mirror of https://github.com/mgba-emu/mgba.git
All: Use GBAContext.rendering properly
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2ca68fa9c6
commit
41b1eecb8c
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@ -94,7 +94,7 @@ int main() {
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GBAVideoSoftwareRendererCreate(&renderer);
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renderer.outputBuffer = anonymousMemoryMap(256 * VIDEO_VERTICAL_PIXELS * 2);
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renderer.outputBufferStride = 256;
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GBAVideoAssociateRenderer(&context.gba->video, &renderer.d);
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context.renderer = &renderer.d;
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if (!font) {
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goto cleanup;
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@ -182,7 +182,7 @@ void retro_init(void) {
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GBAVideoSoftwareRendererCreate(&renderer);
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renderer.outputBuffer = malloc(256 * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
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renderer.outputBufferStride = 256;
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GBAVideoAssociateRenderer(&context.gba->video, &renderer.d);
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context->renderer = &renderer.d;
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GBAAudioResizeBuffer(&context.gba->audio, SAMPLES);
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@ -103,7 +103,7 @@ void GBAPSP2Setup() {
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GBAVideoSoftwareRendererCreate(&renderer);
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renderer.outputBuffer = vita2d_texture_get_datap(tex);
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renderer.outputBufferStride = 256;
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GBAVideoAssociateRenderer(&context.gba->video, &renderer.d);
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context.renderer = &renderer.d;
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printf("%s starting", projectName);
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}
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@ -84,7 +84,7 @@ int main(int argc, char** argv) {
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GBAVideoSoftwareRendererCreate(&renderer);
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renderer.outputBuffer = malloc(256 * 256 * 4);
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renderer.outputBufferStride = 256;
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GBAVideoAssociateRenderer(&context.gba->video, &renderer.d);
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context->renderer = &renderer.d;
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}
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GBAContextStart(&context);
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@ -156,7 +156,7 @@ int main() {
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GBAVideoSoftwareRendererCreate(&renderer);
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renderer.outputBuffer = memalign(32, 256 * 256 * BYTES_PER_PIXEL);
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renderer.outputBufferStride = 256;
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GBAVideoAssociateRenderer(&context.gba->video, &renderer.d);
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context.renderer = renderer.d;
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GBAAudioResizeBuffer(&context.gba->audio, SAMPLES);
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