mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix regression when fixing sprite blending
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@ -42,7 +42,7 @@ static inline void _compositeBlendObjwin(struct GBAVideoSoftwareRenderer* render
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if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) {
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color = _mix(renderer->blda, current, renderer->bldb, color);
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} else {
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color = current & (0x00FFFFFF | FLAG_TARGET_1);
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color = (current & 0x00FFFFFF) | ((current >> 1) & FLAG_REBLEND);
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}
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} else {
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color = (color & ~FLAG_TARGET_2) | (current & FLAG_OBJWIN);
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@ -55,7 +55,7 @@ static inline void _compositeBlendNoObjwin(struct GBAVideoSoftwareRenderer* rend
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if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) {
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color = _mix(renderer->blda, current, renderer->bldb, color);
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} else {
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color = current & (0x00FFFFFF | FLAG_TARGET_1);
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color = (current & 0x00FFFFFF) | ((current >> 1) & FLAG_REBLEND);
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}
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} else {
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color = color & ~FLAG_TARGET_2;
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@ -69,7 +69,7 @@ static inline void _compositeNoBlendObjwin(struct GBAVideoSoftwareRenderer* rend
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if (color < current) {
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color |= (current & FLAG_OBJWIN);
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} else {
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color = current & (0x00FFFFFF | FLAG_TARGET_1);
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color = (current & 0x00FFFFFF) | ((current >> 1) & FLAG_REBLEND);
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}
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*pixel = color;
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}
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@ -78,7 +78,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
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uint32_t current) {
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UNUSED(renderer);
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if (color >= current) {
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color = current & (0x00FFFFFF | FLAG_TARGET_1);
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color = (current & 0x00FFFFFF) | ((current >> 1) & FLAG_REBLEND);
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}
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*pixel = color;
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}
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@ -548,14 +548,14 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
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if (softwareRenderer->blendEffect == BLEND_DARKEN) {
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for (; x < end; ++x) {
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uint32_t color = softwareRenderer->row[x];
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if (color & FLAG_TARGET_1 && !(color & FLAG_UNWRITTEN)) {
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if ((color & 0xFF000000) == FLAG_REBLEND) {
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softwareRenderer->row[x] = _darken(color, softwareRenderer->bldy);
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}
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}
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} else if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
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for (; x < end; ++x) {
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uint32_t color = softwareRenderer->row[x];
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if (color & FLAG_TARGET_1 && !(color & FLAG_UNWRITTEN)) {
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if ((color & 0xFF000000) == FLAG_REBLEND) {
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softwareRenderer->row[x] = _brighten(color, softwareRenderer->bldy);
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}
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}
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@ -74,6 +74,7 @@ enum {
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#define FLAG_TARGET_1 0x02000000
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#define FLAG_TARGET_2 0x01000000
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#define FLAG_OBJWIN 0x01000000
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#define FLAG_REBLEND 0x01000000
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#define FLAG_ORDER_MASK 0xF8000000
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#define IS_WRITABLE(PIXEL) ((PIXEL) & 0xFE000000)
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