All: Use GBAContext.rendering properly

This commit is contained in:
Jeffrey Pfau 2015-08-29 04:19:32 -07:00
parent 2ca68fa9c6
commit 41b1eecb8c
5 changed files with 5 additions and 5 deletions

View File

@ -94,7 +94,7 @@ int main() {
GBAVideoSoftwareRendererCreate(&renderer);
renderer.outputBuffer = anonymousMemoryMap(256 * VIDEO_VERTICAL_PIXELS * 2);
renderer.outputBufferStride = 256;
GBAVideoAssociateRenderer(&context.gba->video, &renderer.d);
context.renderer = &renderer.d;
if (!font) {
goto cleanup;

View File

@ -182,7 +182,7 @@ void retro_init(void) {
GBAVideoSoftwareRendererCreate(&renderer);
renderer.outputBuffer = malloc(256 * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
renderer.outputBufferStride = 256;
GBAVideoAssociateRenderer(&context.gba->video, &renderer.d);
context->renderer = &renderer.d;
GBAAudioResizeBuffer(&context.gba->audio, SAMPLES);

View File

@ -103,7 +103,7 @@ void GBAPSP2Setup() {
GBAVideoSoftwareRendererCreate(&renderer);
renderer.outputBuffer = vita2d_texture_get_datap(tex);
renderer.outputBufferStride = 256;
GBAVideoAssociateRenderer(&context.gba->video, &renderer.d);
context.renderer = &renderer.d;
printf("%s starting", projectName);
}

View File

@ -84,7 +84,7 @@ int main(int argc, char** argv) {
GBAVideoSoftwareRendererCreate(&renderer);
renderer.outputBuffer = malloc(256 * 256 * 4);
renderer.outputBufferStride = 256;
GBAVideoAssociateRenderer(&context.gba->video, &renderer.d);
context->renderer = &renderer.d;
}
GBAContextStart(&context);

View File

@ -156,7 +156,7 @@ int main() {
GBAVideoSoftwareRendererCreate(&renderer);
renderer.outputBuffer = memalign(32, 256 * 256 * BYTES_PER_PIXEL);
renderer.outputBufferStride = 256;
GBAVideoAssociateRenderer(&context.gba->video, &renderer.d);
context.renderer = renderer.d;
GBAAudioResizeBuffer(&context.gba->audio, SAMPLES);