffrey Pfau b4c86ea161 PSP2: Use sceKernelLibcLocaltime_r instead of faking it 2015-09-22 22:59:02 -07:00
Jeffrey Pfau bb2b82d15e PSP2: Let PSP2 find its packages if in portlibs 2015-09-22 22:59:02 -07:00
Jeffrey Pfau d38a65485a All: Isolate function defines 2015-09-22 22:58:54 -07:00
Jeffrey Pfau c335fece10 PSP2: Use some alternate paths for the database files 2015-09-22 22:58:54 -07:00
Jeffrey Pfau 273a21eb25 3DS: Reload screen mode and improve screen cleanup (fixes #127) 2015-09-21 22:54:54 -07:00
Jeffrey Pfau 71aa72c4d3 3DS: Revamp multi-screen GUIs (fixes #124) 2015-09-21 22:27:18 -07:00
Jeffrey Pfau e05e1a12ce GUI: Tweak battery colors 2015-09-21 21:38:18 -07:00
Jeffrey Pfau f128f844a6 GBA: Revamp frameskip 2015-09-21 20:32:15 -07:00
Jeffrey Pfau 4f24b82036 GUI: Use localtime_r instead of localtime 2015-09-21 01:06:28 -07:00
Jeffrey Pfau 1325da2958 PSP2: Update for newer vitasdk 2015-09-21 01:06:28 -07:00
Jeffrey Pfau 320033e724 GBA Video: Mode 2 optimizations 2015-09-20 22:05:05 -07:00
Jeffrey Pfau 7f2ab299f5 GBA Video: Minor sprite optimizations 2015-09-20 21:25:51 -07:00
Jeffrey Pfau 3b8639aa05 GBA Video: Fix OBJWIN mosaic sprites 2015-09-20 21:10:02 -07:00
Jeffrey Pfau 2cbf40cc13 PSP2: Battery status 2015-09-20 20:28:55 -07:00
Juan Ruvalcaba e4873318dd -Wii Classic Controller left stick support
-Reduce overscan for 4:3 TVs
2015-09-20 16:35:02 -07:00
Jeffrey Pfau 9a538f872a 3DS, PSP2, Wii: Clean up CMake toolchain/list separation 2015-09-20 00:48:03 -07:00
Jeffrey Pfau 465dc2b400 3DS: Allow for multiple screens, increasing async ability 2015-09-19 19:42:34 -07:00
Jeffrey Pfau 8ffcb116f2 GUI: Minor fixes 2015-09-19 19:41:43 -07:00
Jeffrey Pfau 336993497d GBA Video: Fix another blending regression 2015-09-19 18:19:33 -07:00
Jeffrey Pfau c3aededf05 GUI: Header with time and battery level 2015-09-19 17:57:53 -07:00
Jeffrey Pfau 91fb4407b9 3DS: GUI fixes when game on top screen 2015-09-18 00:21:41 -07:00
Jeffrey Pfau 0090928465 3DS: Always draw GUI on bottom screen 2015-09-17 23:25:35 -07:00
Jeffrey Pfau fafcfebf2e GBA Context: Add fps counter and frameskip 2015-09-17 19:54:07 -07:00
Jeffrey Pfau c45315b96b GBA Context: Configuration options 2015-09-17 19:53:27 -07:00
Jeffrey Pfau 94ffa0d2d7 All: Minor cleanup 2015-09-17 19:50:40 -07:00
Jeffrey Pfau 04b6cf5e4c GBA Config: Add more APIs 2015-09-17 19:49:45 -07:00
Jeffrey Pfau a7cb0ec85c GBA Video: Restore a fixed version of a removed optimization 2015-09-17 19:47:29 -07:00
Jeffrey Pfau bafcee7b18 GBA Video: Fix regression when fixing sprite blending 2015-09-17 19:42:09 -07:00
Jeffrey Pfau f6e0239cd3 GBA Video: Fix objwin and blending interaction on sprites 2015-09-16 21:03:42 -07:00
Jeffrey Pfau ea1f87d745 GBA Video: Fix edge case with sprite blend modes and semitransparency 2015-09-16 20:27:42 -07:00
Jeffrey Pfau b5a34c9fe7 GBA BIOS: Implement RegisterRamReset for SIO registers 2015-09-16 20:25:39 -07:00
Jeffrey Pfau 1ef3c9e5b0 VFS: Fix warnings 2015-09-16 20:24:36 -07:00
endrift 7d5dff4fc9 Merge pull request #120 from yuriks/3ds-gpu-rewrite
3DS GPU rewrite
2015-09-16 20:16:37 -07:00
Yuri Kunde Schlesner a623bcadc3 3DS: Allocate memory for textures in VRAM 2015-09-16 22:44:52 -03:00
Yuri Kunde Schlesner 58f97980e7 3DS: Don't wait for VBlank when running behind refresh rate 2015-09-16 22:44:51 -03:00
Yuri Kunde Schlesner 6c780a39e1 3DS: Rewrite GUI backend to use GPU directly instead of sf2dlib
This removes a dependency, reduces binary size a bit and fixes filtering
when scaling the game viewport.
2015-09-16 22:44:51 -03:00
Jeffrey Pfau 4d24b16735 Qt: Dropping multiplayer windows works more cleanly now 2015-09-16 00:34:24 -07:00
Jeffrey Pfau 822df237a3 Qt: Disable rewinding when in multiplayer 2015-09-16 00:20:38 -07:00
Jeffrey Pfau aae0efbd09 PSP2: Savestate viewing 2015-09-15 23:00:02 -07:00
Jeffrey Pfau c753328734 Util: Fix Windows build 2015-09-15 22:47:19 -07:00
Jeffrey Pfau accac1525f 3DS: Add CpuSpeed flag for N3DS CIAs 2015-09-15 22:35:41 -07:00
Jeffrey Pfau bcf6e5879b Util: Refactor localtime_r replacement code into formatting.h 2015-09-15 22:23:32 -07:00
Yuri Kunde Schlesner c939d363a3 3DS: Remove now unnecessary asm -> __asm__ defines
ctrulib has already fixed their header file.
2015-09-15 23:16:36 -03:00
Jeffrey Pfau 590d23ea8a GUI: Add screenshot feature 2015-09-15 00:22:08 -07:00
Jeffrey Pfau ddaaf4ed68 GBA: Make GBA BIOS check endian-agnostic 2015-09-15 00:21:48 -07:00
Jeffrey Pfau d85548ac18 Util: Fix PowerPC PNG read/write pixel order 2015-09-15 00:16:06 -07:00
Jeffrey Pfau 19b81a2163 VFS: Fix return values of VFileFILE.read and .write 2015-09-15 00:06:43 -07:00
Jeffrey Pfau 54ea3dbbcf Util: Fix setjmp buffer for PNG failing in PNGWriteHeader 2015-09-14 23:26:20 -07:00
Jeffrey Pfau 532261af2c GBA: Move screenshot functionality from Thread to Serialize 2015-09-14 23:25:53 -07:00
Jeffrey Pfau 03d97baeec GUI, 3DS: Fix some warnings 2015-09-14 23:25:19 -07:00
Jeffrey Pfau 11d9b492cd Qt: Disable menu items in multiplayer that don't make sense to have enabled 2015-09-14 20:24:02 -07:00
Jeffrey Pfau 5b7e39e45f Qt: Prevent savestate window from opening while in multiplayer 2015-09-14 19:51:59 -07:00
Jeffrey Pfau 98529063ba GBA Audio: Fix audio channels being silenced at the wrong time 2015-09-14 19:25:58 -07:00
Jeffrey Pfau 57bdbcd91e GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers 2015-09-14 19:24:47 -07:00
Jeffrey Pfau d07b4a4a7b Libretro: Stop using videoFrame callbacks 2015-09-12 00:22:07 -07:00
Jeffrey Pfau 83e23e9cce GUI: Only wait up to 30 frames when unpausing 2015-09-11 21:22:57 -07:00
Jeffrey Pfau 4866164613 Libretro: Fix build when features are enabled on the standalone 2015-09-11 20:31:33 -07:00
Jeffrey Pfau 31daa4cfc5 GUI: Remove obsolete calls to guiFinish 2015-09-11 19:58:13 -07:00
Jeffrey Pfau f0c3f6e42a Qt: Fix shortcuts being updated improperly when changing input type (fixes #102) 2015-09-09 02:00:52 -07:00
Jeffrey Pfau 31d409c8b1 Qt: Add 'Apply' button to settings window (fixes #103) 2015-09-09 01:44:31 -07:00
Jeffrey Pfau 04272ff807 Libretro: Fix build 2015-09-07 22:25:20 -07:00
Jeffrey Pfau 11dc9f5161 Libretro: Use anonymous memory mappers for large blocks of memor 2015-09-07 22:21:25 -07:00
Jeffrey Pfau 31686c374e Libretro: Fix a memory leak with the render buffer 2015-09-07 22:16:50 -07:00
Jeffrey Pfau afbd795c60 GBA Context: Save config when closing down a GUI context 2015-09-07 22:09:05 -07:00
Jeffrey Pfau 8452e880c2 GBA Context: Move logging and option parsing into GBAContext 2015-09-07 22:09:05 -07:00
Jeffrey Pfau f25486eca3 3DS, Wii: Add config directories 2015-09-07 21:45:19 -07:00
Jeffrey Pfau 90ea4cbe33 GBA: Fix BIOS check on big endian 2015-09-07 19:24:30 -07:00
Jeffrey Pfau f155780eba GUI: Make sort case-insensitive 2015-09-07 17:09:33 -07:00
Jeffrey Pfau 7f904876f5 3DS: CIA build 2015-09-05 18:18:36 -07:00
Jeffrey Pfau a1232b898f PSP2: Strip binaries 2015-09-05 13:11:31 -07:00
Jeffrey Pfau 3849901dab PSP2: Drop psp2sdk 2015-09-05 13:05:43 -07:00
Jeffrey Pfau 14ee1589f0 3DS: Tweak alignment, probably does nothing 2015-09-05 02:54:21 -07:00
Jeffrey Pfau 20559ac2ea GUI: More detailed scanning information 2015-09-05 00:51:26 -07:00
Jeffrey Pfau 346503cd41 GUI: Fix non-touch support 2015-09-05 00:50:51 -07:00
Jeffrey Pfau db994ef8ab PSP2: More CMake fixes 2015-09-04 23:07:52 -07:00
Jeffrey Pfau 0af12911a1 3DS, PSP2: CMake fixes 2015-09-04 23:04:46 -07:00
Jeffrey Pfau 4cf016d442 GUI: Support for touch/cursor 2015-09-04 22:50:20 -07:00
Jeffrey Pfau 2dcefe8fa5 All: CMake cleanup part 1 (ports) 2015-09-04 21:03:25 -07:00
Jeffrey Pfau ddd81b27b4 3DS: Threading now works 2015-09-04 01:49:26 -07:00
Jeffrey Pfau 422d34bdb0 3DS: Enable threading interface 2015-09-04 00:56:55 -07:00
Jeffrey Pfau 914a65ffc9 3DS: Mostly untested threading implementation 2015-09-04 00:52:51 -07:00
Jeffrey Pfau 234f7425ef PSP2, 3DS: Options for incrementing the screen mode 2015-09-03 23:47:56 -07:00
Jeffrey Pfau 5d3b6d5fd8 3DS, Wii: Tweak audio rates a bit 2015-09-03 23:47:56 -07:00
Jeffrey Pfau 3ab6a5db6b 3DS: Move texture to VRAM, fixing the lockup (requires newer sf2dlib) 2015-09-03 23:47:56 -07:00
Jeffrey Pfau 664a46c5a9 Util: Fix build on ancient versions of libpng 2015-09-03 03:06:27 -07:00
Jeffrey Pfau 4db6a13ea4 3DS: Just use -Ofast 2015-09-03 02:25:42 -07:00
Jeffrey Pfau 2cf6c73d7d GUI: Cache savestate icons 2015-09-03 02:25:16 -07:00
Jeffrey Pfau cb8d60e211 GUI: Make savestate screens show the relevant savestate picture 2015-09-03 01:58:50 -07:00
Jeffrey Pfau 9b14cc607d 3DS, PSP2, Wii: Build binaries with FEATURE_DEFINES 2015-09-03 01:57:50 -07:00
Jeffrey Pfau 3ef3415b7d GBA Video: Always output the same bit depth from GBAVideoRenderer.getPixels 2015-09-03 00:31:34 -07:00
Jeffrey Pfau 02020369d1 GBA Video: const-correctness 2015-09-03 00:28:16 -07:00
Jeffrey Pfau 95f6a8f8d6 GBA Context: Callbacks when pausing and unpausing, for audio 2015-09-02 23:15:36 -07:00
Jeffrey Pfau 1df666e91d 3DS: Decrease audio latency 2015-09-02 22:59:02 -07:00
Jeffrey Pfau 1851e0da46 3DS: Turn on -ffast-math 2015-09-02 22:50:48 -07:00
Jeffrey Pfau b091751512 3DS: Drastically improve sound 2015-09-02 22:50:35 -07:00
Jeffrey Pfau 633b29128f 3DS: Rearrange heaps a bit 2015-09-02 22:39:21 -07:00
Jeffrey Pfau 8abb52f4df GBA: Clean up savestate code a bit 2015-09-02 22:36:24 -07:00
Jeffrey Pfau d17c57f674 Merge branch 'optimization/idle-loops' 2015-09-01 23:13:31 -07:00
Jeffrey Pfau ed46d63ebd GBA Context: Adjustable solar sensor, map to N3DS c-stick 2015-09-01 23:09:48 -07:00
Jeffrey Pfau 5e759afada GBA Context: Menu for savestate numbers 2015-09-01 22:09:40 -07:00
Jeffrey Pfau 44736f89be GUI: Submenus 2015-09-01 22:09:12 -07:00
Jeffrey Pfau d724d914c8 GUI: Menu backgrounds 2015-09-01 21:51:14 -07:00
Jeffrey Pfau d16c5e3a74 Wii: Fix audio crackling 2015-09-01 20:48:57 -07:00
Jeffrey Pfau caef2fe9a5 GBA: New idle loop detection metrics + Advance Wars 2 loops 2015-09-01 20:48:35 -07:00
Jeffrey Pfau 52048db173 3DS: Support LTO 2015-09-01 00:47:34 -07:00
Jeffrey Pfau 0abe9f524d PSP2: Fix toolchains and allow building LTO 2015-09-01 00:31:57 -07:00
Jeffrey Pfau 6a3e1f4995 Wii: Enable building with LTO 2015-08-31 21:55:04 -07:00
Jeffrey Pfau 2a37d38a92 GUI: Fix file select indexing 2015-08-31 20:43:31 -07:00
Jeffrey Pfau 33e3fb9a45 3DS: Use malloc instead of linearAlloc for most things 2015-08-31 20:05:31 -07:00
Jeffrey Pfau 81a52403a3 Merge branch 'feature/externals' 2015-08-31 01:21:41 -07:00
Jeffrey Pfau fdbb20fd59 3DS: Support using non-blip for audio 2015-08-31 01:07:10 -07:00
Jeffrey Pfau 312f203912 3DS: Sound improvements 2015-08-31 00:39:05 -07:00
Jeffrey Pfau c0d7cfbf0b GBA Audio: Allow GBAAVStream to have no video callback 2015-08-30 22:54:53 -07:00
Jeffrey Pfau 20b0c0d2fb GUI: Fix scanning text 2015-08-30 22:24:59 -07:00
Jeffrey Pfau 416b1a13f4 GUI: Use ATTRIBUTE_FORMAT on GUIFontPrintf 2015-08-30 22:20:46 -07:00
Jeffrey Pfau e6429cc8a2 3DS: Fix crash if CSND is not available 2015-08-30 22:10:12 -07:00
Jeffrey Pfau ef9bb6ac5c PSP2: Add left pad support for the GUI 2015-08-30 19:21:48 -07:00
Jeffrey Pfau a8192f47e2 GBA: Better memory handling with PNG savestates 2015-08-30 19:14:59 -07:00
Jeffrey Pfau 34fd6769e6 PSP2: Fix seeking with mapping and unmapping files 2015-08-30 18:42:16 -07:00
Jeffrey Pfau 74e3826b13 GBA: Move gui-runner to a new folder 2015-08-30 18:31:53 -07:00
Jeffrey Pfau 376ccd4a30 PSP2, 3DS: Writeback when unmapping memory 2015-08-30 18:29:20 -07:00
Jeffrey Pfau 41452ec4e6 GUI: Load/save states 2015-08-30 18:23:19 -07:00
Jeffrey Pfau 933a6c4f36 GBA: Attempting to save a screenshot-style savestate should be allowed without libpng 2015-08-30 18:22:36 -07:00
Jeffrey Pfau 7c906e8558 3DS: Remove unused struct 2015-08-30 17:58:56 -07:00
Jeffrey Pfau 58ff10457d PSP2: Use runner 2015-08-30 17:32:05 -07:00
Jeffrey Pfau cc1fb12d2f 3DS: Use runner 2015-08-30 17:11:05 -07:00
Jeffrey Pfau 3157a3d949 GBA Context: Add pause menu 2015-08-30 16:51:40 -07:00
Jeffrey Pfau 178612a471 GBA Context: Add GBAGUIRunner for ports and use it in the Wii version 2015-08-30 16:25:32 -07:00
Jeffrey Pfau e9c64a87bc GBA: Deinit savegame when unloading a ROM 2015-08-30 16:22:47 -07:00
Jeffrey Pfau 31f40b05ba GUI: Menu abstraction 2015-08-30 13:32:19 -07:00
Jeffrey Pfau 1c351d92c7 PSP2: Triangle suspends instead of quitting 2015-08-30 12:21:45 -07:00
Jeffrey Pfau 908a20856f 3DS: Support C-Pad for D-Pad 2015-08-30 10:18:42 -07:00
Jeffrey Pfau 0ab9190b10 3DS: CSND first implementation 2015-08-30 10:10:43 -07:00
Jeffrey Pfau 2b86196ad7 Wii: Minor fixes 2015-08-30 01:19:05 -07:00
Jeffrey Pfau 0aaafb9d4e Wii: Add support for tilt sensor, and in-progress gyro 2015-08-30 01:18:55 -07:00
Jeffrey Pfau 03bd082caa All: Use IS_NEWER_THAN to prevent rebuilding assets 2015-08-30 00:02:10 -07:00
Jeffrey Pfau 7023103163 GUI: File select usability improvements 2015-08-29 23:51:44 -07:00
Jeffrey Pfau 7e74cba49a GUI: Start moving state out of locals 2015-08-29 23:21:41 -07:00
Jeffrey Pfau dd3b56eb7a GUI: Allow canceling out of file refresh 2015-08-29 22:59:22 -07:00
Jeffrey Pfau f3b4855b06 PSP2: I hope this doesn't look terrible 2015-08-29 22:24:48 -07:00
Jeffrey Pfau dcfc31f82d PSP2: Increase clock rate, if possible 2015-08-29 21:08:13 -07:00
Jeffrey Pfau a74a0396bf PSP2: 2x the font size until I make a bigger font 2015-08-29 17:05:46 -07:00
Jeffrey Pfau 20ba3d1390 PSP2: Fix audio 2015-08-29 16:50:51 -07:00
Jeffrey Pfau d8c3306bf2 PSP2: Gyro and accel support 2015-08-29 16:35:00 -07:00
Jeffrey Pfau d690d3b1fb PSP2: Fix psp2sdk build 2015-08-29 15:32:44 -07:00
Jeffrey Pfau 7d7efe5ebb 3DS: Gyro and accel support 2015-08-29 14:40:11 -07:00
Jeffrey Pfau 54c8054b79 Wii: Fix embarrassing Wii build breakage 2015-08-29 04:47:25 -07:00
Jeffrey Pfau 1552218788 3DS: Fix menu color 2015-08-29 04:44:09 -07:00
Jeffrey Pfau 41b1eecb8c All: Use GBAContext.rendering properly 2015-08-29 04:19:32 -07:00
Jeffrey Pfau 2ca68fa9c6 3DS: Enable idle loop detection 2015-08-29 04:18:57 -07:00
Jeffrey Pfau 63871f7d9c 3DS: Fix audio buffer clearing 2015-08-29 04:18:32 -07:00
Jeffrey Pfau 8dca9b197e 3DS: Use VFile for logging 2015-08-29 03:26:39 -07:00
Jeffrey Pfau 3058cad4c4 Wii: Enable idle loop detection on the Wii 2015-08-29 02:50:13 -07:00
Jeffrey Pfau f3ab432dc8 GBA: Map more options to GBAContexts 2015-08-29 02:49:52 -07:00
Jeffrey Pfau 488bc93fcb VFS: One more warning fix 2015-08-29 00:09:16 -07:00
Jeffrey Pfau 4809e62d18 GBA: Fix some warnings 2015-08-29 00:03:09 -07:00
Jeffrey Pfau 77ead17e29 Wii: Fix some warnings 2015-08-28 23:56:28 -07:00
Jeffrey Pfau 99f7e5f035 GBA: Separate out subcomponents to enable easier exclusion 2015-08-28 23:45:24 -07:00
Jeffrey Pfau 9565e8830c Wii: Add analog support for menuing 2015-08-28 21:42:39 -07:00
Jeffrey Pfau c0d19a1ad5 Wii: Improve menu rendering 2015-08-28 21:29:38 -07:00
Jeffrey Pfau a88613abbe PSP2: Don't rename the velf 2015-08-28 20:49:24 -07:00
Jeffrey Pfau d1f6ce0509 PSP2: Install velf 2015-08-28 20:13:25 -07:00
Jeffrey Pfau 44211c32a8 PSP2: Add support for vitasdk 2015-08-28 19:44:12 -07:00
Jeffrey Pfau 1624cd92ba Wii: Rumble for gamecube pads 2015-08-27 22:39:07 -07:00
Jeffrey Pfau 699e07e89b Wii: Rename to boot.dol 2015-08-27 21:55:08 -07:00
Jeffrey Pfau 63c0dc0d2b 3DS: Install 3dsx 2015-08-27 19:31:00 -07:00
Jeffrey Pfau 6c85374b5e Qt: Apply fullscreen during show event 2015-08-27 19:31:00 -07:00
Jeffrey Pfau 147852898c SDL: Support fullscreen in SDL 1.2 2015-08-27 19:31:00 -07:00
Jeffrey Pfau 11f3a6e43d Wii: Use CMake install instead of automatically zipping 2015-08-27 19:30:59 -07:00
Jeffrey Pfau afb29aee10 Wii: Fix initial build 2015-08-27 02:02:01 -07:00
Jeffrey Pfau fee9fc688f 3DS: Adjust heap sizes to allow for 32MB ROM loads 2015-08-26 23:25:44 -07:00
Jeffrey Pfau 15037950f0 GUI: Sort file lists 2015-08-26 21:48:56 -07:00
Jeffrey Pfau d5697971a9 GUI: Use the real page size for page scrolling 2015-08-26 21:45:55 -07:00
Jeffrey Pfau 87a05e3ed1 GUI: Refactor font code to be more central 2015-08-26 21:42:06 -07:00
Jeffrey Pfau 73e190ff82 3DS: Fix VDir3DS UTF-8 issues 2015-08-26 21:42:06 -07:00
Jeffrey Pfau 797441c379 GUI: Fix some types 2015-08-26 21:42:06 -07:00
Jeffrey Pfau af24a98de4 GUI: File selector usability improvements 2015-08-26 21:42:06 -07:00
Jeffrey Pfau 495c0ee54e Wii, 3DS, PSP2: Fix file select reseting to the top directory 2015-08-26 21:42:06 -07:00
Jeffrey Pfau d747badc25 VFS: Fix Windows build 2015-08-25 23:28:52 -07:00
Jeffrey Pfau 3f78362a3e GUI: Put an "up" entry in file browser 2015-08-25 22:46:34 -07:00
Jeffrey Pfau d67844e95f GUI: Improve file browsing with proper filters and current directory listing 2015-08-25 22:42:19 -07:00
Jeffrey Pfau 278b17e56f VFS: Add VDirEntry.type 2015-08-25 22:41:47 -07:00
Jeffrey Pfau a1eb021af5 PSP2: Use VFileOpen in VDirSce.open to ensure file modes are translated properly 2015-08-25 22:40:53 -07:00
Jeffrey Pfau 8460a1eea9 Merge branch 'port/3ds' 2015-08-25 21:12:11 -07:00
Jeffrey Pfau 750463d850 Merge branch 'port/psp2' 2015-08-25 21:09:14 -07:00
Jeffrey Pfau 8a72fe8fe6 Merge branch 'master' into port/psp2 2015-08-24 22:29:12 -07:00
Jeffrey Pfau 72b34f7941 Merge branch 'master' into port/wii 2015-08-24 22:25:01 -07:00
Jeffrey Pfau f4bb42cb47 GUI: Fix some font metrics 2015-08-24 22:22:22 -07:00
Jeffrey Pfau 6a5348121a GUI: Add key repeat 2015-08-24 22:22:22 -07:00
Jeffrey Pfau 6f9eb5343e GUI: Fix some font metrics 2015-08-24 22:21:21 -07:00
Jeffrey Pfau 0cc32d98fb GUI: Add key repeat 2015-08-24 22:11:12 -07:00
Jeffrey Pfau ea12461c5b GBA: GBALoadROM can fail 2015-08-24 21:43:36 -07:00
Jeffrey Pfau 86c7b478e2 3DS: Skip run if the GBA context fails to start 2015-08-24 21:43:25 -07:00
Jeffrey Pfau 5ee5d9f78b GBA: GBALoadROM can fail 2015-08-24 21:43:08 -07:00
Jeffrey Pfau 2236b27600 3DS: Return to menu on exit 2015-08-24 19:53:00 -07:00
Jeffrey Pfau 10e794341a GUI: Handle paths starting with / properly 2015-08-24 19:36:00 -07:00
Jeffrey Pfau 762ddb096d GUI: Handle paths starting with / properly 2015-08-24 19:35:44 -07:00
Jeffrey Pfau fb82257d03 3DS: Use newlib fs functions unless told otherwise 2015-08-24 19:18:32 -07:00
Jeffrey Pfau 85298a0a54 3DS: use GX_SetDisplayTransfer to tile pixels 2015-08-23 23:51:57 -07:00
Jeffrey Pfau 81dffd6a12 3DS: Cleanup 2015-08-23 20:28:33 -07:00
Jeffrey Pfau d8f77aa62e 3DS: Fix font outline 2015-08-23 20:00:23 -07:00
Jeffrey Pfau 49e66da5c2 3DS: Fix GUIFontPrintf on hardware 2015-08-23 19:31:13 -07:00
Jeffrey Pfau 1b78b21338 3DS: Add GUIFont 2015-08-23 19:15:46 -07:00
Jeffrey Pfau 56dd9c4158 3DS: Add raw2c 2015-08-23 18:48:51 -07:00
Jeffrey Pfau 836d73bc93 3DS: Start using sf2dlib 2015-08-23 09:20:56 -07:00
Jeffrey Pfau 0affe7c8d7 Merge branch 'master' into port/3ds 2015-08-23 07:21:23 -07:00
Jeffrey Pfau 6ba239d3f3 ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size 2015-08-23 07:21:14 -07:00
Jeffrey Pfau 719895c2d2 GBA Context: Have a component list 2015-08-23 05:19:42 -07:00
Jeffrey Pfau 1fefc26b91 Merge branch 'master' into port/psp2 2015-08-23 05:08:12 -07:00
Jeffrey Pfau a65949653b Wii: Font readability improvements 2015-08-23 05:07:10 -07:00
Jeffrey Pfau f6731d50ea Wii: Allow loading of more than one game 2015-08-23 02:11:02 -07:00
Jeffrey Pfau 1525eee8d2 Wii: Z/Home for GUI_INPUT_CANCEL 2015-08-23 02:10:49 -07:00
Jeffrey Pfau fcb4429f12 Wii: Wiimote rumble 2015-08-23 02:10:14 -07:00
Jeffrey Pfau fec11012a5 Wii: Lowercase and font metrics 2015-08-23 01:45:50 -07:00
Jeffrey Pfau f6e1d9d741 Merge branch 'master' into port/wii 2015-08-23 01:06:10 -07:00
Jeffrey Pfau d8caa280b1 GUI: Add lowercase and font metrics 2015-08-23 00:57:48 -07:00
Jeffrey Pfau 59b9dedea3 PSP2: Use font metrics 2015-08-23 00:57:34 -07:00
Jeffrey Pfau af81b47df2 GUI: Add lowercase and font metrics 2015-08-23 00:57:22 -07:00
Jeffrey Pfau dcfb8d33ef PSP2: Use raw2c instead of objcopy 2015-08-22 23:38:38 -07:00
Jeffrey Pfau 6ea0db2ccd GUI: Upstream cross-platform GUI code 2015-08-22 23:20:21 -07:00
Jeffrey Pfau ca42faae3c 3DS: Use GBAContext 2015-08-22 17:22:25 -07:00
Jeffrey Pfau 2c7926ef66 3DS: Adapt VFileOpen for 3DS 2015-08-22 17:21:35 -07:00
Jeffrey Pfau f160236d50 Merge branch 'master' into port/3ds 2015-08-22 17:06:17 -07:00
Jeffrey Pfau e9d4219d7b GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded 2015-08-22 13:36:42 -07:00
Jeffrey Pfau 821705a37d Wii: Fix build and minor other fixes 2015-08-22 00:47:53 -07:00
Jeffrey Pfau c9b01e0aff PSP2: Use GBAContext 2015-08-22 00:41:24 -07:00
Jeffrey Pfau 540e1ff1e6 PSP2: Make GBAConfig able to find PSP2 paths 2015-08-22 00:39:40 -07:00
Jeffrey Pfau b278bbb23d PSP2: Translate POSIX open modes to SCE open modes 2015-08-22 00:31:12 -07:00
askot 90597dc6df Add Wiimote + Classic Controller support 2015-08-21 23:09:16 -07:00
Jeffrey Pfau 2dbf207f9b GUI: Merge file-select changes from Wii branch 2015-08-21 21:22:52 -07:00
Jeffrey Pfau 5966f46355 Merge branch 'master' into port/psp2 2015-08-21 21:22:03 -07:00
Jeffrey Pfau 3d14cd0b5b Wii: Account for overscan 2015-08-21 00:58:12 -07:00
Jeffrey Pfau 83d5ee5a97 Wii: Use GBAContext for simplicity 2015-08-21 00:53:09 -07:00
Jeffrey Pfau 7c4df24bc7 Merge branch 'master' into port/wii 2015-08-21 00:28:54 -07:00
Jeffrey Pfau cad90d1768 Test: Use GBAContext for mgba-fuzz 2015-08-21 00:28:47 -07:00
Jeffrey Pfau cb7bc35113 GBA: Add "GBAContext" for threadless operation and use with libretro 2015-08-21 00:23:13 -07:00
Jeffrey Pfau 534c9ca8f8 Qt: Reenable double buffering, as disabling it broke some Windows configs 2015-08-19 23:52:59 -07:00
Jeffrey Pfau c6efb396d4 Qt: Remove useless help icons in dialogs 2015-08-19 23:09:46 -07:00
Jeffrey Pfau 91b53fc0c1 Qt: Fix drag and drop on Windows 2015-08-19 22:17:09 -07:00
Jeffrey Pfau 003a21b13d GBA Memory: Use a dynamically sized mask for ROM memory 2015-08-19 01:29:21 -07:00
Jeffrey Pfau 76663c41cd Util: Migrate popcount32 to a header 2015-08-19 01:29:21 -07:00
Jeffrey Pfau 0cdc9ff328 Test: De-thread fuzzing harness 2015-08-19 01:29:21 -07:00
Jeffrey Pfau 1f10613d1b Qt: Fix install path of XDG desktop file with DESTDIR 2015-08-19 01:29:21 -07:00
Jeffrey Pfau 1f899737d9 Qt: Windows no longer spawn in the top left on first launch 2015-08-17 23:04:02 -07:00
Jeffrey Pfau 46cf812db3 Merge branch 'feature/shortcut-redo' 2015-08-17 22:08:59 -07:00
Jeffrey Pfau 861928d12a Qt: Window size command line options are now supported 2015-08-17 22:02:34 -07:00
Jeffrey Pfau 3271c1a0fd Misc: Fix linkage on _parseGraphicsArg 2015-08-17 21:27:39 -07:00
Jeffrey Pfau 4d79fd7324 Test: Add fuzzing harness and move perf-main into test folder 2015-08-17 21:24:55 -07:00
Jeffrey Pfau 619539b7dc 3DS: Fix video sync 2015-08-17 02:02:26 -07:00
Jeffrey Pfau c39162732d Merge branch 'master' into port/wii 2015-08-17 01:40:00 -07:00
Jeffrey Pfau 9f36284fd1 Merge branch 'master' into port/psp2 2015-08-17 01:39:53 -07:00
Jeffrey Pfau f453dbd7f1 3DS: Make save file read/write 2015-08-17 01:39:44 -07:00
Jeffrey Pfau 7a3c7c1488 3DS: Add log handler 2015-08-17 01:39:23 -07:00
Jeffrey Pfau 2cb0480943 3DS: Add _vf3dSync 2015-08-17 01:38:07 -07:00
Jeffrey Pfau e17e4fd190 Merge branch 'master' into port/3ds 2015-08-17 00:02:36 -07:00
Jeffrey Pfau 92d5ebf2f4 Qt: Ensure audio processor is only set if one is present in config 2015-08-16 19:56:45 -07:00
Jeffrey Pfau 6d5d11b074 GBA SIO: Make sure to deinit the normal-mode driver 2015-08-16 19:37:12 -07:00
Jeffrey Pfau 1c7da12ddb GBA SIO: Fix GBASIOInit unintialized access 2015-08-16 19:32:50 -07:00
Jeffrey Pfau d10b5c52e6 Qt: Use the version string for the about dialog if the branch is unknown 2015-08-16 19:07:38 -07:00
Jeffrey Pfau ba1fb17dde Qt: Update SensorView to work with focus stealing 2015-08-16 18:06:15 -07:00
Jeffrey Pfau 05a956cacd GBA Hardware: Fix reseting the Game Boy Player features 2015-08-16 17:19:21 -07:00
Jeffrey Pfau 401bc9e9d6 GBA SIO: Fix reseting when there are SIO devices attached 2015-08-16 17:19:05 -07:00
Jeffrey Pfau 615ab298d1 Qt: Fix locale with settings 2015-08-16 16:32:11 -07:00
Jeffrey Pfau 39a8f528c0 GBA Thread: Don't skip BIOS if no ROM is loaded 2015-08-16 13:00:37 -07:00
Jeffrey Pfau 8af5a48549 Wii: Analog support 2015-08-16 01:37:15 -07:00
Jeffrey Pfau 509f34f34d Wii: Generate HBC bundle 2015-08-16 01:25:33 -07:00
Jeffrey Pfau a7fce06280 Wii: Fix overscan and path 2015-08-16 01:25:01 -07:00
Jeffrey Pfau 3a9ac188d4 Debugger: Fix use-after-free in breakpoint clearing code (again) 2015-08-15 22:12:26 -07:00
Jeffrey Pfau ddab7a7e44 Merge branch 'master' into port/wii 2015-08-15 20:33:05 -07:00
Jeffrey Pfau 7a6582503f GBA Memory: Fix bad Load16 on big endian 2015-08-15 20:32:43 -07:00
Jeffrey Pfau 9cda63f6c0 GBA Memory: Fix optimizations breaking GBALoad16 (fixes #82) 2015-08-15 18:06:06 -07:00
Jeffrey Pfau ae1fecd4c8 ARM7: Fix decoding some more load/store instructions 2015-08-15 18:03:49 -07:00
Jeffrey Pfau e18c10e5e1 Qt: Set default sample rate 2015-08-15 15:31:24 -07:00
Jeffrey Pfau e528f673b8 Util: Fix formatting of floats 2015-08-15 14:51:03 -07:00
Jeffrey Pfau d263cca5fc PSP2: Update for Unity 2015-08-15 02:26:47 -07:00
Jeffrey Pfau abcc83f68c Merge branch 'master' into port/psp2 2015-08-13 23:26:29 -07:00
Jeffrey Pfau 0eb76806be Qt: Fix changing whether a BIOS is used while the game is running 2015-08-13 20:01:59 -07:00
Jeffrey Pfau 4fd479897c GBA: Process multiple timer events at once, if necessary 2015-08-11 22:31:43 -07:00
Jeffrey Pfau ebfcc70b3d GBA Audio: Process multiple audio events at once, if necessary 2015-08-11 22:31:43 -07:00
Jeffrey Pfau 6822b8cabe GBA: Ensure cycles never go negative 2015-08-11 01:17:30 -07:00
Jeffrey Pfau e36f3c8211 GBA Video: Fix timing on first scanline 2015-08-11 01:17:30 -07:00
Jeffrey Pfau 013948f129 GBA Memory: Run multiple DMAs in a tight loop if they all occur before present 2015-08-11 01:17:30 -07:00
Jeffrey Pfau 50005e0703 Qt: More cleanup 2015-08-10 23:04:39 -07:00
Jeffrey Pfau 1929047896 Qt: Use Format_RGBX8888 to avoid having to swap channels 2015-08-10 22:15:50 -07:00
Jeffrey Pfau 313877657f Qt: No need to set global window icon on OS X 2015-08-10 22:15:27 -07:00
Jeffrey Pfau 1f58db096f Qt: Code cleanup 2015-08-10 01:38:25 -07:00
Jeffrey Pfau 9352f75e6f Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls 2015-08-09 23:25:03 -07:00